I am currently stuck on desolation and with all the epic wvw content coming out im quite sad that im stuck on a constant 3rd place server in wvw, its so empty now and we are aganist the same enemy servers with 3x the numbers we do, we are constantly capped on all maps. i really cant afford to play 17 pound to transfer server but a lower price would be alot more tempting please help
+100
most of our wvw zergs lately are not capable of killing claw of Jormag not to mention other players.
Because if you have one you will quit wanting one.
Just to avoid the infraction for inflammatory comment. The idea behind rare precursors/legendary weapons is to give people something to want so they keep logging in every day and playing the game.
Having someone drop 600 rare greatswords into the mystic forge and not get a precursor isn’t a failure. It’s a resounding success. Because someone wants the precursor enough and plays the game enough that they threw away 600 rare greatswords.
As long as people feel like to goal is just out of reach they will continue to play the game.
Carrots? You mean carrots?
Our (Desolation) commanders are really working 24/7 last few weeks, we are really getting strong!!!!!…..flipping items and controlling LA zergs….Seriously where did (almost) all good commanders go?
Just wondering—they pretty much are redefining the mold of MMORPG the way they’re doing it, and with no subscription fee and consantly new events how do you think they’re making enough money? The game itself is getting cheaper, too (sales n’ such) are they just doing THAT well that I shouldn’t be concerned for the company?
Yeah, never before have I felt a game was so good that I’d be concerned they weren’t charging enough. I just don’t want this to go away, lol
Affording what? Great servers with no skill lock? Updates “big as expansions” that are actually smaller then most funbase made Skyrim patches?
So minority should be ignored and Arena Net should only cater to the majority?
Should Arena Net show the middle finger to the players who don’t earn them the most money?They cater to a wide variety of players-Fractals comes to mind (I don’t care that much about them at all, and they would have probably never been added if they catered only to my playstyle.) Same with WvW and PvP-I don’t like them that much, but they are available for that type of player.
And lastly, if the game is advertised as casual friendl , so-called “elite”, hardcore players shouldn’t feel as if they are receiving the short-end of the stick, especially since they are in fact receiving the product they paid for-one doesn’t order pepperoni pizza to complain about the lacking sausages in it (no offense intended.)
And as I said, who knows they may add more difficult stuff or harder version of already available content in the future, judging from GW1 (not a promise, but the possibility is in there.)
Can you point me to the place where Guild Wars 2 is advertised as casual friendly, and casual friendly doesn’t mean it isn’t going to have any challenging content added and that people shouldn’t expect it…
He meant noob friendly.
- A friend of mine (who is one of the? few) played like 3000 hours PvP (im not even joking). And now what? I cant even inspect him to see what he was achieved.
- GW2’s pvp has no progression at all… you play 1 match and your friend plays 1000 matches. What is the difference now between you and your friend? He has now some other animal rank.. Woah great! And you cant even inspect him to see his progression… if there was any…
- Oh and really REMOVE THE DOWNSTATE FROM sPVP! This has to happen for sure!
Go back to WoW, why did you bother to install GW2 at first place??? This skill based game, there is no pay to win (you dont need to pay at all you dont need money and you dont need to grind gear). Ppl here play for fun, we love PvP we dont play just for gear.
I stopped playing GW2 becuase of the lack of these things. People who are still playing GW2 come from GW1, they have never experienced a good and polished e-sports game. I dont want to insult anyone, I think its true.
And this is joke for sure?? GW1 and GW2 players never experienced a good and polished e-sports game, but you (a wow player) gona teach us about competitive e-sports…..
ROFL
Where did he said he played wow? Fanboys see wow everywhere. And compare LoL (more then descent e-sport) to this system (hotjoin=noob/points farming, no need to win cause you don’t get almost anything from it, tournaments=hahahahahahaha, solo join has million issues and serious pvp teams already left game) and cry.
I’m not alone in that I don’t give two kittens about whether ‘serious pvp teams’ have left. The top guilds of GW1 would completely stomp any team that has played this game, period. If they fixed all the issues with PvP tomorrow, then I guarantee you the PvP scene would be absolutely massive by years end.
Problem is they won’t fix the problems, not only because they don’t know what they are, but because the developers themselves don’t care enough.
I agree, unless serious pvpers start buying pink quauauqauuqauquns with real money, then they will care.
- A friend of mine (who is one of the? few) played like 3000 hours PvP (im not even joking). And now what? I cant even inspect him to see what he was achieved.
