Showing Posts For Seera.5916:

2/12/2015 WvW report on Unbalanced Match-ups

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Posted by: Seera.5916

Seera.5916

Of course all servers would have the population to que at same time if there are only 3 – 6 servers. Having ques simultaneously would be guaranteed at that point, however, there would be no wait, because they would add more maps to accommodate the number of players. This would have less players in que than are currently in que since more maps would be generated determined by the number of players playing.

I disagree that destroys playstyle, unless that playstyle is to blob and outnumber and roll over your enemies, as you can solo and roam on T1 currently even with map ques on all servers. The primary playstyle being reduced here is the outnumber and crush enemies so they do not have a chance to fight back.

What was the perception created by the mega server already? This is not anything new created by this, just a continuation of an idea they already implemented in the game currently.
TBH I love the server I am on, and really do not wish to have many of the toxic people from other servers come here, but I also understand after being on multiple servers, that there are many servers that are currently dysfunctional in the current system and that should be resolved to allow everyone the opportunity to play good wvw matches as well.

You’re also destroying the play style of the person who likes small group play. The ones on the lowest tiers. The ones who are quite happy with the WvW situation on their server. The maps where it is very rare at all to hit queue, even during tournaments.

So your solution means that there will always be a good chance that a guild can’t play together at the same time because half got onto the real map and half didn’t.

Your solution also increases the chances of toxicity toward players in WvW who are there for map completion. Their keeping true WvW players out. And the map completing PvE’ers may be more inclined to remain in WvW for longer to get more stuff rather than hop off if they notice people talking about not being able to get someone on.

Right now, if I was getting map completion and heard map chat suddenly talk about there being a queue, I’d happily hop off and come back later. But under your solution, if I spent 2 hours in a queue (I wouldn’t want to play the event map, I’m wanting to get into the map to get POI’s, Vistas, and skill points), then there would be no way I’m getting off for at least an hour, hour and a half. Even if I hear map chat complaining that they can’t get So and So on and So and So happens to be the server’s best commander. Someone else can give up their spot. Not to mention I would be really mad if I spent 2 hours in a queue just to find the POI I want is not under our control.

I don’t think megaserver was the way to go. WvW players can’t go into Lion’s Arch and call for help. It destroyed the choice between going to a populated map or to a lower populated map.

With the whole traits thing and the rewards for doing certain things that relate to collections, megaservers hurt that. You could reliably shard hop to find one that better suited your current needs.

ANet doesn’t need to do anything else to suggest that the game is dying. When it isn’t.

(edited by Seera.5916)

2/12/2015 WvW report on Unbalanced Match-ups

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Posted by: Seera.5916

Seera.5916

So I understand what people meant when they said you can’t be an active forum poster if you haven’t received an infraction. Took 2 days.

Anyways, wanted to summarize the more popular ideas floating around currently and list the counters arguments too them. All I see are the same posts going in circles at the moment.
Funny enough, Marmatt pulled all these ideas at the start of the report suggesting that no one can be original in this forum.

Floating population cap:
-Increases queue times across all servers, but severely punishes high population servers in matchups against lower population servers.

-Restricts playstyles and large fights/ makes it harder to play with friends and guild members on the same map.

-And although it wasn’t expanded on in this thread very much, the ability to abuse the player cap.

-Makes coordinated fights between guilds/ servers difficult do to lock-outs reducing ways WvW can be played.

Server Merging
-Against the will of server communities and removes server pride

-Removes the ability to solo-roam

-Doesn’t prevent ‘server stacking’

-Will cause higher queue times by over stacking of NA time zone.

Increasing rewards/ reward tracks

Done poorly, could lead to eotm type problems.

-Ideas to prevent that include increased/improved loot for killing players and rewards for defending/scouting.

Should also add:

-Solutions to reducing ques on merged servers are having stable maps and timed event maps that appear when all servers hit a specified number in que, that way it accommodates both peak times and slow times.

-Add alert to which severs needs the most players to the map selection panel and allow for free transfer to those servers to help counter server stacking. SO when they select a map to play on and are waiting in que, they will see which server they can go to so they will have no que.

ALSO: OP quoted minority arguments in post, but not majority arguments. Focusing on the arguments against server merging and not showing the solutions for those issues is one sided, not showing pros cons and solutions to both. It should show both pros and cons and suggested solutions to issues for all arguments.

But if all servers don’t hit queue, then it’s not a solution. Because the chances of all 3 servers hitting queue at all times is way lower than just one or two servers hitting queue.

Come back when you have a solution that doesn’t increase queue times for all players. Just so you can make everyone play your play style. Some people quite enjoy playing WvW on the lower tier, lower pop servers. Where a server merge to the degree you’re suggestion would utterly destroy their play style.

And how do you combat the perception problem your solution would create?

I’ve never heard of any game where server merger yields: that game’s thriving. It’s always, that game’s dying/dead. How do you combat that with your solution? How do you prove to players of the game and to possible future players that the game’s not dead?

2/12/2015 WvW report on Unbalanced Match-ups

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Posted by: Seera.5916

Seera.5916

No, you do not even remotely solve that problem. You appear to have this diluted misconception that 80 vs 80 = Balance. Amount of each profession that is on, matters more. Amount of players in TS, matters more. Amount of organized commanders, matters more. Amount of players willing to volunteer to join the pool for a scouting rotation matters more.

Last year, my guild transferred from a T1 server to a T3 server. If we ran as a guild group, we destroyed any group our size, be that 5 to 55. The level of organized fighting was a night and day difference. The type of gear players were wearing were very different, changing the fighting dynamics. The way they used siege was completely different. Every thing they did, put them at a disadvantage to how we played. We were baffled at how easy the fights were. So you really need to put this diluted notion a side that creating artificial queues by any means is one of the worst ideas possible.

Your ideas also artificially handy cap players in off peak times. I work rotating swing shifts. During the weeks I am on a night schedule, I and many I know, play late at night and early morning. Folks like you, tend to make an attempt to call us “night capers” as if it is some negative connotation. In the past, you have made many suggestions to limit points we can add to the score simply because we play in off peak hours.

it is clear you are more then happy to diminish other players experiences, if they play differently then you, or on different schedules then you, for the pure benefit of yourself. This is further supported by your notion of creating maps based around the lowest populations, and crating artificially queues for the other servers, literally locking them out of the game for having more players logged on at the time.

Personally, I feel having this discussion before HoTs release is asinine. Gayle has already stated that it is a fact that there has been an injection of players coming back to the game since its announcement. With more coming in every day when they announce something new. It seems to me, that any changes would likely be harmful to the particularly large influx of players we will have during HoTs release.

This.

Server mergers are permanent. There’s no undoing them.

There are plenty of other things that can be done to try to the population to spread out to the other servers from the top tier servers. Or to get more pure PvE/PvP players to try and stay in WvW.

Map completion for the legendary gets PvE players into WvW. And sometimes they have to participate to get it (help taking a tower they need a POI and/or Vista in, etc). Some probably go: woah this is fun, too. And stay. At least for a while.

