To me, the new daily system is a move away from the original intent of GW2. GW2 was not to be a daily grind for certain things or to be forced into certain areas of the map, but rather to be free to explore the whole world of Tyria. And in the process to experience all of Tyria through the things that one chose to do and getting rewards, crafting materials and other things while doing it. The way the daily system is now, one is forced to do certain things and forced into certain areas to receive an achievement point cap of 10 points. Achievement points should be found where ever one goes in the world of Tyria and should be awarded through whatever one is doing.
If Arenanet wants more people to explore more of the world of Tyria than give a real incentive for doing so. Such as, epic battles that one does not soon forget win or lose, with better drops or much richer rewards. In addition there needs to be new content that is added into areas that one has explored numerous times. It gets boring when nothing changes. Tyria should be a living world where new content and characters occur in familiar places, as well as new battles and bosses. It was so refreshing when Lion’s Arch became a war zone and had to be reclaimed. We need change in familiar places so that we are always surprised and challenged.
Dailies are the incentive to do things in other areas. You get a little reward for doing things related to it. So you get a chest of mats for the gathering, WXP for the WvW ones, etc, etc. And if you do three of them, you get some achievement points for it.
The only thing I can think of that they should change is to make events region specific instead of zone specific.
Seems like a way to trivialize a death if you ask me.
Not to mention this game feels too light hearted to have such a feature.
Such a thing would not happen anytime soon anyway. Can’t expect them to drop resources into this when they’ve already got plans with the expansion etc.
People also need to stop bringing such things to the forums, it brings some people down.
It’s kitten selfish too.
This thread already has a dark cloud hanging over it.
The OP wasn’t asking for a specific grave stone in a zone for all to see.
They asked if the guild halls could have a monument or gravestone added to it. And others have mentioned that the item could have other uses besides just for memorializing dead players. It could be used for guild members who have achieved legendary feats or won a contest or went above and beyond the call of duty for a member of a specific guild.
@OP and the late member’s family: My condolences for your loss. I hope your request as well as the feedback from other players in this thread gives ANet an idea for something to add to the guild halls.
If I had an open character slot, I wouldn’t delete the level 80 with full map completion. At least not until or unless you have another character at level with 100% map completion.
Or if it was the first character you ever made. They’re sitting on the earliest birthday present unless you made multiple characters the first day you played that are still around.
If I didn’t have a character slot open, I’d personally delete the one Iiked the least. Even if that one was my only level 80 with max completion. If you like the others more, they’re likely to get to level 80 sooner rather than later and most critical areas on maps are not that hard to run to to get.
The other option is to wait for ANet to change the personal story. They are going to be removing Arah story mode dungeon and turning Victory or Death into a soloable instance like the rest of the personal story.
But nottsgman has a great suggestion if you’re wanting to get the personal story completed.
The problem with that system is it becomes nearly impossible to balance.
The player who chooses to only increase defensive stats need more powerful attacks to compete with players who choose to increase offensive stats. But conversely, those players who choose only offensive stats need less powerful attacks.
And what about players who choose a combination of defensive and offensive traits?
We give up that level of character progression when we have a multiplayer game where players do compete against each other for the sake of balance.
The more permutations are possible, the harder it is to balance.
I meant if they deliberately interfered with someone getting the heart. Chista was saying that she had been harassed, told not to do the heart.
They only thing that both parties(farmers and heart) both use is the crows. If people completing the heart don’t take crows, or take single crows away from a group, there really is no conflict. There are plenty of rats, quaggans, etc… to do the heart without impacting the farming. The most potential for conflict IMO, would be several players trying to do the heart sat the same time.I think we are in agreement here.
On the other hand I don’t care about skipping the crows. I only care about the end result and not how I get there assuming all paths are equal. Someone else might decide that they MUST kill crows for that heart for whatever reason.
In which case the only fair thing to do is to keep to relative halves of the map. The farmers get the crows on one half, the heart completers get the crows on the other half. Problem solved.
A reasonable person would agree to that.
And how would the new players doing this heart for the first time even know that they are “supposed” to stay behind some invisible line? Don’t say that the farmers should be telling them as you should know many people are not going to like being told what to do by a bunch of strangers, and this will only lead to arguments.
A more reasonable situation. The heart people have dibs on killing what they want, since that’s the purpose of the heart, and the farmers stay out of their way or wait till they leave.
It’s not something that should always be present. It should be agreed upon at the time by the players in conflict if neither group is willing to wait for the other to be done or to return to the area at a later time.
And my solution was only to the person who felt they had to kill the crows for the heart. Not for the people who don’t mind leaving them alone for the most part since there are plenty of other things available to satisfy the heart.