- GW2’s pvp has no progression at all… you play 1 match and your friend plays 1000 matches. What is the difference now between you and your friend? He has now some other animal rank.. Woah great! And you cant even inspect him to see his progression… if there was any…
- Oh and really REMOVE THE DOWNSTATE FROM sPVP! This has to happen for sure!
Go back to WoW, why did you bother to install GW2 at first place??? This skill based game, there is no pay to win (you dont need to pay at all you dont need money and you dont need to grind gear). Ppl here play for fun, we love PvP we dont play just for gear.
I stopped playing GW2 becuase of the lack of these things. People who are still playing GW2 come from GW1, they have never experienced a good and polished e-sports game. I dont want to insult anyone, I think its true.
And this is joke for sure?? GW1 and GW2 players never experienced a good and polished e-sports game, but you (a wow player) gona teach us about competitive e-sports…..
ROFL
Where did he said he played wow? Fanboys see wow everywhere. And compare LoL (more then descent e-sport) to this system (hotjoin=noob/points farming, no need to win cause you don’t get almost anything from it, tournaments=hahahahahahaha, solo join has million issues and serious pvp teams already left game) and cry.
Nice, now Elona is stuck here
Hope that Deso will run away soon.
Except for the map one, the other objectives are fine, but requiring people to capture points directly encourages horrible play. It’s common to see two or three people uselessly stacking on a point when they could be going somewhere useful.
Hahahahhahaha, why would people capture points in a game where you win by……capturing points?
I did noticed a minor difference in cof. However this was only running with zerkers as we downed more then before. I’ve done it a couple of times now with 2x zerker warriors 1 guard 1 mesmer 1 ele and we cleared p1 faster then go fully zerkers + mesmer because of the downing. Players thinking cof p1 farming with all zerkers is still the way to go are kinda stuck in their routine.
Or they know to dodge and remove conditions.
Just make it LF Warrior, Guardian, Mesmer and it will be fine for a start.
Cause they are n…. i will probably get infracted if i write it. It’s much easier to whine then to play hard content.
The levels weren’t bad, swamp, ice, kitty. What was bad was the loot. There was none. I didn’t get a single rare from any of the chests but I got 1 from one of the jades. We do maw and yet again, I get 0 rares or exotics from the big chest. Daily comes, there’s nothing. I salvage the 1 rare I got as a drop, I get back 3 elder wood logs… nothing else. Only way I can see it getting any unluckier is if I had gotten a healing, condi ring. That would have really put the cherry on the cake.
This was nerfed long time ago, you will probably get better rewards 20-28, so much about skill>grind.
Use what you want when you are farming or doing events, this is why MF is here, so you can get your lodestones off your sparks and your icebrood. But don’t bring MF into dungeons. If you claim you perform as well or better than people with the same stat combo but without MF then congratulations. Now imagine how much better than that you could do if you used gear with one extra stat.
The thing is you don’t need to do better, so there is no need to have that extra stat.
That extra stat is just that, extra. A decent, but not necessary bonus. Not somehing that warrants elitist behaviour.
True you don’t NEED to do better and I won’t kick you out of my dungeon run because you use MF. However you are underperforming while getting better drops. It’s a psycological issue. How would you feel if you won a race (perhaps not a hard one) and the second place runner got the gold medal? Wouldn’t that annoy you?
Nobody is underperforming by wearing MF gear. There is no minimum stat combination that you must be wearing at all times.
The game is balanced around blue/green items. Anyone wearing non-MF blue/greens can clear any dungeon.
When you equip rare/exotic gear, you get some bonus stats that make it easier to do what you could already do just fine. So it’s up to you to decide where do you want to invest the bonus stats from this gear quality.
You can’t arbitrarily assume that anyone not wearing your favourite stats is “underperforming”. If anything, you are “overperforming” by wearing full DPS gear.
You are not performing at your full potential by wearing MF gear so yeah you are underperforming and dragging your team down.True this game is easy and maybe you aren’t hurting anyone by running MF on a CoE or Arah run. However someday you’ll reach fractals lvl 30+ or 40+ and who knows maybe new harder dungeons will be released. Then you will be kicked out of your group for using MF be it right away via checking your gear or later because people will see you not doing much. Also what’s wrong with doing more damage or being tankier if you can do it?
I won’t be kicked out of anything, because I play with nice people that don’t kick you for stupid reasons.
