Kyxha 80 Ranger, Sokar 80 Necro
Niobe 80 Guardian, Symbaoe 45 Ele
Nah it’s not DK (at least, not the original). It’s later than that. I feel like it’s a game my little brother played on his SEGA.
I recognise it from somewhere and it’s bugging me. Does anyone else recognise it?
Just make race change let you re-select creation options and resets your personal story. Cultural armor has a merchant value the same price you paid.
Problem solved.
Just start a new character of the desired race.
Problem solved.
Name changes and things like hair are fair enough, but changing your race and/or gender is ridiculously stupid.
It should be, but it’s one of the primary things driving sales of fine transmutation stones, so it never will be.
What a crock. The primary thing driving sales of Transmutation Crystals is the simple fact that everybody gets to level 80 and needs them unless they want to be stuck wearing one of the same 3-4 skins from crafting and the dungeon of the month. The T3 sets are a blip on the radar in comparison.
LOL. That’s basically a MEDIUM set made available for Light. So frakking sick of overcoats.
This has been talked about before. From what I’ve read players say No. Why? Cause everyone that buys it (minus me) say it’s just for X-muting onto another armor that doesn’t have kittenty stats.
Then if that were the case shouldn’t they just make it a skin? It would seem fair if they cut out the cost for the transmutation crystals.
Then there would be no reason to purchase Fine Transmutation stones and Anet would lose a sale. Again I’m just telling you what others have stated before. I would agree making them just Skin Stones would be great ,but it isn’t gonna happen.
Nice theory… but how does it explain the new F&F Weapons which are available as skins from Evon Gnashblade?
On further thought, I think the best solution is to basically make WXP an account-wide currency, but still require per-character purchases of abilities with WXP.
This way you could earn WXP on whichever character you want to play at the time based on whatever criteria you like to use, but you would still have to earn enough WXP for however many characters you are trying to max out.
In other words, make WXP earned in the same way as dungeon tokens and titles, sPvP rank/glory/items, current WvW achievements, badges of honor, most legendary weapon components, laurels, guild commendations, gold, and so on.
(please note that I am not asking for more calendar-gating, that’s a separate issue)
The important thing is giving players the latitude of playing whichever character they want while still making progress toward the same long term goal. It’s a little bit troubling that they seem to have grasped this early on and have since unlearned it.
Which is what I said earlier, though perhaps not as clearly.
I used to play LotRO on one of the then-new servers. In LotRO, the only form of PvP was Player vs Monster Player where you could take your regular character to a certain area and kill Sauron’s forces or you could make a new character that was a member of Sauron’s forces (Monster). Monster classes were unique to PvMP and started at max character level. Killing players and doing quests (capture the bridge/keep etc) earned you experience to gain PvMP ranks which unlocked cosmetics and, in the case of Monster Players, new skills. Each rank came with a visible icon next to your name. PvMP rank was character-based.
In the time I played LotRO I was an officer in the top raid guild and regularly played with the top PvMP guild of my server (and the two guilds later merged). I knew all of the top ranked players on the server and, in many cases, I watched them level up their PvMP ranks from scratch. It took over a year for our server to get a level 10, and that person almost exclusively spent his time in PvMP, by which I mean 8-10+ hours per day 6-7 days a week. The last time I checked, which was a couple of months ago, the server had finally managed to get a couple of lvl 14s but still lacked a lvl 15 (max rank). It’s been over three years and the server still doesn’t have a lvl 15. In fact there are relatively few level 15s overall and the vast majority are characters on the heavily populated servers that were started in 2007.
Do you really want to spend 80 hours per week on one character in WvW for the next 3 years in order to get all your unlocks on that character… and then another 3 years to do the same on a single alt?
Having the upgrades account-wide is a bad idea, and it’s very easy to see why. A person can get all the upgrades on one character and then come in with a lvl 10, on a class they have never played, that has the same upgrades – this is an unacceptable advantage.
I think the WXP and titles should be accout-wide while the upgrades should be character-bound. When you think about it, the titles and WXP are really just improvements on the already-existing Achievements – which are account-wide.
