In no game have I ever experienced such a childish lashing out, I am disappointed. I have no doubt this post will be passed and ignored, as it is literally me complaining to find relief from such an inane act.
FFXIV’s local crowd is just as bad, actually. They ruined my end-game dungeon experience pretty swiftly by charging ahead for speed runs.
Sorry that had to happen with you. The advice above about making “story run/cutscenes” LFGs should get you through the dungeons without those problems.
at least in FFXIV, they ll just leave you behind, not kick you. Also, at least you can watch the cutscenes in your inn at your convienience.
Anyhow, the culture here is way too kick focused. Last time a thread like this popped up they villified the person who got kicked, kind of like some people are doing here.
To be fair to the people in that thread the OP said that he had been asked to not watch the cutscenes, but the OP continued to do so. We got on him for that, but also got on the kickers for waiting until the end to kick him for it.
And story dungeons may be done quickly by people on alts or alt accounts trying to get their alts to be able to open up explorable dungeons. Those players may not wish to watch the cutscenes again. Since explorable dungeon opening is character bound not account bound.
As to this thread, if the LFG was properly written to indicate that it was likely a speed run and the other party members asked him at the first cutscene to not watch it and kicked him at the second cutscene that he watched, then the OP is at fault. If any part of the previous is false, then more/most/all of the blame would fall on the party (for not writing the LFG correctly, or not asking, or griefing for waiting to kick) depending on what parts are true vs false.
I’m going to say that the argument of not touching the Behemoth because it is in a newbie zone is invalid because of the amount of level 80’s that show up for the fight. If it was just newbies that fought it, then it would be ok.
But honestly, most of these so called “World Bosses” are just
But you don’t want to make it so hard that the newbies find it too hard. You don’t want to turn them off of world bosses. Especially not with it being in the human starter zone. Since a lot of people roll human.
At this point in time (post mega server transition) there is no situation in which only new players would be attempting this content, thus the argument that it will be too hard for new players is invalidated. Prior to the mega server transition, that argument could adequately be used to argue against changes.
I’m not saying the fight can’t be made harder. Just not too hard. It doesn’t need to be Teq or triple trouble hard. But it definitely could stand with being made more challenging
I’m going to say that the argument of not touching the Behemoth because it is in a newbie zone is invalid because of the amount of level 80’s that show up for the fight. If it was just newbies that fought it, then it would be ok.
But honestly, most of these so called “World Bosses” are just
But you don’t want to make it so hard that the newbies find it too hard. You don’t want to turn them off of world bosses. Especially not with it being in the human starter zone. Since a lot of people roll human.
Ticket #1367186 – Need help on account being hacked, submitted 18/03/2015. It seems that support having problem receiving my replies on email. Keep saying I haven’t respond & now asking me to rate the service? I have replied 4 times & no one to confirm anything. Please help asap if possible. Posting from my husband’s account at the moment. Thank you.
Sounds like your email has been compromised.
Scan your computer for viruses.
Make a brand new email that’s not just old account @ new place.
Then from THAT email, make a new ticket and reference the old one and tell them you think your email was compromised. Then go from there.
I also strongly suggest you investigate any other accounts attached to that email to make sure they haven’t been compromised as well.
There was a glitch with the last patch that gave players with no GW1 account linked a ton of points. So they disabled the rewards that are obtained in the HoM to minimize the damage done by the glitch. Once they solve the glitch, you’ll be able to get your rewards.
Your 5% is way too low. You greatly underestimate the number of people who think their ticket is the most important ticket in the world.
If I saw that the average wait time was 2-3 days and I could afford to pay $5-10 to have that shortened to a guaranteed 5 hours max, then I would pay it. Especially if I had a more complicated ticket.
No one’s ticket is more important than anyone else’s. How rich someone is should NOT be a factor in how quickly their tickets get answered compared to others.
Tickets should remain done in the order received. No matter how rich or poor the submitter is.
No to paying for faster support.
Hey Seera,
I totally agree with you. No one persons problem should be more important than others.
I just realised they needed more people at support to be able to handle tickets faster. And I figured noone would just donate 5-10 bucks to increase the speed of CS in general. (since most people are selfish in this world)
Then maybe, if there are people willing to pay that much extra for some quicker response, everyone could benefit from it. (if you balance out the numbers that is).
Personally I wouldn’t care if others could pay extra for faster support, if that in return would make my support faster too. But hey, if treating your customers as equals has clear benefits for the company’s image.. then it might not be a good idea indeed.
I must say that I am quite surprised by your position on this. If waiting times go down, without it costing me a thing.. they could harpoon whales for all I care.
(I’m not a fan of harponing whales, PTA please don’t come hunt me down)
No one and I repeat no one should be able to pay to get their ticket looked at ahead of others.
Because the number who would pay would be so high that it would take more than they would be able to reasonably hire (ANet’s not going to let Support staff have an too much proportion of the staff, looks bad to investors) to achieve the deadlines. Meaning quality of support goes down as it turns to we just need to get these tickets done so that we meet the 5 hour deadline.
So that those who do not pay don’t get their tickets worked on for much longer because people who pay keep sending tickets in.
No thanks. Tickets should ALWAYS be done in the order received. No one should be able to jump to the head of the line because they can afford to pay.
Your 5% is way too low. You greatly underestimate the number of people who think their ticket is the most important ticket in the world.
