everyone should fear becoming mentally clouded and obsessed with one small section of truth.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
While I understand testing was done in this matter to simplifie things. Correct me if i’m wrong but arent damage modifiers the thing that makes build work better and those dealing with direct damage better than those for condition. Also things like attack of oppertunity from signet of the hunt when traited; way better on swoop and maul then anything on the short bow.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
The other thing you have to consider is that in a general sense melee out dps’s ranged. All the really good burst build for rangers pretty much are melee (including pet melee attacks).
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
The ranger is a pet class with all the issues that rangers have pets are one of the biggest.
The rangers that are doing well with the class have learned the quirks of this class.
Why dont they just have a perma stow beause they didnt want to give you another warrior with a bow.
The class is defined by the pets so you should not get a bonus for not having your pet. Pets give you access to over 40 skills.
So I understand where anet is coming from. Its easy to tell how good a ranger is just by seeing how well he keeps his pet alive.
Yes there are times where its impossible but you can tell by how many players get downed.
Give a bonus to rangers who choses not to use thier pets would affect other rangers who want thier pets. You would be lable a noob for the meer fact that you chose to have your pet with you rather than taking the buff.
But fear not I have a solution.
rather than having a perma stow you had the option of keeping your pet dead.
Dont know when it was changed but you had to agree when your pet was ressed.
So I say give an option in the option panel. Pets res query yes or no and a pet query auto yes or no.
Your pet will still be with you but wont aggro anything cuz its dead. (except maw).
There you go a pet but no pet.
the standard for a good ranger would still apply.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
1h sword will cripple you target ever 3rd attack making your pet more effective. Having your pet at your side rather than in the distance makes them more reliable ecspecially if you cc your target.
Those that only use range suffer(with pet issues) more than those of use who have developed thier melee skills.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Ranger are what they are the dont need to be #1 or #2 we are well rounded. Rangers are the universal soldier. Rangers are the USMC of Guildwars. 2. While we are not the best we are a viable choice.
Just the as the Army can dish-out the pain on land you wouldn’t take them for a sea battle. So its the same with warrior they may have dps but you dont take them if you need a healer or a necro or even a mesmer. Rangers may not be your first choice but they are not useless.
If you go down the list rangers may not be your first choice but they are viable while the other classes my be the top gun in one or two catagories they are not even contendors in others.
While rangers do have issues in wvw I beleive part of it is how we play them. Some ranger who melee dont have the issue with pets dieing as much.
We know that with melee there are risk so the damage is a big higher we try to play it safe and lose 40% of our damage of the bat. Warriors and thiefs can melee so can you.
Get in there and double kd your target torch his kitten and go to work on him.
If your going to kitten back a try to pick off people then you pet should be with you the zerg is your meatshild you dont need your pet to tank. So what we really need is a pet with 1200 or a trait that could give our pets more range.
Sorry of topic again.
In rl the Marines have the smallest buget they get crappys gear. But when it comes down to it most people have a great deal of faith in a marines combat prowess.
If I had to take one class anywhere it would Rangers. It may not be a pretty run but on average rangers will get it done while the other classes might just flat out fail.
They way some of you view things there shouldn’t be USMC’s. Becuase they aren’t the very best at one thing. But the some of its parts is what makes USMC the kitten as it is with the Ranger.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
I don’t know about the monkey model wise. The rest arent bad. I would like to see a ranged pet with 1200 range or a trait to increase pet range. I think this alone would help most rangers in wvw.
Rangers who run melee in wvw dont have as much of an issue with pets being useless as those who use bows almost exclusively.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Rangers have pets in which we all know is why the ranger has lower damage. Pets can also have aoe attacks. Even if pets didnt have aoe they can be attacking totally different targets than the ranger.
You may argue that pets are useless in wvw. I disagree but that is a seperate issue.
Now one may complain we get the short end of the stick when it comes gear benifits which it kind of true. By the same token we arent limited by the same.
Food buffs and sigils are an issue.
Anyway back to the topic. Data and stats are good if you consider all related issue. The problem is depending on how you present it you can make it tell the story you want.