Having WXP account-wide would mean that when I have maxed out all the upgrades on one character, something which will, no doubt, take a considerable amount of time, I will still be earning points for my alt’s. I can also decide to save some of the points I have earned on one character to improve another – I won’t be wasting time playing my Necro while my Guardian needs 10 more points for the next upgrade.
This thread is for discussion and refinement of builds posted in this thread. This is also the place to ask questions about anything in that thread.
Please provide a copy of the build, or the build name, you are referring to so that everyone is on the same page.
I’m sure you’ve played forum games before. Typically they reside in the OTF and are little more than a way for people to post for no other reason than to post. Usually they will involve one person asking a question, or listing something, and the next poster answering the question before posing their own. This is a forum game and it works in a similar way, but with a bit more detail and a purpose.
The point of this game is to come up with creative ways to build a Guardian and to encourage some lateral thinking. You are encouraged to build the best thing you can with what you’re given, but this is not really about powerbuilding.
The rules:
1. TWO TRAITS are posted. These traits can be Minor or Major and can be from any level of any Trait Line. OPTIONAL: You may include a single weapon set (sword or sword/shield, for example, but not hammer/greatsword), and or a build name.
2. The Traits must be submitted in this format: [Trait Line, Trait Points, Trait Number & Name – Description]. Example:
[Radiance, 25, Radiant Power – Deal 10% more damage to foes inflicted with conditions.]
[Valour, 30, XII Monk’s Focus – Using a Meditation Skill heals you.]
3. Minor Traits may only be used to indicate the maximum number of points in a Line. You may not list, for example, [Radiance, 30, Radiant Power – Deal 10% more damage to foes inflicted with conditions.] In other words, you may not include two Minor Traits from the same Line and you may not include a Major Trait higher than a Minor Trait you have listed.
4. You can use three Adept or two Master Traits from the same Line.
5. Your reply build should only include the basic, but important, information: Traits used, Race, Skills, Weapons and Armour Type (Cleric, etc.)/Rune. A build name is optional. The Parameters must be in the same format as in 2., to show which post you are referring to and how many Trait Points are being used in total. You may not spend more Points in a Trait Line than what you are given in the parameters, though you are free to do whatever you want with the remainder. Also include the number of Trait Points in your final entry of a given line. Using the example in 2., your reply should look like this (note that this is just a bunch of random stuff, I haven’t thought any of this build through):
Awesome Guardian of Awesome Awesomeness
Race: Sylvari
Weapon: [Sword/Focus], Greatsword
Armour: Berserker/6 Monk
Healing Breeze, Contemplation of Purity, Smite Condition, “Save Yourselves!”, Take Root
Zeal, 10, II Fiery Wrath – Increases damage by 10% against burning foes.
Radiance: VI Blind Exposure – Applying blind also applies vulnerability
Radiance: X Powerful Blades – Sword and spear damage is increased by 5%
[Radiance, 25, Radiant Power – Deal 10% more damage to foes inflicted with conditions.]
Valour: I Meditation Mastery – Meditations recharge 20% faster
Valour: VI Retributive Armour
[Valour, 30, XII Monk’s Focus – Using a Meditation Skill heals you.]
Virtues, 5, Inspired Virtue – Virtues now also apply the following boons…
6. Justify your choices, and how they fit the parameters, in a few short sentences. Highlight anything you find interesting in the build.
7. Provide a HYPERLINK to http://gw2buildcraft.com/calculator/ where your build can be looked at in detail. Please try and use a hyperlink and not clutter up the forums with those ultra long direct urls (it’s also quicker than going to tinyurl).
8. Add your own parameters to keep the game moving forward.
9. Unlike most forum games, you are NOT restricted to only replying to the post immediately before yours. Please ensure, however, that you quote the person you are replying to.
10. To keep this thread free of clutter, please limit yourself to short comments only. Use this thread for discussion and refinement of builds.
10.5 Be creative and have fun!
I really hope that’s clear enough. The rules are there to reduce clutter and keep things standard for ease and speed of reading.
To kick things off:
[Honor, 30, XI Pure of Voice – Allies affected by shouts convert one condition to a boon.]
