i think a better option would be to let gifts of exploration be used in more recipies, ie a cape thats a map of tyria,
but that will never happen because anet like to create new things to grind while the rest of the game becomes obsolete and is never fixed
tbh i think they are driving inflation up to increase the gem to gold conversion rate so that just buying them outright will be more affordable to more people the current cost of a legendary is approximately $525 (2500 gold from gems) and falling
What makes you think you need 2500 gold to craft a legendary?
You can easily craft 2 with that
He’s not.
What he’s saying is that if the gems to gold ratio gets to the point where you get an absurd amount of gold for each gem then it becomes cheaper overall (time factored in as well) to buy the legendary than craft it.
I doubt they’ll really go that far. It will push demand up too high and wipe out the current supply. And legendary prices will sky rocket accordingly. They aren’t wanting everyone to have a legendary. Their current moves of adding more things to the requirements of getting the legendary in the first place proves it.
@Lanfeer: I am sorry that your computer can’t handle WvW zergs. However, you do not have to zerg to gain WXP or badges of honor. I get some WxP for taking control points or capping a bloodlust spot. Ask in map chat if a havoc squad has formed on the map and if they need/want another player on the squad. Havoc squads are groups of five people that run around and take smaller points that are too easy for zergs (supply posts come to mind) so that the zergs can focus on the things that they can take care of. If there isn’t a havoc squad and there are a few supply camps in enemy hands ask if there are four who would want to form a havoc squad and go out and take some supply camps and maybe a tower if you find one unmanned.
And before it was literally buy your legendary or play WvW to get to 500 badges of honor. And for you, getting to Rank 30 might be easier on your computer than getting to 500 badges of honor. Plus, from what I’ve been reading, looks like you can buy ranks with laurels, negating your complaint of even having to play WvW.
The example holds up, 2 peeps fight one wins due to buying said items, but i think we will have to just disagree, as you just cant except paying for an advantage no matter how long you hold it is indeed p2w.
You aren’t going to win this argument with someone who deals in absolutes. Just let the close minded among us keep their opinions and carry on in your daily life.
Just let him think he’s right and then he’s happy and you can be happy as well. Knowledge is power.
They should agree to disagree. Because neither will win the argument and both sides are right when you use that side’s definition of P2W. And both definitions are correct as different groups of people have different and valid views on what constitutes winning.
If they are going to make this requirement, then it should be a requirement to even equip one. Not rank 30? have a legendary already? so sorry, it has to sit in storage until you get that rank up. The only fair thing to do.
Oh, quit crying already.
Before you could get Badges from achievment chests, before WvW Exp was even a thing, you had to grind out 500 Badges, and there was only one way to do it.
By playing WvW. Like Arena.net clearly wants you to do to get the Gift of Battle. They aren’t changing it no matter how much you whine.
So I see I hit a sore spot, LOL!
So just how many legendries do you have there?
I am not “whining”, it seems you are the one getting upset here. I have no intention of ever getting a legendary as they are some of the ugliest weapons in the game and look like they where designed by and for a 12 year old girl, which I have said many times before. Since I have no intention of even trying to make one, this actually does not effect me at all, not even a bit, but it IS unfair to those who do want to go for it. WvW sucks, the players are some of the worst people in game and many of us want nothing to do with either of them. Anet attempting to force players in to content they do not want to do will not end well. Who knows, it could even backfire with PvE players seeing just how mach “fun” they can have by building random siege equipment or seeing what happens when golem walks off a cliff. If it came down to a civil war between the PvE players and the WvW players, WvW would be in serious trouble. ;-)WvW doesn’t suck. It might not be your cup of tea. But it is to other players. There are toxic players in all aspects of the game. Have you not seen the threads about “elitists” in dungeons or the rude people on the Queensdale champ train? I imagine there are rude people in sPvP, but I don’t like PvP in general so I wouldn’t know.
It’s not my cup of tea either, but when I went in to get my map completion, I found out something. It’s not as bad as I thought it was and I might pop in from time to time once I’ve got my map completion. I do have 1 gift of battle, but I want 2 legendaries and I’m not angry or upset that they changed the requirement. I would also not be upset or angry if they changed it before I got my 1 gift of battle.
You don’t have to actually play WvW to get 100% map completion if you’re patient. So I’m not upset that they added in a requirement that actually makes you play WvW.
I have played WvW, I am currently rank 28, and have had 100% map completion for ages, and I still say it sucks, I hate it with a passion. It may be your opinion that it does not suck, but to be honest, your opinion does not matter to me when it comes down to what I want to play. The only opinion that matters then is my own, just like your opinion is all that matters when you are trying to decide what you want to play.
I could get a legendary any time I want, and can be rank 30 in a day or 2 at most. For me, it’s a none issue as I will never get one of those god awful ugly legendary weapons.
But I still say it is not fair to new players or players who do want a legendary and have not gotten it yet. A major change like that should never be just thrown at the player base blindly.
And when the game launched you had to play WvW to get badges of honor. There weren’t any in the achievement chests because those didn’t exist at launch.
IMO they realized that their decision to let badges of honor be obtained via achievement chests was going against their desire for the path to getting a legendary: that someone has to play multiple aspects of the game. That includes WvW for the purposes of the legendary. Now one could argue the exploration requirement does that bit it doesn’t. If a person is patient enough they can get all of WvW without really participating.
So instead of removing the badges of honor from the achievement chests, they decided to just add a requirement that would require players to play WvW to make a legendary. And let’s be honest, for a not so good player achieving rank 30 is probably easier than obtaining badges of honor outside of the achievement chests.
And like I said, WvW is not your cup of tea. I acknowledged the fact that you are allowed to not like an aspect of the game.
I don’t like how rewards are dictated by the leader board and whom are earning every achievement every single day.
