Showing Posts For Seabreeze.8437:

4/9 revealed, no repetition of elite weap

in Guild Wars 2: Heart of Thorns

Posted by: Seabreeze.8437

Seabreeze.8437

And it was really strong evidence that elementalist should get sword aswell we got to see weapon skills for it, we all know what happen to that.

And we thought some class would get land spears aswell we saw that in a video moving picture alot stronger evidence then a still picture aint it.

What is it thiefs lack a 1200 range weapon and 2h melee one so both are up for grabs.

Edit
In the article I linked they said on prof would get hammer, how funny would it be if thats the thief and he get flying turrets as his skills

I get what you’re saying, but there’s just so much going for melee staff that it’s hard to argue against it. It’s very true that we won’t know for sure until Anet decides to unveil the thief’s elite spec (this is also why the wait is killing me). I could be wrong in all this, and if so then oh well, but more than anything I just want to know what the elite spec is for thief and what it will entail.

I’m still on the side of melee staff. It just sounds way much more fun in my humble opinion.

4/9 revealed, no repetition of elite weap

in Guild Wars 2: Heart of Thorns

Posted by: Seabreeze.8437

Seabreeze.8437

Can anyone link where exactly an Anet dev said no two professions will get the same elite spec weapon?

Anyways, I’m pumped for melee staff thief. I hope it’s flashy and acrobatic, being that thieves are supposed to be the most nimble and agile class around.

Also, they’ve been revealing elite specs at such a slow pace! The wait is killing me! I hope we get more elite specs shown to us soon.

Soon….

Soon™

You couldent read the post from me above yours?
They havent stated that each spec will get a dif weapon but they dident say atleast 1 specilization will get staff either.

I did read it. Are you suggesting that because they didn’t use the magic words “at least” that all of the sudden all of the evidence supporting staff thieves (datamined trait background and weapon to match, following the same pattern that lead to ele warhorn confirmation) are null and void? Because that’s… really reaching at this point.

I’ll admit, for a while, I thought thieves were getting a rifle, but I’m really excited about the idea of a stylish melee staff thief. And there’s far more evidence supporting staff thief than anything else (I don’t even know where the torch thief theories came from).

Yes I am suggesting just that and so do the anet staff.

listen 0:40-01:10 and really let it sink in please

Condescending much? Anyways, he’s basically saying what he’s supposed to say in that position. “It’s not official until it’s officially announced.” Duh. We know. It’s just that there’s really strong evidence that points to thieves getting the staff as a weapon. Of course it’s not 100% confirmed until they officially announce it, but you can’t deny that there’s a really good chance that it’s happening based on the recent evidence presented to us.

4/9 revealed, no repetition of elite weap

in Guild Wars 2: Heart of Thorns

Posted by: Seabreeze.8437

Seabreeze.8437

Can anyone link where exactly an Anet dev said no two professions will get the same elite spec weapon?

Anyways, I’m pumped for melee staff thief. I hope it’s flashy and acrobatic, being that thieves are supposed to be the most nimble and agile class around.

Also, they’ve been revealing elite specs at such a slow pace! The wait is killing me! I hope we get more elite specs shown to us soon.

Soon….

Soon™

You couldent read the post from me above yours?
They havent stated that each spec will get a dif weapon but they dident say atleast 1 specilization will get staff either.

I did read it. Are you suggesting that because they didn’t use the magic words “at least” that all of the sudden all of the evidence supporting staff thieves (datamined trait background and weapon to match, following the same pattern that lead to ele warhorn confirmation) are null and void? Because that’s… really reaching at this point.

I’ll admit, for a while, I thought thieves were getting a rifle, but I’m really excited about the idea of a stylish melee staff thief. And there’s far more evidence supporting staff thief than anything else (I don’t even know where the torch thief theories came from).

[Suggestion]Human/Norn Dreadlocks

in Guild Wars 2 Discussion

Posted by: Seabreeze.8437

Seabreeze.8437

…and perhaps more styles of afros.

This too. The lazy “make a render of a sphere and call it a day” afro just doesn’t cut it. We need more Caribbean style afros like these ones. It’d be especially cool if they even gave it physical properties, like having it bounce around when you move.

