Showing Posts For Seera.5916:

Now how am I supposed to get my maps done?

in WvW

Posted by: Seera.5916

Seera.5916

Thanks to WvW, my highest map completion I have on 10 characters is 63% on my 80 Ranger. My lowest is 13% on my 80 Guard who literally grew up in WvW…all the rest are scattered between 20-30%. And thos only because I fool around for a half hour in the morning before work.

Ahh well…all the Legendaries are stupidly ugly anyway. Even if I had one, I’d just skin it with something to make it look more functional and realistic.

Account-wide cumulative map completion . . . FTW?

Please no, or give at least 6 gifts of exploraration out. So that those players who wish to get a legendary on every spot possible and have access to in combat weapon swap can get all of their weapons by making them.

As it stands now, any character that swaps between two one handed weapons and a two-handed or two different one handed weapons who wishes to make their legendaries has to do complete map completion on two characters.

Now how am I supposed to get my maps done?

in WvW

Posted by: Seera.5916

Seera.5916

I was rolling along just fine, minding my own business, got to 70% map completion.

Then I decided I would hop into WvW to get the Gift of Battle and the borderlands maps. A few weeks later, I have the Gift and just a couple points on the blue map to get the maps all done.

But now WvW is all I do every day when I’m on. And I start to fall asleep just thinking about going back to finish the world maps.

Thanks a lot, WvW. How the hell am I supposed to get my Legendary now?!

OK do you understand the concept of legendary, it is that you MASTER every part of this game, That means WVW maps, Which means you have to prove your worth and CONQEUR towers/keeps to EARN those points of interest. I just made my first legendary (twilight) and finished it in under 2 months, ankitten ow working on #2. I found only getting the nessesary amount of gold for t6mats/precursor hard, every other part of it i enjoyed, including map completion of both PVE/WVW.

I am a prodiminatly wvw focused player though, and doing the DOZENS of pve maps didn’t make me whine, so you shouldnt be complaining about completing FOUR wvw ones, just because they take more effort to do.

Sorry if this seemed a little full on, but i am sick and tired of hearing people who only wvw/pve exclusivley complain about how they have to do the one they don’t like to get their own legendary. It is how it is, either suck it up and EARN the legendary or give up and don’t, just please stop crying about it.

I don’t think the OP was QQ’ing for the sake of getting PvE requirements removed. If it was, I’d imagine it would have been posted in the General Discussion area first and would have mentioned that. I’d imagine the OP posted it in the WvW section to get ideas on how other WvW’ers who wanted map completion handled the fact that they don’t find PvE maps fun.

@OP: Maybe instead of looking at as a I’ve got 30% more to go maybe bite it off into smaller chunks.

Maybe do it by map. Maybe do it by POI/Waypoint/Vista/Skill point/hearts (if you have any hearts left) and work on all of one type before going on to another.

Or say: I must go up 1% in map completion every day before I go into WvW. Then in 30 days or less, you’ll have your map completion. It’s just 1%.

100% World Map Completion Help!!

in Players Helping Players

Posted by: Seera.5916

Seera.5916

Do you have any characters in the Order of Whispers? The Chantry of Secrets counts and is only gotten if in the Order as I recall.

A thought about Gift of Exploration

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

hmmmmm, not a good idea imo. though with some alterations my issues can be removed.

The first issue is fort trinity. The nearby cave has a lot of ranger pets that should not be unlockable that early.

The second is that even if you are in an area where you are underlevel, you often can get a few poi’s and vista’s and even communepoints around each waypoint.

The third is world boss leeching. you waypoint, you put a few hits in, get killed and wait for the chest.

So I’m ok, but only if all waypoints get a level requirement. using this item will unlock them , but if above your current level they remain locked for you untill you met the level requirement or when you discover them the regular (wichever comes first)

Ranger Pets: What’s so special about those pets that make them so overpowered at lower levels?

If they are so easy to get to when under leveled, why the argument against using Gifts of Exploration to unlock them on a different character?

World bosses: If someone who is willing to sit and wait 10-15 minutes for a world boss to die while they are dead, then what’s the big deal with them getting a rare that’s most likely not going to sell for more than 30s if even that. And that’s assuming they do enough DPS to be counted as having participated!

So I don’t see the reason that Gifts of Exploration can’t be used to unlock way points on a character. I think it’s a great idea.

Can't log in to newly created account

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

You have to wait 5 days before posting in the Sticky actually, right now, as Support is a bit bogged down. Good luck.

Hi IC, I disagree on this advice.
Support tasked themself with a timeframe of 72 hours and customers who have issues with waiting to long are imo entitled to hold them to that whatever happens.

I symphatize with support and as stated elsewhere I have been in that position. But the current situation is an incident and doesn’t mean the policy is changed. The name of the sticky is still containing the wording ‘3 days’ so after 72 hour is the moment to put your ticketnumber there if you feel you have waited long enough.

My primary goal here is to help my fellow players with account issues. if that means that I can help support by getting them to post their ticketnumber cause they missed it, or by explaining what they can expect from support , well im welcome to help them. but just cause they get busy I don’t think it is helpfull for the players to lenghten the answering window to 5 days. I’m pretty sure that if this means that the sticky gets an increase of tickets that are overdue, that the support liason is capable enough to wait 2 days for herself and then check the tickets if they are still not resolved.

If she wants to change the max response time to 5 days, then the sticky name should be changed..

Gaile did post on that thread that there are some issues that are so prevalent at the moment that the relevant support teams are swamped and to give them 5 days. It’s not for ALL issues, though, and will return to 3 days when the number of tickets goes down. I don’t know if the OP’s issue would fall under one of those issues with the longer wait time.

Edited to add specific post since that thread is taking ages to load:

https://forum-en.gw2archive.eu/forum/support/account/Tickets-for-Review-3-days-and-older-merged/page/87#post3641599

(edited by Seera.5916)

New maps dosen't count for 100% map/world

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Because that would negatively impact present map completion.
People ahve already hit 100%, if you add new things in their percentage would go down. So then what happens when they hit 100% again, you can’t give them more gifts of exploration…

The idea is to keep everyone on the same level and keep the achievement consistent – so everyone who has 100% map completion has had to do the same things. There’s always the possibility of new map completion achievements being added on later in the game when more zones are added.

AN can easily add option that players who got the gifts before will not receive them one more.
Old players will have to discover the new maps to get 100% without the gifts as reward
.
New players will have to travel through all maps to get the reward.