Expecting people to keep up isn’t encouraging.
I’m at 14k and even seems like a lot.
Who knows they might have already planned what rewards go with what chest but only releasing that information when people get near enough to them to see them on their achievement page. So that when it pops up it’s not a big fat ?
If they are going to make this requirement, then it should be a requirement to even equip one. Not rank 30? have a legendary already? so sorry, it has to sit in storage until you get that rank up. The only fair thing to do.
Before you could get Badges from achievment chests, before WvW Exp was even a thing, you had to grind out 500 Badges, and there was only one way to do it.
By playing WvW. Like Arena.net clearly wants you to do to get the Gift of Battle. They aren’t changing it no matter how much you complain
So I see I hit a sore spot, LOL!
So just how many legendries do you have there?
I am not “whining”, it seems you are the one getting upset here. I have no intention of ever getting a legendary as they are some of the ugliest weapons in the game and look like they where designed by and for a 12 year old girl, which I have said many times before. Since I have no intention of even trying to make one, this actually does not effect me at all, not even a bit, but it IS unfair to those who do want to go for it. WvW sucks, the players are some of the worst people in game and many of us want nothing to do with either of them. Anet attempting to force players in to content they do not want to do will not end well. Who knows, it could even backfire with PvE players seeing just how mach “fun” they can have by building random siege equipment or seeing what happens when golem walks off a cliff. If it came down to a civil war between the PvE players and the WvW players, WvW would be in serious trouble. ;-)
WvW doesn’t suck. It might not be your cup of tea. But it is to other players. There are toxic players in all aspects of the game. Have you not seen the threads about “elitists” in dungeons or the rude people on the Queensdale champ train? I imagine there are rude people in sPvP, but I don’t like PvP in general so I wouldn’t know.
It’s not my cup of tea either, but when I went in to get my map completion, I found out something. It’s not as bad as I thought it was and I might pop in from time to time once I’ve got my map completion. I do have 1 gift of battle, but I want 2 legendaries and I’m not angry or upset that they changed the requirement. I would also not be upset or angry if they changed it before I got my 1 gift of battle.
You don’t have to actually play WvW to get 100% map completion if you’re patient. So I’m not upset that they added in a requirement that actually makes you play WvW.
(edited by Moderator)
So basically i cant even waste my badges of honor on gifts of battle anymore?
I liked crafting 6 Legendaries without ever setting foot outside of wvw main base.
But with wxp Accountwide you only hit level 30 once right? How do they want to handle that?
It could be that they’ve added a check to see how many ranks you’ve earned.
Personally, I don’t have a problem with this. I think they realized that adding badges of honor to achievement chests removed the playing WvW part of the game they wanted. At least this way even a player who is horrible will still eventually reach 30. And I’m someone who doesn’t like WvW very much and isn’t that interested in playing WvW.
And I may just raise my ranks up anyway even though I’ve already got my gift of battle. Got that earlier last week.
All you guys that geniuely love this game that say you would quit if there was a sub fee are nuts. With a sub fee the devs get paid and spend the entire month figuring out how to make the game more fun and more engaging. With a cash-shop the devs spend the entire month figuring out how to get you to buy things in the cash-shop.
As it stands this game is no better than asian f2ps…they just figured out a way to spin it in a more appealing way.
I love the game but would stop playing if a fee got added. Because I can’t afford it. I can justify a 1 time fee because chances are GW2 will be around for at least a couple of years. I can set aside money to put towards that without breaking the bank.
So please don’t speak for me.
I feel like you just didn’t answer my question and went on a tangent about other obvious things that I’m not asking about.
I am asking where the source is for March.
If it’s just his guess I’d like to hear it from the claimant. Thanks.
Misinterpreted what you needed a source for.
March may be too soon. I’m thinking March for precursor stuff. Then later on for the new legendaries. Give time for those working towards original legendaries to get them before releasing new ones that they may want more.
But I’m just guessing.
Anet will never directly tell you when. We know that they were planned for fall 2013 but that got pushed back. Reasonable to expect them in March.
Do you have a source for that?
I was thinking of making a couple more legendaries but may just hold out for the new ones if they are happening in March this year.
Just common sense.
Someone working towards a legendary now might hold off and not pay for gems to get gold to buy the precursor or the mats if they knew that at X date, there are new ones coming out.
But it’s coming in the future with no defined date isn’t as likely to stop people from making the legendaries they are already working on.
You yourself just proved why they don’t release a specific date, at least not until they are closer to being right on top of it. Because a certain percentage of players who want legendaries will open up their wallets.
Even of GW2 was the perfect game for me, I would not pay even $1 a month to play it. I’m not a fan of sub based models as their goal is to keep the best stuff in the game so far in the future that by the time you get it, they’ve released something else for players to chase.
Because the moment a player feels like they’ve done everything they can, the moment they start to go: hmm, do I need to continue subscribing to this game. And that’s dangerous.
Now, would I consider an optional subscription where you get X gems per month and a nice multiuse skin (like the zenith skins) each month? I would consider it. That would probably come down to a can I afford it issue.
Because it is too easy to get them. There’s nothing truly legendary about them anymore.
Well that’s implying that at some point in time Legendaries were considered prestigious at one point in time.
That was back at launch before there was a supply of them or of their precursors on the trading post. Back when the players who had them made them themselves. Before the recipes were posted online (someone had to discover the recipes).
But once there was a supply of them on the TP, they stopped being prestigious.
But that doesn’t make making one yourself not an accomplishment. Not as big of one as it should have been, unfortunately. But I’ll know I’ve made mine and my friends will know I made mine. And that’s all that matters to me.
I’d say the only original players who don’t have a legendary, are the ones who made an active effort not to work towards one.
I do think it’s hilarious that people actually believe they’ve accomplished something, and that they’re entitled to be celebrated and honored.
