Ascended gear wasn’t designed to be gear to get in a few days or after using a credit card to buy gems to turn to gold to buy mats to immediately turn into gear.
It’s been a well known fact since Ascended gear came out that there are time gated materials. You can either buy the time gated materials or wait the 36 days. If you feel you must feel self-sufficient, you can buy the materials now, but make the materials anyway to sell to others who do not wish to wait.
It was released to appease the players who needed a long term goal to work toward but felt that the legendary was just too much work for them. The players from other MMO’s where vertical progression is the norm and you had to grind out the BiS gear.
Unless you’re doing high level fractals or are in a very hard core guild for WvW or dungeons, then ascended gear really isn’t going to prevent you from doing anything in this game. 36 days really isn’t all that long to wait for a gear set to be complete when the gear set really won’t affect your game all that much.
Especially when they allow the result of the time gated crafting to be bought on the TP. You aren’t forced to wait the 36 days.
The time gate is passable by time or gold.
And it removes one source of new blood to WvW. There are some map completers who found out they really enjoyed WvW after reluctantly going in the first time for map completion.
I’ve seen this expressed a couple times, and I really disagree. WvW should not be reliant on inflows of players who are trying to finish off world completion. (be it for a legendary item or something else) Recruitment should be happening at earlier stages of a player’s experience with GW2, and not as the unpleasant surprise that the current experience can be. (“Guess where the last 4% of your world completion is? A completely different game mode that subjects you to getting ganked if you go out on your own!”)
I understand that WvW, like any game mode, needs an influx of players trying it out for the first time. But I think that its current role in world completion is a poor example of that, since it only recruits characters who have significant investment and interest in a different game mode. And even then, it doesn’t really require them to participate in WvW proper, but to just run to a list of locations currently held by their server and wait for other spots to flip.
I just said it was a SOURCE of new players that was being removed. Never once did I say it was the main source or that it should be the main source. Or that it should be the first opportunity to try out WvW.
How can you say that it wasn’t a source of new players when players that have learned they loved WvW through going in to get map completion have come in and told their own stories of how they thought WvW wasn’t for them and then they tried it while doing map completion and loved it?
So my game must have bugged out because I had all the maps on 100% apart from Eternal Battlegrounds and now all of my maps show 100% even though it says I am missing 1 poi.
Might be the PoI in the Silverwastes jumping puzzle? I know I’m missing that one.
I thought the Silverwastes don’t count towards the completion just like other level 80 zones?
Silverwastes, Dry Top, and Southsun don’t count. Neither do dungeons, Claw Island, Edge of the Mists, or Obsidian Sanctum.
I will repeat the advice given in an earlier post. Hover your cursor over each one and see which one is (N-1)/N for POI’s.
I suggest writing down every map and writing down what fraction of POI’s they have. That way you don’t miss any.
As somebody earlier already mentioned, it’s only about 4%. And it’s actually the easiest part, if you’re lucky with your server and rotation. And even if you are unlucky on either or both, it just takes time, a lot of patience and frustration, and not an ounce of skill…
I have finished the wvw maps on multiple characters, by just waiting and waiting and waiting…. Oh and by respawning, being killed while running unarmed, naked (before the armor damage cost removal) and respawning again. I’m back at waiting again (will at least be a month total) for our server to finally turn blue so I can finally finish the wvw maps on two more characters…
What gets me is the pattern is endemic in all games. After a certain point in time the game begins to “dumb down” or be made easier to appease those that cannot be bothered to work at something. Eventually there are flashing neon signs pointing the way, thinking and planning become secondary to following the crowd, dungeons become scripted where everyone does exactly what is needed to be done to get it done in record time, innovation is gone. The game starts to hold your hand and at that point I start searching for new horizons.
I don’t see how removing the annoyance of having to do WvW maps is making the game easier… In WvW, you have three identical maps, that don’t require any skill. Just luck. Take today, for instance. I wanted that SP in the south of the borderland (near the spiders). We’re red (again and again and again, but I have even more characters…), so it is the commune version. I was happily communing with it, when some red person comes along and kills me. I was communing! He could have waited 5 seconds and then kill me, I would have had my skill and he would have had his ego stroked: I killed a non-fighting person! Now, only the second part was true and I had even more annoyance while mapping WvW.
Indeed. What exactly is being dumbed down Theftwind? PvEers were running through the maps to get POIs or killing mobs to get a skill point, not to do real WvW objectives and fight. This actually makes WvW more pure and hard core since it gets rid of people who are there but not WvWing but are PvEing, as well as tying up queue slots on busy servers.
No content is being made easier.
But the Been There. Done That. achievement got easier to complete as did making a legendary. And map completion was the last thing that actually required you to actually leave the citadel areas in WvW where you’re invincible.
And it removes one source of new blood to WvW. There are some map completers who found out they really enjoyed WvW after reluctantly going in the first time for map completion.
Two wrongs =/= Right
Two wrongs = Satisfaction
Especially when there are no real punishments handed out. Very few have been suspended unless there is a mass report from dozens of people. 1-2 people travelling across the map getting randomly abused by farmers wont get attention from the powers that be if they report it.