If I saw that the average wait time was 2-3 days and I could afford to pay $5-10 to have that shortened to a guaranteed 5 hours max, then I would pay it. Especially if I had a more complicated ticket.
No one’s ticket is more important than anyone else’s. How rich someone is should NOT be a factor in how quickly their tickets get answered compared to others.
Tickets should remain done in the order received. No matter how rich or poor the submitter is.
No to paying for faster support.
It would affect those who can’t afford to pay.
Last month alone Support got upwards of 100,000 tickets. There were 672 hours last month. That’s 149 tickets per hour submitted. That’s more than 2 tickets per minute. That’s enough to say that if only 50% paid that it would mean that those who do not pay will never get a response. Because a minute later, someone else’s timer is running out.
No to paying for a faster response time. Tickets should be handled in the order received. Not by who can pay and who can’t.
So the players who can’t afford to pay will never get their tickets answered because everyone else just pays and gets bumped ahead of their ticket?
No thank you.
This guy is actually being a good guild leader by trying to inform his guildies how to improve their builds and play skillfully. They have no reason to feel bad since they aren’t begin forced to do anything, just begin told simple facts of how this game works and given the knowledge of how to become better if they choose.
If he kicked them out the guild and told them to join a more casual one, that would be far worse than what hes doing now.
trying to funnel everyone into the same build is not being a good guild leader by far. Especially if his people lack the ability to survive in zerker, or find damage builds to be boring.
He never said he was forcing them to switch to that. He said he was giving advise.
I know I for one would rather follow or not follow the meta due to being informed over ignorance. But that’s just me.
snip
I never said that you insulted them. All I’m saying is that you promoting zerker will probably make them feel bad sooner or later. Especially when you put up such a statement on the forums. So if you’re unhappy with them, you might as well give them away to guilds that have absolutely no problem with who runs what.
This guy is actually being a good guild leader by trying to inform his guildies how to improve their builds and play skillfully. They have no reason to feel bad since they aren’t begin forced to do anything, just begin told simple facts of how this game works and given the knowledge of how to become better if they choose.
If he kicked them out the guild and told them to join a more casual one, that would be far worse than what hes doing now.
This. I didn’t get the impression that Eight Samuri was being pushy with his advice.
And personally, if I didn’t know the reason why zerker was meta and someone told me, I’d be thankful. Because then my choice to follow or not follow the meta would not be out of ignorance, but due to making an informed decision.
Lol… so many bad zerkers in this thread. If you’re good enough you don’t even get hit by anything without even using a skill.
But sadly the game is about doing it as fast as possible as mindless as possible. I guess we won’t be seeing any of you casuals when raids come out, if you think 20 minutes is long.
True, but if you don’t tell your group that you don’t have any AR and therefore strategies that involve not dodging through Agony might be agreed upon by the majority who aren’t aware of the person without any AR.
Or that if dodging doesn’t happen at the right moment because we’re all human and mess up sometimes that he’s going to suffer a lot from Agony and may need to play differently to compensate after a mistake is made.
A lot of who is all to blame for the situation is dependent on when the group learned the OP did not have any AR.
Lol I do 10-19 without AR with no problem all the time. It’s not that big of a problem, except when a group pretty much tells you “hey do this thing that is guaranteed to stack agony on you.”
Sounds more like a lack of communication and an unskilled team that anyone having a crappy attitude.
They did have a crappy attitude, trust me. I wouldn’t say they did if they didn’t.
Did you tell them at the beginning that you had no AR? Or did they find out when you started dying more often than they did?
It’s one thing if they start the Fractal knowing that you will likely die more often if mistakes are made or things don’t die quickly and then kick you later on when it comes true. But an entirely different thing if you didn’t tell them and they later asked you why you were dying so often and you went: no AR and then they kicked you.
They died more often than I did. Except when I forwent healing myself through the agony at the beginning of that last fight for their sake (throwing down the wall at the beginning). I know at least one of them didn’t have AR.
But again, I’ve never had trouble out of that fight before when we actually did the fight normal.
It’s less of a “having the required amount of AR” and more of a “can you avoid dying from agony.” Well, yeah I could avoid dying from it just fine by dodging the mechanic that stacks it except when you tell me not to dodge the mechanic that stacks it.
Dying more times than them or not was not part of my question. Maybe the other person who had no AR told them he didn’t have any. So when he died more often due to it they were already aware of it. And their dying more may have been because they’ve never run into a situation where two people don’t have enough AR or boss fights lasted longer because a member wasn’t full DPS traited and geared. Who dies and how often is too intertwined in too many variables to pin point based on hearsay. Another party member may have been the weakest link, or it might have been you. Who it was or whether it mattered was not the point of my post. I don’t know what the LFG said and I was not present in the group. So I don’t know what went down and I’m not going to judge based on hearsay.
The point of my post was: could you have given them the impression that you were wanting to be carried through the Fractals. Not telling them you don’t have enough AR before the fight starts, could be seen as a sign of wanting to be carried. Not being in meta gear and traits can be a sign of wanting to be carried. It might not have been your intent, but they may have perceived it that way.
Did they handle it the right way? No. They could have asked you to switch to a character that dealt more DPS or had the proper AR. Or not gotten so upset at you having to dodge once they learned you didn’t have the AR.
