I would wait. Trait changes will affect your stats on armour.
1. PvE and SPvP are both completely free of server, yet there is a lot of community and communication. PvE players who want friends to PvE with usually go to the big PvE cities and ask for a guild, SPvP players meet eachother in the Heart of the Mists. Neither PvE or SPvP are “dead” because they lack servers communities.
So you’re saying that it would create a community that’s exactly like in EoTM, where everyone communicate by text only and do their own thing?
2. There is no proof that WvW would have any problems by being detached from servers and instead based on something like “alliances”. What this would require is of course something like Heart of the Mists… a sort of common hub where people from different “servers” can find eachother and make guilds and alliances to fight with when they go into WvW.
EoTM doesnt have any problems? Did it improve WvW? Do any guilds play in EoTM? No? Yeah.
3. In my opinion this latter form of community would be a lot better than the current restricted one. This sort of community would not be restricted to whoever is on your server, but instead broadened to anyone at all who wishes to play with you. I have made friends in SPvP from different servers, and we couldn’t care less about being on this or that server.
Does EoTM have a better community than WvW? Does EoTM even have a community?
Why do you seem so fixed on the idea that any system that doesn’t require servers would become EotM?? I am not a game developer so I can’t present you with a solid way how it could be different than EotM (I am not a fan of the constant karmatrains and even deliberate avoidance of PvP that happens in there), but I think we should at least give an idea like this a chance at making things better.
We’ve seen how server-based systems work now, and they work poorly. What it all comes down to is the amount of people your server can bring to the battlefield. People are locked in their servers unless they want to diss out large amounts of gems for a transfer to another server that might be as bad off, or is unplayable because of zerg lag. We’ve seen server-based systems… and they obviously fail at making a competitive, balanced PvP scene.
I am certainly not looking for another EotM, but I really think that if the WvW guilds would actually give it a shot, and would try to break the karmatrains (some guilds are doing that already, see the recent thread about EotM and 3-way), EotM might be a good game mode. Also yeah, they need to nerf the PvE rewards.
(edited by Sirendor.1394)
I think the OP’s suggestion got off track with everyone talking about alliances vs. servers. And EotM. It has nothing to do with EotM. Or WvW really.
The OP is talking about a completely different game mode. Much smaller maps with a lot less people on them. Matches are very short.
I would love the game mode that is described. And yes it is much like AB in GW1. I’ve often said Anet should just copy/paste AB and Ft. Aspenwood into GW2. It would be awesome.
It’ll never happen though. It would require Anet to make numerous maps which is not happening.
True, but if you try to fit it in the existing system… they wouldn’t need to create a ton of new maps for that. But if the OP’s suggestion is like you say more about small maps and short map durations, it should be in PvP forum and not in WvW one I imagine..
Also, I apologize if this thread is being derailed by adding another discussion to it. Not my intention, sorry OP!
If anything I hope rifle thief doesn’t look anything like rifle engineer.
No. This is not even remotely close to the same thing.
Its exactly the same thing.
With no servers – meaning no communications and no community – your idea would:
1) Kill all guilds larger than a couple of people
2) Kill WvW completely
3) Be like a larger scale sPvP version of EoTM.
GG.
You’re jumping to conclusions that are not necessarily true.
You cannot suggest “I think we should change X system because……” and then blindly accuse someone with a opposing opinion as being the one jumping to conclusions.
Actually I can. I have suggested an alternative, of which I am convinced it is not worse (as the person I commented on claimed), but better. I have not stated that it IS better, I have only given him another perspective on the matter.
Also, if you would look, I am not the one who first mentioned this idea, I simply am restating his idea. The person I commented on claimed that change x would be bad objectively (“it will kill WvW”, “it will kill all guilds”), while that’s just his opinion.
So yeah, I think I can criticize anyone I want if they are talking nonsense, and I don’t need your permission, thank you very much!