The problem is the problems with WvW are all connected to each other to some degree.

Population imbalance is the main problem. But it’s caused by a myriad of things. Server stacking. More players permanently quitting than permanently joining.

Tournaments draw people in. They don’t seem to work in getting large numbers of PvE players and PvP players to play WvW after they’ve finished getting the rewards. Rewards should be used as an incentive to play, not as a means to keep players playing. Tournaments also exacerbate the server stacking problem as people want to be on the winning server that gets the best rewards.

WvW has an issue with retaining players as well. This is due to stale content. The new BL map with HoT will likely help that, but how effective it is will depend on how accessible it is to WvW players without HoT.

It’s also related to hackers and cheaters. It’s disheartening to lose all of your hard work to a cheater or hacker. Even more so when the cheater or hacker goes unpunished. ANet needs to crack down on WvW cheaters and hackers.

ANet shouldn’t take the easy, permanent way out of population imbalance. Especially when it could cause an even worse problem for them. The perception by players that WvW is dead. And perception by possible future players that the game is dead (they won’t necessarily remember/know that servers only matter for WvW and that PvE itself is very much alive). Server mergers are typically viewed as a sign that a game is dying. Has low population. Why should we create that perception when we don’t want WvW or the game?

2/12/2015 WvW report on Unbalanced Match-ups

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Posted by: Seera.5916

Seera.5916

Pleas tell ANet to not merge servers.

It would create a perception problem. Both for current players and for possible players. The perception that ANet feels that it can’t fix WvW. Can’t bring more players to WvW.And it would likely be worse for possible players. They likely won’t be aware of the fact that server only matters for WvW and may think that that means the entire game is dead or dying and not buy the game.

And massive server merges would lead to lower populations being able to play at once.

The servers can only keep track of so many players on one map at any time regardless of what server you belong to.

Let’s say each map can hold no more than 1500 players no matter what server they are from. Let’s say there are 24 servers. That’s 96 maps (EB and 3 BL). And 144,000 players. Let’s say 100,000 players play. That leaves room for some increases in WvW players due to map completion or Living World or tournaments.

ANet drops number of servers down to 12. That’s 48 maps. And 72,000 players. The servers can’t suddenly hold more players. That’s 28,000 players who now have to queue more often than before. This could mean guilds may not be able to get all of their players on at the same time.

But players like lil devils x are talking more than just halving the number of servers, lil devils x is talking about taking it down to like 3 or 6.

6 servers brings our above example down to 24 maps. Or 36,000 players. Now 64,000 players have to queue more often than they had to before. More than half of the players of WvW who want to play are forced to queue more often than before. Can you imagine the rage of a WvW person who finds out from a friend on a map that one person on the map is a known person trying to get 100% map completion but is not wanting to actually play WvW?

Or the group that needs to get a commander into the map because that commander’s got great skills but there’s a map completion person in the map getting stuff who doesn’t care one bit about WvW and just wants to get WvW done with after having sat in a queue for hours?

Self Leveling too low, game play suffers!

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Posted by: Seera.5916

Seera.5916

proof that the NPE really doesnt help anybody, it only slows how people learn to play the game. smh

lol nice try. No matter what he’d have learned the same thing the way he did it.

there is no nice try.
The OP while playing the NPE never learned anything of value from the new system.

it only slows how people learn to play the game.

Pre NPE players had access to all skills and traits, so they could create a build that they learned to play with from early levels all the way to max level.

Now with the NPE players slowly build up their character and in the process learn each new element slowly and never really learn how to sync all of them together for a single build.

NPE=Failure.

Traits was not part of the NPE. Lack of traits is not part of any failure or success of the NPE. Traits was done in April 2014’s feature patch. NPE was done in September 2014’s feature patch.

If you’re going to gripe about something, at least get the facts straight so ANet takes your post seriously. Otherwise they may just brush you off as someone who doesn’t know what they are talking about.

Friend lost $ buying GW2 and receipt

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Posted by: Seera.5916

Seera.5916

And he will still have to go through support. We can’t magically make his email reappear.

Say he doesn’t remember the GW1 key or remember any GW1 character names.

Have him say that he’s got proof from PayPal that he spent the $15+tax from Digital River.

And if they send it to the email that the email used (ANet should be able to check that), they can’t exactly send it to someone who doesn’t own it.

He also needs to remain polite. Firm, but polite.

Friend lost $ buying GW2 and receipt

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Posted by: Seera.5916

Seera.5916

Your friend will need to submit a ticket with Support. He’ll need to explain the situation.

Have him see if they will resend the product key to the original email used for the account.

If not (and possibly even to resend the key), he will likely have to prove he bought the game. If he can do that, he should be fine.

2/12/2015 WvW report on Unbalanced Match-ups

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Posted by: Seera.5916

Seera.5916

Why would you tell them anything different than you tell them now? There are plenty of PC’s that are unable to play GW2 as it is, they do not make game designs around outdated computers.

To make event maps easily, you could just duplicate EBG, since it is the most popular map as it is and runs the highest ques currently.

You tell them the same thing you do now, if you want the poi, you can either wait until you are that color, or take it from your enemies dead hands.

WvW alliances already split up with the mega server, PVE guilds split up with the mega server. There are mega server guilds now, this already happened, you tell them the same thing you tell them now.

Why would anyone not be able to play together? That makes no sense. Nothing changes in that regard unless they choose to change it themselves.

[/quote]

You answered one of my questions.

1. I’m not talking about the ones who currently can’t play GW2. I’m talking about the ones who can but crash in large Serbs. They chose a lower tier, lower pop server so that the could play WvW. What do you tell them when your change means that they can no longer play WvW?

2. Fair enough.

3. That’s not my question. What do you them when they have to wait hours just to find out the poi or Vista is not on their side? And what do you tell them about the harassing they’d possibly get to get off or join the zerg so that they have enough coverage?

4. & 5. MegaserverS do nothing to WvW. WvW guilds would get split up. Meaning they could not play WvW together. Same with alliances. Same with groups of friends and family. Server still matters for WvW.

2/12/2015 WvW report on Unbalanced Match-ups

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Posted by: Seera.5916

Seera.5916

There would be less in que with event maps being available than are currently in que when you add up all servers. This actually solves more of the que issue than it would create. In this system, you get more actual wvw maps when all servers que, currently you only get to go EoTM.

But you said the event maps only generate when all three servers hit que. Which is it? Is it when one server hits limit or all three?

What if one server doesn’t have the population count to get remotely near que. You can’t guarantee that if you merge servers you won’t get a mass exodus from the game due to huge queue times (there will be players who hate the event maps) and server pride loss and people whose computers can’t handle huge zergs.

Then you get at least 1 server that gets to have its players wait in PvE for a spot. That’s oh so fun.

Better option is to do things to increase the population in WvW. That way there are likely to be different match ups from time to time. Not just the same few match ups. Because different servers are likely to use different tactics. More servers means the chances at more tactics which could lead to more varied match ups. Which would help the issue of WvW being stale.

