While the OP is correct that their guild can spawn the Steam Ogre ahead of the Fire Elemental, it’s also clear that this bugs a lot of people. Their guild will never be able to communicate their plan to everyone who is likely to share an instance with them, however briefly.
Therefore, I see it as divisive to insist on their “right” to spawn a group event at the time of their choosing, especially when waiting until after the Fire Elemental dies costs their guild a few minutes at most.
At the same time, people shouldn’t go nuts if the guild continues to do this anyhow: it’s just one event and just a tiny bit of loot (relative to what people pull in nightly).
Regardless, if the raging continues along these lines, ANet will be forced to take time out of working on content or fixing bugs to address this and will likely choose one of the most expedient solutions: nerfing the loot or removing the event.
tl;dr be pleased when you get the chance for the Steam Ogre’s loot and don’t sweat it when you don’t. #life’s-too-short
They can’t remove the event without changing the recipe for Mawdrey II.
Simplest solution would be to shorten the time you can’t do Steam Ogre. Keys are in random locations and aren’t not shareable nodes. When one person gets it, it clears it off of that shard. So it’s not like Steam Ogre is something that would be farmed more if the timer was reduced.
If it isn’t worth much, why not just do it after Fire Ele when there’s time? That way your train doesn’t disrupt someone else’s train. And a new player’s chance at the Steam Ogre achievement related to Fire Elemental. The new player isn’t likely to know of the timer on it.
If we’re late getting to an FE map and there isn’t time to do it before, we try to do it after if we don’t need to rush elsewhere. Many times we’ll just port away after FE dies though. I understand your concern for new players. I care more about their experience than I do for those toxic trolls or those that idle around FE all the time. However a truly new player wouldn’t be fully aware of the Steam Ogre whether its before or after FE, where its located, and probably would be left behind when the zerg charges towards the Ogre’s chamber. Many people get locked out even if SO is saved for afterwards.
When we warn in map chat we do so several times. We tag up and tell them what we’re doing and when. It is much kinder than leaving downed/dead players or those that just didn’t run fast enough after FE, all behind. Of course that is my opinion.
Why not compromise?
It’s a lot easier for your group to change when, than it is to get the other world boss train to switch. The timered world boss train isn’t super organized. Your group is.
Would your group be willing to try doing Steam Ogre just after Fire Elemental and see how that plays out for your group? I realize you may not be the leader of the group and not be able to make a decision like that without discussing it.
Then if that doesn’t work out, maybe just do Steam Ogre before FE on a certain day of the week. Or a couple of days of the week.
Also remember that getting into that room also charges up the Chaos orb used in making Mawdrey II. So you also lock people out of doing that who are doing the pre-event and may be too busy fighting to notice the map chat.
You do get two Gifts of Exploration for completing the map. You are not given 2 legendaries for completing the map.
It does require all four WvW maps (3 borderland maps and and Eternal Battlegrounds). If you aren’t the really patient type, don’t leave WvW for last. Depending on how good your server is in WvW could leave you waiting several weeks to get a certain color or to get Stonemist Castle in Eternal Battlegrounds.
Here’s the Wiki page that lists the requirements for The Flameseeker Prophecies (the legendary shield): http://wiki.guildwars2.com/wiki/The_Flameseeker_Prophecies
However there are many world bosses like Foulbear, Dredge, Fire Shaman, Rhend, Eye, Arah, Balthazar, Lyssa, Dwayna, Melandru, and Grenth.
Then skip steam ogre. If it’s “just a champ bag” as you put it, none of you are going to be that concerned over skipping it in favor of going to other events that give so much more loot that much sooner. Or skip it and come back when you’ve got downtime between one boss and the next.
You insist you dont want to be hated for it, but then refuse to take any logical steps to not be hated. You also never answered the question. Is it that hard to take 60 seconds after FE to fight steam ogre? I mean, being the whole, large scale epic world boss training guild you claim to be, you should be able to easily adjust.
Those 60 seconds I could imagine could mean the difference between getting 100% of the group onto the shard going after Grenth vs only 80% of the group. If there’s already a decent sized zerg going after Grenth and he’s going down pretty quickly.
Azhure, how troublesome would it be to have Steam Ogre be a boss that you do at a random spot in your train? Like the boss you do after you’ve finished all of the non-timered bosses on your list. Or when no one is having any luck finding an open temple, if it’s not too close to Fire Ele spawn time. Since it’s one you can control when it spawns, why do feel you have to do it right before Fire Ele spawns? Why cant you do it right before Megadestroyer spawns, since his pre typically take some time to do. And with that being a timered boss, every shard would have it so you wouldn’t have to worry about getting everyone onto the same shard like you would a temple boss.
If we miss out on SO then we don’t ever come back to Metrica just to grab it. By itself its not worth the cost or time of porting everyone back to Metrica. The only reasons we get it then are because:
- We have preppers with fully charged keys and we’re able to open it off cooldown.
- Its a bonus champ bag while we’re already there in that zone. Its convenient.
If it isn’t worth much, why not just do it after Fire Ele when there’s time? That way your train doesn’t disrupt someone else’s train. And a new player’s chance at the Steam Ogre achievement related to Fire Elemental. The new player isn’t likely to know of the timer on it.
However there are many world bosses like Foulbear, Dredge, Fire Shaman, Rhend, Eye, Arah, Balthazar, Lyssa, Dwayna, Melandru, and Grenth.