Think of it this way.

A few years down the line ANet releases a new area. Be it Elona or Cantha or a new area not before known. Doubling the Map.

Should new players have to map twice as much as new players?

My guess is they’ll come out with Been There, Done That II – Map [Insert New World here] and change the current one to Map Tyria.

Then players will get new gifts of exploration, giving players another ingredient towards a legendary.

My guildie's account is being hacked atm!

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

I would also advise him to not do anything he’s willing to lose. Since his account will be rolled back when they find proof of hacking.

I don’t really understand this comment.

He can play the game as usual. all that is happen is that he will be restored to his situation prior to the hack. so even if he, for any change got all the items needed to get a legendary except the precursor. and he got lucky and got the precursor out of the forge, and created the legendary, he would loose the legendary, but get the other gifts back.

Anything he does in this timeframe is going to be lost, but how much can you get done?? playing this game is fun right??!!

I meant to say that he shouldn’t do anything that he’s NOT willing to lose or have to redo. Forgot a word in there.

Curse my tendency to think faster than I type :P

My guildie's account is being hacked atm!

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

I would also advise him to not do anything he’s willing to lose. Since his account will be rolled back when they find proof of hacking.

Server Transfer

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

But the OP has an issue. Have you seen the reports of me and IC and other players in previous threats? do you think that the OP should try it, cause it seem to have worked for many other people do you think that the OP should wait till after the weekend for a dev to read this? and maybe after that nice suggested window at update night cause the dev have to verify things internally?? or do you think that the fact that so many people in the past have claimed that the method work is enough evidence that it would be worth a go for the OP eventhough that we are arguing over interpetations of a 1 year old thread??

My point is, the advice given is something I have been giving and I have seen other giving many many times. It has confirmed to work many times and to me there is no doubt in my mind that it is the only working advice. we all have pride in discussions but for the OP this is only confusing and I am giving a valid solution right now with backed up evidence, while we wait for a possible answer from a dev, what would you advice the OP??

He should pop on from time to time, especially during the off-peak times of whatever server he wants to transfer to, to see if there’s a spot open. Never said that the advice was bad or that those who said that the anecdotes about the server population you mention were false.

Server Transfer

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Posted by: Seera.5916

Seera.5916

Hi Seera,

I know you mean well and I dont think this is even worth an argument. The dev respondedto as false statement that popularity was only depending on people who choose that server first (keep in mind it was right after launch and many rumours existed). The Dev only said that it isn’t true that it was the case, but it was depending on the amount of people that choose that server as their own at start or moved there later. She never said wether activity off those users is measured, cause it wasn’t part of that discussion.

After that I have seen for myself that in the middle off the night (several times) normally full servers would change to highly populated and highly populated servers change to medium. This has also been reported by many others and the dev we are quoting isn’t saying that they are dillusional.

So my advise to the OP is a valid one. get tuesdays update as soon as it is available, and check if you can change. if that fails, set your alarm clock in the middle of the night and try then.

To me, since he didn’t mention online being a factor, that it isn’t. But I can see how some people see it as a “He didn’t say it wasn’t a factor so it could still be a factor, since it wasn’t related to topic being discussed.” and that that isn’t an illogical conclusion to come to.

Which is why I think a Dev should come in and give a clear and explicit answer on what FULL means.

Because obviously the only Dev post that we’ve found isn’t clear enough if the two of us read it differently.

Account wide dyes

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

We speak here about more than 400 dyes. Its ridiculous for a game, that is all about fashion and character customization to force its players to collect all of these 400+ dyes individually for each character…

Dyes should be usable for all of your characters, just like Achievement Point Rewards.
I even think it would be awesome, if players could unlock every 100 Achievement Points or every 250 Achievement Points a new dye for the Account.
This would further incentivite players to work on Achievements to speed up that way unlocking more and more character customization options ect.

I love this idea, Orpheal! As Seera astutely observed, this would be such a good carrot. The kind of carrot that makes the finest carrot cake. ^.~

I’d definitely be drawn back into playing, collecting, and avidly getting acheevo points if your idea was implemented in some fashion.

Or at least let the common dyes be account bound. And the rare/exotic dyes be character bound.

That way those who want a wide variety of colors across all characters can have their tea. And those who want a sense of character progression through colors can keep that to some degree.

Server Transfer

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

Thing is that your dev-comment isnt supporting your line at all and you are reading it wrong.

To me if wasn’t related to number of people who chose the server, the Dev would have said something along the lines of FULL being related to people online. Not people who have chosen that world as their home world.

The first sentence: “Connor, when you see a server FULL means that the people who’ve chosen that server as theirs, or players who have moved to that particular server, have reached the cap…”

That sentence to me reads: When a server says it is FULL, it means the max number of accounts that are allowed to have that server as their home server has reached the cap.

Pretty clear to me that that response gave what the FULL status meant. The post was ages ago and things may have changed. It would be beneficial if a Dev could give an updated, clear, and explicit answer to what FULL means. And then update that tidbit somewhere and not have it only be on the forums where it gets buried.

And that it was an attempt to maintain WvW population balances (failed, obviously).

People transfer, ANet decides X number of people have bought the game so the caps get increased etc.

Server Transfer

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

I believe the actual Dev response was that it is a combination of the two, Accounts associated with the server and active players at that time. It was long ago, and unfortunately, with the Search function broken, difficult to find again.

This is why the population cap is raised periodically.

Use Google. Just type in “site:https://forum-en.gw2archive.eu/forum” without quotes to search just this forum.

That’s what I did and found the same post mentioned above.

And remember that people could be transferring off of a particular server as well. So it does still pay to periodically check a server’s status.

I think that IC’s information is the right one and yours is slightly off.

The status is based on the total amount of players that are currently using that server as their homeworld AND the amount of people activly playing there at the moment. Thats why so many people have reported a small window in the middle off the night where a server would change from full to highly populated.

Besides, such a system would make the most sense.

If he can provide a link to a dev post and not a person saying that a dev said that, then I’m all for saying he’s right. There’s just been too much speculation on the issue and too many people saying that their view is right.

If I’m not allowed to be lazy and not find my source, he’s not allowed to lazy and not post his source either. Only fair.