[Valor, 20, IX Honorable Shield – Gain +90 Toughness when wielding a shield and reduce the cooldown on Shield skills by 20%. ]
(edited by Sokar Rostau.7316)
As much as I really like the idea of the WvW abilities, it’s very easy to see potential problems just with those shown on the screenshot. Here’s hoping they never eventuate.
I will reserve judgement on the other stuff. Like many others, I was very excited about the Guild Missions… until they were released.
This forum really demonstrates the paradox that exists within the minds of some, even many, gamers.
“There’s nothing to do at 80!”
True, there is nothing to do once you get to 80… nothing to do except for running thirty three dungeon paths, running Fractals which get harder the higher you get, while still having access to every event in the game because you can go to any level area and be scaled to the content (granted, the scaling doesn’t always work particularly well in the sub-15 zones) as well as WvW. And then there’s the skins and some items to work towards…
But those skins, and Axscended items, lead to the next problem:
“OMIGAWD GRIIIIIIIIND!”
First and foremost, skins are meaningless. The only thing they do is make you look cool, and even that is debatable in some cases. You do not need a Legendary. Legendaries are meant to be hard to get. They are meant to be uncommon and are out of reach of most people by design. If you want one you have to work for it, and you have to work hard over a long period of time. That’s why they are called “Legendary” rather than “Common as Muck”.
Ascended items are in a similar position, with the exception that you actually do need them… for high level Fractals. They’re nice to have in WvW but they don’t really make a huge difference, not yet anyway. You only need to grind for them if you intend to… grind Fractals, and the only reason to grind Fractals is for an increased challenge.
Some of you seem to have forgotten what the main topics of complaint were back when the game released: “OMG Karma gear costs too much, it’s ridiculous! Lower the price!” and “OMG dungeon gear is too expensive, it’s ridiculous! Lower the cost!” Now, nobody cares about dungeon or Karma gear simply because you don’t have to do anything to get them. Run a few dungeons and you have dungeon gear. Run around doing Events and you have more Karma than you can spend. It was the same back then, but all people could see was a “grind”.
As I understand it, the first Legendary was created in the last days of September. The first one I saw was that stupid looking Longbow in early October. The person using it was a Commander (another point of contention back then: “OMG Commander costs too much! It’s ridiculous!”). I could be wrong, but I haven’t seen this person, or at the very least that character, since about November. And that brings me to my point.
Some of you, probably many of you, have been playing since September, or even August, and are still working hard to get a Legendary, equip all your characters and to get Ascended gear. But you are still here. If you could get full exotics for 2g or with 2000 Karma or by doing each dungeon path once, if it only took you a week to get a Legendary or Ascended Back, you would have left this game a long time ago. And rightfully so, because there really would have been nothing to do at 80. The forums seem to be filled with people that feel somehow entitled to instant gratification but don’t seem to understand that that will result in a dead game. Once you have all your character slots filled with charcaters decked out in Ascended and Legendary gear, there is nothing to do. For all the complaints, you are still working towards these things because they are goals put in place specifically to keep you playing the game.
People really need to take a step back and think about things. Do you want a game that keeps you occupied for long periods of time, that gives you a reason to log in on a regular basis and has long-term goals? Or do you want a game that you can finish in a week and forget?
I have to mention a Thief I ran a dungeon with last week: Nocturnal Missions
Some will get it… But because most won’t there is an “E” missing from the term.
(edited by Sokar Rostau.7316)
The bows are a joke. Literally. The swords are more of those stupid hunks of over-sized metal with a handle, just with some flashy effects. I haven’t been particularly impressed by any of the Legendary skins. If I were to get a legendary (and it’s a big IF), I would make my very first YouTube video – of me reskinning it to something that actually looks good.
It’s a shame, too, because games like these need long-term goals and the immense amount of work required to get them doesn’t particularly scare me off. As much as people complain about what it takes to get a Legendary, the same people would be complaining about having nothing to do if they were easier to get.
I had this happen for the first time yesterday.
I was in a cross-server party looking for one more in LA to join us for CoF. Someone from my server joined us, but didn’t show up in the party list. I only knew they were in the party because they were talking in /party.