I stand by that reporting and blocking and moving on does not work, hasn’t worked, and wont work because it is dependent on anet enforcing those TOS violations. I have reported tons of people who have been abusive, either to me or others in map chat and NOTHING happens to them. So yeah report and block is like rolling over and taking it.
Satisfaction won’t last long once your account gets suspended or banned.
Two wrongs don’t make a right. And the trolls are looking for a response. Trolling them back is a response and will only make them want to troll more. Because they got a reaction.
Best to cut off their “food” source. Report and block. And move on.
Which do you want more?
Is the chain saw skin a skin with limited quantities since no new ones are being added to the market or is it something that will continue to be added to the game? Or an item that could become that way in the future? Or only available for a limited time period?
The legendary weapons are likely going to be available for the life of the game. If the chain saw skin is limited time only or has only X amount left because there are no new ones entering the market, I’d go with the chain saw skin.
But if the chain saw skin appears to be something that’s going to be around for the life of the game because it can still drop, then it’s purely personal choice.
There is always the risk that they add it to some future halloween chest etc. Making drop in value.
But it might not and unless the drop rate for it is high, it’s unlikely to drop the price too dramatically.
Which do you want more?
Is the chain saw skin a skin with limited quantities since no new ones are being added to the market or is it something that will continue to be added to the game? Or an item that could become that way in the future? Or only available for a limited time period?
The legendary weapons are likely going to be available for the life of the game. If the chain saw skin is limited time only or has only X amount left because there are no new ones entering the market, I’d go with the chain saw skin.
But if the chain saw skin appears to be something that’s going to be around for the life of the game because it can still drop, then it’s purely personal choice.
Your guild mate likely does not have any characters that are too much higher than Fire Elemental. Definitely not high enough in level for Megadestroyer.
There are the WvW’ers who abuse those who voice in map chat that they are just there for map completion and ask for help.
There have been many threads like this in the past and in one of them I explained how wvwler usually feel like: There’s tension because we have a shared goal – we know that goal and we work together, even if it doesn’t seem like it.
So, sometimes things are going really bad and in the midst someone comes and asks for a certain vista in the keep of an overwhelming enemy. That’s usually ok, it will be ignored in most cases but people can get angry because of the tension that has already been there and I think that’s understandable. I’ve been on 4 servers and all of them were/are cool and nice people – they just have other stuff on their minds than making map completion for a random guy possible.
I don’t feel like the ones who abuse the map completer’s are the majority. Just that some do. And those few should not be used to condemn the WvW community.
You should have stayed and trolled the maize farm and messed it up for them. blocking anyone who whispered or complained.
And then gotten a 72 hour suspension when they reported you with the proof you were griefing them. Yah, excellent plan. (Rolls eyes).
The person who got grief from players and abused would get a 72 hour suspension? That seems like very bad policy on anets part. I would hope that when it was addressed in review the actual bad seeds would get suspended instead. You know, all the people who reported this hypothetical person. Do you think those screen shots would have the verbal abuse on them? I bet a bunch of them would.
I also like how messed up this place is where no one is calling on anet to clean up these toxic players. Kinda like suggesting to people to just roll over and take it because the police wont do anything. If anet gets screen shots of abusive actions and words they really need to respond to it if there is proof.
Two wrongs don’t make a right.
Just because they griefed you does not put you in the clear if you turn around and do the same to them.
100% map completion does not fill the Explorer Achievements 100%. There are some areas of the map that do not have any POI’s, hearts, Vistas, skill points, or waypoints.
We all learned from this thread , that the worst part of GW2 community is the WvW community.
I actually think it’s the other way around, but that’s just me.
I think neither group is worse than the other.
There are the farmers that their get all angry if you disrupt their farm in PvE.
There are the jerks who run dungeons who kick at the first mistake and ask for ridiculous things for PUG runs.
There are the PvP’ers who can’t take losing.
There are the WvW’ers who abuse those who voice in map chat that they are just there for map completion and ask for help.
All groups have their jerks. Let’s not label one group as worst when none of us know every member of the other groups.
There are more things not truly random.
I am keeping track of the black lion goods from daily login rewards. And the distribution is very weird. Example on some of my new accounts I have 3-4 black lion salvage kits already. On others 0 kits but 3+ of a different item. So far only a single black lion key on all of my 30 accounts.
I guess each account has its own seed which affects the likelyhood of getting a specific item :/There is nothing account specific that makes one account any more or less lucky than another.
And unless you’ve had over 100 black lion chests from the log in on both accounts each or over 200 total, there’s not enough numbers to say with any certainty that the generator is bugged or even say it isn’t bugged. And without knowing the intended drop rate it is impossible for us players to say one way or another.
And since black lion chest daily reward is an entirely different aspect of the game to fractals, put any research or calls for assistance in the research into its own thread.
In the case of [Chest of Black Lion Goods] there is the additional issue of the fact that each one is a different container with different item IDs. Each one having different loot tables would not be surprising(why else would you make 4 different ones?).
Possibly, but black lion chests are not the topic of this thread. Any research as to whether or not there is something odd with the RNG to it should be in its own thread. Like I told Malediktus.
I don’t see what your aversion is to posting this over in the Fractals and Dungeon subforum. They’ve got a Forum Specialist assigned to that specific forum and if enough data was collected to give ANet a hey, there’s a bug in the RNG system under X conditions, that the forum specialist could pass that on in one of their reports to ANet.