As a side note, can we please get better facial hair for human males, please? Why we don’t have at least a simple chin goatee like Carlito here (the bottom pic) is beyond me.

Attachments:

Thief Elite spec leaked - The Marksman

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

I came here looking for a laugh and I wasn’t disappointed.

4/9 revealed, no repetition of elite weap

in Guild Wars 2: Heart of Thorns

Posted by: Seabreeze.8437

Seabreeze.8437

Can anyone link where exactly an Anet dev said no two professions will get the same elite spec weapon?

Anyways, I’m pumped for melee staff thief. I hope it’s flashy and acrobatic, being that thieves are supposed to be the most nimble and agile class around.

Also, they’ve been revealing elite specs at such a slow pace! The wait is killing me! I hope we get more elite specs shown to us soon.

Soon….

Soon™

[Suggestion?] Melee Staff Combat Stance

in Guild Wars 2: Heart of Thorns

Posted by: Seabreeze.8437

Seabreeze.8437

Revenants do hold the Staff in a different way. Well its the actual 2handed stance of Greatsword/Hammer. Which is a good stance for Staff fighting as it allows to make a strike. holding the Staff/Polearm out like a Spear isn’t proper for Staff/Polearm fighting.
Also Revenants aren’t Martial Artist, so holding it in a Asian Martial Arts way isn’t fitting, maybe for the thief.

Ah… I didn’t notice that. I guess it works, although I can see why Arewn ranted a little bit about that. It does looks sorta awkward, since it’s clearly just the hammer stance, but it’s probably better than holding it like a magic staff. Now I’m wondering how thieves would look wielding it like that, because that’s likely how Anet’s going to do it.

I hope they actually give them a unique stance, though, rather than simply rehashing the hammer stance.

(edited by Seabreeze.8437)

[Suggestion?] Melee Staff Combat Stance

in Guild Wars 2: Heart of Thorns

Posted by: Seabreeze.8437

Seabreeze.8437

Well, there are a couple of datamined staff skins that look more like a bo staff, so that’s why I’m thinking we’re going to see more of that in the near future. Of course, that’s not going to stop anyone from using, say, the mad scientist staff as a melee weapon, but that’s up to the player. As long as we get more bo staff skins for those who actually do want a more traditional look, it’s all good to me.

Like I said earlier, it’s not really a big deal, but I do think it’d seem a little… err… out of place… if players hold their melee staff as if they’re gonna cast a spell or something. That’s why I’d like to see more of a combat stance.

As far as animations in general, Arewn, well, we already know all of the revenants animations, but I hope that thieves (seeing as how staff is all but confirmed) get much more combat-oriented attack animations that really show off their martial prowess. I’ve probably said it enough as it is, but they need to have an AoE ground target vault skill.

Ah, but I digress. A more appropriate battle stance would simply be more aesthetically pleasing in my opinion. To address your point about the staff skins again, given that most of them are more geared toward mages, the stance should be able accommodate those skins as well as a traditional bo staff.

[Suggestion?] Melee Staff Combat Stance

in Guild Wars 2: Heart of Thorns

Posted by: Seabreeze.8437

Seabreeze.8437

I personally love the idea of a melee staff, but you make good point, Arewn, in that most of the staff skins are very… I dunno, top heavy? As in they have a lot going on at one end. That said, the second two pics on my first post would probably work better for most of the staff skins.

The idea I’m basically suggesting is this: since these professions are going to use staves as a physical combat weapon, then wouldn’t it be more appropriate to wield it as such?

Also, I’m willing to bet that we’re going to see a lot more staff skins that’ll look more like a traditional bo staff.

Just bought a home!

in Guild Wars 2 Discussion

Posted by: Seabreeze.8437

Seabreeze.8437

Being an avid role player, my friends and I would have a lot of fun with this.

I also get a Sims vibe from this sorta thing, which works out just fine since I’m a big Sims fan as well. Pic totally related.

Attachments:

Guild Halls for small or solo guilds

in Guild Wars 2: Heart of Thorns

Posted by: Seabreeze.8437

Seabreeze.8437

This matters to me as well. We have a small guild populated by close friends and family. We value our guild, and the exclusive membership. We’ve been really excited by the idea that we could win our way into a place to call our own, but more recently I’ve been worried precisely that this content will not be for us, but only for guilds with large memberships.