I’ll feel accomplished when I get mine. Because it’s my current long term goal for the game. And when you achieve goals, you feel accomplished. But I know that since legendaries can be bought by simply using a credit card, that it won’t be anything that other players will go ooo and ahhh over. Because it is too easy to get them. There’s nothing truly legendary about them anymore.
If and when they add it, the time gating and grind involved will be at least as bad, if not a lot worse, than simply getting the gold and buying one in the first place. Getting Ascended gear is hardly “fun”, it is an expensive, time gated chore. Now imagine that x100 and you probably have an idea as to what it will be like.
I’m not entirely sure how much materials a precursor should cost. Should it be really more than an ascended since it is an “exotic” item? The argument I understand is that it is used to create a legendary, but legendary items already have crafting costs.
It will likely be comparable (or at least should be) to the average amount (based on percentage chance) you would have to spend throwing rares/exotics into the toilet in order to get one that way. So hundreds of gold at the current rate and pretty much the same price as just buying one. Otherwise they would completely kill that off and the markets which operate around that process. Unless a sufficiently long time gate is put into place for it (which there more than likely will be).
Eitherway, there is little chance (in my opinion) that the time gating and grind involved in getting them will be anything other than at least equal to (and probably a lot worse than) actually getting the gold and buying one.
If people are expecting it to be easier, faster or cheaper than buying or even using the mystic toilet (shudder), then I think they may be in for a nasty surprise. If it is easier or cheaper, then it will no doubt take longer via time gating, if it is faster, then it will no doubt be excessively expensive.
It will likely be balanced around where they think the precursors should cost. Which could be the same as what it is, more than, or even less than.
It is a legendary. It is basically an ascended with a special skin on it. It was supposed to be the one thing in the game you owuld have to grind to do. So to be upset if the components of the legendary generate a grind is a bit selfish.
And OP, if crafting your precursor would be so bad, just don’t do it. Just don’t take away a possible other method for obtaining the precursor. Just because you think it would be faster and/or cheaper than RNG. Or somehow “easier” than RNG. Newflash: crafting and throwing things into the Mystic Forge are the same difficulty: ridiculously easy.
They definitely shouldn’t make all components of a legendary precursor sellable on the TP.
What they should do is take a page out of the ascended crafting book. Account bound mats and time gated intermediate steps. Might be a good secondary usage for things like bloodstone dust and dragonite ore.
That way that is a method to getting the precursor that can be worked towards with concrete progress, but it allows for ANet to control how long it takes.
Lack of Defined Roles
Yes, ANet could have made support and control a little more useful. But they were trying to avoid the situation where players couldn’t do X content unless they had a support or a control. Because that’s the biggest con to the typical trinity. The time it could take to find a healer or a tank in order to do content. So they can’t make support OR control too needed. Because let’s face it, most players prefer to do damage. And the current DE’s and world bosses require damage to get credit.
If they create well defined roles, they’ll get yelled at for breaking yet another promise. If they don’t, then there will likely always just be one meta: what gives me the most DPS. And that can be boring and it doesn’t create a sense of I’m needed in the group.
Guild Activities
Yes, ANet could do some reworking on the guild activities to add more or make them more likely to succeed with just a small group of members. Just like some temple events will scale too high if too many people try to help, make some guild activities scale too high. Promote smaller group play and make those missions cheaper so that smaller guilds can unlock them since those would be perfect activities for smaller guilds.
But beyond that, individual guilds can create their own events. Where the reward is more on the intangible side than an in game reward.
Stacking
Yes, something needs to be done to encourage players to not stack. But how I do not know.
All I know is, I’m glad this game doesn’t force me to find other players to play with. Because I’m not super social and I like the challenge of soloing things.
Ah, yes. Good point.
Higher rewards is the easy answer.
Problem that comes with it is that the game is rewarding players to afk in the tower/keeps/garrison. How would anyone define what is a scout and what is just an afk player?
Maybe one way to do that is when a player volunteers to be a scout, they have to go to the claimer to give them self a buff that gives them certain abilities that contribute to making scouting have a game play element.
Scout Buff idea :
-Guild can research the buff, and activate it. When active, Guild member applies, and another member (a higher ranked member with permissions to do so) can accept the application all via Guild Window. The member applying to scout must go to the claimer to apply the buff after being accepted. Does not matter if the structure is claimed by another guild, but beneficial if claimed.
-Buff gives magic find, xp, wvw xp, and karma buffs that can stack with other buffs.
-Must NOT go idle for a shorter period of time or else buff will be taken away from you.
-Scout buff lasts at most 1 hour and at least 15 min. Based on player, in order to re claim the buff you have to wait double the time you already applied for. 1 hour Buff = 2 Hour cooldown for re claim / 15 min Buff = 30 min cooldown. Also ends if you die and could not waypoint within structure, thus counting as a failed event.
-Counts an event for yourself. Completed if the structure is still owned by your world at time ended, and failed if it was taken during your time. You are rewarded accordingly.
-Scout buff has limited range from the structure. If you leave range the buff will go away, thus cooldown is applied. Buff changes color from Green in range, to Yellow and Red when close to out of range of Structure.
-There can only be 1 scout per structure.
-Can be seen when opening the map up only. Otherwise Scout shows up as a different colored dot overlapped by Cmder tag.
-Player gets 2 radar traps of two options must choose before using if changed after deployment then cooldown will apply.
—Invisible traps that ping when triggered (enemy players only)
—Visible traps with a fixed range radar that pings enemies (player and NPC) for each pulse.
All the visual elements are visible ONLY to the player with the Scout buff.
—Deploy able by mortars.
—1 Min cooldown to deploy (replace) another type of radar trap, if damaged, destroyed, or triggered it will go into cooldown for next deployment for 5 mins.