I don’t have time to manage such a thread or the data that comes from it if it kicks off (unlikely, since it takes a group of 9 people to even test it).
Nor should not pinpointing the cause be a deterrent from posting bugs. Sure, it helps majorly. It makes things much easier for everyone involved in the process of fixing the bug. But expecting a perfect bug report for something so complex to be reported at all is silly. I’ve narrowed it down as much as I reasonably can.
I saw this mostly as a curiosity, and I posted it. If you want to follow up on it, please, be my guest. I personally don’t have the time to do so.
But your posting as if it is a bug and if your hypothesis is the correct one and that you have identified the cause.
And when I suggested getting data from other groups that would have similar situations as a way to help narrow down the possible cause, you said no that that wasn’t your hypothesis and that you didn’t need to do that.
And like Illconceived, I’m also willing to help collect and analyze the data. We’ll want to ask that testers not roll for Swamp since that may be part of the actual cause. Or at least we’ll need a decent number to not roll.
Actually, a low number of cases should prevent a bug report from getting resources deployed. I would want my QA team working on high-priority, wide-scope issues primarily.
And that’s fine. I’ve already mentioned that this isn’t a very common issue and that I don’t expect it to have resources assigned to it. I just want it recorded in case it is an issue where it’s someone who worked on the code can go “OH crap, that thing!”
And I’ve also mentioned that I’ve experienced this 4 times, all 4 times which support my hypothesis. So no, I don’t literally only have data for two trials.
I didn’t just see this happen and randomly guess at a cause. I didn’t say “Oh, what a coincidence, I bet it’s a bug.” I experienced this multiple times in the same conditions, to the point where I predicted my drop on the 4th time it happened. Cynically predicted, and hoped that it wouldn’t be true, but predicted nonetheless.
But you don’t know that that’s the cause.
And can you remember exactly what levels you got on those runs and what the reward was?
What if it’s getting a specific fractal set in the first run that bugs it out? Testers at GW2 HQ test out your hypothesis, don’t get your fractal set and don’t get the glitch so they go: just a bad run of luck. Which would be very disappointing if there was an actual glitch.
I don’t see what your aversion is to posting this over in the Fractals and Dungeon subforum. They’ve got a Forum Specialist assigned to that specific forum and if enough data was collected to give ANet a hey, there’s a bug in the RNG system under X conditions, that the forum specialist could pass that on in one of their reports to ANet.
Fractal frequenters already dislike the bad RNG for the rewards. They surely don’t want a glitch that would get them two of the same item, especially rings since one character can only wear one of each ring at a time.
Quick test. I figure you ran one of your trials with friends or guildies. Did the whole party also get rewards that matched what they got the previous time?
That’s the thing.
In the group for 37 no one had done Fractals that day.
In the later group for 50 no one but the OP had done Fractals that day.
OP literally only has the data for two trials. And claims that’s enough to say it’s not random and that the cause has been pinpointed.
I’m somewhat confused by the complaining about the fact that that there’s no longer anything “forcing” players to do WvW if they want legendaries. I mean, granted, I’ve never actually crafted a legendary so maybe I’m wrong, but doesn’t this still exist?
http://wiki.guildwars2.com/wiki/Gift_of_Battle
Which, from the description on wiki, is a key component of a Legendary acquired only through playing enough WvW to get the badges and rank to buy it?
Which, if correct, still means every player who wants a legendary needs to participate in WvW. The only difference being that they actually have to meaningfully contribute to it, rather than running around the map doing nothing to actually help their side and praying that an opposing player doesn’t show up and kill them while they try to gather dots on the map for completion.
I mean, I don’t WvW so maybe I’m just not understanding everything, but it seems to me that if I was a WvW’er, getting rid of all the people who don’t want to be there and are just running around trying to grab map completion would be a good thing. And the game still forces people to enter and play WvW for their legendary anyway, but actually play it, so…
Gift of Battle doesn’t require any participation in WvW.
Badges of Honor come in the AP chests.
You can buy vials of liquid WXP for badges of honor and laurels.
And removal of the map completers is both good and bad.
Good because it is one less person on the map that’s not going to help out, especially during times that queues are likely to happen.
Bad because sometimes those map completers do help out and discover that WvW isn’t anywhere near as bad as they thought it would be and turn into WvW players. Some probably even make the switch to being mostly exclusively WvW players.
While you ignore things like locking access to traits and early build experimentation.
Two sides to the coin bud.
Traits was NOT part of the NPE. NPE came out in September’s feature patch. Traits was done in April’s feature patch.
It’s actually ignorant to clump the traits fiasco, which the devs HAVE posted is changing, in with the NPE. Because the two were released 5 months apart from each other.
And those specific items were added to the package later and were not given to people who had previously purchased them.
A lot of people seem to have missed the point of this post. I wasn’t cranky because of grouping. I was cranky because the last step in an entirely soloable quest line was a group quest. It makes no sense at all, and it adds annoyance to an already annoying process.
I disagree. By level 30, you should have received a mail telling you about dungeons — it is part of the personal story albeit optional. If you follow that optional stories that opens at certain level that bring you to a different dungeon, you’ll learn more about your NPC companions and would have prepared your for the final battle (or last step).