If that is indeed the case, I don’t really understand the rationale. So I’m hoping that I’m wrong about those impressions.

I share the exact same concerns.

[Suggestion?] Melee Staff Combat Stance

in Guild Wars 2: Heart of Thorns

Posted by: Seabreeze.8437

Seabreeze.8437

I forgot about this one. I think I actually like this one the best, with the behind-the-back stance as a close second.

This one could work quite well though, given that the animation data for this is already in the game through the Monkey King tonic.

Attachments:

[Suggestion?] Melee Staff Combat Stance

in Guild Wars 2: Heart of Thorns

Posted by: Seabreeze.8437

Seabreeze.8437

This isn’t a huge deal or anything, but I’ve been curious about this nonetheless. With revenants and (very likely) thieves getting a melee staff as a weapon, is it possible that we’ll get new combat stances for at least this particular weapon? As it is now, the staff stance is currently very mage-like (as it should since previously that’s all staves were used for). With the melee staff coming into the scene, I think it’d be cool if it offered a more martial fighting stance. I’m not suggesting to remove the mage stance, I’m simply suggesting a new stance for the melee staff variant.

Examples below. I personally like the first image the best—holding the staff behind the back (hmm, now that I think about it, the charr staff stance is pretty close to that), but the others would work too. Just something to think about!

Attachments:

Medium Armor Styles

in Guild Wars 2 Discussion

Posted by: Seabreeze.8437

Seabreeze.8437

I’d like to see more medium armor like this, especially if the thief elite turns out to be monk-like. More vests, less full-blown trench coats, more fingerless gloves, maybe some shoes that are open-toed (again, kind of a monk style). I think it’d look good for a druid too.

Attachments:

[Suggestion]Human/Norn Dreadlocks

in Guild Wars 2 Discussion

Posted by: Seabreeze.8437

Seabreeze.8437

+100 if I could, I’ve been wanting more dreadlocks styles for soooo long! This would actually be good timing considering Heart of Thorns is going to be set in the jungle.

Like someone already stated, asura are getting really nice dreadlocks (especially the male one with the bandana), and I’d like to see humans get similar styles. I’m sick of all the lame boy band styles that are all basically the same. Let’s see some creativity, Anet!

Also, I’d like to see some dreadlocks with accessories like beads and ties for a surfer/beach look (we already have examples of that with asura and charr). Headbands look nice too. There’s just so much room for creativity that I’m surprised that humans have been getting the most boring styles with every hair kit update.

The thing I like about dreads is that a lot of the styles can be gender neutral ( so less work if they are made right)

Very much agree. Here are some examples of what I’d like to see as unisex hairstyles.

Attachments:

Thief Profession Specialization

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

Whatever the case, my biggest hope for staff is that it’s a melee weapon. It’s the perfect opportunity for a really cool fighting style in my opinion.

For those that are wanting more of a shadow mage style, I think that’d be more suited for an elite spec that gives thieves either a focus or scepter. As far as staff is concerned, though, it should be totally melee, like Kilik from Soul Calibur!

The wait is killing me. Fingers crossed that the thief elite is the next one in line to be unveiled!

Thief Profession Specialization

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

I’m actually really hyped for thief staff. My wishlist is for it to be melee-oriented, very dynamic and flashy, and to have an AoE ground target pole-vault jump (think engie’s rifle blast jump). Make it rock the PvE scene and I’ll be all over it!

Argh! I’m tired of the thief elite specialization being stealthed for so long! Can someone use a reveal skill already so we can all see it?

Elite Specs Compared to Professions

in Guild Wars 2: Heart of Thorns

Posted by: Seabreeze.8437

Seabreeze.8437

I’ve been kind of wondering the same myself. I have multiple characters that share professions, and elite spec’ing seems like a great way to differentiate my overlapping professions. That said, however, I also hope that elite specs don’t outshine the core profession should you choose not to use that trait line.

give us warrior elite spec next!

in Guild Wars 2: Heart of Thorns

Posted by: Seabreeze.8437

Seabreeze.8437

Actually from what I heard, Thief is getting rifle. Staff already gone to Ranger.

That is an assumption made entirely by the fans. Anet never said anywhere that no two professions would get the same weapon.