The party was a gw2lfg party started to farm CoF, but as often happens in these groups, there was someone that insisted on doing p2 first and then going back to farm p1. The person who started the party protested and eventually left the group. We were inside CoF when a new member joined us. My screen showed the person who had left as being in Fireheart Rise. The new party member then came up and met with us inside the instance, with light blue text above their head (party members have dark blue text), but still did not register as being in the party even though they were talking in /party. After a number of unsuccessful attempts, I managed to solve the issue by restarting the client.
Predictably, after finishing p1, the person who insisted we do p2 before farming p1 left the group. Again, we go a new member and again the old member remained in my party list while the new member did not. Again, the new member was able to enter the instance with us and had light blue text over their name but was able to speak in /party.
This ended up happening a number of times over a number of runs, and it wasn’t only happening to me – at least two others complained of the same thing. At one point, nobody in the party was aware that someone had left us. Attempts to kick, or otherwise interact with the absent party member’s portrait, resulted in a network error. No amount of changing zones, leaving the party, re-logging or logging in with a different character would fix it. The only solution was to restart the client.
The vast majority of dungeon runs that want specific classes are CoF p1 and… CoF p1. And Guardians are second-rate citizens in there, while everyone that isn’t a Warrior or Mesmer are just useless peasants.
It has absolutely nothing to do with armour and everything to do with speed. Warriors already do more burst damage than any other class, but put one in full Berserker gear and they can easily maintain near 100% critical chance which makes them kill even faster. Add a single Mesmer into the group to drop Time Warp and dungeon bosses drop in a few seconds. The Mesmer also brings the portal to skip those annoying passages, like the rolling boulders in CoF p1 (this spot in particular can double, or even triple the time it takes to complete the dungeon if you don’t have a Mesmer).
The difference between a “speed run” with four Warriors and one Mesmer in CoF p1 is minimal, but as someone else said it builds up over time. If I remember correctly, the zerk war/mes group can do CoF p1 in about 6 minutes. That’s 10 runs per hour and getting towards 10g in the same time. A group made up of any other combo is looking at 10-15 minutes, or 4-6 runs per hour. People run CoF for gold, they want to maximise the amount of gold they make per hour so will always choose the group that gets twice as much as any other.
As far as the damage of a Warrior goes, that’s just a simple fact. Warriors and Thieves do more burst damage than any other class, but Warriors do it more consistently and have higher general damage than a Thief. Take your Engineer out to WvW and compare how long it takes you to kill anyone to how long it takes a Warrior or Thief to kill you… you will be dead before you have a chance to do anything.
If I can’t play then nobody can play!!
Pathetic.
It’s been a while since I’ve seen the trailer, but isn’t it the thing you fight in the Human tutorial area?
I note that a lot of people supportive of this possible change play Thieves and/or Warriors.
As a Guardian, if I use a Mace, Greatsword or Hammer, my auto-attack will essentially give you Regen, Might or Protection, or give you a damage boost. A lot of my other attacks, and most of my utilities, will do the same, some more than others. Essentially all of my buffs, which are the centrepiece of the Class, will be giving me a debuff and/or giving you a buff. And you wonder why Guardians are concerned?
What will be the point of some of those Boons anyway? Using Regen or Protection would be counter-productive.
As already stated, there are ways to remove/steal buffs already in game. If you want to steal Boons, then play a Class/build and/or use a weapon that allows you to do it. If it’s not your preferred Class/build/weapon then tough luck. No Class/build should ever go without some form of counter and bunkers already have a counter in their lower damage output and the ability of other, specific, builds to remove their Boons. When Thieves or Warriors have trouble with bunker builds it is called balance. What I am seeing here is players saying “I can annihilate every build for every class except for a handful of builds that stack Boons… I want to be able to destroy every build with impunity.” That is the epitome of bad game design.
With that said, if any Class should be a candidate for something like this it shoud be Ranger or Engi, not Thief or Warrior.
Something that might be interesting would be to scale the world bosses to the average level of all the players within the event radius (not just those that are actually there, but all those who have the event notification). The main reason a lot of these things are going down in a matter of seconds is because there’s 50 level 80s beating on a lvl 15 boss.
Be careful what you wish for.