And a TLDR of my reply is: Community structures are perfectly POSSIBLE apart from servers, which is what Dawdler tried to deny.
(edited by Sirendor.1394)
+
I think it all depends on situations… there’s no right answer.
EotM could perfectly be a good game mode, IF NOT for the attitude of the people playing it. Right now it’s the homebase of people who are not there for PvP but for easy loot. It’s rather disappointing from the point of view of PvP players that this map is being used for farming instead of using it for what it’s been made.
So I would say the “hate” is not so much directed at the map, but at the way it’s used for a farm.
We don’t need to see it in-game, sometimes good video evidence is enough for me to track down who it was. In this case, the video was enough for me to find out who it was and take action. Thanks for the video, and to accompany your video, I give you this video of his account’s last moments:
Oh yah, he’s also banned
Finally a dev who gets what needs to be done about hackers! <3
Also, I have a suggestion… make this weekly, I will anticipate your videos with a lot of joy.
OW YES! Ban of the week…in which the most original ways to kill and ban a player are reviewed and provided with a score…with the result of having a ban of the year award at the end of the season..XD
(Seriously..of course this cannot be done..serious matters need to be taken care of in a professional way, not made fun of. But still it gives insight in A-nets actions towards speedhacking players)
Hahaha. I was half joking for your information. I don’t think they need to do this with like every hacker, but it’s a great way to show to us that something is being done and that alone is worth something. It also discourages future hackers I imagine.
No. This is not even remotely close to the same thing.
Its exactly the same thing.
With no servers – meaning no communications and no community – your idea would:
1) Kill all guilds larger than a couple of people
2) Kill WvW completely
3) Be like a larger scale sPvP version of EoTM.
GG.
You’re jumping to conclusions that are not necessarily true.
1. PvE and SPvP are both completely free of server, yet there is a lot of community and communication. PvE players who want friends to PvE with usually go to the big PvE cities and ask for a guild, SPvP players meet eachother in the Heart of the Mists. Neither PvE or SPvP are “dead” because they lack servers communities.
2. There is no proof that WvW would have any problems by being detached from servers and instead based on something like “alliances”. What this would require is of course something like Heart of the Mists… a sort of common hub where people from different “servers” can find eachother and make guilds and alliances to fight with when they go into WvW.
3. In my opinion this latter form of community would be a lot better than the current restricted one. This sort of community would not be restricted to whoever is on your server, but instead broadened to anyone at all who wishes to play with you. I have made friends in SPvP from different servers, and we couldn’t care less about being on this or that server.
We don’t need to see it in-game, sometimes good video evidence is enough for me to track down who it was. In this case, the video was enough for me to find out who it was and take action. Thanks for the video, and to accompany your video, I give you this video of his account’s last moments:
Oh yah, he’s also banned
Finally a dev who gets what needs to be done about hackers! <3
Also, I have a suggestion… make this weekly, I will anticipate your videos with a lot of joy.
Flappy bird
/15 char
Try going into options and toggle on > Melee attack assist.
That’s not the best shot in a free-cast scenario. Ideally you run without auto-targeting and without melee attack assist.
Also I completely agree with OP:
- RTL overshoots
- RTL lags and ports you
- RTL disables auto-run
Each of those is common and very annoying.
Mhmmm what if ele gets an arcane weapon bar by sacrificing another?
I was sitting on 3 stacks of Tomes
Just fyi, you can turn those 3 stacks into about100g give or take
how do u do that?
teach me the secrets!
-Use all tomes to get skill points.
They don’t give skill points.
Not to 80s, but they do give them to <80.
Hero Points & old characters: breach of trust
in Guild Wars 2: Heart of Thorns
Posted by: Sirendor.1394
Just make it so existing level 80s have enough to unlock everything… nobody cares for exploring maps we have explored tens or hundreds of times already. Thank you.
You all saw the reaction on NPE locking traits behind either spending gold and skill points or going PvE… nobody liked it, not even new players. So for the sake of having a non-grindy game, scrap the idea of locking stuff.