Evidence is strongly pointing to staff, so we’ll just have to see what happens.

Ricochet... gone???

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

To be completely fair, and a little pedantic, Anet has always forced our playstyles. They create all the traits, weapon skills, and utility skills we use which determine our playstyles to begin with. Ultimately, it’s within their power to further define certain playstyles, even if many people don’t like it.

Yyyyyyeah, that is a little pedantic, but a fair point nonetheless. Anet does indeed have the final say so in what traits/builds the players are allowed, but in my opinion it just feels like they are moving backwards with the thief profession. We’ve wanted more support for dual pistols for so long, and instead they removed the single trait which made it so much fun, especially in PvE.

Some people, especially in this thread, seem to become overly melodramatic when Anet makes a change said perople don’t approve of. There are somewhat few people here that seem to not be carried away by the whims of their emotions

I apologize if I seem like one of those people, Ghotistyx. As I said in my previous post, I didn’t make this thread to be an “I quit” topic or an “I hate Anet” topic. I’m not uninstalling the game because I still enjoy it and I love my characters and role-playing with them and my friends. I’m working with the changes, and even put together a decent damage-dealing build with my main gunslinger asura, but I’d be lying if I said I wasn’t disappointed with the loss of Ricochet overall.

I’m still clinging to the hope that Anet has future plans for a gunslinger elite spec where we will get all our firearms support. I know that melee staff is looking to be the next elite spec for thieves, but I also know that there will be more elite specs in the future.

My main purpose is simply to make Anet aware of how impactful their decision to remove Ricochet was to the thief community, and to brainstorm possible ways to either bring it back or substitute with something that is just as good, if not better. That said, I’m very open to all points of view. Perhaps Anet will see something here they can work with, and at the end of the day, that’s all I really want. I’m not going to demand that they officially respond here either, that’s entirely up to them. I trust that they do in fact sift through these forums, despite popular opinion suggesting otherwise.

Ricochet... gone???

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

It’s actually common knowledge at this point that the thief is much weaker than it should be.

Yeah, I’m sure thats the case. It just sounds like the some BS people cried over when they added adrenaline degen/loss on Warriors months ago because, you know, having that applied to the Warrior profession made them unplayable, right? Did all the people back then roll Thiefs or something? Looks like your going to roll something else now, huh? Ha, I hope you have better luck with your next choice!

Umm, that’s kind of a different scenario, dude. The warrior’s adrenaline is a core mechanic, and the change to its functionality didn’t really have any detrimental impact on any particular build to my knowledge. These thief changes completely compromised some builds that were perfectly fine and fun to play.

Thieves as a class aren’t completely useless, that’s not what I’m saying. They may be less meta now, but they are still viable. I still love my gunslinger thief main. I’ll admit, however, that my style of play—a style that revolved around Ricochet—doesn’t quite feel the same anymore, especially given that I primarily play PvE where mobs are pretty much always prevalent. The biggest problem players have with this is that it feels like Anet is forcing us to play how they think thieves should be played. Rather than promoting build diversity, it’s looking more and more like there’s going to be a one-and-only thief build pretty soon, even in PvE, and having every single thief playing exactly the same is going to get dull fast. That’s why we’re clinging to the hope that Anet will bring some much-needed support to the dual pistol build through a future elite specialization, since that may be where we get the build diversity Anet promised.

My like my main far too much to shelf her, but I do feel the impact of Ricochet’s removal. Some players have decided to take a break from the game because of it, and that’s entirely their choice. Me, I’m playing less than I used to, but I’m certainly not uninstalling the game or anything. I’m an avid role-player and too attached to my characters to just up and leave like that. I’m adjusting to the change and still running P/P + S/P, albeit with a slightly altered trait build. I just hope that Anet is considering ways to bring dual pistols back to the crazy fun it used to be, or even better.

So to reiterate, we’re talking about the reduction of build diversity, something that the warrior adrenaline degen change didn’t really affect. Why do you feel the need to mock those that find this important? It’s kind of a big deal. (shrugs)

(edited by Seabreeze.8437)

Female Asura armor

in Guild Wars 2 Discussion

Posted by: Seabreeze.8437

Seabreeze.8437

Asura and charr definitely don’t need boobs, but I’d like it if we had like a toggle button to switch between male version/female version of armor when playing as a female asura or charr. There’s a lot of armor sets that look really nice on female and “meh” on males, but when playing female asura or charr you’re forced to go with the “meh” version (unless it’s an outfit that Anet decided to let us have the female version of).