Then skip steam ogre. If it’s “just a champ bag” as you put it, none of you are going to be that concerned over skipping it in favor of going to other events that give so much more loot that much sooner. Or skip it and come back when you’ve got downtime between one boss and the next.
You insist you dont want to be hated for it, but then refuse to take any logical steps to not be hated. You also never answered the question. Is it that hard to take 60 seconds after FE to fight steam ogre? I mean, being the whole, large scale epic world boss training guild you claim to be, you should be able to easily adjust.
Those 60 seconds I could imagine could mean the difference between getting 100% of the group onto the shard going after Grenth vs only 80% of the group. If there’s already a decent sized zerg going after Grenth and he’s going down pretty quickly.
Azhure, how troublesome would it be to have Steam Ogre be a boss that you do at a random spot in your train? Like the boss you do after you’ve finished all of the non-timered bosses on your list. Or when no one is having any luck finding an open temple, if it’s not too close to Fire Ele spawn time. Since it’s one you can control when it spawns, why do feel you have to do it right before Fire Ele spawns? Why cant you do it right before Megadestroyer spawns, since his pre typically take some time to do. And with that being a timered boss, every shard would have it so you wouldn’t have to worry about getting everyone onto the same shard like you would a temple boss.
Thing is that Steam ogre was never meant to be treated as a secondary loot pinata. It was meant to be part of the leveling experience in Metrica and as a challenge for newer characters in that zone.
Doesn’t really seem to be either considering the hidden key with randomized locations. Maybe for people who like to explore every nook and cranny.
Anet may as well remove it now given how it’s treated and the toxicity raising. Queensdale 1.1 anyone?
All thanks to the OP.
It takes two groups to cause the level of toxicity Queensdale train saw. Azhure’s group is not really being rude or mean.
Azhure and the guild alliance are not griefing others. Are their actions selfish? Yes. Are they rude about it? No. They even announce in chat they’re going to do it. At times, it is not rude to be selfish. Could they maybe send someone into the room itself and say in say chat a few times that they’re doing Steam Ogre now if anyone wants to join if they don’t already announce it like this? Yea.
I’ve never seen an announcement and I haven’t done it enough since the megaservers launched to say that I should have been on their shard at least once. I’m still within the realm of possibility of just never having crossed paths with them.
Its just an event.
If you did the work to get a key you can use it when you want. There is no notice when you use it telling you its the “wrong time”. If it was, Anet would have put it in there.
Much like any other example of it, the need people seem to have for controlling certain events is ridiculous. If your day can be ruined so badly by people completing content, you have problems.
You shouldn’t need permission from everyone else to do the kitten events.
Here’s the thing. To activate the Steam Ogre event you need a key that you must charge from four objects. Three are found in or about the three environments in the reactor area. The fourth is only found in the destroyed C.L.E.A.N. 5000 golem at the end of the FE event. So it seems logical that you need to do FE and then do the Steam Ogre.
Of course you could save the completed key for a rainy day but the terminal to use it in is right there and it literally takes a minute to do.
But if that was the case, then why isn’t it only usable during a window of time after Fire Elemental or prohibited X time before the pres for Fire Elemental start until Fire Elemental dies?
this might be useful in pve, where everything is telegraphed and static, but will be 95% useless in pvp(where people have issues with macros the most) in pvp, there is never 1 static rotation. everything is situational, so having a 1spam macro won’t help you.
Ill give you the pve aspect, and i think ele’s are probably the only class simply due to their large number of skills that actually need to be pressed, but that’s in a level of content that at least i wouldn’t consider skill.
PvP’s rotation wouldn’t be as long, no, but still possible.
I’ve got short fingers. So it’s hard for me to keep moving and swap attunements. And I will hit the wrong attument from time to time. Because I’m human.
I don’t know if you’ve played elementalist, but we’ve got some very easily avoidable attacks. Here’s a rotation:
Staff weapon.
Earth #5 Shockwave. Immobilizes the target for 2 seconds.
Swap to Fire
Fire #2 Lava Front (instant cast so he’s stuck here for probably a good portion of those 2 seconds as well)
Swap to Air
Air #5 Static Field. Stuns for 2 seconds all who try to cross it. This means he’ll either likely get stunned or have to stay on top of the Lava Front for at least a little bit longer.And during that time, I’ve got some arcane skills that I can activate that have no cast time and can be cast while I’m channeling other skills.
Ele would be the 1 i think would benefit the most due to attunements and having so many skills yeah. I don’t play them, just seen the basics.
Those instant casts or “0 gcd” where would be where it stacks up too.
If anything i’m partially biased because a lot of games allow them and use them and it becomes secondhand nature.
But ANet doesn’t do things because other MMO’s do them. ANet wants PvP wins to be down to skill and luck (critical hits, human error). Not who has the best set of macros.
Azhure, question for you:
Considering how quick Steam Ogre goes down, how would doing Steam Ogre after Fire Elemental throw a wrench into your train?
ANet: Simple solution would be to have the Steam Ogre’s timer reset to doable when the Fire Elemental is killed. The rewards are already labeled as not so great, so it shouldn’t even be a huge issue if someone does it before and after Fire Elemental. That should satisfy both groups without requiring a huge amount of code.
this might be useful in pve, where everything is telegraphed and static, but will be 95% useless in pvp(where people have issues with macros the most) in pvp, there is never 1 static rotation. everything is situational, so having a 1spam macro won’t help you.
