580408 – Resolved. Two tickets. Please do not submit duplicate tickets.
What?
My problem is NOT solved and i didn’t send a duplicate item
I sent 2 tickets with the same object but DIFFERENT contents, i asked a refund for 2 different items that i bought twice in gemstore (kasmeer’s staff in the first ticket and krytan armor in the second). I got the refund only for kasmeer’s staff (first ticket).
K probably i did a bad choice by using the same object but it wasn’t a duplicate message
I reopened a new ticket (#618169) where i ask a refund for krytan armor and i used a different object.
Pls process my ticket quicky.
Thx
You should just have sent in one ticket asking to be refunded for X and Y items.
That’s what Gaile means by you having opened multiple tickets.
It’s not like your issues were refund X item and oh by the way I was hacked. That I could see being 2 tickets since they are two very different issues.
Reference names of copyrighted or trademarked characters, materials, or products
Use misspellings or alternative spellings of names that violate any of the above rules
Impersonating an ArenaNet, LLC., NC Interactive, Inc. or NCSOFT employee or customer support representative is against the Guild Wars 2 User Agreement, so we do not allow characters to take the real name or handles of employees or variations of their names or handles that may cause confusion."All it takes is enough reports sent in to trigger someone to look at the name and even the Sephiroths and Harry Potters would have to change.
You likely ran into a group of way too by the book players who reported your name. Either that or you angered a group of players and they reported you out of spite and hoped the mods would find an infraction and ban you and the mods noticed the name.
Please read the parts that I highlighted. You’re not allowed to use the name of ANY in game character or NPC. It could be Logan Thackary, Logen Thackary. Logan Thackery, etc. All will generate a forced rename once someone reports you.
Having a character close to one that Anet has in their game anyway should not be an issue. I’ve seen Sephiroths, Harry Potter references, etc and then after having Logan’s name like that for months it gets snatched away. It’s not like they can be sued or anything for having a character similar to one that exists in the game anyway can hurt them. Mmos usually say that because they don’t want to get punished for having other company’s copyrighted character names running around and then they take the fall for it. In this case, taking the name was unneccessary.
You likely got reported by people too caught up in the rules or that you got angry.
Because the Sephiroths and Harry Potters would have to change if there were enough reports done.
(edited by Seera.5916)
And you can change your Guild Wars 2 email by submitting a ticket to support.
I would say as long as it does not give you ANY in game advantage, it does not violate the EULA….but that’s just my opinion. I doubt anyone at Anet is going to give you an “ok”, however.
I’d be more concerned with this possibly violating copyright laws (but that’s a stretch as well). My point is, no matter how you want to look at this, you do NOT own the rights to the image of your character nor the assets used to generate the image….Anet does.
In all honesty, I can’t see how Anet would know you are using this utility and as long as you don’t use it on a continual basis, I’m not sure how it could cause issues (again, my personal opinion….that means nothing in terms of any action against your account).
EULA has no clause about if it doesn’t give you an advantage as it pertains to game modifications.
EULA says no 3rd party modifications. Period.
Whether ANet considers a program to rip a character model for printing purposes a game modification is the question.
I’d submit a ticket to protest, but I’m not sure how far that will get you.
Some of the bans are quite questionable, but Support has the final word (no pun intended) about name issues.
And can probably give you the best answer to your question. We can only speculate.
They could just change the loot system so that the bag quality is based on the mobs level, and not the players. There easy fix. Now all the lvl 80s would go do the harder content and the lower leveled players can still level in groups.
Or if you want to be less radical, remove the exotic lootbag from the low level champions. Achieves the same thing but still gives a somewhat better reward for the higher levels.
The champ train breeds a bad mentality and it should be adressed. I too have been yelled at for playing my alt and engaging a champion with some friends.
And it wasnt really “Hey, next time, maybe you could wait until we get there so we all get the reward? Then you can tag along for some more loot!”, no. It was: “moron, idiot, noob, useless” etc.
Get rid of the train in the low level areas.Then there goes the incentive for players to go to lower level maps. And ends the notion of end game starts at level 1.
I’ve run the train a few times. Never saw any vitriol being posted. Not even when there was a second train running on the map. Or when bandit got killed off “schedule”.
Yes, there are those who are for the train that do post vitriol and harass any who disrupt the train. But those who purposely disrupt the train to get them riled up so that they can be reported are just as bad in my opinion. Because they cause the same kind of nastiness in the zone.
If the champ train is the only reason why anyone wants to go to a low level area then perhaps they need to think about why exactly are they playing. I mean, there’s a whole world out there, but if people are just playing the game now for the champ train, why not go play solitaire or something instead? You do the same four things over and over again and there’s nobody to bother your sequence.
There’s a whole world out there guys – not just Queensdale. Make an adventure for yourself, you’ll find you’ll have a lot more fun, because seriously, people who get irate at other people are not really having fun by that points, are they?
If you reduce the challenging content (when not done in zergs) down to where it is not worth it to do, then no one, not even someone 10 levels above it will try it. It’s not worth the risk. Or even 5 levels. Once they’re out of the range where the armor/weapon loot is where they need it.