LOL! Didn’t expect that…
Haha. I had something similar in makeover kit. xD
You what? Too many tomes? Mate… use them for key farming then.
I have had several matches we were leading at start (sometimes with 300+ lead) because we did well in duels, then messed up because other team was outrotating us. Similarly I have had many matches where we were losing really bad at start, and then we proceeded to bash some skulls.
Mhmm interesting suggestion orpheal… fall damage as mastery, and maybe movement speed aswell?
Just remove server transfers altogether.
My opinion as well. But I’d not only like server transfers to go, but servers aswell, because they are not in the situation they originally were and it serves no purpose to have WvWvW. AvAvA is the better option.
Now a 1v1v1v1v1 map would make things interesting!
I kind of agree… but it would be hard to have that many players on one map. The game is so laggy in WvW atm, so either they’d need to make the population cap 30-40 per side then, or we’d need completely new maps and better optimised servers.
(edited by Sirendor.1394)
Elite specializations overshadow old ones?
in Guild Wars 2: Heart of Thorns
Posted by: Sirendor.1394
Since these elite specialisations will be the first changes about the classes we have seen since launch, I think they will get a lot more attention than older ones, basically because everyone is bored of playing classes with the same old mechanics.
As to being more powerful… if chronomancer didn’t have this time-shift shatter ability it would certainly be on par with any other trait combo, but time-shift itself looks like a major reason to get it, even if you’re not going to play with shield.
Another argument is that people who do not use the elite specialisations will have a big lack of being able to counter them, because they can’t play them. In my experience, the better you can play a class yourself, the better you can counter it.
Either way… expect a lot of Greatsword & Sword/Shield mesmers when HoT launches.
HoT is destroying useless diversity so that there can be balance.
- Presenting the Banana Split Analogy -
Once upon a time one could have a banana split with a useless but glorious diversity of items like nuts and cherries and pineapple chunks and whipped topping and chocolate or caramel sauce, and of course a banana and some ice cream. Alas! Some felt this was unbalanced, and so…
Changes were wrought! And now the banana split consists of a banana and maybe, if you’re lucky, some ice cream. But it will be better, you see, because it’s balanced.
Or not.
People keep saying it will be balanced. People don’t know it will be balanced, any more than the people saying it will be awful know it will be awful, but least the people saying it will be awful have
a year’sthree year’s worth of awful precedent upon which to base their opinions.
FTFY
But yeah…
- We don’t know if it will be better
- We don’t know if it will be worse
- All we know it’s bad now, so it could get better… or go down more.
all the new specializations are going to be insanely OP.
P2W incoming
> Getting specializations for free
>“P2W”
Wat
?? They’re not free m8.
When you see a friendly zerg run past you and fall off a cliff.
O wait, this happens without lag too. :P
AvAvA is short for Alliance vs. Alliance vs. Alliance. So instead of Server vs. Server vs. Server, you’d have alliances not linked to the server you’re on, which makes it unimportant what server you’re on, or what server your guild mates are on.
Okay, so not really. But its close. Far closer then the necromancer’s Death shroud. You can use this on low or high health and give yourself a shot to do some damage before dying. The difference between this is if you take lethal while Continuum Split is active you just return back to your original spot while with Death shroud you just die. I find it kinda odd that the mesmer would be given such an extremely powerful offensive and defensive attrition mechanic with all their existing blocks, evasions, stealth and in combat movement yet refuse to do the same for necromancer.
I may be blowing it out of proportion. But it is interesting how much attrition Continuum Split gives to the mesmer.
It’s situational really, a bit like the warrior heal stance.
If you can’t save up $30-50 since they announced it, perhaps you should stop playing videogames and start working/finding work. You can even do some basic online stuff for money that only takes your time, no skills.