But those are purely optional. You do not have to do any of those dungeons to complete your Personal Story.
Yes they are option but still part of the story.
But Arah story mode is not optional.
Yes but the stories while leveling up prepares you for it. That’s my point.
It’s “oh, there’s this personal story step, but it’s group content, so it’s optional since this is your personal story after all” for the first several dungeon steps. Then you get to Arah. “Oh, sorry, this group content isn’t optional even though this is still your personal story.”.
Not exactly. If you think about it, the Arah dungeon is where your personal story intersects with the NPC’s or other player’s personal story.
That’s what the issue is. That it went from purely optional to purely required.
As I’ve explained above.
But you’re failing to realize that optional does not equal required. And that those of us who prefer to do things by ourselves do not particularly like having to do things with others to finish up something that we did not know would end with a group required instance. They didn’t let us know before we got invested in the story that the final chapter of the story would require us to group up.
Believe me I agree with you. I don’t like it either. I am merely responding by pointing out that the last quest didn’t came as a surprise.
I don’t mind doing group content. When I choose to do it. I also don’t like the feeling of being forced to do something I don’t want to do. Even when it really isn’t forcing.
When I started the personal story back at game’s launch, I didn’t know the final chapter was group content. By the time I learned, I was already into the story.
I totally agree.
It peeved me off. I don’t mind playing with others around me when my success and speed of success isn’t so highly dependent on how the others around me are playing. Especially if I don’t know their skill level. And now to finish the story that I’m enjoying, I have to group with 4 others who may be even worse at the game than I am, and I’m not that good?
Well that Story Mode is not difficult at all and even if you’re not that good, it’s failure proof. However, you might take longer than usual to complete it.
But I agree with you.
Yes, it was the intersection of two story lines. Those of us who prefer to play alone and got peeved at the final chapter are fully aware of it and fully understand that. But that does not reduce our irritation at it. In fact, it increases it. Because now all that optional group content that we prefer not to do just made us go: who are these other guys? What are they doing here?
Well you met these guys when you first enter Lion’s Arch in your story so they are not strangers. Other NPCs you’ve met in the Pact.
I’ve done Arah story mode twice. Once with a group of friends who currently don’t play and once with a PUG. I wasn’t too fond of that long story mission with strangers. So I likely won’t do it again until I have more friends willing to do Arah.
I completely agree. I have 11 characters and only 2 of them did Arah since I also do not like Pugging it. Besides, I already know that story so there’s really no loss there.
It might not have come as a surprise to you, but it did to others. How were we supposed to infer that because there were optional story mode dungeons for a side plot that the final mission would be a dungeon? And not even one the most skilled player could solo due to one part requiring a second player.
As to Destiny’s Edge, for players who play through the story slowly, they have forgotten about them. And just knowing their name doesn’t really tell us who they are. Short of your former mentor, they’re still strangers really.
Let’s look at this from a logical perspective. How can you, a single commander stand a chance against a massive force that is Zhaitan’s minions? You are definitely going to need help. Besides, the main head of the story dungeon is treated as the main character.
Doesn’t mean that the final mission had to be a dungeon.
A lot of people seem to have missed the point of this post. I wasn’t cranky because of grouping. I was cranky because the last step in an entirely soloable quest line was a group quest. It makes no sense at all, and it adds annoyance to an already annoying process.
I disagree. By level 30, you should have received a mail telling you about dungeons — it is part of the personal story albeit optional. If you follow that optional stories that opens at certain level that bring you to a different dungeon, you’ll learn more about your NPC companions and would have prepared your for the final battle (or last step).
But those are purely optional. You do not have to do any of those dungeons to complete your Personal Story.
Yes they are option but still part of the story.
But Arah story mode is not optional.
Yes but the stories while leveling up prepares you for it. That’s my point.
It’s “oh, there’s this personal story step, but it’s group content, so it’s optional since this is your personal story after all” for the first several dungeon steps. Then you get to Arah. “Oh, sorry, this group content isn’t optional even though this is still your personal story.”.
Not exactly. If you think about it, the Arah dungeon is where your personal story intersects with the NPC’s or other player’s personal story.
That’s what the issue is. That it went from purely optional to purely required.
As I’ve explained above.
But you’re failing to realize that optional does not equal required. And that those of us who prefer to do things by ourselves do not particularly like having to do things with others to finish up something that we did not know would end with a group required instance. They didn’t let us know before we got invested in the story that the final chapter of the story would require us to group up.
I don’t mind doing group content. When I choose to do it. I also don’t like the feeling of being forced to do something I don’t want to do. Even when it really isn’t forcing.
When I started the personal story back at game’s launch, I didn’t know the final chapter was group content. By the time I learned, I was already into the story.
It peeved me off. I don’t mind playing with others around me when my success and speed of success isn’t so highly dependent on how the others around me are playing. Especially if I don’t know their skill level. And now to finish the story that I’m enjoying, I have to group with 4 others who may be even worse at the game than I am, and I’m not that good?
Yes, it was the intersection of two story lines. Those of us who prefer to play alone and got peeved at the final chapter are fully aware of it and fully understand that. But that does not reduce our irritation at it. In fact, it increases it. Because now all that optional group content that we prefer not to do just made us go: who are these other guys? What are they doing here?
