Showing Posts For Seera.5916:

Suggestions for Race Changes.

in Suggestions

Posted by: Seera.5916

Seera.5916

I love how your title makes people think you’re talking about the dailies, but then you suggest something that the devs have already said they aren’t going to do.

GW2 in 2013.

in Suggestions

Posted by: Seera.5916

Seera.5916

2. No. Where are we supposed to spawn then when we die? Sometimes I don’t have the 30 minutes it would take to go from Point A to Point B, I use waypoints then but otherwise I generally hoof it after using a waypoint to get to the area I want to explore today.

And ANet has already said no to mounts I believe.

I'm sad because I can't play what I want

in Players Helping Players

Posted by: Seera.5916

Seera.5916

Tell your guild that you’re wanting to play your necromancer today. Your guild should not force you to play a specific class unless you specifically signed up for a Mesmer only guild or a certain classes only guild.

Heck, my brother plays bunker Mesmer I believe. You know what he gets told by people: you shouldn’t play that type, you should play Shatter build because it’s better. He continues to play his bunker build because that’s the build HE wants to play.

Anything I can do to help?

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

I was thinking about that. Does your brother NOT use his email for the game? Really? I use my gmail, and if I click Forgot Password, they’ll just send it to me. 0_0

Could be a time related issue. Account has been inactive for several months now. Could be ANet trying to make sure accounts of players who have left don’t get hijacked.

Anything I can do to help?

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

Maybe open a ticket and ask them to send an e-mail to the person who owns the account?

They’ll have an e-mail address for the account so it’s not like he’d be able to steal the account that way.

Change Daily Reset Time to 2am EST

in Suggestions

Posted by: Seera.5916

Seera.5916

Because if they did that it would have to be based on computer time or a setting you choose. Meaning players could abuse it to get more hours.

Anything I can do to help?

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

Do you by any chance have him on your Friends list? Back from when you both played together?

Open world Duels [Merged]

in Suggestions

Posted by: Seera.5916

Seera.5916

And then everyone goes to WvW to duel leaving those who want to WvW in the queues. On top of all the others who are there to do things other than WvW.

While in an ideal world the idea would be great, I doubt it would be something that would actually work as intended and not cause new problems.

World completion

in Suggestions

Posted by: Seera.5916

Seera.5916

I dislike PvP in general just due to my skill level and my personality type. I’m not the competitive type.

I want a legendary for my main at least. Either a staff or scepter considering my main is an elementalist.

So I’m dreading when I get to the point where I have to go into WvW. But the thing about the legendary is, it shouldn’t be something easy to get. It should be something where someone has tried out all of the aspects of the game where legendaries can be used. And they can be used in WvW. So it’s only fair that people have to experience WvW in order to get their legendary.

Change mesmer portal

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Posted by: Seera.5916

Seera.5916

I see the WvW issue as a valid tactic, however annoying it is. Cheating on the JPs (it is cheating, no matter how you argue that it isn’t) is bypassing the intended path to the reward. However, nerfing portal wouldn’t be my objective.

I actually agree with some of the posts that I suspect were intended to be sarcastic. Character skills should ALL be disabled in jumping puzzles, and they should be replaced with a standard JP skill set (a personal speed buff, maybe a short-duration light source, a heal, and a skill to avoid damage somehow). These JP skills would remain in place until after the player has left the JP entirely (including the exit platform). Therefore, a portal could not be placed at the exit.

I’m really not sure how to fix Obsidian Sanctum and the Borderlands puzzles, as combat is intended to take place. However, it could be something similar to the way GW used to handle the holiday brawls, where each class is given a standard set of skills and the normal skill bar is locked.

Just one non-nerf idea to fix the JP cheating.

No to disabiling the skills in JP’s. Do remember that there ARE JP’s that are not in the cities where you might have to fight enemies. Plus, if you hijack or disable ALL skills you ruin the mystery of did you find the JP. Your solution would give an easy test. Can you use your own skills or are they disabled/hijacked? And that ruins the fun, especially should they add any new JP’s.

Just give the chest an area effect that disables portal placement. Since each chest is obviously unique to some degree in order to give the proper achievement, each chest can have a different radius to best ensure that at least some jumping is done by all players. Then it only affects the portals, but lets the player keep their skills meaning the solution would be applicable to ALL JP’s everywhere without angering those who actually do the JP properly.

Or place check points along the path. Heck maybe have the chests be opened by keys and it takes X keys to open them. Number varies from chest to chest depending on length of JP. And it takes collecting the X keys to completely get the achievement for doing a JP. And keys are soulbound upon aquire or at least account bound.

City Jumping Puzzles

in Suggestions

Posted by: Seera.5916

Seera.5916

I guess a lot of people do the WvW jumping puzzles for the badges of honour, but hopefully city ones would get that kind of traffic as well even without the draw of badges. It sounds like there’s plenty of support for them at least, so I think they would be fairly busy.