Before saying “that’s really cheap”, “get a job”… it might not occur to you that a lot of gamers are students who are on limited budgets and/or a lot of people spend money on so many other things than gaming, so it’s just not there for grabs. Most people likely have other activities they spend money on aswell, and following the logic of many an economist: many small costs make one huge. :p
On top you don’t take into account that people might think they could spend their money on something better: buying a game/game addition they’d enjoy more than this one. If you wanna pay $50 on a GW2 expansion, go ahead, but if that’s the price they’ll ask for it, might aswell buy another full game for $50.
This has some highly unexpected results. xD
WvW is basically dead anyway
Unless they half the amount of servers so maps actually can be competitive it’s just zerging around against doors.
This.
Everyone is entitled to play as they wish. Especially in EoTM. There’s a famous saying about pvp in pvp game modes that I think is appropriate in this and any situation involving players hating on or loving EoTM. “What will the wolf hunt if the sheep have no pastures?”.
Were I you, OP, I’d find more pvp oriented ways of disrupting their gameplay rather than wasting precious time and silver on base level siege trolling.
Here’s a video of how well [EoTM] can handle ‘defenders’.
Hahahaha. GET REKT! Nice action, proud of you giving PvE scrubs a rough push-through thinking they can karmatrain in a PvP map.
(edited by Sirendor.1394)
I have only one request… unbind WvWvW from server and makes it AvAvA. Due to megaservers it’s close to impossible to find WvW players willing to band together anymore.
The only reason people have any reason to transfer anymore is WvW (PvP and PvE are megaserver) and nobody is willing to pay that much for a game mode which hasn’t been updated since 2013. I spend my time in TPvP nearly all the time now because my WvW server is utterly dead.
(edited by Sirendor.1394)
$39,99 – $59,99 seems like a likely price range for standard edition.
Wait… $40-$60 for this little?
- One completely new class
- A bunch of PvE zones (one new area //Ascalon)
- One trait line, one weaponset and one skillset for the existing classes
- Masteries which are only useable in the new PvE area
- ?
[[New borderland and new PvP map (Stronghold) will probably be given out to those who don’t buy the expansion aswell, so I didn’t include]]
I paid $50 for the base game with 8 classes (including 5 traitlines, between 4 and 10 weapons, several skillsets), 5 races with racial armour skins, multiple PvE areas with multiple dungeons, and tons more content. I would think $25 is a fair price. Of course people will want it, but if it’s $40 or more it’s simply overpriced, based on the current information.
(edited by Sirendor.1394)
Tomes of Knowledge will be changed in some way to stop you levelling Revenant to 80.
That will kick a lot of people in the head… I do not think they’ll risk something this radical, because a lot of people have already saved up their tomes for this.
agree it makes no sense to come out with new class and allow ppl to instant level to 80
And why not? Guild Wars 2, to my experience, does not allow you to experience your class to the fullest before level 80, so it’s actually the best pick to get level 80 immediately, so you can try all the potential it has… either way expect 50% of GW2 players suddenly playing revenants everywhere you go… :P
First off – Sorry to the necromancers I had no clue they had the trait/signet.
I have a few replies on ideas presented by you.
- “It’s a choice”
I do not agree with this, and the reason why is that for some classes it means sacrificing everything to movement speed. In PvP or PvE it might not be of concern, but it certainly is in WvW. Guardians can currently choose 2 builds: shouts or meditations. When running meditations they have 1 shadowstep, and no swiftness. When running shouts they have swiftness but no shadowsteps, and their offensive abilities are highly lowered. The at this moment necessary solution is to buy runes that allow for speed boost. This limits playstyle in not few ways, instead of broadening them. Therefore movement speed should not be a choice that is to limiting. While I agree it need not be necessary to give everyone base 25% movement speed boost, it should be accessible to any class. Why? Because most classes have ACTIVE weapon or utility skills to ensure they have higher mobility capacity. Think of Engineer’s rocket boots, Warrior’s bull’s charge, rush and leap, Guardian’s leap, Elementalist’s RTL and Lightning Flash, etc. These, I think, create variety which is good. Passive movement boosts however do not. - Swiftness
I did indeed leave this out of consideration, simply because it does not count as permanent. Yes, some classes can reapply swiftness a lot, this is good, but I simply do not see the point. Why should we need this at all, can’t it be base? Everyone tries to get as much of swiftness as possible because they feel characters run too slow without it. Imo that’s just bad game design. - Mastery
@MrIllusion.5304; MithranArkanere.8957: this is an interesting way of looking at it. Making movement speed unbound from traits, skills or runes could be rather interesting, without giving it out to everyone just like that. This is actually a really acceptable alternative.