Oh you play with nice people? Well so do I. Nobody will tell you anything when you are doing a normal dungeon. They will all secretely be annoyed at your better drops and less contribution but they’ll let it slip. It’s just a casual easy dungeon after all and we’re all friends and having fun. But let me tell you one thing. If your team wipes in a fractal because you can’t kill stuff fast enough or you can’t take the hits for a long enough time you WILL be kicked and replaced and your friends will kindly ask you to switch gear, or just not invite you again alltogether. If we were friends, in game or irl, and close enough so I wouldn’t get mad at you for failing, I’d definately be annoyed at your incompetence and drop hints at you to look at guides or change your gear. Cause look, I know you, I like you, you’re my friend, but when you waste 2 hours on lava shaman cause you can’t kill the adds fast enough or wipe us at jade maw cause you had to be ressed because of your MF infusions I’ll get mad.
This is the whole point, put this post somewhere so everybody can see it and just close this tread until changes.
Simple question what would you prefer and why:
A) Having high density of mobs in Orr
or
B) Having low density of mobs in Orr but with power to kite?
Simply question as i am tired of being slowed/immobilized from walking about in the world. Also i don’t mind killing more stuff then be stop from moving. Its just kitten annoying, not FUN. I don’t like anet’s version of “FUN”
New lvl 80 map, and this time finished with a lot events.
They will change this eventually and they will introduce gear check (“on small doors” so fanboys wouldn’t feel betrayed) just like they introduced their version of raid (guild challenge, fotm) and gear treadmill (insane time gap + time/grind>skill) so this topic is pointless.
i just dont like the idea how they keep on adding bilion things into the store and vayne i can see you on evry post do u even play this game or u just keep on sleeping on forums :P
And yet he is “casual”.
And yea, arenanet isn’t greedy, they will not put some items that you can only get from chests with RNG from cash shop……
Use what you want when you are farming or doing events, this is why MF is here, so you can get your lodestones off your sparks and your icebrood. But don’t bring MF into dungeons. If you claim you perform as well or better than people with the same stat combo but without MF then congratulations. Now imagine how much better than that you could do if you used gear with one extra stat.
The thing is you don’t need to do better, so there is no need to have that extra stat.
That extra stat is just that, extra. A decent, but not necessary bonus. Not somehing that warrants elitist behaviour.
True you don’t NEED to do better and I won’t kick you out of my dungeon run because you use MF. However you are underperforming while getting better drops. It’s a psycological issue. How would you feel if you won a race (perhaps not a hard one) and the second place runner got the gold medal? Wouldn’t that annoy you?
Nobody is underperforming by wearing MF gear. There is no minimum stat combination that you must be wearing at all times.
The game is balanced around blue/green items. Anyone wearing non-MF blue/greens can clear any dungeon.
When you equip rare/exotic gear, you get some bonus stats that make it easier to do what you could already do just fine. So it’s up to you to decide where do you want to invest the bonus stats from this gear quality.
You can’t arbitrarily assume that anyone not wearing your favourite stats is “underperforming”. If anything, you are “overperforming” by wearing full DPS gear.
You are not performing at your full potential by wearing MF gear so yeah you are underperforming and dragging your team down.True this game is easy and maybe you aren’t hurting anyone by running MF on a CoE or Arah run. However someday you’ll reach fractals lvl 30+ or 40+ and who knows maybe new harder dungeons will be released. Then you will be kicked out of your group for using MF be it right away via checking your gear or later because people will see you not doing much. Also what’s wrong with doing more damage or being tankier if you can do it?
This is another point, YOU WILL be kicked out in harder dungeons (95%) of times, sooner or later.
Other stats demonstrably DO something to help in a fight. How much and how useful someone thinks it is depends on the person, but it does do something.
MF does literally nothing in a fight, while replacing stats that DO do something.This is ANet’s choice, and not the player’s-blame ANet, and stop assuming MF gear players must be “selfish” (Mr. Colin admitted it was a problem-please stop blaming the players.) It is ignorant to judge people’s character based on this stuff, to be honest with you (not singling you out, many people think like you do.) It speaks worse of you than of those players, for not giving them the benefit of the doubt, and for practicing something that is as bad as selfishness, and keeps destroying lives and dreams all throughout the world-intolerance.
