I’m submitting this for a friend of mine who hasn’t been able to get into his account and can’t get past the password recovery due to the ridiculous amounts of information it’s asking. He can’t even start playing Guild Wars 2 and wasn’t even dignified a proper response to any of his tickets.
He submitted ticket #1219907 ONE MONTH AGO and was asked for some extra information to verify he’s the actual account owner. He immediately replied and got no response.
He followed up with a second ticket #1273191 TWO WEEKS AGO since he hasn’t heard any response for half a month providing the extra information that was asked.
He just submitted a third ticket a few minutes ago, #1315262, since he has YET to receive ANY response.
Tell your friend to not submit anymore new tickets and to close down tickets #1273191 and #1315262 by replying to them saying they are duplicates of ticket #1219907.
Duplicate tickets not only slow the process down for your friend, but for everyone else who submitted a ticket after him.
Very relevant? Not sure what you mean by relevant. It means a lot of players have chosen a particular as their home world.
Whether those accounts are active and whether those accounts do any amount of WvW is unknown.
Home world choice has very little to do with PvE. It only factors into what shard you get into. But that only is a factor on maps with enough players to warrant multiple shards.
The problem with a summary is you might not be interested based on one. Nothing I saw about Guardian had me interested in it until I actually leveled one a bit, for instance. I was so sure it would be my 8th choice. It turned out to be so much more fun than WoW paladins!
Still, your friend will have 5 slots and can test out a number of things before settling on his preferred main.
But giving someone a summary of the classes and letting them decide is a much better situation than suggesting a class without having been asked. Because you may not know what type of class the person is wanting to play.
But that’s just me.
I would give your friend a summary of each class and then let them choose what class or wait until they ask you what class they want after hearing what they want out of a class.
Edit: GW2 was my first MMO. I chose Elementalist. I knew full well going into it that the Elementalist was a squishy class. But I chose it for its difficulty. I would learn fewer bad habits on a squishier class than on a harder to kill class. But I also was fully aware that I was likely to die more often as a result.
I don’t see how the market-dictated price of silk is a problem to begin with. You might not like how much it costs, but that’s just the way it goes.
The price of 1 silk scrap isn’t the problem that people have.
People making ascended light armor have to use (or buy components that use) a total of: 10,800 silk scraps. That’s 43.2 full stacks of silk scrap.
I personally don’t think there is a problem with silk scrap prices. I don’t have a problem with the ascended recipes. I do have a problem with how much scrap is needed for 1 bolt when the other bolts and ingots and whatever the secondary tier is for leather only require 2 scraps/ore/etc.
Which isn’t only tied to the production of ascended gear. It’s part of the price to get to 400 tailor. Those not even going for ascended gear and just want to craft their own exotic gear get hit with that. When the other armor crafts don’t have the same issue.
And as it is supposed to be a long term goal, I think the prices are fine.
Though I do believe with your in game wealth Wanze, you may have become a bit desensitized and removed from the majority of the player base. It’s like going out to restaurant and buying a $49.95 steak would seem fine to a millionaire but, outrageous to someone with a middle class income.
For light ascended armor, what it is about 500g for the bolts of damask? That seems a bit steep for the value they bring. They really need to have a hot swap feature for runes and infusions. Which is another topic for a different thread.
For silk prices, I’d much rather see players increasing supply on their own. More people playing content, not the TP. More players running in light armor, not all heavies. Players should be saving their bags and opening them on their light armor’s instead. And yes, as Wanze pointed out to be patient. When I get enough silk to make a bolt, I make a bolt. I don’t even bother rushing it anymore. Especially when I can rune multiple set’s of exotics with more specialized runes that out perform Ascended gear with generic runes usually.
btw.. I had to edit this because (dollar sign 50) was kittened???? huh?
It’s the combination of letters you used around the $50. The censor thought you were trying to bypass it.
As for silk prices, I don’t think a solution needs to be found to silk prices as I don’t think the price of silk is the real problem.
It’s the amount needed for ascended gear, especially for light armored classes. I like the suggestion of changing 3 silk scraps needed for a bolt of silk down to 2. That in and of itself would 1/3 the amount of silk needed. A lot more reliably than adding nodes or changing what you can get from salvaging.
They would also reset your traits when used. It’s how people changed their builds. You had to pay for a manual every time you wanted to change builds.
No you didn’t. You bought the manuals (once per character) to unlock the Adept, Master, and Grandmaster trait sections. You paid the trainers a few silver to reset your traits, so you could change builds.
Ah, ok. I only ever used them once when I unlocked each tier. I just know they themselves reset the traits when used.
At first I was surprised at the lack of research that must have gone into this. Yes, I see that you say you did the research, however the search for training manual on the wiki clearly states the item has been removed from the game, furthermore, you can ALREADY place all your trait points so I don’t even see what you think this would do. It’s not necessarily unuseable, just that what you WOULD use for is no longer needed (unlocking the higher level trait levels).
Then, I noticed that you’re the same person who managed to analyze that one of the most active and successful WvW servers was a dead server all in the span of two hours. So I understand now.
Anyway, I can see your argument for removing these items and it does make sense. However the other side of it that there ARE people who have paid for these items and still like to link them in chat (to the point of purposefully wasting valuable item space) put value on them. There are people who actually still purposefully buy this,;I’d suggest on top of doing your research, if you aren’t clear what this item would do for you…You should ask map chat in LA or something with people who know exactly what those old items are.
Do you refer to the wiki every single time you use the trading post?
Neither do I.
And most people, including myself, probably don’t expect to find defunct items on the trading post in the first place. They should have been removed completely from the game. Not just made non-functional.
