CAN PEOPLE WHO ACTUALLY KNOW HOW WEAK THIEVES AND MESMERS ARE IN PVP ACTUALLY PLEASE ACTUALLY POST INSTEAD?
I can assume you’re the one likely not to have much experience in pvp with the above statement.
I don’t think it’s warriors who specifically determine who wins. Warriors can easily be melted by condis. Even shoutbows don’t handle some condi builds that well.
If shoutbow doesn’t handle condition, I can think of no spec that handle condition well lol. Only thing I can come up with is another popular choice, yknow, an Ele.
Ele handles them a little better. The sustain on ele is better for cycling back to remove condis.
If you have a bigger condi spread and fast application than most classes like rabid engie, it becomes increasingly harder for shoutbows to purge all the condis and keep them off.
If shoutbow cant handle those condition, then same goes to any other classes that’s not an ele. Shoutbow is actually already way too forgiving, because other classes either have to use their CC and dodge to not get hit by those condition at all. Also shoutbow gives engi a tons of pressure because they’re a hybrid class that use alot of condition too. When you add that condition damage with 25 stacks of might, it actually hurts equally as bad as a condition engi.
Well, ya, most classes don’t handle certain condi builds all that well. Condis are kinda OP.
Shoutbows are only tough if I have to be on point for the majority of a fight on my engie.
Nice PVE progression you have going there.
I don’t think it’s warriors who specifically determine who wins. Warriors can easily be melted by condis. Even shoutbows don’t handle some condi builds that well.
If shoutbow doesn’t handle condition, I can think of no spec that handle condition well lol. Only thing I can come up with is another popular choice, yknow, an Ele.
Ele handles them a little better. The sustain on ele is better for cycling back to remove condis.
If you have a bigger condi spread and fast application than most classes like rabid engie, it becomes increasingly harder for shoutbows to purge all the condis and keep them off.
I don’t think it’s warriors who specifically determine who wins. Warriors can easily be melted by condis. Even shoutbows don’t handle some condi builds that well.
Cavalier’s is a good choice with intelligence sigil. Though it’s problematic on classes with low end hp pools.
Here’s a dirty little secret that them ZERKBOIS don’t want people to know. They have just as many AIDS mechanics as the anything else.
Epic fights all.
this WTS is so far better than the last, great fights from Abjured & Orng logo.
you all did a fantastic job and made a great show.
and for the haters heres a Packet of Salt.
Nice RP name
Depends on what node the 1v3 occurs on. You can troll waterfall and henge on a few classes for a length of time that your team should be able to win a fight elsewhere.
I have legitimately won a couple 1v3s. Don’t ask how. I still don’t understand. That should never happen no matter what the other people are running. I have seen Ostrich Eggs do it on his stream a few times.
But, yeah, a lot of players don’t understand on knowing when they should disengage a fight.
Yeah. The past 2 days have been horrible. I noticed it immediately.
the whole point of this discussion is that the matchmaker needs a revamp when it comes to prof distribution. one side should never have 2 guards while the other has zero. one side should never have 3 rangers while the other has none. and so on. this needs to be a major RULE the matchmaker follows. then, amulets. cant have 3 cele amulets on one side, none on the other.
The problem isn’t matchmaking system. When matchmaking is flooded by profession-X and profession-Y because people want phat lewts guess what will happen.
As far as amulets.. lol… Never gonna happen. And to be honest I don’t think I solo queue into teams with 3+ celes.
…to take into account games played.
Whatever the matchmaking algorithm is it is not taking into account player knowledge. There’s nothing someone who plays solo queue can do to stop new players from throwing games by sitting on treb, leaving points for unknown reasons, lord rushing and failing.
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You’re S/D build is bad. Also, S/D is kinda weak right now with all the rapid fire rangers.
Scepter builds should be fresh air. 06044 is the usual.
http://intothemists.com/calc/?build=-k3d;2B2VT0v4-NkY0;9;5T-JJ;159B;159-17-IN0;3F-03F-035C
That’s a pretty standard build. You can switch up things to your taste a little bit. Gear wise, go Zerk and Valk mix over anything like soldiers. The point of the build is to burst. The survival part comes from using your invuln and shield wisely.