I was thinking about the integration point. I was thinking the Black Citadel has a ready made jumping puzzle in the Ruins of Nolani, but it feels separate from the Citadel and I was really hoping for puzzles that felt involved in the core of the cities. I think they’d definitely have to be integrated into the heart of the cities to work, not on the far outskirts. Generally my ideas achieved that, at least I hope so!

I like the ideas of Mini Games in the cities as well, Pixelpumpkin. I hope both that and this idea happen some time, it would make the racial cities something really special.

An outside one on the Black Citadel could work. They could even make a reference to the death star, with the end being a conveniently sized ‘air conditioning duct’ that you have to drop through and onto a platform for the chest.

A junk filled lab in Rata Sum could work really well, although I’m not too sure about the maze aspect.

What do people think the reward for a city jumping puzzle should be?

If it’s out in the world like the other JP’s are, the same kind of loot the others have.

If they are instanced in such a way that it prevents people from using skills to bypass the puzzle, then they can have better rewards.

And as for outskirts vs inside of the core of the city, that’s what having multiple ones are for. So that you can have jumping puzzles in both locations. Get people exploring the center of it AND the outskirts.

Change mesmer portal

in Suggestions

Posted by: Seera.5916

Seera.5916

1. I wouldn’t mind a boost in JP rewards in return for them resetting less frequently. And in that case I wouldn’t mind more efforts to reduce the effectiveness of anything used to get to the chest without having to actually do the JP. But as it stands now, the rewards don’t really justify doing anything about the portals.

2. I wouldn’t say invisible wall, maybe if you’re within X range of the chest, you can’t place the either part of a portal. Making the X range of the chest be far enough that a person would still have to do a jump or two to get to it at least for a majority of JP’s. However, in the case of the person who has a disability and has trouble with some of the harder portions of a JP, they don’t feel jilted and can get helped through the JP.

Heck, my brother while running on his mesmer had a friend running with him for the Pirate JP. He missed the last jump before the chest after having done the entire thing successfully and it wasn’t his first time doing that JP. Should he be punished thanks to lazy players? Because the rewards given are worth the time spent if you do it only one time that day. Be honest, one chest isn’t worth two runs of the same JP.

Change mesmer portal

in Suggestions

Posted by: Seera.5916

Seera.5916

Well thank goodness somone can do a jp. Does that mean their efforts should spread to the other people who are too lazy to do it themselves? Nope.

Like I’ve said, idm mesmers portal bombing behind a zerg, thats strategic and makes sense since it hardly ever involves jumping over some cliff. But jumping over walls over through an entire jp is just non sense imo. And if you have arthritis, why are you attempting a jp? More importantly how are you managing to play such a fast paced game without taking breaks? Phyisical limitations should be no excuse to let players bypass content. Might as well make some skill that 1 shots a boss because some people can’t dodge quickly enough due to poor hand-eye coordination. Good bosses and good puzzles, are supposed to be difficult. You should be proud you did it, not relieved that a mesmer was there to assist you. Who cares if the portal doesn’t affect the mesmer, its a lazy tactic not a friendly one. Sure is nice to get paid to portal people, but you arn’t helping anyone really. You’re just putting players into the mindset that in the future all jp will just have a mesmer to portal them through. What happens when a new jp released disables all skills but rewards an amazing item at the end? Where is your knowledge of jumping puzzles then? None, because you never did any yourself.

I don’t suggest or agree with a portal nerf, I suggest removing skills like portals/teleports/far leaps from being effective in any jp or wall jump.

So those with physical limitations shouldn’t play MMO’s? Shouldn’t give them a try to see if they can overcome their disability and become a great player? And the lady with arthritis is that she gets portaled through the JP AFTER trying her hand at it. It’s not like she goes “I’ve got arthritis, give me a portal” without ever trying the JP herself. They just have to find a class and build that will support the playstyle their physical limitation imposes on them.

No, you shouldn’t use people with phyiscal limitations as an excuse is my point. Never said she shouldn’t play mmo’s, I’m not her parents (or whoever she may listen to).

Also, acheivment points are pointless, thats not the kinda credit I’m concerned about. It’s the loot which in some cases can be a rare. Not 100% pointing the finger at mesmers, because I think daily jp chests are just kitten. Horrible idea, and there’s no sense of acomplishment if you do it correctly or through a portal. Thats not to say mesmers are making it any better, it’s just making the scenario even worse than before, because now daily jp have become mainstream due to their ease. Most jp arn’t hard, so any mesmer can jump through and get them allies up to the end with little effort. Some mesmer’s get paid, some don’t, who cares. Its not part of the jp, how is getting paid to help bypass content fair? Should we all just get mesmers leveled or get a mesmer friend and skip jp for chests? What kinda non sense are we coming to? I just don’t get it… Lazy people seem to win even in game nowadays..

You took issue with someone with arthritis trying a jumping puzzle. Why should they not try a jumping puzzle? Why should they, when they realize they just can’t do it on their own, not be able to get some assistance from a friendly mesmer?

Then went on to ask how she’s even playing this fast paced game without taking breaks. How do you know she doesn’t take breaks? It’s not that hard to hit the go to character select screen if she’s playing alone or telling her buddies she needs a break and to watch her back. As long as she’s upfront about her having arthritis and needing breaks occasionally, I don’t see why she shouldn’t be playing GW2. Or any other game.