And the manuals I am talking about don’t reset trait points, they ‘were’ used to increase the number of points that could be used in each line.
They would also reset your traits when used. It’s how people changed their builds. You had to pay for a manual every time you wanted to change builds.
Problem is a lot of those items up there, are most likely items left by players who no longer play the game. See unlike other games the items in the trading post don’t expire and they never go away unless the person who puts them up finally decides to take them down.
So the problem is not the long lost items. It’s the stagnant accounts that put the items up to begin with.
I agree. But there are hundreds of them on the TP. ANet needs remove them.
ANet doesn’t need to remove them. Trading post is free market with a floor. The floor being items can’t be priced at lower than vendor price.
We players determine the prices of things on the Trading Post. If you aren’t willing to pay X for an item, then don’t. Wait for it to come down, if it does at all.
If ANet had wanted price ceilings on items, they would have put them in.
I don’t think you understand what I am saying. The prices aren’t the issue. These are items that have been removed from the game by Anet, but there are still hundreds of them on the TP and they are useless. They no longer perform their function, you cannot use them, no matter how many times you double click them. They do nothing.
Ah, ok. Wasn’t clear in your original post.
They likely don’t have the ability to remove them from the Trading Post without kicking every other item off as well. Which include thousands of items from players not currently playing. Meaning if they get kicked off the trading post, they won’t be put back up. And I’d honestly put more value in keeping those useful items from now inactive players up on the trading post than removing the useless items.
At least not easily. The only way they’d be able to do it is to have someone be given the gold to buy up every single item that’s currently useless. And that would also take time. Time that’s probably better spent on other things.
I am reading the original post, and I am trying to figure out how you understood it as something completely different then what he stated. It is like he said ’I like Apples", and your response to that was, “You are wrong, apples are actually red”
Anyways, I agree, they need to get rid of that stuff from the TP. I work with databases, and they can delete or make invisible from showing up on the TP, without effecting everything else on the TP.
Different people interpret things differently.
And your databases may be coded differently than the ones controlling the Trading Post.
Unless you’ve seen the code for the Trading Post, you can’t say what they can and can’t do.
Problem is a lot of those items up there, are most likely items left by players who no longer play the game. See unlike other games the items in the trading post don’t expire and they never go away unless the person who puts them up finally decides to take them down.
So the problem is not the long lost items. It’s the stagnant accounts that put the items up to begin with.
I agree. But there are hundreds of them on the TP. ANet needs remove them.
ANet doesn’t need to remove them. Trading post is free market with a floor. The floor being items can’t be priced at lower than vendor price.
We players determine the prices of things on the Trading Post. If you aren’t willing to pay X for an item, then don’t. Wait for it to come down, if it does at all.
If ANet had wanted price ceilings on items, they would have put them in.
Ahem cough a “free” market would exist in a game without limitations on loot. Free is free therefore nerfing farming locations instead of allowing the so called free market to handle the influx of materials naturally isn’t free. It’s regulated. And don’t get me started on currency coming into the market from an endless outside source aka gem to gold conversion.
I said the Trading Post is a free market with flooring on prices. Not the game’s economy.
Problem is a lot of those items up there, are most likely items left by players who no longer play the game. See unlike other games the items in the trading post don’t expire and they never go away unless the person who puts them up finally decides to take them down.
So the problem is not the long lost items. It’s the stagnant accounts that put the items up to begin with.
I agree. But there are hundreds of them on the TP. ANet needs remove them.
ANet doesn’t need to remove them. Trading post is free market with a floor. The floor being items can’t be priced at lower than vendor price.
We players determine the prices of things on the Trading Post. If you aren’t willing to pay X for an item, then don’t. Wait for it to come down, if it does at all.
If ANet had wanted price ceilings on items, they would have put them in.
I don’t think you understand what I am saying. The prices aren’t the issue. These are items that have been removed from the game by Anet, but there are still hundreds of them on the TP and they are useless. They no longer perform their function, you cannot use them, no matter how many times you double click them. They do nothing.
Ah, ok. Wasn’t clear in your original post.
They likely don’t have the ability to remove them from the Trading Post without kicking every other item off as well. Which include thousands of items from players not currently playing. Meaning if they get kicked off the trading post, they won’t be put back up. And I’d honestly put more value in keeping those useful items from now inactive players up on the trading post than removing the useless items.
At least not easily. The only way they’d be able to do it is to have someone be given the gold to buy up every single item that’s currently useless. And that would also take time. Time that’s probably better spent on other things.
Problem is a lot of those items up there, are most likely items left by players who no longer play the game. See unlike other games the items in the trading post don’t expire and they never go away unless the person who puts them up finally decides to take them down.
So the problem is not the long lost items. It’s the stagnant accounts that put the items up to begin with.
I agree. But there are hundreds of them on the TP. ANet needs remove them.
ANet doesn’t need to remove them. Trading post is free market with a floor. The floor being items can’t be priced at lower than vendor price.
We players determine the prices of things on the Trading Post. If you aren’t willing to pay X for an item, then don’t. Wait for it to come down, if it does at all.
If ANet had wanted price ceilings on items, they would have put them in.
That’s the thing. The trading post is ruled by supply and demand.
Demand for items no longer being created is high leads to eventual low supply. When demand is high and supply is low, prices are higher.
I’m gonna go ahead and call total BS that you’ve done them every single day since release. I would be shocked to find a single human being that has done this.
In any case, the devs have clearly stated on numerous occasions that there is no such thing as lucky or unlucky accounts. That is purely rumor perpetuated by disgruntled players who refuse to believe that the universe isn’t totally fair, or something like that.