I’ve done Arah story mode twice. Once with a group of friends who currently don’t play and once with a PUG. I wasn’t too fond of that long story mission with strangers. So I likely won’t do it again until I have more friends willing to do Arah.
No it is not an indication that there is definitely something wrong. It’s worth getting others to help test since it may be a bug, it is one major outlier if it isn’t a bug. What’s causing the bug? Who knows. Not enough data to really say it’s anything we can control or not until ANet decides to fix it.
And I never said it shouldn’t be taken seriously. I just don’t know how they’re going to try to find a bug when it could be affecting more than just levels 37 and 50 being done in the same day and in the same order. When the glitch could occur under any number of circumstances. Needle in a haystack comes to mind, especially if it’s not something that happens every time you do it: as then it IS related to something other than just one person doing level 37 and then level 50 with both times being in groups where all 4 other party members have not done any Fractals that day (if that was the sole cause, it would happen every single time). Or there could be nothing wrong and you’ve just hit some bad/good RNG and should buy or not buy a lottery ticket accordingly. Or the issue could be related to something entirely unrelated to the fact that during both runs none of your party members had done a Fractal that day.
So the only way is to get others to offer up their data. And the best place to get that data is the Fractals and Dungeons subforum. Not the Bug forum.
I just have an issue with you saying it is a bug and it’s caused by doing two Fractals in a row and both times having no party members who have done Fractals that day. You very likely are experiencing a bug (that’s not a certainty statement). Not enough data to really speculate on the cause. No party members having done Fractals is just a possible cause.
But it could be something that occurs only if you have those conditions and run Swamp at the beginning if your groups reroll for swamp. Or if the first run hits Swamp and Molten Boss, with no regard to having done fractals that day since bugged ones override nonbugged ones.
And the Fractal running groups may be able to provide more data to work with. Not to mention others interested in Fractals as well. You’re problem will be seen by more players able and willing to help you generate more data.
And you can only count the trials you were actively noting what levels you got and rewards.
But if it is a bug with a player’s rolls not refreshing, it could still affect a group of 5 who do two runs back to back. It’s worth getting some data from those players. To rule it out. Or to find out that they are included.
Bug testing needs to find out how widespread the bug is. Just what conditions trigger the bug. Will an unbugged set of rolls override a bugged set? Is it just levels 37 and 50 or could it happen to 24 then 25 or 24 then 39? Is it only when you get a magic combination of Fractals or is just one Fractal enough to bug it out?
That’s the kind of questions left unanswered by low number of trials. You aren’t generating enough data to even begin to pinpoint where the glitch occurs. Not to mention 2 runs isn’t enough data to say that your experience is such an outlier it means that something’s wrong.
A lot of people seem to have missed the point of this post. I wasn’t cranky because of grouping. I was cranky because the last step in an entirely soloable quest line was a group quest. It makes no sense at all, and it adds annoyance to an already annoying process.
I disagree. By level 30, you should have received a mail telling you about dungeons — it is part of the personal story albeit optional. If you follow that optional stories that opens at certain level that bring you to a different dungeon, you’ll learn more about your NPC companions and would have prepared your for the final battle (or last step).
But those are purely optional. You do not have to do any of those dungeons to complete your Personal Story.
But Arah story mode is not optional.
It’s “oh, there’s this personal story step, but it’s group content, so it’s optional since this is your personal story after all” for the first several dungeon steps. Then you get to Arah. “Oh, sorry, this group content isn’t optional even though this is still your personal story.”.
That’s what the issue is. That it went from purely optional to purely required.
But I can flip an actual balanced coin 1000 times and have it land on heads every time.
Sure, 1 time out of a number with way too many zeros.
I don’t expect it to be looked into, but I provided my report, a means that I believe will duplicate the scenario, and can start off more research should that be proven true by people other than me. I shouldn’t have to conduct a research study in order for an issue to be taken seriously.
Yes, highly unlikely, but still possible and doing it twice a row is still possible. One major outlier, but still possible. And at that point, it’s open to more testing. Same force from the same height with the coin oriented the same way each time for the flip would bias a balanced coin to one side over the other. So the coin is not imbalanced. But that’s impossible to determine by just 2 runs where you weren’t really carefully noting any and all possible variables that may have accounted for the outlier.
Not saying that it shouldn’t be taken seriously. But you can’t call it a bug at this point. Not after just 2 trials.
What you could do is make a post down in the Fractals and Dungeon subforum stating that you’ve had an oddity in the way Fractals and rewards are chosen for you and if any one else has had the same issue.
The fractal frequenters may have more data points to run on. I’d imagine the glitch, if it happens the way you theorize, would happen if 5 people all had the same shards in their last run. Which would happen if a group did two runs back to back. So they may already have more trials for you to add to your collection. And may be willing to test the theory.
Bug forum isn’t going to draw a lot of people who run fractals frequently. And they’re the only ones who are going to be anywhere near reliable to be able to do 2 runs per day.
But I can flip an actual balanced coin 1000 times and have it land on heads every time. It is possible. Your case is possible. Therefore only a handful of times experiencing it is not enough to even warrant the devs looking into it. Especially not with the number of variables left unknown as well as how widespread the glitch really is.
