Don’t think it would be possible to do or necessary to somehow add a build checker. I know they had said there would be class factored into matchmaking in December. What I think Anet could do is count Ele, Guard, Warrior, Engie as team support, and then pool the other 3 from both team support and dps together to pick.
Either that or limit it to only two of the same classes per team somehow.
The downside to all of this is people with high MMR might wait longer and that would be bad.
I’m really tired of playing games that have really bad comps while solo queuing. Would it be possible for Anet to make an algorithm to balance comps so it isn’t full tanks (turrets the biggest offender) or full burst comps?
I would prefer waiting 2 or 3 extra minutes not to have teams that are either of those things. Of course you can’t write algorithms to account for specific builds, but I feel like something could be done code wise to reduce chances of 4+ turret engies or teams that have 4 dps classes, it ain’t fun to play my engie in games where the team cannot keep nodes.
This is a team game, and currently I’ve been stuck in or against teams that offer no sorta team play based on comps. Even in solo queue some of the not-so-hot players playing a class with support do a decent job helping out. That’s how I feel the queuing experience should be. Not just a bunch of turret engies mindlessly camping, or a bunch of players playing burst builds. Not to say burst builds shouldn’t be ran. But just being forced to team with 4 people running burst builds is quite frustrating.
I hardly think this is list is accurate
Did you brag about your build or what? Because if you didn’t do anything wrong then that’s kinda screwed up.
Fox bans any build he cannot beat with some excuse of they wanting it to simulate real encounters.
lol If you think that you have no idea about engies
Damage scaling with rune sets.
i disagree, let the people run what they want to run. If people want to do dailies let them. If your there to pvp, fight and win vs anyone.
Not in ranked.
People who want dailies can go back to pve land or unranked instead of making PvP matches bad.
Ele or Warrior if engie doesn’t fit your playstyle.
Judging losing streaks by things like mesmer and thief isn’t healthy. You can be the greatest player in the world (Hellseth claims it lol), but if you get paired with a team who cannot win team fights, or teams that can shut you down from decapping them often then it can turn into losing streaks.
I main engineer. Played it at the beginning of the game (not spvp doe). Didn’t touch it again until just a little before the celestial buff. What I notice is that the large majority of games I win is rotating properly and being the biggest nuisance I can be to create 1vX scenarios for myself so my team gets better chances at winning their team fights.
I also think blaming noobs for losses is the wrong approach. Figuring out how to be the best player you can be is the right one. Sure, we might all get noobs on teams. But if you’re making that as an excuse when you’re not at the top tier yet yourself, you’re giving yourself a free pass for bad plays you make.
You’re playing thief OP. You are relying on others holding caps. You’re just more vulnerable to lose streaks. In the screenshot you posted, you were up against a bulkier comp. And rangers are sketchy teammates. Those types of comps you were up against pop up often enough.
Yes, exactly. Sometimes I feel like I’m doing something wrong, while actually it’s mostly my teammates not able to hold a point in THEIR favor.
But anyway, doesn’t matter what class I play, the result remains the same :<
Didn’t start playing pvp yet today, cuz I’m afraid having the same issues..
Not saying play other classes. But just I notice if I play thief myself and get comps not balanced to a tankier comp sometimes there’s just much you can do.
However, I don’t like the queuing system where you can stack classes as a team against randomized teams.
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You’re playing thief OP. You are relying on others holding caps. You’re just more vulnerable to lose streaks. In the screenshot you posted, you were up against a bulkier comp. And rangers are sketchy teammates. Those types of comps you were up against pop up often enough.
haha, you’re really gonna argue with phantaram? ^^’
Should we just go with what all the top players say regardless of how random and biased it seems?
Why should he not have people arguing against him? As far as I know, this is a discussion forum, not a boot-licker one – and I am willing to argue against anyone regardless of their position within the PvP scene if their suggestions seem out of place, and in this case, brutal without any compensation for Hammer as a whole
what a troll….
Hammer doesn’t need any compensation, at least not in terms of CC.
The only thing out of place is your sense of superiority or better understanding of the game as a whole than a top-player and accusing him of being biased against a build he’s currently running quite often himself.