They don’t need to reduce the loot of champions in areas people are downleveled in.
They need to FIX the loot in other aspects of the game. Make the other areas of the game more rewarding. THAT’s the real problem. The Queensdale train is the only area where reward is equal to the risk and time involved.
If they fix the reward to risk and time ratios of other events people will likely spread out more.
I don’t get on the train often and when I do not for long. I find it boring. I roam around. Guess what? I don’t get much in the way of rewards compared to how long I play. I rarely have to empty my inventory during roaming around. I have to empty every round or two of the champ train.
Somehow I find it difficult to believe that it is my own fault that the email is known to them. How can they possibly know the new email address I set after like 2 days. Seeing the large amount of people having account problems I would suggest Anet looks into their own security just to be sure.
If it was ANet there would be TONS of threads each day going: my account’s been hacked. Not the handful we currently have.
A third party site likely got hacked for a majority of cases.
Other cases are keyloggers (in which case changing passwords and emails is a moot point).
Other cases are from successful phishing attacks.
Other cases are guesses (this is probably the rarest, unless your email is your display name @ something.com).
I have had no issues – I can get it done every day. No big deal to me.
Hey, that’s great. But it’s not really the issue here. Of course you can get it done, but why make it harder than it used to be? Why make a change that makes the game worse? This is what puzzles me.
Why should it be kitteny, either? It is not hard at all now and before you could do it blindfolded.
People are always complaining this game is too easy and then they change something to make one work a little, people complain also.
Show me where I have complained about the dailies being too easy.
Or anyone else, for that matter.
Broad generalizations that someone somewhere complained about something that’s somehow related to this particular issue is not a very good argument.
Well, before the change there was a several pages long discussion on how there were too many Dailies. Largely the players who felt compelled to do all of the options in both PvP and PvE.
Since they were the loudest group, ANet reduced the options and put a cap.
Now players who were accustomed to finishing the Daily before figuring out what the Daily options were are not doing that as much anymore. And are now the loudest group.
ANet should have just left it at the cap on AP earned overall. Let players decide how quickly they want to reach that cap. They over-corrected in my opinion.
If you’re new, a warrior is very good for getting to grips with the game mechanics and such. In terms of survivability vs dmg output, warrior is probably, if not THE, best. Because of the generalist nature of the class it never really feels like it excels at any one particular thing but with the right gear you’re looking at exceptionally good performance in all spheres. Even full damage spec, zerker, warriors have much better survivability than you would expect. Other zerker builds, except necromancer because of their access to certain skills, tend to be extremely fragile.
I did warrior for maybe 8 hours total in beta before jumping head first into an Elementalist come head start. Warrior was under level 20 at the time the Beta ended and I only participated in the final beta weekend.
And I did it because I was new. Because I didn’t know the mechanics. You reach the spot where your skills have to grow sooner with the Elementalist than you do with the Warrior. And that’s what I wanted. The challenge. Challenges are fun for me.
And my Elementalist was my first level 80 and is still my main.
And as the OP has leveled both 30, they probably have a good grasp of the basics of this game.
So they need to look at which one will be more fun to play for them.
It seems we both agree on this, so i’m not sure what you’re trying to accomplish.
To answer your initial question, not only do i think instances of “duel harassment” will be rare and the consequences of said harassment will be negligible, i think there are tools currently in place and additional tools that could be added to make this a non-issue.
You were painting the possibility of such harassment as an unrealistic fantasy, invented by the anti-dueling crowd as an excuse to reject the idea of open world duels. That was my main problem.
It’s no more fair to say “it will never happen” than it is to say “it will always happen”. Only by accepting that it will sometimes happen, and putting in reasonable safeguards to limit it, will we decent and fair proposal made to present to the devs and our fellow players.
I agree with you, Palador. There should be safeguards to limit harassment tied to Dueling. Mostly for the sake of those that don’t really want dueling, but of course an important thing nonetheless.
I’m really excited about dueling, but I’m also certain that there will be a fair bit of harassment if there are no safeguards tied to the system.
At the moment, I think the solution of Dueling Areas is the best. It’s probably one of the best solutions to deal with potential harassers and it brings people together for a particular activity, which I think will be great!
The thing is unless there are a huge number of dueling arenas you’ll run into the issue of too many duelers and people having to wait their turn.
I prefer the flag system. Where two players can define their duel arena however they like. Want to do it up on a mountain with high risk of falling to your death? Go for it. Want to have an underwater duel? Go for it.
They could just change the loot system so that the bag quality is based on the mobs level, and not the players. There easy fix. Now all the lvl 80s would go do the harder content and the lower leveled players can still level in groups.
Or if you want to be less radical, remove the exotic lootbag from the low level champions. Achieves the same thing but still gives a somewhat better reward for the higher levels.
The champ train breeds a bad mentality and it should be adressed. I too have been yelled at for playing my alt and engaging a champion with some friends.
And it wasnt really “Hey, next time, maybe you could wait until we get there so we all get the reward? Then you can tag along for some more loot!”, no. It was: “moron, idiot, noob, useless” etc.
Get rid of the train in the low level areas.
Then there goes the incentive for players to go to lower level maps. And ends the notion of end game starts at level 1.