Event Scaling
A new test version of our advanced event scaling algorithm has been applied to four high-level, regularly played events to help us monitor the feasibility of this system in the live environment. This new scaling algorithm dynamically increases the difficulty of events by using the current system of increasing the difficulty of existing creatures, while also adding a new system that substitutes creatures of lower difficulty with different creatures as the event scales up. If successful, this system will be slowly extended to other events across the game during 2013.
The events that the system is currently being applied to routinely result in failures and wipes.
Personally, I am a fan of the system, except the part where mobs instantly disappear when an Event ends. But there has been a lot of QQing about all those Champ’s ruining peoples ezy-mode farming… Just wait until every single thing that is spawned during World Events is a Champion ready and able to wipe multiple people.
When you ask them they say “oh i bought precursor time ago for 50 golds…..”
quite difficult to believe so many could get precursor so cheap.
It’s really not that hard to believe. What you’re seeing now is the result of six months of inflation and market manipulation. Believe it or not, there was a time when precursors sold for under 100g.
I think it’s important to note that playing a class to level 15 really doesn’t give you a good idea of how they will play at level 80. I’ve seen a few people comment about how boring and/or difficult they found Elementalists and Mesmers at low levels (and I can attest to the Ele) that have gone on to main the class at 80. I can also say, with brutal experience, that Necro’s and Rangers are great at low levels… but not so much later on.
If you are intent on playing a class to only a certain level before deleting and starting again, I insist that you play to at least 30 or 40 so that you have had a chance to try out most of the skills and invest something into the Traits.
He plays an Asura on Dragonbrand and I believe he is an officer in [CASH].
There are Legendary items on the TP that would cost more then a mid sized car if bought with cash. I don’t believe for a second that anyone is spending that much money on Video Game items. That’s pure insanity.
And buying a mid-size car is not insanity??
Dive it off the lot and see it’s value plummet by 33% …Someone buys some desirable pixels in a video game where the return value only increases …
Now, who is the insane one??
Equip that Legendary and watch the value drop 100% until, and unless, you decide to sell your account, and I don’t even know if that’s possible.
Every matter needs an antimatter, Leeroy’s just happens to be named Logan.
Logan: Logaaaaaaaan Thackeraaaaay!!!!
Rytlock: * facepalm *
Snaff: * Dies *
Caithe: Do we have a Soulstone?
Eir: Logan, why do you do that?
Logan: It’s not my fault!
(edited by Sokar Rostau.7316)
There used to be this game, where you could have teleportation scrolls, or buy a teleportation tome where you could stack 25 scrolls. They were automatically added to the tome when you found them.
Must have been a very poor game because I’ve never seen it re-used since.
By the way, do you know which game I’m referring to? It’s quite old…
Diablo II.
A very poor game indeed…
Alot of goldsink talk here, explain why a gold sink is important?
Open up the TP. Look over the column to the left. That is why we need gold sinks. Six months ago the most expensive item on the TP was 100g, now that same item is somewhere in the realm of 2500g.
Or you could just buy the 250 use tools from event vendors and not worry about it at all…
Don’t worry, the Ascended item from WvW will be an Aquabreather.
what is this…aqua breather you speak of.
is it that white underwater headgear that i have not upgraded ever since i created my main at game launch because it is the most useless piece of equipment in the game?
You know you can get lvl 80 three-stat aqua breathers, and that they replace your helmet while underwater, right?
Mila Kunis, who, like Felicia Day is a big fan of MMOs, pretty much explained why “no” celebrities play MMOs. As soon as anyone finds out who they are they get flooded with messages and their play time is ruined. With very few exceptions, celebrities tend not to announce their gaming activities publicly, and with good reason – just like you they play to have fun and/or relax.
And then there’s the other side of the coin – If someone like Justin Bieber, who undoubtedly plays online games (a 19(?) yr-old male “discovered” on YouTube at age 14 is the kind of person that grew up playing online), were to announce what game they played the servers would crash, stopping both them and everyone else from playing.
At the end of the day, who cares? Celebrities are just people like anyone else. For all you know, your guild leader might be Angelina Jolie or George Clooney and you wouldn’t know the difference between them and any other player using an anonymous login name (and I say that knowing full well that Mila Kunis was “outed” because she was using voice chat in WoW).