Ill give you the pve aspect, and i think ele’s are probably the only class simply due to their large number of skills that actually need to be pressed, but that’s in a level of content that at least i wouldn’t consider skill.
PvP’s rotation wouldn’t be as long, no, but still possible.
I’ve got short fingers. So it’s hard for me to keep moving and swap attunements. And I will hit the wrong attument from time to time. Because I’m human.
I don’t know if you’ve played elementalist, but we’ve got some very easily avoidable attacks. Here’s a rotation:
Staff weapon.
Earth #5 Shockwave. Immobilizes the target for 2 seconds.
Swap to Fire
Fire #2 Lava Front (instant cast so he’s stuck here for probably a good portion of those 2 seconds as well)
Swap to Air
Air #5 Static Field. Stuns for 2 seconds all who try to cross it. This means he’ll either likely get stunned or have to stay on top of the Lava Front for at least a little bit longer.
And during that time, I’ve got some arcane skills that I can activate that have no cast time and can be cast while I’m channeling other skills.
100% no to Macros of any kind thank you.
With 0% of Macros allowed, everyone is on a level playing field. You can enhance the chance of getting less lag or latency with a better internet or router connection, sure. Or enhance your chance of getting a better FPS with a faster machine, sure. Everyone can do that.
But the minute one macro is allowed, it’d be chaotic. “Why is he allowed such and such yet I can’t use my such and such-a-bot?”
At that point, we wouldn’t be on a level playing field anymore.
If you can’t play to the same extent with the same set of tools as everyone else is given, then perhaps you should try a different game. It’s like me trying to play football/soccer, but justifying using a bionic traction engine leg to boot the ball faster and harder because I’m not as good as David Beckham.
No macros, end of.
Except that… having a bionic leg doesn’t make you have good precision or aim, or even control of the leg. And not everyone would have access to a bionic leg as its expensive.
there are tons of free macro programs out there, if you have a mouse, you can use it. If oyu have gw2, you have internet, and can download the program.
EVERYONE has access to it, and macro’s don’t make you play any better.
Especially here where i see far less skills that have 0 gcd, unlike other games where there are tons of spammable spells with no gcd that actually make macros useful(outside of buffs, which you can literally just use the numpad). 90% of the skills i see have some sort of cast timer, so even then, "macros’ aren’t providing much of an advatage unless you got some specific 0 GCD combos you can list.
I don’t even know that it would be helpful due to the types of spells here, im just speaking theoretically.
ALSO theoretically, using 1 button macros to spam a rotation, is still technically 1 button 1 cast and fits the policy, unless 0 gcd moves are brought into play. Is it good to do that? probably not. You;d be better of learning why your rotation is the way it is, and going with that, but its not really an advantage if everything has cast timers anyways. If you can’t move your finger to another key within 1-3.5s then.. i really don’t know what to say.
Some people don’t like using macros, even if macros are allowed.
This creates an advantage in PvP. Where it’s supposed to be the skill of the players that defines the win. Not the gear. Not the macros.
And in open world or dungeon PvE, those with macros will more successfully be able to do enough damage to get gold or do the event/dungeon faster than those not using macros so they have an advantage there. Anything that hands out rewards at the end, ANet judges balance on. And they can’t balance around macros.
Can you list specific combos that macros would make better that you couldn’t use without a macro?
Otherwise that entire argument is null and void.
The only type of spells that macros ACTUALLY impact, are those with no cast timer. This allows for spells to be cast faster than intended due to the fact multiple spells/ abilities could be casted at the same time.
If it has a cast timer(like 95% of the abilities) then it doesn’t count. Gw2 in game allows for keybinds, any player can just rearrange their spells right next to each other, so key location doesn’t matter either. He wants to spam? Just roll his fingers over werty or fghj or xcv.
I’m open to hearing some, and i don’t know EVERY ability in the game, but you need to provide proof that it actually gives an advantage here
I can’t memorize a rotation of skills to save my life.
I could put in the Elementalist meta rotation in and be able to flawlessly execute it. Whereas if I wasn’t using the macro, I would forever mess up somewhere.
Not all players have the same potential when it comes to skill level in games. Not everyone’s best is at the same level. Macros allow players who are bad at the game beat players who are good at the game. Because macros don’t mess up on the rotation. Even the best player in the world can mess up a rotation, because they are human.
And spamming buttons? Won’t work.
If I’m casting Elemantalist Fire attunement skill #5, meteor shower, and I cast anything else with a timer, it will cancel the meteor shower out.
100% no to Macros of any kind thank you.
With 0% of Macros allowed, everyone is on a level playing field. You can enhance the chance of getting less lag or latency with a better internet or router connection, sure. Or enhance your chance of getting a better FPS with a faster machine, sure. Everyone can do that.
But the minute one macro is allowed, it’d be chaotic. “Why is he allowed such and such yet I can’t use my such and such-a-bot?”
At that point, we wouldn’t be on a level playing field anymore.
If you can’t play to the same extent with the same set of tools as everyone else is given, then perhaps you should try a different game. It’s like me trying to play football/soccer, but justifying using a bionic traction engine leg to boot the ball faster and harder because I’m not as good as David Beckham.
No macros, end of.