Most times I do not get a rare. It’s not like they guarantee a rare from every JP you do. So no, the loot table for jumping puzzles is not a valid reason for saying portals can’t be used to port people to the end.

And if you think there is no sense of accomplishment whether you do it correctly or through a JP, why do you care if it’s allowed or not? And I’m not being rhetorical here. Why do you seem to care so much about mesmers using their portals to port people when you don’t think it’s an accomplishment either way? The small amount of money that’s earned compared to dungeon farming or playing the Trading Post probably brings in more bang for the time spent than doing a jumping puzzle, even if you are portaled. So I’m not really seeing why it’s such a big deal. Those who get portaled are just hurting themselves in the long run.

(edited by Seera.5916)

Change mesmer portal

in Suggestions

Posted by: Seera.5916

Seera.5916

Well thank goodness somone can do a jp. Does that mean their efforts should spread to the other people who are too lazy to do it themselves? Nope.

Like I’ve said, idm mesmers portal bombing behind a zerg, thats strategic and makes sense since it hardly ever involves jumping over some cliff. But jumping over walls over through an entire jp is just non sense imo. And if you have arthritis, why are you attempting a jp? More importantly how are you managing to play such a fast paced game without taking breaks? Phyisical limitations should be no excuse to let players bypass content. Might as well make some skill that 1 shots a boss because some people can’t dodge quickly enough due to poor hand-eye coordination. Good bosses and good puzzles, are supposed to be difficult. You should be proud you did it, not relieved that a mesmer was there to assist you. Who cares if the portal doesn’t affect the mesmer, its a lazy tactic not a friendly one. Sure is nice to get paid to portal people, but you arn’t helping anyone really. You’re just putting players into the mindset that in the future all jp will just have a mesmer to portal them through. What happens when a new jp released disables all skills but rewards an amazing item at the end? Where is your knowledge of jumping puzzles then? None, because you never did any yourself.

I don’t suggest or agree with a portal nerf, I suggest removing skills like portals/teleports/far leaps from being effective in any jp or wall jump.

So those with physical limitations shouldn’t play MMO’s? Shouldn’t give them a try to see if they can overcome their disability and become a great player? And the lady with arthritis is that she gets portaled through the JP AFTER trying her hand at it. It’s not like she goes “I’ve got arthritis, give me a portal” without ever trying the JP herself. They just have to find a class and build that will support the playstyle their physical limitation imposes on them.

And big woopdedoo, someone with all the jumping puzzles done (which by the way, doesn’t have a title for doing that) got portaled through it. When achievement points earn you nothing beyond bragging rights. The goods at the end are 90% of the time aren’t all that great, with the very occasional rare. So it’s not like it gives them a huge advantage over those who actually do the JP.

And the JP’s that do offer good things at the end (SAB, the special event JP’s that were instanced) did things to prevent memser portaling people to the end.

Those that get portaled without trying only hurt themselves when they try one of the special event JP’s where they can’t get a mesmer to portal them. Which in actuality just makes the rewards from those JP’s even more valuable, especially if they aren’t soulbound or account bound.

(edited by Seera.5916)

Change mesmer portal

in Suggestions

Posted by: Seera.5916

Seera.5916

But the majority of players use those portals skipping over the jp. It’s hardly an option, because people do it when its availible. It’d be like allowing shadow step to jump over ledges. Why should mesmers be the only ones allowed to bypass content? More importantly why should those who bypass content be rewarded at all? If you wana skip content fine but you should receive nothing at all for being lazy.

My biggest problem with this portal is how lazy people become. “Why do a jp when you can just pay someone to portal you up?”…..Heck, don’t pay them the portal has 20 uses, you can just hop in and get the rewards for doing ABSOLUTELY NOTHING. :/

I sometimes hate todays mmo players…

How do you know it’s a majority?

People who do the jumping puzzle by actually doing it don’t broadcast it and won’t actually say no to the portal, they just won’t show up or use it if it happens to be spawned on them.

Because of the few times I have done ebh jp, I watche mesmers portaling up dozens of people. It’s usually 2-3 memsers doing this. Maybe majority is a wrong term ,but mejority of my server is safe to say.

So the few times you’re in that JP, you’ve seen a handful of mesmers doing it to a dozen or so people. Even on your server you can’t use just a handful of times of doing it to say that that’s a majority. Now I’d probably say that the majority of the portaling is probably done for the EB JP due to the fact that that one is in WvW and players tend to be better at killing players than AI is.

Observations about one JP can not be used to infer about other JP’s. And ANet has to consider all JP’s when they do things to affect people “cheating” their way through it. The ones in Lion’s Arch and the ones on the PvE maps where you might come across an enemy.

Now I’m not saying that being portaled to the end of a JP from a spot outside of the jumping puzzle should grant the achievement. Because you didn’t actually do the jumping puzzle. But should someone portal someone past a hard jump because that someone has valid reasons for not being able to make that jump shouldn’t be prohibited. Even if that hard jump is the last one before the chest.