Any data on the ranger should always include our pets in regards to damage, boons and the like. Yes pets are varied and are a pain so baselines should be determined.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
We have pets which can attack a seperate target and can have its own aoe attack. Making it possible for them to hit 5 different targets.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Identify why they are kicking your kitten more damage potential doesnt mean an automatic win.
For me axes tend to work well against mesmers they destory clones quickly mesmers are squishy if you are able to stay on target they die fast. Calling target can help with saying on target.
I also so fine that the 1h sword works well for me vs thieves. while you may think that meleeing with a thief is a bad ideal it works better than the short bow.
I havent spvp much since the last update. before the update sword vs a mesmer worked great with quickness after with the quickness nerf it wasnt as effective.
Axes can work vs thieves if there are other enemies around as your axes will still bonuce off invisible foes (normally killing them since they noramlly invis to heal if you survie thier inital attack).
The problem is that going going into battle without your bow will get you killed by other classses. So you cant be ready for both , unless you start building your melee skills. Which I have started doing.
While going straight melee maybe seen as a bad idea by some, I think it just as bad to go straight ranged or to rely mainly on your bow. In my view combat just flows better with mid range and close range combat for pet and master.
Plus Axes are a mid range weapon (but in my mind and I know in the minds of some of you they are regarded as melee)
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
The Rangers are the USMC of Guild Wars 2. While other branches/class have thier specialties. The Ranger can do it all. Rangers are consistant. You can measure a classes success in many ways. The ranger many not be the best dps but he is up there. Healing,support,cc out of 8 classes he ranks 3 or 4 catagory by catagory.
So yes some classess are the best at such and such but when you do have that class ranger are a viable option.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Lets work on the weapons and issue we have before we start adding more.. Also for the record the long bow has better damage than the short bow if your able to maintain distance.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Rangers do well 1v1 (at least some of us). In a group is were most people say the ranger is lacking. 2.7 seconds without the rangers aid. Knock a second of if the ranger help so we come to 1.7. Most emobilize last 2 seconds 1 second on the low end and 4 on the high.
I’m not denying that moving targets can be an issue. But giving a perma quickness to pet while cutting damage in half is a nerf not a buff. Some time the ranger is the aggressor in combat. Thieves and Mesmers come to mind. But against aggressive opponents like Thieves (yes I know i said rangers are the aggressors vs them) and 100 blade Warriors it’s very easy to get them to stand still. All you have to do is stand still.
While I realize this works for me becuase I have 30 in marksmanship and sos it doesnt work for beast masters.
It your job to make your build work. Not all players and or mobs move. There are skill that root players the fact that you fall to choose the right moment and just spam skill randomly isnt the devs fault. Again I’m not saying there isnt an issue but it’s only game breaking for those who just spam.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
another option maybe to use guard for the stealth and or protection
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Pets don’t always miss their atttack or half thier attacks. You dont balance something bases off what people are unable to do but by what is possible.
No one hits all thier attacks, Players or mobs. Thier is a video with a jaguar killing a golem in 2.7 seconds. While you can argue that pets don’t always hit or that a player wont stand still that long. It is possible to make a player stand still that long. By any count 2.7 is fast as hell also considering the fact you are not including the rangers damage.
This was before the quickness nerf but still. Alot of you complain how weak rangers are and how fast pets die. AI is an issue but they can be overcome until there is a fix.
Understand how mobs chose targets help. I find that when specced into Bm my pet dies more. This makes sense because most mob pick target based on. proxcimity ,damage and toughness. So more point in BM increase the likely-hood that your pet will be main target.
Sorry off track agian but basiclly increasing attack speed of pet could reduce the 2.7 seconds to 1.4 with or without the aid of the ranger which would make us a prime candidate for a nerf in the wrong place in the future.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.”
Yes to call yourself a true ranger you should be able to adapt. We are capable of bringing down foes from a distance that doesn’t mean we must. As far as unparalleled archers we are the only class that are able to use both bows.
The first weapon rangers start with isnt a bow. You can complain about the Devs buffing what you consider weak weapons. To properly build something you overcome it’s weakness.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
according to the patch note quicness recieved a 50% attack speed reduction. The tool tips say it increases attacks and actions by 50% instead of 100%.