—If the scout is part of the same guild that is claiming the structure then instead of 2, you can deploy 4 at a time.Achievement ideas:
X# of Repel events during Scouting
X# of Deployed Radar Traps
X# of Hours Scouting
X# of Kills during Scouting
I like the idea, but that’s not a scout’s job. A scout’s job is to roam the entire map, or a portion of the map if there multiple scouts on, and see where the enemies are. Normally ahead of the zerg so that it can aim the zerg towards (or away if their goal is a spot farther along the map) where the enemy is or find out if a keep/camp/etc is manned.
Your idea would be for a Defender’s buff. You fail or succeed based on whether or not you defend your camp/keep/etc when it’s attacked. And defense is something that needs a reward. To make it harder to take places and create more challenging fights.
I’d imagine those doing map exploration are liable to be roaming solo. I know I have. I help out zergs and small groups when I come across them doing something like taking a camp or defending SMC. I am down to 1 POI and 1 vista in EB and then I will be done and I will have 2 gifts of exploration. But those are more likely to run from another player than stand and fight.
I have found WvW more fun than I had thought it would be, bit I likely won’t be playing it regularly. PvP has never been a favorite thing of mine to do. But I may pop in from time to time.
If they’re using the total population as the marker for population status for servers then I think they need to raise the ceiling on their numbers. Sooner or later all servers will hit that ceiling which it probably has by now, and it’s a disservice to those lower ranked servers that they don’t look anymore attractive to new or older players to transfer to them.
Then again I don’t think they care anyways, we’ve been asking them to help balance wvw pops for a long time in various ways and they won’t do it, they only managed to screw it up more by lowering fees before season 1.
5 players in LA the main hub of the game? that’s sad.
They do raise the ceilings but they are aware that if they set them to like medium or low, there will be a mad rush to the best servers and making the active population more settled onto a few servers.
So they typically just raise the cap in small increments, probably based on recent sales.
It may clear up JJBig’s problem, but not mine. Mine was a level 7 fractal with a personal level of 5.. and I hadn’t done a fractal at all in a couple days.
If it happens again, I would send in a support ticket in game as close to the time of the glitch as possible. That way they can look at your account and try to figure out what the problem is and get it corrected.
There’s not much we on the forums can do to solve the problem.
Well if its not counting active then that in itself is misleading. If games like WoW did that every server would be listed as full.
Granted there are no sub fees for GW2, but for a game that live on its cash shops, you would think misleading its consumer base right off the bat is a bad start. I’m finding a lot of this in the game which is driving me towards ESO or NWNext even more, which means they won’t be getting my money when I go to another ( and yes I spend real money on game, 1 hour works pay or a week in game work, easy decision)
It’s all due to WvW.
ANet doesn’t want one server to end up with too many people in the possible WvW player pool. One for the benefit of lower pop servers so that they can be competitive and higher pop servers for WvW queues.
I wish they had done it a bit different. Choose a home server for WvW purposes. Then when you log in choose which server to play on if you’re going to PvE and that lists it out by which server is the most active at the time.
But that’s just me. They didn’t do it that way and at this point, it’s not likely to change as it’s probably not a quick and easy fix.
@Chris:
So you’re thinking like something by their name? Like a Red Circle for WvW, Yellow Circle for Dungeons, Blue Cirlce for PvP? Otherwise, a player who is really good in WvW and dungeons but is a little better in WvW would likely show the red circle. Which could lead to those people having issues finding groups for dungeons.
How would you measure how good a person is? Would a person trying out a build to see how well it actually works for them to see if it would be a good casual run build lower their ranking when they might be a good dungeon player?
Would it be character based or account based?
Not sure trader’s forum would have the most. You can travel to LA for free via heart of the mists from anywhere on the map. From inside LA map travel is free.
WvW is free I believe.
I would bet on world bosses or Queensdale zerg. Queensdale for frequency of use, world bosses because you don’t tend to be right on top of them and it is a few silver for those who are level 80.
Remove the only thing that requires you to play the game at least a little bit? Why? Would you want to remove the dungeon gifts aswell? This way you don’t even need to play the game to craft a legendary, yay!
Seriously I hate that it even is possible to get a legendary via the TP. Having a legendary should show that you played every aspect of the game. Right now everyone and their mom has a legendary they bought off the TP….
This. Legendaries should not have been made sellable via the TP. And at this point, there would be too much backlash to make the current set not sellable anymore. Unless they change them to soulbound on acquire to let the ones on TP stay up. I hope they don’t make new ones they make able to be sold on the TP.
But they are. So ANet please don’t make it that much easier to obtain them. Legendaries should remain limited in supply (someone has to make them for them to be on the TP).
I am personally crafting Meteorlogicus. I’m planning on crafting Incinerator as well. But Meteorlogicus is my primary focus.
And as someone who doesn’t really like WvW, I’m against removing Gift of Exploration. Even if I hadn’t stepped foot into WvW I would be against removing it. Because it’s a step towards showing that whomever made it has played a wide aspect of the game.
They’ve already lessened it by allowing Badges of Honor to drop in the Achievement Point chests. They don’t need to do it anymore.
It’s easy, f they mix them, I just will not do the content. WvW/PvP sucks and I will not go near it just for something LS related.
Your loss then, because gearing is just soooooo expensive is it.
You misunderstand, being kacked in PvP or WvW isn’t about the gear/repair cost, it is about feeling less than epic. In a RPG, we like to think of ourselves the “hero” of the story thus getting randomly kacked from some stranger you run into removes all fantasy barriers from the game to the PvE crowd.
Some people simply approach the game much differently than you do.
Why would u not challange yourself?
i don’t get the dislike for pvp
For me, it’s just not my cup of tea. It just isn’t fun for me and I can’t really tell you a specific reason why. I just know it’s not my favorite thing to do. I don’t dislike it, but I don’t like it.