Nor should being portaled to the end from the outside just for the chest contents. They aren’t all that special or valuable most times.

Change mesmer portal

in Suggestions

Posted by: Seera.5916

Seera.5916

But the majority of players use those portals skipping over the jp. It’s hardly an option, because people do it when its availible. It’d be like allowing shadow step to jump over ledges. Why should mesmers be the only ones allowed to bypass content? More importantly why should those who bypass content be rewarded at all? If you wana skip content fine but you should receive nothing at all for being lazy.

My biggest problem with this portal is how lazy people become. “Why do a jp when you can just pay someone to portal you up?”…..Heck, don’t pay them the portal has 20 uses, you can just hop in and get the rewards for doing ABSOLUTELY NOTHING. :/

I sometimes hate todays mmo players…

How do you know it’s a majority?

People who do the jumping puzzle by actually doing it don’t broadcast it and won’t actually say no to the portal, they just won’t show up or use it if it happens to be spawned on them.

Stop PvP Rerollers

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Seera.5916

And what would you do then about siblings who share the same computer and each bought their own account?

Or people on an ISP that occasionally changes IP? It could be that Player A who is a newbie on PvP and therefore low ranked gets switched to the IP that Player B had last week but Player B is a PvP vet who has a high rank. Does Player A get to spend the beginning part of that week getting steam rolled because they landed on an IP that used to belong to a really good PvP’er?

Dynamic Weather

in Suggestions

Posted by: Seera.5916

Seera.5916

I wouldn’t have a problem with this. Introduces some variability to otherwise repetitive fights.

City Jumping Puzzles

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Posted by: Seera.5916

Seera.5916

Yea, I wouldn’t mind more jumping puzzles in areas where I don’t have to worry about the enemy killing me while I’m struggling with a jump.

I’d put some easy, medium, and hard difficulty ones in the city. Give safe places for people to practice their jumping puzzle skills. And make the racial cities busier. Especially on the days where doing a jumping puzzle is required. Or the monthlies where you need X number of jumping puzzles.

The mini-games aren't funny

in Suggestions

Posted by: Seera.5916

Seera.5916

Yes, the thread is a long with numerous replies and views. But what % of that thread is for it and is it truly indicative of what the majority of game players want? A minority of players will post on the forum.

Then they have to figure out would they prefer right click targeting or right click camera movement as the one that can’t be toggled on or off.

While it is a pain, it doesn’t stop you from playing the game and I’d personally call it a minor hindrance for the targeting and a minor issue for the camera movement itself.

So while to you you would put it as a high priority, ANet might not classify it as a high priority problem to solve.

Nor does it mean that development of new things for the game be stopped for it. How many threads do you see clamoring for new things to do? Should they get told nope, no new things because this group of people, which numbers fewer than you want camera control. So we’re going to have to have our development team take a few week vacation while we fix things.

You just need to convince ANet that camera movement and right click targeting are higher priority items than they initially thought. So that they get to it sooner or change their mind on whether or not it’s something they should work on or not.

Change mesmer portal

in Suggestions

Posted by: Seera.5916

Seera.5916

And your solution would mean I can’t do the Pirate jumping puzzle in Lion’s Arch on my main. Namely the dark room. I use my AOE ring to see where I’m jumping as it will give an outline to the next rock I have to jump on. And it took me a while to be able to it with relatively few errors due to my own jumping skills.

Anet could look into amending the existing JPs so that people can still do the JP without using any characters skills. Maybe have a magical torch that can be collected somewhere on the JP or something. (Wait i remember they do have torches. i can’t remember that JP that much now tho)

I’m aware of the torches. But the torches aren’t exactly at the start of the puzzle.

Plus, I like a challenge. Not using something will brighten up the room and instead using my AOE ring increases the challenge of the puzzle because let’s be honest, the jumps in that room aren’t particularly difficult. Especially when my not perfect jumping skills cause me to miss or overshoot the next platform. You should try finding the starting point when you fall down near the end of the dark room in the Pirate JP with only an AOE ring to guide you.

So I’m saying no to removing the ability to not use skills in jumping puzzles. Plus, some of them are in areas where there ARE enemies. Meaning you would have to be able to fight them. And if they complain about having to use special items that give you new skills for personal story missions, don’t you think there would be complaints if a new skill set was given to you while doing a jumping puzzle? I imagine the level of complaints would be higher for that option than what you’re saying is a problem.

The mini-games aren't funny

in Suggestions

Posted by: Seera.5916

Seera.5916

Maybe the team decided that there wasn’t enough data to suggest that enough people want right click targeting disabled to warrant making an option for it.

Yes, in an ideal world, if one person wanted something like that it would be added. But this isn’t an ideal world. The teams have to take all of the suggestions and decide which are viable suggestions (ie: possible for them to do), which fit their vision for the game, what percentage of the game populace they feel would want that, and what priority level the suggestion should have. Because they only have so many people on the coding team and only so many hours in the day to work.. So yea, some good ideas probably get shelved for a lot longer than one would think.

