Some guy made a youtube video explaining the exploit even and I’m sure there’s many others, there’s people driving up prices artificially or stockpiling certain items so they controll the market, don’t think anet is doing anything about them though sadly.
It’s pretty sad when the best way to make money is to play the TP rather than play the game.
Problem with your guide, all those materials are actually needed to make a legendary so if you just mine and sell everything now you’ll have to buy it all back later losing more than you made.
Getting lucky or finding exploitable markets before others catch up is how, very early on after the TP got released you could buy materials or dyes and still make good profits reselling them, some guy even admitted to using exploits to drive up the price of certain goods artificially. Others made a lot speed running dungeons before they got fixed as well.
And during my last few runs, we only talked strategy (plus hello and thanks for the run at the end), even after the initial LFG and invite none talked for the 45 minutes that getting a full group took, and I haven’t seen any of the players I did them with again either, so it’s not like not having a LFG tool forces people to socialize,
GW2 content is already balanced with random groups in mind so making grouping easier shouldn’t impact difficulty… an as an added bonus map chat wouldn’t be spammed with LFG messages either.
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They should make a dungeon finder, pick the dungeon you want to do from a list and get grouped with 4 others… surprised something that simple isn’t in from the start to be honest.
For the reason I mentioned. It’s not something everyone wants.
I don’t get what your reason is though… waiting around to get a group is a good thing to you? You could still not use the system if they made one, too.
They should make a dungeon finder, pick the dungeon you want to do from a list and get grouped with 4 others… surprised something that simple isn’t in from the start to be honest.
People would just open LFG, wait a few minutes, run the dungeon as fast as possible and leave. That’s not how an MMO should be played.
…what, that’s exactly how it should happen, quick and easy, my time should be spend actually playing the game not spamming lfg.
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Just a note, the jumping puzzle in the eternal battleground gives around 15 pvp tokens and can be done every 24 hours, just do it at a time when few people are there to avoid griefers, you could get them all without a single pvp kill if you wanted.
I use weapon swap mainly for range, try to keep a melee weapon and a ranged one at all times.
On my guardian I use mainly the great sword, I switch to a scepter (still undecided about which offhand I preffer) when for range against hard hitting mobs or event bosses, whereas my ranger will use a longbow primary and switch to a great sword if swarmed.
I kind of wish there were more, styles of them… dislike how a shortbow ranger is stuck with the my little pony bow, might suit some characters but not a fierce charr ranger.
The requirements to make them are pretty step, but then some people already made them and that’s just a month from the game’s release. I think it’s certainly doable as a long term goal even for casuals. The only thing I’d change is the random aspects of making the precursor and the mystic clovers.
The point of this is not to take away your playstyle but to add another playstyle to the game. As long as your not forced to do raids to obtain gear then I dont see an issue with them being added. What im saying is that for an MMO to be truly successful then it has to appeal to as large an audience as possible.
Adding more people playing the game will equal more sales and more content. Adding raids could indirectly benefit you. If dealt with propely so as not to be detrimental to the game itself.
But then you’ll have a bunch of content people like me won’t see, I disliked this about GW1, stuff like Domain of Anguish, Underworld or the Deep just weren’t doable with pugs, not that they would take a first time player along anyway.
Tier one costs 2g and tier two around 7g, so 100g for the last is a hefty jump, should be 15-20g to keep it in line with the rest imo. Considering that by the time you’ll have 100 gold you’ll be using exotic armor and a rare set would be quite useless for anything but looks it should be made cheaper or upgraded to exotic quality so it’s not just good for transmutation.
I like pve as it is, don’t want to bother with team strategy or group composition, instead of spending an hour coordinating and changing builds I can join an event and have fun with random people right away.
WoW style gameplay and trinity doesn’t appeal to me at all, don’t want raids where one player sucking or making a mistake at the wrong time leads to the whole group wiping. The casualness of it is what got me into GW2 to begin with.
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Ultimately it comes down to this, GW2 shifts the challenge from the whole group to each individual, so if you perform well and everyone else does too you’ll get stuff done.
I found dungeons quite challenging myself, there wasn’t any my group just breezed though, we went down plenty and even wiped several times. End game content in GW1 sucked because it couldn’t be done without cookie cutter builds or a level of coordination a random pug just doesn’t have, GW2 content with a bunch of random people is challenging but ultimately doable which I like.
Reviving, and support in general needs to add more to event contribution, as it is if you want gold and karma you have to dps and stopping to revive someone goes counter to that. (not to mention that in some events not moving = another dead body)
I play with others all the time, no need to group up for it though, just run up to an event and contribute.
I think it’s about the same in other MMO’s actually… which sucks because GW2 was advertised as being different and not having gear grind.
A few silver based on level and traits spend, best to find a build you want and stick with it.
+ Should actually get people wanting to play dungeons, not just farm them
- Rewards still suck so it’s not worth doing it
Good call on trying to nerf the speedruns and farms but, the rewards should be increased so taking a long time to do them feels rewarding.
The sale fee isn’t mentioned anywhere, only the listing fee. So the majority probably doesn’t realize this and the game doesn’t tell them, it needs to be made less obscure.
It’s annoying I can’t even find a group doing anything but farm Arah like this. Dungeon rewards need to be better, ideally they would scale so you get say 5 tokens for the first boss, 10 for the second, 20 for the third. Just playing the game the intended way should be rewarding.
Shouldn’t the game encourage people to group and meet up though? If the response is just don’t go then that hurts the community.
The cost is ridiculous, consider that at level 80, going to a waypoint to join an event costs more than what the event reward is. Joining friends in far away areas or helping people on map with events shouldn’t be punished.
Waypoint travel cost needs to go, repair costs are fine so they can stay as the only deterrent to dying.
Waypoints cost too much period, dead is already punished by armor damage so it’s an unnecessary inconvenience on top of that.
What’s annoying is that as a result of all this necessary grind, farming is all people do. Finding a party to do Orr story mode took me 30 minutes, then I decided to do explorable since there’s plenty of people for that… but my group ported out after two bosses, apparently all everyone does is repeat those two steps over and over.
I’d like to join a group and do a dungeon the normal way just having fun, but if you do it that way getting a whole armor set will take months. So of course people just farm to bring that time down to a week, doing it the intended way would take too long.
Just playing the game should be rewarding without having to find cheap ways to grind.
I actually like orr and don’t have any issues with it… that said, I really think there should be more level 80 zones for variety, so if you are trying to make gold or get good drops you don’t have all but one option of places to go.
I think waypoint travel costs need to be removed or significantly reduced, they get in the way of playing the game. I won’t port to a faraway zone to help a friend out if it costs 4 silver, even in the same zone if someone asks for help with an event, being on the other side of the map means I won’t make it in time on foot.
I think it’s ridiculous, around level 70 I get less silver for doing an event than getting there costs me.
Dead is already punished by repair costs so in this case you just get punished twice which doesn’t feel good either.