And I’m fully aware that Fractals can be done without AR even on the higher levels. They were done in non-ascended gear on Rangers (for the pet revive) before enough ascended gear was released to get the higher levels before the Fractured patch was released. You had to get good at dodging the agony attacks.
But now, with enough AR to get to the highest levels it should be common courtesy to tell groups you are with if you do not have enough AR to last through the stacks that get placed. So that strategies can be reworked or the group can decide that they would rather have someone with the appropriate amount of AR to be in their group.
So I ask the question again: When did you inform them that you did not have the AR required?
(edited by Seera.5916)
Lol I do 10-19 without AR with no problem all the time. It’s not that big of a problem, except when a group pretty much tells you “hey do this thing that is guaranteed to stack agony on you.”
Sounds more like a lack of communication and an unskilled team that anyone having a crappy attitude.
They did have a crappy attitude, trust me. I wouldn’t say they did if they didn’t.
Did you tell them at the beginning that you had no AR? Or did they find out when you started dying more often than they did?
It’s one thing if they start the Fractal knowing that you will likely die more often if mistakes are made or things don’t die quickly and then kick you later on when it comes true. But an entirely different thing if you didn’t tell them and they later asked you why you were dying so often and you went: no AR and then they kicked you.
this game already has translations for different languages, wouldn’t kill to have an extra one for russians.
For the language barriers, one russian only guild will solve it between players. I personally know a lot of people that doesn’t understand anything about english and play this game just fine.
They would have to hire people who can translate Russian to deal with tickets. Not to mention having to have someone translate that actual game itself for now and the rest of the game’s life. And that can be costly. And they may not figure enough people who only speak Russian fluently and not any of the other supported languages is enough to recoup the costs.
Between the HoT hype and the recent sales the game has had, Support is swamped with tickets.
If you notice there is a sticky in this forum that you can post on if you’ve waited for 7 days and not heard anything during those 7 days. So in 4 days, if you still haven’t heard anything, then feel free to post your ticket number in there.
People actually go back and read about their personal story? If they made the token usable only after you finished the race specific section of the story or after the story is completely finished I don’t see why they couldn’t add the ability to change race. I think this item would sell quite a few gems and wouldn’t be surprised to see this feature in the future.
Yes, they do^^
I like that I have a story that’s not entirely generic. Having the option to change it by changing my race would somewhat cheapen this aspect of the game for me.Then don’t do it. Why should other people not have the option because certain people who would never use the feature don’t want to have their personal story changed? I don’t really have any need for a race change personally but why some people are so against it I don’t understand, nobody is forcing you to do so.
But it would take a of hours to recode the game to accept a race change. It would take countless hours of going through the code to make sure that nothing related to the old race remains. And the personal story.
For how many players in real life?
ANet may not feel the players who would use it would offset the costs to make it changeable.
Lot’s of assuming with no actual knowledge. The number of hours and number of people interested is not something Anet can tell us and it’s definitely not something you are privy to. As a customer I would pay cash to race change 2 of my characters. So I’m telling Anet that and my desire for this function. If you don’t like it, then don’t use it or ask for it. Very simple. No need to poo poo on other people’s desires.
Where have I said I would get kittened at ANet if they added it? Or said that they shouldn’t?
I just said it was something they couldn’t do at this time and the reason for it.
And all business decisions get run by the test of: will I be able to recoup the costs to implement it. Direct sales get looked at definitely, but so do sales that might happen because of it. Or sales they might lose out on.
Like how precursor collections will likely reduce the number of players who spend money on gems to turn to gold. But it gives good PR to ANet which in turn they hope will lead more people to buy gems for the other things they offer in the gem store or to convert to gold for other purposes.
And the opportunity cost of spending those work hours on other things to add to the game. That may be more successful at getting more people to buy gems.
If ANet felt it would likely be profitable for them to allow for a race change, they’d likely make it happen.
People actually go back and read about their personal story? If they made the token usable only after you finished the race specific section of the story or after the story is completely finished I don’t see why they couldn’t add the ability to change race. I think this item would sell quite a few gems and wouldn’t be surprised to see this feature in the future.
Yes, they do^^
I like that I have a story that’s not entirely generic. Having the option to change it by changing my race would somewhat cheapen this aspect of the game for me.Then don’t do it. Why should other people not have the option because certain people who would never use the feature don’t want to have their personal story changed? I don’t really have any need for a race change personally but why some people are so against it I don’t understand, nobody is forcing you to do so.
But it would take a of hours to recode the game to accept a race change. It would take countless hours of going through the code to make sure that nothing related to the old race remains. And the personal story.
For how many players in real life?
ANet may not feel the players who would use it would offset the costs to make it changeable.
Race is one of the character creation options that are hard-coded into the game making it impossible to change outside of character creation.
Even not considering that, the choices made in the personal story are also hard coded, so how do you handle that? Or racial armor or racial skills, etc?
There will be new content related to precursors due to the collections that will give one precursor per weapon type per account. I’d wait for that to come out and influence prices if you aren’t willing to do the stuff to complete the collections.
A key with the drop rate of a precursor that allows you to open a box with the chance of receiving yet another instant repair canister and a booster to add to your collection. Why bother having the key as a drop in the first place? ill never understand gw2s reward system. Other games that have stuff with low drop rates actually gives you prestigious stuff you can use right then and there, not stuff that will be useless to you for weeks on end.