Ricochet... gone???

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

What is wrong with using Shortbow for AoE situations and switching to P/P for single target situations?

The Ricochet removal was probably done because Shortbow is the AoE weapon and Pistol the single target one.

Because I have P/P as my ranged weapon set and S/P as my melee weapon set and I don’t want to be forced into using a weapon that I didn’t need to before.

Why does shortbow have to be our only source of ranged AoE? This is part of the argument against Anet forcing us to change a play style we’ve worked with since release. There’s nothing wrong with adding more build diversity through elite specs and things like that, but to completely take away certain builds just seems so counterproductive if you ask me, especially when there really wasn’t anything wrong with them in the first place.

Well… if Ricochet can’t come back for whatever reason, then we should continue brainstorming alternate ideas for it or ideas on how to make it function better. Otherwise, simply repeating “bring back Ricochet” is going to get us nowhere (even though I do want Ricochet to come back). Anet probably knows by now that we want Ricochet back first and foremost.

Tribal armor set

in Guild Wars 2 Discussion

Posted by: Seabreeze.8437

Seabreeze.8437

If you guys want to take away prestige for PvPers lets make it fair and remove it for PvEers too. Lets see how many agree to that.

I’d be totally fine with that. See? I’m reasonable. The PvP crowd seems to be much more cutthroat about this issue than anyone else. :\

I don’t know why players are still arguing against bringing PvP armor sets back. Anet already said they’re all coming back, it’s just a matter of when and how? And most likely it’ll be through PvP, which I’d be more than willing to farm to obtain it.

I feel it’s because people want to stand out as having done something not possible anymore; as a sign of prestige. That’s fine and it has to exists…

But skins for characters aren’t the way to do that in my opinion. Titles… Minatures perhaps… or even weapon skins do that the best. Not Armor skins though. I’ve only been back to the game for a week and people claim that one of the Endgame things to do in Guild Wars 2 is “Fashion Wars”. I don’t know how true that is… but I’d say its a sign that all characters having access to all clothing is the way to go.

Though… if the older PvP players really want something else in place of losing out on the currently exclusive armor… I’d say give them a title or a minature for it. But not this set. This set should be available for everyone. Like it was originally intended to be.

^ Pretty much this. Prestige shouldn’t include entire armor sets in my opinion (I don’t count things like the Glorious Armor and the Balthazar back item because anyone can get it through PvP and use it wherever now). I think titles and minis are better for exclusivity purposes, but armor sets should be available to everyone.

As I’ve said before though, we’ve already gotten dev posts saying all PvP armor sets will be coming back, so that’s that. I just hope it’ll be brought back when HoT is released. That seems as good a time as any for the tribal armor to make it’s long-awaited return.

give us warrior elite spec next!

in Guild Wars 2: Heart of Thorns

Posted by: Seabreeze.8437

Seabreeze.8437

I’m actually most eager for the thief elite spec. With signs pointing to staff, I’m really curious to see what this entails. Hopefully some really flashy melee combat techniques (oh! and a vault skill! that’s a given!).

It’s been forever since the last elite spec reveal though, so I hope they unveil another one really soon. I’m anxious…

Next elite spec reveal?

in Guild Wars 2: Heart of Thorns

Posted by: Seabreeze.8437

Seabreeze.8437

My sources tell me…

<_<

>_>

Soon™

What about them beards?

in Guild Wars 2 Discussion

Posted by: Seabreeze.8437

Seabreeze.8437

Human males definitely need more variety in facial hair. It’s also really odd that there are no simple goatees either (I mean chin only. No mustache).

I sure hope Heart of Thorns delivers more customization content besides hairstyles and faces (though more hairstyles and faces are always welcome). I’m talking about human facial hair, charr horns, asura ears, etc.

And heck, while we’re on the subject of beards, why not give sylvari males beards too! Anet could get really creative with the types of plant beards, like one could be mostly vines, while another could be more leafy. I mean, Heart of Thorns is supposed to be Sylvari oriented, right?