I’m fine with the attack speed reduction but I am not ok with the action reduction.
Quickness res/rally is what i’m thinking about in particular.
So one of these things are incorrect or have been over looked. Either the patch notes or the tool tip.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
You think should of conditions as a seperate form of damage. Just as you have heal for normal damage think of condition removal as Heal for conditions. Just as you can have regeneration for normal damage you have passive condition removal.
Just as people stack toughness to mitigate direct damage per stack vitiality to help with condition damage.
While alot of players tend to like to see big number they normally give up vitiality to do it. Which makes condtion more viable against these targets.
Ranger have alot of success with condtion build because it allows them to stack toughness as well as mitigate condition via healing spring.
Direct damage and Condtion damage are two different tools use to get to the same result the death of your foe. Both can be mitigated by various means but the best way to do this is to not take damage at all. With that said there are a few ways to apply condition which are unblockable it’s another reason ranger do very well with trap builds.
As far as feeling useless it comes down to what you are trying to do and how you go about it. At the very least as a ranger you can quick stomp and quick res.
Being able to remove and enemy from the battle as well as returning an alley to battle quickly is under estimated.
Zergs that are able to support each other can over come zergs with greater numbers.
On a side not I dont like running with zergs but when I do I have started using dual axes. It puts me in medium ranger to both stomp and res and axes are great for zerg surfing thieves they still get hit even if you dont see them.
I think Path of scar hits more than 5 players I see so many numbers its hard to tell.
Whirling defence reflects projectiles so Its good for wvw cuz everyone is using them I usually pop signet of stone with it just it case there is a meleer on my kitten Dual axes are not so good 1 vs 1 unless your fighting a mesmer (atleast for me)
With the number of badges I get from running dual axes I can’t help but feel that I have helped.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
(edited by Serraphin Storm.2369)
Have you consider using Superior Sigil of Generosity or Superior Sigil of Purity. Yes, You would be giving something up so you need to decide how important it is for you to remove conditions.
You also have the option of using the brown bear.
It comes down to which is more important: Killing or Staying alive.
With that said Sigil of Generosity is the closest thing to both.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
No all gamer are guys or butch girls. My girl is kind of a princess and she likes the dreamer but I dout she will ever get one. Being she isnt really goal oriented and unless she stock piles enough gold to just buy one she wont put in the effort.
But I dont think all weapons need to appeal to guys and need something for the few real girlly females in the game like the dreamer and the kudzu.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Lets get the base line. You dont need to calculate evade and pet death. If raw damage is what were are looking for then that what should be calculated. No traits no quickness no rune. The pet base line should be calculate and consider for other testing aswell.
Not everyone keeps thier pet dead and not everyone can keep them alive but raw numbers should be considered. the variables can be calculated later. It’s widely accepted that pets should do 40% of our damage but is this number correct. Is this with or without points in BM and if so how much.
Pets are meant to be a core part of the ranger I just think that both raw weapon damage and pet damage should be considered even if they are not presented side by side.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Devs just can’t seem to get balance right on a Ranger. Our main problems right now are due to pets and just being a lame mechanic in general
Sadly our main problem is the fecal matter coding from anet and the dev team. Pets are a major problem, anet is out biggest problem.
Anet did a great job with the game. The could be some much wrong with the game.
You could always go back to any of the other MMO (WoW EQ2 AoC.)
Other MMO have some much down time paid and free. The fact they can make changes without having 1-6 hrs downtime is a great thing by itself.
I rather anet make slow changes rather that quick changes and then have to go back and change it again later.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Let’s stop all the QQing until the patch actually comes out and you can see what or wasnt done in it’s entirty.
I enjoy me ranger. I play the class because I enjoy it. You are not married to the class but to play the class in hopes they change it. Is like marrying someone and hope they change after marriage. Somethings are deal breakers and some are tolerable.
If the ranger pets are a deal breaker for you then you are playing the wrong class. If they change it in a year or 2 years from now then you can come back and revist it.