If there is LS stuff in EOTM, I’d probably try it out. But if there were people simply there to grief people trying the LS for the sake of griefing them, I likely won’t do it.
1. I’m saving up for a legendary and I don’t need to be spending tons on repair bills.
2. No LS is fun enough to make up for the people who would grief me for trying it. Which would just turn the LS into massive amounts of frustration for me.
But I wouldn’t be one of the people who would come on the forums and complain about it. WvW is a PvP zone primarily and getting killed by other players is to be expected.
So the players out there who have been asking for content like this should never get content designed for them because your server can’t seem to get organized?
Wurm’s only around for 2 weeks likely. He’s part of a LS isn’t he? He’ll keep his big groups for 2 weeks as only 2 servers have managed to take him down (one EU server and one NA server). I wouldn’t be surprised if they patched him to be a little bit easier. But Teq and Marionette, I doubt they’ll touch.
Those population levels are NOT that of the active population. The Very High to Full is an indication of how many people have selected that world as their home world.
So even the player who bought GW2 and only played it for one day and will never play again is counted.
What if I have no friends or guild? How am I supposed to do Elite Instanced content?
There would likely be LFG posts for it. Or you could join a guild whose primary activity would be that content.
I personally wouldn’t have a problem with them adding content like that as long as it is permanent. So that when I feel better able to complete it without being a drag on my party members I have a chance of being able to do it.
Hard content where players fail is where players get better.
I would not have a problem with rewards scaling if it gave rewards based on personal level and not the average level of the group.
So a player who is level 60 for AC can run with a group of level 80 players and not drag down the loot to level 76 gear. Which is too low for the level 80’s and too high for the level 60.
This might be one of the worst posts I’ve ever read. Could it be any more full of untrue assumptions?
Dishonor? Dishonor? Really? That’s the word you’re going to use?
It’s dishonorable to set a criteria and ask people to meet it? Let’s say I want 3 more players to fill out my speed run. I post for “Speed Run only DPS gear”…someone joins with PVT gear and defensive traits. I have to play with this guy or else I’m dishonorable?
Man, I’m not about being rude or disrespecting people who join. I just have them be on their way if they didn’t read. If anyone could even get these ‘dishonor’ points it would be the people who don’t have the common courtesy to read my LFG.
Just how do you think this ‘majority’ of kicks is happening? I doubt many people are kicking just to be malicious.
Look, I definitely agree there should be no kicks allowed after a certain point without more votes cast. This would help against griefing at bosses or after being in the dungeon for a while. I think within the first few minutes of playing with someone new, you know whether you want them with you on the rest of the dungeon or not.
But seriously, this is the worst system I’ve ever heard of. Players who don’t ‘change their behavior’ will accrue ‘dishonor’ points? What a ridiculous thing to say. How about players who fail to read will accrue ‘moron’ points and won’t be able to join a party for the next 15 minutes?
Solution: LFG Tool search criteria
Potential solution/thing to discuss: Player rating system with different colors. Different ratings for different things. So a player with a high red (dungeons) rating, you know will be a good dungeon runner. He happens to have a low yellow (WvW) rating though so you know what to expect of him there.
@OP’s idea: No. Because it will hurt the players in the following system (assume all players in the group are friends and the party is full):
Player A: I’ve got to make a phone call. If I’m not back in 5 minutes, kick me and find a new player.
Players B, C, D, & E: Alright.
5 minutes passes and Player A is not back. Being good friends they let it go for another minute or two.
Player B then asks for a kick. Player C seconds.
In your solution, Players B and C would receive dishonor points for something that the group agreed upon! The kick was not done to grief or because Player A didn’t read.
@Chris: Potential solution:
What would you label a person who has 2 sets of gear and retraits depending on whether they’re playing WvW or running dungeons? And the person is very experienced and highly skilled in both WvW and dungeons.
i can’t dictate how others play, i also can’t play this game how i would like to play it because of the QD train.
you know, in an RP way, immerse my self in the story, do some DE’s.
so for now, i get all kinds of “you can’t dictate how i play” crap while the train is doing exactly that.we now have QD with a “train exclusive” sticker on it, train junkies who get upset because they don’t like it that others say the truth and the oh so popular excuse (and even justification) of calling it a play style.
a play style doesn’t harm other play styles, trains do……Well when you want to RP there with a group of friends just tell the train that you and a small group of friends will be doing X champ so they may have to skip it this go around.
Most trains will be polite and let you take on that champ without interference. If they get rude, ANet has a wonderful reporting feature. Ignore them and report.
The only time you’d be at risk of a report is if you were constantly derailing the train for the sake of derailing the train, aka griefing the train.
That’s my suggestion.
that’s in a world with pretty pink clouds and a purple elephant with green spots that blows your fairy tail away.
i get flamed, bashed and overall pushed away because the train is way more important then me playing the game how Anet wanted it, heil champ train…….also, i am an alt-a-holic, i play several characters and since my time isn’t much i don’t have tons of max level characters.
so as i see the train addicts respond, i should just leave QD and never ever play there, i thought the game was made for enjoyment……it’s apparently only made for WoW grinders……
I am not a train addict. I can only do one or two full circles before I am bored and when I get bored with doing stuff I leave.
Try guesting to another server then if you really feel your server is too toxic.
And don’t ask, wait until you know they’re a few champs away and just DO the champ. If you’re not doing it to grief the train, they have no claim on ANY of the champs. None of them.
Normally I cringe at walls of texts on forums (people like myself suffer with being unable to read them if on a PC screen), but I’m glad I made the effort – there’s some interesting ideas in your post – esp in terms of titles and rewards
Probably because unlike most walls of text, this one was well laid out and not just paragraph upon paragraph. And while it was long it was concise and to the point.