I was out Thu & Fri of this week (home with a sick kid). I’ll review the latest batch tomorrow. Also, login is heavy again (game is on sale!) so we’re likely a bit outside of 3 days for GW2.
I just want to say that, although my issue has been resolved, we are well past the “tomorrow” batch review and looks like there has been zero update in the last two days.
Also, you changed the thread title to “7 days or older” from the previous 3, but failed to respond to the issues that were posted before that change. What’s going on? I feel these people should get some attention and help when they have gone through the proper channels and followed instructions when it was a “3 days or older” thread. Those people shouldn’t be held to the “7 days” rule.
Looked into does not imply a posting of the findings. He may have looked into them, but be too busy catching up with work he missed while out as well as trying to get this rush of tickets out in a timely fashion.
There are more things not truly random.
I am keeping track of the black lion goods from daily login rewards. And the distribution is very weird. Example on some of my new accounts I have 3-4 black lion salvage kits already. On others 0 kits but 3+ of a different item. So far only a single black lion key on all of my 30 accounts.
I guess each account has its own seed which affects the likelyhood of getting a specific item :/
There is nothing account specific that makes one account any more or less lucky than another.
And unless you’ve had over 100 black lion chests from the log in on both accounts each or over 200 total, there’s not enough numbers to say with any certainty that the generator is bugged or even say it isn’t bugged. And without knowing the intended drop rate it is impossible for us players to say one way or another.
And since black lion chest daily reward is an entirely different aspect of the game to fractals, put any research or calls for assistance in the research into its own thread.
That is working as intended.
It’s to prevent issues of multiple people adding to the stack at the same time.
Like if there were 100 ectos in the bank. Player A puts in 150 and player B puts in 150 as well at the same time. What happens to those extra 150?
I’m sure if there had been an easy to way to code around that issue, they would have done it, but they decided to go with the solution that they felt would have the least chances of glitching.
You haven’t even made sure that your bug is just limited to levels 37 and 50. What if it’s the 31-40 tier and the 50? What if it’s two fractals that aren’t on the same tier? So a level 9 and then a level 23 will have the same anomaly.
Does it only occur if a specific set of Fractals happen during the first one done of the day? Or does it duplicate all runs?
That’s another issue with the too low number of runs. You’ve left too many variables on the table as a cause as well as how widespread the problem is.
But the thing is, 2-3 times is NOT a large enough sample to say that something is off with RNG. No where near.
Perfectly random assumes each option has an equal chance of occurring.
If I flip a coin 5 times and it lands on heads 5 times, then you’re saying because it happened more than once that the coin isn’t balanced. But that’s not enough trials to say that it’s not just pure chance. Streaks can happen. Probability is only true on the LONG run. Not in the short run. You’re still well within the realm of the short run.
If you’ve documented at least 10 trials, and got 8 out of 10 showing the same Fractals and reward, then you’ve got case for something being out of whack.
But you’ve only done 3 trials. 2 of which showed the trend. 1 did not.
Scientists test their hypotheses HUNDREDS of times before saying it’s true. Because what if it was a fluke? What if there was a variable they forgot to account for? They can’t just do it two or three times and then say it’s true. It’s basis for beginning to look into the problem to come up with a hypothesis. To make sure there aren’t any other variables at play.
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Ah, didn’t catch that he had changed it recently back up to 7 days.
Tell your friend to close down ticket 1328641. It slows the process down for everyone.
And you can post in this thread for your friend since it’s been 3 days: https://forum-en.gw2archive.eu/forum/support/support/GW2-Tickets-for-Review-7-days-older/first
1. They wanted to make sure that all players, no matter what time they can play the game are able to see day and night. This is especially true due to some weapon skins have day/night cycles (Eternity comes to mind) and due to the Sylvari race glowing to some degree at night.
Part 1: Well, most hearts can be completed by killing things (I think there are likely only a handful of hearts across all maps that don’t), you just don’t know how many mobs.
Some hearts are also easier to complete depending on what cycle of the Dynamic Event chain the map is in. And some are also easier when Dynamic Events are actively happening in the area. So if you run into one that is remarkably slower than the others and it appears combat is a major part of the heart completion options (read the description), then it’s likely one that is helped by enemies controlling the area OR by a dynamic event occurring. Either wait 5-10 minutes or come back later on.
6. Some NPC text shows up in the chat, some don’t. Most of the NPC text out in the combat oriented maps don’t show up. You’ll get more of this in the racial cities and Lion’s Arch.
7. What were you specially wanting to craft, if anything? What weapon(s) are you liking with your Ranger so far? Ranger is a medium armor so if you are wanting to craft armor for the Ranger, you’ll want to level up Leatherworker.
So to start the Leatherworker craft, go up to a Leatherworker station (the icon is a brown hide) and talk to the Master Leatherworker. Then use the station to Discover recipes or make items.
This is the site I use to level up crafts: http://www.gw2crafts.net/ If you’re the kind of person to use guides.
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1. Time is based off UTC time with reset happening at 0 UTC. This is so the reset happens every 24 hours no matter what. Some places observe DST, others don’t, and all the places that do don’t start and stop on the same days.
2. There are crafting stations in cities. There are also some in higher level zones. Cities are your best option since they’ll have a station for each craft. Non-city maps may not have every crafting station.