I don’t agree. The people who are doing the hearts are the ones that have “right of way”. The heart and it’s objectives were made specifically for them and the people farming are taking advantage of the ambients that are the heart’s objectives. If there is any conflict, it’s to the farmers advantage to give way as repeated problems in that area will cause ANet to nerf the heart so that it can’t be farmed and end any conflict that way. The farmers should let the heart completers do what they want and move around and adjust to them.
It’s not to be expected that each heart completer negotiate about which ambients they are allowed to kill or be scolded for doing the objectives.
Most time in that area, it seems no verbal discussion is needed, it just happens.
I know I avoided the crows on my own once I saw a farm group was there. Killing crows wasn’t the only option to fill the heart. They never once said anything and I never said anything. Decent players, and I would imagine that’s most players, will do the right thing without needing to be told.
But should people get heated, there may need to be a discussion involving how to share and/or how to divide the area/enemies up so that both groups can be happy before it gets to the point that someone gets reported.
There’s a difference between: “Don’t kill the crows, they’re ours.” and “Hey, you can complete the heart without the crows, do you mind leaving the crows alive for us?” I agree, that the farmers should be the ones to decide to come back later or find a new shard should someone not want to ignore the crows. That the farmers should have to be the ones to bend over backward, but that doesn’t mean they can’t politely ask the heart completing players to avoid them if they do so politely.
I meant if they deliberately interfered with someone getting the heart. Chista was saying that she had been harassed, told not to do the heart.
They only thing that both parties(farmers and heart) both use is the crows. If people completing the heart don’t take crows, or take single crows away from a group, there really is no conflict. There are plenty of rats, quaggans, etc… to do the heart without impacting the farming. The most potential for conflict IMO, would be several players trying to do the heart sat the same time.I think we are in agreement here.
On the other hand I don’t care about skipping the crows. I only care about the end result and not how I get there assuming all paths are equal. Someone else might decide that they MUST kill crows for that heart for whatever reason.
In which case the only fair thing to do is to keep to relative halves of the map. The farmers get the crows on one half, the heart completers get the crows on the other half. Problem solved.
A reasonable person would agree to that.
And how would the new players doing this heart for the first time even know that they are “supposed” to stay behind some invisible line? Don’t say that the farmers should be telling them as you should know many people are not going to like being told what to do by a bunch of strangers, and this will only lead to arguments.
A more reasonable situation. The heart people have dibs on killing what they want, since that’s the purpose of the heart, and the farmers stay out of their way or wait till they leave.
It’s not something that should always be present. It should be agreed upon at the time by the players in conflict if neither group is willing to wait for the other to be done or to return to the area at a later time.
And my solution was only to the person who felt they had to kill the crows for the heart. Not for the people who don’t mind leaving them alone for the most part since there are plenty of other things available to satisfy the heart.
I meant if they deliberately interfered with someone getting the heart. Chista was saying that she had been harassed, told not to do the heart.
They only thing that both parties(farmers and heart) both use is the crows. If people completing the heart don’t take crows, or take single crows away from a group, there really is no conflict. There are plenty of rats, quaggans, etc… to do the heart without impacting the farming. The most potential for conflict IMO, would be several players trying to do the heart sat the same time.I think we are in agreement here.
On the other hand I don’t care about skipping the crows. I only care about the end result and not how I get there assuming all paths are equal. Someone else might decide that they MUST kill crows for that heart for whatever reason.
In which case the only fair thing to do is to keep to relative halves of the map. The farmers get the crows on one half, the heart completers get the crows on the other half. Problem solved.
Just because someone likes outfits doesn’t make them a horrible person.
You can like outfits and still wish they made more armor skins.
Outfits are great for new players and for characters that aren’t max level. New players don’t have the transmutation charges to reskin items and under-80 characters replace their gear frequently as they get better gear.
I do wish they would release more armor skins, however, for players who are wanting to change the skins of their armor.
Thanks for the answer and got it translated.
No clue what it means, but here’s the translation: qoi
No, it’s IOU.
Calm calm, I looked after that.
But the U is the problem, it’s not that character on that paper.
It is literally the character Q.Unless I’m blind…
It’s a U. The symbol is angled the wrong way to be the one for Q.
And why not make a ticket and discuss the failed payment with Support? And they can give you better advice as to how go move forward than we can here on the forums.
When someone transfers off or ANet raises.the server cap. Neither of which will be broadcasted ahead of time. And for both instances you would have to beat all of the other people trying to transfer onto Tarnished Coast.
If you are not wanting to do WvW, then server doesn’t matter and I would just select a different server.
Yeah well he is probably missing Chantry of Secrets too :p
He’d have one more POI missing if he was.
Unless he forgot to grab the chest for that map.