I was under the impression that Ascended items were being added to the WvW vendors. Not sure where I got that from, but if it’s true then it had better be the stuff that’s already available or there will be an outcry from all of the people that will be “forced” to play WvW.
Also, Flame & Frost heavily implies that something is going to happen to Southsun Cove.
“P1 FARM ACCEPTING ALL PLAYERS. WHISPER ME AND LINK YOUR GEAR. DOESNT NEED TO BE ALL EXOTIC OR ANYTHING JUST NOT WHITE/BLUE”
Currently posted on GW2LFG for a CoF run (Cap’s in original). Yeah…
For sale: Logan Thackeray’s sword. Never been used. Only dropped once.
If so post it since I’ve not found any. Far as I can tell all the ones in TP are soulbound upon acquire and if you use a trans said item will still be soulbound.
LOL.
Just think about that for three seconds.
I was actually going to suggest this last week, though I was going to suggest a new “soulstone” (for want of a better, non-trademarked, term). Among the other benefits, you could use a Legendary on one character and then, when you decide to get a different one, you can give it to another.
(edited by Sokar Rostau.7316)
No, I’m not talking about the gift boxes you get (two level 80 Medium and one Light Armours for a Guardian… Yay?), that’s a well-worn topic. They are automatic rewards anyway. What I am talking about are the rewards you can choose. Three different WvW Siege Blueprints.
This was my first time finishing the Personal Story, so maybe it’s a random selection of items and different characters will get different choices… but I don’t know. It certainly seems like “Congratulations! You’ve finished the PvE story, but have you tried out WvW? Here’s some Blueprints, get out there and defend your Borderland!”. I’m not against that at all, though I know some people are.
These are the most unfair rewards I have seen anywhere in the game.
I do play WvW and I enjoy it, most of the time. I’m all for encouraging more people to get out there. Because I play WvW I know the worth of Blueprints and this is what makes them so extremely unfair. The selection I got was something along the lines of two Flame Rams, two Catapults or one Alpha Siege Golem. WTF?
Even if I’m mis-remembering exactly what the choices were (was there a fourth choice? A Trebuchet?), it doesn’t matter. What matters is that Siege Golems cost 1 Gold to purchase while the other selections cost a trivial amount. Two Flame Rams, at 6 Silver each, are not an equivalent reward to one Alpha Siege Golem. Fifteen Flame Rams are not equivalent. Maybe a Trebuchet was one of the rewards, but if it was there was only one or two of them… not the four that you would need to be an equivalent value.
Again, I play WvW so I know what these things are worth and chose the Siege Golem. But if the intent is to get people into WvW then those people, by default, do not know what the value of these items are. They are being given a choice between items of vastly different value. It’s like giving you the choice between an Orange, Yellow, Green and Blue item when the player doesn’t know the difference between them.
Why is there even a choice? Everyone who plays WvW is going to take the Siege Golem anyway. Those who have no intention of doing so are just going to destroy the Blueprint. And those that are lured into the Borderlands for the first time… well bringing a Flame Ram when they could contribute a Golem just doesn’t compare.
After putting it off since September, I finally got around to killing Zhaitan and finishing the Personal Story on one character today.
During one of the cut-scenes in Fort Trinity, there is a traditional hero shot of your character leading Destiny’s Edge as you all enter the Fort. Unfortunately, it’s a bit of a blink and you miss it deal.
It was a really good shot, but since I din’t know it was coming I didn’t have time to grab a screenshot. What makes it worse is that, unless we’re able to replay our PS, I will never get the chance to see it again, at least not with that character.
I don’t even know if it’s possible, but it would be nice if the game automatically generated a screenie at that point in the story as a souvenir. Personally, I think it would make a great desktop/smartphone/tablet wallpaper.
Simple solution. All guilds that you are a member of get 50% of the Influence you earn at all times. The one that you are currently representing gets 100%.
Am I typing in Swahili? I quite clearly said that when I started the dungeon I had 276 and when i finished it I had 286. Did you bother to look at the very simple arithmetic I included? 276 + 60 = 336. Instead, I left the dungeon with 286. I then opened Bags and had 302. After closing my inventory, buying the Sceptre for 300 and then opening my inventory a few minutes later, I found that instead of 2 Tears I had 40.