Why change a skills when it has counterplay?
The skill has counterplay to it other than just stability. There are ways out of it. And the current 40s CD is a pretty long time.
Guardian:
Ring of Warding – 50 second cooldown
Reason: at 40 seconds the cooldown too conveniently aligns with judges intervention. Not to mention it’s just an extremely powerful ability.
Don’t like this one. It’s only by player choices that skill is too good. If you have stability Ring of Warding is no problemo frando.
Really excited for everyone to try out stronghold and give me feedback. See you in game everyone!
How about Anet takes the feedback they are already receiving currently and do something with it? This game is a mess right now.
EDIT: super redundant usage of words.
(edited by SobeSoul.6910)
The people who say cele is brain dead are referring to the ability to just pick up the build and do fine, but when it comes to a team environment and having to use everyone of those skills to benefit your team is where the skill cap is revealed. Whether it’s water swapping on a teammate whenever it’s off cd, ccing an enemy off one of your allies to peel for them, using your shock aura and standing on your teammate to reduce the amount of pressure, etc. The amount of utility a dd ele can provide to a team is crazy but very few dd eles utilize such capabilities. Don’t be one of those dd eles that just spam their skills to survive (although that may be necessary sometimes) be the type of dd ele that uses every single of his 20 weapon skills to its maximum TEAM potential. Amen
Except not anyone can pick up shoutbow, cele engie and ele and do fine against more skilled players. I 100-0 some engies on a few of my off classes, and I ain’t even that great at dueling.
Think you suggestions Shnicky really applies to team queuing though. Solo queue = people run away from your heals and can make you overextend yourself. It’s feels more like try to use water 5 on team, but if you can’t don’t sweat it and save yourself when you cannot call it out.
choov, please stop defending turret engies.
1. The amount of damage for this bunker build is insane. It’s brawler-level damage + full-bunker sustain. Bunker guardian can’t really burst, hard-cc, or kill anyone unless they are silly enough to stick around for a 1v1. You can pew pew pew on a bunker guardian all day and never get any pressure. Usually you quickly understand that its better to go elsewhere rather than 1v1, but you aren’t stuck limping away with 30% health, or dead.
2. Due to the cc and damage, most builds that CAN 1v1 end up having to give up the point. It is a net win for the turret engie if they get even a neut and hold that for 20s. Usually they get the cap and hold it for a good minute at least.
3. Empirical evidence: A team with 2 turret engies beat a team as good as APEX 1 game, almost won a 2nd game (lost to lord), and made a poor decision that caused them to lose the 3rd. Even if you don’t think APEX is one of the best teams in NA, a team with that level of skill should be able to laugh at turret engies (an incredibly easy AI build). It’s good to have good strategies that allow new players to ingratiate into the game (like a rocket launcher in FPS games) – you get some kills and aren’t useless. However, while that player can use a simple strategy to start out, they can’t even come close to competing with the best players. Apparently in GW2, you can use one of the most mindless strategies and even make money for it. I think I should make a turret team, we could probably make it to 2nd round and maybe even finals of ESL!personally i have never had problems with turret engineers in pvp. sure, i’ve had them kill teammates but i deal with them. i like having sup crate dropped on me on my engi, as i can kill the whole thing in seconds with bombs, then drop mine on them. maybe it’s just that my hybrid bunker builds counter them. feel like it would be helpful if people posted the builds they have trouble with turret engi on. i would say all of the ‘meta’ builds should be able to deal with it, well apart from guardian i’ve never played the class properly so i can’t say.
It’s not about what classes can kill them. It’s about by the time you whittle away some neckbeard’s sentinel hp you usually will be +1ed.
Don’t care.
Thieves are somewhat predictable and not OP themselves.
I think spvp and wvw/pve being split into two separate games would be good for spvp community. However, I don’t it would be possible at this point.
Thank you Anet for making it possible to watch 30+ minutes of turret cancer Kappa
Though I honestly don’t think mediguard is “noob friendly cheese”. It is easy for people to pick up. But you see huge gaps in skill from the very good guardians to people who are just picking it up.