Different servers have different events going on at the same time. Even something like a World Boss event(which should start at the exact same time) could be off by a few minutes. So if you’re in the middle of an event, please wait until the event is over and you’ve gotten credit and loot before changing servers.
World Boss events have pre-events and while those all start at the same time on all shards of the same map, they can take different times to complete. And then the fight itself can take different amounts of time, especially with a long one like Jormag.
LFG tool can be used for random things around the world right? like mapping and junk? Well you have to be in a group to use another person’s home instance. So you are looking to form a group with people who will pay to use your home instance. How is it different from selling dungeons?
But mapping as a group is doing content together. Fighting together. Deciding what direction to go into as a group.
And it doesn’t take much effort or skill to have home instance nodes. It takes effort and skill to be able to solo or duo some of the harder paths in dungeons. And they have to have the last boss still standing in order to sell the dungeon so you have to fight together to finish the dungeon.
It doesn’t take much effort to kill to final boss either. If they soloed or duoed a path up to the final boss a party is no longer required. It’s basically saying, pay us to bring your uplevel toon so we can kill to boss for you type deals. I don’t see the difference.
Maybe to guys advertising their home instance should just change the way they advertise. “Selling a spot for a gathering party cause it’s more fun gathering together”
Killing the final boss is still doing content together. Gaile never put a “You must intend to do content for X time together to put your group on the LFG.” in the rules.
And no matter what they put on the LFG, if it becomes known as the euphemism for selling access to the home nodes, they will get reported for LFG abuse.
LFG tool can be used for random things around the world right? like mapping and junk? Well you have to be in a group to use another person’s home instance. So you are looking to form a group with people who will pay to use your home instance. How is it different from selling dungeons?
But mapping as a group is doing content together. Fighting together. Deciding what direction to go into as a group.
And it doesn’t take much effort or skill to have home instance nodes. It takes effort and skill to be able to solo or duo some of the harder paths in dungeons. And they have to have the last boss still standing in order to sell the dungeon so you have to fight together to finish the dungeon.
Also to those claiming the purpose of the limit is to stop RMT: wow. What a joke.
All you’d do is send people high priced liquid items instead. You lose 15%, the money is stolen anyway so who cares.
Oh look, now we’re talking about hacked accounts again and the circle continues.
Legit players are hurt by this, RMT/hackers just slice a bit off their stolen money and continue on to the next victim. And regardless of what the supposed percentage is (which undoubtedly is calculated by those who have mail gold they’re unable to retrieve rather than the actual figure of those discouraged from storing gold in their guild bank or transferring freely between alt accounts) innocent people shouldn’t be treated like virtual criminals just to give the appearance (and only the appearance) of fighting wrongdoers.
Slows things down and makes it a bit more cumbersome. And they have to send items that will turn around quickly and will give the gold promised.
ANet never claimed it would stop RMT and no one in this thread said it would.
It affects way less than 1%.
https://forum-en.gw2archive.eu/forum/game/gw2/Gold-Transfer-Changes/4933116
Try 0.0031% of legit players.
Who cares what proportion it affects?
It affects some and there are multiple implementations that would completely eliminate the issue altogether.
Second password, email authorization, voluntary opt-out with a 1 month waiting period and no support if hacked.
False dichotomy isn’t appreciated.
I do. I don’t feel that ANet should try to accommodate 0.0031% of players when there are other issues that affect a greater proportion of players. Such as glitches. Dungeon issues. WvW issues.
Especially when those 0.0031% of players have access to workarounds.
Yes, it stinks that there is a limit and I do feel for legit players and guilds affected by the limits. But I’m sure ANet looked at the numbers affected at lower limits as well as higher limits and placed it at the spot where they felt the balance between hindering gold sellers and letting legit players play unhindered was the best that it could be.
Selling dungeon paths have always been a gray area.
Selling home instances seems to be a no-no.
Selling items… not sure what ANets official word was, but it is buyer beware.
Guild recruitment isn’t something I’ve seen before. Although I do think Anet needs to implement a better system in-game to help recruit new guildies.LFG is not to be used to sell items, so not allowed. And it’s not allowed to be guild recruitment either.
Our policy: Players may use the LFG Tool only for the formation of a group.
Players may use the tool to sell a spot in a group, but they may not use it to sell or trade items or for any other unintended purposes. Doing so will result in an account infraction.
And later on in a reply on the thread:
- Advertising an access portal is not allowed.
- Guild Recruitment is not allowed.
Both are unrelated to forming a group and therefore are not part of the intended purpose of the Looking for Group Tool.
could you please link that post?
You can also click on the names of the quoted people to get to the thread.
Selling dungeon paths have always been a gray area.
Selling home instances seems to be a no-no.
Selling items… not sure what ANets official word was, but it is buyer beware.
Guild recruitment isn’t something I’ve seen before. Although I do think Anet needs to implement a better system in-game to help recruit new guildies.