Better Sword Animations?

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

Asura master race

Indeed. My asura thief has some of my favorite animations. (P/P and S/P)

Tribal armor set

in Guild Wars 2 Discussion

Posted by: Seabreeze.8437

Seabreeze.8437

PvP rewards are so easy to get now, I wouldn’t be angry if the armor never ever made an appearance again.

I’ve never understood this logic. Those who have worked for the set have had it exclusively for a year now (or longer, I don’t remember the exact date off the top of my head). Isn’t that long enough? Geez…

Besides, we’ve had full confirmation from Anet stating that all of the previously PvP-only armor sets will in fact make a return eventually, so whether or not they’re coming back at all shouldn’t even be a question at this point. Therefore we only have two burning questions: when will these armor sets come back and how can we unlock them?

More than likely they’ll be unlocked through reward tracks or achievements, though karma merchants offering them is a possibility as well. As far as when? Well, your guess is as good as mine… unless you’re an Anet developer, at which point your guess would probably be better than mine.

Ricochet... gone???

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

Over 10,000 views and still getting ignored. Thanks aNet.

Call me woefully optimistic, but having no dev responses doesn’t necessarily mean we’re being ignored.

I’m not really expecting a dev to reply to this thread, nor am I demanding one. I simply created this thread with the hopes that Anet understands how enjoyable a trait like Ricochet was, and the diversity it brought to not only dual pistol thieves, but any pistol thief build. If there is no chance of seeing this particular trait coming back, then I hope other avenues are being explored to make gunslingers as fun as they used to be, or even better!

Shoot for the stars! Literally!

Thief - Sniper Rifle

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

i really hope the elite spec isn’t rifle, just doesn’t really seem thiefy. If it is though, they’d really need to incorporate thief mechanics to make it interesting and it seems like that’d be easier to do with staff than a rifle.

In all honesty, the entirety of the thief profession doesn’t really feel “thiefy.” The F1 “Steal” mechanic is about the only thing thief has going for it, I think. Otherwise, it feels much more like an assassin than anything else.

I’m not bashing thieves, mind you. My main is a thief. I’m just saying that everything about it seems more assassin than thief.

Thief - Sniper Rifle

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

This seems like it would be incredibly broken, to be honest.

Ricochet... gone???

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

I’d probably be willing to accept P/P as a single-target class if that single target damage was actually decent.

But no, all that’s happened is nerf, nerf and nerf. They might as well just delete Thief altogether for the ‘purity’ of the game as a whole.

Well with the right traits and stats, P/P can actually hit pretty hard. The problem is that the weapon set is just so bland now. Dual pistols as a set were already far too reliant on a single skill and needed support before the removal of Ricochet. Now I feel like it needs a lot more work to make it shine, especially in PvE.

Ricochet... gone???

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

Heh. Who was it who wanted to turn Ricochet into a cone-shaped AoE? Between that, and some form of mobility on the set (mayhap that AoE, and a side-step or John Woo film-style dodge move), that could be an interesting replacement.

Although, reworking the set entire is also (arguably) doable. At least then, we could see a whole “gunslinger” setup, designed from the ground up for tricksy bullet-hell fun.

I think a kit rework would be good if it was done through a Gunslinger elite spec. Obviously it hasn’t been done before, and who knows how likely it is that it’d ever happen, but with Anet you never know. Just an idea to explore.

Ricochet... gone???

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

The best part about ricochet was how unpredictable it could behave. And thats where Anet F’d up, not making every other trait as unpredictable as this one was. What they don’t get is the community doesn’t want a game based on skill, but a game more based on luck, like DBZ Ultimate Tenkaichi(rock, paper, scissors) or a D&D game(dice rolls). Start playing attention Anet!!

That’s not what we are saying at all, and Ricochet did not turn thieves into an entirely luck-based play style. No need to be so disparaging, dude.

PVE meta build - how to survive conditions?

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

I mean to heal through the condition damage I am taking, not what I am doing.

Ah… okay, I gotcha. I was confused there for a second. :P

Improvisation is too rng

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

Ricochet was removed due to “too much RNG”…

So…….. umm….. Improvisation has just the right amount of RNG?

I don’t even know.