It sounds like the worst case you ran into someone using macros.
It is kind of funny how Anet is subjectively picky about burst with low windows of reaction.
Blink + Phoenix combo + Arcane Blast/Wave + Swap to Air isn’t really something people have to macro. Not saying there aren’t macrobots out there.
They are perfectly fine
Always the PvP community , directed new players to try to use proffesion so they can learn those spells + animations and generaly L2P .
If the new players are willing to try them , then the rest of the PvP community must suck it up and go with the flow they created:P
They can go with the flow in Unranked. Some of us want to get better at the game and play Ranked since we don’t have teams. The dailies produce lopsided matches that don’t really help the victor or loser to understand what they need to work on with 3 or 4 players playing classes they’re not good on.
Orng may have won the money, but our beloved spiritual leader on NA Ostrich Eggs is the bigger winner here.
GJ orng.
Get rekt Nos.
You need to rethink the scenario you wrote.
I know if a mesmer pushes far and keeps a shoutbow there instead of at mid in a 3v3 fight I’m happy.
PvP Specialist here
Few questions about this:
- How often do you swap from your main class to the class daily to get the AP?
- Do you enjoy the encouragement to try another class?
- If you were to change this daily, what would you want it to be changed to instead?
Encouraging people to play another class when they’re trying to master one class is kind of bad on Anet’s part.
The daily should bring back the 3 matches played Daily. It isn’t that hard. Can be done in an hour or so.
Your decisions should never be static. They should come from what’s going on in that particular match at that particular time.
There’s no ABC winning formula like the 3-2 home and mid split if people cannot win team fights. If your team can’t win fights and you’re playing a 1v1 build then it isn’t in your interests to push into fights, you’re likely to just go to respawn with them. If you’re playing shoutbow or DD ele then it may be in your best interests to push into fights and be a crutch that your team needs.
Not telling you don’t play condi mesmer btw. Just letting you know why it isn’t considered ‘optimal’.
Well, thanks.
^^
10.) Never let your opponents escape nearly-dead
Uhm, following scenario: You fight 1vs1 to cap a point. Your opponent is nearly dead, but manages to start running away (GS-Warrior, Ele with Mistform or whatever)… you can try to chase and kill, or actually cap the point. What will you chose to do?
Against a high mobility and high sustain class I would take the point, but you could argue that those two classes aren’t truly close to death in a 1v1 due to their ability to escape and regen health. That’s exactly what their build is designed for.
The point I was trying to make is to not let your opponent “reset and try again” while you try to cap the point. If you have an opportunity to finish a fight, you should take it – you’ll get the point as well anyways.
As well, if you’re 1v1ing you should be decapping the point at the very least during the 1v1 otherwise you’re wasting time, and as long as it’s decapped and within your capability to do so, you should take your opponent off the map. That way he can’t +1 another fight, or come back and kill you while your short on CDs.
Material advantage (teammates) in GW2 is the most effective way to win fights, which win you points, which win you matches.
It depends on what’s going on with the map.
Lets say you are at far. The team fight is going on in middle. One of your allies has been erased from the map. You shouldn’t chase then. It’s not uncommon for someone to have started to rotate to their home in those scenarios.
I would argue that in that case you most certainly should chase, since your team is already down a player and that opponent rotating away is about to add +1 more to that fight which will likely result in a team wipe that gets snowballed back to their home – killing you – and likely back to your home point as well. Net result is a 3 cap against you and puts your team in a situation where they have to win the next engagement just to get out the hole you just dug.
The smart move is to take the decap at far as a win, and move back to mid keeping your foe in combat and using CDs so that he’s likely an easy kill when he gets to the team fight at mid and you can rebalance the numbers of the engagement.
Like I said, material advantages are the easiest and more effective way to win a fight. Staying to cap gives your opponents that material advantage on the other two points in which case capping a single point nets your team virtually nothing. It’s just a poor exchange that costs your team a wipe. Not to mention the other team is likely headed straight towards you at their home and will outnumber you easily as well, so you won’t retain the point anyways.