LFG is not to be used to sell items, so not allowed. And it’s not allowed to be guild recruitment either.
Our policy: Players may use the LFG Tool only for the formation of a group.
Players may use the tool to sell a spot in a group, but they may not use it to sell or trade items or for any other unintended purposes. Doing so will result in an account infraction.
And later on in a reply on the thread:
- Advertising an access portal is not allowed.
- Guild Recruitment is not allowed.
Both are unrelated to forming a group and therefore are not part of the intended purpose of the Looking for Group Tool.
Also the person that reported you will get a warning about abusing the reporting system. Don’t worry nothing is going to happen to you.
Not necessarily. They will get a warning if they report too many people who aren’t breaking the rules in a quick manner or if they notice a bunch of reports for one person who isn’t breaking the rules (aka: someone got their friends or guild to report as well).
They don’t want people to feel scared to report someone who they think may be breaking the rules.
You don’t miss out on the award. You pick up where you left off.
No to shuffling. I don’t want to have to wait ages to get the rewards that I want, which currently are laurels to turn into t6 mats for the legendary weapon I’m working toward.
Go visit the Chantry of Secrets one more time. That tends to be a commonly missed area.
Also, if you haven’t claimed a map completion chest, that may be what’s holding up the world completion chest. So revisit each map if the Chantry isn’kitten The Chantry has it’s own chest as well.
Because it would be OP.
Even it’s a OOC thing, it’d still be insanely OP in PVP and WvW.
Leaving combat is a very easy thing to do.
Granting 40 skills to Ele in SPVP is a no-no.
And do you miss the posts where we say give everyone an OOC swap to a new weapon set would also be acceptable? Even those with in combat weapon swap?
Then it’s win/win and everyone gets to keep the same number of skills.
And you do realize that players already OOC weapon swap manually in PvP, right? So it’s not like we’re asking for something that’s impossible to do.
I’ll add this one too, it was a few weeks ago but I was dumb enough to give my serial number + character name away…
No need to post images of the mail. Anet is well aware of what they are. Report and delete.
However, in your case you need to contact support immediately and tell them your account may have been compromised. You also need to change your passwords for both game and email. Additionally run a full virus scan as those sites often carry nasties.
Virus scan before you change your passwords in case one of those nasty viruses is a keylogger.
And if automatic crap you mean the immediate response you get back, then that’s stuff for you to try to do to solve the problem that they would have to have you do.
Would you rather wait a day to be told you to try X, Y, and Z and report back before they can do anything else or would you rather get an automated message that says to try X, Y, and Z and report back?
And then you will have to wait for your ticket to get to the front of the queue. ANet views all issues as equally important for the purpose of prioritizing tickets. Or at least tickets of similar issues. The account hack team is different from the payment issues team which is different from the connectivity team.
But linking two accounts to one verified US/EU human with a history of purchases in the game, say, is low risk, unless the accounts get stolen, at which point you have the same issue that your debit or credit card company has of triggering heuristics when your spending goes nuts when you move cross-country or visit Paris.
So the gold sellers and spammers just have to buy a few more accounts and make some legit purchases on their stolen credit cards to make their accounts linked. Your solution doesn’t solve the reason the “problem” was put in place in the first place.
It would however, be nice to send four mails in a short period of time instead of two to account for the fact that parties have 5 people max.
But just go look in the Account Security sub forum. Tons of people already post asking if the scam PM’s are legit. Imagine if the scammers could send out 1.5 or 2 times the spam in the same amount of time?
I main an ele and if I’m playing smart, I don’t go down during Jormag at all and I don’t spam my heal.
During phase 2, you aren’t supposed to be attacking Jormag when he’s not stunned. You’re supposed to be attacking crystals and elites, etc to protect the golems carrying bombs when he’s not stunned. So yea, the game is not designed for you to be in range.
Phase 1, you’re supposed to use the charzooka. Some classes just have some skills on one or two weapons that can reach the ice wall from a safe distance.
Edit to add: And I’m in zerker gear for the most part.
Yes it is annoying when dungeon groups do that hence why I only dungeon with my guild unless I am desp for tokens (extremely rare). Speed running dungeons in any MMO I find annoying, but GW particularly lacks basic mechanics to prevent it and as such, the culture you decribe applies.
As for MH. I tried. 2, 3 and 4. I really tried. Each time myself and my friend convinced ourselves there must be something about it to make it so popular. But the controls, just so hideous. Just utterly unsuited in every possible way to the game it was tied to. Each to their own though, I long since realised it just isn’t aimed at me and decided to leave it to those who appreciate it, Here in GW2, the ease of play is a breath of fresh air after a long day at work.