Rank 30 WvW Required for Gift of Battle Grind

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I already have to grind karma because of that nerf, now wvw levels… Just keep adding bit by bit hoping we don’t notice, soon it would take a whole year of hard work and dedication just for one legendary

Well, it’s not supposed to be something you get in a week unless you open up your wallet and buy one.

Server Transfer

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

I believe the actual Dev response was that it is a combination of the two, Accounts associated with the server and active players at that time. It was long ago, and unfortunately, with the Search function broken, difficult to find again.

This is why the population cap is raised periodically.

Use Google. Just type in “site:https://forum-en.gw2archive.eu/forum” without quotes to search just this forum.

That’s what I did and found the same post mentioned above.

And remember that people could be transferring off of a particular server as well. So it does still pay to periodically check a server’s status.

Server Transfer

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

If it’s an option – being on and transferring right after a patch (which forces everyone OFF) can make things easier. Next one is this Tuesday, the 18th (as in Pacific Time Zone) – IIRC it’s usually around 8-10 am (PST).

Full or Not Full is NOT related to the number of people actively playing. It’s a measurement based on the number of people who have chosen that world as their home world. It counts the people who only played one day and decided they didn’t like the game. It’s been mentioned by Devs on this forum.

Rank 30 WvW Required for Gift of Battle Grind

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I play dungeons and fractals, and I have 100% exploration map on 3 of my characters with enough badges for at least 4 legendaries well before the ranking system was implemented. The problem is I now resides in a server which ceases any sort of WvW activities, so grinding to rank 30 is like putting myself in a tribulation mode: to cap camps and to get rolled by enemy zergs. So do I have to pay for transfer to get my leggies done? Is it fair for new folks in my server to go through all this?

By the ways, I know some splendid people who can get everything in your list (except the gift of battle) without the need to go to WvW. They don’t like zerging but it seems the only fast way to get to rank 30. Imagine the frustration.

52 laurels and 1300 additional BOH will get you to Rank 30 if you have 0 ranks. Through Taste of Liquid WXP.

PvE’ers (I am a PvE’er) can still get their Gift of Battle without really doing WvW at all. It’s just going to take you longer if you don’t have at least 52 Laurels and 1800 BOH if you have 0 ranks in WvW.

I bought my Gift of Battle shortly before this and I’m tempted to actually play WvW enough to get to Rank 30 because that’s what a legendary is supposed to show. That you’ve played all aspects of the game that you can take a legendary to. Plus, it will be a way to get gold and mats and such.

stop putting champions at skill points...

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I don’t recall ever having any trouble with any skill points.

Perhaps the one by the lyssa shrine gave me a bit of trouble back then when I was undergeared…

There is one skill point in Cursed Shores, North of Arah and East of Melandru along Noose Road, that’s guarded by a champion along with some others. That one was the hardest for me. But that’s more of an issue of Orr being designed and balanced around there being groups of players playing in Orr. Since they nerfed the rewards there too much, Orr hasn’t had the groups it once had and the content hasn’t really been rebalanced to reflect that. That and I was on a squishy Elementalist.

Map Completetion

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Posted by: Seera.5916

Seera.5916

If your server is winning, be proactive. Pop in several times a day. If nothing you don’t have is open or is not safe enough for you to run to, leave. This goes for all maps. Your BL, enemy BL’s, and EB. If you see your side has SMC and you don’t have it. Get into WvW immediately and hope it’s still yours when you get there.

If your server is losing (ie: not winning), then focus on your BL and EB. You’ll be more likely to have most of your BL and 1/3 of EB. If your server has SMC, get there ASAP and hope it’s when your server has coverage enough to keep it until you get there and get it.

I so totally get the waiting for Green Towers to flip. My LAST POI and Vista were in Jerrifer’s Slough or whatever it’s called. Took AGES of popping in every time I thought about it but I finally got it. Had to run behind an enemy ranger to do it, but he didn’t notice me. He was too busy killing a veteran archer and I wasn’t going to let anyone or anything stand between me and the POI and Vista inside of that tower.

Can't play together with friend?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

You can guest to your friend’s server. Serelisk above told you how.

The only thing you won’t be able to do together is World vs World. But you can do PvE together just fine.

Account wide dyes

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Despite wandering off from Guild Wars 2 (and, yes, this little dye issue was part of that drift,) I still care enough that I check back now and then to see if anything has changed for the better. An account-wide dye system would be a lovely enticement to come back and really start to develop all the characters I had such grand plans for…

you’re saying that you’d come back if only your characters had the same colours? …

right……….

Dyes being account wide would be a carrot for her to return to the game. Whether or not just a single carrot would be enough to get to return or not is something she has not said. And by return I mean more than for a week or two.

I’m torn. On one hand, I’d love to see this kind of stuff be the “BiS” grind. Getting the colors you want on your characters. Like in GW1 where it was the appearance of the characters was what you chased after instead of chasing more powerful items. This is better supported by dyes being character bound. You didn’t unlock Appearance A on one character and have it be available to other characters.

On the other hand, dye drops are so rare that it makes the really rare dyes incredibly expensive. Too expensive for a person with multiple alts to really want to shoot for having on all characters. Not to mention it makes it so that the person doesn’t want to not use that color ever again due to how expensive it was. And they can’t use it on another character.

Gift of Battle rank requirement update

in WvW

Posted by: Seera.5916

Seera.5916

I, for one, approve of this upcoming change. When I reached level 80, I slowly started to realize there wasn’t a whole lot of endgame – farming a Legendary being the most realistic goal. It was either that or grinding WvW.

Now, two things stop me from playing WvW: one, I have a sort of bad pc, resulting in crashes a lot. Two, I simply do not enjoy PvP. I didn’t enjoy it in any of the games I’ve played so far, with perhaps the exception of Halo.

Realizing World Completion included WvW maps made me feel slightly uncomfortable – I don’t want to go there, I don’t want to get stuck in PvP fights. And this is really where it all starts.

PvEers should not be forced to play PvP. And PvPers shouldn’t be forced to play PvE. If someone doesn’t enjoy to play either, why all the rage? I don’t understand why people get so fed up because other people enjoy other things.

(I’ll be buying my Gift of Battle the 18th)

I agree 100%, dont force PvE players do PvP to get legendary, now go tell Anet make an alternate way to get legendary strictly through PvP. OH WAIT.

Even with the change you can still get to rank 30 without doing any WvW.

Liquid Taste of World Experience. Cost is 2 laurels and 50 badges of honor per 5,000 wxp.