Merging servers doesn’t raise the population. It tells the players and potential players that this part of the game is dead/dying and that they’ve given up in trying to pump new life into it.

To open an event map ALL 3 need to have population to cover it, considering there is only 3-6 severs total, you will have much more population on all servers than present, allowing for both 1) more stable maps and 2) plenty of bonus maps for all sides.

ALSO They should allow free transfer to the server that has the lowest population, and have an alert to allow players to be aware, so if you do not want to sit in que, you can transfer to the server that needs you most for free.

Server pride was wiped with the mega server.. all we have left now is the last people in Kolmanskop refusing to leave.

So what do you tell the player who chose a low tier server due to computer issues who now can’t play WvW at all because his computer crashes?

When if the servers weren’t merged and populations just increased some to allow for actual competitive matches he still would have been able to play just fine.

What do you tell the players who hate the event maps who have to wait hours to get into the maps because they can’t increase the population per shard without overloading their servers.

What do you tell the players who want to get into WvW maps simply for map exploration to get their Gifts of Exploration or 100% map completion for the sake of it? Who have to sit in queue for hours just to be yelled at to get off the map when they do get in so that they can bring in the actual players?

What do you tell the WvW guild alliances that get split up? What do you tell the WvW guilds that get split up?

What do you tell the group of casuals who aren’t in a WvW guild (or at least not a guild that’s primarily on one server) together but are friends who primarily play PvE but occasionally dip into WvW for some fun times, but not enough to warrant being in a WvW guild who get split up and can no longer play together?

HDD Space Hog!

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Posted by: Seera.5916

Seera.5916

My whole Guild Wars 2 folder is only 20 GB. And I’ve had the game since launch. Never reinstalled it either.

2/12/2015 WvW report on Unbalanced Match-ups

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Posted by: Seera.5916

Seera.5916

There would be less in que with event maps being available than are currently in que when you add up all servers. This actually solves more of the que issue than it would create. In this system, you get more actual wvw maps when all servers que, currently you only get to go EoTM.

But you said the event maps only generate when all three servers hit que. Which is it? Is it when one server hits limit or all three?

What if one server doesn’t have the population count to get remotely near que. You can’t guarantee that if you merge servers you won’t get a mass exodus from the game due to huge queue times (there will be players who hate the event maps) and server pride loss and people whose computers can’t handle huge zergs.

Then you get at least 1 server that gets to have its players wait in PvE for a spot. That’s oh so fun.

Better option is to do things to increase the population in WvW. That way there are likely to be different match ups from time to time. Not just the same few match ups. Because different servers are likely to use different tactics. More servers means the chances at more tactics which could lead to more varied match ups. Which would help the issue of WvW being stale.

Merging servers doesn’t raise the population. It tells the players and potential players that this part of the game is dead/dying and that they’ve given up in trying to pump new life into it.

2/12/2015 WvW report on Unbalanced Match-ups

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Posted by: Seera.5916

Seera.5916

No, it solves it permanently since there are not as many servers to transfer to, allowing for all servers to be equally populated. If one server is stacked they will be the only server with massive ques in this system, thus if they want to play the game they will move to another server to balance out the ques. You cannot stack one server in this plan due to event maps only appearing when all servers in the matchup being qued. ALL servers will be populated, and with bonus maps appearing on an" as needed" basis, you will never have too many on one server and not enough on another, otherwise the server with the stacked population will not be able to get their guilds on the map to play.

Do you not see the problem with this? I’ve been on the same server since day one so I don’t know how things are on other servers (although my brother plays on Blackgate, usually no queue when he wants to WvW, but then again we play during oceanic hours), but there was a time when these forums were filled with people whining about queues. Some might say EotM was the answer, it was supposed to be a de-facto overflow map, but based on the various threads whining about EotM, this is not an acceptable “solution”.

Even with all the complaining about queues, people still “stacked” on certain servers. Who’s to say that this will not happen, even if you drop the number of servers to 3?

So what happens when all servers are full? Make a new server? Or another EotM? Then what happens when players quit, reducing the population on some servers? Force transfer again? This is why server merge is not a permanent solution. Population goes up and down for various reasons, making any forced transfer a temporary band-aid solution at best.

When all servers are full, you open more active maps, that is why you would have timed “event maps” that allow for bonus ppt while they are open to accommodate population influx and decline. I already addressed that issue in my OP on this thread. This solution is a permanent solution, not a temporary one because it allows for population increase and decline, prevents one side from allowing more people on map than others, and prevents too many maps open at once than all sides can cover.

The way it works is:
1) you have stable maps that are always open
2) you have event maps that are open for a set time when ques from all servers reach a specific number allowing for bonus ppt.
3) those event maps do not show up unless all servers have ques, allowing for extra maps to play on for wvw ( not EoTM ideally a map like EBG since that is currently the most popular map for all servers) during high pop times and allowing for less maps during low pop times. Reducing the number of servers to 3- 6 solves the problem of population decline already, as there will never be ghost town servers.

When all servers are full you open more maps for them to play on. When one server is full you open none, thus countering server stacking. It physically will not allow more players on one side than another.

It matters not that one side is full of ques, since those in que are not actually in the wvw match, because it will not allow more to enter for one team if the other teams do not have the same amount in que.
If one servers population logs out while an event map is open, a new event map will not open when that map’s time is up, to keep it balanced.

So if Server A has twice as many WvW players than either Server B or Server C does.

Server A knows there’s a bonus map that pops up if they just have everyone try to play on the same map. Presto, big huge zerg in the event map is open giving Server A tons of bonus PPT. PPT that the other two servers have no access to because they can’t realistically keep higher numbers than the other server.

And there could be a population decrease:

Players who decide to stop playing WvW because their sense of server pride, what little of it remains, just got shattered. Or they much preferred the smaller zergs as their computers crash if there’s a big zerg.

If server A has more population than server B or C, they do not get a bonus map until server B and C hits the same number in que. The que is based on the numbers on all maps, not just one. Total population of all maps , people stacking to go in one map has no effect on bonus maps.

So tons of players are forced to sit in a queue? That’s so much fun.

Is kessex Hills a known to cause problems?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

At the character select screen:

Click World Selection. It’s in the bottom left under the character details.

Click a server and click guest. IF you have the gems to transfer to another server, I highly recommend clicking on a server that says Full. That way there’s no accidental transfer.

Then click Guest. It’s right next to Transfer so be careful.

2/12/2015 WvW report on Unbalanced Match-ups

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Posted by: Seera.5916

Seera.5916

No, it solves it permanently since there are not as many servers to transfer to, allowing for all servers to be equally populated. If one server is stacked they will be the only server with massive ques in this system, thus if they want to play the game they will move to another server to balance out the ques. You cannot stack one server in this plan due to event maps only appearing when all servers in the matchup being qued. ALL servers will be populated, and with bonus maps appearing on an" as needed" basis, you will never have too many on one server and not enough on another, otherwise the server with the stacked population will not be able to get their guilds on the map to play.