BS—-John Smith has confirmed there are lucky/unlucky accounts. Refers to them as outliers—-they do exist!!!!
http://www.guildwars2guru.com/news/1553-john-smith-outlines-discussion-of-rng-changes/
That’s not because of some variable in their account that ups their chances of getting things or lowers their chances of getting things.
You have to land on a specific number or within a specific range to get a specific item.
Some people just have a streak of rolling the right numbers. Some people have a streak of rolling the wrong numbers.
And there will be people who for the few years the game has been out have just consistently been on one side or the other. Those are the outliers. But most people roll a combination of good rolls and bad rolls. The outliers who roll badly are just more vocal than the outliers who roll well.
An experiment could be set up where 100 people were told to flip a coin with equally weighted sides. They were told to flip it 100 times. There may be one or two people who get 90+ tails or 90+ heads. But most would likely land relatively close to the 50/50 split that should happen. And if you added everyone’s flips together, the distribution would still likely be close to the 50/50 split.
Those who flipped 90+ tails or 90+ heads did not have a coin that was weighted. They just lucked into it.
Same with outliers who don’t get much if any or the outliers who get a lot in GW2.
you can if they didn’t know that the game existed back then
Except I’m not talking about new players, I’m talking about players who once played, then stopped playing for over a year.
or if they didn’t have enough skills to do SAB hard mode
Comparing lack of skill to an inability to play for just one day because of RL reasons is still a poor comparison.
or if they didn’t repeat it daily enough times to even get 1 skin (likely to happen)
Their own fault. Still a poor comparison to not being able to play at all.
or if they ran out of continue coins.
Same as above.
This content will come back. SAB skins? Tough luck if you want yellow and green ones.
Colin already confirmed the SAB will return in this interview (around the 17 minute mark).
Yes, Mirta is aware of that. However Mirta said the yellow and green skins won’t be coming back.
Life is unfair. If they put it up for a week, someone else would still have missed it.
It’s coming back so it’s not like it was a 1 day only chance to get it or you’ll never get it again.
It was a preview that they could put into the store to have it be previewed until it comes out. Without everyone and their mother having already gotten it.
The transfer rate does slow down during off peak times for people who are looking to transfer on and off of Jade Quarry.
Looking at off peak times doesn’t guarantee a spot, but spots that open up will on average last longer since fewer people are actively watching the status of the server.
wow, people actually defend the abominable RNG in this game. I guess you drones will eat anything.
We’re not defending it as much as saying no account is flagged to have bad luck. RNG systems will have a minority who don’t get anywhere near as much as average players and another minority who get way more than average.
There have been a multitude of suggestions for how to improve it without getting rid of the draw to the event.
I wrote a ticket for a gem-refund because the are bugging in the floor… so sad
From the floor it looks like you are in Divinities Reach. If so the floors are weird there and are not typical of the rest of the world. Even some minis sink through the floor on some of the streets there. You might want to check out a different location before deciding.
I previewed it on my Asura and even in the preview it looked like the lowest part of the wings were below the lowest part of my feet. So I’m not sure a different location will fix the issue.
please support chinese font input in eu/us clients ( both simplified and traditional), since there is no “asian servers” , there are many players from taiwan, Hongkong and mainland of china even Chinese students aboard play at eu/us server, but gw2 dosen’t support chinese input (both simplified and traditional) quite well.
it is not a difficult issue, please support chinese language input so more player will benefit from the change.
thank you very much.
American is the official language of GW2.
There is no language called American. lol.
English, lol.
I’m an American, but the language of my own people isn’t supported. Cherokee. And I am not asking ANet to add support for it. It would be too complex anyway.
The American servers should not have to support Chinese language when the Chinese will have their own servers and unique version of the game. They’re not ‘entitled’ to any of it, but they are getting it anyway.
Not trying to be rude at all, just saying if you want Chinese, then wait for the Chinese servers and client. I’d rather not see a lot of squiggles that I can’t read coming up in my chat box. Who knows what might be being said? It does create a language barrier. Even SE separated the Japanese, US, and EU servers with FFXIV. In FFXI, we are all thrown onto the same servers and there is a language barrier, even with the auto-translate function.
It’s kind of already in the game, just not working 100%. If that’s the case, ANet should fix it. If that isn’t the case, I’m not sure there are enough people who would need this to warrant the money to put towards it.
And the Chinese who would speak in Chinese characters in map chat would just type the words out more phonetically. Like how imported Japanese games turn names into English letters so that English speaking players can “read” the name of the NPC.
The stat switching is based on the legendary itself (purple name) and not the skin, you can make 50 bronze greatswords look like Eternity, but only the original Eternity (which probably now looks like a bronze greatsword) can change its stats.
Eternity will look like Eternity no matter how many bronze greatswords you make look like Eternity.
But yes, stat swapping is tied to the weapon itself and not to the skin.
What server are you on?
My guess is the sit in queue to find map empty situation is you’re just lucking into the times when the commander takes people to another map.
On each map, your priority is to get the stuff near your spawn location. So when you’re red, focus on the areas that are in you’re “third” of the map. Near your spawn area. On Red borderlands, that amounts to about half of the map given how large the spawn area is.
Priortize anything inside of walls you can’t get into without help. You can run into camps to get the POI’s at any time. Even if it means you get killed.
Keep yourself zoomed out. You’ll see more of the area. The more you see, the quicker you spot enemy players so you can adjust your route.
Consider Stonemist part of your area in Eternal Battlegrounds no matter what color you are. Get it the moment you see that your server has it.