I have GW1 and TSW and some other games if I want a more challenging system to play. I think it’s refreshing GW2 has taken the approach that it has. And I don’t think they are yet anywhere near done unlocking its potential either.
Yeah, that is really annoying. I wish there are more new players.
Huh, another comment from someone that don’t like MH. That really surprised me.
No game is loved by everyone. Every game has players who hate it. Most players fall somewhere in the middle of love it and hate it.
And people read your long *post because you took the time to section it out. It wasn’t a huge wall of text.
I understand that, but MH is one exception. I have yet to hear any bad reviews about MH, until today. Anyway, I respect others’ opinion and that’s why I started this post, to see what others think.
I personally hate huge wall of text, so I did that. I want my readers to read them easily too.
There are no exceptions. Not even MH is an exception. There is someone out that that hates MH. You may not know that person or those people, but that doesn’t mean they don’t exist.
Yes it is annoying when dungeon groups do that hence why I only dungeon with my guild unless I am desp for tokens (extremely rare). Speed running dungeons in any MMO I find annoying, but GW particularly lacks basic mechanics to prevent it and as such, the culture you decribe applies.
As for MH. I tried. 2, 3 and 4. I really tried. Each time myself and my friend convinced ourselves there must be something about it to make it so popular. But the controls, just so hideous. Just utterly unsuited in every possible way to the game it was tied to. Each to their own though, I long since realised it just isn’t aimed at me and decided to leave it to those who appreciate it, Here in GW2, the ease of play is a breath of fresh air after a long day at work.
I have GW1 and TSW and some other games if I want a more challenging system to play. I think it’s refreshing GW2 has taken the approach that it has. And I don’t think they are yet anywhere near done unlocking its potential either.
Yeah, that is really annoying. I wish there are more new players.
Huh, another comment from someone that don’t like MH. That really surprised me.
No game is loved by everyone. Every game has players who hate it. Most players fall somewhere in the middle of love it and hate it.
And people read your long lost because you took the time to section it out. It wasn’t a huge wall of text.
Proper compensation (if any is given!) should be access to a beta event in the future. nothing more or less!
That is the only correct answer here.
Agreed.
It’s not like the beta players were getting to make legendary weapons or given legendary chests to transfer over to their non-beta characters.
And it’s not like getting the portal to the beta required anything truly difficult. Just RNG luck. That’s not worthy of a legendary in compensation because the beta glitched.
I leaded more then enough farm zergs on any map that I can tell you for sure that on every map a zerg farms the people that want “progress” are a minority of 2-5 usually.
I know that for sure because when I was leading at coiled watch we usually entered a new map and then got all people on this map through lfg tool. Problem is and was if there joined ~5 people before a farm starts or after the farm happend a while. But these people can join other megaserver instances.
I don’t understand why people have problems joining non organized megaserver maps. I’m on EU. For another instance I just join as a guest one full french, or german, or spain, or english server and it is 100% everytime another megaserver map. I know that works on AE too.
What the “blocking progress” people never understand is, that the farming zergs used time and effort to get a large amount of people with the same goal (farming) on that spot. Even while queensdale farm, usually you only joined these farm maps if you joined with lfg tool. Of course it happend that some single player joined them by accident, but again these can join another map easier then a 150 people zerg.
What I agree on 100% is that the attacking other people is totally wrong. From my experience with farming 1.000+ hours at these zergs the aggressive attacks mostly start through trolls or lonely single players that want everyone else to play for them.
Of course most of the times it takes only 3-4 sentences and then the farming zerg (majority with 100+ people) flame these individuals back.
I don’t like that and I have never flamed anyone who just asked. But at times when we farmed ~1h without problems and then joins 1 selfish player who disturbs everyone and annoys everyone, well at these cases I can’t complain about flaming them.So yea the big problem are selfish people which want to force others to play their style, but in my opionion that happens mostly through the minority and I think that is the point where anet has to change something ingame. Not by nerfing one farmspot after another.
That’s the thing, you’re EU. NA doesn’t have any designated language servers. So those of us on NA servers can’t switch to a dedicated non-English server to maybe get onto a different shard. And if we can’t play during NA primetime, there may not be more than one shard available.
The problem isn’t the majority of farmers or the majority of non-farmers. The problem is the minority farmers and minority non-farmers that like to grief and troll the other group.
The farmers that yell at other players for killing the champ out of order or rallying enough non-farmers to complete an event. The non-farmers that specifically kill champs out of order JUST to disrupt the train or group together to complete the event just to make the farmers mad.
Coiled watch farm, most farmers I’d imagine if the non-farmers went: “Hey, I need the event to complete to progress my Living Story, could please we complete the event?” the farmers would have no problem letting it succeed.
And perception is reality. As soon as a farm gets perceived as toxic, then ANet pretty much has no choice but to change it to change the perception.