If you start at rank 0 it would cost the following to get to rank 30:

52 laurels and 1300 badges of honor.

All of which can be earned outside of WvW. It just increases the time to do so in an attempt to get players to play WvW if only for a few ranks.

How challenging is Guild Wars 2 for you?

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Posted by: Seera.5916

Seera.5916

Put it this way.
How about labelling games causal/hardcore. Thats easier right?
This Sims, Fable, Angry Birds..none of these would be considered hardcore…and neither will their players. Of course there are some that can enjoy both, but this is uncommon.
Casual players generally prefer casual games.

The Sims. With Sims 2 and Sims 3, I’d definitely say there are hard core Sims players. So I wouldn’t say that labeling games as hardcore/casual is easy.

There are Simmers out there who spend HOURS and days setting up a neighborhood where they have found or made mods to make the game harder and more realistic. Then spend ages updating Excel spreadsheets with the data of the Sims in their neighborhood. And the population can very quickly multiply.

Then there are the players who play challenges designed for the game. And some of them require tons of tracking and there is one that people have designed Excel spreadsheets to keep track of things. With formulas and everything so that if you put in that Johnny maxed a skill he has unlocked the ability to enter Y career.

Then there are the players who don’t even really play the game as it was intended. They play the game to build houses. And some of them have gotten very skilled given the tools in the game. And they’ll spend days perfecting one house where each day they spend hours on it.

To answer the OP’s question: I find that GW2 has the right amount of challenge for me. It’s not too easy, but it’s not too hard.

Gift of Battle rank requirement update

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Posted by: Seera.5916

Seera.5916

Seriously, Anet has to stop forcing players in to modes they don’t want to play alltogether. I’m a WvW-player (when I was active, havn’t played since late december now) and I have enough ranks (and probably don’t want to build another Legendary anyways) but this is just stupid. It is lose-lose on both sides. PvE’ers don’t want to WvW but are forced to and WvW’ers get Maps filled with PvE’ers taking away from the experience (I’m not faulting PvE’ers here). Map completion, Season 1 Achievements, no this rank stuff. Anet, get it: Don’t force players to something they don’t want. You always said GW2 is about the players decision to do what they want. The reality ingame looks like the opposite.

So they shouldn’t offer anything to players to get them to try an aspect of the game they haven’t played yet?

As to legendaries, since you can use them in PvE and WvW, it only makes sense for their to be requirements that range both parts of the game.

WvW is not my cup of tea. I’m not that skilled so I knew going into it that I was going to die a lot. And no one likes dying.

But I needed it for the Gift of Exploration. So I went in. And found out I didn’t die as often as I thought. And that I found it mildly entertaining, though it won’t be something I do all that often.

If they had not put in the WvW maps as part of map completion and have that be how you get the Gifts of Exploration, then I would still have the same “first impression” of WvW that I had. That I would hate it.

Now how many PvE’ers went into WvW for whatever and found out they liked WvW more than PvE?

Account wide skill point pool.

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Posted by: Seera.5916

Seera.5916

Actually most of the good stuff is soulbound, everything in the pic below EXCEPT the last item is soulbound. Tbh this suggestion makes little sense to me. It would also totally kill off the “learning your class” aspect of the game when you create a new char because people will simply unlock everything at once and not give most of the skills a good chance to test out.

And on the picture:

Crystals, Philosopher’s Stones, and Siege Masters Guides are not more than 3 skill points. Anyone is able to afford those. So no need to have account wide skill points for those.

Aurgur’s Stone is account bound so no need for the skill points to be account bound.

That leaves the Bloodstone Shard and the Eldritch Scroll.

Bloodstone Shard is the highest at 200 skill points, but it only makes 2 things. Gift of Mastery which is account bound. And The Anomoly is an exotic focus that’s soulbound on use. Meaning you can buy it if you want or pass it from one character to another.

Eldritch scroll is 50 skill points. And is mostly used for various soulbound on use exotic weapons.

So there is nothing listed that would prevent a player from being able to “transfer” the item bought to another character. You might just have to make an intermediary item or the actual item you were intending to make to do so.

And that’s all skill points are needed for short of buying skills and let’s be honest, you get more skill points than you have skills you want to even try out.

Gift of Battle rank requirement update

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Posted by: Seera.5916

Seera.5916

I’m sure you’ll say that’s just one person, and that he qualified in in the second part, but there you are. Done and done.

I’m not the one who told you to find the quote, but that’s just ONE PERSON.

You can not shoot down someone’s arguments based on other people’s claims. Regardless of whether or not they qualified it or not.

We’re not that person. Do not use that person’s claims to shoot ours down when we’ve stated otherwise. Thank you.

This coming from a PvE’er who had to go do WvW to get things for a legendary. So you can’t even say that I’m biased towards WvW’ers.

Gift of Battle rank requirement update

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Posted by: Seera.5916

Seera.5916

No complaints from WvWers about PvE requirements, huh guys? (please, spare me your “but PvEers complain far more than we do.” You claimed none. Claim refuted>)

Not all claimed none. So claim is not refuted for all.

I know I haven’t. Just said that I’ve seen more PvE’ers complain about the WvW requirements and only saw the WvW’ers mention their complaint on threads started by the PvE crowd as a “we have to do things we don’t like too.”

I don’t recall seeing a thread started by a WvW’er asking for any of the PvE requirements to disappear. That doesn’t mean they don’t exist, just that I haven’t seen any.

Gift of Battle rank requirement update

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Posted by: Seera.5916

Seera.5916

WvW people complain for a year about how getting a legendary is IMPOSSIBLE to do with only WvW and having to do lots of PvE to get it, and we get nothing to help us. PvE people complain for 1 week about having actually do a TINY bit of ACTUAL WvW (not just running around waiting for completion asking people to take stuff for them), and it gets temporarily removed to “re-evaluate”.

If PvE’ers can get great shinies without having to really do WvW, can WvW people FINALLY get some real shinies that they can get only doing WvW? I mean, give a rest on the “new” masteries. Give us some WvW shinies (note: those “new” skins they gave us earlier this year weren’t even new…weren’t great…not really worth it for level 80 WvW players). Maybe if anet actually listened to their WvW people, instead of constantly pandering to the PvE masses, they’d get more money from us (heck, Im sure that quaggan finisher got them quite a bit!)