Ah, ya, I see where I misread.
It has one Sobesoul : the pushback on turrets death. It is one of the most offending trait in the spec btw, 7+ pushbacks is ridiculous. Also it makes the healing turret even more broken.
That trait was nerfed though. It’s doubtful it would be nerfed again.
Shoutbow Warrior
Medi Guard GS variant (me)We both rolled Zerkers…
You don’t think it is even slightly ironic that you are complaining about celestial being “noob friendly cheese” when the two builds you were playing are “noob friendly cheese”?
Lolwut
Mediguard isn’t a celestial build.
two points.
1. turret engi has a lot of counters. instead of whining about how OP it is, why not learn to counter it? metabattle has the full turret engi build + the counters for it. everyone complains about how no-skill engi is, but no one wants to increase their own personal skill level to beat them? sounds more like you just want an easy win.
I beat turret engies 1v1 on a few different things. Your point isn’t really vaild for a couple of reasons. One is turret engie isn’t about the other person’s skill, it’s the fact turret engies take very little to no effort at all. The other reason why turret engies are el cheapo is they can wear sentinel’s amulet and retain the same firepower if they had chosen zerk amulet with their turrets (only their rifle or pistol damage is effected). No celestial class can do this. Nobody putting on soldier’s amulet can have the same firepower as they would have if they chose zerk.
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I don’t mind some instant casts in the game. I play with rifle engie and can kinda anticipate OS against other engies based on where they are in context to me. I don’t like how warriors are so easy to play against because they’re so telegraphable, and I don’t think making all abilities have telegraphs would make the gameplay slower and clunkier like it did with warrior. On the other hand, I do see why spamming headshot, interrupt mantra, and OS can be annoying and frustrating to others.
Thing is, that SHOULD be Warriors weakness BUT the same principles should definitely apply to other classes too.
Yeah. I’m not saying they shouldn’t be telegraphed. Just the telegraphs on some things feel too big, and shorter ones would lead to a less clunky playstyle.
If I read sentences like:
“My parrot with rocket turret won 1v1 vs thief while i was just standing on a corner”
“That’s why Khylo gets so little votes :>”
“While I’m sure I wouldve lost more if I were playing my main classes.”
“If you cant beat them, join them.”
…then I know that this guy was right:
“ITS DEFINITELY A L2P ISSUE.”It became clear to me you’re protecting Turret Engi everywhere you can, on every thread.
Also: Opinion =/= fact.
And no, I’m not protecting turret engis specifically, I actually despise them as well as everybody else does.
Why do I argue against nerfing them?
Because nerfing them comes along with nerfing the engineer in general, and that’s something I do not accept for reasons stemming from nothing but L2P issues, or lack of proper team-organization in general.
Considering turret engineers have nothing to do with the two other builds people run either you are a turret engineer or have no idea about engineer traits.
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I don’t see a point in having class balancing. It will just lead to boring mirror matchups. SoloQ should be more fun than that.
Except this isn’t Solo Q and there are turret engineers who queue together.
Take a mirror match over daily class and turret stacking any day of the week.
I don’t mind some instant casts in the game. I play with rifle engie and can kinda anticipate OS against other engies based on where they are in context to me. I don’t like how warriors are so easy to play against because they’re so telegraphable, and I don’t think making all abilities have telegraphs would make the gameplay slower and clunkier like it did with warrior. On the other hand, I do see why spamming headshot, interrupt mantra, and OS can be annoying and frustrating to others.
HS is annoying why? you can spam it.
Interrupt Mantra? Every use has a mini cd, AND Don’t forget the recharge.
Regardless of it’s 4s CD (maybe it is 5) it along with other stuff doesn’t have much counterplay besides random dodges. Like I said, I don’t mind it that much, but can see why it bothers other players.
I don’t mind some instant casts in the game. I play with rifle engie and can kinda anticipate OS against other engies based on where they are in context to me. I don’t like how warriors are so easy to play against because they’re so telegraphable, and I don’t think making all abilities have telegraphs would make the gameplay slower and clunkier like it did with warrior. On the other hand, I do see why spamming headshot, interrupt mantra, and OS can be annoying and frustrating to others.