I also like the idea and would love to see something like this added to the game
I don’t think so. A Warrior with a staff… doesn’t make much sense
You never watched Ninja Turtles?
A staff could be a great weapon. It would do less damage per hit, but if they make it a very fast weapon that could, for example, knock opponents over or daze them, it could be very effective.
Because Ninja Turtles is so realistic.
There’s the Shaolin monks. They are real and use staffs for fighting.
That being said, since this is a game, I do not have a problem with ANet openning all weapons to all classes.
i can’t dictate how others play, i also can’t play this game how i would like to play it because of the QD train.
you know, in an RP way, immerse my self in the story, do some DE’s.
so for now, i get all kinds of “you can’t dictate how i play” crap while the train is doing exactly that.we now have QD with a “train exclusive” sticker on it, train junkies who get upset because they don’t like it that others say the truth and the oh so popular excuse (and even justification) of calling it a play style.
a play style doesn’t harm other play styles, trains do……
Well when you want to RP there with a group of friends just tell the train that you and a small group of friends will be doing X champ so they may have to skip it this go around.
Most trains will be polite and let you take on that champ without interference. If they get rude, ANet has a wonderful reporting feature. Ignore them and report.
The only time you’d be at risk of a report is if you were constantly derailing the train for the sake of derailing the train, aka griefing the train.
That’s my suggestion.
So ANet should sit back and not change things and not attempt to have people spread out in the world?
I do not a problem with the train. I have a problem with the reason the train exists. That is the problem I want fixed. What happens to the train after that gets fixed I do not care.
For over a year, there have been many requests to increase the rewards for DE’s, provide incentives to go to various zones, make more instanced raids, etc. ANet has said they don’t want to divide the player base too much. That’s why we have the LW herd of the update, herd open world raids, and many Ascended crafting drops confined to meta events, temples and WvW Keep lords. ANet does not want to have people spread out in the world.
Doesn’t mean I should sit back and be quiet about it.
ANet’s desire on that might change at some point if enough of us are vocal enough about it for long enough.
I do not a problem with the train. I have a problem with the reason the train exists. That is the problem I want fixed. What happens to the train after that gets fixed I do not care.
Too bad. Stop worrying about how others choose to play and worry about how you choose to enjoy playing instead. You will be better off for it.
How many times do I have to say that I do not have a problem with what others do with their time?! That if they do fix the problem and the train still exists, then I do not care at all.
What I have a problem with is the fact that ANet does not have very many reasons to go out and explore the world beyond getting 100% map exploration.
The rewards aren’t there, the loot isn’t there, etc, etc. There aren’t very many challenging opponents out there as the mechanics are very much the same between them. The gameplay itself leaves much to be desired. And THAT’S what I want fixed. That’s what I care about.
So you think players should be funneled by Anet into areas of the game you think are worth playing?? That already occurs to some extent with some of the LS stuff, map completion in WvW, and so forth. From what I have read hear many times, people don’t care to be told where to go and what to do.
No. Reasons to go to a map does not equal forcing to go to a map. Or do a particular thing. I’d love it if ANet added more reasons to do PvP. And I do not PvP because it’s not my cup of tea. And if they did add more things to PvP I would not feel funneled into playing PvP.
There are plenty of reasons to go college. Does that mean college is for everyone? No.
Bur right now, there’s no reason for me to go to Fireheart Rise now that I’ve got 100% map completion on my main. I do applaud ANet for making the LS events not all in LA. But that’s only 2 maps. Out of how many maps?
What does any of that have to do with why you don’t like the Queensdale champ train? Oh and LS events only 2 maps out of how many maps? What? The LS events have been all over in many maps aside from just 2.
The LS events are rarely in more than 2 maps at a time. And I do not recall any that left a reason to return to that map after the LS event was over. Short of maybe Southsun Cove with Karka Queen.
I do not hate the Queensdale Train. I’ve run it a few times myself. I typically run it for the Champion Slayer and Event Completions for the Monthly. Because it’s quick and easy.
I do not a problem with the train. I have a problem with the reason the train exists. That is the problem I want fixed. What happens to the train after that gets fixed I do not care.
Too bad. Stop worrying about how others choose to play and worry about how you choose to enjoy playing instead. You will be better off for it.
How many times do I have to say that I do not have a problem with what others do with their time?! That if they do fix the problem and the train still exists, then I do not care at all.
What I have a problem with is the fact that ANet does not have very many reasons to go out and explore the world beyond getting 100% map exploration.
The rewards aren’t there, the loot isn’t there, etc, etc. There aren’t very many challenging opponents out there as the mechanics are very much the same between them. The gameplay itself leaves much to be desired. And THAT’S what I want fixed. That’s what I care about.
So you think players should be funneled by Anet into areas of the game you think are worth playing?? That already occurs to some extent with some of the LS stuff, map completion in WvW, and so forth. From what I have read hear many times, people don’t care to be told where to go and what to do.
No. Reasons to go to a map does not equal forcing to go to a map. Or do a particular thing. I’d love it if ANet added more reasons to do PvP. And I do not PvP because it’s not my cup of tea. And if they did add more things to PvP I would not feel funneled into playing PvP.
There are plenty of reasons to go college. Does that mean college is for everyone? No.
Bur right now, there’s no reason for me to go to Fireheart Rise now that I’ve got 100% map completion on my main. I do applaud ANet for making the LS events not all in LA. But that’s only 2 maps. Out of how many maps?
I do not a problem with the train. I have a problem with the reason the train exists. That is the problem I want fixed. What happens to the train after that gets fixed I do not care.
Too bad. Stop worrying about how others choose to play and worry about how you choose to enjoy playing instead. You will be better off for it.