Except that… having a bionic leg doesn’t make you have good precision or aim, or even control of the leg. And not everyone would have access to a bionic leg as its expensive.
there are tons of free macro programs out there, if you have a mouse, you can use it. If oyu have gw2, you have internet, and can download the program.
EVERYONE has access to it, and macro’s don’t make you play any better.
Especially here where i see far less skills that have 0 gcd, unlike other games where there are tons of spammable spells with no gcd that actually make macros useful(outside of buffs, which you can literally just use the numpad). 90% of the skills i see have some sort of cast timer, so even then, "macros’ aren’t providing much of an advatage unless you got some specific 0 GCD combos you can list.
I don’t even know that it would be helpful due to the types of spells here, im just speaking theoretically.
ALSO theoretically, using 1 button macros to spam a rotation, is still technically 1 button 1 cast and fits the policy, unless 0 gcd moves are brought into play. Is it good to do that? probably not. You;d be better of learning why your rotation is the way it is, and going with that, but its not really an advantage if everything has cast timers anyways. If you can’t move your finger to another key within 1-3.5s then.. i really don’t know what to say.
Some people don’t like using macros, even if macros are allowed.
This creates an advantage in PvP. Where it’s supposed to be the skill of the players that defines the win. Not the gear. Not the macros.
And in open world or dungeon PvE, those with macros will more successfully be able to do enough damage to get gold or do the event/dungeon faster than those not using macros so they have an advantage there. Anything that hands out rewards at the end, ANet judges balance on. And they can’t balance around macros.
But of they allowbot for latency, then they’d have to allow it for poor reflexes, and then poor skill. And then what’s the point anymore?
And they’d have to allow it in PvP which is the area where latency has the biggest impact. And then it turns into a do vs do not use macros issue in PvP.
No. i put all the information i had into my first notice. everything i had. names. internet websites linking the account name to hackers. absolutly everything i had to permit investigation was poured into my first ticket, only to get a pasted message about how to better report ingame mail spam in the future?.. i write reports for a living. i know how to inform. i put everything into that ticket and it was ignored completely. as it seems my it is being ignored again except by fellow gamers which i thank all of you for trying to help. it’s just a little disheartening to learn that this guy is seemingly going to get away while i’m shaking proof in arenanets face
The support agents don’t read the forums. The ONLY way to contact support is through the ticket.
Reply to the email saying that it isn’t in game mail spam. That you think you’ve identified a hacked account or an accout purely used for gold selling.
on launch but keys and chests were extremely common drops in the world. In one sitting i’d usually get one or the other or both.
They only became rare when they added things like, the hair contracts backpack items, and skin tickets. Before nothing really could be sold besides armor dye so the chests were common to obtain and easy to get keys.
I don’t like how it is now, they made them harder because of the rare valuable items but didn’t adjust the other contents to not be meaningless dribble items.
I personally haven’t seen a drop in the drop rate of keys.
Keys, short of the few guaranteed spots you get keys, are part of the loot table. And as such, subject to RNG. Which has a tendency to show streaks in the short term. Unless you tracked upwards of a hundred thousand drops, accounting for any boosters you may have to magic find where appropriate, there’s no way to really know if the drop rate has gone up or down since launch.
There is in knowing I haven’t seen but like 2 drop total since NPE when I came back to the game. I know they went down, I didn’t have magic find at launch that I did now and I got way more then I do now with my 100% magic find, which is a total bullkitten stat btw.
Magic Find increases your chances at better loot. 0.001% of a key turns into 0.002%. Still not a huge number now is it? Unless you’ve tracked it, you can’t say.
I personally have felt that I’ve had more drops since the NPE released than at launch. And my magic find is below 100%. So if the drop rate has gone down, why am I getting more than you now when I got less than you before? Because I would not call them a common drop at all, at any time during this game.
Personally I maintain that they are where corrupted and “supposed” to be the mysteriusly intelligent and tactical risen commander you meet later in the story at the archeological site. And incidently end up slaughtering. This commander is never explained even though it seems that you are supposed to know him. Change the name to your mentor and it suddenly makes sense, doesnt it?
So sorry, fuzzy cudly Tybalt wont come back because you killed him.
Even in that situation they died at Claw Island. What made them, them, died that day. Even under that scenario.
on launch but keys and chests were extremely common drops in the world. In one sitting i’d usually get one or the other or both.
They only became rare when they added things like, the hair contracts backpack items, and skin tickets. Before nothing really could be sold besides armor dye so the chests were common to obtain and easy to get keys.
I don’t like how it is now, they made them harder because of the rare valuable items but didn’t adjust the other contents to not be meaningless dribble items.
I personally haven’t seen a drop in the drop rate of keys.
Keys, short of the few guaranteed spots you get keys, are part of the loot table. And as such, subject to RNG. Which has a tendency to show streaks in the short term. Unless you tracked upwards of a hundred thousand drops, accounting for any boosters you may have to magic find where appropriate, there’s no way to really know if the drop rate has gone up or down since launch.
But then you’d have players complaining that they have too many scraps as they’ve bought all the skins they want and now have a stack of tickets and scraps.
If you don’t think the risk is worth the cost or the reward, then don’t buy keys. Wait for keys to drop for you or key farm.
I didn’t say to increase it dramatically, but heighten the chances. It needs to be a realistic goal, not a lower chance than winning the lottery.
So often have you won the lottery?