Personally, I find “1v1, no help far” heroes way more useless and annoying to play with.
When I queue alone, I’ll sometimes be forced into a role I shouldn’t have because random comp lacks better candidate or simply teammates are not clever enough. So sometimes I’ll do the dirty job as profession really not into point holder’s job like Necromancer and then find myself stuck, because if, on khylo for example, you leave close undefended as such slow and immobile profession to help your random team at mid, even a blind, slow-thinking thief will notice it and manage to run through the map and decap it even though you’re already on way back.
Soloq has it’s own rules. People usually care for their own performance, not efectiveness of entire team.
You do realize if you’re not a shoutbow or ele you’re not really supposed to be holding down points in team fights?
Engineer (non-turrets) can only bunk a node for certain lengths of the time against a lot of stuff before having to let something go neutral to continue fighting. Think most other stuff falls into the same boat.
My issue with 100% bunking home is if your team happens to lose a fight at mid and gets wiped it allows snowballing. If a thief happens to decap/cap home and you win the midfight it is easier to get back.
You need to learn and gather more experience if you think sitting on home is a good idea. All maps in ranked rotation allows you to see crossers if you pay attention to respawns. A lot of players don’t do this. It’s also detrimental to hold back a player for team fights and crossing over to their home point. It’s also a good way to set them up for the ability to zerg.
Would you rather wait an extra few minutes for better class balancing in matches than run into premades or stacked turret engies?
lil Bitty sounds more G. yafeelmedawg
Lil Bitty sounds like a rapper who gets suplexed off stages.
I have only played 60ish games and floating 60%ish winrate. Most of my losses have come when duo queuing or team queuing. Those seem more mismatched when I just solo queue. Feel roughly 85% of my solo queue matches have been evenly distributed with player skill and most blow outs are coming from Temple and Foefire.
Money.
If you are a professional or aspiring video game pro, this isn’t the game to get rich on.
This is hardly the issue. Only a handful, if that, of players in other games are actually “rich”. The salary for competitive players in other games are extremely low and the majority of their money comes from tournament winnings, which very few earn due to the high competitiveness. The rest of the “pros” earnings is from streaming which most players find themselves having to do. Professional League of Legends streamers make more money than professional League of Legends players (assuming they don’t win Worlds).
The only games that offers more for prizing is Dota 2’s The International (and only The International) which is mainly funded by the viewers themselves. Even that isn’t enough to outlast a pro streamer.
http://www.esportsearnings.com/games/245-counter-strike-global-offensive
It’s not just Dota 2. There’s other games out there that offer better prizes.
It is an issue. Look at some players in the tournament scene. They disappear and show back up once WTS qualifiers are coming up. The incentives to play weekly aren’t there if you have grown bored of the game and not just playing because you really enjoy it.
And your point about LoL streamers making more money than LoL tournament players isn’t too big of an issue, as I’m sure if you are highly skilled and even the least bit entertaining or educational you could garner support on Twitch in those types of games.
This isn’t at all a gripe about Arena Net. They can only be as generous as their resources and budgets allow them to be.
I would add that the fact our competitive scene in GW2 is so tiny, and it’s really hard to find four other players who want to tryhard together and make that team last for long periods of time.
I commend you for your efforts in helping it grow
Do you think $141k is rich? The top income number is coming from a guy who has played since 2007. That’s 9 to 10 years. That’s like $14k-15k a year. CS earnings are REALLY low compared to other games, so bringing up CS isn’t the greatest idea. SC2 has more winnings.
Try 3 years. CS:GO hasn’t been around for 9 years. So, yeah, your math is wildly off base. That’s over $40k a year from tournaments. Not “rich”, but middle class money. Who knows what the guy got from other places.
Money.
If you are a professional or aspiring video game pro, this isn’t the game to get rich on.