That is a prime example of how people misprioritize far point engagements.
It still is dependent on certain variables. You have to read the map or at least be aware of what’s going on with your team since you’re not on voice comms if solo queueing.
1) Do you have CDs to chase and perhaps take a 1v2?
2) What does your team’s hp pool look like on your bar?
Not saying it’s always incorrect to chase, rather sometimes it’s better to stay put and let your CDs come back instead of Rambo’ing into a bad situation.
And I think you have a slight misconception about taking far point. I have won a large number of games by occupying multiple opponents on their home for a length of time where my team can overrun other parts of the map. Some builds don’t allow me to do that. I certainly wouldn’t try it on my thief since I will die outnumbered a percentage of the time where that sort of stunt isn’t worth it.
(edited by SobeSoul.6910)
Not telling you don’t play condi mesmer btw. Just letting you know why it isn’t considered ‘optimal’.
Well, thanks.
^^
10.) Never let your opponents escape nearly-dead
Uhm, following scenario: You fight 1vs1 to cap a point. Your opponent is nearly dead, but manages to start running away (GS-Warrior, Ele with Mistform or whatever)… you can try to chase and kill, or actually cap the point. What will you chose to do?
Against a high mobility and high sustain class I would take the point, but you could argue that those two classes aren’t truly close to death in a 1v1 due to their ability to escape and regen health. That’s exactly what their build is designed for.
The point I was trying to make is to not let your opponent “reset and try again” while you try to cap the point. If you have an opportunity to finish a fight, you should take it – you’ll get the point as well anyways.
As well, if you’re 1v1ing you should be decapping the point at the very least during the 1v1 otherwise you’re wasting time, and as long as it’s decapped and within your capability to do so, you should take your opponent off the map. That way he can’t +1 another fight, or come back and kill you while your short on CDs.
Material advantage (teammates) in GW2 is the most effective way to win fights, which win you points, which win you matches.
It depends on what’s going on with the map.
Lets say you are at far. The team fight is going on in middle. One of your allies has been erased from the map. You shouldn’t chase then. It’s not uncommon for someone to have started to rotate to their home in those scenarios.
Not telling you don’t play condi mesmer btw. Just letting you know why it isn’t considered ‘optimal’.
Well, thanks.
^^
10.) Never let your opponents escape nearly-dead
Uhm, following scenario: You fight 1vs1 to cap a point. Your opponent is nearly dead, but manages to start running away (GS-Warrior, Ele with Mistform or whatever)… you can try to chase and kill, or actually cap the point. What will you chose to do?
Situation depends on multiple variables.
1) How many caps do you already have?
2) Do you have gap closers ready?
3) Is there someone on your mini map nearby likely to cut off the escapee?
4) Are you going ham af yolo style?
Umm… If your team is unable to win a team fight, 2v2, 3v3, etc, don’t play for 3 points and get killed across the map.
This is illogical.
If you team can’t win a 3v3 then they are most likely not winning a 4v4. Your only hope is forcing the other team to have better rotations.
I agree with you it is a strong 1v1 build. If spvp wasn’t conquest mode I would think of it as a viable build. However, from my experience fighting condi mesmers on ele, engie and some other classes, I can keep the fight going long enough for a player to rotate to me if I don’t outright win the fight, or I have enough time to rotate out and +1 mid or go to far to decap.
Conquest is one of those things you gotta learn that time is your biggest enemy. A lot of players I see don’t “get it”. I’ve been guilty of fighting bunker classes when I could have spent my time more efficiently elsewhere. A lot of the big condi damage on condi mesmer depends on if you’re opponent is good or bad. Good players aren’t gonna really mash all their keys and run around wildly if they have 5+ stacks of confusion and/or torment on them. Whereas a well timed and executed shatter from a power mesmer isn’t dependent on how good the other player is. Good players might not eat shatters as often as mediocre or bad ones, but sometimes it isn’t avoidable.
Not telling you don’t play condi mesmer btw. Just letting you know why it isn’t considered ‘optimal’.
