Btw. There should be a set rules for the type of weapons for each class.
For example
Ranger :no fire arms. Guns do not fit the natures hunter.Warrior . No magical weapons……..I said staff. But only as a melee weapon.
So why can’t someone set up a build that is not pet oriented but more towards the modern day real life hunter? I could definitely see that being a viable build for a person who likes the ranger class and wants to do dungeons. Pets can get in the way in dungeons.
I vote no. The people who need this tool for dungeons are the people who do not have guilds or large number of friends who do dungeons at their disposal.
There is a way too high of a chance of a bad group to count on getting a good group within the first 3 groups.
Plus, what do you tell the person who joined a group and got kicked when they meet the requirements of what the group was asking but the group was being way too picky on build?
Or the person who got kicked before the final reward so that they could let their friend in who is horrible with dungeons?
When those two different people happen to have to use an LFG tool or spam looking for group in chat to get a group.
It would honestly just drive people to use the gw2lfg site again because it imposes no such limit.
“I’m going to hit the 3 limit anyways since I’m going for enough tokens for a legendary and I need to do some runs to build up my gold, so I might as well just start off going to gw2lfg.com to get my groups. Use the in in game LFG tool if that site isn’t producing quick enough results for the dungeon path I need to run.”
Once the newness dies down and they stop announcing to other maps when Teq goes active it will probably calm down and not spawn an overflow every time anymore.
That’s when ANet should begin to decide if he needs a nerf or a buff.
But if he needs a nerf it does not need to be back down to his old difficulty level.
Like I said, I believe the Overflow servers are cross server to ensure there are people around to play with. Or at least I remember when in Overflow one day hearing a lot of advertisements for guilds for different servers. More than I would expect for someone having transferred over to try to get new members.
Which would cause a problem for having a combined HP pool between main and overflow.
I mostly solo’d my personal story.
I had trouble with the first “Order” mission. The ones you do with the Order before you commit to one. Lines of Communication. I just could not get past Rakt on my elementalist at my skill level. I probably could take him now.
Then towards the ones that are more in Orr I did with some friends since at the time we were gearing up to hit Arah and do Arah’s story mode with it achieving all of our personal story missions at once. Then I got sick and others got busy and we haven’t been back since. I’m still sitting at Against the Corruption.
I loved the challenging ones. It was incredibly rewarding to finally beat the Personal Story mission.
They could also be trying to avoid the initial problems they had with the Trading Post with everyone using it at once. Especially since it’s still in Beta.
Word of mouth will make the number of users increase more steadily than an in game post. Reducing the chances of it going down.
The problem is for me, the Search button doesn’t work at all. I can hit enter until the cows come home and nothing happens.
Most people will go back a page or two, few will go farther, and few will just check that page, and few will just not look at all.
Also people might have searched and didn’t find an post on a subject that matched their solution to a problem. Or they see a previous post just turned into flame wars.
That being said, people should make more of an effort to at least go back 3-5 pages and read at least the first few and the last few posts before just making a new thread and only post a new thread if no thread had a similar proposal and/or didn’t end in a flame war.
The problem is overflows pool from all servers that have population issues so that people aren’t the only one on the map.
This would mean Overflow Teq would always be up as long a server had Teq running. At least while new Teq is still new.
It could also lead to the following scenario.
Crystal Desert spawns Teq. Enemies in main and overflow are fighting wonderfully.
They get it down to 10% health when Yak’s Bend spawns Teq. Overflow from Crystal Desert wasn’t full so Yak’s Bend players pop into that Overflow.
Common HP pool = the dragon on Crystal Desert main server jumps from 10% to 60%, but that 60% is 10% higher than the original Teq HP.
So, assuming no other server goes active on Teq and sends people to the same Overflow, those from or on Crystal Desert have to kill Teq 2 times. Those on Yak’s Bend or from Yak’s Bend have to kill Teq 1.1 times.
It’s too early to determine if it needs a nerf or even another buff. Once the newness dies down and it goes to its new average # of players, that’s when the decision to nerf or buff should take place.