For the time it gives the player a ticket or a scrap. To entice people to buy more keys for more chances.
A scrap is worthless compared to the key drop rates, and you need 10 of them for just 1 out of the 19 different weapons. Basically you will be waiting a long time before you get any benefit from pulling a key. As for the chance at a ticket, putting that into perspective, pulling a key then having the key get you a ticket is like having 2 precursors or maybe ascended chests drop for you on the same day, and what are the odds of that?
Well, I’ve managed to snag at least 3 tickets since they started to drop in them and I play pretty sporadically and have never key farmed.
And don’t forget the total makeover kits and minis that are also in the black lion chests.
3 tickets? not scraps, actual tickets? please i need to know what wooden idol you are worshiping.
3 full tickets. A bit undecided on what to do with them. Buy skins to sell or buy skins to use. Or a combination. The joys of being indecisive when there isn’t a definite right or wrong answer.
And I wish I could pass some luck on to others.
I do however feel that even given my luck with the chests, it’s not worth it to buy keys to open chests. More cost effective to buy a character slot and key farm if you’re wanting to open chets. More keys and useful items in return. Not to mention more storage space.
(edited by Seera.5916)
Just because he doesn’t post on the forums does not mean he’s not working.
Support is currently swamped and the higher ups may not want Michael interrupting the support staff for status updates at this time.
A key with the drop rate of a precursor that allows you to open a box with the chance of receiving yet another instant repair canister and a booster to add to your collection. Why bother having the key as a drop in the first place? ill never understand gw2s reward system. Other games that have stuff with low drop rates actually gives you prestigious stuff you can use right then and there, not stuff that will be useless to you for weeks on end.
For the time it gives the player a ticket or a scrap. To entice people to buy more keys for more chances.
That makes sense for all the OTHER acquisition methods. But not the actual drop from mobs.
I’ve received dozens and dozens of keys from completing the story and map completions, so I have had plenty of opportunity to know that the chests are worthless. The questions is why even bother having them in the loot table from random mobs in the first place at such a low rate as to be equated with precursor and ascended drops?
Not everyone does the personal story or 100% completes maps.
I’d imagine a vast majority of players do kill mobs.
A key with the drop rate of a precursor that allows you to open a box with the chance of receiving yet another instant repair canister and a booster to add to your collection. Why bother having the key as a drop in the first place? ill never understand gw2s reward system. Other games that have stuff with low drop rates actually gives you prestigious stuff you can use right then and there, not stuff that will be useless to you for weeks on end.
For the time it gives the player a ticket or a scrap. To entice people to buy more keys for more chances.
A scrap is worthless compared to the key drop rates, and you need 10 of them for just 1 out of the 19 different weapons. Basically you will be waiting a long time before you get any benefit from pulling a key. As for the chance at a ticket, putting that into perspective, pulling a key then having the key get you a ticket is like having 2 precursors or maybe ascended chests drop for you on the same day, and what are the odds of that?
Well, I’ve managed to snag at least 3 tickets since they started to drop in them and I play pretty sporadically and have never key farmed.
And don’t forget the total makeover kits and minis that are also in the black lion chests.
A key with the drop rate of a precursor that allows you to open a box with the chance of receiving yet another instant repair canister and a booster to add to your collection. Why bother having the key as a drop in the first place? ill never understand gw2s reward system. Other games that have stuff with low drop rates actually gives you prestigious stuff you can use right then and there, not stuff that will be useless to you for weeks on end.
For the time it gives the player a ticket or a scrap. To entice people to buy more keys for more chances.
I can understand the OP. You spend the gems, maybe even real money, to buy these nodes in hopes that you can get that easy daily out of the way while visiting your home instance. I don’t think it has anything to do with being lazy, and everything to do with giving Anet money for this convenience and still having to go to another map for one swing of an axe. For what these nodes cost, at least one of each type should give one extra harvest. It’s not being lazy. You’re still going to whatever racial area required for the daily.
The only one worth it for this purpose is the ore because you can have the sprocket and/or quartz node.
But the nodes were NOT sold as a means to fulfill the daily. There is nothing in the description that says they were intended to be used to do the daily.
Asking for the Daily to have 1 fewer requirement just so you don’t have to go out and find one more node is lazy. Because it’s not hard to do and it doesn’t take all that long to do.
Yeah. ANet is “money grabbing”. Too bad ANet is a company and actually needs continuous supply of money to continue functioning – you know, like for server maintenance, employee salary, bills, etc?
And I may have missed the memo that the Nodes they are selling are actually to make dailies convenient.
Sorry if I sound rude, but I am just in awe of this laziness. You must have NOT played other MMO other than GW2.
If an internet service company like Comcast decides to cut your internet speed, put the internet speed you had before in a more expensive plan($4000 increased price), and then you decide to complain. I’ll be there to be “in awe of your laziness,” compare you to some third world country that doesn’t have internet(“You must have not lived in OTHER countries!”), and tell you about “server maintenance, employee salary, bills etc and stuff.”
This is what you sound like.
Anet sold you some gathering nodes for your home instance. You got the gathering nodes. There has been no change in the quality of the gathering nodes. They are exactly the same as when you bought them. If Anet had removed some of the gathering nodes you bought, and required you to pay more to get them back, then your analogy would be apt.