Do you not see the problem with this? I’ve been on the same server since day one so I don’t know how things are on other servers (although my brother plays on Blackgate, usually no queue when he wants to WvW, but then again we play during oceanic hours), but there was a time when these forums were filled with people whining about queues. Some might say EotM was the answer, it was supposed to be a de-facto overflow map, but based on the various threads whining about EotM, this is not an acceptable “solution”.

Even with all the complaining about queues, people still “stacked” on certain servers. Who’s to say that this will not happen, even if you drop the number of servers to 3?

So what happens when all servers are full? Make a new server? Or another EotM? Then what happens when players quit, reducing the population on some servers? Force transfer again? This is why server merge is not a permanent solution. Population goes up and down for various reasons, making any forced transfer a temporary band-aid solution at best.

When all servers are full, you open more active maps, that is why you would have timed “event maps” that allow for bonus ppt while they are open to accommodate population influx and decline. I already addressed that issue in my OP on this thread. This solution is a permanent solution, not a temporary one because it allows for population increase and decline, prevents one side from allowing more people on map than others, and prevents too many maps open at once than all sides can cover.

The way it works is:
1) you have stable maps that are always open
2) you have event maps that are open for a set time when ques from all servers reach a specific number allowing for bonus ppt.
3) those event maps do not show up unless all servers have ques, allowing for extra maps to play on for wvw ( not EoTM ideally a map like EBG since that is currently the most popular map for all servers) during high pop times and allowing for less maps during low pop times. Reducing the number of servers to 3- 6 solves the problem of population decline already, as there will never be ghost town servers.

When all servers are full you open more maps for them to play on. When one server is full you open none, thus countering server stacking. It physically will not allow more players on one side than another.

It matters not that one side is full of ques, since those in que are not actually in the wvw match, because it will not allow more to enter for one team if the other teams do not have the same amount in que.
If one servers population logs out while an event map is open, a new event map will not open when that map’s time is up, to keep it balanced.

So if Server A has twice as many WvW players than either Server B or Server C does.

Server A knows there’s a bonus map that pops up if they just have everyone try to play on the same map. Presto, big huge zerg in the event map is open giving Server A tons of bonus PPT. PPT that the other two servers have no access to because they can’t realistically keep higher numbers than the other server.

And there could be a population decrease:

Players who decide to stop playing WvW because their sense of server pride, what little of it remains, just got shattered. Or they much preferred the smaller zergs as their computers crash if there’s a big zerg.

Is kessex Hills a known to cause problems?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

And if that doesn’t work, I saw in another a thread a suggestion to guest to another server to help reset the finding of a megaserver shard. Just in case the repair doesn’t fix the issue.

Policy on the LFG Tool

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Posted by: Seera.5916

Seera.5916

Well, LFG tool didn’t exist when that Agreement was created and when the most of us accepted it by creating accounts. I agree it should be updated and then announced about the changes when they occurs. Also yes, I can’t understand why selling dungeon spots is allowed, it doesn’t feel fair for me. Players don’t “own” dungeons then they can’t “sell” what isn’t theirs. LFG is meant to be used to gather groups TO DO content, NOT TO SELL content.

They are selling a spot in a group to do content. The content they do just doesn’t last very long (they can’t give rewards to other players if they join in after the last boss is dead). They aren’t selling content. They are selling a service but not requiring you to be present in the instance while they run the dungeon.

Legendary Howler Bug [merged]

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Posted by: Seera.5916

Seera.5916

Missing aura is not a bug, thats how LOD option work, it reduce particle effects when there is to many stuff on screen. Aura from howler, bifrost, fire effect on arm from incinerator or ice from frostfang.

The problem is the reduced particle effects remain even after leaving areas with high particicle effects.

At least that’s what I’m gathering.

Like you go off and do Maw or Claw of Jormag when there is a huge zerg and lose the aura.

Then you go to a personal story instance with just you and the aura doesn’t show up in the personal story instance. That’s the bug, it not showing up when you’re pretty much alone.

Edit to add example.

Game unplayable on High End laptop

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

And what’s your exact video card – both the integrated one and the dedicated one?

Until you put enough data out there for them to work with, they can’t really narrow it down. Is it nVidia brand? Is it a specific integrated card? Is it a specific type of nVidia card? Is it a specific nVidia card?

Have you talked with nVidia to see if there’s something you can do on your end? Or your laptop’s manufacturer? Just in case it is something that you have to fix on your end?

1 week to get a support ticket reply?

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Posted by: Seera.5916

Seera.5916

If it’s been longer than 7 days, you can post in the thread stickied above.

Buying or Crafting?

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Posted by: Seera.5916

Seera.5916

Seera:
“As to mystic forge or trading post for the precursor, I personally will be saving up money to buy off the trading post. But on days with Mystic Forger as a daily, I’ll buy 4 exotic level 80 scepters to gamble. Or doing the collection with HoT. But that will depend on what that entails.”
Draknar:
“I crafted Twilight. However I had to buy the precursor Dusk. There was no other way to reliably get it. I had spent countless hundreds in weapons to throw in the toilet, got no precursor. Been playing since early release, play regularly, no Dusk drop (no precursor drop ever actually.”

Don’t get me wrong, I am not a MF gambler in the sense of dumping loads of stuff into it. I just happened to have some exotics and figured why not… and surprise! Which, of course, would explain why I bought Dawn instead of dumping exotics down the MF.
I was not even looking for it to drop, totally expected to receive the same basic stuff out of it. No one should ever think the MF is a reliable way to get precursors..

I’m fully expecting to buy it off of the trading post. Or through the collection released via HoT.

But hey, might as well try a few times just to say I did.

Feeling punished for buying character slots

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Posted by: Seera.5916

Seera.5916

You wanting to outfit 20 characters with Ascended gear SHOULD take you 20 times longer than it takes someone to outfit one. Sorry if that makes you feel “punished” but it’s actually quite FAIR to everyone involved.

To be honest, the fact that Ascended gear is Account bound (and can be swapped between your characters) makes the OPs complaint null and void…..you are punishing yourself. This doesn’t even address the fact that Ascended gear (unless you are running high level fractals) is completely optional.

This.

They were originally soulbound on use. Them being account bound at all is ANet’s compromise to those of us with alts. They went ok, you can share the set instead of having to make them for all of your characters.

That is your time and money saver. Thank ANet for the compromise that they did give you. They could have just left it at soulbound on use.

Feeling punished for buying character slots

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Posted by: Seera.5916

Seera.5916

You made 5 zojja sets. Are you saying everyone should make just Zojja sets and ignore all other stats?

If they were unlocks, instead making 5 times the same ones, people would be able to unlock zojja, then go for other stat combination, instead making another zojja. You could potentially go for every single stat combination for every characters, without worrying about where you are going to put all the items, which would allow you the freedom to try many more builds in the future.

People won’t stop making stuff. They just will be able to make the stuff for all their characters and then make other stuff without feeling they are spending time doing something they already did when they could be doing something different.

He’s not saying that only berserker stats should be made. He said HE made 5 of them for HIS characters because HE did not like the hassle of swapping. He did not say that everyone playing the game should make things with berserker stats. I do not know how you can come to that conclusion based on what he said. I really don’t.