No to anything that will give a player in game monetary advantage over other players. Not crafting gives you no disadvantage over players who do craft. You can buy legendaries so you don’t have to worry about that. You can buy the best armor in the game.
Especially one that essentially acts like the Trading Post.
It would be disadvantageous to the person who found the Tradesmen profession to be just as boring as you find crafting.
The meaning of population of worlds in this case does not mean actively signed on. It means the number of people who play in the world whether they are online or offline.
It is so WvW is more likely to be balanced than if everyone were allowed to be on one server as long as not too many got on at the same time.
There’s a huge portion who spend their time in Lion’s Arch just chatting it up.
There’s a huge portion that spend their time going from dungeon to dungeon.
There’s a huge portion in WvW.
I’m on Crystal Desert which sits at Very High. Today while playing my level 11 human warrior in Queensdale, I saw maybe 10 people.
Yesterday while playing my level 80 asuran elementalist in Straits of Devastation at first I saw no one. I got near the Temple of Balthazar and low and behold I see a zerg. I catch a skill point at the temple while others are keeping the enemies at bay and in the time it took to get the skill point the zerg had disappeared.
And yesterday or the day before I saw no one in Dredgehaunt Cliffs in the morning. That night, I logged in and there’s a bunch of people there doing a Guild Rush event.
So they can’t really combine any worlds without possibly causing problems including higher chances of overflows in places like Lion’s Arch or World Bosses when they are active. As it stands Teq’s really popular and will go into Overflow servers a lot.
So you’re just supposed to be given a legendary?! IMO, they shouldn’t be buyable because to me it isn’t legendary to pay for enough gems to generate enough gold to buy one.
They should have to be made. And that means playing multiple aspects of the game. Not just one and having it handed to you.
The people who don’t WvW at all don’t have a chance either! Because WvW is tied to Map Completion which gives the Gifts of Exploration needed for legendaries.
We PvE’ers have to venture into WvW to get a legendary. It’s only fair to require the same of you. And to venture into dungeons. And to take a stab at crafting. And do some gambling.
Legendaries should NEVER, I repeat, NEVER be just handed to someone because they’ve played for X amount of time.
No to this idea and to Seath’s idea, which I will post in that thread as to not go off topic here.
This idea gives Elementalists too many skills compared to other classes and I play Elementalist. And as I play solo, I do sometimes wish I could switch out to staff if I need to get farther from a foe to increase my survivability if it’s a harder hitting, but close range enemy. Not to mention when I go up against the dragons it’s not safe to be within scepter/dagger range most times so I try to remember to swap out to staff but I do forget sometimes (and usually that forgetting happens against Jormag).
I don’t think you understand what he is saying…try re-reading what he wrote SLOWLY this time. He’s saying per weapon gets 2 attunements, for example: dagger/dagger would get fire/earth while staff would get air/water. Anyways I think this could work, i don’t see why it couldn’t be implemented into the game…elementalist wouldn’t have access to any more weapon skills than it already has…so I vote yes.
considering i love ALL of the attunement abilities available on ALL the weapons currently usable by the elementalist, i would absolutely despise having my attunements limited to what i currently had equipped, just so i could pick up a “handy” weapon swap. again — elementalist takes a lot of patience, understanding, skill, and situational awareness to play well. if you do not like the way it’s currently designed then i strongly second the motion — apparently elementalist is not the profession for you. in my ever-so-humble opinion, the design of the elementalist makes it one of the most challenging and, therefore, fun professions to play.
ever.
Seath did also say that it wouldn’t be mandatory to split up the attunements. So that someone who didn’t want to split up the attunements wouldn’t have to.
His suggestion at least didn’t open up all 4 attunements on all weapons like this one does.
And I agree, the Elementalist is one of the more challenging classes to play and that that’s what makes it fun to play.
That’s what the Trading Post is for. You post it for what you want to sell it at and then someone buys it if it’s the best price.
Or at least that’s what I thought the purpose of the Trading Post was for. To prevent people from getting scammed.
No to this idea and to Seath’s idea, which I will post in that thread as to not go off topic here.