Actually, joining a different language server doesn’t change a lot. The game favours you getting on a shard with people from the same server you guest too (language has nothing to do with that). Another rule is that they favour you to get on the same shard as people with the same language setting rule as you (that rule is turned of on NA). So guesting on a different server with another designated language, but without actually changing the language of the client (and that also means rebooting and downloading the language files, which takes some time) actually makes the chance smaller to get on a different shard (compared to when you go to a same language shard). If Bomber has experienced differently, he/she was just lucky. So the situation is no different then on the NA servers. While guesting gives a chance on getting on a different shard, it is no garantee.
Bomber is EU though. Where there are designated servers.
If you were on an English home world and guested to a German server, there would be a higher chance of there being an open spot for you than on the shard you’re trying to guest away from. I’m fully aware of what things affect what shard you’re on (server you’re home world/guesting to is, language, online friends, guildmates, party mates) And I’m fully aware that it’s not a guarantee, but it may explain why Bomber has had more success guesting to a different shard than the OP, who may be on an NA server.
I leaded more then enough farm zergs on any map that I can tell you for sure that on every map a zerg farms the people that want “progress” are a minority of 2-5 usually.
I know that for sure because when I was leading at coiled watch we usually entered a new map and then got all people on this map through lfg tool. Problem is and was if there joined ~5 people before a farm starts or after the farm happend a while. But these people can join other megaserver instances.
I don’t understand why people have problems joining non organized megaserver maps. I’m on EU. For another instance I just join as a guest one full french, or german, or spain, or english server and it is 100% everytime another megaserver map. I know that works on AE too.
What the “blocking progress” people never understand is, that the farming zergs used time and effort to get a large amount of people with the same goal (farming) on that spot. Even while queensdale farm, usually you only joined these farm maps if you joined with lfg tool. Of course it happend that some single player joined them by accident, but again these can join another map easier then a 150 people zerg.
What I agree on 100% is that the attacking other people is totally wrong. From my experience with farming 1.000+ hours at these zergs the aggressive attacks mostly start through trolls or lonely single players that want everyone else to play for them.
Of course most of the times it takes only 3-4 sentences and then the farming zerg (majority with 100+ people) flame these individuals back.
I don’t like that and I have never flamed anyone who just asked. But at times when we farmed ~1h without problems and then joins 1 selfish player who disturbs everyone and annoys everyone, well at these cases I can’t complain about flaming them.So yea the big problem are selfish people which want to force others to play their style, but in my opionion that happens mostly through the minority and I think that is the point where anet has to change something ingame. Not by nerfing one farmspot after another.
That’s the thing, you’re EU. NA doesn’t have any designated language servers. So those of us on NA servers can’t switch to a dedicated non-English server to maybe get onto a different shard. And if we can’t play during NA primetime, there may not be more than one shard available.
The problem isn’t the majority of farmers or the majority of non-farmers. The problem is the minority farmers and minority non-farmers that like to grief and troll the other group.
The farmers that yell at other players for killing the champ out of order or rallying enough non-farmers to complete an event. The non-farmers that specifically kill champs out of order JUST to disrupt the train or group together to complete the event just to make the farmers mad.
Coiled watch farm, most farmers I’d imagine if the non-farmers went: “Hey, I need the event to complete to progress my Living Story, could please we complete the event?” the farmers would have no problem letting it succeed.
And perception is reality. As soon as a farm gets perceived as toxic, then ANet pretty much has no choice but to change it to change the perception.
Take a course in economics. It’s pure supply and demand. If ANet felt the prices were not within the realm of good for the game, they would introduce something to change that.
Be it new recipes that use the ingredients to drive up the cost if it was too low (increase demand, but not supply), or increase drop rates of ingredients to lower prices (increase supply, but not demand). Since the cooking recipes haven’t really changed much, I would imagine the prices of food buffs and cooking ingredients are within the acceptable price range for ANet.
I agree with you, it is supply and demand, no need to state the obvious, anyone can see that. There is not enough supply to meet the demand. Exactly why I’m suggesting increasing the supply.
If the crafting cost of a level 5 food being 60+ silver, or basic ingredients like chili peppers being 30s, is ok by ANet then I’m playing the wrong game.
And what I also said was that if ANet felt there was a problem with the cost, they would do something to fix it.
Silk was too cheap and there was a LOT of it on the TP. ANet didn’t like that. So when they released Ascended gear, it required a lot of silk. Now silk prices have gone up.
T6 mats had gotten pretty expensive before Silverwastes was released. Then Silverwastes was released and people get a lot more T6. T6 mat costs have gone down some.
Considering the costs have been what they are for food for quite some time, I would imagine that ANet feels the cost on the TP is within the realm of reasonable. So they will not be doing anything to supply or demand to affect the cost.