And you have still not given an adequate answer to why ANet should change ascended gear progression to go against the reason they put it in the game in the first place. Something that would take TIME to make. So that players who needed to have some form of progression to work toward for their characters would have it. Because while exotic was meant to fill that niche, it failed. Because it was obtained too quickly and easily.

Game unplayable on High End laptop

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Posted by: Seera.5916

Seera.5916

Alright missed that.

So unless you’re willing to give more details, you likely won’t be able to get more help. Either from players or from ANet. High end computer doesn’t give them enough details to troubleshoot on their end.

Feeling punished for buying character slots

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Posted by: Seera.5916

Seera.5916

But dyes and miniatures weren’t meant to take time to obtain.

Ascended gear was meant to take time to obtain. The cost to make it is part of that time it takes to obtain it. If ANet had an issue with that, they would have done something about it.

And I’m a person with multiple characters that I play with no real solid main. And multiple use the same armor/weapon type and build.

And that time is already taken when you made the first one. That’s why I don’t agree with removing the time gating, but I want some sort of reduced cost to make copies of something you can already use with multiple characters.

As for the timers, although I would NOT remove them, I would tweak them to change the timed daily crafting to a daily earned max quota you can accumulate as you log in. Like this .

Instead only being able to craft once each day, you can login 28 days, and craft 28 times the 28th day if you want, or just use the quota daily as you get it. Giving peopl a little more leeway and less pressure without allowing them to craft more than they can already craft now.

So you have the same timers, but you don’t need to gather the materials and craft daily, and instead you need to login daily (up to a max quota of 28 days or so), accumulate both materials and quota daily as you play, then be able to craft the stuff more in bulk, allowing you to make use of crafting boosters and the like.

No, the time is not within the first armor. They wanted BiS gear to take time to get for all characters. Otherwise what was the purpose of adding it in the first place? Exotics aren’t cheaper to buy for my alts. Using your logic, it should be a reduced cost or free to gear my alts in exotics.

The day they put that in for lower tier items, is the day I’ll approve it for ascended gear. Until then, if you want multiple sets, then you’re going to pay for it just like the rest of us.

Game unplayable on High End laptop

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Posted by: Seera.5916

Seera.5916

Unless you have anything new to add, like your computer specs, I doubt anyone will be able to help you.

However, have you checked to make sure you have the most updated drivers?

Feeling punished for buying character slots

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Posted by: Seera.5916

Seera.5916

But dyes and miniatures weren’t meant to take time to obtain.

Ascended gear was meant to take time to obtain. The cost to make it is part of that time it takes to obtain it. If ANet had an issue with that, they would have done something about it.

And I’m a person with multiple characters that I play with no real solid main. And multiple use the same armor/weapon type and build.

Please make Masteries Character-bound!

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

Fine, have it your way then. If it gets account bound I’ll just write it off as yet another bad decision by ANet and find something else to keep me occupied. Probably some good old dungeons. Or map exploration. Or testing maps for weak spots to dive beneath the map. Seriously, if you want something to be done right you gotta do it yourself. I should start making my own game…

That being said I’ll leave you alone here and follow Kite through that window.

They’ve already announced that it is account bound. They did that at the expansion announcement at PAX South as I recall.

1 week to get a support ticket reply?

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Posted by: Seera.5916

Seera.5916

Is it the one for this account?

If so, you’re browser has the password stored somewhere and I believe that that is accessible. What browser are you using if this this indeed the same account you’re having issues with?

1 week to get a support ticket reply?

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Posted by: Seera.5916

Seera.5916

The issue is a ton of people returned to the game after extended absences with the announcement of HoT and found their accounts had been compromised or had forgotten their password.

Then there are the tickets put in by the new accounts that were purchased during the weekend of the announcement when the game went on a 75% off sale.

Buying or Crafting?

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Posted by: Seera.5916

Seera.5916

If you have the karma and world completion already, it is cheaper to craft it yourself. The cost varies. i can tell you that every legendary weapon sells for well more than it’s actual cost.

There’s an opportunity cost associated if you’re starting from scratch in regards to karma and world completion. This is something I’ve seen many ignore when analyzing situation on what may be better such as skill point conversions. For some legendaries, it would have been more cost effective sell all of the materials, buy the legendary, and use the time that you would have spent farming karma and doing world completion by farming gold instead.

@Seera

I think you meant crystalline dust for gift of fortune. Incandescent is used for the legendary gifts (e.g. Gift of energy).

Quite possibly. I’ll go edit that. It was late when I wrote it and there are just so many gifts out there XD

Feeling punished for buying character slots

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Posted by: Seera.5916

Seera.5916

And you can avoid the hassle by making another set.

The reason Ascended gear was added to the game was because ANet felt people got to the BiS gear too quickly. So I do not think they will be making acquisition of the BiS gear cheaper to obtain. Because cheaper means quicker. And that would defeat the purpose of them adding it in, wouldn’kitten

Feeling punished for buying character slots

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Posted by: Seera.5916

Seera.5916

It does make sense to have to make 2. They ARE different!

So if I go to a store and buy a blue shirt, I should be able to just take the other colors and not pay for them because I bought the blue shirt? Or even more blue shirts because I already own a blue shirt?

The different armors have different liners if their outside skin is the same.

There is a reduced cost for making the same thing over again. You don’t have to buy the recipe again.

Complain to the other players about the prices of the other materials. They drove it up. Silk was as expensive on the TP as leather was before Ascended came out. Players drove that cost up. And ANet only manipulates the market. Silk prices have come down overall. Thanks to Silverwastes.

If they are different it makes sense to pay twice.

If they are the very same item, and they can already be used by multiple characters, it does not make sense to pay twice to use them with two characters without constantly trading them in the bank.

You are not paying for another character being able to use it. You already had that. The very oment you obtain an account-wide item, all characters can already use it.

You are paying for not having to switch them in the bank all the time.

The same way being able to have an everlasting minin pickin in two characters at the same time is absolutely NOT worth another full 1000 gem price, and people who gets them usually has one character to gather and they won’t buy any more, making two heavy armor soldier ascended helmets is stupid, when all your characters kittene that one.

The cost to make a second piece of ascended gear of the same type and the same stats should be balanced based on that.

Just saving the karma, gold and laurels of the recipe is definitely NOT compensating that. Making additional copies of something you can already use with multiple characters should have a price low enough that is better to make the copy than waste time swapping the stuff in the bank, which is not the case right now, specially for light armor.

But you only made 1 set of the armor. Not an infinite amount of the armor. The amount of stuff you bought is what is used to make 1 set. Not an infinite amount of sets.

And same type of armor already has reduced costs. You only have to buy the recipe one time.

Buying or Crafting?