But daily requirement had been increased. So the analogy stands.
I don’t think you read what I said. You’ve still got exactly what you bought. Nothing you bought has anything to do with dailies.
This. I’ve hovered over them in the gem store. They do not claim to have enough nodes to fulfill the daily. They were not sold as items to fulfill dailies. They were sold as nodes that can be placed in your home instance for quick and easy access to nodes.
Last time I checked, they are still able to be placed in home instances and still offer quick and easy access to nodes.
Therefore ANet is not required to change the Daily to match them or to change the nodes to match the Daily. Because they were not sold as a means to fulfill a Daily.
People charge what they feel it is worth to them.
If someone decides at their time is worth 2751 gold and they want the money now, they may fulfill the order.
However, there are a number of factors that go into the pricing of the legendary:
1. How much the precursor cost them. This varies. Some went the mystic forge way, others bought off the TP, others were very lucky drops.
2. What gold cost do they consider the time it took them to obtain the account bound components: Map completion, dungeon tokens, mystic clovers, obsidian shards, etc. This part will vary from player to player.
3. The prices of the mats that go into the legendary.
A site that tracks progress has the total cost of the buyable with gold items for the Bolt being: 2243g 36s 43c. And you’re wanting other players to value the non-buyable items at 507g 63s 57c. And if the sell prices for the Bolt have been pretty consistent, why would I want to value my time at that price if other people can get more for their time out of it?
The prices may come down some in the long run due to WvW being removed from map completion and will likely come down when HoT is released as some will like the HoT version of the legendary sword better.
But both of those are likely long term price fluctuations. I wouldn’t expect anything to happen to the prices soon. It may even go up in the short term as those who did do WvW exploration but hadn’t finished the legendary yet are going to factor in that lost time that now means nothing toward the legendary. Their now wasted time. Especially if they transferred.
According to Gaile, the reason why guilds with offensive names are shut down is because there is no way to edit guild names. It’s not that they won’t, they can’t. By extension that would mean no guild name change contracts.
They’ve figured out a way to change guild names now.
But the logistics of it is likely why it’s not allowed in game. Which was brought up in this thread earlier.
You can make a ticket and see what becomes of it… but probably nothing will.
Please don’t make a ticket for this. They are only going to say no. So you’ll waste your time and Support’s time. And Support is currently overwhelmed with tickets due to the recent announcements relating to HoT.
Here is a post from Gaile Gray from around the time of the change in what each version offered (source )
According to our Marketing Team, the items you mention are from the Heroic Edition, not the Digital Deluxe Edition. The items are given to those who activated a new game account starting around the end of August and on into the future. Please keep in mind that with any developer, offerings and prices change over the life of a game. Just as your local department store doesn’t give this week’s bonus B1G1F offer to someone who purchased the a pair of shoes six months or a year ago, we’re not giving the new items to those who have had the pleasure of playing the game for the last many months.
However, I’d like to say more about the Heroic Edition items: all these items are available in the game. For those who have played for a while, it’s likely they already would have acquired the items or would find that they no longer are relevant.
Bold is my addition, not present in the original.
That’s because the past few days they’ve been releasing new bug fixing patches for the game to fix various bugs introduced when the March 16th patch was released that added and changed a fair amount of the game.
If you don’t want for the patch to finish downloading before exiting, the launcher picks up where you left off.
If that’s not what you mean, then please explain.
It’s due to all races having the same range. Charr and Norn likely don’t have this issue as much as other races, especially Asura, do.
16 days ago:
Guild Wars 1 tickets.
If your ticket is login related we’re moving GW2 team members over to work on those. If it’s an appeal and your account was compromised we’ll get you back in. If it’s gameplay related you won’t get a response immediately but it will eventually direct you to the Guild Wars wiki.
Going forward all GW accounts with linked GW2 accounts (or seeking a link) will be handled by the GW2 team in order to speed things up.
Again – we only support game access and exploit reporting for Guild Wars. All other issues are no longer supported (game hints, bugs, etc.).
7 days ago:
Hi everyone! Gameplan:
All login tickets should be done by this time tomorrow. Password resets, email changes, and authentication removal should all be looked at in 6 hours or less UNLESS you don’t provide enough information to prove ownership of the account (fill out your ticket forms thoroughly!).
Gameplay issues such as deleted items, missing skins, missed rewards are taking the full 72 hour SLA to respond to.
Appeals are also taking longer than normal but we’re getting to them. Again, give us as much info as you can to prove ownership to speed this up.
Guild Wars tickets will soon be handled with GW2 tickets – this will remove the issue of you guys having to wait weeks for help. Note: This will still only apply to game access as we do not support gameplay or bug issues for Guild Wars anymore.
We are still wainting and nothing happens.
- #1173697 my ticket from january 26, 55 days!!!
How long can be to get a char name from guild wars 1 account? I hope not more than 2 months…
The post from 7 days ago only applies to GW2 tickets. Your GW1 related ticket is not covered under that time line.
i’m curious how much experience you have in each category to come up with that list.
Actually pretty good, since I’ve got maxed all classes in the game, and played a lot of any gametype starting from early beta of guild wars 2
The best class is the one you like playing.
these charts are to see statistically what people prefer in different situations, and to see what is repeating and what’s not. I can surprise you but many people don’t have all-in-one favorite class, and they choose the one that fits best for different role, and that’s why I’m curious abut that charts
I hope this thread will evolve into something big. Big enough to make some kind of graphical diagrams
Theftwind never said the best class for a person had to be stagnant.