Once you’ve gotten everything near your spawn location, then venture out to get areas you can reach. Again, put the priority on things inside of walls you can’t get unless you own them.
If WvW stresses you out, spend 30 minutes in WvW with the goal to get 1% of the map you’re on completed. That’s likely not much to be taken.
I think…. What they should have done…. Is force everyone going through the storyline to do the “story” modes of each dungeon, before being able to move to next step of thier personal story. Maybe remove the word ‘personal’ from the storyline altogether.
I agree, getting arah done is a pita. but the reward from it is pretty lame, and doesn’t “Finish” the game anyway. It is not the “endgame”
So the people who do not like to do dungeons for personal reasons are locked out of more of the personal story than they are now?
Not everyone has a solid internet connection. Those people may avoid dungeons not because they don’t want to do them, but because they’re being nice to the other players they would be grouped with.
No thank you to this suggestion.
Well why are we forced to do the hardest dungeon of them all then?
Arah Story is one of the easiest dungeon paths in the game, if not THE easiest; it’s just very long. Arah explorable paths are the “hardest” in the game.
Edit: Also, I’m not sure what your above posts mean. In one you say that the story mode for all the dungeons should be required to advance the Personal Story. And then when someone said they don’t like that idea (for the record, I also think it’s a bad idea), you say “Well, why do we have to do this one?”.
I am pointing out the inconsistency of the thing. Why one, but not the others? If the reasoning is that the lower level story dungeons are not included in the “personal story”, would prevent players from advancing thier story, why then is the end one included?
Because ANet wanted players to try dungeons. And you kill Zhaitan in the dungeon. You can’t celebrate killing Zhaitan, if you haven’t actually killed Zhaitan.
And not doing the very last mission in the personal story does not lock you out of doing the Living Story.
The Pact weapons you get as a reward for finishing the story are not account bound. Yes, you get some other goodies for it, but nothing that can’t be earned doing other things.
Your suggestion locks people out of the rest of the personal story. How it is now, does not.
I think…. What they should have done…. Is force everyone going through the storyline to do the “story” modes of each dungeon, before being able to move to next step of thier personal story. Maybe remove the word ‘personal’ from the storyline altogether.
I agree, getting arah done is a pita. but the reward from it is pretty lame, and doesn’t “Finish” the game anyway. It is not the “endgame”
So the people who do not like to do dungeons for personal reasons are locked out of more of the personal story than they are now?
Not everyone has a solid internet connection. Those people may avoid dungeons not because they don’t want to do them, but because they’re being nice to the other players they would be grouped with.
No thank you to this suggestion.
Well why are we forced to do the hardest dungeon of them all then?
I didn’t find it hard either of the two times I’ve done it. One with a group of friends. The other in a PUG.
I personally found Ascalonian Catacombs story to be harder and that’s the first dungeon. Keeping the lovers apart can be hard for a group of inexperienced players who aren’t level 80 and not be properly geared or have many if any traits.
Arah story mode is at least a number of missions into it after you hit level 80. Most are likely properly geared and at least have some traits if not all they want.
I think…. What they should have done…. Is force everyone going through the storyline to do the “story” modes of each dungeon, before being able to move to next step of thier personal story. Maybe remove the word ‘personal’ from the storyline altogether.
I agree, getting arah done is a pita. but the reward from it is pretty lame, and doesn’t “Finish” the game anyway. It is not the “endgame”
So the people who do not like to do dungeons for personal reasons are locked out of more of the personal story than they are now?
Not everyone has a solid internet connection. Those people may avoid dungeons not because they don’t want to do them, but because they’re being nice to the other players they would be grouped with.
No thank you to this suggestion.
You still have to contact support. It doesn’t require logging in. Just put in your information into the form.
I will be trying out the revenant either right after HoT comes out or soon after. But my main, or at least the character I play most, will likely always be my Asuran elementalist that I made on day one of the three day head start.
ArenaNet could allow fan translations. They just need to put in an override to load strings from a different file, then release a tool to edit that file. Someone could then translate it into whatever language and pass it around. This is assuming of course that the game can actually handle the other character sets.
They would still need to hire a translator to make sure the fans translated it properly and not putting in anything that they shouldn’t have.
2 straight hours last night alone. As of right now, I’ve probably spent about 5.5-6 hours all total just between yesterday and today and I am NOT a fan of WvW.
I’ve completed 2 borderlands maps. The one from this week while we were blue and the one we got at reset tonight (we’re green now). Done, don’t have to go back until next Friday night.
On Friday evening, I check what colour we are. If it’s a colour I’ve not finished the borderland for, I’ll check the borderland. And get what I need to get. An then some person will kill me even though I don’t even try to retaliate (in fact, just keep running) so, I’ll go back to the nearest WP and try again. And again. And again. Let them be happy for being unsporting (killing an unarmed person would be the comparison, I sometimes remove all weapons from my character as well). (Before the armour repair cost removal, I often even went naked to avoid having to pay for armour repairs as I wouldn’t get any coin in return anyway.) It’s worse when they take their time to get you defeated as you can’t WP when you’re only downed…
And once I have the borderland of that colour, I’ll check the EB for that same colour. With the same strategy (though, I find EB is a bit easier, except the two sp’s in the middle, near the dredge and the ogres)
The only real problem I have are the colours. It’s a pain if you have to wait several weeks before you are finally that last colour so you can finish the EB and that last borderland…
Sounds like a good strategy to me. I have completed blue and green borderlands, and just completed EB. I lucked up there… I normally don’t log in this early in the day, but I wanted to check Stonemist, which to my surprise, I already had, lol. But, in addition, Green, which is our color this week, controlled almost all of EB. I died only once during a skirmish when one of our controlled areas was attacked while I was getting that PoI.