But how ever you feel lets just wait and see how all the pieces fit together.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
How much damage does any melee class lose to a moving target. Just as you need to pick the right weapon for the job, one needs to pick the right pet for the job.
There are attack skills and spells that have long animations or cast time which may cause you to miss a target. regardless of how much damge they do you would not include these in a damge test unless you could ensure you could hit the target with them.
While pets do have issue with moving targets you can help them hit the target by using the right pets and specs. Increase their speed or crit damage. Even apply more condtions with them to make up for when they are not actually hitting them.
Pets are an extention of the ranger. They work together to accomplish a task.
In a real situation the pet would hit more becuase the ranger would be using cc. The pet are also more likly to land thier cc when master and pets work together.
In a real situation rangers switch alot to gain access to more of the pet’s skills and quickness that applies to both. This also puts the pet at your side putting the pet in optimal postion for attack since most of the time your target is the aggressor (benificail side affect of being seen as an underpowered class).
There is a video floating around with a pet destoying a Heavy golem in 2.5 seconds. While this result isnt the average it does show it can be achieved and that without spending sometime in the class you would get those types of results.
Rangers are not your cookie-cutter, child-proof, spoon-feeding, EZ-mode, autopilot, UI-based, hand-helding, back-patting, gimmicky, cheesy MMO class..
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
If condtion removal was so affective there would never be a point to run condtion builds. Few build have more than two. The type of pet you use also come into play.
Bottom line there are a great deal of rangers that run beast master builds. They seem to have over come the problem of pet not hitting. There are builds/playstlyes that have the pet doing majority of the damage.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
You have to consider the damage of your pet. If your pet cant hit anything then you havent L2P the class. Two objects moving in the same direction with a 3 second distance between them will maint this distant unless one is slowed or speed-up.
Not true at all. It is not Ranger that can overcome pet by L2P. Fact is that pet is good when person the ranger is attacking does not L2P vs Ranger pet.
If you have a pet attacking you just run around plain and simple. A Pet can not attack a irregular moving target. Run around a tree and pathing causes the pet to lose distance etc.
I wish to god I fight someone who is focused on avoiding my pet. You should be leading them into your pet when they are focused on you.
Yes they can run around a tree or a rock. Players dont deal well with this tactic so yes its effective vs pets.
But this tacic doesnt work so well when your chilled or kd or crippled. Players have leaps and jump on some attack skill which can be an effective way to over come some cc. But again if they are avoiding damage most of the time they arent dealing it.
This is one of the benifits of being a ranger. We can avoid damage and still deal damge with our pets. It’s also why linking pet dodge to the ranger’s is a bad idea
.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
(edited by Serraphin Storm.2369)
You have to consider the damage of your pet. If your pet cant hit anything then you havent L2P the class. Two objects moving in the same direction with a 3 second distance between them will maint this distant unless one is slowed or speed-up.
Melee attacks skills have leaps and jump which are speed boost without them you would never catch a target. Pets dont really have this so you the player need to slow the targets dopwn for your pet.
Thieves have burst damge but spend alot of time not dealing damge.
We do lack a little bit of damage as the 40% of our damage that comes from our pet doesnt get bonuses from our crit damage and our condition damge. This is both an advantage and distadvantage.
While allows you to spec into none damage traits but you will still be able to deal decent damage with your pet.
You also need to compare types of damage in genral melee has more damage. Most ranger simply us a bow. Not really a fair comparison if your comparing a bow vs a sword or great sword. Yes our great sword sucks. However even the off-hand axe crits for 4k with path of scar (2k each way).
With all the so-called damge a thief has a thief will not stand toe to toe with a ranger. (yes I know stealth is the mechanism but really stealthing 5 times in one fight) It’s not always about damge.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
If you catch the name you can use the invite command (/invite name) to party then click on party icon and report as normal (they dont have to accept).
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
I PvP mainly and I haven’t found any problems with the ranger in 1v1s, except thiefs of course. Yea, maybe I can’t use greatsword whirlwind and whip out 10k damage, but after playing for so long and understanding how every single class works, I find that the ranger can easily kill every class (except thief). I don’t get where all this negative talk about the ranger is coming from. If it’s about PvE, then I wouldn’t know cause I don’t do any dungeons.