Maybe if WvWers didn’t circle around every possibility of PvEers being forced into world v world like sharks around a pile of chum, they might be more willing to do it. As it is, you guys look at PvEers as a cheap source of bags, and grief the hell out of them for the giggles. Why would they want to be forced into it, simply so they can be tormented?

Just saying, as someone who doesn’t wear full zerker gear, or do speed run stuff, I’ve been kicked from fractal and PvE dungeon groups plenty of times with people calling me a noob because I didn’t know the short cuts for speed runs, or went in as a condi mesmer instead of buying zerker gear. It goes both ways. The only difference is when WvW people “grief” (mostly just kill or camp a JP in a PvP area) the forums become ablaze with how horrible we WvW people are

Oh, I totally see your point. I see TONS of people in the dungeon forums saying “I can’t wait to kick some WvWer for not having zerker gear from my dungeon party. Gonna be so much fun! And then, and then, I’m going to call him a noob! BURN!” Meanwhile, I read a post on the forums about a WvWer that knocked a pveer off the last part for obisidian sanctum, jumped down, and started eating zaftaffy simply so they could vomit on the corpse. There’s a bit of a difference here, isn’t there?

It’s because PvEers consistently and constantly whine about the WvW requirements whenever they are actually required to set foot in WvW (before badges were given out in achieve chests and after this rank 30 change, EB JP during the LS, EoTM).

That whining is the direct cause of the negative reaction in the WvW community.

On the other hand, you never hear WvW players whining about PvE requirements for the Legendaries — they only even mention it as counters to PvE whining about WvW.

(btw, vomiting on corpses sounds awesome — I gotta try it!)

And yet, you somehow think that pveers are the ones who are wrong. Plus, I hear WvWers whine ALL THE TIME about how they can’t get stuff just by doing WvW. At least in pve, you don’t have people saying stuff like “Vomiting on corpses sounds awesome! I gotta try it!”

I see a lot more people complain about WvW requirements for the legendary than I do about WvW’ers complaining about the PvE requirements.

And when I do hear the complaints from the WvW’ers, it’s typically in the threads titled: Please remove WvW from map completion. Or other such threads that are done by the PvE’ers.

And I’m a PvE’er. One that isn’t too fond of WvW. PvP just isn’t my favorite thing to do.

Is it just me or does regular map play suck?

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Seera.5916

You all are missing the point. map completion isnt that hard. Its the events that are too difficult to solo

Yes, please tell us which events you have trouble with and where they are in the world.

I personally haven’t had an issue with any event short of the ones in Orr but that’s to be expected since was balanced around group events.

And some group events are soloable. There’s a solo event in one of the snowy areas of the world where dredge attack a fort. It took me about 15 minutes each time I did it. And I didn’t go down once.

I also spent 10 or so minutes in Caledon Forest killing a champion krait. Underwater on an elementalist. Level 80. There were a number of close calls as I kept agroing other things but I was never downed.

Is it just me or does regular map play suck?

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Seera.5916

Guild Wars 2 has my first MMO. I got to about level 10 or so on a warrior in beta. But when the game launched, I decided to play elementalist. Because squishy and new. But I soon learned. Water helps me heal. Earth helps me take hits. Air and fire are for damage dealing.

I soloed probably around 95% of the PvE map. Of the remaining 5%, only about 10% of that was me needing help. The other 90% of the map I didn’t solo was due to me just playing with others and being in an area I had not been in before.

And my elementalist is not geared in meta. She’s been in clerics since she hit 80 and she was mix and match before. And clerics is not a high dps build at all. It’s a high healing power build and I’m still squishy as can be. I just have more effective heals, but I only have so many.

So soloing the map does take knowing how many of what type of enemy you can take on, skill in fighting so that you may live if you get swarmed, and patience because avoiding enemies in Orr to get to a skill point or vista is probably the long way around. So of youbare having problems with a majority of areas, then it is a matter of learning your class better and/or playing smarter.

Rank 30 WvW Required for Gift of Battle Grind

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Seera.5916

All the more reason never to grind for that garbage
Maybe I will buy a legendary on the tp one day.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

^this becomes more hilarious with each update.

The only grind they promised at launch to not be in the game was needed grind grind you would have to do in order to do the end game. Legendaries aren’t needed so therebcan be grind for them.

I do think they did break the promise with ascended gear. You need that to do high level fractals. And to get to the higher levels you need the crafted varieties and that is a grind to get.

Rank 30 WvW Required for Gift of Battle Grind

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Seera.5916

those who hate WvW should be lucky it wasn’t higher to counteract the fact that those who only like WvW have to do a lot more to get their legendary than we do in areas of the game that are not our favorite.

Two wrongs don’t make a right.

No but things typically happen to appease the squeaky wheel and the WvW community has been fairly squeaky about the fact that they have to do a lot more in places they don’t like than the PvE crowd.

debit card?

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Seera.5916

There’s also the option of her using her debit card at a store and buying a prepaid Visa or American Express credit card with the money she would need.

If for some reason her debit card doesn’t work.

Subscription-based Guild Wars 2

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Seera.5916

That’s why there is no right or wrong answer to this question.

You are mistaken. You quoted me as regards to whether or not I find a sub fee for a game I enjoy to be worthwhile. There is absolutely a right answer to that, and I gave it.

For me a $15 sub fee is worthwhile for a game I enjoy. Period. Do note that I made no comment whatsoever as to whether or not that same sub fee for any given game is a good value for you or anyone else. I do not presume to decide for you what is a good value for you.

Wasn’t saying that you did, or that Nike did. I was just countering your statement.

And then added on that this was a thread that will go on for ages and ages because of the fact that that the answer isn’t a definite. But a question was asked by the OP and it does not have a right or wrong answer. Just like what’s your favorite color doesn’t have a right or wrong answer. The OP can’t come in and say: nope, you’re wrong or even yep, you’re right, and the OP hasn’t. That’s what I meant by there isn’t a right or wrong answer.

Subscription-based Guild Wars 2

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Seera.5916

I go and see movies in the theater 1-2 times a month and come out satisfied at my purchase. As long as an MMO entertains me completely for a couple hours each month I’ve never had an issue with the concept of paying the sub.

But I am much more critical of sub-based games when they falter. If you are going to charge me the equivalent of a whole new game every 4 months, you have better (&^*&#$ing deliver something impressive no less than twice a year. Three times a year preferably.

Agreed.