Maybe that suggestion was considered low priority over other tweaks like that so they haven’t gotten to it yet as more important things have come up.

The team that would work on SAB is not the team that would work on the camera tweaking. Surely, you don’t want ANet to lay off their development team just so they can say they’re 100% focused on tweaking code. Because trust me, you don’t want 200+ people working on the same problem. Too many cooks in the kitchen and all.

Change mesmer portal

in Suggestions

Posted by: Seera.5916

Seera.5916

I myself play a mesmer and i agree with the poster.
Portals should NEVER be allowed in JPs. It trivializes the content.

While im hoping Portal don’t get nerfed anymore, i’m hoping JPs have a special
way of removing ALL skills from a player so that it can be played ONLY via the player’s actual jumping skills?

Sort of like how SAB removed all your existing skills and replaced them with something completely different.

And your solution would mean I can’t do the Pirate jumping puzzle in Lion’s Arch on my main. Namely the dark room. I use my AOE ring to see where I’m jumping as it will give an outline to the next rock I have to jump on. And it took me a while to be able to it with relatively few errors due to my own jumping skills.

Looking for group advanced system.

in Suggestions

Posted by: Seera.5916

Seera.5916

So a group of friends is punished because they didn’t use the LFG tool?

This will lead to people using the LFG tool and kicking/not inviting/not accepting in those who aren’t their friends so that they can get the reward. Causing the list to be longer than it should be to be effective.

The reward from using the tool should be having others to do the dungeon with. Nothing else.

The mini-games aren't funny

in Suggestions

Posted by: Seera.5916

Seera.5916

We don’t have both now. The known issues with the camera mechanics have not been addressed along with the targeting mechanics. I don’t want pimp my video game. Before you add the fridge, big screen TV, and 20 inch wheels to my civic can you fix the brakes and engine?

I’d rather see more refined camera mechanics than an 8 bit console game imbedded in an MMO. Apparently I don’t know what sells games.

And the teams that would deal with camera mechanics is probably different than the team that deals with mini-games that come out monthly. We can have both without giving up on either.

But the thing is, unlike the car mechanic, multiple people can work on different aspects of the game without losing any efficiency.

So they can fix the brakes the engine while adding the luxury items.

Now, do they have the right number of people on each team? We don’t know and won’t ever get the answer to that question.

And we also don’t know how many glitches they get that are rightfully more important than tweaking the camera some. And who knows, maybe they are working on it but every time they tweak it one way, they make the camera worse. We just don’t know.

The mini-games aren't funny

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Seera.5916

I’d rather see more refined camera mechanics than an 8 bit console game imbedded in an MMO. Apparently I don’t know what sells games.

And the teams that would deal with camera mechanics is probably different than the team that deals with mini-games that come out monthly. We can have both without giving up on either.

The mini-games aren't funny

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Posted by: Seera.5916

Seera.5916

Most game development companies will have different teams.

1 team will develop new ideas.

1 team will write up the code for the new ideas that get approved for the game.

1 team will go through that code and fix glitches that arise after the new idea goes live.

1 team will work on class balancing and other long term fixes.

Chances are ANet has an idea development team and a bug fixing team and a class balancing team that work independently of each other. Meaning they can develop mini-games each month, fix glitches, and try to hone in on class balance better at the same time.

Standing Still AFK

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Seera.5916

If you are in open world and want to afk then just log out. You don’t even drop group

but I can’t Merch, can’t chat, … honestly does not address any of the reasons I support the original posters suggestion. I understand about camping out on bosses thats why I suggested the Mechanism have a timeout and cool down period.

It’s been my finding that there is generally one area around a waypoint, generally inside of a fort or one of the towns that’s safe from DE’s that will generally have a merchant, repair guy, etc on a map. If you feel you will be taking a fairly long time to merchant, chat, etc, then going to one of those places might be best.

But I’m still against any AFK system. Way too open to abuse and rewards doing nothing. The reward being the invulnerability and the loss of any waypoint/repair fees that would arise from choosing to AFK at an unsafe location.

Standing Still AFK

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Seera.5916

Never said you don’t play the game, but your suggestion would reward those who would abuse the system.

The game should not reward someone for standing still and doing nothing. Which is what your suggestion would do. The game should only reward you for actually doing something and never reward people for doing nothing. Giving invulnerability to those who go AFK rewards doing nothing.

For all you know the person who ran the mob to you was running away because they themselves could not handle the mob and felt their best option was to run away. Or they were simply running from Point A to Point B and didn’t realize they were trailing enemies behind them.

Or they ran towards you thinking that oh, this person will help me, they’re just standing still because they’re trying to figure out what to do or whatever. But when they get to you they realize you’re AFK and have to continue running, however, they run out of their range of movement but you’re still in it so they turn to you.

And it’s happened to me. I have gone AFK in the wrong spot and come back to find my character dead. I went, darn it and made a mental note to not go AFK in that spot again.