I’ve run the train a few times. Never saw any vitriol being posted. Not even when there was a second train running on the map. Or when bandit got killed off “schedule”.
Yes, there are those who are for the train that do post vitriol and harass any who disrupt the train. But those who purposely disrupt the train to get them riled up so that they can be reported are just as bad in my opinion. Because they cause the same kind of nastiness in the zone.
And if it was something on ANet’s end (aka: their database getting hacked), the forums would likely be flooded DAILY with I got hacked threads. Not just the handful of threads that come up each day.
Chances are a third party fan site got hacked and hackers sold off emails and passwords to the highest bidder. Those buyers then went and checked to see if that was the direct GW2 account e-mail and password (because not everyone is smart enough to use a different password). If that isn’t the direct password, then they try the e-mail.
And if you bought the digital copy online, you likely got e-mailed the serial code and the receipt of purchase. Now the hacker has access to that for contacting CS to get the password on the account changed. And hackers are smart enough to erase any and all evidence they were in your e-mail at all.
They have a solution for it. Report and block.
Report so that ANet can ban them. Block so you don’t have to see them in the meantime.
This solution will be too much of an inconvenience/hinder to those who use the whisper system appropriately over the spammers. The spammers will just move to a new chat type, map, say, etc. Non-spammers might not be able to depending on the nature of the communication.
You both just proved my point with your posts, thank you. Perhaps had you read my posts in the appropriate context, you’d see you support my point, not contradict it.
I read it in context. I still say you’re wrong. Something can be important but not worth paying X amount for. And for some people dueling may be important but not worth paying even 1 gem for. There is a point on the scale where something changes from not important to important. And that point doesn’t necessarily cross the threshold of I’ll pay for it.
The willingness to pay for something is not the end all be all of something being important, which you seem to think. At least that’s what I’m getting from you post and obviously someone else is so maybe the problem lies with your word choice. You could be meaning to say what we’re saying, but it’s not coming across that way. That’s all I’m saying here.
Perhaps you should re-read what you’ve written. It seems as if you’ve gotten yourself confused. Either that or you’re confused about what my point is.
I’ll reiterate for you. If you purchase a product without a certain feature and then refuse to pay for that feature when it is made available for your product, you have demonstrated said feature is not important to you (and since we’ve fallen into arguing semantics; please remember “important” is not an absolute here, but exists on a scale with “not important” meaning that the relative level of importance on said scale is quite low). This is what the demand in supply and demand is all about. it is a fact of economics. I’m not sure how or why you’re attempting to argue against this.
Just because someone doesn’t want to pay for something doesn’t mean that that something isn’t important to them.
They just don’t view that something to be worth what the person is charging for it.
I play a game known as Sims 3. You can get extra content to go into the game such as hairs. It’s important for me to have a wide variety of good looking hairs. EA didn’t provide enough for me. But conversely, I’m not going to pay some third party site $2 for a single hair. It’s not worth that much to me.
Not to mention importance is a scale. You don’t find something important or not important with no middle ground. There are degrees of importance. Some things are more important than others to a single person. To an extremely poor person who has to scrape by having food to eat is more important than the quality of that food. So they’ll pay for something that tastes absolutely horrible to them rather than risk waiting for something they like.
Also importance isn’t the only factor in how much someone is willing to spend on something. For all you know, Ashen was gifted the game and he doesn’t have the spare money to spend on gems because of real life. Or he, like others, doesn’t believe in spending money on digital add-ons for games. The other things he can spend his money on has input on how much something is worth.
First, what world did you choose vs what world did he choose?
If both are NA worlds or both are EU worlds, then you can play together in the PvE environment due to the megaservers, you just have to go to the same map and hope you land on the same shard, which shouldn’t be too hard theoretically given that there are just two of you.
If you want to play WvW or are not both on either a NA server or an EU server, you’ll have to transfer.
Cheapest way involves deleting all your characters. There is a 7 day waiting period for transfers so if you chose your world 3 days ago, in about 4 days you should be good to go. Just keep in mind there is a 2 week lock out from WvW due to the current tournament to reduce people switching to the winning server that week. That 2 weeks does not include the week you transfer, if I’m remembering correctly. Weeks for ANet with regards to WvW roll over on Fridays.
I think I have a different perspective on this than you. If I get my butt handed to me by a fellow player in a duel I take it as a learning experience. I know what I need to alter in my build or playstyle when up against said butt kicker profession and trait/weapon setup, and request another duel.
and dueling will not result in a death, duel ends when one player has one hit point left, unless in a consensual death match on a ledge, peak, etc..
Repairs are free, let it go to the death. And have it count towards Daily Player Kills. That way those that prefer dueling over PvP matches can have their activities more easily count towards the Daily. And the opponent can resurrect.
There is no open world pve dueling in this game and until arenanet implements it there is no such thing. Quit whining over pve dueling alrdy >.>
And those wanting it are trying to argue a case to ANet to add it to the game.
If they can do it it in such a way as to keep griefing and other immature acts down without inconveniencing those who do not abuse the system too much, I’m all for it.
I think the system in my previous post does what you say, how can one be griefed if the option to ask is not there in the first place?