(edited by SobeSoul.6910)
Problem with condi mesmer is mesmer is someone who takes nodes, not defends them, or that’s how it should work.
Burnguard has more than one condition when you factor in sigils and it is quite hard to keep burning cleared. Unlike condi thief a guardian can stand on point and tank. Stealth mechanics on mesmer and thief make them easier to decap. Thief especially is not exactly tanky with carrion or rabid, so they’re not hard to kill. At the end of the day shatter mesmer and power thieves do the job better.
Those two builds just aren’t winning formulas.
3) Check your builds. There’s a lot of useless builds like condi mesmer, condi ele, and condi thief lately.
I disagree. Condi builds can be very viable and melt your opponents quickly if played right. They are just “not viable” in really high-end PvP, meaning when facing organized premade-teams in top 100 or so. That’s a small percentage. Everywhere else, condi-builds are perfectly viable.
Look at what people are playing.
DD ele obviously has more than enough condition clear. Shoutbow check. S/F ele check. Terrormancer should be fine in most cases. Engies not so much.
With builds like condi mesmer on my engie I can just kite away from them if I have to and they can’t do anything.
If you play builds because noobs die to them then you need to rethink what you are actually doing.
Not to say all condi builds on all classes are bad. Obviously burnguard, condi engie, condi rangers are all very strong 1v1ers.
1) If you have someone on far 1vXing do not go help them if the other two points are not in your favor. This is bad. People on far are there to create mismatches elsewhere. Let them. Wipe the other two nodes. Profit. It is okay to rush far at start with someone else since 90% of the time you will find only 1 person there.
2) Quit playing squishies builds like their tanks. I don’t know how many mesmers, fresh air eles, thieves and rangers I have seen farmed in the past few days, but it is a lot. You are squishies, don’t put yourself in harm’s way and stay there.
3) Check your builds. There’s a lot of useless builds like condi mesmer, condi ele, and condi thief lately. These are pretty much troll builds. Condi mesmer especially. By the time you kill someone on Condi mesmer, regular shatter mesmer could have killed the person 10x as fast. Same with thief and ele. There are other classes that give people cancer far better.
4) Get off point before you are dead. It’s not necessary and just downright foolish to tank on point until you are dead. Kite if you can. Especially if you have team mates with you who can run on point.
Blu has queued with Abjured members and faced good players/teams before. Grouch was queueing with OE a lot during the season.
I’m pretty sure the people who hate on either them do not really understand how much those two have put into the spvp scene.
Blu’s casting could be better at times. But that can be said about everyone who is casting regularly.
Doesn’t work if people are duo queueing, and you can thank class dailies.
When you go from more 500-400 games to more 500-200 games regardless whether you win or lose something is up.
I know your jaded or whatever, but there’s been points in time that matchmaking has felt good in few weeks.
I have had 10 games today and only 2 of which people even understood how to rotate.
Has something been changed in formula?
Because no matter how much QQ goes on about queue times, playing these games is worse than waiting an extra two minutes.
Lux’s team beat the team with Mo_obs on it in WTS qualifier and nearly beat Radioactive.
So, yes, it does work against some ‘higher’ tier teams.
And from one cele rifle engie to another…. it doesn’t take that much skill to CC lock someone down.
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From what I have seen of stronghold, I will enjoy it.
Think what people forget is that any decision by Anet will have its detractors.
Think in amateur tournies a “no class stacking” rule is reasonable, but shouldn’t just be restricted to turret engineers.
Every Tournament allows class stacking. Not sure why you would limit an “amateur” team by not having two classes when ESL and World Tournaments clearly allows it.
With the tournament in question it has free agents and from my understanding it is a way for newer players to form teams or get known. By allowing a team (lets say 2 cele rifle engie and eles at once), you may be setting up good unknown players for failure on other classes. I wasn’t strictly speaking of not allowing two of the same class, more so teams stacking it with the hypothetical team to win. Just my opinion, because I think what Mila is doing is a great thing for unknown players being able to get tournament experience.
I play cele rifle so I’m not being biased against it or eles.