By your own math: 276 + 60 + 6 = 342
342 – 300 = 42
NOT 40.
Again I will say that it seems like a display bug, which your math demonstrates. 108 is the correct amount I should have left over after two paths but it is the [i]incorrect[i] amount based on the 40 displayed in my inventory (38 of which appeared out of nowhere after buying the Sceptre) at the start of the second run (40 + 60 + 9 = 109).
The first thing everyone realises when they reach Orr is that travel is a nightmare because most of the WPs are always contested. Almost without exception, these WPs are left that way, sometimes for hours on end and people make their way around the map on foot, often with a train of Risen behind them. Some of these events aren’t done simply because they are too hard, or take too long, to solo and there’s rarely a group around to help out. Clearly, travel is not incentive enough.
There needs to be a real incentive for players to fight for these WPs, and some of the events should be adjusted, not just in their frequency, but also to reflect the fact that they really aren’t “Events” but “Group Events”.
I’m not talking about loot (although more loot is always welcomed, especially if it gets people to venture away from the Temples and Pen/Shelt now and then). What I am talking about is maybe something more akin to the buffs we get from WvW, perhaps a MF/Gold Find buff for each open WP with an added bonus for having all WPs clear that is applied to everybody on the map (or everybody in Orr).
This could really make Orr “come alive” if done properly and turn a ho-hum region into a place that we’re actively fighting a war. We’re supposed to be invading the place, right? Well why are we just running around?
Each map in Orr could include one huge Meta Event that consists of capturing every WP, giving everyone a bonus to MF, and then the Temple events unlock. Once both Temples and all WPs are secure, and after a certain period of time, the map is attacked by a World Event boss which acts as a diversion as the Risen move in and re-take all the camps (each WP taken by the Risen reduce the MF buff until it resets at 0).
That’s the gist of it. Make Orr more interesting by giving us a reason to do the events that block WP travel. I’m sure this could be improved upon.
I belive you know about the cat room in WvW with the swinging kid inside it. I’m quite sure I read a post by a dev saying that the kid existed in 2 other places in the world. Not sure if they’ve been found yet and if not it’s your job to do so.
I’m fairly sure I ran into this kid near a Skill Point in a cave in Snowden Drifts. I also seem to recall someone saying that he is in Lion’s Arch somewhere as well.
I don’t read Reddit so I don’t know if this is true or not, but someone was saying a couple of weeks ago, in-game, that one of the dev’s had said, or implied, on Reddit that there were multiple Legendaries for each weapon and that none of them have been found yet. My response to that was that it’s easy to say there is some super-secret or hard to get item that nobody has found since launch… and then conveniently patch it in. What was it that happened with Final Rest? Oh, right. The RNG just “suddenly” decided to give them out after a patch. Personally, I take it with a grain of salt, but there sure as hell better be other skins for the bows eventually.
One problem with that theory… When I mentioned 10 hours since last playing, you missed the fact that it was 3-4 days since the patch, and this was my first time in AC (or any adungeon except SE) since the patch. DR just couldn’t be a factor.
I know the number from the Bags is wrong, none of this makes sense. It seems as if there was a display bug which was simply showing very wrong numbers.
I should point out that after doing path 2 (we didn’t do p3), I had 108 Tears after opening all Bags (I missed a few due to being dead). Again, however, it doesn’t add up. 40 + 60 + 3 Bags = 109.
EDIT: I can see how my wording may have been confusing. I only did one run of AC, my first, and thus far only, run since the patch. This run happened after a 10 hour break followed by Maw and Jormag.
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I just went into AC for the first time since the patch (the horror… the horror… the horror… ), so that I could get myself a new Sceptre.
When I entered the dungeon I had 276 Tears. One stack of 250 and one stack of 26.
Not knowing abut the changes that apparently make ranged combat mandatory in AC now (I was on a GS/Mace Guardian), I went to buy my Sceptre after p1… Only to find that I had 286 Tears.
I logged on, after a break of about 10 hours, did Jormag and Maw, and talked to someone for about 15 minutes before entering the dungeon, and hadn’t done the dungeon since a few hours before the patch. This couldn’t be DR.