Lol we can’t whirlwind for 10k but we sure as hell can rapid fire for +10k! Masters of the bow indeed!!
@Rest if people; I’m really dumbfounded that our class mechanic didn’t deal with our nature attunement (expertise) or preparations, because those were significantly more “ranger” in GW1 than pets, granted pets were a big thing, but it’s like MM for necros, not everyone used it, but kitten near every ranger had a ton of expertise and a prep or two!
Oh no, this is GW2. If you want preps you have to roll a thief. Anet decided the best part of our class shouldn’t stick around for 2.0 is seems.
The preps in gw1 were significant damage boost with all things considered consumables,sigs and ally buffs they would of had to nerf them or our weapons probly to the point where it was no long feasible to use them or required. Faced with those two alternatives we are better without them.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
I PvP mainly and I haven’t found any problems with the ranger in 1v1s, except thiefs of course. Yea, maybe I can’t use greatsword whirlwind and whip out 10k damage, but after playing for so long and understanding how every single class works, I find that the ranger can easily kill every class (except thief). I don’t get where all this negative talk about the ranger is coming from. If it’s about PvE, then I wouldn’t know cause I don’t do any dungeons.
Lol we can’t whirlwind for 10k but we sure as hell can rapid fire for +10k! Masters of the bow indeed!!
@Rest if people; I’m really dumbfounded that our class mechanic didn’t deal with our nature attunement (expertise) or preparations, because those were significantly more “ranger” in GW1 than pets, granted pets were a big thing, but it’s like MM for necros, not everyone used it, but kitten near every ranger had a ton of expertise and a prep or two!
This isnt GW1. In GW1 you had two profession that fact alone is a huge departer from GW1. The trinity has changed (even thought some of you can’t get it out of your head). People compare traits, perks and mechanisms. They are not the same. In Gw2 if its on your fkey its a mechanism. Fkeys are not the only mechanism for some classes. If its tie to a weapon the it is also a mechanism like mesmer clone and thieves stealthing.
When you refuse to learn you class core mechanism you are serverally gimping your class. What is a thief without stealing,backstab and stealthing. Or a Mesmer without clones. Of course you can chose not to use these things just as some rangers refuse to manage thier pets. Yes you can chose to be an Ele and stay in water attunement but then you are cutting your damage in half.
Traits can buff your mechanisms. Perks are thing that are nice to have but not required.
When asking to have a core mechanism changed you need a better arguement than:
1) Why do I have to do xx when other classes dont have to xx.2)I don’t want to learn how to x and its broken anyway. (What you say has no weight until you have learned it).
3)I don’t like this \it wasn’t in GW1.
Once you have an arguement that does contain one of these present a solution thats not going to require 1000 man hrs. to implement unless it affect everyone or at least 1/3 of the population (guard comes to mind as it affected WvW). A ranger specific problem affects 1/8 of the population if all classes were equally played.
When you have a solution take the time to come up with possible abuses or side effect of adding said improvent or solution.
Having the option for taking or not taking a pet in trade for damage would result in players who chose to use pets being scorned because the player base is wrongly or rightly damage centric. Which in turn would make a core mechanism obselete. Making rangers pets (40 + pets) a non-functioning appendage. Reducing Rangers to a generic light armored warrior.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
I PvP mainly and I haven’t found any problems with the ranger in 1v1s, except thiefs of course. Yea, maybe I can’t use greatsword whirlwind and whip out 10k damage, but after playing for so long and understanding how every single class works, I find that the ranger can easily kill every class (except thief). I don’t get where all this negative talk about the ranger is coming from. If it’s about PvE, then I wouldn’t know cause I don’t do any dungeons.
Lol we can’t whirlwind for 10k but we sure as hell can rapid fire for +10k! Masters of the bow indeed!!
@Rest if people; I’m really dumbfounded that our class mechanic didn’t deal with our nature attunement (expertise) or preparations, because those were significantly more “ranger” in GW1 than pets, granted pets were a big thing, but it’s like MM for necros, not everyone used it, but kitten near every ranger had a ton of expertise and a prep or two!