Standing Still AFK

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Seera.5916

I disagree. For the following reasons:

1. Anyone who goes AFK in open world PvE should know that there is a chance that their character will be dead or being attacked when they return. They should not get a free pass because they chose to not find a safe place to go AFK at.

2. If by major world event you mean the ones that give daily rares, then look up a timer site. You obviously have a tendency to camp way outside of the window for the event as when they are in window, there are at least a dozen, if not more, people camping a relatively safe spot near the event. These timers will help you arrive at these places when there are enough other people there to warrant you going AFK with minimal risk to you getting killed.

3. Zenon is right, there should not be any reward for going AFK. And I don’t think the repair cost should go away. Why should the guy who went AFK not have to pay to repair his armor because he died when I who died trying to solo a champion have to repair my armor? When I’m the one that’s doing what ANet wants me to do: play the game and not AFK in the middle of the world. If they’re AFK long enough that they die AND get rezzed multiple times, then that’s the player’s fault.

ANet should be doing things that encourage people to actively play the game. Not camp the dragons for hours on end. They should not reward people for going AFK and I shudder to think of what game would reward people for going AFK as opposed to actually playing the game.

Gold for Daily and Monthly Completion

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Seera.5916

Dailies and monthlies already give a small amount of money scaled to your character’s level. Caps out at 5 silver for dailies and 50 silver for monthlies.

That’s enough, really. At level 80 you can easily earn 1-2 gold even while doing the daily anyways.

5 and 50 silver is small relative to the amounts suggested. Also, if you have a level 80, or multiple, then you know that getting them all geared up can be pricey. Why not make more money doing what you already do or soon will do given increased incentive?

Because that will cause inflation. Which will just make things that much more expensive, punishing new players and players who wish to make new characters that are self-sufficient (aka: not passing gold from one character to another).

And ANet is doing what it can to keep inflation as small as it can. There’s no way to completely eliminate inflation and keep things challenging and rewarding.

and unfortunately the solution to inflation in games is to create more gold sinks… which have the side effect of causing prices to go up rather than down, while gold supply decreases… the economy in games is always messed up… Crafting materials always cost more than crafted items… “hot items” are always ludicriously overpriced…

So tell me… honestly what real harm will giving a bit more silver as incentive rewards really do? Maybe just maybe… this “incentive” might actually fix the broken economy… prices might actually hit the point where crafting is profitable, and the gold sinks work correctly without the need for more of them.

and to the OP… 1G = 100S not 1000S… so 500S is 5G… while I’d love to get 5G from doing my dailies I believe the value you were after was 50S.

Because people will go: oh, people do their dailies, they’ve got the time to do 5 things out of a list of items. I can charge more for my items because I know people will have more money.

And I never said that inflation is stopped because of the gold sinks. Inflation will never go away. Nor am I saying that the gold sinks they have are effective or actually do anything to slow down the rate of inflation.

The OP has suggested that ANet just “print more money.” Which won’t help either. It will “help” in the short term, but eventually prices will creep up as people realize that they can get away with charging just a little bit more because people have a little bit more money they can spend on items.

Then the cycle starts all over again. It’s a band-aid solution. If ANet creates anything to try to slow down inflation, it should be something that’s more likely to actually work in the long-term rather than just a band-aid.

praise and a few suggestions

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Posted by: Seera.5916

Seera.5916

A couple of minis are also available from the laurel vendor as well. I can’t remember how many laurels are required though as I gave up on minis a while ago.

If that is the case, any Mini that would be used in such a way would have to be obtained by laurels or other such currency and not just in the gem store.

New exploration daily categories

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Posted by: Seera.5916

Seera.5916

Right now ALL of the options for dailies can be done by any character regardless of level or exploration amount. And to me that’s how it should stay.

This would put in some that would punish the people who have all of the following:

1. All character slots filled
2. All characters have all exploration done or done to the point where they couldn’t get enough waypoints or POI’s.

They would have to either delete a character or purchase a new character slot. Something they may not want to do or may not have the ability to in the case of getting a new slot.

And at some point there will be a fair number of people who fit that bill. Especially if this WAS a daily.

The whole point of the daily achievement category is to get people to explore more of the world. Having multiple characters with 100% map completion is an extremely tiny portion of the playerbase. Even when you consider this subset of players, they still have the option of completing any of the other 9 daily categories.

Additionally, it is incorrect to say that “ALL of the options for dailies can be done by any character regardless of level or exploration amount” or “Dailies have to be something that any player can accomplish. engy or ele, 1 or 80, ritch or poor, map completed or not.” The “Daily personal story completer” cannot be done by someone who has finished their personal story.

Right now yes, it’s a small percentage of players. But that percent will grow over time.

Now if they did it like they do the Mists thing with how it’s always there. If one of the options was: Discover X new Y’s, where X is a number and a Y is PoI, Vista, Waypoint, etc, then I’d be fine. That way there’s always something to promote world exploration but it won’t anger the few who would feel punished if too many of the daily options landed on world exploration items.

Pirate drinking game from Personal Story

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Posted by: Seera.5916

Seera.5916

Yea, I loved that personal story part. I did it underleveled and still beat the AI. Doing it against other real life people would be even more fun, especially if you could party up to have allies to help you.