So, just one more borderland (red) and I am done. Never going to set foot in WvW again after that.
Yea, today is the first day after reset and the weekend so more people are active and it looks like your server had more good commanders and players on than the others if your server had almost full control of EB.
Also, since it seems right now your server is doing great in WvW, keep an eye out on red borderlands. You should at least be able to get about 33% of it, if not more via running to camps and stuff outside of castles, keeps, and towers. And you may have more of it if your server keeps up the good playing or the other servers stop playing as much.
I never have more than 10g-20g in my wallet at all times. Whenever I get anything more than that I put it into my gbank at the end of the day.
It adds up fast.
Just a comment on this. Personal guilds are not covered by account restorations. If someone is hacked and their account and personal guild are stripped of everything, an account rollback will restore your account to the state it was before the hack with all your items and gold but any gold and items in the guild bank and vaults are lost forever.
Ninja’d by Rhapsody ^^
To add to this:
If you are the only member of the guild, be very very very careful to not leave the guild. With no one left in the guild at all, no one can invite you back to the guild.
If you have an alt account, have that alt account join the guild and make it an admin. That way if one account gets accidentally removed, especially the main account, you can get back into the guild and become an admin again.
I really really really suggest that you keep an eye out all week for Stonemist Castle in Eternal Battlegrounds. If SoS has it at the moment, you may even get lucky. They may have a waypoint in it. You won’t get lucky on reset night as the upgrade for the waypoint takes time.
And no, it doesn’t take 30, but those 30 want a chance at loot.
Just what kind of loot do they get that is worth that kind of aggressiveness? I haven’t noticed anything impressive in the loot I’ve gotten.
WvW doesn’t offer a huge amount of options for getting loot from what I understand, I don’t WvW hardly at all, just for the map completion and I do it solo. And I know siege uses money.
Hello! I just want to say that I really like that you’re following up with your thread and responding to everyone. It makes me feel like my comment won’t fall on deaf… eyes?
One thing you’ve got to understand about WvW is that if it’s red, it’s dead. WvW is about more than just capturing territories. “Roamers” as we call solo people running around, usually looking for fights, also play the role of a “scout.” Some players really love the job of scouting, and some guilds might send a player or three around a map to see what’s going on. You are being chased and killed because (1) you are a loot bag, and (2) because you might be tracking your enemies. It’s not really players being vicious or going out of their way to kill you (ok, sometimes people are jerks), but simply securing their mission. One person on siege or with a siege disabler can make it a real pain for smaller zergs to capture things. Don’t take it personally or think people are being malicious and trying to keep you from map completion.
Also, don’t get discouraged when you are killed in an area. Most small groups/roamers don’t camp a spot forever, likewise most zergs do not stay stagnant. Move on to another area and go back to the initial one in a few minutes. If they’re still there, well, they’re just being “kittens.” Don’t be afraid to just YOLO into an area just to get the PoI. If you see enemies taking a tower you need, try to hide and wait for the gate to open. Use your Signet of Stone or Rampage as One and just run in. No worries if you die, you got what you wanted xD
Sea of Sorrows should be rotating between T2 and T3 matchups. At some point, your server will be the big bully and you’ll be able to complete your maps. When you get down to the last few things you need, http://mos.millenium.org/na/matchups has a live WvW map, where you can see what your server owns at any time.
Good luck!
I understand what you’re say about red is dead. But it doesn’t take 30 players to kill one lone enemy player. That’s what urks me. If it were just one, maybe 2 people, fine… if I die, I die.. and most likely would since I don’t do WvW and don’t have any of the purchased buffs or boosts or whatever they are you buy with points. And I most likely have the wrong kind of build for it. Plus, I’m simply not skilled for that kind of hardcore content… skilled, as in me personally.
But, as I said a few minutes ago in another reply. I’ve got 2 borderland maps done. I don’t have to go back until next Friday night for the last borderlands map and then I’ll work on the Eternal Battlegrounds, which I definitely do not look forward to.
I really really really suggest that you keep an eye out all week for Stonemist Castle in Eternal Battlegrounds. If SoS has it at the moment, you may even get lucky. They may have a waypoint in it. You won’t get lucky on reset night as the upgrade for the waypoint takes time.
And no, it doesn’t take 30, but those 30 want a chance at loot.
A ranger (full exotic armor) doesn’t stand a chance in WvW when my server obviously does not do WvW. Enemy heavy armors and thieves have too much on a lone ranger (NO PUN INTENEDED). They were in OUR territory and there wasn’t enough of us to defeat them. Like, maybe 5 of us.
I absolutely give up on map completion.
I hope you all are right that WvW will be removed from the WC requirements with HoT.
A Soloer’s Guide to WvW map completion
Qualifier: I spend 99% of my time in game doing Open World PvE. I did however, want to do map completion so I knew I needed to add WvW to the mix. I now have 100% on both my Ranger and Ele with my Eng complete in WvW too. My Mes and Necro have a bit to go yet.
Consideration: When you plan on map completion you must look at the WvW maps in a completely different light than a PvE map.
- When you want to complete a PvE map everything is mostly static. Whether you do a particular map all in one run(which should get you the Survivor Title) or do it piecemeal, the map generally doesn’t change. The challenges are all going to be the same if you do them today or tomorrow or next week. So all in all completing a specific PvE map is somewhat easy.
- Now in contrast, when you go to a WvW map everything is fluid, the challenges are ever changing. So that means you have to adjust how you attack the situation.