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Posted by: Seera.5916

Seera.5916

I had Dusk drop from the MF. Before that, I was never on the radar to have a legendary. So, I carefully bought and sold what I needed to craft Twilight.
After making it, I held on to the GS for about a week before I decided to sell it.
Why did I sell it? I prefer the Sunrise skin.
For Twilight, I had almost everything I needed, once I got map completion, so it only cost me about 300g total to build.
I sold Twilight, bought Dawn(at 55g less than the lowest asking price), then had to purchase 2/3 of the materials. Accidentally bought the wrong lodestones, duh.
Completely wiped out my Karma.
However, my net profit, after building Sunrise was about 1500g.
So, all in all, I came out ahead, by crafting it instead of straight buying it.
But like someone before mentioned, a mistake I made when I made Twilight, was that I purchased my materials before I attempted to make Mystic Clovers. Granted it worked out in the end, when I needed them for Sunrise.
Make the Mystic Clovers first… then purchase the mats.

Do everything that could yield you the mats you need before you buy them. Map completion, dungeons, farming for gold to buy precursor (either via TP or for exotics/rares to mystic forge). The dungeon I need for Meteorlogicus is Crucible of Eternity. I need charged lodestones. CoE mobs can drop charged lodestones.

As to mystic forge or trading post for the precursor, I personally will be saving up money to buy off the trading post. But on days with Mystic Forger as a daily, I’ll buy 4 exotic level 80 scepters to gamble. Or doing the collection with HoT. But that will depend on what that entails.

Feeling punished for buying character slots

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Posted by: Seera.5916

Seera.5916

It does make sense to have to make 2. They ARE different!

So if I go to a store and buy a blue shirt, I should be able to just take the other colors and not pay for them because I bought the blue shirt? Or even more blue shirts because I already own a blue shirt?

The different armors have different liners if their outside skin is the same.

There is a reduced cost for making the same thing over again. You don’t have to buy the recipe again.

Complain to the other players about the prices of the other materials. They drove it up. Silk was as expensive on the TP as leather was before Ascended came out. Players drove that cost up. And ANet only manipulates the market. Silk prices have come down overall. Thanks to Silverwastes.

Feeling punished for buying character slots

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Posted by: Seera.5916

Seera.5916

You put the effort to make one set for then entire account. The items are account-wide.

Making another exact same set won’t give you that again. It’ll only allow you o use it with two characters at the same time.

And that’s not worth the full price.

Another stat combination, another armor class, that is worth the full price, but not being able to equip it with two characters without constantly swapping it in the bank.

If you crafted one ascended heavy armor soldier helmet, then all characters can use it. What needs o change is not that, but not having to constantly swap them in the bank to do so.

Then make other sets.

Ascended gear was NOT meant to be fast to obtain. They slowed it down with time gates. Players making it high in demand, but low in supply is what makes it expensive. You want it to be cheaper? Go out and farm the materials needed. And even if you aren’t making a set, make the time gated materials. You want it now, you’ll have to pay. But otherwise, you don’t have to pay for any of it, short of the recipe.

ANet’s not going to remove or reduce the time gates. They aren’t that bad. And short of the recipes, you can bypass the time gates by paying gold.

Feeling punished for buying character slots

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Posted by: Seera.5916

Seera.5916

But you put forth the effort to make 1 set. They put effort to make 1 set.

Just because they have characters that utilize the same armor and you do not, doesn’t mean that you should get more sets for less effort.

You want the ability to not have to go to the bank? Make another set. And it is cheaper to make a second set of the same gear as long as you don’t delete the character that made the first set. You don’t have to buy the recipe again. So really, the most expensive gear sets are the first of each type you make. But beyond that, no it’s not possible to do that. Trading Post is determined by players, not ANet. And they don’t want ascended gear to be obtained as quickly as ascended (their reason for adding it in according to them is that exotics were obtained too quickly), so I doubt they’d lower laurel requirements or remove/increase daily limits.

It’s why I’m bypassing the ascended weapon and going straight for the legendary. Short of the sigil, I can swap the stats.

Buying or Crafting?

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Posted by: Seera.5916

Seera.5916

Buying or crafting, you have to farm either way. Gold, materials, karma, skill points, wvw badges. Ask yourself if you are ready to do map completion, that including wvw, and run like 6 times a specific dungeon. If you are an adventurer, craft the first one. If not, place a buying offer and wait for a poor desperate to sell for a little price.

You have to run a dungeon explorable path 9 times in total (story mode doesn’t count). However, only 8 of them have to be done for the first time that day. You get 20 tokens for each path no matter how many times you do it each day. You get 40 bonus tokens the first time you do a path on a given day. 500 total tokens needed to get the Gift of Dungeon. 500/60 is 8.33333. 500×8 is 480. 20 shy of 500. So 8 runs have to be the first run of the path per day. The 9th and final can be a repeat if desired.

So:

Day 1 – P1, P2, & P3
Day 2 – P1, P2, & P3
Day 3 – P1, P2, & P2

Or you can do a whole bunch of PvP matches while following the appropriate dungeon reward track. Takes a lot of matches though to fill up one track and one go through only nets you 240 tokens.

Buying or Crafting?

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Posted by: Seera.5916

Seera.5916

Price for crafting depends on what you naturally get while out in the world doing things like the Map Completion or the Dungeon mode for the tokens (assuming you don’t buy runs). Or that you get through the creation of the Mystic Clovers.

Or what you’ve collected between when you started playing and when you decided to go for a legendary.

I’m crafting my own Meteorlogicus (dungeon part will be the death of me, I can’t work up the courage to either ask my guild or post an LFG for it and I don’t have the skills to solo the dungeon, and I won’t buy a run. And PvP is a no.).

I figure there’s no point buying any of the items until:

1. I have the precursor.
2. I have the dungeon tokens.
3. I have all of the Mystic Clovers (the recipe for Mystic Clovers can also generate t6 mats, of which you need 250 of at least 4 of them).
4. I have map completion done. Salvaging and raw drops will yield some of those items or their raw materials.

Of those 4, I only have map completion done. And I’m 10 clovers away from having 77 mystic clovers.

Gift of Energy requires 250 piles of incandescent dust. When I made my intentions clear, my brother dumped what incandescent dust he had to me. At least up to what brought me to 250.

Through time and mystic clover production, I have managed to also get the 250 orichalcum ingots needed for the Gift of Weather, which is used as part of the Gift of Meteorlogicus. 250 orichalcum ingots cost right now 20g 87s 50c. I got mine for free. Less the cost to work Artificer up enough to refine orichalcum. But I needed Articifer to get to level 400 anyway.

It’s expensive either way. Either through opening the wallet to spend real money, grinding to get gold in game, or spending the time to farm everything yourself. It mostly just comes down to what currency you want to spend on it. Time, in game money, real life money, or a combination of the three.

Edited to clarify. Edited again to fix error in example.

(edited by Seera.5916)

Legendarys Easier? what?

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

I think all Sebastian is saying is that he wants something to show off to other players that he’s a skilled player. Not a lucky player. Not a player with too much time on his hands. Not a player with real life money to spare on a precursor or on the legendary itself.

He hopes the new legendaries fill that requirement. But hearing the requirements for the precursor are tied to collections, which he hasn’t found hard to do himself, he’s worried that they won’t fill that requirement.