How many times do I have to say that I do not have a problem with what others do with their time?! That if they do fix the problem and the train still exists, then I do not care at all.
What I have a problem with is the fact that ANet does not have very many reasons to go out and explore the world beyond getting 100% map exploration.
The rewards aren’t there, the loot isn’t there, etc, etc. There aren’t very many challenging opponents out there as the mechanics are very much the same between them. The gameplay itself leaves much to be desired. And THAT’S what I want fixed. That’s what I care about.
Hate to break this to you folks but the real “farmers” are not in the champ trains, they are in SE p1 farming the crap out of it. Those people in the trains are in fact, normal players who just want to get stuffs without faffing around for 6 hours and getting jack.
All I keep hearing is is jealousy and envy that some players are having fun and getting rewarded for doing so. There is no real reason to break up the players in QD other than spite.
From what I’ve heard Queensdale champ train was for karma farming. And I thought I saw a thread in the dungeon subforum that alluded to dungeons not rewording karma.
So they could be farmers. Just not loot or money farmers.
at 80, the QD champs give 10k(ish) xp and 200(ish) karma.
200 Karma
a round of 5 champs excluding spider but including wasp gives 1000(ish) karma.
hardly a major karma farm.
But how long and how many people are needed for those events vs those at higher levels? How likely are the events to succeed? How likely are they to glitch out?
It’s a karma/hour rate, how much risk is involved, and the chances of success that make the QD train the spot to go to for karma.
I can’t recall how much karma fractal gives. I think teq gives 20k. There isn’t even much people doing teq and you get like 100 times more karma.
Try to actually check the level of people farming there. I doubt many of them are actually lvl80.
And even if that’s the best way to farm karma. I’d say 5000 champion for a legendary or something like 2500 champion to get a set of ascended armor is bad enough.
Karma per hour with a high level of success? I seem to recall Teq not spawning very often or having a very reliable success rate unless you manage to get to the main server or a good overflow (the latter is much harder).
Now I’m not saying that ANet should just let the train remain. It’s just nerfing the train will not solve the problem that caused the train to form in the first place. And it will just be a circle if they nerf farm spots. Nerf enough other stuff because the farmers go there and the farmers will eventually be back in Queensdale.
oh good lord. if someone want to kill 5000 champ for a legendary weapon let them. It’s only 150+ hours of farming. Just for the karma! That is presume no one is kill stealing oak!
So ANet should sit back and not change things and not attempt to have people spread out in the world?
I do not a problem with the train. I have a problem with the reason the train exists. That is the problem I want fixed. What happens to the train after that gets fixed I do not care.
Hate to break this to you folks but the real “farmers” are not in the champ trains, they are in SE p1 farming the crap out of it. Those people in the trains are in fact, normal players who just want to get stuffs without faffing around for 6 hours and getting jack.
All I keep hearing is is jealousy and envy that some players are having fun and getting rewarded for doing so. There is no real reason to break up the players in QD other than spite.
From what I’ve heard Queensdale champ train was for karma farming. And I thought I saw a thread in the dungeon subforum that alluded to dungeons not rewording karma.
So they could be farmers. Just not loot or money farmers.
at 80, the QD champs give 10k(ish) xp and 200(ish) karma.
200 Karma
a round of 5 champs excluding spider but including wasp gives 1000(ish) karma.
hardly a major karma farm.
But how long and how many people are needed for those events vs those at higher levels? How likely are the events to succeed? How likely are they to glitch out?
It’s a karma/hour rate, how much risk is involved, and the chances of success that make the QD train the spot to go to for karma.
I can’t recall how much karma fractal gives. I think teq gives 20k. There isn’t even much people doing teq and you get like 100 times more karma.
Try to actually check the level of people farming there. I doubt many of them are actually lvl80.
And even if that’s the best way to farm karma. I’d say 5000 champion for a legendary or something like 2500 champion to get a set of ascended armor is bad enough.
Karma per hour with a high level of success? I seem to recall Teq not spawning very often or having a very reliable success rate unless you manage to get to the main server or a good overflow (the latter is much harder).
Now I’m not saying that ANet should just let the train remain. It’s just nerfing the train will not solve the problem that caused the train to form in the first place. And it will just be a circle if they nerf farm spots. Nerf enough other stuff because the farmers go there and the farmers will eventually be back in Queensdale.
An easy precedent:
when infinite tools were made account-bound, they upgraded old ones for free. People complained that they bought 12 for all their alts and they wouldn’t of if they knew had known they were going to be able to get account-bound instead. I see no difference here.
No, that’s not a precedent for it.
That was ANet choosing to change Item X from being soul bound to account bound and since people bought multiple ones due to it being soul bound so once they made it account bound ANet did the right thing.
It wasn’t a they had Item X and then they came out with Item Y that was a better item. And in that case, they aren’t required to do anything, not even for a PR move. Because ALL players should realize that ANet might come out with a bigger better item in the future. It’s not like the Molten Picks were advertised as being the bes tpicks they’ll ever release.
No to both the Gift of Exploration being replaced and the WvW being removed from the means to obtain the Gift of Exploration.
Reasons:
1. It gets you out playing the game.
2. It serves a way to make sure that the legendaries aren’t just a gold sink. That time has to be invested into it. Because you can’t buy map exploration like you can buy dungeon runs for the tokens.
As for WvW:
1. Even servers that repeatedly are in 3rd place can have 100% WvW done. Crystal Desert, my home server, is such a server. I’ve soloed: 100% of red and green borderlands. 48% of blue borderlands and 69% of eternal battlegrounds. And I’m horrible at PvP. It’s not my cup of my tea. I have to be in a zerg to not die and that means my contribution is just a small percent. Nothing hugely rewording on a personal level. I’m hoping next week my server will be Blue. Or at least not red. That way I can get more of the other two maps I still need.