- First and Foremost, the MOST IMPORTANT! Don’t wait to do the WvW maps until after you are complete(or almost complete) with all the PvE maps. Plan on doing WvW maps in short bursts over a longer period of time. If you try to do the WvW maps after you have completed the PvE ones you will get frustrated, so shame on you.
- Don’t try to do an entire map at once unless your server controls everything and the other teams are just outmatched (doesn’t sound like an option for you anyway).
- Log in to WvW during OFF hours. If you are on a NA server, don’t try to solo a WvW map between 5pm ET and 3am eastern time. This is when you have the most people playing (from after work till about midnight). Don’t forget to factor in Pacific Time players are 3 hours behind that is why I say 3am ET.
- Remember every week your server gets a new Border map and new positions on all the other maps so the areas that you mapped last week should be different than the areas you map next week.
- In all the maps, this week, only be concerned with the map areas close to your spawning point. They give you the highest chance of completion.
- Castles are your first concern, If your server holds one on ANY map try to get to it to complete all POIs and Vistas.
- Keeps like castles should be your next objective as they are the next hardest to get.
- Towers are your third concern as that flip quite regularly.
- Skill points are next and somewhat easy to get so long as your aren’t ambushed in the journey there.
- Camps are last, as even if they are occupied by enemy troops you can still get close enough to cap the POI then runaway.
- Look for a Commander then stay far away from her/him. Commanders and their corresponding Zergs draw conflict by their very nature. Avoid them.
- If you go to a map and don’t like what you see… JUST LEAVE! Come back when things look better for you.
I followed this process with my Ranger in Rare Armor and Weapons and it took me about a total of 5 solo hours over about 3 weeks’ time.
REMEMBER: You are not in WvW to fight anyone, ONLY to complete the map so AVOID ALL ENEMIES!
Best of luck.
I will add this to the commander comment:
If they are headed towards something you need and you’re near them, follow them. There is strength in numbers. And if you’re helping them, they may be more inclined to help you in return (kill some NPC foes to open a skill point for you, or to keep an eye out for you while you handle a combat skill point (or help you kill it).
Stonemist Castle is the castle of number one priority over ALL other castles. It’s the center most one in Eternal Battlegrounds. It can have a waypoint in it. It is very highly wanted and will flip quickly. When in Stonemist get the skill point first (and the POI if there is one in the lord’s room where the skill point is), then the vista, then the poi’s you did not get while getting the skill point and vista (you’ll likely have gotten one when you entered).
Make your Mystic Clovers before you buy t6 mats.
The recipe for Mystic Clovers is a chance recipe. You have a chance at getting Mystic Clovers. But you also have a chance at getting t6 mats.
Since you have to use the recipe anyway, why spend money on the t6 mats that you may receive when getting the mystic clovers?
ANet likely didn’t want people hoarding bags until they got max luck. Then opening them.
#transfer2goldleague
If WvW is not your favorite, spending the money or gold to transfer to a better tier server is pretty expensive. What you get for WvW map completion as well as world map completion may not be worth that amount to the person.
Here are some tips from a player who is horrible at PvP and does not like it enough to get better at it. This also assumes you don’t transfer to another server since server only matters for WvW. And I don’t know about you, but I’m not transferring just for WvW.
1. Ask your guild to run with you. Even if they are a PvE guild, a good guild will be willing to help you to complete your goals. There is strength in numbers. Even if the numbers are bad WvW players.
2. Since I doubt you get queue often for WvW, ask in WvW map chat if they wouldn’t mind helping you get some of the map completed. Or ask to tag along with some stops for you to get skill points and vistas. Offer to pay either in gold or by gifting siege to the commander (or the one leading the group, if none have a tag).
3. If you see a commander’s tag, follow it. They’re typically trying to take stuff. Which means they may open a gate. Even if your group fails to take it, you should be able to at least get the POI inside.
The next tips are for if you do not want to get help or can’t get help at the time.
1. Spend 30 minutes a day to get 1% of the exact map you’re working on done. Just 1%. Of one map.
2. Repairing is free. Suicide run into camps if you have to.
3. If you feel you’re being ganged up on because of your pet, stow your pet. Yes, he doesn’t grab aggro of the NPC enemies, but it also reduces your hit box to get into combat. Because if the players or NPC enemies hit your pet, you slow down. They can’t hit your pet if it’s stowed.
4. Run with a tonic on. They may stop to realize that you’re just going for map completion and leave you alone. This won’t stop them all, but it will stop probably more than you would think. Yes, you’ll have to pop out of the tonic to do some of the skill points, but at least it will get you a lot of the traveling portion.
5. Until you have Stonemist Castle in Eternal Battlegrounds, periodically check on the status of SMC. If you see you have it, go get it immediately. It flips fairly often, even on good WvW servers. Focus on the Skill Point and Vista first.
6. Keep an eye on map chat. If the zerg is going somewhere you need, run to the zerg and then follow. If somewhere nearby the zerg is something you need, a skill point, a vista, a POI, ask the zerg if they wouldn’t mind going through that area so that you can get it, once they’ve successfully accomplished the task.
Aye, the accessibility of key farming is questionable at best already, especially since the NPE, and it’s really the only thing keeping the Black Lion Weapon Skins in-check cost wise. If it’s ever to be changed, it certainly shouldn’t be to make it even more limited!
As for BL Key Drops. I’ve had 3 or 4 in total via mob drops, and I’ve been playing since pre-release (and the Betas, but those aren’t connected anyway, so). Somebody told me once that they apparently use the same drop charts as Precursors, with a similar drop chance, which I can definitly believe, considering while I’ve had those 3 or 4 key drops I’ve never had a precursor drop (and only eventually got one in the Mystic Forge after throwing thousands of gold worth of staffs in there).