Ricochet... gone???

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

And why would p/p deserve ricochet but not other pistol sets?

This ties into the idea that p/p needs more support than just Ricochet (I think you’ve stated this before), and in some respect I agree with this. However, it’s more than just “SB doesn’t fit with someone’s style” as you put it. We’re trying to come up with ways to make pistols a more viable option overall, and the topic of Ricochet seems as good a place to start as any.

Admittedly, dual pistols do feel a little restrictive given that Unload is by far the most useful tool in its kit, whereas the other skills feel pretty sub par, especially the auto-attack (though not without use in certain situations). The problem this set faces is that it’s difficult to buff main-hand or off-hand pistol skills without making other weapon sets (like a combo of dagger and pistol) inadvertently overpowered. I feel this has to do with the fact that the thief’s #3 skill is the only dual wield skill.

Yes, I’m gonna throw it out there despite how unlikely it is: I think dual pistols should have an entirely unique kit; one that truly embodies the fantasy of a stylish trick-shooter. Perhaps it could be part of a new elite specialization, as in only through equipping that spec would your dual pistol skills have a unique kit. I know it’s a wild idea, but maybe it’s an avenue Anet can look into for future specializations (since they did say they plan on adding more specs in the future). I’m just brainstorming here.

Who flamed him? All I read was someone pointing out the flaws in his arguments, which if you’re going to post your opinions which you have every right to, then you must also recognize people have every right to point out the flaws in your opinions.

I was referring Ghotistyx being called a shill and whatnot. I’m just trying to keep this thread from getting closed if it turns into a flame war. Though I’ll admit, making a lame Frozen reference and telling everyone to “let it go” wasn’t the best way to end his post.

Ricochet solution?

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

Any chance we get this skill back?

Not sure. I feel like the best chance Ricochet has is if it comes back as part of a future elite spec. I know this hasn’t been done as of yet, but pistols (especially dual pistols) need more help than just “bring Ricochet back.”

Signs are pointing to staff being the thief’s next elite weapon, but maybe we’ll get a Gunslinger specialization later on where we’ll get all the pistol support we need.

Ricochet... gone???

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

Guys, Ghotistyx is allowed to have his own opinion on the matter just as everyone is. He/she’s not insulting anyone here. In fact, he/she makes some valid points. You don’t have to agree with them, and it’s not going to change the fact that I personally want Ricochet to return (or at least something very similar), but flaming Ghotistyx and anyone who provides a different point of view isn’t going to get us anywhere. Actually, it’d probably get this thread closed.

Let’s try to keep this thread constructive.

PVE meta build - how to survive conditions?

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

For Mai Trin I swap out crit strikes “No Quarter” for “Invigorating Precision” and just punch her in the face to heal through the condition damage.
It’s probably the most ridiculous heal in the game.

Hold up. Invigorating Precision procs with condition damage as well?

Ricochet... gone???

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

I totally get what you are saying, Ghotistyx (about purity of pistol and whatnot), but I still don’t see why SB absolutely must be the be-all-end-all option for ranged AoE damage. It just feels like we are being shoe-horned into a singular (or a couple) meta build when one of the biggest draws for this game was build diversity.

Yes, I would like Ricochet back. BUT… if it really doesn’t fit their vision for the game, then I sincerely hope that there will be something similar (like you said) in a future specialization, like a Gunslinger spec that has a plethora of firearms related traits that offer a number of viable pistol (and maybe rifle too) builds.

It makes me wonder if the limiting number of builds we have now across all professions is due to the fact that future elite specializations will create the build diversity everyone is wanting. Makes me think.

As a side note: I didn’t make this thread with the intention of turning it into a petition. I know petitions are frowned upon and probably not very effective either. I simply want Anet to know that a lot of us miss the fun that Ricochet brought to the game, and are hoping that there will be something just as awesome for gunslinging thieves in the future.

I appreciate all points of view, and you make valid points Ghotistyx. I still want Ricochet back, though!

Thief Profession Specialization

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

I just hope if it’s bo staff (which will surely feel very different from druid staff) we get some “vault” skill that finally gives us a leap. Never understood why I couldn’t use heartseeker to cross gaps when so many other professions have leaping skills that let them do that.

