The dot is what makes them not useless in PvE. If this does need adjusting (dunno if it does, don’t not care about PvP balance enough to say), I do hope they just split the effects for PvP/PvE and not nerf it wholesale.
Free stuff’s always welcome.
Living story and events, pretty much just run through whatever content they add till I beat it or it gets boring, then wait for more.
Monks (as in the punchy kind, not priests/clerics), though thieves seem to kind of cover that to some degree already, they just need some kind of fist/punch dagger weapon to go with it.
Most of those things people wouldn’t actually know until they already purchased.
Personally I think what had a big effect was the price and not being 100% clear about what’s actually in the expansion – like for a long time people were seriously thinking there will only be one map.
(edited by Shinzan.2908)
The next expansion having elite specs is a given, Anet always intended there to be more than one eventually.
I’d personally value HoT at about 35e, it is fun but having people buy the core game again does suck.
Do you still get a free char slot with it? That’s another 10e worth of value though.
Just checked, yea it does take you straight to the silverwastes though.
The 80 level boost already activates some waypoints I think, doesn’t it…?
You don’t have to do them a second time, most of my alts I just leveled through tomes and took to high level content straight away. :p
If you want this for the sake of map completion rewards then that would defeat the point since the hearts are like 70% of the work required for map completion to begin with.
If that’s not actually the case though then telling newbies that will just lead to confusion and trolling I imagine.
They could have called it “Not Guild Wars”, given that Guild vs Guild does not seem to be a thing in GW2.
To be fair guild vs guild was an optional and pretty minor feature of GW1 too.
Isn’t it just like a commander tag lite? I wasn’t aware of it actually doing anything that would need explaining.
WvWers will probably hate this but the best solution would be to just do away with the servers altogether and instead split the population into 3 teams.
In short, if they are doing this manually (actually pressing buttons etc) they are not breaking any rules, if they use bots or macros they would be cheating, but there is no way for us to tell.
GW2 is not perfect but still beats GW1 (which was fun already) hands down.
There is no right or wrong way, just find something that is fun for yourself.
This is pointless and not worth even an hour of dev time. If you want to quit just stop playing.
It’s a real shame, too, the actual playing the game parts of the collections are pretty good, but the “go farm mats, kitten you” parts are miserable. It’s blatantly obvious that Anet was more concerned about the sanctity of their precious fake economy than player enjoyment (as usual).
This pretty much. The legendary itself already costs a ton of gold so the precursor colletions shouldn’t, just remove all those gold/material costs and make the precursor accountbound so you can’t sell it.
The quest parts precursor crafting are fun (when they work but that’s another topic).
True but to some players farming gold to buy something off the TP is soooo boring
Now you can farm to buy the required mats instead.
People cried about the grind and now people cry because any casual can get the complete set of legendaries. It’s sad to see what happened to this aspect of the game
Personally I would be happy if any casual could get a legendary but nothing about this changed, this wasn’t made any easier or cheaper.
Open world PvE, just running around doing events.
Yea they completely dropped the ball on these. The collections would be great if they didn’t attach all the gold and material costs to them making them pointless.
Probably any of the low level skins, or the jokey wintersday weapons. Basically common weapons that have nothing cool or special to them.
lol
You aren’t being hacked.
Thanks!
Do you have to do meta events to unlock the story part?
There’s an npc who will take you to the story instance at the first waypoint.
Want to fight Mordremoth, how does this map work? Just loaded in and it seems empty, plus there’s a timer saying map closes in two hours. Do I just start doing the events or what?
So we can leave it in the current form and end this ‘discussion’? Raids are pugable.
Maybe we need to work out the definition of pugable here. Like, can I log in now, put up an LFG, just grab the first random people that join, and still have a reasonably good chance of finishing the raid in less than an hour?
He gets his breakbar after he flies up, then you have to pick up a wyvern egg from somewhere under the platform and throw it on him to break the bar, then you can fight him again.
Ah, I thought you can stop him from flying off to begin with. Though then why were people shouting to use CC on him?
They should have an easy mode that has no timer and things deal less damage or whatever, and design them so you can’t wipe like on dungeons or fractals, should still give all the same rewards just in lesser amounts, and maybe separate titles for each mode.
I’m not going to shedule raid night and spend hours getting ready, just want them to be pugable.
(edited by Shinzan.2908)
I understand break bars in general but in the wyvern patriarch fight for instance I never see one go up, it’s just fighting on the ground, then becomes untargetable and flies up to do it’s fire field thing. Am I missing something about this particular fight?
So you’d give staff and heals to the class that already has staff and heals, and traps and bow to the class which already has… traps and a bow. lol
The purpose of elite specs was to give classes something new to do.
Do trans and gay people in Tyria even face any struggle? There’s been no signs of prejudice and everyone is just chill with it, magic even makes actually transitioning a non issue.
There must be more to it than that, I play from two different computers in two different countries quite often, even use different key binds because I have a gaming mouse in one place and just a regular one in the other. None of that is against their rules or user agreement as far as I know.
Honestly, people being able to buy them for relatively cheap now is great, the underlying issue is that they were only expensive to begin with because some kittens kept hoarding them to make a huge profit at the expense of everyone else.
I don’t think anything should be exclusive, I’m even happy for the halloween items being available again even though I had a great saw for ages.
The increased event rewards are great, actually makes stuff worth doing. Rather than nerf this back to pre-patch levels they just need to buff the final meta rewards as well.
For goodness sakes, HP in HoT give TEN points, and you want them to be as easy as the ones in Tyria?!?
Personally I’d want all class features to be available from the start / level one, but that’s obviously not happening, so being able to unlock them quickly before getting into the actual gameplay of HoT would be nice.
This is obviously the kind of hoarding and market manipulation some folks have been complaining about for ages and the economy guy kept saying doesn’t happen.
wvsw or pvp (which is, for me, the USP of GW)
PvP as I said.
WvW is just a numbers game and builds don’t matter there anyway.
Everything is unlocked in PvP by default.
Wouldn’t mind if they added this to the gemstore, if you don’t want an instant level up just don’t buy the boost.
GW2 basically does have the district system from GW1, they just don’t call it that and don’t let you pick from all the available copies of a map to switch to.
…the bolded part is the whole point of the district system. It’s dumb you can’t get into a particular map without already knowing someone who’s in it inviting you in.
I think it’s silly to think GW2 is doing badly now, but as said above I do think their next expansion will be a hard sell given how HoT went. If nothing else a lot of people probably won’t prepurchase and wait for actual word of mouth – and considering they went on record saying they consider HoT a finished product that could go badly.
(edited by Shinzan.2908)
Should a new player use the level 80 boost?
in Guild Wars 2: Heart of Thorns
Posted by: Shinzan.2908
The personal story and low level zones are fun, but playing without full traits or skills is not, I’d suggest using the boost then playing through the content and explore everything anyway.
Can you Pug the raids, as in just grab a full party of random people and go do it like you would a dungeon? Otherwise I’m not interested, I want to log in and play, not sit around getting ready to play.
Sounds like raids kind of require you to set up and plan in advance to have any chance of success, happy to be proven wrong though.
I think the real trouble will come if they’ll try selling their next expansion for 50 bucks while giving away HoT for free again.
Anet just needs to learn from themselves and do the district system from GW1.
I actually went ahead and bought some gems to encourage them in this “new” direction figuring money will speak the loudest.
Was hoping they’d change this but looks not, most of the hero points still have you fight champions even if solo. Happy with most of the patch but this bit still sucks, I want to actually play with the new specializations but unlocking them is still a pain.