I’m fine with the new legendaries requiring actual skill. As long as everything else about them short of the skin and acquisition (must be acount bound on acquire) is the same as the current legendaries. So swappable stats, able to hold things for agony resistance, same base damage, etc. That way the casuals can have their legendaries (the current ones) and the elites can have their legendaries (the new ones). And everyone is happy because the elites just have a different skin on their legendary.

You want that skin? Work for it, get better at the areas of the game you’re lacking in.

Thoughts on open world pvp?

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Posted by: Seera.5916

Seera.5916

That’s why i suggested strict toggle able pvp circumstances to avoid griefing etc.

someone has brought up the point of “jumping around in your face”, but i don’t know how big of a problem that would actually become.

I’m not a lore junky either, so i dont see that viewpoint, but i could see how it wouldn’t “fit in”.

Maybe a Colliseum style area in each map? where people can just jump in and go at it?

I’m trying to get away from “confining” to ultra specific areas as much as possible, since that already exists in wvw and spvp, and am open to other innovative suggestions

But the griefing would be there, the day it was added it would be there, its why so many people would leave the game.

As for the lore, thats the biggest reason why open world pvp is not a thing in this game~

The coliseum would be neat and having one in each map would be cool too, and its sort of going along with what i was getting at.

i was even thinking of a gem store item, infinite use, could be 2000 gems or something i dont know. but it creates a ring around the person who uses it and turns that into a “dueling zone” where that player can send out invites(there would be an auto decline option for those who never want to duel) and if you accept you duel them! Only 1 Dual can happen at a time, and upon acceptance, a 2000 foot radius(whatever GW2 uses for its distance would be create, and if either of the duelists leaves that ring they lose instantly and the winner teleports to them and does a finishing move on their knocked down body(doesnt kill them if they ring out). if either of the duelists dies inside the ring they do die, but as soon as the winner finishes the finishing move, they get resurrected and armor does not get broken.

Griefing would happen with that idea too i know, but it would be far less than with open world pvp, and you could use that wherever you wanted to!

Griefing wouldnt happen if you had to toggle PvP. games like aeon do not allow “accidental flagging” so you cant aoe a mob, someone run in, flag you and kill you.

That’s not a problem.

Also 2000gems? so you want people to pay 40$(as much as they paid for the game) just to get a small dueling arena? that’s horrible lol.

You might as well just go buy another game and give them your money.

The lore could be a point, i just don’t do lore. I just like to enjoy content(cinematic and storyline is ok)

Grief would happen.

Player 1 wants to PvP with Player 2. Player 1 has his toggle on. Player 2 does not.

Player 1: Whisper to Player 2 – Hey, want to dual?

Player 2: Whisper to Player 1 – No.

Player 1: Whisper to Player 2 – Come on, it’ll be fun.

Player 2: Whisper to Player 1 – See my lack of a toggle? It means I do not wish to PvP.

Player 1: Map chat – Player 2 is a chicken! He won’t turn on his toggle to fight me! He must be scared.

See, griefing occurred even with the toggle in place. And you can’t say that the provided example would never happen.

And lore is important for a number of players of this game. Maybe equal to those who wish to have open world PvP.

Pming grief is easily stopped by 2 click. rclick name- report+or block. The whole jumping and blocking view is a valid concern, but a pm is not to me. You can easily stop that as much as you could before.

But you said there wouldn’t be any griefing with a toggle system. Even easy to deal with griefing is still griefing.

Thoughts on open world pvp?

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Posted by: Seera.5916

Seera.5916

That’s why i suggested strict toggle able pvp circumstances to avoid griefing etc.

someone has brought up the point of “jumping around in your face”, but i don’t know how big of a problem that would actually become.

I’m not a lore junky either, so i dont see that viewpoint, but i could see how it wouldn’t “fit in”.

Maybe a Colliseum style area in each map? where people can just jump in and go at it?

I’m trying to get away from “confining” to ultra specific areas as much as possible, since that already exists in wvw and spvp, and am open to other innovative suggestions

But the griefing would be there, the day it was added it would be there, its why so many people would leave the game.

As for the lore, thats the biggest reason why open world pvp is not a thing in this game~

The coliseum would be neat and having one in each map would be cool too, and its sort of going along with what i was getting at.

i was even thinking of a gem store item, infinite use, could be 2000 gems or something i dont know. but it creates a ring around the person who uses it and turns that into a “dueling zone” where that player can send out invites(there would be an auto decline option for those who never want to duel) and if you accept you duel them! Only 1 Dual can happen at a time, and upon acceptance, a 2000 foot radius(whatever GW2 uses for its distance would be create, and if either of the duelists leaves that ring they lose instantly and the winner teleports to them and does a finishing move on their knocked down body(doesnt kill them if they ring out). if either of the duelists dies inside the ring they do die, but as soon as the winner finishes the finishing move, they get resurrected and armor does not get broken.

Griefing would happen with that idea too i know, but it would be far less than with open world pvp, and you could use that wherever you wanted to!

Griefing wouldnt happen if you had to toggle PvP. games like aeon do not allow “accidental flagging” so you cant aoe a mob, someone run in, flag you and kill you.

That’s not a problem.

Also 2000gems? so you want people to pay 40$(as much as they paid for the game) just to get a small dueling arena? that’s horrible lol.

You might as well just go buy another game and give them your money.

The lore could be a point, i just don’t do lore. I just like to enjoy content(cinematic and storyline is ok)

Grief would happen.

Player 1 wants to PvP with Player 2. Player 1 has his toggle on. Player 2 does not.

Player 1: Whisper to Player 2 – Hey, want to dual?

Player 2: Whisper to Player 1 – No.

Player 1: Whisper to Player 2 – Come on, it’ll be fun.

Player 2: Whisper to Player 1 – See my lack of a toggle? It means I do not wish to PvP.

Player 1: Map chat – Player 2 is a chicken! He won’t turn on his toggle to fight me! He must be scared.

See, griefing occurred even with the toggle in place. And you can’t say that the provided example would never happen.

And lore is important for a number of players of this game. Maybe equal to those who wish to have open world PvP.

Thoughts on open world pvp?

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Posted by: Seera.5916

Seera.5916

What about specific maps for level 80 players for each region that open world PvP?

So one for Ascalon, one for Kryta, one for Maguma Jungle, one for Orr, one for Shiverpeak Mountains.

Not tied to Living Story at all (so the PvE crowd doesn’t cry foul over being forced to PvP). It can have its own Achievements even.

No world boss is on that map, but there are dynamic events. Little better rewards since you have to worry about friendly fire. And people coming in to deliberately disrupt the event.

With one small area that’s a safe zone for people to repair, salvage, afk, etc, without worry.

I would not be opposed to a Colliseum style arena on each map.

While neither option would prevent griefing all together, restricted areas would likely reduce the chances even farther. They’ll be gathered near the area or in the zone.

Thoughts on open world pvp?

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Posted by: Seera.5916

Seera.5916

And you haven’t come up with a valid counter to what I’ve posted.