This is a mmo on the internet, and will always have players that choose to harass others. It happens already and more so in PvE content and chat than any portion of this game.
We have ignore and report feature, put it to use.
Like I said, keep the griefing and immature behavior down. I know ANet can’t prevent it entirely.
And I have posted in support of the flag idea on multiple occasions already. That solution would work.
the thing is he did not benefit at all by it, and when he realized his mistake he immediately stopped. We usually don’t make him read terms of service because he has a very hard time reading and understanding legal jargon. he knows generally what is right and wrong but he doesn’t know every rule by heart. He knows about gold selling and bots and treating people fairly and with respect, but he didn’t know about macros.
ANet takes a it’s banned no matter of you benefit or not from it stance. Keeps them from having to sit and argue that they didn’t get any benefit from the mod or not. Or having to have a team research the mods to see of it is a legal one or not. And make sure that they stay legal.
There is no open world pve dueling in this game and until arenanet implements it there is no such thing. Quit whining over pve dueling alrdy >.>
And those wanting it are trying to argue a case to ANet to add it to the game.
If they can do it it in such a way as to keep griefing and other immature acts down without inconveniencing those who do not abuse the system too much, I’m all for it.
Hehe I haven’t seen a valid argument from either side. The pros just cry “I want it!”, “other MMOS have it”, “If you don’t like it gtfo!!” and the anti group is “NO!! It’ll hurt immersion and cause griefers!” “It’s dumb!!”,“If you don’t like it gtfo!”
Sadly, this thread is turning into a hater fest. Most of what I’ve seen is not discussion, but both parties bashing and abusing each other.
Pro-duelers want it to have uninterruptable duels.
How is that not a valid argument?
He’s exaggerating the responses that those who refuse to have a discussion on the matter are making . Regardless of what side of the issue they take. At least that’s my take on his post.
All hacked accounts have one thing in common….
Not necessarily.
All it takes is for a datbase on a fan site to get hacked and then emails and passwords possibly are out there. If people used the same password, then chances are they’ll be hacked.
Then there are phishing emails…
what about this, have a flag system that works shard-wise.
when you join PvE you are in the default shard, when you flag your self for duels you are transported in a PvP centric shard.
it doesn’t transport you in a completely different map, just a shard of the same map that contains like minded players.that way anyone who can’t stand PvP in any sense or shape doesn’t have to deal with them and any player who doesn’t mind PvP can play among their own crown, a win-win in every sense.
they can always make it so that even among the PvP crowd you can decline duels and put your self on non-active so when you just want to do an event duel challenges don’t bother you.
The problem is a fair number of those who want open world dueling want non-participants to be able to watch. And even those who would not wish to fight other players might enjoy watching other players fight each other.
I could see role plays springing up around a fighter’s guild tournament. I could see Guilds using it as an activity or a way to compare two builds.
Not to mention the immature ones who want it simply to grief others want access to the non-duelers so they can harass them. Not saying any here are in this sub-group, but you can’t deny that they exist and would likely be vocal if ANet asked for shard or no shard for open world dueling.
Here’s what you do if you don’t like WvW:
Every day you log in don’t do anything until you get something in WvW if your side owns something you don’t have at the time. Some days it will just be a POI in a camp. Other days you’ll get lucky and get a castle or one day you’ll get SMC. And if you’re lucky, your side is doing really well and you have a lot of stuff.
If you see your side has SMC, immediately get into WvW and head there. It is the hardest thing to flip.
POI’s and Vistas not inside of castles or keeps.
Especially now with free repairs, just run in to get them! Do this is especially on maps that the enemy owns primarily. Why? Camps aren’t where zergs gather in maps they own a lot of. They’re in a castle or keep so that they don’t have to worry about getting attacked without plenty of notice.
It took me about 2-3 weeks of casual play to get it. And don’t like WvW all that much. It was more fun than I imagined it would be, but not something I do at all regularly or for all that long.
Here, you all want dueling so bad, I’ve got your solution.
Gem Store Item – 800 gems – Dueling Flag: Use issues a challenge to selected other player in possession of a dueling flag. If used on a player without a dueling flag, there is no effect and your dueling flag goes on a 15 sec cooldown. May not be used in instances, sPvP, or WvW.
Make it unlimited and make it if it’s in the bank it’s not considered in possession. One inventory slot isn’t going to hinder too many and will let players who may not want to always want to have to worry about being asked for a duel a means to “auto-decline”.
And while a dueling boon is active, nearby foes (including other duelers, if that’s possible) can’t harm you. Meaning griefers not in the duel can’t run that mob into your duel to ruin it.
You also can’t hurt other foes and you aren’t counted as in the event as to not effect scaling of nearby events.
I would imagine this item would be unlimited, like the store bought finishers.
As for other players attacking one of the duelist, I have never seen that option in other games, only the players within the consensual duel can attack each other.
As for beasts and other game controlled entities getting drawn in, meh, this has happen before and no biggie. Usually one player burns it down and the duel commences.
Scaling an event I hardly see an issue with this, not like players would want to duel under Tequatl’s face, or in Maw area effects. Any other world scaling would be as trivial as players in the area gathering, questing, RP’n, etc..