This is hardly the issue. Only a handful, if that, of players in other games are actually “rich”. The salary for competitive players in other games are extremely low and the majority of their money comes from tournament winnings, which very few earn due to the high competitiveness. The rest of the “pros” earnings is from streaming which most players find themselves having to do. Professional League of Legends streamers make more money than professional League of Legends players (assuming they don’t win Worlds).
The only games that offers more for prizing is Dota 2’s The International (and only The International) which is mainly funded by the viewers themselves. Even that isn’t enough to outlast a pro streamer.
http://www.esportsearnings.com/games/245-counter-strike-global-offensive
It’s not just Dota 2. There’s other games out there that offer better prizes.
It is an issue. Look at some players in the tournament scene. They disappear and show back up once WTS qualifiers are coming up. The incentives to play weekly aren’t there if you have grown bored of the game and not just playing because you really enjoy it.
And your point about LoL streamers making more money than LoL tournament players isn’t too big of an issue, as I’m sure if you are highly skilled and even the least bit entertaining or educational you could garner support on Twitch in those types of games.
This isn’t at all a gripe about Arena Net. They can only be as generous as their resources and budgets allow them to be.
I would add that the fact our competitive scene in GW2 is so tiny, and it’s really hard to find four other players who want to tryhard together and make that team last for long periods of time.
I commend you for your efforts in helping it grow
Money.
If you are a professional or aspiring video game pro, this isn’t the game to get rich on.
http://www.twitch.tv/romoncoke
http://www.twitch.tv/tarcisanastasis/
I’ll leave these two guys Twitch stream links here for you OP. They’re considered the two best warriors. They’ll probably answer questions as best as they can if you have some. You can also see how they approach fights.
Thief shouldn’t scare you on warrior too much. It will just take you practicing to develop a sense of when they burst you, when they will port, how to avoid their blinds, etc. If you see a thief heartseeker through a smoke field you can eventually get good enough to judge where he lands to burst that area. Hammer can make thieves miserable if played well.
I am not sure how well that will work. Blu’s site seems to have no traffic. Though any and every effort to help the community with organization and matching people together is applaud worthy.
It was already like this in spvp apparently at the beginning of the game.
And PVErs and WvWers can just use a few clicks of the button on AH to get gems with gold anyhow.
Except for the fact that you could only win gems in tournaments that required gems to join in the first place. So no, it was not just creating loads of gems out of nothing.
So can PvP:ers.
In fact, PvP:ers have it much easier to get the gold to sell for gems than WvW:ers do.
PvPers are generating gems out of vapor already just a smaller segment of the population. It’s hard to tell how it would effect the in game economy without proper data if something like that was implemented.
WvWers aka K-trainers can accrue Karma, Champ bags from towers, badges of honor to make bank besides the usual drops from bodies. My wvw friends are always richer than me except for the ones who roam.
Keep in mind, my preference to just get gems is how I’d like to be rewarded and not like some serious mindset.
It was a retort. I am a gentleman until someone starts casting stones.
No. You are just making foolish comments. Like “YOU CAN’T COMPARE TWO PASSIVES LIEKOMGZORS.” You have been strawmanning the entire time. Like trying to say anyone defending the two classes of being anything other than brainless is stupid or skill-less. Even if in my own main is engie, and the other classes are just stuff I feel like playing when I’m bored.
If I was stupid I would revert to ad hominems like you are doing. Or I would type stuff like, “I don’t know why I am discussing this any longer. Bye!” and continue to keep posting.
You know what? you are right.
Anet is not wrong at all, it needs to make these builds for you guys since you guys are really stupid and can only play such classes. Enjoy your broken game.I apologies anet, your interest was indeed for the player base, I guess.
I can’t believe people are defending power necros…sigh.
Considering when you were paired with me on a team while I was duo-queuing with a frand on my engineer (no voice comm), and you continuously got yourself rekt at far for no real good reason while I don’t believe I even died once from being aware what I was pushing and what was going to push me before it happened. I would write it off as a bad game for you, but I saw you face tank Falselights into oblivion, a known burnguard, and solid counter to engie. I would refrain from personal insults, as you seem to fall into the “I’m so good, nothing I ever do is wrong” mindset.