-Players that prefer “efficiency” could call anyone not using what they like “selfish”-to them, you cannot “demonstrate” the usefulness of Healing Power/Vitality/Toughness/Condition Damage.
-MF users can be selfish or not, but the reason they chose the gear must not be selfishness but reasons practical to their situation (even if you would feel “selfish” by doing so, have you considered they may have valid reasons for their gear choice? We are all different from each other.) I have Exotic MF gear, and never feel “selfish” using it-I feel more “crippled”, because I am used to other stats, and it’s the reason why I avoid the gear on Dungeons (not because I am selfless/selfish.)
Why shouldn’t I blame players for their own decisions? They perfectly well decided to use MF to the detriment of the group, the devs didn’t force them to.
As for non-zerker stats, no matter what people may think of them they still do EXIST in combat. MF does literally nothing whatsoever to help fight.“Useless” stats don’t exist for efficiency fiends, and you know that. And if you think I am “selfish” without knowing me, just because a gear decision I made in a game, it’s on you, not on me-I know who I am, and what you think of me doesn’t define me.
Frankly, it’s a bit annoying because the reason most people would hate most MF users is because they theoretically make their runs slower, and doing things fast is their own “selfish” motive. It’s extremely ironic, and why I couldn’t blame anyone for being “selfish” for their individual gear choices (by doing so, I would also be selfish-and intolerant-myself.)
I agree, i hate people that don’t want to play (1 path) of dungeon for 1h+, they are so selfih!
playing for fun yes. play to relax? If I wanted to relax I go watch a tv show or drink some beer and shot the kitten with my friends. Very few games are designed for relax even golf. Most people I know are more kitten off on golf course than off. The problem with GW2 isn’t that you don’t need grind, the problem is that it isn’t fun. From Spvp to zerg ball WvW to Ftom. The game isn’t bad but it isn’t great fun either so it’s just a big ‘meh’.
But it says it’s fun, so it must be!!! Right?
There are a couple things wrong here such that a modern gamer reading the OP recognizes, immediately, a glaring non sequiteur.
Almost anything of value in the game requires a good deal of grinding/farming. I’m not saying this is wrong in itself—simply present. I’m fine with optional grinds. From the standpoint of time to acquisition this requires more than ‘casual’ activity. Also, the addition of vertical progression means that you must ‘keep up’. If you walk away for an extended period of time, when you come back, you will be at a lower power level than other players. The incentive here is a strong, coercive (that’s the hook in VP), reason to not walk away. By definition, contrary to a comment above, it is a mandatory, required grind. It still mystifies me that there are gamers who don’t have a basic handle on this common gaming element.
GW2 is not unique at all among modern games in this regard, and it is most certainly not ‘casual’ in this regard.
Fair enough, but any gear past exotic isn’t needed to complete content except for agony resistance in Fractals. Even rares are good enough to do difficult dungeons if you’re good enough. What i’m saying is most “grinds” are optional. Every MMO will have a grind. In a theme park MMO, there will never be enough content for everyone. Some people will consume it all, and at rapid speeds.
GW2 provides the optional grind, and while many people say that ascended is better and therefore it is needed, 100% of the PvE in the game can be done easily without it, so it is not necessarily needed. This applies to legendaries as well. It is optional. I am a casual player, but have obtained some items that are hard to get, but at my own pace so i have not felt the grind. This is all my opinion of course.
You guys do know that it’s optional on every other game too?
Use what you want when you are farming or doing events, this is why MF is here, so you can get your lodestones off your sparks and your icebrood. But don’t bring MF into dungeons. If you claim you perform as well or better than people with the same stat combo but without MF then congratulations. Now imagine how much better than that you could do if you used gear with one extra stat.
The thing is you don’t need to do better, so there is no need to have that extra stat.
That extra stat is just that, extra. A decent, but not necessary bonus. Not somehing that warrants elitist behaviour.
True you don’t NEED to do better and I won’t kick you out of my dungeon run because you use MF. However you are underperforming while getting better drops. It’s a psycological issue. How would you feel if you won a race (perhaps not a hard one) and the second place runner got the gold medal? Wouldn’t that annoy you?
But for some dungeons you NEED to do better. Unfortunately very few are/are left in game.
Only high level fractals tbh. Maybe arah too but P4 was very easy when I guided a group of guildies through it a couple of weeks ago after the dwayna changes. High level fractals though you usually do with your guild who you trust or an experienced pug. In pugs they either gear check or kick weaker players. So you don’t really find people using MF there.