It’s a big world w/plenty of very cool spots for duels to happen some remote, and others for show.
The community building/events sandbox elements of this would be pretty fun and just what this game needs.
Just trying to think of things that are within the current scope of the game. Don’t know how well ANet can set things to be specific towards a specific player when it comes to dueling.
Don’t see how invulnerabilty from foes as well as inability to attack said foes except for the other duelist negatively effects PvE. And this is to counter one of the arguments against dueling: someone so against dueling that they’ll grief any they see by dragging mobs.
Event scaling is another argument against open world dueling so duelers automatically not counting helps with that.
Just came up with solutions to the arguments against open world PvE that ANet can do something about preventing from being an actual problem (even if the perceived problem wouldn’t be a huge problem at all).
Healing Power does not need to be stronger for allied healing
1. Self heals already do a lot.
2. They’d have to have a reason to buff it due to PvP and WvW encounters. So either the other offensive stats get a boost or skills get a boost. So that fights don’t last for forever and a day.
3. If 2 should happen, it would likely make healers necessary in order to not die if you didn’t have them. And we the players are very vocal about not wanting that. Not having to have a person be a specific role.
People who want to speed clear dungeons make their groups and specify it in ways that let people know: we want to do this as fast as is possible. Have a meta build or gtfo.
People who want to run whatever build should group together and let the speed clear groups live in peace. They’re playing how they want to play. If you want them to let you play how you want to play, don’t try to force them to play how you want to play.
1) self healing is fine as long you have the proper set up on your self, out healing is crap.
2) I don’t know much about pvp or spvp or wvw b/c I don’t do it but in pve for certain group set up, support healing is not good enough
3) We the player and I am talking as we as more like us to does who are interested on being more support then just dps have been asking for improvement on this part of the game for a while now
I am down for play as you like which is the reason why I cant understand why so many ppl are against they idea of being of a support player and are behaving with the mentality of let every one be responsible for they own and stop wasting time being a support
The thing is if no one, not even a group of bads fighting the best group in the game, is easily killable due to the healing skills than there’s a huge problem.
Because the self-heals are as powerful as they are, it does not lead to there needing to be powerful group heals. Chances are if they buff the group heals, the self heals will take a hit.
People are already complaining about how killing other players takes forever due to the downed state. Imagine their complaints if suddenly they aren’t dying as quickly because of the healing. It’s why finishers got added to the game. To quickly end downed state in PvP settings.
Yes, it could use some work, but it doesn’t need to become something that is the main focus of a build.
Here, you all want dueling so bad, I’ve got your solution.
Gem Store Item – 800 gems – Dueling Flag: Use issues a challenge to selected other player in possession of a dueling flag. If used on a player without a dueling flag, there is no effect and your dueling flag goes on a 15 sec cooldown. May not be used in instances, sPvP, or WvW.
Make it unlimited and make it if it’s in the bank it’s not considered in possession. One inventory slot isn’t going to hinder too many and will let players who may not want to always want to have to worry about being asked for a duel a means to “auto-decline”.
And while a dueling boon is active, nearby foes (including other duelers, if that’s possible) can’t harm you. Meaning griefers not in the duel can’t run that mob into your duel to ruin it.
You also can’t hurt other foes and you aren’t counted as in the event as to not effect scaling of nearby events.
First make sure the computer she’s using is virus free. Then check to make to sure her e-mail is secure (if you have to make a new one to make sure of this, then do so, ANet will work with you even if you aren’t on the e-mail on the account). Then have her initiate a ticket. Support will only work with the account owner.
The account will likely be banned in the process of securing the account (while ANet investigates who owns the account).
When access is back in your wife’s hands have her log in and kitten the damage. If there has and there likely has been, have her request for a roll back. She’ll lose any progress she makes but it’s better than losing everything.
If she’s in a guild and has guild bank withdrawal privileges, message the guild and tell them her account has been compromised and to temporarily remove her access to protect the guild bank. ANet can not at this time roll back a guild bank.
Healing Power does not need to be stronger for allied healing
1. Self heals already do a lot.
2. They’d have to have a reason to buff it due to PvP and WvW encounters. So either the other offensive stats get a boost or skills get a boost. So that fights don’t last for forever and a day.
3. If 2 should happen, it would likely make healers necessary in order to not die if you didn’t have them. And we the players are very vocal about not wanting that. Not having to have a person be a specific role.
People who want to speed clear dungeons make their groups and specify it in ways that let people know: we want to do this as fast as is possible. Have a meta build or gtfo.
People who want to run whatever build should group together and let the speed clear groups live in peace. They’re playing how they want to play. If you want them to let you play how you want to play, don’t try to force them to play how you want to play.
P.S. If you think the title is misleading, I suggest “Account Hacked, Use Authenticators” as I would like to see anyone else in the future avoid this issue. I have since added an authenticator and resecured all my emails. I recommend this to EVERYONE who has not done it yet. I found activity from my email all over China and Japan and have since blocked these connections/changed passwords/and added an authenticator to my GW2 account. Please everyone do the same!