I main ele and she floats somewhere between full clerics and a mixture of zerker/assassin gear and build. Currently I’ve got zerker/assassin gear but my traits are more for survivability than DPS.
If it’s one of those days where I know my reflexes aren’t the best, I’ll swap to my cleric’s gear and trait up for survivability. If I’m aiming for dungeons, I’ll swap to my zerker/assassin gear and swap to DPS traits and join a casual LFG because I don’t have the skills for the speed run/experienced runs. But even in the dungeon, I’ll sometimes swap out if I feel that’s what I’ll have more fun in.
I personally don’t see what’s so bad about instrument macros.
When I hear music, I go: ooo, nice music. Regardless of whether or not the player is using a macro or not.
Because the macro user may not be using the macro to mask skill level. They may be masking a laggy internet connection that makes hitting the right key at the right time hard to do. They might be masking a disability that makes it hard for them to play the keys at the right time.
Why should they be shut out of being able to play music?
I do however give props, if only mentally, to those who I can tell are playing the song without a macro.
It’s not repeatedly, each player will only see it once per day..max. You’re acting like I was sitting there in your map spamming my guild message every 5 minutes lol.
To be fair, a number of guilds do do this. Post the message and then not too long later post it again. And it’s the same person doing it. Not saying you do this or that your guild condones that level of advertising, just that other guilds do do this. And well, those few who spam their guild advertisement in chat ruin it for those who do not spam their advertisement.
Those of us who keep our chat window small, means if a conversation is occurring, we lose half of the conversation to the guild ad. So when one is spamming, it’s very annoying.
I don’t really care if its removed from “world completion” or not. Everyone has their preference. I just hope I can get the transmutation thingie when I complete the maps still as it’s pretty much the only maps I get 100% on these days.
You won’t get anything for completing wvw maps from now on, the rewards have been removed.
I have all the map completion I need at this time, but I am glad this is finally changed. How people of any side can be against this I do not understand, this brings only advantages. People who do not like WvW do not have to enter it in order to get a reward they intend to use outside of WvW, and people who like WvW do not have to deal with map completers filling up maps while not contributing to the efforts going on. I honestly doubt map completing made many people WvW who would not otherwise have realised they liked this game mode sooner or later.
There are map completers who decide to help out when they get there and sometimes they end up becoming wvwers, as I and others have already said in this thread. Without map completion, I’d never have set a foot in those maps back then. Many of the wvw dailies don’t require any cooperation (“kill a sentry”, “cap a camp”, etc), which means that there is the possibility for pve players to complete dailies without ever getting into wvw proper. With regards to map completion, you had a higher chance of success when joining a group rather than running on your own, so it encouraged you to cooperate with your team mates.
If you can’t get people into your activity by other means than force, there’s something wrong with your activity.
Also, see my bold. Some become wvwers, ok, but how many hate it and leave never to come back? Why no concern for them? And how can you tell they are not in a majority?
My guess is of the ones who go into WvW for the sole purpose of map completion:
A minority realized they liked WvW and stayed
A minority confirmed/discovered they hated it
Most neither hated nor liked WvW and would likely enter it more if they heard their server needed more numbers if they weren’t doing anything at the time (megaserver killed that for the most part)
People who hate something are FAR more likely to speak out on something than someone who likes something. Human nature, happens with anything – go find anything that has a decent number of reviews. So there is that bias to remember when trying to figure out how many like vs hate WvW after only entering WvW to map complete.
While I agree that taking WvW out of map completion might be a great choice over all as….
1. It keeps world vs worlder’s in WvW when the map is really full and the people that are there will actually be contributing to the wvw map effort.
and….
2. It makes a better new player experience, not that new players should be doing wvw in the first week anyways….but no one likes to get stomped when they are simply trying to obtain a vista.However for those of us that already did WvW for our map completion for our legendaries, it seems unfair. Especially to those people who weren’t really interested in WvW in the first place and actually paid gems to do server transfers simply so they could get to a map that was not as contested so they could finish their WvW map completion. Granted this could have been avoided by simply having patience and waiting for your map to eventually claim the spots you needed, it still seems a bit unfair to the people who really worked kitten that WvW completion. I feel there should be some sort of compensation.
But what would it be? It can’t be gold or any kind of currency. People rate their time as being valued differently. Not to mention those who transferred servers paid actual gold or money. And they weren’t forced to transfer so I don’t see any reason to refund them, not to mention that would be impossible to police.
I could see an achievement being made for it separately (that would give basically the sum of the 4 map complete rewards to make up for the loss of that to the WvW players). And give that a title as well. Explorer of the Mists, maybe?
Is it worth completing the map on alts? Does it give the legendary crafting item again or that is just an account award once?
You get the two Gifts of Exploration for every alt that gets 100% of the world. That’s how people make more than two legendaries per account.
Or you did. Has anyone who was still lacking PvE completion done it since the patch and gotten two Gifts? I would expect it’s still at two, or they’d have said it in the notes, but it’s worth getting some confirmation.
Can someone answer this please?
I always thought you should get one gift for completing the PVE maps and one for completing the WvW maps. I can see how the WvW maps could be done in a fraction of the time depending on the player and server. But in my own opinion they balance out to both being worth 1 gift each for the challenge and time it takes to get each one completed.