3. You can name your pet at any time. However, if you swap that pet out for another one, I believe the game forgets the name. Pets do not age. You tame a green named Juvenille _ by just walking up to it and hitting F.
4. You damage your armor and then break your armor. You lose the stat and sigil bonuses on armor when it breaks. Armor repair (including that of broken armor) is completely free. So you’re only punished for as long as you don’t go talk to a armor repair person or decide to buy new armor, whichever you decide to do first.
5. No AFK system, really. If you are AFK for too long it will take you to the character select screen. Do try to find a place not near where events pop up to AFK whenever possible, especially while on your ranger. Your pet will get you into combat and will make you count as participating and scale up the event accordingly.
6. Not sure what you’re really asking here. Some NPC text will show up in the Chat window, some will not.
7. Do you mean Professions as in Elementalist, Warrior, etc? GW2 technically calls those the Progressions. Or do you mean the Crafting Disciplines like Chef, Armorsmith, etc? Can’t really help here without knowing which you meant.
8. Add ons are not allowed. Only one exception has been given explicit approval by ANet. That exception is macros for playing music on the musical instruments and then only outside of the Wintersday festival activity of Bell Choir. And that is only because outside of Bell Choir, there is no reward at all given for playing of instruments. And the wording of the exception was that they were not going to punish those using it. Not that it was specifically allowed, just that they weren’t going to punish for using it.
Part 1/2 question. It’s a progress bar so that it lets you know how far you’ve gotten in completing that Heart. It also serves as a way for the game to keep track of your progress. So that you can go off and do other things and come back to finish it later without having to restart it.
The Scout shows hearts that are nearby and fit a specific story theme. Help the villagers, stop the Inquest, fight off the Risen, etc. You can start any quest of any level that you want, you are not locked out of starting quests that are above your level. The only lock out would be skill level for the ones that require combat. Though combat related hearts that are more around 5-10 levels higher or more, may just be too high to defeat due to combat mechanics.
And ANet did not want leveling up to just be doing quests. They originally did not have Hearts in the game. The hearts are placed in areas where Dynamic Events occur (the orange circles that pop up from time to time on the mini-map). Those give tons of XP. Crafting gives XP, gathering mats give XP, exploring the map gives XP.
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You guys don’t understand. I have a hypothesis on how to duplicate this that merely needs testing. If it causes this, then it’s a bug. If it doesn’t then it’s really really weird rng.
I’d be more enthusiastic to try this if the suspected pattern led to fractal skins, and not a ring
And others may have been more interested in helping out if the hypothesis was based on more than 2 runs.
Fractal 1: 25% chance to get Swampland, you can’t use this one in your hypothesis if you reroll for Swampland. Note that all choices for this Fractal except Swampland and Aquatic Ruins are options for Fractal 2.
Fractal 2: 20% chance to get Molten Furnace (previous Fractal is not one of the ones repeated, if it was it would be a 25% chance get Molten Furnace). Note that the Cliffside option in Fractal 2 is also a choice for Fractal 3.
Fractal 3: 20% chance to get Volcanic (25% if the previous Fractal had been Cliffside).
Fractal 4 (Boss Fractal): 33% chance to get Molten Boss.
Since your Fractal option is truly an independent probability, none of your Fractal levels are in more than one level, the chances are pretty high that in 2 runs, even on the same day, would land on the same Fractals.
As for the reward, 2 runs is not enough to say there is anything funky with the reward RNG.
It’s based on the number of people currently logged in on that server, so wait until the least populated time of day (or the update that was planned for today but was delayed by some amount) and try then.
Incorrect. Server population is determined by the number of players who have chosen a world as their home world.
Trying when population in game is low just increases the chances of being the lucky player who gets the spot opened up by a player transferring off of the server or ANet raising population caps.
The switching mentioned only affects the story itself. It does not change your order as it relates to armor.
However, with the account wide wardrobe, you could create a new character and level them up to where they can buy the armor and then buy the armor. Then, just unlock the skin in the wardrobe and you can apply the Whispers armor look to any armor you buy.
When I was doing map completion I was level 80 before i even stepped into zones of 70-80. Therefore missing experience from waypoints wouldn’t make anyone go and make events out of need. And it’s not all about waypoints as they are but overall game’s situations, like going to dungeon or guild missions, even world bosses when waypoints are missing despite you having lvl 80 and full gear already from various sources. It blocks alts joining on activities with guild, makes it needed to go on only certain few chars who have map completion high enough to be part of these events and dungeons.
And maps on new chars would not be 0% simply, but this magical 13% or so that waypoints alone give, easy as that. It would make map exploration maybe 1h faster overall coz you still need to go to poi, vista, skillpoint that is locked no matter how close to waypoint it is. But it solves being limited to certain heroes on account to enjoy activities with friends on whichever class you feel like at the time. One day you will understand, when you stop sitting on SW entire days and actually go somewhere else xD
I’ve never done any farming of Silverwastes.
All I’m saying is why force them unlocked for all when there are solutions that would work for all?
And 13% is a bit high to give up and still get Gifts of exploration, imo.
I would not be opposed to players who unlock one or two specific waypoints on a map to have those be account bound. Like dungeon waypoints, guild puzzle waypoints, plus maybe a few random ones on the map.