A single ticket for a two hour movie generally runs $13.50 to $15.50 in my area. $15 per month for two hours a day (or more) of a game that I enjoy is a bargain.

And how many people in the US go: that’s too much to pay to see a movie, I’ll just wait until it’s on tv or I can buy it, etc.

A large number of them do. I am one of them. The movie better look like it’s going to be really really great for me to even consider seeing it. I see maybe one movie in a theater a year if even that.

Because $15 for a single viewing of a movie and that’s not even counting the popcorn and drink is just too expensive for the average movie.

That’s why there is no right or wrong answer to this question. Because so many things factor into the decision on whether or not sub for a game or not.

1. How fun it is. And that’s the most variable thing there is and it’s hard to put a concrete value for it.

2. How much money a person has to put towards entertainment.

3. Personal views towards a game with a sub. Some people just don’t like the model at all and speak with their wallet. That POV is a valid one just as it is a valid one to like the sub model.

4. The relationship between the cost of the sub and how fun it is and where the “that’s cheap enough based on how much it is” line is can vary from person to person. For some, like you, it just has to entertain you for two hours and that’s all fine and good. But for others it means that the game really has to be great to earn them as a customer. And that definition of great can and does vary from person to person.

Subscription-based Guild Wars 2

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Seera.5916

So you actually like having to get your favorite dye numerous times if you have alts and want to use it on them?

Having to spend time to “grow” each dye that I might want individually, one at a time, could mean spending months to be able to properly outfit a single character. Having those dyes then be available for alts is only beneficial if I intend to use the same exact colors on multiple characters.

Why would I be interested in pursuing color options for multiple characters if the system was so completely obnoxious for one ?

Once you unlock a dye on one character, it’s only unlocked for that character. You have to get lucky or buy the dye again to unlock it on another character and again and again and again.

Spending a few copper or silver, perhaps even a gold, to buy colors for an alt is much less restrictive than having to spend days.

The previous iteration of the dye system time gated dye access to the point that the current system, with character bound dyes, is much more alt friendly than the old system despite it being account bound.

Personally, I’d rather have different colors on different characters than use the same colors on multiples. I’m partial to dark colors (so, sue me), so I have several characters that use dark colors — however, only two of them have a true black (Midnight Ice), while the rest use other midnight variations. I honestly don’t find the current system at all restrictive, but would have hated the old system, which sounds like crafting to me.

I’d rather have acquisition like it is now but unlocking them is account bound. I do tend to use different colors on different characters but I like options. I’d rather unlock all colors on all characters without having to buy the colors multiple times than have to lock myself into one set of colors because the other scheme colors are on another character and some of the dyes are just too expensive to buy. A few silver, ok fine. But a few fold or more? No thank you. Not when in a few months or so I may prefer a different color scheme.

Bit the primary reason behind the change from account to character was money. They’ve already shown that they have no issue releasing crafting with time gates.

Rank 30 WvW Required for Gift of Battle Grind

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Seera.5916

Stupid move. Id hate to say it, but this is one of the last steps thats forcing me to dislike the game. I HATE WvW with a PASSION… I cannot explain how much. Horrible.

Nd you cans till get the legendary without us ing to buy one off the TP or play WvW past the map exploration required.

Laurels and badges of honor gotten from achievement point chests can buy you enough liquid eve experience to get to rank 30 without taking five years to earn.

Add WvW rank 30 requirement for Commander tag

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Seera.5916

they cant do that for 1 reason.

Commander Tag is Just as viable in PvE! witch people dont seem to understand or know.

I command a BUNCH of World events (boss , temples , LS ..ect..) yet i NEVER go in WvW. so for people like me this would really turn me off.

Unless they add some sort of req for a PvE Tag..

You can buy WvW ranks with laurels and badges of honor.

Laurels come from dailies and monthlies. Badge of honor drop from the achievement point chests.

So it would show that a player has spent time in the game doing something. Which is more than can be currently said.

Right now a person can buy the game, open their wallet, buy gems, convert to gold, and buy a commander tag as soon as they can get to the person who sells it.

Gift of Battle- New Requirement

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Seera.5916

I don’t generally do WvW and I’ve done the pre-requisites for my legendary and don’t plan on making another, but I have a question about WXP. Is it per character or accountbound?

Right now it’s character bound. There is talk of it going account bound. But that doesn’t matter all that much as the Gift of Battle is account bound. So even if the change doesn’t happen before you decide to make another one, as long as you’ve got one character at or above Rank 30, you’ll be good.

Subscription-based Guild Wars 2

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Seera.5916

It has taken a lot of items out of the game.. You can’t go on the hunt for mini’s, dyes (specific colors) skins and so on.

Which specific dye colors, skins, and minis were in the game world but were removed to be put into the gem shop ?

Do you have anything at all to show that they would have existed at all if not tied directly to a source of funding such as the gem shop ?

No dyes were specifically taken out, but the decision to turn them from account to character when used was a cash shop decision.

I personally would have hated the growing one dye at a time, process that preceded the current implementation.

So you actually like having to get your favorite dye numerous times if you have alts and want to use it on them?

Once you unlock a dye on one character, it’s only unlocked for that character. You have to get lucky or buy the dye again to unlock it on another character and again and again and again.

Subscription-based Guild Wars 2

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Seera.5916

It has taken a lot of items out of the game.. You can’t go on the hunt for mini’s, dyes (specific colors) skins and so on.

Which specific dye colors, skins, and minis were in the game world but were removed to be put into the gem shop ?

Do you have anything at all to show that they would have existed at all if not tied directly to a source of funding such as the gem shop ?

No dyes were specifically taken out, but the decision to turn them from account to character when used was a cash shop decision.

Rank 30 WvW Required for Gift of Battle Grind

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Seera.5916

If you’re really asking why…

This move is being made to revert the WvW participation for a Legendary back to where it was before badges were put into Achievement chests. It’s possible to earn map completion without ever fighting a player. It was (is?) also possible to get badges from the JP. The requirement was put in originally to give people a chance to experience the game mode. ANet has decided their intent was not being served and changed the game so their intent is being served.

Feel free to disagree with their intent, but the “why” is readily apparent.

Bumping this, because within will you find the truth.

Yes, they want PvE players to participate in WvW because they want PvE players to participate in WvW. Hard to disagree with it. [/sarcasm]Still doesn’t answer anything and is completely irrelevant to the problem at hand.
We know it was not accidental. We question whether it was wise.