It’s not even close to how good Evasive Arcana is… imo Elemental Attunement should be baseline without even traiting for it.
I’d wait and see what number adjustements they make to the trait to go along with the move before making that call. It is more than likely they will be changing durations/stack numbers or ever the effects triggered on the swaps to make the trait grandmaster worth.
That is of course possible. But as they feature it now, it looks like a really bad trade-off for elementalists.
Elemental Attunement is one of the most powerful traits in the game. I can totally understand why they shifted it to GM Tier.
Well, in a sense it is powerful and has great utility. The problem is that it should not be in GM tier because it was one of few viable minor traits… Also, I saw they buffed the duration of the boons, which make it sort of better, yet I still would prefer Attunement being in Master or Adept, leaving more powerful options like Evasive Arcana open. On top I believe that (like Blackbeard states above) Elemental Attunement is such a basic function of elementalists, that you must have it in virtually any build, and that to me is reason enough to make it baseline.
I wouldn’t have a problem with this, if I didn’t see huge bonuses to other classes either… but just watch thief and mesmer… that is some huge buff.
anet moving their aquatic benevolence from GM to a minor trait lol…..maybe they want us to be healers instead of op damage dealers narrows eyes
Healers? ;o I thought they tried to break trinity, so everyone could play anything on any class…? kitten .
Greetings fellow forumers and ArenaNet
I am impressed by all the trait reworks you are planning to implement, and I think this is the perfect opportunity to rework something that has been annoying a lot of people. “Well do say it then.” – I will!
My concern:
… is with movement runes, skills and traits. As most of you know most classes get an option to boost their movement speed, some do not. Some get it through a trait, others get it through a passive skill and still others need to buy runes to actually have the same movement speed. This is, from a point of balance, rather startling and from the point of the individual player, annoying.
The current situation:
The situation right now is this:
- Guardian has no trait or skill for movement speed: none
- Warrior has 25% movement boost (using melee weapons): trait
- Thief has a 25% movement boost (always): skill
- Ranger has a 25% movement boost (always): skill
- Engineer has a 25% movement boost (always): trait
- Elementalist has a 25% movement boost (when using daggers): trait
- Necromancer has a trait and skill (ty for pointing out): trait/skill
- Mesmer has no trait or skill for movement: none
For the two classes with no skill or trait, the common option is to use [Rune of Speed] or [Rune of the Traveller] which both grant 25% movement speed boost. This is neither necessary, nor useful.
My proposal:
My proposal is to bring all of this in line. This can be done in several ways: giving everyone a trait, giving everyone a skill, or giving nobody any of that.
I propose that every class gets a baseline 25% movement speed boost, without needing a trait, or skill, or rune to access it. I personally have 2 classes using [Rune of Speed] and I paid dearly for them, but I do not care, so long as everyone finally gets the same access to movement speed.
I hope my proposal is to your liking and wish to see everyone move faster in Tyria from this day on!
(edited by Sirendor.1394)
I really loved the ideology.
“Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.”
The ele is not worth it anymore for skill to reward ratio. They have the lowest defense and health pool in the game, if the damage is getting nerfed what use is there to play ele?