So you want the enjoyment that others find in map exploration (WP discovery is part of that) to go away just because you don’t enjoy it?
However, what I would not have a problem with is those who have achieved 100% map exploration once already being asked at character creation if they want that character to have WP’s discovered already. With the caveat that if you choose to have them discovered, that character can’t earn Gifts of Exploration. In my opinion if you don’t fully explore every map, WP’s included, you don’t earn the Gifts.
Now now, don’t go acting all high and mighty. By the time most (or at least a great many) people get to that 6th or 7th character, map exploration becomes extremely monotonous. Sometimes the reward from getting a map aren’t enough incentive. Then again, taking away the gifts to people who want the WPs is not really a big deal I guess. I don’t know anybody who has started a character with the sole purpose of completing map just to get more gifts. Of course, that doesn’t mean they aren’t out there.
I don’t think players given the option to have all WPs unlocked if they’ve already done 100% is in any way game-breaking or indicative of them needing less reward. Been there, done that is the title given for 100% is it not? By the time people get to their 8th character, we’ve most certainly been there, and we’ve most certainly done that.
But he said the WP’s should be account bound with no option to opt out of this. Meaning that for the second character the WP’s would be already discovered.
And while it may be monotonous for most after 6 or 7 characters, I’d imagine that for some it is not monotonous.
Which is why I suggested making it an optional unlocking when you make the character once you’ve fully discovered the map on one character. And I’ll add that it asks if you want to unlock the remaining WP’s on other characters you have when you first log into them after fully mapping the world. And those would still get Gifts since it would likely be hard to code a check to see if they’ve done more than X% of WP’s.
That way those who find it tedious after the first can unlock it on all of them, but still have the option to make a second character do it again later should they wish to get another set of Gifts. But those who fully enjoy unlocking WP’s through exploration can choose to do so as well.
OP’s suggestion solved his problem, but made a problem for others. His solution didn’t consider that others enjoy exploration. His solution would have it unlock after the first time you did it. Meaning even those who don’t find it monotonous the second time would be affected. His solution wasn’t after you’ve done map completion for 6 times. It was after you do it once.
So you want the enjoyment that others find in map exploration (WP discovery is part of that) to go away just because you don’t enjoy it?
However, what I would not have a problem with is those who have achieved 100% map exploration once already being asked at character creation if they want that character to have WP’s discovered already. With the caveat that if you choose to have them discovered, that character can’t earn Gifts of Exploration. In my opinion if you don’t fully explore every map, WP’s included, you don’t earn the Gifts.
If by crafting end game gear, you mean you want to craft your own Legendary weapon rather than buying it off of the Trading Post, then map completion is required.
Map Completion gets you 2 Gifts of Exploration and you need 1 Gift of Exploration per legendary weapon you wish to make.
But if you just mean Ascended (which has the same stats as Legendary weapons, you just don’t get out of combat stat swapping) gear, map completion is not required.
And you just have to be in a party with someone who has done Story mode of the dungeon you want to do the Explorable versions of.
Just make sure to not join groups that say “exp” or “speed run” or give any indication that they are for experienced players. If you’re not sure, then ask if they would have a problem with your experience level and with your gear and build set up. And no matter what group you join say you’re new. And if you want to watch the cutscenes in game and not on YouTube, make sure you say you want to watch them.
Most players just don’t like getting to the third or fourth fight before the new or inexperienced person speaks up.
Literally in game? If so, those don’t get responses.
You’ll want to submit a ticket via the link at the very top of the page that says Support. If you haven’t already.
You only get certain items once. Per account.
If you Character 1 is your first character created ever, they got a mail with a Chalice of Glory. If the Chalice of Glory is sitting in Character 1’s inventory when you delete them to transfer for free, you do not get a new Chalice of Glory. Because your account already received one.
Make sure you bank anything that isn’t soulbound in your characters’ inventories before deleting your characters. Especially non-replaceable items such as the various once per account Deluxe items.
Some items are only given once.
The ones that are only given once to my knowledge: Chalice of Glory and Tome of Influence.
The suit of legacy armor MAY be once per account, but I don’t know. I bought the deluxe version before they put in the suit of legacy armor.
So at least make sure you’ve banked your Chalice of Glory and Tome of Influence or used them. I would also make sure you’ve banked the legacy armor chest. Just in case.
And most sellers do not kick the other members of the group. Most legitimately solo or duo the dungeon.
Just read the LFG and be up front at the beginning of a dungeon if you are new to the dungeon. Or if you’ve only done it a few times. That way your other party members know beforehand that you’re liable to make mistakes.
Don’t join groups that say exp if you’re new. Exp means experienced for the purposes of the LFG and not explorable.
Don’t join groups that you don’t meet the requirements of. The party members have the right to kick you if you join and don’t meet the requirements. Provided they aren’t rude about it. Meaning they can’t know at the beginning of the run and then kick you at the end.
And I had a couple of friends who didn’t want to spend $40 on the game. The both bought the game during the PAX South sale. Because $10 is a lot easier to justify than $40. I can’t imagine there aren’t others who were able to do the same with their friends or people interested in the game who couldn’t afford $40.
Then a number of people get second accounts to go past time gates or as a mule or as a security feature for a personal guild.