Yes, this! I would think that an AoE ground-targeted vault move would be kind of a no-brainer (not to mention really cool!), but we’ll see. If thieves are indeed getting a melee staff for their elite spec, then I hope it’s a very flashy fighting style that shows off the thief’s natural athleticism and martial prowess. I need something to be excited for after the heart-breaking crippling of my dual pistol build!

Ricochet... gone???

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

Well guys, this thread has reached over 9000 views. I don’t know whether to celebrate or cry.

Sooo… does anybody want to make a Dragon Ball reference or should we forget it?

Ricochet... gone???

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

So basically there are people in anet who do read this thread since I got an infraction for bumping it…

Wait a second… you got an infraction for contributing to a discussion about an important issue in the thief forum?

Wow. Just… wow.

Look, we just want Ricochet back, Anet. It was an unnecessary change to a build that was, if nothing else, fun.

… Actually, we want dual pistol thieves to be improved upon in general, but Ricochet is an appropriate starting point.

Ricochet... gone???

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

I wonder if Anet plans to reveal the thief elite spec soon. Even if signs are pointing to melee staff instead of Gunslinger, I’m still very eager to find out what it is. Heck, I just want to see any elite spec reveal soon, it’s been a number of weeks since the last one.

Also, given that Anet has responded to just about all the other profession forums, I sure hope they eventually acknowledge all this thief feedback, especially in regards to dual pistols getting needlessly shafted.

Ricochet... gone???

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

ahem… [tap] [tap] …is this thing on?

I said keep making your dissatisfaction heard. Fight for what you want my friends.

Attachments:

P/P is garbage

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

My money is that Ricochet isn’t gone; it’s going to be part of the Elite Specialization (Rifle as added weapon) called Gunslinger. Yes, it sucks for pistol in the meantime, but fingers crossed it means great things are coming.

Oh no…

I’m sorry, but things aren’t looking to good for the rumored Gunslinger elite spec. Though that’s not to say Gunslinger won’t ever be added (as Anet has said they plan to add more elite trait lines in the future), recent datamining strongly suggests that thieves are getting a staff (which admittedly sounds pretty cool).

I just want Ricochet back… and to have some genuine support and attention given to our dual pistol thieves.

Ricochet... gone???

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

So I’ve played my thief once since the update. I had no problem killing people or surviving but I got bored pretty quickly and changed characters. I loved playing P/P, it’s not as effective as the majority of the builds available to thieves but it made the class fun for me.

This change was pointless and it completely ruined the class for me. I don’t see my thief making it back into my character rotation anytime soon.

This is basically the best response to those who keep saying “P/P can still do damage, don’t worry, it’s totally fine in PvP!”

We aren’t arguing the potential damage output for dual pistols (despite the loss of the Pistol Mastery trait). We are upset that it has lost all its AoE capabilities (sigils aside) and in turn much of its utility. Most of all, however, we are upset that it was a pointless omission to an otherwise incredibly fun build that worked quite well in PvE and even WvW to an extent. The reasoning behind it is equally absurd, and makes as little sense as removing Ricochet in the first place.

I want to believe there’s a place for Ricochet in the near future, but the silence from Anet (apart from the seemingly indifferent responses on some twitch stream) isn’t very reassuring to say the least.

My fingers are still crossed for a gunslinger elite… even though recent speculation suggests something else.

Ricochet... gone???

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

I’m suggesting a full-ranged cone AoE.

A cone AoE, hm? So you mean something more like guardian staff #1 skill but with more range? I’ve seen this suggested before for Unload, and I think that could be interesting. I’d still want Ricochet back though because it was useful for more skills than just Unload (though Unload probably benefited the most out of it). To repeat an example from earlier, a bouncing headshot to interrupt a group of mordrem menders is pretty sweet!

Hmm… if Unload was turned into a cone AoE though… Where would that leave our missing trait? I guess Ricochet would only be applied to the other skills, I guess. Huh, gotta think about that one.

I do agree that more than Ricochet is needed to make P/P an overall better build, but bringing it back is a good place to start, in my opinion. I also hate how Pistol Mastery was lumped in with ankle shots and only applies to crippled foes (it’s something like a 3 second duration on an 8 second cooldown on only a single target rather than a base damage increase overall… i hate it).