This idea gives Elementalists too many skills compared to other classes and I play Elementalist. And as I play solo, I do sometimes wish I could switch out to staff if I need to get farther from a foe to increase my survivability if it’s a harder hitting, but close range enemy. Not to mention when I go up against the dragons it’s not safe to be within scepter/dagger range most times so I try to remember to swap out to staff but I do forget sometimes (and usually that forgetting happens against Jormag).
I don’t think you understand what he is saying…try re-reading what he wrote SLOWLY this time. He’s saying per weapon gets 2 attunements, for example: dagger/dagger would get fire/earth while staff would get air/water. Anyways I think this could work, i don’t see why it couldn’t be implemented into the game…elementalist wouldn’t have access to any more weapon skills than it already has…so I vote yes.
And if you bothered to actually go read Seath’s post, you’d see my reasoning and slight change of mind. Which I had clearly stated that I would post why in his thread.
The reason I posted in this thread ONLY talked about the suggestion posted in this topic. And that suggestion was to just add weapon swapping and not restrict attunements or anything.
As to underwater combat, I’ll take a second weapon whenever ANet is ready to give us one. Trident does nothing for me and while I can take on more than one opponent for the most part on land, I can rarely do that underwater. Especially against the tougher opponents which can be hard to do in the higher level areas where there really isn’t anyone else around to help out.
I read the entire thing and I saw that. But it does seem to punish those who use all attunements and have a nice combo between them and rewards those who do not with a weapon swap.
Now between your idea and the other posts, if they do decide to add it in and gave a poll, I’d choose yours. Easier to balance, keeps Elementalists from having way too many more skills than other classes. Even though the other would cater to my current play style more.
And the more I think about it, the more it’s not a horrible idea. I did start off as a Staff Elementalist for the range because it allowed me to be farther from my enemy since I’m new to MMO’s and then when I finally decided to gear up and find a good build, a friend helped designed a build that was Scepter/Dagger. So it’s not like I can’t change play styles. Scepter/Dagger has me a lot closer than Staff did. At least to ranged opponents. Harder to keep the melee ones at ranged distance. Humans find change hard and it would be a second play style change for my main.
I can see myself doing Fire/Water on Scepter/Dagger and Air/Earth on Staff, I suppose. As long as the cooldown for the weapon swap wasn’t too terribly long as compared to attunement swapping. Since I do attunement swap pretty quickly between Fire and Air/Earth.
No. I’ll explain.
I main an Elementalist. And 99.9% of the time, I’m soloing content and there’s not a soul around on my server.
I play scepter/dagger as it puts me mid-range which works against a majority of the enemies.
While I tend to spend most time in Fire and Air, I do sometimes switch to Earth for the interrupt and blind. Not to mention my Elite is the Elemental and the Earth one is great for a solo since it will pull the enemy to hitting him and not me and I’ll use that when I’m struggling or know a fight will be tough. And I will switch to water if I need the regeneration it provides through switching to it and through Skill #5, Cleansing Wave which heals and removes a condition. And I’m pretty darn good fighting in Water attunement and I’ll typically change out of it once my health goes up and typically to Earth for it’s defense adding until Fire is out of cooldown (I’m pretty good at getting my health up quickly once I’m in water).
And staff wise I tend to use all four attunements as well so your solution just cripples me if I want to take advantage of having a staff as back up.
Not to mention when I’m fighting Dredge, I tend to go more Fire and Earth and I wouldn’t want to have to reset that up every time I change enemy type (I tend to focus on the blinding aspect of Air and Dredge are immune to blind and at least Earth’s blind will hurt them if I forget and activate that skill anyway)
It’s better than the staff’s water heals which either heal for little (healing rain) or require you to pretty much be stationary (geyser).
And for me when I’d want to be ranged is when the enemies are hitting hard and I just need some time to heal.
So tying my hands by forcing me to lose the highest DPS attunement in order to switch would be counter intuitive and would hurt me more than help me.
No to this idea and to Seath’s idea, which I will post in that thread as to not go off topic here.