And certain things in this game are designed to be rarer than most other things. Skins purchasable with Black Lion Tickets are one such set of items. If they increased the drop rate, it would likely result in lower drop rate of keys and a change in where keys got rewarded in the personal story, if at all after the change.
ANet has set the chances of things dropping at specific spots for specific reasons. The chances weren’t made arbitrarily.
The skins are wanted because it is so rare to get them. Remove the rarity and no one will want them. So tickets and scraps start stock piling. Because they aren’t rare anymore.
I’d rather they not return to the story alive. It would cheapen the story. And this is coming from someone dreading getting to Claw Island on two of my alts. One is the first time through the Priory chapters. The other is my second going through the Whispers. And Tybalt is my favorite of the three.
And if you give them different personalities, they’re not the same character which would defeat the purpose.
However, I wouldn’t say no to the Order chosen having an impact on story options for HoT.
But then you’d have players complaining that they have too many scraps as they’ve bought all the skins they want and now have a stack of tickets and scraps.
If you don’t think the risk is worth the cost or the reward, then don’t buy keys. Wait for keys to drop for you or key farm.
Blame the gold sellers. They can’t publicly state what the time frame is for things like this because they don’t want it to be clear to gold sellers who are constantly creating new accounts as old ones get banned and accounts they steal get returned to their appropriate owners.
What they should have done was make events region specific and vistas zone specific.
That way, people could spread out for the events a lot more. While it males it a quick daily, I hate when it’s do events in a starter zone. Not only is it hard for max level characters to get in enough hits at events, it’s likely even harder for new players.
Yeah, there’s so much diversity… oh wait. Zerker meta is one role.
Zerker is optional, you don’t have to get this kind of a gear if you have that wish.
You have a choice, with trinity there’s not much of a choice.zerker isnt optional.Noone will take you to dungeons if u dont play zerk.I dont see any options in game atm.Everyone plays the exact same with the others if they want to play with other ppl and not by themselves.Anet said no holy trinity but also said no expansion too and see what happened.We get full paid expansion and now they add taunt.They want to bring more ppl in game and that will happen only with trinity because ppl want to have the ability to choose a role in game and not play only one that the rest of the players forces you to if you want to be in a group.
So my 19 ish levels in Fractals don’t exist? Because no one let me into their dungeon group.
I did several Fractals with a group of friends. While wearing full CLERICS. Clerics for those who don’t know is Healing Power, power, toughness. I know for a fact that at least one of others in my group of friends wore Clerics for a time. Because one time it was just me and him left alive and well, things stopped dying quickly at all. They made the comment that we just had no DPS.
Heck, my recent forays into explorable dungeons were not in full meta setup. Yes, my gear was mostly berserker, with some assassin. But I had forgotten to switch my traits. I was sitting at a support set up in traits, not in DPS mode. And my trinkets, amulets, and rings aren’t berserker. Most are Clerics. Though one ring is another stat set, but it isn’t berserker. And it was courtesy of one of those lovely Fractal ring drops.
And no one there asked me what my build was so it wasn’t like they were looking for beserker.
The problem here is that a lot of the really good QoL changes, like show rarity and content finder, were not added to the patch notes.
Content Finder was mentioned in the NPE patch. It just wasn’t advertised as such.
Are current meta is “zerker only”. You must have a meta, but why not have it like… 1 support, 1 control, etc. To get rid of zerker only, you need to make it nearly impossible which is why you make the mobs harder. +50% attack speed, and make it to no one shots, then dps only groups are impossible.
In a ‘meta’ group, members of seven out of the eight professions are expected to provide something in the support role. Thieves provide defensive support via blinds, Mesmers use Feedback and the focus to provide defensive support, Guardians have aegis, blinds, and Wall of Reflection for defensive support, and so on. Warriors and eles help the group to maintain might, Rangers and Engineers often help to provide vulnerability.
The only way to prove which argument states more truly is to test against a much more powerful, non one shot boss. Essentially, the argument is, specialized rolls, or many rolls with a little of each. Testing will tell.
We don’t mind different areas having a different meta because certain things make it easier to get through. We just don’t want FORCED roles. We don’t want to have to wait for a person with a certain build to come along to do the dungeon. Speed runners don’t have to wait for people who fall under their requirements to run the dungeon. They choose to do so.
We want the freedom to be able to run the dungeon or do the content in the gear that is the absolute opposite of the meta and be able to succeed. If we choose to do so.
Don’t force us to have to have people who fill a certain role.
Edited because my mind moved faster than my fingers and I left out a word.
Are current meta is “zerker only”. You must have a meta, but why not have it like… 1 support, 1 control, etc. To get rid of zerker only, you need to make it nearly impossible which is why you make the mobs harder. +50% attack speed, and make it to no one shots, then dps only groups are impossible.
In a ‘meta’ group, members of seven out of the eight professions are expected to provide something in the support role. Thieves provide defensive support via blinds, Mesmers use Feedback and the focus to provide defensive support, Guardians have aegis, blinds, and Wall of Reflection for defensive support, and so on. Warriors and eles help the group to maintain might, Rangers and Engineers often help to provide vulnerability.
And I’d bet that in the niche environments that necros are great in for dungeons or fractals, it’s because of some support or control role. Not their DPS capabilities.
Are current meta is “zerker only”. You must have a meta, but why not have it like… 1 support, 1 control, etc. To get rid of zerker only, you need to make it nearly impossible which is why you make the mobs harder. +50% attack speed, and make it to no one shots, then dps only groups are impossible.