You should DEFINITELY change your associated email account as they have HALF your log in credentials for GW2 (and possibly other sites) just by knowing the email account. I would also suggest discontinuing the use of that account (especially for any financial or retail sites you visit regularly or save your CC info on). Better safe than sorry.
I totally agree with you. I’m in process now of swapping out all my account info away from that email! I am waiting though for ANET to restore my account before changing the email as my ticket is open under this email. I just hope ANET comes through. I didn’t realize account security was as poor as it was without an authenticator. I hope ANET publishes a larger PSA in the login screen about authenticators and the trouble that they can save you in the event your email or account is compromised.
Here’s what you do: get a new email address and the email support saying future updates to the ticket will be from this email from the new email address. That way those who have unauthorized access will be less likely to derail your ticket.
@ xsquared.1926 and maddoctor.2738 you guys are showing how good self healing is and that’s not what I am talking about. I am talking about when it come to healing other ppl who don’t have healing gear on
And if you goin to post STOP with the dedicating heal I am not talking about that either, I am talking about a dps/healer like the one we have on the game now but more efficient.
That’s the thing, because the self healing is so powerful, unless your running with a pug group in a dungeon who don know their classes or the dungeon, group healing doesn’t need to be powerful.
And this is coming from someone who wants to craft their own legendary but will have to pug CoE since I’m in mostly all clerics and I’m not good enough as an ele to go to the meta. Nor good enough at rotations to do all the support stuff an ele does in a speed run.
Happened to mee today. I got a password reset email today but ignored it. Then suddenly I got an email with Authorize Log-in attempt from:
City: Yonghe
Region: 01
Country: CN
(not sure if I am allowed to put op their IP)My password was changed when I got home. This should mean they can hack gw2 servers or my email accounts. Either way I’ve put in new better password for gw and my email and hope it is alright now. (nothing seems to have disappeared from my account).
Also super sure no guild/friend or whatever may have had access to my account ever.
If you’re in a guild with bank withdrawal permissions, you may want to contact an offocerband give them a heads up to temporarily remove those permissions, ASAP. Hackers will clean out guild banks as well and ANet doesn’t have a means to restore that.
Then scan your computer for a keylogger. Remove any viruses that are present. Then change email password and then change GW2 password. Then get in contact with support and keep in mind that hacked accounts take longer already and they’re backed up due to the feature patch related tickets. If you haven’t already done so.
It looks like you have only one character. Use one of you empty slots, create a character you get personal done, leveler done and when you delete the character break down the equip and that is done.
And how is that “play the way you like”? That’s just as bad as having to join a zerg train or do PvP in my book. (and I do have multiple characters, at various stages of progress, but I only level up one at the time, that happens to be my way of playing. Which is now punished by ANet)
Just advice, do what you want and be happy or miserable.
If you don’t care then why post? Sick enjoyment out of belittling and irritating people? OP is correct and people like yourself who attempt to make their points insignificant or foolish either have a hidden motive or are just shooting your own self in the foot. Choices have been significantly limited and it has had an adverse effect on game play for those of us that don’t have or want to play hours everyday. I suspect the point of limiting choice is to “Force” players into PVP. I have yet to figure out why A-net favors PVP soo much? I personal hate PVP mainly due to its monotony and restrictive play style. Plus the players that tend to play PVP are rude and disrespectful.
I think it was an overreaction to achievement point hunters who felt compelled to do ALL of the options each and every day who came on the forums and complained about how the huge number of options made dailies feel like a chore.
I do think they limited it too much and there are ways to increase options while limiting ap earned to a reasonable amount to keep most of both groups happy.
I agree. At first the choice was so little and monotonous. They added new ways for doing dailies + the option the choose from which. And now we are back at square 1. Huge step backwards. They ruined so much things that worked right. Don’t get me started on event timers…
We’re not back at square 1.
You don’t have to do all 10 things to get credit for the Daily. That would be back to Square 1.
Yes, I hate that they reduced the options. Especially since they capped the total amount of AP you can earn from Dailies over all. My guess is, in a future patch, the options will increase again. They just over-corrected for the problem of too many AP coming from Dailies and Monthlies.
lol 1 last question..well i moved to NA server but talk with some RL friends and they seem to still play on EU server.Unfortunately now i cant make new char on EU server and i must wait 6 days to make new char on their server?I deleted all characters on current server.Do i have some kind of penalty?
There is a one week cool down period on transfers. This is for WvW sake to lessen the chances of spies from temporarily transferring over and gathering intelligence before transferring back.
Gaile is saying in the Tickets for Review for hacked account holders to not post there unless no response is heard in 5 days.
The restoration team is separate from the Support team you initially had contact with. And the number of hacked accounts is up so I’d imagine they are back logged. It doesn’t help that Support is also back logged due to the feature patch.
and before they occupied slots on the various server map instances. So, the difference is, apart from another opportunity to bash the megaserver concept, exactly what again?
For one, they take up valid spots on a limited copy of the zone. That means less people ending up where they should be, and more chances of being in a less deseriable copy, with either less people you know, and/or different nodes and different events going on. Could well have missed whatever events you zoned in for, even.
well, yes, just like before, I still see the problem, I still don´t see what that has to do with the megaserver.