This idea gives Elementalists too many skills compared to other classes and I play Elementalist. And as I play solo, I do sometimes wish I could switch out to staff if I need to get farther from a foe to increase my survivability if it’s a harder hitting, but close range enemy. Not to mention when I go up against the dragons it’s not safe to be within scepter/dagger range most times so I try to remember to swap out to staff but I do forget sometimes (and usually that forgetting happens against Jormag).
Well, what could be done is make a map like Southsun Cove or Labrinthine Cliffs that is not required for 100% World Completion that has bosses and such that give Agony. Giving those who have done Fractals enough to get the gear another place where they can put their gear into good use. But doesn’t hinder those who do not like fractals from getting their 100% World Completion.
And maybe that map can hold the mats and such to craft the ascended gear.
I’m personally someone who doesn’t do Fractals and therefore does not have any Ascended gear nor any desire to get any. So while I do not want Agony out in the world I play in, I understand that people want to put their gear into use in multiple different aspects and feel that ANet could do something that would be acceptable to both parties in this case.
As for other dungeons, maybe additional paths can be added that would have the Agony and clearly labeled in game that those paths have Agony. That way there are still paths that don’t have agony but give some different dungeon type paths to those who have done Fractals enough to get Ascended or crafted some Ascended gear.
My current goal is work towards PvE map completion on my main (lvl 80 Elementalist) and level up my only alt at the moment (lvl # Warrior).
So my short term goals are finish Straits of Devastation on my Elementalist and reach level 15 on my Warrior.
Elementalist, by far, the least enjoyable class to play. Lowest armor, 2nd lowest hps, and lowest single target DPS make the class nauseating to play as a solo. Don’t get me wrong the class is excellent in groups but it’s just a glorified buff bot. The class is no where near what it was in January, let alone September. Devs really jumped the shark on Eles.
I do pretty darn good exploring the world solo with my Elementalist. You just have to play smart. But I’m new to MMO’s and my game of choice when I’m not playing GW2 is Sims 2 or Sims 3, so when I started I was very very immobile and specifically chose the Elementalist because at some point it would require me to learn to move. I started during the headstart and I’m still not all that mobile, but I’m more mobile than when I started.
My personal favorite is the Elementalist. I love the challenge.
My least favorite is the Ranger and only because I couldn’t figure out the pet mechanics during the last Beta. I do plan on trying it again at some point since I made that one during the last few hours of the Beta.
Warrior is in the middle.
The others I can’t place since I haven’t played them. I do plan on playing them at some point. I haven’t tried the others because I told myself I had to get my Elementalist to level 80 before I could make another character.
I wouldn’t call it just an easy excuse to add new things to the store. The Teq LS that’s currently running was their way of explaining why the fight against Teq got so much more difficult. Which was in response to people going: the game’s too easy!
Since I play very sporadically, I’ve pretty much ignored every LS there’s been. I did do the start of Flame and Frost, but as someone who will jump from game to game in an instant, it was rolled out too slowly and I jumped to another game before it finished and didn’t get back until after it was over.
It’s kind of fun going around and seeing if you can take on that group event boss and win. Especially when you play a squishy elementalist and haven’t quite got moving while fighting down to a science. As such, I usually lose, but it’s fun trying, and it’s when you take on things that are better than you are that you really start to improve.
Personally, and this is coming from a casual who will struggle in dungeon explorable modes and will struggle in WvW and who wants a couple of legendaries and plans to make at least one: legendaries should NOT be easy to obtain. They are legendary. I’d honestly love to see them not be buyable. So that in time, the majority who have them HAVE played the game for a long time and done multiple different parts of the game a decent amount. It’s not for the casual who doesn’t have the time to learn a dungeon or how to play WvW.
As to ascended gear, you currently only need that if you wish to do Fractals and they are slowly working in new ways to earn the Ascended gear so who knows, a way that appeals to you might be coming. Otherwise, it’s not needed gear unless you wish to do Fractals (and obtainable in Fractals if you do them) so it’s not something that needs to be changed to appease the casuals like us who have no need for the Ascended gear.