This isnt GW1. In GW1 you had two profession that fact alone is a huge departer from GW1. The trinity has changed (even thought some of you can’t get it out of your head). People compare traits, perks and mechanisms. They are not the same. In Gw2 if its on your fkey its a mechanism. Fkeys are not the only mechanism for some classes. If its tie to a weapon the it is also a mechanism like mesmer clone and thieves stealthing.
When you refuse to learn you class core mechanism you are serverally gimping your class. What is a thief without stealing,backstab and stealthing. Or a Mesmer without clones. Of course you can chose not to use these things just as some rangers refuse to manage thier pets. Yes you can chose to be an Ele and stay in water attunement but then you are cutting your damage in half.
Traits can buff your mechanisms. Perks are thing that are nice to have but not required.
When asking to have a core mechanism changed you need a better arguement than:
1) Why do I have to do xx when other classes dont have to xx.
2)I don’t want to learn how to x and its broken anyway. (What you say has no weight until you have learned it).
3)I don’t like this \it wasn’t in GW1.
Once you have an arguement that does contain one of these present a solution thats not going to require 1000 man hrs. to implement unless it affect everyone or at least 1/3 of the population (guard comes to mind as it affected WvW). A ranger specific problem affects 1/8 of the population if all classes were equally played.
When you have a solution take the time to come up with possible abuses or side effect of adding said improvent or solution.
Having the option for taking or not taking a pet in trade for damage would result in players who chose to use pets being scorned because the player base is wrongly or rightly damage centric. Which in turn would make a core mechanism obselete. Making rangers pets (40 + pets) a non-functioning appendage. Reducing Rangers to a generic light armored warrior.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Because its not a perk its a defining feature. If you removed pets (temperally or permentantly) what would be the rangers defining mechanism.
Weak argument. Defining feature? What, warriors have 1 addional skill and even can trait to don’t use it. Guardians have 3 skills that are great passives. Most necros use DS as addional hp bar. Why our “feature” is 30-40% of our dmg, can die and is hardest one to use?
It is what it is I didn’t design the game. It has been like that since beta. I know alot of you come from WOW where if you didnt what to do something or didnt like the way something looked you could mod it or use a script. Accept the reality of what the ranger is/isn’t and based on that decide if you want to continue to play one.
Understand somethings are core and wont change easily.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Because its not a perk its a defining feature. If you removed pets (temperally or permentantly) what would be the rangers defining mechanism.
On a side noteI dont have trouble find groups with my ranger. I also dont refuse someone for a group becuase they are a ranger, however if i was in a group and the ranger chose to set his pet on passsive that wasnt giving any bonus i probly would’nt accept that ranger in a group. If you tried to manage your pet and fail totally i would be more will to add you the future because you are trying to become a better ranger.
Rather then just totally choosing to reduce your damage by 40%. It would be based on your proformance not your class.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
(edited by Serraphin Storm.2369)
Yes pet could use some help but they are not totally useless and dont die if a monster looks at them. Alot of suggestion on how to make pets better are OP by themselves then when you add in all of the other things that you can use its rediculous.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
You can give your pet protection for two seconds when you dodge. You can make your pet invisible. Aswell as invulnerable. You can swap to a new pet instanly removing all condtions and heal it to full and reset it’s skill. Yes it is really not fair to compare your pet to a player. To think of dodge as the only damage mitigation or the end all and be of stablity is really narrow minded
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
I wasnt referring to the damage of the 1h sword. Talking the weapon as a whole. Those that dismiss the sword because of the rooting never spend any real time with the weapon and therefore never master it. Those that have master it know its a really good not despite the but becuase of the root (the root issue is as intended and not a bug).
There are alot of things that new ranger complain about. The same issues over and over again. Some of which are L2 kitten ue and others are difference of opionion when it comes to design choices. Then there are real bugs.
I feel the future of the ranger is bright. People will still complain about pets and aoe but I feel anything that downs a player should kill a pet. Anything else would be OP.