If the materials to make low level foods are expensive due to them using the same base staple ingredients as high tier foods, something needs to change, its stupid.
Please read what I wrote – or look at the foods – how many of them last more than 30 mins?
How is the duration relevant at all? The ingredients for a level 10 food cost 12s, it doesn’t matter if it lasts an hour or 30mins or 3 hours. There are recipes like that all over the place and it makes no sense to NOT be able to harvest common ingredients anywhere in the game. That is the reason we are in this situation. Chocolate Chip Ice Cream is another good example. Level 5 food, costs 60 odd silver to craft it. Solution; Add slivers as incidental drops in snowy areas and add chocolate back to karma vendors.
Take a course in economics. It’s pure supply and demand. If ANet felt the prices were not within the realm of good for the game, they would introduce something to change that.
Be it new recipes that use the ingredients to drive up the cost if it was too low (increase demand, but not supply), or increase drop rates of ingredients to lower prices (increase supply, but not demand). Since the cooking recipes haven’t really changed much, I would imagine the prices of food buffs and cooking ingredients are within the acceptable price range for ANet.
@Seera, many have pointed out that it’s a mat sink, not a gold sink. Where salvage gives us basic mats from gear the MF wholesale removes it and maybe gives us something of higher value, gold or usefulness wise.
The gold sink is only in play on the TP if we are buying gear to throw into or sell what we get out of the Mystic Forge.
And many have disagreed with that assessment.
I agree that it’s not a gold sink. But others didn’t.
How many people actually bothered to read that, I’m not asking for the MF and all it’s functions to be gone completely, but rather to be replaced with mechanics spread around the world.
But any changes to the Mystic Forge would affect the economy. And unless you understand the possible outcomes of the change over the long term, then you can’t say whether the changes would be for the better or not.
And gold sink vs not gold sink is very important to the economy.
The debate about gold vs material sink seems mainly to be a microeconomics vs macroeconomics distinction to me.
No, it’s a distinction between between an economic use of the term and an ignorant use of the term.
The forge is, if anything, a material sink – which has the exact opposite effect on inflation and prices as a gold sink. It is not some minor, pedantic difference in terminology.
If you want to be specific about it, you’d think of it as a collection of production functions that in the aggregate create value through the transformation of goods while linking (and thus restraining) the prices of different goods – specifically it holds down the price of high value goods while raising the price of low value commodities that get thrown into the forge, as the two are linked through a production function.
That has 2nd order effects as it induces economic activity around it which is taxed (and sinks gold), but it has a minimal 1st order effect (wine).
No, I was correct. Maybe read some books on economic theory if you are uncertain about this.
From the perspective of an individual person, the mystic forge is reducing their net worth and they view it as a gold sink as—on an individual level—gold and material value are interchangeable. Which is to say, a given persons items/gold do not control so much of the economy that they cannot (with some exchange fees as a loss) freely convert from one currency to the other.
But yes, viewed on the economy as a whole, the mystic forge is not a gold sink. It is a material sink. This is more the macroeconomic perspective of things. Using it does not take gold out of the economy.
Or at MOST it’s an indirect gold sink as you lose the vender cost of the items you could have gotten.
It also keeps prices of some items higher, which means more money is taken from the game via Trading Post taxes.
People buying massive amounts of rare greatswords to throw in the mf counts as only trading post gold sink? Hmm I doubt that would happen without both.
Both what?
Both the Trading Post and the Mystic Forge.
Without the gambling done in the Mystic Forge to get precursors and other expensive weapons that can drop from the Mystic Forge, would people buy as many level 80 rare and exotic weapons? So wouldn’t the price of rare and exotic level 80 weapons decrease due to less demand? Reducing the amount of gold taken out via Trading Post taxes.
But the gold you could have gained from it is still sitting in other player’s account. No gold has disappeared from the game.
No, 15% of what it’s worth has dissapeared right away, if the item itself disappears your personal wealth has gotten smaller and the value of the remaining items in game has increased.
Note that I said could have gained. As in, you didn’t sell the item. So no gold has left the game at all. Not even the 15% taxes, which I did not forget about.
But if I could list an item for 100 gold and have it sell, but I don’t sell it and instead I mystic forge it, the 85 gold that I would have gotten after taxes if I had sold it is still sitting in someone else’s account, right?
And if you read my earlier responses, you would know that I think of the Mystic Forge as an overall (macro) mat sink but a personal (micro) gold and mat sink.
As a thought experiment, what if the items you were using to craft the weapons with had no gold/trade value and those weapons also had no trade value. You craft 100 weapons, put them in, and lose no gold. It’s a pure material sink.