People popping into this thread may not have had PvE finished but not WvW finished or hadn’t done any map completion.
My main 100% completed before the change. My next closest was sitting at like 52% before the change. She’s got a long way to go before she’ll be done.
The patch notes did not say there was a reduction in Gifts earned so I can’t imagine the number received being changed.
Really just wanted someone from tech to see this ad be like oh let me go fix that or something is all
And even of they see it, they can not do anything until the hacked account ’s proper owner contacts support.
I’d be happy to just see geodes and crests go to the wallet instead of taking inventory/bank space..
I second this – reason why I have no interest in the new zones whatsoever “Take this junk to get that junk oh and you also need this junk and that junk and here’s some more junk and we also have that junk – all of it is 1% useful so don’t delete it”.
this is another thing i dont like about the currency implementation, its super unwieldy, and its getting worse with every zone.
How about soft-capping the extra currencies in a way similar to how dungeon tokens were handled before the introduction of the wallet: Add a currency storage (wallet or whatever you like to call it) that holds a finite amount of the currency in question (e.g. 1.5k bandit crests, 500 geodes and whatever), and add any currency overflowing that storage to the inventory just like it is now. That way, you have an incentive for people to spend their currency (because, after a certain amount, it will clog their inventory/bank space) while still allowing everyone the freedom of setting their own limit. Pretty much the way it is with materials now.
no point in a soft cap unfortunately. But honestly im willing to let the idea go. People dont really like how the word cap makes them feel, even if it can create more actual value for your time spent in game.
Worst case, too many currencies, and no real value outside of whatever they gave people when it was released. It makes the game messy, and makes earning currencies, in the long term unexciting (how many people still excited about their dungeon tokens after a year?)
but its not the end of the world. Eventually they will build better systems (maybe in HoT) and people will just ignore old content with inferior systems.
It doesn’t make my time more valuable. If I’m in the area to get lucky with an rng drop, eventually I have to decide to waste time to unload geodesic to something I’m not needing or wanting or get no return on any set of drops that would have given me geodesic without a cap. So a cap wastes my time.
so basically, you have to use your geodes in order to give them any real value, basically the same thing whether you do it now or later.
eventually I have to decide to waste time to unload geodesic
no matter what, you will eventually have to waste time unloading geodesic to get any value out of it.
to something I’m not needing or wanting
so the currency has no value to you
or get no return on any set of drops that would have given me geodesic without a cap.
so now, the currency has value to you, even though your premise is there is nothing you want.
You want to save all that currency so you can get a return on it, but you dont want to exchange the currency because you dont feel like trading it gives you anything of value.
hey i understand, its psychological. Its not really a logical response. But it appears it is a common response. Sometimes you have ineffecient systems because thats how the user wants to interact with it.
we ll just keep getting more and more currencies that become useless over time. Or they ll make a better system for new areas, and people will ignore those areas as far as rewards go.
and it will make your time more valuable because they will start creating currencies with more uses, and unify currencies that serve similar purposes, they can then put them in the wallet without having to update the wallet every few months, and create a more unwieldly database.
So then you would be searching for a drop, and get a valuable currency, which is more likely to be useful for something you want, because it is tied to more things, it wouldnt fill your inventory, and they wouldnt have to make the numbers as high for new objects because some people wouldnt have millions of it on patch day.
which is a better system, but yeah, youd actually have to use your currency instead of holding on to it, to get nothing of value.
If there is no cap, then I don’t have to waste my time.
Silverwastes and Dry Top currencies do have a cap. The amount of inventory I CHOOSE to give it. Meaning if I want to have 3k geodes I can. Or I can cap it at 250 geodes. And why is having a choice in the matter a bad thing? The vets who get the new stuff quickly show it off and ping it and make those who don’t farm the area or keep up or had initially written off the item decide they want it.
I bet that’s one reason so many wings sold a week or so ago. People saw others with them and asked where the wings came from.
I’d be happy to just see geodes and crests go to the wallet instead of taking inventory/bank space..
I second this – reason why I have no interest in the new zones whatsoever “Take this junk to get that junk oh and you also need this junk and that junk and here’s some more junk and we also have that junk – all of it is 1% useful so don’t delete it”.
this is another thing i dont like about the currency implementation, its super unwieldy, and its getting worse with every zone.
How about soft-capping the extra currencies in a way similar to how dungeon tokens were handled before the introduction of the wallet: Add a currency storage (wallet or whatever you like to call it) that holds a finite amount of the currency in question (e.g. 1.5k bandit crests, 500 geodes and whatever), and add any currency overflowing that storage to the inventory just like it is now. That way, you have an incentive for people to spend their currency (because, after a certain amount, it will clog their inventory/bank space) while still allowing everyone the freedom of setting their own limit. Pretty much the way it is with materials now.
no point in a soft cap unfortunately. But honestly im willing to let the idea go. People dont really like how the word cap makes them feel, even if it can create more actual value for your time spent in game.
Worst case, too many currencies, and no real value outside of whatever they gave people when it was released. It makes the game messy, and makes earning currencies, in the long term unexciting (how many people still excited about their dungeon tokens after a year?)
but its not the end of the world. Eventually they will build better systems (maybe in HoT) and people will just ignore old content with inferior systems.
