Name: Sight Beyond Sight (or maybe something lore friendly, like ‘divine guidance’)
Type: Meditation
Description: Increase critical hit chance and crit. damage by 15%, immune to blind and see stealthed foes.
Cast: Instant
Duration: 15s
Recharge: 40s
Visual: Glowing/burning blue eyes
Those mischievous mesmers…
Settler’s is primary toughness with healing/cond. secondary and is obtainable in Southsun cove from merchants (it costs karka shells) in the camps, but they only sell it when all 4 camps are player controlled. The settler jewelery drops in Southsun and is pretty cheap on the trading post.
Apothecary gear is primary healing power with tough/cond. as secondaries and is made from plassiflora (which are harvested in Southsun) and can be sold on the trading post.
Talking to the workers should make them finish it.
Aegis is also removed when you use another skill to block the attack.
Merging warhorn and shield doesn’t make as much sense as merging shield with the reflect on block one.
When they throw their club and charge after it, they can still charge far enough to reset the encounter and regain their hitpoints. This is mostly a propblem with champions (like the Plinx chain one) as the hitpoints they regenerate are a massive amount and there is no limit on how many times it can do it per engagement.
You have seriously never noticed your primary weapon sheathes on the left and the secondary on the right?
My strat was: Select ‘Boast’ as your sig. move and start the match out bluffing and healing until he starts critiquing and then it’s just bluff whenever you can, belch and heal when he’s critiquing (probably in that order, as he likes to belch when you do and the heal will count towards recharging belch) and then drink once (if you have lots of health when this phase starts you might want to save the boast for later, if not use it now.) Then just bluff between critiques and continue as mentioned, if he doesn’t spam it back-to-back too often or get lucky with his belches then you can win.
It’s more likely a tooltip error, when you think about it. If water did two times as much as a drink then the game would go on for a very long time.
All sigils with a cooldown share the same cooldown, so if you have something like a sigil of fire proc (5 sec CD) and swap weapons in that time the sigil of battle won’t trigger.
Alternatively there should be a way for a dual sword warrior to inflict more conditions as the bleed stacks get cleansed very easily, despite main hand sword can also inflict cripple and immobilize (from burst).
It would be great if the dual wield trait improved some skills when wielding two of the same weapon eg. the second part of sword auto could inflict two stacks of bleeding, mace auto could have the third part happen faster etc.
I think he meant stab as stability, not pointy attacks.
It’s the new Zenith Avenger that can be obtained by reaching certain achievement point milestones (you get to pick one weapon every so often that you can get infinite skins of.)
Regrettably, ANet doesn’t seem to like greatswords very much and puts most of their artistic effort into highly detailed daggers, torches and warhorns; as well as a variety of large and imposing 2h hammers.
It’s a desync issue, you see yourself on top, the server thinks you fell and died.
Even before an entire content release was based on movement skills, people knew they were unreliable and severely worsened by lag. Apparently people didn’t whine loud enough or the devs just don’t care because now we have BotFW with; lightning jumps that can send you far beyond your target, not make it half the distance selected and regularly fail to update to the ‘fixed target’ version when aiming at obelisks; ‘assisted’ leaps that can send you up, do nothing, send you up and rubberband you back down and up again (repeatedly) or send you up, then kill you once you’ve got there because apparently you fell; a rush that requires quick timing/reflexes to use properly that has an activation and deactivation delay based on your ping and finally an activity where you combine all three in a race against other players.
How could anyone design all this for an mmo and not realise that there will be lag involved and that it will severely screw with the system when the client/server are constantly conflicting with position data. If the game can’t handle the mechanic and no compromise (ie. more client side position information) will be made, logic would suggest not to put so much effort into something that works so badly and won’t get fixed.
Champion Tower Person!
As someone playing from Australia, I can attest to this being fine (ie. skill far greater than rng in terms of success) when I a get run that doesn’t involve repeated leaps triggering but not moving me, lightning pull not properly updating to the fixed target version or just completely failing the distance due to lag.
When the skills do start to fail however, I can go from 1st with a good lead from aspect master power-ups to near last because I have to make some lightning jump but the skill will only send me part way and then rubberband slightly further forward once I’m already falling.
The only skill that can pull without line of sight is the mesmer skill temporal curtain being placed and then detonated as “into the void” which is an aoe pull towards where the skill was planted.
That doesn’t seem like enough to pull you the distance you mentioned, however.