So if I and four friends all prefer playing the DPS role, then we can’t do a dungeon together and have to split up and wait for a control and support person, with one having to wait for another DPS person?
No thanks.
I like being able to go into dungeons and use whatever role I want to use. Not whatever role is open for me. Or to wait for someone to come into fill that role.
And if you take a look at the guides for dungeons, you notice a lot of things like: guardians use your wall of reflect here, or ele’s use your might stacking skills here as hard fight’s coming up, or keeping the boss blind or dazed will help here.
Look at that. DPS people doing control or support. Already.
Never said you were forced, but the only reason why all dps works is because the mobs are to easy. But in those 5 people cases, dps is the MAIN goal, not a goal.
Yes, it would be forced to split up. Because the only way for the roles to become part of the meta is for the game to turn into a forced trinity. And people prefer certain roles because they find them more fun than the other roles.
So if I and four other friends wanted to do a dungeon together, 2 of us would either have to switch to a build or a class that we found boring or split up in order to have fun. And isn’t that a bad thing for this game? That people have to do things that they do not want to do in order to play together? That two people have to sacrifice their enjoyment of the game to play together? Or that a group of friends can’t play together in order to have fun?
Guess what, in holy trinity games, DPS is still the main goal. You just need healers to remain alive. As dead players do 0 DPS. You need tanks to hold aggro because the DPS’ers and the healers can’t take hits without dying. And well, dead players still do 0 DPS.
Are current meta is “zerker only”. You must have a meta, but why not have it like… 1 support, 1 control, etc. To get rid of zerker only, you need to make it nearly impossible which is why you make the mobs harder. +50% attack speed, and make it to no one shots, then dps only groups are impossible.
So if I and four friends all prefer playing the DPS role, then we can’t do a dungeon together and have to split up and wait for a control and support person, with one having to wait for another DPS person?
No thanks.
I like being able to go into dungeons and use whatever role I want to use. Not whatever role is open for me. Or to wait for someone to come into fill that role.
And if you take a look at the guides for dungeons, you notice a lot of things like: guardians use your wall of reflect here, or ele’s use your might stacking skills here as hard fight’s coming up, or keeping the boss blind or dazed will help here.
Look at that. DPS people doing control or support. Already.
And as an elementalist, I can go pretty darn close to full healer with the right traits. And I can still primarily attack the boss. That’s what I call amazing. Not having to sit around and hope that my team members are bad enough to need me to heal them because they aren’t using their dodges and aren’t moving around appropriately.
To be fair, that’s not all that amazing. If you ever see a healer standing around picking their nose while in a fight inside a dungeon, they’re either a bad player, or playing a bad game.
Strictly speaking, mesmers and guardians act as healers in a lot of content in GW2. It’s always about proactively keeping your team mates alive — in GW2, with things like aegis, projectile reflects, etc. — not about filling bars up.
Yep. Because the game is designed around everyone being able to do everything themselves. Not having to have to a healer. Not having to have someone who can take a hit.
I don’t run full healer, but it’s a nice build to learn in if your skill level starts off low. Which is where I was when I started this game, as this was my first MMO. I ran darn near full healer when I first started. But I wasn’t doing dungeons then. Because I didn’t have the skill. My full healer purpose was to heal myself. I finally took the training wheels off and find I’m actually not having to heal as much as before.
Okay youre clearly misreading my statements, im saying having a healing meta not necessarily a holy trinity. Secondly no one is pushing anyone and you dont represent the entire player base as there are alot of people that would enjoy playing a healing class and The healing signet as worthless as you always take more incoming damage than it heals per second.
That’s what dodging and moving around is for.
I play an elementalist. I don’t have a healing signet like warriors do. I have a signet that grants me healing per cast, but that’s less than a warriors per second. And warrior signet is active while stunned, etc. Elementalists aren’t. Because we aren’t casting.
If I’m actually moving around and dodging, I rarely need a heal. And if I do, my heal covers me. And I don’t use my healing signet. Because I prefer my glyph.
And even if I’m not moving around and dodging like I should, my heal still covers me.
So no, I’m not seeing this need for a dedicated healer.
Yea thats easy for you to say when youre speaking from a ranged dps opinion, you get to safely dps a boss where as a melee dps is standing in the hit box to dps a boss and cant get out of large aoe fast enough.
You’re assuming I’m not a dagger/dagger Elementalist now aren’t you?
I don’t move around and dodge as much as I should. If the enemy is a melee, I’m 90% in melee range. Scepter/Dagger has to get pretty close for the dagger skills as well. And even when I’m using staff, I’m in melee range. Because in PvE, it’s not that dangerous.
Not to mention in dungeons, due to the benefits of stacking related to boons and rezzing, I’m in melee range in dungeons as well.
And as an elementalist, I can go pretty darn close to full healer with the right traits. And I can still primarily attack the boss. That’s what I call amazing. Not having to sit around and hope that my team members are bad enough to need me to heal them because they aren’t using their dodges and aren’t moving around appropriately.
And GW had people pulling off scams with the direct trade system they had.
Any direct trade system would be prone to scams.
Trading Post prevents all scams. And is a much needed gold sink.
Okay youre clearly misreading my statements, im saying having a healing meta not necessarily a holy trinity. Secondly no one is pushing anyone and you dont represent the entire player base as there are alot of people that would enjoy playing a healing class and The healing signet as worthless as you always take more incoming damage than it heals per second.