In this game you craft 100 weapons, you put them in and you lose both the mats and the gold you could have gained from selling the mats. So, it’s more than just a material sink, it’s also indirectly a gold sink but on the player level.
But the gold you could have gained from it is still sitting in other player’s account. No gold has disappeared from the game.
On the overall large scale that ANet looks at, it’s not a gold sink.
Wanze is right. It’s not a gold sink. Or at least not in ANet’s eyes and they only look at the overall picture.
The Trading Post doesn’t create gold, the gold has to come from another player. The Trading Post only destroys gold. And only from the player who gives up the physical item and receives gold. Not selling something on the Trading Post actually keeps gold from disappearing from the game completely. Just because an item is worth 100 gold on the Trading Post doesn’t mean that if you throw it in the Mystic Forge 100 gold disappears from the game. It doesn’t.
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But on a personal, one player scale, Wanze is wrong. It is a gold sink. It reduces the gold and assets an individual player has. If you forge a 100 gold worth of items and get something worse less than 100 gold in return, you’ve personally lost gold.
All 3 would be good solutions.
People who do play all areas of the game but want to chase AP, can easily have 3 achievements to go after in the area of the game they like best. This would also push ANet to make more reasonable WvW achievements since they would be highlighted more due to this change.
As for me and hiding achievements on that panel, I’d love to. I’m 1 story dungeon away from being able to have the achievement that deals with Story dungeons complete. I’m missing Sorrow’s Embrace. I have to be in a specific mood to do dungeons and that’s not the mood I’m in when I’m achievement point hunting. And I only care about the Nearly Completed list when I’m achievement point hunting.
And yea, I’d love an expandable list for the exact same reason you would.
Exactly.
Most people work on weekdays. Including people at ArenaNet.
Do you really expect them to call in people to work during a weekend just so that you can join a beta? They will have to work plenty of extra hours the coming months before release already so I doubt they would want to require them to do even more so.The beta tests are not for the customers benefit but rather for ArenaNets.
Actually its not unreasonable. If they really are testing, they need as many testers online as possible for the greatest amount of results. By choosing a time many people are at work, etc, they cut out a significant portion of their testers, IE testing won’t be as effective.
An occasional weekend to get adequate testing isn’t unreasonable, and lots of people worldwide have to work occasional weekends anyway, so its not crazy.
And they may do that later on when they aren’t primarily trying to get bugs worked out of the system. When they start to use the betas as marketing.
The time will always be bad for someone. So they put the testing when they could have the most people available to keep an eye on it.
I’m sure they had meetings to discuss the specific time slots and which time slots would be best.
The reason that took it out of world completion is because they’re not part of the world.
The reason they removed it from the requirements was because of the hoards of complainers complaining that the game was too hard, that it needed to be dumbed down, or something of the like. Anet’s solution to this was the same with underwater content, feeding cows and TA f/u, to just remove it to make things easier/dumbed down.
By your logic Southsun, Labyrinthine Cliffs, Drytop and Silverwastes are not part of the world either.
They likely removed it due to the new borderlands map being added on rotation with the current one.
My question is: why is every server in NA either Very High or Full? Why does a transfer to Eredon Terrace cost as much as Blackgate? Why aren’t server transfer costs now tied to WvW rank, since that is the only part of the game affected by server home?
Because Very High and Full correspond to the number of players who have chosen that world as their home world. Including players who are banned, do not play Guild Wars 2 at the moment, and players who do not WvW.
There have a number of suggestions that now due to megaservers, it would make perfect sense to make server transfer cost correspond to tier level. Going to higher tier servers would cost more than bottom tier servers.
Before megaservers it did make sense to base cost to transfer on total population size. Because server choice mattered for WvW and PvE.
Use option A. Buy gems, buy the transfer, convert extra gems to other items in the store or into gold.
Or hold onto the gems just in case you want something in the store later on, that way you don’t have to buy any gems or not as many.
Take a page from Lotro’s yearbook and you will see they have lost more than 50% of their player base by killing off raiding and group play.
From 2012 to 2015 they never released a proper group instance/raid and nearly all the veterans have left the game.
It all started with solo players asking to get the same rewards as raiders from solo play. Next step was to make instances soloable. The next step was to not make any instances at all. They have bled too many players and now they are trying to recover but it’s not possible.
Don’t let the same thing happen to GW2.
You could solo everything in GW1 if you wanted too. It never killed the game.
So you want GW2 to be focused on solo players? That’s never a good sign for an MMORGP. It’s a snowball effect.
That’s not what was posted. Julie Yann said that having all content be able to be soloed did not kill GW1. Therefore saying that because it killed LOTRO it would kill GW2 is a stretch.
Personally, I think one path of each dungeon should not have any mechanics that force you to party with one or more players. Like the laser room in all CoE paths.