There are plenty of them, the aforementioned couple in the shield of the moon sylvari quest line, the green knight questline has the male knight trying to woo a female (after killing her male lover.) There’s a sylvari near the North of the honeycomb shaped farms in Caledon that talks about a male who thinks they should be together after she told him that she heard his name in her dream; although she finds him annoying (but is constantly keeping track of him so as to avoid him) and says she wants to one day “knock him to the ground and wrestle.”
It’s also a massive hindrance fighting classes that use stealth in wvw, as there is essentially an extra second or two after they appear before you can hit them with anything that isn’t ground targeted or melee.
The fight starting at 2:12ish is included again at 18:18.
I’m not sure it’s meant to apply the retal. to allies (I never thought it did but haven’t actually checked. )As for not always applying it to yourself, I think you can only have retal. from five diff. sources at once, so given it’s short duration it is probably ignored if you have retal. from other things. If it’s failing to apply it when you don’t already have the boon, I imagine it’s a bug.
If you wait for it to end, the normal one starts.
Did you check if it was the Dead End in DR (like someone else said)?
On female charr the T3 heavy shoulders have the back flattened inwards, like both your shoulders were hit with a large hammer. The crotchguard on T2 heavy also floats a very noticeable distance in front of you (but that could happen with males, too.)
The patch notes said they doubled kick’s damage. On that note, I wonder if physical training still doubles kick damage, or maybe it only increases it by the old amount (which would be a 50% boost.)
61%
/FifteenCharrs
I was under the impression that the axe trait gives one extra strike of adrenaline (don’t remember where I heard it) and furious gives two, so I would assume that you just get four strikes per axe crit, but I’m not sure.
If you have spare karma it’s about 42.5k per piece from different Orrian temple karma vendors (none sell the helmet apparently,) you can get it with WvW badges or from certain dungeons (the only one I remember is AC, but there are others.)
I think engineers can get it as piece of starting armour you can choose, which can then be transmuted onto a merchant-bought white headpiece, and made account bound.
If you can stop it landing hits to build up frenzy then they can be kited or killed in melee by dodging slow attacks, but if the npcs let it beat on them to build up stacks there isn’t much you can do (except maybe let them die, disengage and wait for the stacks to expire.)
Almost all targeted aoe skills (except arrowcarts) need los to your target area (including dragons tooth afaik,) but when dragon’s tooth is used with no target it falls 900 range units ahead of the ele.
Can you still dodge through them?
I’m assuming it was just a mistake on the build site when you set up both your mace and focus to have a sigil of fire and then the scepter and shield having accuracy, but if not: Two sigils of accuracy on one weapon set doesn’t stack and having two sigils of fire only increases the chance that it triggers per hit, as they (and all other sigils with cooldowns afaik) share the same cooldown timer.
Bubbles should drag Orr back under the sea, then we can do all our favorite events underwater!
How about a signet of perpetual swiftness, aka the staff-in-a-box.
Did it originate from the Lyssa temple karma vendor in Orr? You can’t salvage karma bought items (you might be able to if you transmuted the stats away to get the rune out, but I’m not sure and doubt it.)
For PvE running about, axe/warhorn is a nice choice as axe has the highest autoattack dps, it’s second skill is a whirl finisher, the third is a projectile finisher, the first warhorn skill gives a decent uptime on swiftness and the second is a blast finisher (since you said you like combo fields.)
If they are both equipped it won’t make a difference which one has which sigil.
If you repeat the exact same phrase a lot, you get suppressed.
She was probably booted to the char screen, which displays people as being online.
I found The Legend while farming sharks with the buff, still didn’t find a weapon ticket.
I think the rng god/dess is teasing me.
Why do you need your weapons/utilities at the same time?
1. Activate signet of rage.
2. Become a pretty little princess.
3. Jump
Repeat as necessary.
You could try auto-attacking a target dummy, assuming that prevents you being afk kicked.
This is a gallery of the new steam-punk armour on charr, every set has the tail just sticking through all the armour material, although there is less in the way for the heavy set.
For whatever reason, whether or not the current armours ingame have tail clipping ‘issues’ (read: the tails’ existence was completely ignored) appears to depend on if the people responsible felt like putting in much effort that day. It seems hopeless to think that any change will be made to existing armour, but could the new stuff being added (this is the first lot of new armour, btw) be designed to apply to all races properly?
If you’re running in the same direction it’s moving (either on the way out or back,) then I can see why it might hit you extra times.
With heavy enough armour, norn can look like Space/Chaos Marines. If you don’t want to look like that then you can be a kitty.