Before the megaserver all the people making bot characters chose servers that had very little activity out in the PvE environment. So that there would be less chance of actual players seeing them.
Now that the megaserver makes all maps overflow maps, those bots are no longer on deserted maps and more are being spotted. The megaservers aren’t generating more bots, it’s making the existing bots easier to spot.
Since every map is an overflow map now, it’s been harder for groups of friends to get into the same map to play together. Not impossible, but harder. Since the bots take up spots, these bots take up spots that friends could have used. Possibly pushing some friends into deserted maps since the previous ones had filled up.
Especially those trying to do a guild mission or such where it wouldn’t be activated on all versions of the map. Or those trying to do Teq or Three-Headed Wurm since that requires a large number of participants and require some organization.
And here’s the thing – you never had to do them. And the total ap dailies/monthlies cap made sure you didn’t even need to do them. All that change did to you was to deprive you of the choice do to things that you like.
And here’s another thing. You never had to do daily. Noone told you that you have to. I wanted my AP so I did most of the daily, you want your laurels then work for them. If you want to play the way you like then noone says you can’t. The point is you don’t get as much credit as previously for doing the same, and sometimes you need to do a bit more to get your reward. But hey, is it about playing the way you want or getting rewarded?
In my opinion, ANet’s reaction to those like you went a bit too far.
The cap on AP from Dailies and Monthlies would have been fine on it’s own. No one would have complained about that. It’s the reduction of choice that goes against one of their selling points (play how you want) that’s got players upset and rightfully so.
Hopefully, they’ll increase the options for all play modes in a future patch.
Players shouldn’t have to consistently have to do things outside of how they want to play to get the Daily. I don’t think anyone would have a problem with the rare day when the Daily pushes you to do something you normally don’t like to do.
The game doesn’t have a smart bot that scans players names for inappropriateness.
Players had to report you for it.They then look at your name and figure out if it breaks a rule or not. Since the first word of your name is curse and the last is you, they figured you were bypassing the censor.
So the chances of it being reversed is likely slim.
That, makes no sense.
I was abruptly kicked out of the game, then unable to get back in. If there was an actual person doing an inquiry, I’d expect to have been sent some form of notification at least after the fact.
Also, audio dialogue and text matching my character’s name exactly can be found multiple times within the game. If my character’s name is unacceptable, then that audio dialogue and text shouldn’t be there.
They likely have to have the character not being played to put in the name change thing.
Your notice that they did an inquiry was your notice to change your name.
In game in context to specific things, I would imagine. Your name could have any kind of context. Players are not mind readers. Someone could think that you literally want to curse them.
Players reported you. ANet investigated. ANet decided your name was against the naming policy and have told you to change it.
You can’t seriously think that it wouldn’t be possible for someone to insert a particular curse word instead of Curse in your name. Hence why it’s against the rules as bypass the censor. Whether or not you intended that is not the issue. If that was the case, everyone who did intentionally bypass the censor could just claim that it wasn’t their intent to do so.
I can think of a couple of curse words that would fit and are considered derogatory when used towards someone.
The game doesn’t have a smart bot that scans players names for inappropriateness.
Players had to report you for it.
They then look at your name and figure out if it breaks a rule or not. Since the first word of your name is curse and the last is you, they figured you were bypassing the censor.
So the chances of it being reversed is likely slim.
OK understood, I appreciate all the responses…I guess the Asura and Sylvari got a little cheated out :P oh well.
thanks much!
Sylvari are young species wise compared to the Norn, Charr, and Human so they have less land than they do just due to sheer numbers and time it would take to spread out.
Asura while not as young as the Sylvari have only recently been pushed out of the underground. So they don’t quite have the expanse on the surface yet.
I’d imagine as GW2 gets older, more areas will open up that are more primarily Sylvari and Asuran.
I have fractals frequenter 500/500 and a fractals level of 50 but I don’t have dungeon master xD
Dungeon Master
Complete 8 explorable dungeons.
That’s not what he meant.
He meant it is odd (or would seem odd to others) that he has done fractals at least 500 times and has reached max level in fractals but hasn’t done all 8 explorable dungeons.
Here’s a theory. Maybe they are trying to make it harder for hackers to bot and abuse harvesting. I remember hearing people say they would see players just appear right next to nodes, mine it, then vanish (not sure how this is possible, but I’ve heard it reported). if the nodes are in slightly different locations, it might prevent that tactic since the hacker wouldn’t be able to map out the precise node locations for his bots to teleport to
Simple answer to that:
Player left a character at that location. Logged into the character simply to mine the node then switched to a different character. Doesn’t mean a bot was used just because a character suddenly appeared out in a map, gathered a node, and then disappeared.
Now if the player 5 seconds later appeared at a node that was not on top of a waypoint, then you’d have an argument for teleporting.
There is an orichalcum node that will pop up at a waypoint in Frostgorge Sound for those that do not know.
Dude, this is exactly how the game is supposed to be. Nodes are supposed to be random, if you’ve ever played a game like Runescape you would know how ultimately damaging it is to have the same locations for all the nodes.
The more random the better. I enjoy searching maps for nodes and killing enemies along the way.
