Of course all servers would have the population to que at same time if there are only 3 – 6 servers. Having ques simultaneously would be guaranteed at that point, however, there would be no wait, because they would add more maps to accommodate the number of players. This would have less players in que than are currently in que since more maps would be generated determined by the number of players playing.
I disagree that destroys playstyle, unless that playstyle is to blob and outnumber and roll over your enemies, as you can solo and roam on T1 currently even with map ques on all servers. The primary playstyle being reduced here is the outnumber and crush enemies so they do not have a chance to fight back.
What was the perception created by the mega server already? This is not anything new created by this, just a continuation of an idea they already implemented in the game currently.
TBH I love the server I am on, and really do not wish to have many of the toxic people from other servers come here, but I also understand after being on multiple servers, that there are many servers that are currently dysfunctional in the current system and that should be resolved to allow everyone the opportunity to play good wvw matches as well.
You’re also destroying the play style of the person who likes small group play. The ones on the lowest tiers. The ones who are quite happy with the WvW situation on their server. The maps where it is very rare at all to hit queue, even during tournaments.
So your solution means that there will always be a good chance that a guild can’t play together at the same time because half got onto the real map and half didn’t.
Your solution also increases the chances of toxicity toward players in WvW who are there for map completion. Their keeping true WvW players out. And the map completing PvE’ers may be more inclined to remain in WvW for longer to get more stuff rather than hop off if they notice people talking about not being able to get someone on.
Right now, if I was getting map completion and heard map chat suddenly talk about there being a queue, I’d happily hop off and come back later. But under your solution, if I spent 2 hours in a queue (I wouldn’t want to play the event map, I’m wanting to get into the map to get POI’s, Vistas, and skill points), then there would be no way I’m getting off for at least an hour, hour and a half. Even if I hear map chat complaining that they can’t get So and So on and So and So happens to be the server’s best commander. Someone else can give up their spot. Not to mention I would be really mad if I spent 2 hours in a queue just to find the POI I want is not under our control.
I don’t think megaserver was the way to go. WvW players can’t go into Lion’s Arch and call for help. It destroyed the choice between going to a populated map or to a lower populated map.
With the whole traits thing and the rewards for doing certain things that relate to collections, megaservers hurt that. You could reliably shard hop to find one that better suited your current needs.
ANet doesn’t need to do anything else to suggest that the game is dying. When it isn’t.
(edited by Seera.5916)