Pets and moving targets: well they should not be able to catch anything if they are moving at the same speed. Speed up your pet or slow down your target or both. It works fine for spvp.
Overall damage: I think its fine. The great sword could use a buff but other than that use the right weapon for the job.
Pet ai isnt an issue for me. People get upset when they do see what they want in a patch. Alot of you just want ranger to be OP or just dont think your solutions through.
I joined a solo tpvp ended up with a team of all rangers vs a very diverse team we stomped them like 500 to 86. You can argue that the skill level of the other team was severly lacking it does say one thing. Rangers are not totally broken like some of you believe.
I see a light at the end of the tunnel for ranger and I see dark days ahead for some of the other classes.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
The next time your in a group and your fighting hard content and your group wipes or nearly wipes take note who is the last one standing. Most times I bet it’s the Ranger and the Guardian (maybe an ele). In my experience if the ranger is half decent he can prevent the wipe while the Guardian is capable of finishing the fight if you want to wait 30 minutes for him to do it.
You cant go by what everyone else does or thinks. 3 months ago all ranger except a small minority thought the 1h sword was the worst weapon in our arsenal. Now it is arguably considered on of the best.
Rangers have a PR problem. But that doesnt mean that, that perception is the reality of the Rangers capablities.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Before the update I could solo LT. Kohler. You also dont see any other class soloing boss with pets either.
Two ranger soloing content was in reference to buffing pets.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
God is in the details. Some of you heard some tid bit or fact and jump of a cliff with that information.
A skilled player can solo most end game content. The fact that Anet says they dont want to buff ranger pets cuz then two ranger will mow down alot of content isnt invalid as a reason. The fact that it can be done isnt quite as important as how fast it can be done.
One must decide to go glass cannon or bunker. There are degrees but ultimatily you are leaning more one way or the other. With a pet buff a ranger could choose glass and not suffer in the least in pve.
Anet cant ignore pve. PVE player tend to be more loyal to titles than pvpers (where pv kitten eperate from pve).
Side note PvE content is a million times easier on a ranger at least from my experience. While leveling I could easily fight mobs up to 7 levels higher. I cant do that on my warrior mesmer ele or thief itsdo able on my guardian butit takes so much longer. Why do you think botter use rangers.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
(edited by Serraphin Storm.2369)
Really same topics over and over. They are looking into it. Knowing there is a problem (pets not ressing is a symtom of a problem) and being able to fix (cure the syntom) it is not the same.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
It’s been calculated in a couple other threads that Rapid Fire is mostly only effective at short to short-medium range. At medium-long to max range, your auto-attack will be on par (or higher) in damage in the same time it takes RF to finish. Just something to keep in mind.
Its important note that most test are done with one set up or another. That doesnt mean that it’s the best set up for all the weapons being tested.
It is important to use the right weapon for the job. This includes pets. While the post says dps he also implies that use a long bow and bear are not a good idea.
Which isnt the case. Even If going for dps having a bear can mean that your pet can hold aggro, which in turn means other in your group dont have to evade or heal as much improving overall dps. There is more that one way to meet an objective in a group.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
You wont get a reply on debates about anything. Most of the real issue have been comented on by devs in the past. When they do talk to the players they act like what was said is a binding contract and when it doesnt come to pass the players act like they were lied to. With treatmeant like this it’s no wonder why the dont make comments unless it’s a must.
Honestly what do you want them to say. If something is a bug they can confirm it. They can also let you know when the next big update is. As far as what is in the update you will see when it comes out. So what else do you want.
They dont owe us any explainations of why x was done. In short it’s in the best interest of the game as they see it.
You are dead wrong. I am a customer and if they want me to spend real world dollars in their store, they sure as heck do owe me answers. If they don’t expect another dime from me, then you’re right…they can do whatever they want.
I can’t speak for everyone on this forum, but as far as this situation concerns me, I didn’t start where I currently find myself on this issue, I was led here.
Did you read your EULA. I didnt see anywhere in there that they owe you answers.
I’m sure you got your $80 dollars worth of play time and then some. The have a policy not to reveal things before they are ready to be implemented.