I had a whinge in party chat about being gypped and then opened the Bags of Wonderous Goods and had enough to buy the Sceptre – 302 Tears. One stack of 250, one stack of 52. So I went ahead and bought the Sceptre…
And then when I went into my inventory to equip it, I discovered that there were 40 Tears where the partial stack used to be. But it still doesn’t add up.
276 + 60 = 336.
That’s what I should have had before opening the Bags. Instead I had 286.
286 + 16 = 302.
That’s what i got after opening the Wonderous Bags.
The Sceptre cost 300 Tears.
336 + 16 = 352
352 – 300 = 52.
That’s what I should have had left. 52. Instead, I have 40.
No matter how I look at this, it just doesn’t add up.
Not sure if it’s been mentioned already, but I came across a Quaggan quoting The Beatles in Snowden Drifts.
Coo Coo Cachoo!
One might almost be tempted to think that the entire concept of the Quaggans was designed around getting that in… especially since the name of that song, and the lyric immediately preceding the quote, is “I am the walrus” (even though Quaggans more closely resemble Dugongs).
Some people have previously brought up the fact that even after you cleanse Orr and kill Zhaitan, Orr is still filled with undead. While some have, rightfully, argued that it’s not that easy to cleanse a place under these kind of circumstances, others have brought up that it’s just another flaw of an MMO and that they really wished ANet had found a way to get around it, as they seemed to have promised.
I’ve just noticed something today in Orr.
I went hunting for some Orichalcum and at Blighted Arch Waypoint, in Malchor’s Leap, where there are usually spiders and a Giant escorted by Risen Raptors I found something new – Ice Elementals. I don’t remember ever seeing Ice Elementals in Orr before this.
I figured maybe I had seen them before somewhere and just forgot about them, afterall there have always been Earth and Air Elementals around. I’ve also been seeing a lot more Spirits of XXXX around.
Just now I was at Penitent Camp and was talking in /guild when I noticed something else I’d never seen before – a flock of tropical birds. A few hours ago I had seen a tropical bird land near Penitent, but I put it down to someone’s Pirate Runes. This was an actual flock of about 20 birds flying around in the skies just out the front of Penitent. And they certainly weren’t Risen Eagles (which never fly in flocks anyway), they are pinkish-red birds.
Is Orr coming back to life? Is the world slowly changing?
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Wow. Any one of those bugs is pretty bad individually, but all together? That’s horrendous.
Again, people were already idling for hours waiting for the dragons. In fact, on DB at least, there are so many people AFK waiting for the Shatterer that there are always at least 20 of them standing around the cannons that miss the event altogether.
I would agree that it is too much IF these chests weren’t limited to once per day per character. This alone prompts people not to sit all day at the same handful of events and encourages players to do other events. Yes, people are camping these events, but guess what? They were already doing that. People were already logging in for five-ten minutes to kill a dragon and then either idling for three hours or logging back in the next time it popped. On the other side of that coin are the events that nobody ever does, like the Megadestroyer. With guaranteed loot people now have a reason to do those other events. In fact, if all you’re interested in doing in this game is gathering rare loot to sell or salvage then doing as many different world events as possible is the only option… and that’s a good thing.
Almost exactly the same here. Ranger from Headstart. I’ve disagreed with a some of the QQ, but I can see the problems many are complaining about. Then I made a Necro. Played them about 75/25 split in favour of Ranger because, while fun, the Necro felt a lot weaker. Elementalist was next. She’s lvl 46 or something now, but most of that came from crafting. Then, at the end of January, I made a Guardian. I still play my Ranger for a few hours each week, but that’s only for map completion and Dragons, or if I need more Ori/Ancient Wood than what my Guardian can gather. The Guardian just brings so much more to the table it isn’t worth comparing.
Oh, I’ve done all dungeons except CoE and Arah on my Ranger. Some are worse than others for pets, but we can change our pet whenever the situation calls for it. I’ve never found the need to use a Bear precisely because melee isn’t always the best option and we have plenty of ranged options to choose from. I’m not going to say that my pets never die, because that’s simply an outright lie, but choosing the right pet for the right situation makes a big difference.
(edited by Sokar Rostau.7316)
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