The elite specialization tempest should be something good, or ele will just be the forgotten profession. Its still decent in terms of damage, but not when compared with other professions. I don’t like the direction the balance team take the elementalist, especially for PvE.
Some suggestions:
- Make the adept air trait ‘’Ferious winds’’ depending on precision instead of healing power.
- Elemental attunement as minor trait in Arcana.
- More or higher damage multipliers in Fire and Air specializations. To compensate for the loss of dps.
I agree with what you say. Thief and mesmer both have a generally similar DPS output, similar Health and defense, yet they have stealth which is 10X better than the healing elementalists can provide. Fire and Air should be made more viable, since now everyone is gonna get forced into Arcane, Water and Earth, espec d/d.
Did you mean thief and ele? Otherwise I think we may be playing two different games…
No definitely mesmer. Shatter mesmer in TPvP is extremely strong when you’re on the same skill level as an elementalist, damage output is supreme, yet we have stealth which makes mesmer more viable. A s/d -s/f ele either manages to get his burst off, or he’s gonna die really quick, mesmer can stealth out.
Ah, if you were talking about PvE… I don’t play it, sorry.
I really loved the ideology.
“Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.”
The ele is not worth it anymore for skill to reward ratio. They have the lowest defense and health pool in the game, if the damage is getting nerfed what use is there to play ele?
The elite specialization tempest should be something good, or ele will just be the forgotten profession. Its still decent in terms of damage, but not when compared with other professions. I don’t like the direction the balance team take the elementalist, especially for PvE.
Some suggestions:
- Make the adept air trait ‘’Ferious winds’’ depending on precision instead of healing power.
- Elemental attunement as minor trait in Arcana.
- More or higher damage multipliers in Fire and Air specializations. To compensate for the loss of dps.
I agree with what you say. Thief and mesmer both have a generally similar DPS output, similar Health and defense, yet they have stealth which is 10X better than the healing elementalists can provide. Fire and Air should be made more viable, since now everyone is gonna get forced into Arcane, Water and Earth, espec d/d.
It’s not even close to how good Evasive Arcana is… imo Elemental Attunement should be baseline without even traiting for it.
7 vs. 7 or 8 vs. 8. Anything more is too much for such a small map, anything less is a little boring.
Some feedback though: it didn’t really feel like Guild vs. Guild because of 5v5 and the small map size. If it was 2x the size and 2x the people, it might come closer to GvG.
Heh. Our perfect team was:
- Gs/Lb warrior
- Gs/Lb warrior
- Medi guard
- Grenade engi
- Shatter mes
With that combo we wiped anyone. Mes and engi were on the defense. Guard and the 2 Wars constantly fighting the other players for the heroes and killing lord.
This DEFINITELY is not the case, most people are complaining about SKILL lag, which is indicative of a connectivity or server side problem.
Also to piggyback this post… this is the single BIGGEST cause of frustration. Video Lag is understandable. Skill Lag, where you either mash your button 10 times before a skill fires… or worse as an Ele, are failing to change attunements, is the lag most/all of us are requesting to be fixed.
On reset nights, the lag can sometimes be unbearable. IE; I’ve waited 5s before attunments to change, and forget about casting anything but your ‘1’ skill, because it isn’t firing.
It’s definitely skill lag me and my guild get in WvW. In PvP haven’t had lag for ages, in WvW… every few days.
If anyone ever thinks of getting this game for it’s large scale PvP combat… don’t even bother.
Week after week, day after day, whenever zergs get on (usually primetime), World vs. World becomes unplayable for me, but if it was just me I wouldn’t be complaining here. Apart from me several guildies and even random people complain about it in map, team and say chat.
This really needs your attention, ArenaNet. If players can’t play the game… that’s never a good sign.
+1 to op
ArenaNet: if you don’t want us to quit your game, kittening get better or more servers to run on. Several of my friends have been complaining about lag spikes, so it isn’t my net or anything that is to blame for the lag. It’s obvious the lag is server-side so it’s your problem.