Point is, the Key Drop chance is so low it would be totally disastrous to the economy and accessibility of Black Lion skins if they removed the ability to farm them via Personal Story speedruns.
Huh… it may be the most profitable after all
It’s not profitable, since the keys are account bound and you can’t sell them for money, you can only sell some of their contents, which are far less valuable in comparison (and you can’t rely on that 0.00001% chance of getting a “permanent [something] contract” for mega-bucks on the TP, those really shouldn’t be factored in).
It’s simply the most efficient in-game (so that’s discounting using real money) way to get the Keys for yourself, that’s all.
The original point i made that brought all this stupidity, is why can’t they just make keys have slightly higher drop rates, or appear in other way that don’t involve farming a character to lvl 10? there’s ways to do this without screwing over the economy, offering everyone else MORE chances at keys, and still allowing farmers, to farm.
Currently as everyone else has stated, unless you pay for them you will realistically not see one unless you’ve played forever pay for them, or use the “farm method”.
I’m not asking for keys to rain from the sky. I’m just asking for them to actually be noticeable.
Because ANet feels the rate keys enter vs exit the game (through whatever means) is acceptable.
ANet wants key drops to be special.
Do you have any bags that hide gear/items from showing up on the TP? Like Invisible bags or safe bags?
If the item is in such a bag, the sell at TP button won’t show up. Just move the item to another bag and it should show up.
Key farming is the equivalent of working a job that pays around $1.50/hour.
It is not a very rewarding process for the amount of time it takes to achieve. You’d be better off spending that time working at McDonald’s and turning your paycheck into gems, then converting those gems into gold, then buying the valuable items you wanted from the Black Lion Chest.
If people want to key farm, leave them alone. They aren’t causing any harm to you or anyone else, they’re really just wasting their own time.
The issue is not key farmers, its that outside key farming you don’t see keys as often,. Outside paying for them, key farming is the only reliable method, and the drop rates for normal game play is horrendous.
the only 3 keys i have received is from quest rewards through storyline. If this is their way of making money, thats fine, but that doesn’t mean that there’s not a problem with it
Keys are NOT meant to rain down on players. They are meant to be rare to drive people to buy them off of the gem store.
ANet knows that most players will not key farm to such a huge degree that it will make the minis, tickets, ticket scraps, and other rarer items that come out of chests flood the inventories of players. Also, most items that come out of the chest are account bound on acquire, meaning the key farm doesn’t affect the economy to a huge amount. BLTC skins are still really expensive. The key farm keeps them from being absurdly expensive. At least some of them.
I do the occasional key farm. If I have sufficient tomes and writs (which take days to get) then I can level to 10, usually I can use this method only once every few days. Otherwise I usually regular level to level 7 (typically takes me about 35 minutes) then I use crafting to get to level 10. After that I can run the key farm.
My typical reward is normally an account bound booster, and 2 account bound gem store items such as a bank access or a trading post access. Rarely I might get a mini worth a gold or an unidentified dye or a ticket scrap (I need 10 of these).
Compare that to a dungeon runner who runs one dungeon path and after 15 minutes he gets a gold plus drops plus tokens he can trade in for account bound exotics when he gets enough.
Now true, after I’ve run sufficient key runs, about 25 to 40 depending on RNG, I’ll have a ticket with which I can buy a weapon skin. I can sell it then for maybe 60 to 90 gold or I can hold it for 6 months and pray it goes up in value.
this is quite saddening.
As a new player i have already found these to be useless. I once looked at them like they might be something cool, but even then playing casually i have amde almost 175g in a week through drops and dungeon runs., while gearing up.
Might as well enjoy the gam and just buy a skin that hating myself and trying to farm for one
Actually I find it a soothing and relaxing thing to do after doing a hectic Silverwastes or as a change of pace from what I usually do.
Different people like different things you know. For example there is a thread right now on fishing, that sounds to me like the most boring thing to do. But those people enjoy it and want it.
You shouldn’t assume that people are doing stuff they hate.
Either way, having to exploit the system because its the most reliable way to get keys isn’t healthy gameplay at all. The game should reward you for regular gameplay, not for leveling a character to 10, deleting, and repeating.
This takes up a character slot(which i actually would like to play most classes at some point), and forces me to do something beyond repetition,
It’s not exploiting the system. If it was, key farmers would be banned. ANet bans those who exploit their game.
ANet also has said in threads that keys are a good enough reward for going through the personal story up to the mission that you get a key. And that was before the NPE. When players could do the story below the recommended level. Key farmers would actually party up and run through the story. So they actually already nerfed the key farm by making people have to get to level 10 before they can reach the mission that gets them a key.
That the time put in is worth a key. If they change their mind on that, they will do something about it.
- I am 27 years old
- I graduated collect with a major in biochemistry
- The first computer games I played were DOS games. As a toddler. My mom tells me that if you took one of the letters off the keyboard, I could tell you what it was in a heart beat as a toddler. Came in handy when my younger brother learned how to remove the keys. Luckily, he didn’t try to eat them…
- The first computer games that I remember playing were educational games. Not because my parents were boring, but because my mom was a software bundle person for schools when I was kid. So I was an unofficial guinea pig.
- Currently, my favorite games besides GW2 are: Sims 2, Sims 3, Star Wars Knights of the Old Republic I and II, and the Dynasty Warriors games.
- My first car will be paid off this year if the interest doesn’t add up too much.