Buff Maw, Behemoth, Fire Elemental and Wurm.

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Posted by: Seera.5916

Seera.5916

Yea, Wurm needs some tweaking. It’s possible to kill it before the DE officially gets started and then no one gets credit. Which is probably what some of the problem is with credit with regards to Wurm.

Wurm just needs to be made invulnerable until the DE officially gets started and more people should be able to get credit more consistently. It’s glitched out a number of times on my server.

Gold for Daily and Monthly Completion

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Posted by: Seera.5916

Seera.5916

Dailies and monthlies already give a small amount of money scaled to your character’s level. Caps out at 5 silver for dailies and 50 silver for monthlies.

That’s enough, really. At level 80 you can easily earn 1-2 gold even while doing the daily anyways.

5 and 50 silver is small relative to the amounts suggested. Also, if you have a level 80, or multiple, then you know that getting them all geared up can be pricey. Why not make more money doing what you already do or soon will do given increased incentive?

Because that will cause inflation. Which will just make things that much more expensive, punishing new players and players who wish to make new characters that are self-sufficient (aka: not passing gold from one character to another).

And ANet is doing what it can to keep inflation as small as it can. There’s no way to completely eliminate inflation and keep things challenging and rewarding.

praise and a few suggestions

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Posted by: Seera.5916

Seera.5916

1. Housing. I could take or leave housing. It’s not something I want, but it wouldn’t affect me badly if they decide to implement.

2. Back options. Yes, I would like to see more options for back pieces.

3. Build Switching. It would be nice to do this, but only if it’s not via the gem shop. Otherwise it becomes pay to win. Unless they disable it for PvP and WvW.

4. Minis. I agree on the keeping out when travel being a toggle option. No to allowing them to have ANY upgrades. If I recall, Minis are only available via gem store. Store items that have spots for upgrades would only generate pay to win conditions.

5. Dungeon tokens. Doomguard said it all.

New exploration daily categories

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Posted by: Seera.5916

Seera.5916

Right now ALL of the options for dailies can be done by any character regardless of level or exploration amount. And to me that’s how it should stay.

This would put in some that would punish the people who have all of the following:

1. All character slots filled
2. All characters have all exploration done or done to the point where they couldn’t get enough waypoints or POI’s.

They would have to either delete a character or purchase a new character slot. Something they may not want to do or may not have the ability to in the case of getting a new slot.

And at some point there will be a fair number of people who fit that bill. Especially if this WAS a daily.

Relax the mail per time restriction

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Posted by: Seera.5916

Seera.5916

It seems this comes up a lot related to dungeons.

Maybe instead of guild or friends list, it removes the spam trigger for those in your party. Since you have to be in a party to do dungeons, right?

That way those who are PuG’ing it don’t have to worry about a couple people forgetting to do it or what not. But keeps the trigger on the gold spammers.

Because well, your friend who has you on their list just got hacked by a gold seller and then your inbox gets full as they sent mail after mail after mail those on the person’s friend list (because higher chances the friends are mutual).

Even this method would be great for dungeon runs.

Of course, there is another reason I suggested guildies though, and sometimes it’s so that we can (as either officers or leaders) communicate to those offline to let them know when we’ll be doing dungeons, events, etc. I’d like to use a website to do it instead, but let’s face it, most people don’t bother to visit guild websites (kinda discouraging for those of us who design guildsites).

I’d say guild only if it was a perk that the guild staff could control. Like the deposit and withdrawal from the guild bank or vault is. Just to help prevent any spam from a fellow guild member if their account got compromised. Or to help prevent guild members from spamming random stuff as well.

Different Dungeon Difficulty Levels

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Posted by: Seera.5916

Seera.5916

Isn’t this kind of already handled by the story mode vs. explorable mode convention?

Not to mention that giving an easy mode that still has decent rewards would create a new fad for speed farming with less challenge.

It might be worth considering awarding a small number of tokens for repeat story mode completions though. That way, people can still get tokens on an easy version of the dungeon, and explorable mode can still be what it already is.

I’d only be in favor of an easy mode is if they made it so it was more rewarding to do Normal or Hard mode. It still gives rewards, but no where near the same amount monetarily as Normal or Hard mode would. And definitely HIGHLY reduced number of tokens given. It should not be the go to dungeon difficulty for dungeon armor or legendaries.

Different Dungeon Difficulty Levels

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Posted by: Seera.5916

Seera.5916

I know people seem to hate WoW references for some reason (I don’t get it, that game has been around the block pretty successfully) but I think the way they do the dungeons works well for this. There are “normal” and “heroic” dungeons, and they drop different kinds of tokens. You can’t farm a normal dungeon and get heroic gear. Heroics are harder, and the boss fights are harder, but you can get a feel for the boss and layout of the dungeon without having to go watch videos. Videos don’t teach a person how to really play their toon – only playing it does that. If we need to go watch videos just to run a dungeon, there’s something wrong there.