That’s what dodging and moving around is for.
I play an elementalist. I don’t have a healing signet like warriors do. I have a signet that grants me healing per cast, but that’s less than a warriors per second. And warrior signet is active while stunned, etc. Elementalists aren’t. Because we aren’t casting.
If I’m actually moving around and dodging, I rarely need a heal. And if I do, my heal covers me. And I don’t use my healing signet. Because I prefer my glyph.
And even if I’m not moving around and dodging like I should, my heal still covers me.
So no, I’m not seeing this need for a dedicated healer.
The big difference is that in RNG loot you can’t eliminate targets, it’s always the same random possibility, in this system you can. And about run around Tyria exploring places, yep, that’s the ideia.
I’ve already done that. Not going to be all that fun to do it again just to find some remote hiding spots and hope its the one I need.
I dont expect that to be “all that fun”, if it is better than grinding for crafting components (as it will become) I think worth think about.
Still no.
If they change the process of getting a legendary, it should be you take on a quest that requires skill to do. So that the legendary received is actually legendary.
Not some go around the map and look for a book to give you a recipe that can be easily completed in a day once you get the recipe.
And still no to it being RNG based.
I can’t see how they would be able to do this through an extremely hard quest or dungeon. Anet will never be able to balance all professions to the point it gets fair for everyone.
And perhaps the hide and seek of recipes doesn’t remove the grinding for components, but mitigate it.
You’re not getting my reason for saying no.
I can grind gold or farm or whatever to get a majority of the components needed for a legendary. I am not forced to do certain things for a majority of the components.
I do not want to be forced to play hide and seek with the recipe to create the legendary. Legendary weapons do not need anymore RNG components.
Why do you think the crowd at PAX south CHEERED when precursor collections were announced? Because it will likely get rid of the most RNG gated aspect of the legendary. So your suggestion is: hey, now that we have one major RNG aspect gone, let’s add another one!
It could be a ticket to turn in to get a legendary and I still wouldn’t like it. Even if I wanted legendaries to be super easy to get. Which I don’t.
The big difference is that in RNG loot you can’t eliminate targets, it’s always the same random possibility, in this system you can. And about run around Tyria exploring places, yep, that’s the ideia.
I’ve already done that. Not going to be all that fun to do it again just to find some remote hiding spots and hope its the one I need.
I dont expect that to be “all that fun”, if it is better than grinding for crafting components (as it will become) I think worth think about.
Still no.
If they change the process of getting a legendary, it should be you take on a quest that requires skill to do. So that the legendary received is actually legendary.
Not some go around the map and look for a book to give you a recipe that can be easily completed in a day once you get the recipe.
And still no to it being RNG based.
Yea, spawn location in a random spot on the map is RNG. I do not want to have to go run around the entire map of Tyria to find a recipe to make my legendary.
The ability to craft my legendary based on RNG placed recipe? No thanks.
I’m glad they’re moving to a hopefully less RNG based system with the precursor collections. They do not need to go and add in another RNG based item to the process.
Have you guys tried changing the screen resolution to something of a different proportion? Maybe that would move the minimap to a different location where you can move it?
…
Mesmers and their portals are not special snowflakes.
… I morally and ethically disagree that people should expect a tip for something like a portal. If someone wants to give a tip then more power to them. It’s the entitlement in this thread that I will never agree with.By the same token players are not entitled to a port from a mesmer.
Who ever said they were?
There are a few players who seem to think they are entitled. See the posts where players on mesmers telling their stories of how people demanded they port them.
Currencies: Well, you get something for everything, that’s for sure^^ Generally, dungeon tokens get you exotic armour and weapons with various stats, depending on the dungeon. Badges of Honour also get you gear. Karma is good for a variety of stuff, weapons and armour (though primarily for the skins), converting karma items into crafting materials, that sort of thing. Things like geodes and bandit crests are specific to one area, and you can exchange them only in that area.
Salvaging: Depends on what you want. I always salvage whites and blues (the latter because I like the AP the Agent of Entropy thing gives me, but you can also vendor those). Greens go to the vendor. Rares get salvaged with a mystic salvage kit for ectoplasm. Exotics go on the TP or get salvaged with Black Lion salvage kits (if runes or sigills are expensive) or with a yellow one for dark matter.
Lunar stuff: It’s a seasonal event, envelopes etc. come from chests.
Trophies: Useless, just vendor (Via “sell junk” preferably, that way you’ll know what’s worthless and what can go on the TP).
Crafting guide: http://www.gw2crafts.net/
WvW: Pretty much, yes. You can roam solo or with guild groups, too, but PvP with small groups is for, well PvP.
Dungeons: LFG system or guild groups. LFG is under Z->Looking for Group (the category that is aptly named “Contacts and LFG”
)
For me the keyboard shortcut for my Contacts and LFG is Y. So check your keyboard shortcuts.
I will always salvage items that are not rare or exotic.
Rares I will look to see how much it sells for vs the cost of an ecto. If it’s higher than an ecto, I’ll sell. If it’s lower, I’ll salvage. With a mystic salvage kit, I have a high chance of getting at least 1 ecto, if not 2 or 3. And if I had sold one that was lower than an ecto, I lost gold.
Same with exotics, but for these, I’ll most likely end up selling.