- I can be impatient
- I have perfectionist tendencies
- The above two cause me to get frustrated if I don’t get something right the first time
- I’m indecisive. ESPECIALLY if there is not a right answer.
- I will order the same thing off of a menu every time I go somewhere. This is mostly to benefit who I’m eating with. My indecisiveness can lead to me taking forever to pick something to eat.
- I am a notoriously slow eater.
- I’ve got a really good visual memory.
- Auditory instructions or lessons will easily go in one ear and out the other or over my head.
- I love reading
- I read really fast. I had to force myself to take breaks while reading the 7th Harry Potter book. I didn’t want to rush through the book as you can only read a book for the first time once. And I read the 3rd and 4th Harry Potter books on the same day I got them. And I got them both on the same day.
- GW2 is my first MMO.
It’s no guarantee that there will be a spot open.
Exactly…. so does time of day matter much? Bottom line you have to sit there and refresh and get VERY lucky. I agree there will be more completion during peak hours, but realistically, the odds of players LEAVING a desirable server like TC is quite slim at any time of the day…(tho there should be more leaving during peak hours if and when they leave at all).
Time of day only affects the number of people looking to transfer.
Peak time could be 100 people looking to transfer onto TC. 1% chance at getting in if one spot opens up.
Off peak time could be 50 people looking to transfer onto TC. 2% chance at getting in if one spot opens up.
Just increases the chances of being the lucky one to get the open spot.
They are underwhelming because ANet doesn’t want race to be a factor in how good a character is at a profession. They didn’t want the meta to include race.
They will ban your main account, and all other alt accounts used in the multibox if caught.
Not sure if trolling. The poster above you already linked the official stance.
Trolling. Multiboxing is allowed.
Why would one group be more entitled to this event than the other, anyway?
We’re Entitled to not be griefed by having an organized group of players hijack the stated norm of FE then Steam Ogre. When trolls come in and say “oh well, you’re came too late to do Steam Ogre early, too bad”, that should be a reportable offense. The group is purposely ruining the game for the majority who expects events to be done in proper order.
We were here first. The community established the norm. Random pugs aren’t all in the same voice chat server to be warned in advance that a troll group broke the train.
Again, I will say that with the Open World PvE, you do have the right to play the game the way you want, but if that means upsetting a community, Anet needs to step in and stop it. Changing the Steam Ogre to be accessible after the FE (the way it was meant to be) is the simple change to solve all this. Or at least make the event reset upon the FE’s defeat.
Azhure’s group is not griefing.
And if Steam Ogre happening only after Fire Elemental was what ANet intended, then we wouldn’t be having this conversation right now because it wouldn’t be possible to do Steam Ogre before Fire Elemental. This is not the best solution as it destroys one step in one group’s train but leaves the step in another train alone. And neither train is more important than the other. And who got there first doesn’t matter. No one owns a map or an enemy.
The better solution is to either shorten the timer down to 5 or fewer minutes or reset the timer to doable when Fire Ele is defeated. This will allow both trains to keep going without losing any stops.
Which makes me wonder why, if the general boss train is so unorganised, an organised group is required to double their effort to get the chaotic bunch more loot.
I’d be all in favour of making the ogre a boss in its own right, or outright part of the FE chain (in that, for example, any key dissolves after ten minutes and can only be used right after the FE died. Also, scale the poor creature so it stands a ghost of a chance). With a slight redesign of these two events, it could be possible to squeeze it all into the time it now takes to do the FE event and have everyone be able to participate. Or don’t make the FE a requirement for the key in the first place; that way, the events wouldn’t be tied together anymore, and maybe this irrational expectation that everyone follow some “unwritten rule” would go away.
Or have the portal open without a key after Fire Ele and with a key to do it off schedule. With off schedule having a 20 minute cooling off period. Where the only time it can open is if Fire Elemental’s death opens it.
But until such time as ANet changes it, one group is going to have to compromise in order to get both groups maximum chances at loot from both Fire Ele and Steam Ogre.
It’s literally impossible to make this convenient for everyone.
There is. ANet could reduce the 20 minute timer or have it reset to doable after the Fire Elemental is killed.
But short of that, no, one group will have to compromise. And it’s easier to for an organized group to reshuffle than it is for an unorganized one. And let’s be honest, the timered world boss train is not organized. Not like Azhure’s group is.
What about doing Steam Ogre when the pre itself starts? That way he’s on a 10 minute timer when Fire Ele spawns. Which is plenty of time to wait around to do him for those who wish to do so and still make their next stop.
You’re not willing to change because it wrecks your boss train. But your time to do Steam Ogre, wrecks another’s boss train.
When you do Steam Ogre right after FE you risk X% not making it to the next temple boss (or whatever boss not on the timer it happens to be). But that’s the case at all times with the temple bosses right? You have to make a judgement call whenever a temple boss lands too close to a world boss. Or two temple bosses land at close times to each other.
However, remember that is 15 minutes between each timered world boss. When you do Steam Ogre at the 5 minute countdown pre event step, that’s typically 10 minutes before the next World Boss. So they don’t have a choice if they want to make the next world boss. They either can do Steam Ogre or the next World Boss. There isn’t a chance of X% making it on time 90% of the time. The only time that may not be the case is if Claw of Jormag ever happens to be the boss after Fire Elemental during the time period you do your train.
However, if you do Steam Ogre at the time the pre starts, those who wish to do Steam Ogre after Fire Elemental, would only have to wait 5 minutes to be able to do so. And that leaves plenty of time to kill the Steam Ogre and get to the next world boss.
Would just doing Steam Ogre earlier when you do it before Fire Ele be workable?