If they can figure out a way for it to:
1. Be done.
2. A high enough cost to deter it from being a quick way to get the racial based achievements or the Order achievements, but low enough that those who really want a race change for non exploit reasons can do it.
3. Figure out a way to handle the personal story so that those who wish to experience the early racial story can without earning duplicate rewards for the story they had not done.
4. Figure out a way to handle any racial armor that had been bought. Either through a refund or automatic transmutation.
If they can do the above, I don’t have a problem with it.
It’s great that they finally did make it harder to succeed at defeating Teq. It’s still fairly new so who knows how long it will remain at this difficulty as more people learn what to do.
Whether it needs tweaking or not will be something to figure out once more people figure out how to beat it. It shouldn’t be too difficult to do with strangers since it’s out in the open world, but it doesn’t need to be as easy as it was.
Unless you want to do WvW with those on TC, you can always put your homeworld somewhere else and Guest to Tarnished Coast. I don’t think that cares if a world is listed as “Full” or not.
At least until you see that it is not Full.
Maybe just code that if the player chooses time trial to give a “buff” that prevents the usage of things such as portals or other things that could be used to gain an unfair advantage over someone without that skill. That way they still have access to things like their elites and other utility skills and their heal and their normal skills. And it doesn’t penalize the players who would not use those skills.
And I don’t know about others, but I use one of my AOE ring attacks to figure out where I’m jumping in the Pirate JP in LA. So I’m not fond of getting my skills disabled.
I happen to like dailies AND I really like the fact there’s enough to choose from to preclude certain things we don’t like (PvP for me).
I AM getting a bit sick of “Kryta events” being on the list, though. It seems like Kryta is given preference (day to day) quite a bit more than Maguuma or Ascalon. As I mentioned in an unrelated post elsewhere: I am getting a bit sick of being crushed by a flick of his mind
As a relatively new player, I can only assume the current crop of dailies was intended to entice people out of farming Orr (?); but whether or not that was true, can y’all please re-look at dailies and rebalance the repetition of some of them?
The dailies cycle through Krytan, Ascalonian, Maguuman and shiverpeaks events (as as the respective “kills” and “veterans” daily achievements); no country gets a special treatment here.
Orr is not part of the rotation for the simple reason that this would alienate new players with characters below level 70. Orr is the only country without a starter zone.
This way, every player can do every daily if they so choose.
A new player can’t do dungeons yet as they probably won’t reach the proper level but they have Dungeon Completion from time to time. I don’t see why they can’t have Orr kills or Orr events once in a while.
Just the $60 I paid to buy Guild Wars 2 itself. I may at some point buy some character slots and bank slots, but I’ll need a better paying job in real life first. I doubt I’ll earn enough gold to transfer it to enough gems to buy them before I get a better paying job.
No, if a group just asks for gear pings they want exo zerker gear w/ruby orbs and ruby jewels on trinkets. They only want ascended if they specifically ask for it, hell I’ve ran in PUGs where everything I have is exo/ascended and I have a rare guild backpiece and they don’t even care, probably because backpieces take quite a bit of effort/tedium to get.
And gear has an enormous effect on your ability to contribute, though I’m not entirely sure what you mean by “the effects of the gear is marginal over full exotics”.
I think what was meant was the gear type they are specifically looking for is marginal over a good or better set of full exotics given the person’s class and build. When everything else is equal.
And I think the elitist group of people who ask for gear pings just give the average players who ask for gear pings a bad name. A case of the extremist segment of a population creating a bad impression. And bad impressions tend to be ones we remember more.
Actually the money to time ratio for the other paths and dungeons would have to increase. Farming is all about how fast they can earn the most money.
“Earn a Legendary in SPVP” mentality is BS. First off, that isn’t currently possible.
Secondly, if Anet wants to provide special, awesome rewards for high-achieving PVP players, that’s awesome. But the current Legendaries have their own difficult system and there deserves to be some reward across the entire game for achieving it.
To not allow current Legendaries in SPVP is to make it a different game than the rest of Guild Wars 2.
Hence why I say the skins should be available.
If the stat system wasn’t different between the two areas, I’d say weapons.