You are better than most other suggesters who shoot down and won’t even consider compromising their open world PvP for the sake of limiting the griefing. And I commend you for it. Those posters were likely ones looking to grief. You are likely not.

And if you read my post, I do acknowledge that the actual risk would be low. But it would be high enough for ME that it would ruin MY game play. And that spot is personal. It’s not high enough to bother you and that’s all fine and dandy. For you. It’s high enough for me.

And they would get in the way of my enjoyment around jumping puzzles. Especially since my jumping puzzle character is a small Asura. Doesn’t take much to make it to where I can’t do the jumping puzzle.

The argument to that is you can’t deny i feature because you might be afraid of the .01% that might ruin something.

If this was true with anything we would never progress IN ANYTHING really.

Also, i can understand this because its hard enough for me to do jumping puzzles with people in my way when lots of people are already doing them anyways, so IMO i understand, but this is already a problem in THAT sense. So tying it to pvp doesn’t add any more validity than before.

People could do this before, and after this feature would be possibly implemented. they might have “more of a reason” in your viewpoint, but even then im sure that could be weeded out by s large number of reports specifically stating that person is intentionally ruining your game experience

Again, i’m not going to decline something because of extreme variables that might occur, i’m going to look at the majority

I’m not saying that if the devs want to add it that they shouldn’t because I don’t want it. But if most don’t want it for whatever reason, then they shouldn’t add it. I’m voicing my opinion of I don’t want open world PvP on every map all the time.

And the large Norns and Charr eventually jump to the next platform. I can most times seen enough around humans and Sylvari, but even if not, they also eventually jump to the next platform. The griefers wouldn’t. The griefers would wait for me to jump before following me or laughing when I fall, because I’m not too good with jumping.

Thoughts on open world pvp?

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Posted by: Seera.5916

Seera.5916

I would be fine with a separate set of maps being dedicated and up for open world PvP. Like you would have to go guest to it. It’s not a possible choice for a home world (not enough population that would open world PvP I think to warrant 3 servers being added).

I would be fine with it being tied to specific maps (not LS related in any way) that are designed with open world PvP in mind. The zones would be level 80 zones (that way no griefing of low level noobs can be done. That way skill does factor into it to some degree. And the maps would not count toward any kind of map completion out there.

I’d even be open to once a month every map goes open world PvP for a weekend. With racial cities being safe zones. I likely wouldn’t play that weekend or leave a racial city if I did.

But open world PvP on all maps, all the time? No thanks.

Not even with a toggle.

Thoughts on open world pvp?

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Posted by: Seera.5916

Seera.5916

Double posting due to forum glitch.

Thoughts on open world pvp?

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Posted by: Seera.5916

Seera.5916

And you haven’t come up with a valid counter to what I’ve posted.

You are better than most other suggesters who shoot down and won’t even consider compromising their open world PvP for the sake of limiting the griefing. And I commend you for it. Those posters were likely ones looking to grief. You are likely not.

And if you read my post, I do acknowledge that the actual risk would be low. But it would be high enough for ME that it would ruin MY game play. And that spot is personal. It’s not high enough to bother you and that’s all fine and dandy. For you. It’s high enough for me.

And they would get in the way of my enjoyment around jumping puzzles. Especially since my jumping puzzle character is a small Asura. Doesn’t take much to make it to where I can’t do the jumping puzzle.

Game unplayable on High End laptop

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Posted by: Seera.5916

Seera.5916

So you aren’t going to help those who have been trying help you.

Do remember that there are people out there who claim something isn’t working only for the tech sent out to find out that they forgot to plug it in. ANet doesn’t know that you don’t fall into this category of customer and are saying your laptop is high end when it’s not. Therefore, they are likely to classify your complaint as: doesn’t meet specs, but thinks he does, and move on to the next problem.

Not saying you fall into that category, but ANet has to weigh what issues get looked at with a priority system. Person A who gives specific details about their problem is more likely to get attention than Person B who gives generic details about their problem.

You’re giving generic details. You’ll move up the priority list if you post some specific details. Like your exact specs.

Thoughts on open world pvp?

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Posted by: Seera.5916

Seera.5916

It’d be great on it’s own map designated for open world PvP.

Which we already have, it’s called WvW.

Yeah but that’s TONS of players. A lot of times i just like a good 1v1 or 1v2 or a1v3 etc. I like the randomness of open world pvp. WvW and structured are different

Then be a roamer or a scout.

Don’t try to force open world PvP just to get your 1v1 to 1v3 fix in. There are means to get this in the game already. Because this game wasn’t designed around it. The game has been advertised as NOT having to worry about another player coming up.

As someone who would never PvP with anyone ever (I’m horrible at PvP and have no desire to improve), I don’t want to have to worry if the person coming up is a griefer or not. While their numbers may be low, they would still be out there and I would still worry.

Open world PvP comes to GW2 on all maps all the time is the day I likely stop playing the game as much. I don’t want to worry about getting griefed no matter how low that chance would be. Any of us who are vocal against it, would be high on the list of targets the griefers would go after. And since the friends list isn’t mutual to know locations, I won’t even be protected from that.

And I wouldn’t be spending anymore money on the game. Not even to buy expansion packs. Why spend money on a game I rarely play?

Game unplayable on High End laptop

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

How about humoring the people are actively trying to help you troubleshoot why the game isn’t working for your new high end laptop?

Post your specs and answer all of the questions they ask you with an actual response and not a “it’s a high end laptop, it’s not my laptop” answer.

Thoughts on open world pvp?

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Posted by: Seera.5916

Seera.5916

How do you counteract the players who will pester people and harasss them if they don’t turn it on? There are people who already give anecdotes that it is already hard for ANet to punish harassers.

Idk? block and report them the same way you would anyone else who might harass you?

This problem’s not specific to PvP. That would be an issue with people harassing in general. and i can’t say i have ever run into issues like that on any server, in any game with PvP options(there are a couple)

Then they jump around you while you try do do things (this one is hard to prove to ANet that it’s intentional, done to harass you and not just coincidence, especially now with the megaserver). They get their friends to verbally harass you as well.

So again, how do you counteract the harassers and bullies?

You may not be the type they go after to harass. But there are stories of people who play games with open world PvP who do seem to attract the harassers. For whatever reason. I’d honestly hate to ruin this game for them. But I’m just fine with ruining the game for the harassers who want open world PvP to gang up on unsuspecting players.

If in the far future they do decide to add it, they should put in a level restriction. You may only attack those players within 5 levels of your actual level (not the level you’re downleveled to). This will keep the level 80’s from killing the level 2’s for the fun of it. That will at least help to protect the experience of new players. And put in NPE restrictions that you can’t attack a new player to the game until they get a character to level 10. But give adequate warning that open world PvP is a thing. This gives them time to learn the game and find a weapon set they like.

But for the reasons Indigo posted, I highly doubt that they would ever add in open world PvP. At least not to existing zones. They may allow it on certain maps for LS reasons. But that wouldn’t be enough for some people.