And if you sell, list it if the current list price is remarkably higher than the buy order side. Like more than 15% difference. Basically, if you undercut by a decent amount will you be above the buy order or not.
The Lunar stuff is related to the Celebrate the New Year of the Ram event.
Trophys are junk you sell to merchants.
Good crafting guide: http://www.gw2crafts.net/
Can’t really answer the WvW question, but I would imagine coordination of the zergs also plays a role. I’ve heard that a small zerg can take out a large zerg if the group is more coordinated and skilled than the groups
Dungeons – LFG or guilds are the best option. If you use the LFG, please read the description if you join a group and be detailed with what you want if you make your own. LFG can be found by going to your Contacts page and clicking the LFG tab on the side.
And nobody here has actually said their mesmer has been complained at for not making a portal, and i have never seen it either, so those arguments are null
I said that it happened to me back on the first page, actually. And I’ve also seen mesmers being berated in map chat for not dropping portals for JPs or Rhendak before.
ok, so ill give you that then, but 2 people out of everyone that’s posted here(someone else said they had). That’s a report and harassing player issue.
This doesn’t tie into the being nice, they are specifically requesting a service. You tell them theres a cost, and either they pay or it they dont. And if they harass, you block/report.
The topic is on “expecting tips” as a form of a gratitude, not mesmers being berated because they didn’t make ports. that’s a separate problem with a separate solution
But it does go hand in hand.
When people expect to get ported, they don’t view it as something to tip for or thank for. They expect mesmers to port. They view porting people as the role that mesmers agree to do when they make a mesmer.
You shouldn’t be expected to tip a mesmer you port. You should be expected to show gratitude if you didn’t ask for the port. Be it a thank you, a bow, or a tip.
If you asked for the port, then you should tip. Someone went out of the way to get you a port.
We’ve already stated all of this, and proper solutions for each individual problem that could arise.
Whether it goes hand in hand with porting, this was not part of the OP’s issue to begin with, although i provided solutions to each situation.
As everyone stated, in OP’s case it’s a case of him subconsciously feeling entitled to tips, but not being alpha enough to ask for them.
As other have stated, if he was genuinely doing it “for the good of others”, he would be “paying it forward” and there should be 0 expectation of tips whatsoever. Op’s feeligns and statements conflicted in itself, and there in lies the problem, which solutions of either 1)asking or 2)just being a nice person were provided.
Again as for mesmer’s being "berated, you tell them your price. If they harass or berate you, you block/report them.
Or as others have said you could always port them to their death or something funny.
And the thread’s topic was also why don’t people tip? Whether or not the OP expected tips or not is not the only topic of this thread.
OP shouldn’t have been expecting to be tipped, but that doesn’t mean that he hasn’t touched on a topic to be discussed. Mesmers and porting and the etiquette involved.
And nobody here has actually said their mesmer has been complained at for not making a portal, and i have never seen it either, so those arguments are null
I said that it happened to me back on the first page, actually. And I’ve also seen mesmers being berated in map chat for not dropping portals for JPs or Rhendak before.
ok, so ill give you that then, but 2 people out of everyone that’s posted here(someone else said they had). That’s a report and harassing player issue.
This doesn’t tie into the being nice, they are specifically requesting a service. You tell them theres a cost, and either they pay or it they dont. And if they harass, you block/report.
The topic is on “expecting tips” as a form of a gratitude, not mesmers being berated because they didn’t make ports. that’s a separate problem with a separate solution
But it does go hand in hand.
When people expect to get ported, they don’t view it as something to tip for or thank for. They expect mesmers to port. They view porting people as the role that mesmers agree to do when they make a mesmer.
You shouldn’t be expected to tip a mesmer you port. You should be expected to show gratitude if you didn’t ask for the port. Be it a thank you, a bow, or a tip.
If you asked for the port, then you should tip. Someone went out of the way to get you a port.
Does your cursor in general move too fast in game or out of game?
New mouse sounds like mouse sensitivity is too high.
What’s your highest level?
If it’s 80, the PvE dailies are:
Claw of Jormag
Activity Participation
Shiverpeaks Miner
Caledon Forest Event Completer
Technically, letting your wife have even one character on this account to play was a violation of the TOS. Which you haven’t seemed to acknowledge at all.
We’re not going on about the display name, because that was already answered. Unless it’s the actual email address you use to sign in or your real name, there is currently no changing of the display name.
Try guesting to another server, sometimes that can get you to select a different, less problematic shard.
i own the acct… its mine….
And if your ex registered it under her email she owns it.
Unless you have court documents that legally gave you the account.
And if your ex ever played the account then you’ve broken the TOS. Because one user per account. And you can’t give it or trade it away.
Seems like you haven’t played enough games to realize how bad communities are out there.
seems like you have trouble with reading, I’m on the GW2 forum to discuss GW2’s issues, not APB’s, LoL’s, battlefields, Call of Duty’s, Sims, My little pony’s or hello kitty online, sorry.
But “nicest” infers a comparison. Which means comparing GW2’s PvP scene to those of other MMO’s is on topic.
There could be three bullies in a school and you could say: “Billy is the nicest of the school bullies.” and not be lying. Billy isn’t nice, but he’s the nicest of the bullies. “Nicest” is a comparative term.
The way I believe it works is that even if you paid for the account, the moment you give it to someone else, and they register it, it’s theirs.
Correct. The one who registers the account owns the account.