I wouldn’t necessarily say there’s anything wrong with there being videos to help learn dungeons. Some people are highly visual learners so watching the video might be the best way for them to learn it. However, things could be done to help those who learn best by the hands on approach learn it without feeling like they’re slowing everyone down too much. Auditory learners probably need to find a guild or a group of friends who have a voice chat feature where someone is willing to tell them the things they need to do and what not.

Relax the mail per time restriction

in Suggestions

Posted by: Seera.5916

Seera.5916

It seems this comes up a lot related to dungeons.

Maybe instead of guild or friends list, it removes the spam trigger for those in your party. Since you have to be in a party to do dungeons, right?

That way those who are PuG’ing it don’t have to worry about a couple people forgetting to do it or what not. But keeps the trigger on the gold spammers.

Because well, your friend who has you on their list just got hacked by a gold seller and then your inbox gets full as they sent mail after mail after mail those on the person’s friend list (because higher chances the friends are mutual).

Downed stage in WvW is for the noobs

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Posted by: Seera.5916

Seera.5916

The problem with that is PvE and WvW share the same mechanics.

Take away the downed state and the PvE’ers will pitch a fit. As will the dungeon runners especially with the current no waypointing if you die and ANY of your members are still in combat.

Expansion zones, up-scaling to Level 100

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Posted by: Seera.5916

Seera.5916

Get back to the kittening topic. How to create future zones that provide challenges through increasing the difficulty throughout the zone.

We are on the topic. We just feel things should be done to increase the challenge and reward and draw to the existing zones FIRST before ANet adds more zones.

We agree with your problem. There are those of us who disagree with your solution for varying reasons.

Mine is they should fix the existing zones first and fix the loot before they add another zone regardless of what level it’s for.

If they implement this idea now, there will be VERY few active zones below this. Because all a person has to do is run their character to this zone and they get upscaled higher. Sure, they might die a lot more. But the rewards will be higher as well as higher XP if they can hit hard enough. It will further exacerbate the problem of dead lower level zones.

Big City Rare Events

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Posted by: Seera.5916

Seera.5916

Why can’t I +1 this more than once! Yes yes yes. I have wanted this ever since I went to Ebonhawke and got to experience the different events there, since the city is not a city.

The solution to levels is easy. Make anyone in the area of the event level 80, like they do in WvW and like they did during the Lion’s Arch events.

The only problem with this is the likelihood of backlash from RPers because events are getting in the way of their not playing the game. That may or may not actually be a problem though. It’s hard to say.

As long as the event was well announced then the RP’ers who do not wish actually do combat or RP the vent have no excuse. They can travel to another city for a day or for a few hours depending on the event. And any good RP’er who still happened to be in the area would take it in stride and roll with it in character.

And yes to the scaling everyone to level 80. That keeps it from being too high the low level characters if more people ended up doing the event on the high leveled characters for the loot drops.

Expansion zones, up-scaling to Level 100

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Posted by: Seera.5916

Seera.5916

Eh, I’d rather they focus their attention on making the current top level zones more interesting before they add in new zones.

Especially zones that allow you to be upscaled to the appropriate level. Then all a level 2 character would have to do is run like crazy through zones and tag way points on the way just in case he dies to get to the new zone. Creating even more of a dead zone problem for non-top level zones.

They need to do things to keep people interested in the zones they already have before they add new zones.

Change race/order facility [merged]

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Posted by: Seera.5916

Seera.5916

I’m a no for race change. That’s just too unrealistic for me. Prefer an elite on another race? Make a character with the race that has that elite!

I’d be fine with order change, but only if you gave up the ability to use any armor you had that was for the other order.

Race is NOT cosmetic. If it was this post would not mention changing race due to RACIAL elite.

Sending Alts items in emails

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Posted by: Seera.5916

Seera.5916

The reason we don’t allow this is to prevent players from having 50 free inventory slots.

Wouldn’t it only be 10, since your email gets filled up at 10 emails?

If you could send mail to each of your alts, your alts could send items to your main.

10 mail slots per character if they did this.

5 character slots from the get go.

5 characters x 10 mail slots = 50 free inventory slots.

And that’s if you haven’t purchased any character slots.

Suggestion Limited

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Posted by: Seera.5916

Seera.5916

And you do realize that most suggestions aren’t started by the same person?

And all new suggestions would go at the end of the posts and not the beginning where they’d actually see the light of day? You do realize that forum readers are lazy people who typically do not go past the first few pages? So that after the first week or so, any new suggestion will be put into a black hole and it will cause the suggestions forum to go dry because no one bothers to go to the last pages.

And how will this system cut down on the repetitive nature? People already don’t use the search feature. How will 5 suggestions per month and ordered by popularity help prevent lazy suggesters from being lazy and not searching?

Remove Daily Healer "chore"

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Posted by: Seera.5916

Seera.5916

If ANet removed every Daily option that someone suggested removing, there would be no dailies. Because there is one person vocal enough to hate it and suggest removing it.

If it really bothers you that much, just be patient, we’ll be getting a do 4 of 6 choice for the Dailies eventually. Eventually, you’ll be able to skip Healer.