I have ~25 games on necro. A few were power a few were terrormancer. I don’t enjoy the class all that much. On the other hand, I don’t get upset if a necro procs me when I am equally capable of proc’ing them in a fight, and have methods of not dying to them at my whim when I play intelligently. Ranger I believe I have only once player power on. And the rest were condi. Which in my opinion is way more “cheesy” of a build than the power variant.
I get why you don’t like certain things. AI builds shouldn’t really exist because unlike anything else in the game, it doesn’t promote skillful play and allows a player to develop the essentials all other builds including those dastardly power rangers and necros. If rangers and necros were entirely skilless and braindead classes then all necros and rangers should be equally skilled at it.
Again, have you read my post? This is not about Competitive play whatsoever, however it indirectly effects it, and here’s why:
Getting into competitive play actually requires the person to be motivated and interested in improving as a player first, then improving as a team. That being said, rotations, communication, mechanics, and positioning etc.. come into play. However, how do you expect people to enjoy this game knowing that they got “outplayed” by someone who just summons turrets and runs around, spams 1 and waits for procs, etc etc…
That being said, you cannot compare IP with spinal shivers. IP does not result in a 1 shot 1 kill. You just can’t compare the two passives. There is a lot of way you can deal with burns, engi is a problem but not that big of a problem AT THE MOMENT.
Stop focusing on complaining about every single aspect in this game, it won’t lead to nowhere… haven’t you learned that anet can’t multitask?
Like i said in my post, celestial engi/ele/warrior are by far not balanced. However, this is irrelevant to this post. This post is about MINDLESS gameplay. Positioning, rotations, communication and all those cool stuff come with ANY CLASS YOU PLAY. However, when you play a class that requires 0 brain skills, and 0 inteligence aside from what I mentioned above that makes you a “better” player…. then those classes do not reward SKILL what so ever.
Skill in my opinion (this is where i am subjective) is how you OUTPLAY your opponents. How do necros outplay? they don’t…their passives do. How do turrets engis outplay? they don’t…their turrets do. How do rangers outplay? they don’t they are in a very bad position at the moment and require a rework.
Now dear sir, to summarise this post for you one last time and I hope I don’t have to repeat myself….
The classes I mentioned are brainless, I am NOT saying that the cele builds are not broken. What I am saying…in order for this game to have more teams…more players..better leaderboards..and generally a better and more competitve community… it all is on ANETS hand to reward skilled gameplay and punish brainless ones. Promote and encourage players to play classes and builds that actually requires your brain to function rather than just kiting around or spamming 1. Please tell me more about how you can be a better power necro by positioning… I don’t wanna repeat myself anymore..whenever you are writing the next post re-read what I said i’m pretty sure the answer is there.
Mindless gameplay is just your personal interpretation of it.
“Oh, geez, I just tanked a necro to the point spinal shivers procs on me. Of course, I didn’t do anything wrong at all in that encounter!” Seems to be your rationalization of it. Usually when I get rekt by either of those classes, I look at what I could have done better in the situation. And if I got +1ed by ranger and necro fighting something else, so be it. Any class besides necro or ranger has the ability to put a lot of pressure on me unless the person I am already fighting is bad enough where I haven’t jettisoned my CDs to survive.
Ask any thief or mesmer who has happened to run out of CDs whether they would prefer dying to burning or spinal shivers. They may have an opinion on it, but at the end of the day it doesn’t matter which killed them. They still have to respawn. And burning might actually delay them dying and respawning as fast.
You can talk about all this to the end of times, but at the end of the day, it’s just your personal opinion and not really objective facts.
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Are you complaining about passive procs as an engineer? C’mon man, I play engineer and know we don’t get to make that criticism when we have IP. When you make those kind of statements it looks like you are just mad you cannot faceroll another class without thinking about what you are doing instead of actually caring about a real sense of balance.
I’m fine with necros having spinal shivers and fire and air procs. If they’re not fine with my IP then it’s hypocritical.
As far as downstate necro goes, I really don’t take any issue with it. It makes me play a bit more defensively when I take one down, but nothing game breaking.