I would also love this idea. But in a choose which one you want to do kind of thing. So those who don’t want to do a particular mission again for whatever reason can skip it.
It would be nice for the skin to be available in PvP. And if there are legendary PvP weapons let there be skins available for PvE. Which means PvP and PvE legendaries should look different. And it could get people to try other aspects of the game if the play one aspect but like the look of the other better.
So that when players venture into the other aspect of the game they can show of the work they put into it. Or that they were able to part with a large sum of real life cash.
But part of the risk of exploring WvW is going up against other players. If World Completion wasn’t required to get a legendary, then I’d be all for Ghost mode. Because it’s just for a handful of achievement points and laurels. But a legendary to me should be something earned. And one of those methods includes making it, which is the “I’m going to do everything there is in the game except for sPvP” method. And to do that you need a Gift of Exploration. Which is what you get for getting 100% World Completion. To cut out the risk of doing WvW exploration cheapens that.
And this is someone who is not good enough yet to feel comfortable going to WvW who has a long term goal of getting a couple of legendaries.
My brother. He played Guild Wars 1 for years. He convinced me to try the Beta and gave me a key as he had gotten into the earlier betas so I tried it out and then I pre ordered the deluxe. And I’ve gotten my money’s worth out of it so I do not regret it.
Sadly, the fact that legendaries can be purchased with a credit card greatly diminishes the sense of accomplishment of the world exploration achievement. Legendaries should never have been tradeable on the bltp. Then anyone who wanted a legendary would absolutely HAVE to get the world exploration achievement.
I agree. Or at least use a token that’s hard to earn and would take about the same time as making one yourself would take. And a token that’s not buyable with a credit card.
I don’t think any JP should have a bonus chest. They’d be too easy to farm, especially since they’re static and you can just leave a character there, wait for daily reset, and loot the chest without actually doing anything (at least for some of them… might be impossible for hidden garden and griffonnook since you need something special to open the chest).
Just make the bonus chest require something that’s far enough back in the JP that they’d have to do the JP to get it.
Further than the chest for the JP itself? O_o
No, further back IN the JP that would mean you’d have to do the JP to get that chest.
Like for the Pirate JP in Lion’s arch, put something in the middle of the dark room.
And the forum and map chat will flood with people going:
When does WvW reset? What time is that in X place?
Having it be a set time and day each week means that everyone knows when it resets once they learn it in the first place. And while the time might not be ideal for everyone, it’s going to be a good time for a majority of players. And well, that’s all that matters because NO time will be good for anyone, even if it does rotate.
The buffs serve a purpose of getting people on during the week to take advantage of any buffs. ANet probably chose Friday for that reason. Give people another reason to get on during the week.
Lvl 10 restriction is far to low
I’d say let them go to 30… BUT… lock Elites… let them view them but can’t unlock them.
Cannot use Map Chat… Can use Local(/say), Party, and Whisper however.
I know chat restrictions suck… but gold spammers will abuse trial accounts to spam Map Chat if they can use it… Personaly I’d rather not see any chat restrictions but the sad reality is if they do a trial-any-time system they will have to use some sort of chat restriction.
Cap at 29 then. Then they can’t unlock their elites.
And say, party, and whisper would be fine for me. Just flat out getting rid of chat all together would just tell the trial members that all we think they are are gold spammers and I don’t think that’s what ANet wants to do.
Like I said, the chests should be weekly so the need to portal to make life easier is no long valid and then adjusting it’s use in content skipping can be reasonably done without complaints. If you still think portaling to skip content is fair, then stop trying to change my mind. It won’t happen.
And people would still take the portal because it is still easier to be portalled than to actually do the JP.
Your solution doesn’t get rid of the problem. The same % will still use portals. Just less frequently.
Pre-Order is still apart of the person story, that gets wiped.
The cost to race changes should be high enough to make it not profitable to constantly race change. I would suggest 1200 to 1600 gems. What you get from the story would barely begin to pay back the cost it would be to race change. There can also be a limit on the amount of times you can race change a week. So lets say once a week or twice a month.
Cultural armor would switch to the races that you transfer to. So if you are wearing human T2 and switch to Charr, your armor would switch to Charr T2 armor.