They needed to add something that at least motivated players to at least step into WvW and actually play WvW (not just go to captured points and what not to get map completion).

To me, making it require a rank was the best option.

1. There is still an option to not have to actually play WvW. So for those who can’t or absolutely hate WvW, there’s an option for them.

2. Removing the BOH from the AP chests would have been a worse decision. It completely removes the ability for those who can’t or absolutely hate WvW to achieve the Gift of Battle.

Now is Rank 30 the best rank? I don’t know. I don’t know what the max rank is. For all I know there are more than 100 ranks and those who hate WvW should be lucky it wasn’t higher to counteract the fact that those who only like WvW have to do a lot more to get their legendary than we do in areas of the game that are not our favorite.

In the end, I think it was a wise decision to add in needing Ranks to get the Gift of Battle. Makes the legendary a bit more legendary for those who craft their own.

Not Alt friendly?!?!

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Seera.5916

Depends on if you think you MUST have Legendarys and full ascended. In that case its not alt friendly. If you are fine with exotics and some nice cheaper skins its totally alt friendly

Legendary is simply to expensive. I can deck out all my 12 characters with nice skins just for the cost of one legendary. Also i have meanwhile 12 ascended weapons in total since i like doing world events.
I don’t bother with ascended armor, since the 1% more that a full set gives you is simply not worth the cost. Only did a leather chest piece so far because i liked the look.

Legendaries were not designed for all players to obtain them. They’re supposed to show that the player has played the game for a while and has done a little bit of everything (crafting, dungeons, WvW, DE’s, hearts, etc) and is dedicated.

They’re supposed to the be the long term goal that you work toward. They should have been the only type of gear that you would have to “grind” to get if you didn’t achieve it very slowly. Ascended gear should not have been the grind it is to get it.

It does irk me that you can buy a legendary but not an ascended and legendary is supposed to be better. When the former is supposed to be something that shows something about the wielder and the ascended is supposed to be able to let you play a part of the game (high level fractals).

And to answer the OP: Mostly due to Ascended gear nowadays. Since the gear gets soul bound at some point. And it can take upwards of a month if not longer to fully gear out one character if you can keep up with the necessary mats. Which can be hard unless you’ve hoarded like crazy or are willing to open up your wallet if you don’t have the gold. And that doesn’t even cover the various account bound mats that are needed in bulk.

(edited by Seera.5916)

Gift of Battle- New Requirement

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Seera.5916

PvE Players complain about Gift of Exploration requiring going into WvW. Devs make Gift of battle even more WvW-dependant.
Ah, the logic…

This is a good change. Legendary weapons should require participation in all aspects of the game.

It did. You had to get the badges. Now they add this extra hoop to jump through. I’ve got no problem with it. I play WvW from time to time same for PvP. And seeing as my gaming time is very random and normally during the day. I think it will take me some time to get to 30. Only got to 10 today.

Not entirely true. When the game first came out you had to play WvW to get badges. Then the achievement point chests came out. I had 500 badges before I even stepped into WvW.

Now they’ve just added the requirement of playing WvW back in. Or paying in laurels to bypass it since you can buy ranks with laurels.

Really? How many laurels per level?

I personally don’t know and I’m currently at work so I can’t check. But it’s been there since launch and in another thread it’s laurels and 50 badges of honor for a taste of liquid wxp and that it’s been there since October. Probably when they launched wxp.

Found out:

It costs 2 laurels and 50 badges of honor.

Each one gives 5000 world experience. If you do not do any WvW, the first one will get you to level 5. Each one after that will only give you 1 level.

So in total to get to 30 without doing any WvW you would need:

52 laurels. 1300 badges of honor.

Gift of Battle- New Requirement

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Seera.5916

PvE Players complain about Gift of Exploration requiring going into WvW. Devs make Gift of battle even more WvW-dependant.
Ah, the logic…

This is a good change. Legendary weapons should require participation in all aspects of the game.

It did. You had to get the badges. Now they add this extra hoop to jump through. I’ve got no problem with it. I play WvW from time to time same for PvP. And seeing as my gaming time is very random and normally during the day. I think it will take me some time to get to 30. Only got to 10 today.

Not entirely true. When the game first came out you had to play WvW to get badges. Then the achievement point chests came out. I had 500 badges before I even stepped into WvW.

Now they’ve just added the requirement of playing WvW back in. Or paying in laurels to bypass it since you can buy ranks with laurels.

Really? How many laurels per level?

I personally don’t know and I’m currently at work so I can’t check. But it’s been there since launch and in another thread it’s laurels and 50 badges of honor for a taste of liquid wxp and that it’s been there since October. Probably when they launched wxp.

Gift of Battle- New Requirement

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Seera.5916

PvE Players complain about Gift of Exploration requiring going into WvW. Devs make Gift of battle even more WvW-dependant.
Ah, the logic…

This is a good change. Legendary weapons should require participation in all aspects of the game.

It did. You had to get the badges. Now they add this extra hoop to jump through. I’ve got no problem with it. I play WvW from time to time same for PvP. And seeing as my gaming time is very random and normally during the day. I think it will take me some time to get to 30. Only got to 10 today.

Not entirely true. When the game first came out you had to play WvW to get badges. Then the achievement point chests came out. I had 500 badges before I even stepped into WvW.

Now they’ve just added the requirement of playing WvW back in. Or paying in laurels to bypass it since you can buy ranks with laurels.

Rank 30 WvW Required for Gift of Battle Grind

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Seera.5916

I think this change is a move in the right direction. R30 is easily acquired casually and it forces the player to truly experience some measure of WvW in order to acquire a weapon that can then be used in WvW. Good show.

That said, I am not happy that ANet forgot to mention this in the patch notes. It shows a lot of laziness on their parts, and it showcases just how bad their internal communication is and how poor their release process is.

It is in the patch notes:

Added a requirement to attain rank 30 in WvW in order to purchase the Gift of Battle.

Source: https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-February-4-2014/first#post3591492

It’s in the Balance and Bug fixing section. last Bullet in the World vs World section

Rank 30 WvW Required for Gift of Battle Grind

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Seera.5916

There should have been a warning so people could grab them before the requirement came in. Maybe they will open it up for a short window like the Karma.

I would not be opposed to this as it was all of a sudden without warning and someone who was right on top of getting the legendary but hadn’t quite gotten the gift of battle due to not really liking WvW probably got a major blow to their desire to finish their legendary.