Think in amateur tournies a “no class stacking” rule is reasonable, but shouldn’t just be restricted to turret engineers.
You shouldn’t word the title with “we”. Most of your post is opinion oriented. I have fun in pvp. Picking up money from tournaments no matter how little it is isn’t something to complain about. I played games before there really were cash tournaments. I think Quake 3 was the first game I even learned there were pro gamers out there.
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/signed
/15chars
It sucks for Blu. He’s done more than anyone else for GW2 spvp than even Anet at times. Wish he could go.
GvGers are generally bad players anyways.
Maybe there’s so much reporting that they cannot taking the report function seriously or have time to investigate it every time someone uses it. Did that occur to you?
People have been known to abuse report buttons for petty reasons.
I do think instances of people dropping the N bomb and certain other slurring should result in day bans. Some of the raging stuff probably doesn’t really deserve anything more than you ignoring the person.
Go back to WvW if you are not equipped to ignore chat, or find four other people to team with. I’m not trying to be mean to you. I see and read worse things in pvp almost on a daily basis. But I either turn off chat or don’t bother contemplating mapchat much.
How on earth are DPS roles taken by Ele? lol
Just meant you see more Celestial Ele’s than other DPS classes. Some comps run double Celestial Eles.
I wouldn’t call Eles a DPS class. They have DPS, but they are more node trolls than anything else.
Lol you have to be trolling.
Cruuk isn’t on a team for a very good reason. He’s incredibly predictable and his build is selfish.
How on earth are DPS roles taken by Ele? lol
Absolutely they do. Aside from having an incredibly low cd block, arguably the best healing skill in the game plus a ton of control/mobility, this is completely the case.
You are being disingenuous here or extremely biased.
Guardians have access to way more blocks and blinds than an engie has.
How am I being biased or disingenuous? I’m not making these up but rather showing you evidence. Here, let me list the skills in question that allow for mistakes to be made.
-Shelter: 2 second block, 30 sec cd. Gearshield: 3 second block, 20(16 traited) cd. It’s almost more than 2 times effective. If we’re talking quantity then you’re correct. However, i’d gladly trade for more of a shield-stance skill than active blocking at this point.
-Nading at their feet which also, allows for a ton of counter play and the ability to peel for yourself.
-100% up time on Swiftness
-Slick shoes for, once again, the cc mentioned which would allow for significant pressure.
Edit: Aside from lack of swiftness, the Guardian also lacks any real slowing conditions to stick to their opponent.
You are being disingenuous if you are comparing one skill side by side and not the complete package.
Slick shoes probably needs a rework where it doesn’t knock people down who stunbreak out of it. Not sure how many engies will say otherwise.
If you want to be unbiased than do the complete math with builds on engie vs. guardians instead of tunnel visioning.
(edited by SobeSoul.6910)
Absolutely they do. Aside from having an incredibly low cd block, arguably the best healing skill in the game plus a ton of control/mobility, this is completely the case.
You are being disingenuous here or extremely biased.
Guardians have access to way more blocks and blinds than an engie has.
Yes but when a guardian does anything but bunker they have to use a zerker amulet. And once a guardian is out of blinds/bblock’s etc they are stuck in the fight. Engis….. can run away fairly easy
As I said to Arken… the major difference between guardian and engie sustain is engies always have swiftness so it’s easier to kite. You’re not limited to zerk amulet outside of bunkering. There are condi and cele guardian builds.
The complaint about engies having the best heal ability in game is dubious when medi heals and regen skills on guardians can easily take a guardian from 1% to 100% hp in a bat of an eye, and if we did the math, I’m not sure would be much worse than healing turret.
Obviously engie is in a better spot than guardians because it can utilize a more well rounded builds than guardian. That’s why I think Anet shouldn’t look towards nerfing eles and engies down, but making other classes capable of being more well rounded like eles and engies.
Absolutely they do. Aside from having an incredibly low cd block, arguably the best healing skill in the game plus a ton of control/mobility, this is completely the case.
You are being disingenuous here or extremely biased.
Guardians have access to way more blocks and blinds than an engie has.