So I asked what do you want them to say. They can tell you when x will be fixed they don’t know and if its ready it would be in the game.
They have the whole game to worry about not just one class. They have added new content and they are trying to make Gw2 an E-sport. To do that classes need to be balance. When is that on thier time line.
Honestly I rather Dev spend the time working rather than answering the same question a million times. Its a better use of man hours.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
You wont get a reply on debates about anything. Most of the real issue have been comented on by devs in the past. When they do talk to the players they act like what was said is a binding contract and when it doesnt come to pass the players act like they were lied to. With treatmeant like this it’s no wonder why the dont make comments unless it’s a must.
Honestly what do you want them to say. If something is a bug they can confirm it. They can also let you know when the next big update is. As far as what is in the update you will see when it comes out. So what else do you want.
They dont owe us any explainations of why x was done. In short it’s in the best interest of the game as they see it.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Melee has great dps. Hell axe off hand is good too. Path of scar got a 85% damage buff and most of you dismis it. Now you can use your traits for something else and still get good damage.
You can’t melee everything, but kitten just dies faster with melee. If you trait correctly you can make sure its not you. One also has to consider how weapon and build interact. You can just equipped every weopan and look at damage output.
All weapons benifit from power. Power help both precision and condtion. With that said not every weapon will do well with condtion damage like LB and GS yes they have some condtion on it but its not that great. With these two weapon precision is great.
Often times when we do weapon test we dont optimize the test for each weapon. We merely base it off it’s standard weapon output. But condtion damage doesnt crit and and slower weapons like the Longbow do a million times better when they crit.
This is why some people think certain weapons are heaven sent and others think the same weapon is crap.
Axe off-hand isnt bad (really no bad weapons there are better) its the application of the weapon thats bad. Like if your going to use whirling defence make sure you set up for a double Kd or scare him. Same with path of scar upto 2k per target upto 5 targets.
Lately I have been runn dual axes. Ya I have been gettting my kitten kicked but I see the potential and i would give up until i master this combination theni will make my determination on wether its viable. most people would have given up becuase its not smash smash smash I win.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Bugged garbage, like much of what has to do with the pet. When you go down, unless underwater (for whatever reason it works OP there), just search for the closest waypoint already, it’s over.
Why do that. As rangers we have the best down state (when pets work). We have acess to our f skills. Other than a warrior ranger are the only ones that have a real shot at ralling. wether its pvp or pve. For other classes one you blow your interupt its over. With ranger you still have you pet.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
The reason for this is they didnt want race to be an issue. They are meant to be a little more fun to give race a little flavor. Class elites are meant to be a tide changer.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
You guys view data and only see one thing. My class isn’t getting all the attention.
Perhaps it may have been determined that necro and ranger and engineers are the baseline and the other classes are getting more attention becuase they have one or two op issue. Yes this is just speculation. But not anymore than yours.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
I don’t think it’s the long bow. It Maybe crit it self. People have been complaining about lower pet, sword and bow crit. So it leads me to believe that crit is the thing that has changed
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
refining OGDeadHead idea
Replace F3 with pet dodge and return to me command.
F3 command has same cooldown as stamina usage and has 2 bars
Using F3 will make the pet evade all attacks as it rushes back to the ranger as long as a bar is used.
If no bar is avaiable to be used whilst F3 is used,the pet will just return to ranger and receive normal dmg along the way just like current F3Basically its just giving a separate dodge button for ur pet
I think this would be a good solution, however those that have problems managing thier pets now will still have the same problem.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
From one of my older posts:
Either make pets immune to all incoming AoE damage, or make it in a way that pets only get AoE damage when the player gets AoE damage.
If the player gets damage from AoE, the pet could also get the same or 50% of that damage migrated to it. This means if the player is skilled, and dodges /evades the AoE, the pet gets no damage. But if you are not a skilled player and just keep getting AoE damage, you will be punished by loosing your pet.
ps. a general buff to pets’ health is more than wellcome!
This would be abused to no end. The range on a pet is tremendous. Add this with trait that allows pets to share boons with thier master. It would be bad for pve and pvp.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.