Where is your red tag to show you’re a dev? I mean since you obviously know all about what’s intended in the game you must be a dev, right? I don’t think so.
This change is horrible for those of us who liked to harvest multiple nodes on multiple characters. It was (and to a point still is) a way to make money that in most respects is much better than playing the trading post as when we’re out gathering we’re out in the zone helping others, completing events and actually playing the game unlike the trading post flippers.
It’s still playing the game with the goal of lining your character’s pockets. It’s what many people do and it’s what creates inflation making the game less enjoyable by those whose focus of play is on many things other than gold/hour. It does so by making things in the game less affordable by those same people. It forces them to follow suit just for affordability sake.
It’s us farmers keeping supply high and prices low so that non farmers don’t have to pay as much for the mats they need and non farmers get to keep more money in their pockets.
Mining and logging doesn’t create gold and doesn’t cause inflation.
Lol as if Anet couldnt just release millions of whatever mat they wanted to decrease in price into the TP or vice versa buy up whatever mat. Anyway, gold per hour is fun for me – its about optimization / problem solving in a game that has very little content updated. And no I dont try to manupliate the TP (don’t have the capital to do so anyway)
Are you actually thinking that ANet is going to whip up millions of mats out of thin air or set up some sort of computer program to buy excess mats just to adjust the prices on the TP? (Silk prices in the past before ascended crafting ring a bell to you?) I think you don’t understand ANet’s policy toward the TP if you believe that.
Guess why so much silk is needed for Ascended gear.
ANet can increase the drop rate for things that are low in supply and high in cost.
ANet can generate new crafting/mystic forge recipes for things that are high in supply and low in cost.
~~~
They won’t magically make mats appear or disappear, but do have means to influence price and supply.
A full healing ele would have trouble soloing things in PVE like map completion. It would take you so long to kill mobs that they would gang up on you and wear you down. With offensive builds a few aoes and all the trash mobs are dead.
I did probably around 95% of map exploration on my full healing ele solo. I only had to ask for help for around 5 things.
The other remaining parts of that 5% were done when I was with friends doing things like personal story trying to get to Arah so we didn’t have to do that dungeon’s story mode more times than we had to. Or someone else happened to come up.
It just takes more time to kill things and knowing your limits.
I don’t know why people think soloing in PvE is hard. It was only difficult back when Orr was a horrible place to be in.
Orr was the hardest zone for me, but I’m no where near a good player. I still stand way too still. It was no where near impossibly hard. Just the right amount to make it fun.
If you don’t venture into the areas that are too hard for you and stay where it’s easy, how can you get better?
Last dumb question. Ascended gear is only for like characters? I mean cloth ascended can only work with other cloth characters?
Moot point though since Ascended gear is out of reach for me.
Yes. Ascended gear does have the Light, Medium, and Heavy classification just like every other piece of armor.
Why is Ascended gear out of reach for you?
I have a set of ascended armor. Maybe 10 ascended weapon.
But 1 character can have 3 or 4 armor set. And there are 8 class. For example guardian have soldier armor, berserker armor with traveler rune, and berseker armor with dps rune. That is just too much to replace to replace for every character.
I would like to try out new build. But in the end, it just take too much bag space so I didn’t do it.
His problem is he jumps between various builds on all of his characters so often that he’s run out of storage room for one of his characters and has asked for solutions to his problems. Ascended gear is a solution, even though it isn’t a quick, easy, or cheap one.
Since there are at least 2 classes per armor classification, this would reduce the amount in his bank by at least 50%. And that’s only if he doesn’t care about looks.
And legendary weapons would allow for stat swapping. But ascended weapons would work in the meantime.
A full healing ele would have trouble soloing things in PVE like map completion. It would take you so long to kill mobs that they would gang up on you and wear you down. With offensive builds a few aoes and all the trash mobs are dead.
I did probably around 95% of map exploration on my full healing ele solo. I only had to ask for help for around 5 things.
The other remaining parts of that 5% were done when I was with friends doing things like personal story trying to get to Arah so we didn’t have to do that dungeon’s story mode more times than we had to. Or someone else happened to come up.
It just takes more time to kill things and knowing your limits.
Shameless plug for adding districts/channels (so that people can choose the ‘overflow’ they are in).
What they should do is see how many “overflows” that each map has on average. Take the one with the largest average.
Add 2 to that number and make that the number of districts.
The game uses the same formula when you enter each map to stick you and your party into a district (with high preference given to the district that you were on on the previous map).
Districts would also come with population markers (high, medium, low, full, etc). So that players who want a certain level of activity know what they are getting into.
This would also help with RP as one of the districts would likely become the RP district.
However, Lion’s Arch and the racial cities should have a “Home Server” district. Players are automatically just put into that district when they load into it unless it’s full. This can be used to discuss WvW strategy and recruit for WvW guilds. Or guilds that want to maintain single server members.
Last dumb question. Ascended gear is only for like characters? I mean cloth ascended can only work with other cloth characters?
Moot point though since Ascended gear is out of reach for me.
Yes. Ascended gear does have the Light, Medium, and Heavy classification just like every other piece of armor.
Why is Ascended gear out of reach for you?