1. Pre-Order missions: You mentioned 2 ways to address the Personal Story. That part was addressing the first one where you suggested they create parallels.
2. Cost: At least 1600 gems if not higher. Limit it to once per 2 week period. And should it be implemented, which I still highly doubt they will, there will be people complaining that it’s too high in price.
3. But there are different types of cultural armor. Is it a if you’ve got Armor A you get Armor G or do you get a choice between G, H, and I?
But what about the choices prior to that point in the Personal Story if your character hasn’t hit the Order missions or the Pact missions? Since in the pre-Order missions, those options do affect things in the Personal Story to some degree?
And if it wipes the personal story, what about rewards? If you get rewards again, you’d have to bump up the cost to do it as to prevent farming of the PS by constant race changes by the level 80 farmers. And do you really want it to be so super expensive that you’d either have to pay for it with real money or spend ages earning the gold to do so? Would you, as a level 57 character who had done all of the Personal Story you could do given your skill, armor, and weapons want to repeat the entire PS again and only get the items that drop when they generally aren’t that valuable?
As to cultural armor, how would you set the transfer up?
This question from me and the question that Kal asked about naming 5 MMO’s that allow for race changes. Answer THOSE questions.
- Not allowed to chat AT ALL (to scare away gold spammers)
No, they should be allowed to chat. So that they can ask questions and get answers to better increase the chances of them actually buying an account.
How about you answer Kal and my questions and really put us in our place then. Because avoiding answering our questions only makes other readers feel Kal and I are in the right. Prove us wrong, iCryptick. I dare you.
I don’t think any JP should have a bonus chest. They’d be too easy to farm, especially since they’re static and you can just leave a character there, wait for daily reset, and loot the chest without actually doing anything (at least for some of them… might be impossible for hidden garden and griffonnook since you need something special to open the chest).
Just make the bonus chest require something that’s far enough back in the JP that they’d have to do the JP to get it.
But what about the choices prior to that point in the Personal Story if your character hasn’t hit the Order missions or the Pact missions? Since in the pre-Order missions, those options do affect things in the Personal Story to some degree?
And if it wipes the personal story, what about rewards? If you get rewards again, you’d have to bump up the cost to do it as to prevent farming of the PS by constant race changes by the level 80 farmers. And do you really want it to be so super expensive that you’d either have to pay for it with real money or spend ages earning the gold to do so? Would you, as a level 57 character who had done all of the Personal Story you could do given your skill, armor, and weapons want to repeat the entire PS again and only get the items that drop when they generally aren’t that valuable?
As to cultural armor, how would you set the transfer up?
And much better thread title. And I was never going to cry about it. I just really really hate deception and your attitude will also turn people off, by the way.
I’m not saying there aren’t people out there who want race changes.
However, when I saw your title I went: Oh look, a thread that’s going to talk about the daily and he has a suggestion on how to improve it.
I open the thread and it’s says nothing about the daily in any way. My first internal thought: he lied to me. Making you a liar. And based on your response to my pointing that out, I believe you knew the wording of the title was going to cause more people to open it than otherwise would.
And you’ve completely ignored my request to you. You’ve probably read the other race change request threads and seen the problems that it would cause. Coming up with a solution that would fix those problems without causing new ones might be what ANet needs to really consider race changes again. However, having your thread title be something totally unrelated to the thread contents is not the way to get feed back on proposed solution that you have yet to come out with.
I doubt it will ever be in their agenda. Too many problems.
The Personal Story itself presents a problem.
And there’s those who got to level 80 bought some cultural armor or weapons. What should be done about that?
Way too many problems and each solution for the problems only creates more problems.
You’re saying you want a race change. Propose a way for that to happen that addresses all the problems without creating new ones. For all you know the reason it’s not on their list is because they don’t see a way for it to be done and not make it a pay to win option in the cash shop.
Plus, the bait and switch title you have probably turns the devs off to whatever solution you propose. Not to mention other posters. Personally your thread title vs contents makes me wish they never implement it. Because why should they reward liars?