It doesn’t make my time more valuable. If I’m in the area to get lucky with an rng drop, eventually I have to decide to waste time to unload geodesic to something I’m not needing or wanting or get no return on any set of drops that would have given me geodesic without a cap. So a cap wastes my time.
If you do not wish to do WvW with your gf + friends, you do not need to get onto Black Gate.
Just to let you know. I’d hate for you to wait for ages to get onto the server if you just want to mainly do PvE. Since PvE maps all run off of megaservers.
You can change legendary weapon status as you like. Would love it is Anet could introduce legendary armour with the same ability.
Oh…. the kittenstorm that would come about if they brought Legendary Armor into the game. * shudders *
Not if it had the same relationship to ascended armor as legendary weapons have to ascended weapons.
The ONLY difference I can tell between ascended and legendary is that the legendary can change stats out of combat.
Beyond the skin of course.
I’d like bloodstones, emp frags and drag ores become currency pls.
42K karma meant 100 events at max level.
Yes. Once. Now it’s 4 teq events.
Now those rewards are expired. Which veteran doesnt have millions of karma stored? Anet definitely no longer see them as something that keeps player interested in playing. In fact I wonder how many players actually care about karma anymore.
I was naturally speaking at launch when those rewards were still in play as an item to provide longevity to the game. Thats why I said “meant” not “means”
Wanna know who cares about karma? New and current people who are interested in making a legendary. Don’t be selfish just cause you think you don’t need karma.
sorry I meant veteran players wasnt clear enough. As for karma, its far from a bottle neck to craft legendary weapons. it takes what 500k-1m karma to craft a legendary weapon? how many veterans dont have 2m+, I bet most have 3m -5m. Thats enough for 4-10 legendary weapons. I doubt anyone has enough gold to get 4-10 precursors though.
Also I think you may have missed what the argument is about somewhat. I have like 3.5m karma but what we’re saying is cap that to say 1m perhaps 1.5m I am personally willing to loose the 2.5m – 2m karma specifically because i care for new players and am being the opposite of selfish.
As is right now either Anet never release another karma reward or like op said they have no choice but to price it high enough so that people like me cant just outright buy it without playing any of the content. In turn that means someone who is just starting out needs to earn millions of karma just to get to the baseline of when his effort to earn the reward starts.
Lets say for the sake of argument they make precursors buyable by karma and lets say they want people to play an average of 6 months to earn a precursor. As is they cant simply charge 6 months worth of karma because most players would be able to buy 3 – 5 precursors the moment that goes live. So they need to charge a lot more. average amount of karma people have + 6 months on top of that. For us it means 6 months more work, for new players it will mean 2 – 3 years work.
Thats just no fair and is bad for the game. of course in escense the result is what maddoctor said, Anet will simply not use karma for such rewards and use something else. In fact ironically they’re using collections which is in a way a capped currency
I’ve played off and on since head start and never crossed the 1M mark. I luckily had the amount I needed to buy enough obsidian shards for the Gift of Mastery and to get the Mystic Clovers I needed. And by then I was under 30K karma.
So don’t lump all veterans on the same boat. Us more casual veterans may not have the huge stores of karma.
I personally do not think there needs to be a cap in currencies. Yes, the veterans may reach the finish line sooner, but they spent the time to earn whatever it is that it took to buy the item. Why does it matter when they earned it?
Especially when they have found a solution to the keep the veterans from getting things on Day 1 problem: new currencies.
It is a solution. And not being in the wallet gives people a choice. Lose inventory holding space to hoard the currency or spend the currency. And that’s a LOT better than being told there is a cap on how much you can hold with no choice in the matter.
(edited by Seera.5916)
or on my Elementalist…. because you know… they don’t have a good elite anymore.
How come? Fiery Speed Shoes and Bear Elemental are quite useful in certain scenarios!
Bear elemental?
They already have a cap. The amount a player is willing to hold in their bank and inventory. It isn’t like the wallet with an unlimited cap.
Keep in mind there are reports of the game crashing when setting to invisible. It doesn’t happen to everyone.
Just log back in and set yourself to online and the guild chat will be fixed.
We don’t need new servers.
We don’t need players only ever aiming to get in the top 3 servers.
What we do need are players willing to join all the remaining servers.
…..sadly I don’t see that happening.ANet needs to make it clear to new players that server choice has very little impact, except for WvW. I still see people who ask how to get into TC/JQ/BG so they can do various types of PvE content with friends. People who have no interest in WvW still get worried when they can’t get into a particular server.
Further, ANet ought to add powerful incentives for moving to low-pop servers, just as they do for people ‘volunteering’ to move out of an instance after the end of World Boss events. For example:
- 0 gem fee to transfer to the 3 lowest-pop worlds.
- A one-week buff increasing MF by 25% and PvE movement speed by 15% (same as the speed booster), for those who move to a lower population server (maybe one month, if that server is in the bottom 3).
- Perhaps some sort of special mini or other gem shop-like reward.
Transfer fees in general shouldn’t be population based. It should be WvW tier based. Free to move to the lowest three servers in WvW. Expensive to transfer to a Tier 1 server. Gradual reduction in gem cost as you go down in tiers.
No boosts or gifts for transfering as that will just cause a lot of server hopping as people hop around to get the boosts and gifts multiple times.