I am a bit indifferent about passives… But I personally got used to it… Nearly every Engineer runs the Transmute trait, so when I approach them with my Warrior for instance, I always use Fan of Fire (Or a regular arrow with Doom sigil, because more passives) just to get that trait on a cooldown
If you see a Staff Ele – you can nearly count on it that they run Earth’s Embrace, so as a Necro I usually save Corrupt Boon for that…
Most passives can be counted for in a way, and ever since the introduction of Metabattle, you can count on the many people copy-pasting builds, and thus those passives…
Annoying? Maybe, but certainly nothing that cannot be dealt with – unlike the Spirit/Dhuumfire meta which happened before… Those passives simply made the offensive pressure too much to deal with, while there was no effort put into triggering them
I just feel like if passive and RNG procs are in game and somewhat equalized between classes it isn’t a huge game breaking deal. Of course I would prefer RNG and passives to play more of a minor role in the game if any role at all, but I ain’t the devs and just hafta #deal-with-it.gif.
Forgot one point…
You’re completely off based about why GW2 isn’t a bigger #esport than it already is. Mobas and CS:GO are way less complicated games to play as far as skill goes. Anet would need sponsors and better promotion and ways to nurture the competitive tournaments for even bigger rewards than WTS.
If Anet was capable of hosting million dollar tournies you would see teams come out of the woodworks and new faces.
No. I wreck power necros all the time, I have 0 issues with rangers/necros/turret engis. In fact, I have no problem facing any class as a cele engi except possibly condi rangers. However, don’t overthink this too much. I’ll do some baby step explanation for you sir.
Necro takes no skill. Rangers take no skill. Turret engis take no skill. Yet they are all effective in solo q/team q because again…they take no skill but have very high reward. It is ANNOYING to deal with, Extremley over used by the player base, and extrmley frustrating for anyone who wants to be part of the PvP scene.
Take a minute and think about it. The reason we don’t have a proper leaderboard system isn’t because it is hard to make one but it is because there is a small player base in the PvP community. You can’t blame Anet for tryin to make a leaderboard but you can blame them for giving bad players really easy classes to play and have a very high reward and are extrmley annoying to fight and hence make the community extrmley toxic..as I am right now. I used to play gw2 on a daily basis at least 2-3 hours a day..Now I haven’t even bothered to log on for a good 4 days simply because it is a pain to Solo q, a pain to team q, and even more of a pain to wait in heart of the mists for 8 minutes just to match up against 2 turret engis , 1 power necro, 1 power ranger, and a shout warrior over and over again only to die to random procs or players who are absoultley doin nothin but summoning turrets.
tl;dr: If you are tryin to tell me to learn to play then please don’t coz i already did and I pretty much know how to deal with each of the classes I mentioned. IP is an issue, but it has a counter. Spinal shivers, power ranger + air and fire, turret engi in general…there are counters as well…however…the skill required to play these classes… close to 0.
Anet needs to reward SKILLED gameplay, or this is NOT esports, but a complete and an utterly sad joke.
You are being subjective, not objective.
Somewhere you have conflated “skill” in mmos with simply mashing buttons in an intelligent manner to use your skills. When skill level goes deeper than that. Mechanics are probably only 35% of what it takes to be great in conquest mode. Map awareness, positioning and rotation skills are more important in my views. You can add communication skills if you are running with a team on that list too.
When you say Necros and Power rangers are easy to play because procs it’s only a part of the story. It’s ezpz to just train down either of those classes, and it takes those players concentrating on what they’re doing to not just become farmbait. Any ranger and necro who just mindlessly tries to pewpew usually has a bad day when they encounter other classes played by players with greater skill levels. There’s some map mechanics where rangers can become abusive, sure. But nothing a thief or other class can’t fix usually.
I don’t find necros and rangers to just be brainless classes. Mechanically neither one of them may be as sophisticated as engineer or elementalist. But all MMOs have classes that are easier or harder to play than other classes.
tl;dr
Be less biased in your ability to perceive “skill”. If you’re not enjoying the meta, take a break as you say are doing currently. Nothing wrong with that at all.