1. tl;dr for long posts would be more helpful than a word limit. If a word limit was imposed, people will just break their posts up into multiple posts to get around it. Making what they’re trying to say that much harder to understand since others may post while they’re posting their 2 or 3 other parts of what they have to say.
Plus, it will make the summarizing of them easier.
2. A bit of both. I like Vol’s suggestion of one CDI being community chosen via voting and the next being ANet chosen, then the next being community chosen and so on and so forth. That way ANet can get a feel for what we want and ANet can get input on things they’re considering changing.
-Facepalm-
If another person suggests stealth just please don’t…
I’m not an idiot, I know how to play the game. What I am saying is that the game should be designed better than it presently is. If you can’t actually be bothered reading what I’ve said previously then I can’t be bothered reading your response.
The game should not be designed so that a single person can explore and get map full map completion solo. This is an MMORPG. Not a solo game. And this is coming from someone who did try to solo the maps. Someone who did not want to ask for help to get the things I needed.
But alas, it’s an MMORPG, and there were places on the map that required me to have one or two others to help me. If you are that adament about not getting help from anyone, then you will have to use tricks like stealth for the commune skillpoints or vistas that are too protected for a single person to do.
And that’s perfectly fine for an MMORPG. ANet does not need to and should not redesign or create skillpoints or vistas that are always soloable. GW2 is not a one player game. It’s not and the game should not be balanced around the players who think it should be a single player game.
Well yeah, the chances of be a legit case is almost none, and even if it is legit that player ego must be huge for think that the guild would give 46g to have the honor of having him in the guild, instead of him getting the gold to join them. Sure he could give the gold later but he could do the same thing and get the gold first.
I would not say that. I could very easily see a new player doing something like this, not knowing any better. If he was new, that would also explain the low AP.
Well a legit new player is likely to not have 3 level 80’s. Which is where the major clue is.
You’d probably have to try really really hard to have 3 level 80’s with only 200 AP.
Hate to break this to you folks but the real “farmers” are not in the champ trains, they are in SE p1 farming the crap out of it. Those people in the trains are in fact, normal players who just want to get stuffs without faffing around for 6 hours and getting jack.
All I keep hearing is is jealousy and envy that some players are having fun and getting rewarded for doing so. There is no real reason to break up the players in QD other than spite.
From what I’ve heard Queensdale champ train was for karma farming. And I thought I saw a thread in the dungeon subforum that alluded to dungeons not rewording karma.
So they could be farmers. Just not loot or money farmers.
at 80, the QD champs give 10k(ish) xp and 200(ish) karma.
200 Karma
a round of 5 champs excluding spider but including wasp gives 1000(ish) karma.
hardly a major karma farm.
But how long and how many people are needed for those events vs those at higher levels? How likely are the events to succeed? How likely are they to glitch out?
It’s a karma/hour rate, how much risk is involved, and the chances of success that make the QD train the spot to go to for karma.
Hate to break this to you folks but the real “farmers” are not in the champ trains, they are in SE p1 farming the crap out of it. Those people in the trains are in fact, normal players who just want to get stuffs without faffing around for 6 hours and getting jack.
All I keep hearing is is jealousy and envy that some players are having fun and getting rewarded for doing so. There is no real reason to break up the players in QD other than spite.
From what I’ve heard Queensdale champ train was for karma farming. And I thought I saw a thread in the dungeon subforum that alluded to dungeons not rewording karma.
So they could be farmers. Just not loot or money farmers.
The only way I would accept mounts being added is if all mounts no matter how they areacquired have the same speed boost and there is one that all players start with or can be bought for under 1 silver. Something low enough that a new player isn’t going to be stopped from getting or would be too high for most players to help a person but if for some reason the copper was hard to come by or was needed for something else.
Expensive account bound mounts that are cosmetic only I would not have a problem with.
They need to throw a couple LS updates at Orr. Get some people invested in the area and freshen it up a bit.
For the most part it’s been ignored by all the LS content. I’d really enjoy some max level content updates.
LS is intended more for casual players, who level slowly and many of whom have not even visited Orr at all. Aside from teleports into relatively sheltered areas that uplevel toons (like the early LS chapter taking place in Southsun) it seems that the Devs constructing the stories wanted to concentrate on lower level zones that are more familiar and easier for casuals to access.
A year into the LS, more people have reached max level on at least one toon, so the second story may venture into high level areas more often.
It’s more geared towards the mid levels. Not so far away that a new player will not reach it if they started the first day of the LS but not so low level that it will be a walk in the park for a level 80.
As to the OP: I know exactly which skillpoint you’re talking about when it comes to a camping champion.
Back when the majority of players who weren’t sitting in LA were in Orr doing the events there weren’t ever very many contested waypoints or at least not for long. And there were people out in the world to do a map chat: hey, need assistance at X skill point or vista.
But when they nerfed the rewards in Orr and left a few of the quests buggy, they didn’t foresee the fact that that would drive players from Orr entirely beyond map completion.
That being said, I didn’t get anywhere near Orr, let alone Cursed Shore, until well after those nerfs.
Short of the POI’s and Waypoints you got to during personal stories, I soloed most of Cursed Shore. The personal stories I was doing with a group of friends who were aiming for Arah Story mode. We figured we’d all get a character to that story quest so that we didn’t have to do it too many times. I only had to ask for help for 3 things. 2 skill points and a Vista. The Vista was a by a contested area that was too filled with enemies for me to find the vista. One skill point had too many enemies around it and was a fighting one. The third was the commune skill point the champion camped at. I had 2 friends help out with those three.
And I attempted each of those at least once solo. But I knew where my limits were and those were beyond my skill level.
I’m now “patiently” getting WvW. But my server’s not very good at WvW so it’s a bit hard to get places like Stonemist Castle.