Rank 30 WvW Required for Gift of Battle Grind

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Seera.5916

So as long as the bullying isn’t happening to you then it’s ok. -snip-

And by your argument, they should remove any and all requirements to get the legendary and just hand them out.

Actually that’s not what I’m saying at all, and you’re blowing things out of proportion. -snip-

This is a requirement for a legendary. A weapon that will always be the best in the game. It should have some pretty steep requirements in order to achieve a weapon like that. And it can have its stats swapped out of combat. It’s not something that you will have to have multiple of if you do things that require different builds.

I’m not disagreeing that it should have steep requirements. That it should require effort to obtain. (Although really, that’s all pretty much negated by the simple fact that you buy the kitten thing) I’m simply making a suggestion for additional options. Having more options never killed anyone. Although, I suppose it could if you got too caught up trying to decide and such, but I digress.

The Gift of Battle is the “I’ve done WvW” requirement of making a legendary. Just like the Gift of Knowledge for the Meteorologicus is the “I’ve done dungeons” requirement of it.

No, I do not like bullying. But I also know that no matter how many rules ANet puts in place or how harsh they get on bullies, that there will always be someone out there that does not play by the rules. So one must learn how to handle it. Report those that bully you and those that you see bullying others. And not let it effect what or how we play. That’s all we can do. Anything else lets the bullies win.

But to remove WvW requirement from the legendary just because there are bullies in WvW is just silly. Which is why your argument against the Rank 30 requirement can be so easily turned into a: let’s just hand out legendaries to people. Because bullies are everywhere and it’s not fair to subject players to bullies when not everyone likes doing X, Y, or Z in the first place. I wasn’t saying that you in particular were asking for that, but you can’t say that it wouldn’t be illogical to reach that conclusion.

And there are options for it. Rank 30 can be bought with laurels or by solo roaming or by zerging or by playing in a havoc squad. You either have to fork over some laurels to negate the fact that you don’t want to play WvW (for whatever reason) or play WvW.

Now they could have more options in store, but we all know ANet likes to roll options out in pieces. And that’s a discussion for another thread.

Now, is Rank 30 the perfect Rank level for it or should it be higher or should it be lower? I personally don’t know as I don’t know how long it takes to get 1 rank on average. But having some Rank there to buy the Gift of Battle is the right decision.

WvW is weird. In some cases it’s considered PvP (a lot of boosters don’t work in WvW because of it’s PvP nature). In others it’s considered PvE (legendary creation, map completion, skins of armor and weapons, LS).

Should new legendary weapons use the same recipe? No. Give them a different recipe. Maybe make 2 new sets of legendary weapons. One that’s all WvW earned and one that’s all PvE earned. The current set can be to show people: I do it all! The other sets can be a: Hey, look, I’m really good at [WvW/PvE]!

Then, there will be options. More options. Without a PR disaster that changing the current legendaries will bring and will let them keep the meaning of the current legendary weapon set intact: that someone has done a little bit of everything.

Snipping was done for length purposes.

Rank 30 WvW Required for Gift of Battle Grind

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Seera.5916

I have tried solo roaming or going in small groups. On several occasions. I’m not very good at it, but I do enjoy it… until the kittenes open their mouths. I honestly don’t think anyone should have to be subject to that abuse, thus my stance on the topic.

Actually, you’ll find that I don’t think anyone should be subjected to that type of abuse in any of the modes, but if you’re trying to play in a mode outside your comfort zone it does seem to be just that much worse. “pve noob” “pve scrub” “get out of our mode” “waste of space” The ignore list, sadly, has a limited number of people is can hold.

Perhaps purchasing rank is the only option for people of the same view as myself, but that doesn’t really solve the issue presented either.

WvW is out of my comfort zone.

I want to make 2 legendaries. I only have 1 Gift of Battle. I’m only Rank 4. I’ve got 26 more ranks to go before I hit Rank 30.

Runnning with a zerg bores me. Because it’s not challenging. Being social in an MMO or in general is hard for me. It would be hard for me to look for a havoc squad and I don’t have the skills for it either. I don’t have the skills for roaming either.

Yet, I’m not complaining about the change. And I don’t plan on buying it with laurels or whatever other methods there are or come out in the future. I will go and slowly work my up to Rank 30. Silently. So that the rude elitists of WvW won’t even know I’m there.

And by your argument, they should remove any and all requirements to get the legendary and just hand them out. Because you need 500 dungeon tokens to get them and if dungeons aren’t in your comfort zone, then the rude people there will really make that uncomfortable. So it’s mean to make have to play dungeons. Just hand out 500 dungeon tokens to every dungeon to people.

There are rude people out in the maps, especially in Queensdale, so because it will be hard to get map completion or the mats needed without running into some rude people, they should remove map completion. And Lion’s Arch is just a center of rude of people and there’s a TP there. They should remove having to have a ton of gold to buy mats and just hand them out since it’s too cruel to farm them or even buy them. Because there are people out there who don’t like doing PvE and dislike playing the TP.

This is a requirement for a legendary. A weapon that will always be the best in the game. It should have some pretty steep requirements in order to achieve a weapon like that. And it can have its stats swapped out of combat. It’s not something that you will have to have multiple of if you do things that require different builds.

At least they aren’t removing your ability to get BOH from the achievement chests. Before they added that, you HAD to play and be successful at WvW to get your legendary.

They added BOH to AP chests to placate the servers who rarely win things, but they soon realized that this was not the ideal situation for legendary creation. Because it removed the requirement to play WvW (and you don’t have to actually play WvW to map it out so don’t use that argument, I just map completed WvW last night and none of my things came from me actually playing WvW how it was meant to be played. I literally just ran to what my server had.). So they looked at their choices to correct their unintended side effect:

- Remove BOH from achievement chests.
- Add in an additional requirement to buy the Gift of Battle: having X rank in WvW.
- Increase the number of BOH needed in order to push most players into playing.

Which would you prefer?

I don’t know about you, but I prefer the course of action they chose. because getting to X rank means I can run with the zerg or run solo. Or buy my ranks if I really really don’t feel like playing WvW or can’t for other reasons (computer, reflexes, really slow internet, etc).

They chose the option that would inconvenience the fewest people in a way that doesn’t force them to do anything too difficult (dailies and monthlies aren’t hard).