I’m currently doing 40+ FotM (not for very long, cause it gets boring (rng, rng) and they closed 50+) and you can see few MF id…. there. Many people go to LA under the excuse to repair and change gear, funny thing is we all know it. (you can’t hide anything there, everyone knows how and what are others doing)
Other stats demonstrably DO something to help in a fight. How much and how useful someone thinks it is depends on the person, but it does do something.
MF does literally nothing in a fight, while replacing stats that DO do something.This is ANet’s choice, and not the player’s-blame ANet, and stop assuming MF gear players must be “selfish” (Mr. Colin admitted it was a problem-please stop blaming the players.) It is ignorant to judge people’s character based on this stuff, to be honest with you (not singling you out, many people think like you do.) It speaks worse of you than of those players, for not giving them the benefit of the doubt, and for practicing something that is as bad as selfishness, and keeps destroying lives and dreams all throughout the world-intolerance.
-Players that prefer “efficiency” could call anyone not using what they like “selfish”-to them, you cannot “demonstrate” the usefulness of Healing Power/Vitality/Toughness/Condition Damage.
-MF users can be selfish or not, but the reason they chose the gear must not be selfishness but reasons practical to their situation (even if you would feel “selfish” by doing so, have you considered they may have valid reasons for their gear choice? We are all different from each other.) I have Exotic MF gear, and never feel “selfish” using it-I feel more “crippled”, because I am used to other stats, and it’s the reason why I avoid the gear on Dungeons (not because I am selfless/selfish.)
Yea, MF players choose that gear for hungry children all over the world. Here it is again, gw2 logic.
I wonder if all these people complaining about MF wearers would still complain if they knew the MF gear was part of the reason why ectos are 20s,
Strange I thought it was all the guaranteed rares from World Events that have nothing at all to do with MF.
Hence the “part”…part of the statement. But I toss in 20-35 ectos a day from farming and have gotten just as many rares in dungeon (non chest) runs. (Thats never doing event chests) But hey, MF is useless and selfish right? It definitely helps NO ONE in the greater scheme of things. Right?
20-35 ectos? Unless it’s CoF farming, you must be playing 8h+ a day…
Use what you want when you are farming or doing events, this is why MF is here, so you can get your lodestones off your sparks and your icebrood. But don’t bring MF into dungeons. If you claim you perform as well or better than people with the same stat combo but without MF then congratulations. Now imagine how much better than that you could do if you used gear with one extra stat.
The thing is you don’t need to do better, so there is no need to have that extra stat.
That extra stat is just that, extra. A decent, but not necessary bonus. Not somehing that warrants elitist behaviour.
True you don’t NEED to do better and I won’t kick you out of my dungeon run because you use MF. However you are underperforming while getting better drops. It’s a psycological issue. How would you feel if you won a race (perhaps not a hard one) and the second place runner got the gold medal? Wouldn’t that annoy you?
But for some dungeons you NEED to do better. Unfortunately very few are/are left in game.
Quite simply: MF is the only non-combat-related stat that is on gear. In terms of combat, it can never match up. Defensive stats keep you alive so you can deal more damage over time. Offensive stats kill enemies faster so they deal less total damage to you. Bad.
The only place MF is balanced is in solo play where killing enemies slower is a trade-off for getting better loot. However since most of your damage and survivability comes from your base stats/weapon dmg/armor, it is definitely a better trade-off to use MF gear in solo play. So this forces people to use MF gear in solo play for best results. Bad.
All arguments based on skill being more important than gear stats here are void. Yes I agree that skill is more important. However we are looking at this purely from a gear standpoint, where skill is NOT a variable. Unless there is a correlation between skill level and tendency to use MF gear, which there isn’t so far, one should not consider skill level in this argument. For proper comparison, ALL non-MF variables must be considered equal, and that includes skill level.
And can someone point me now that better loot? Cause 97% of players skip half the dungeon and ALL farming spots have been NERFED. So where is that better loot?
I wonder if all these people complaining about MF wearers would still complain if they knew the MF gear was part of the reason why ectos are 20s, and t5/t6 mats are cheaper, so that they can afford their legendarys and make great gear for cheaper.
Hahahahaha, yea that must be the reason. Not that 80% playerbase is just jumping/grinding from one meta event to another (that gives rare).
Quite simply: MF is the only non-combat-related stat that is on gear. In terms of combat, it can never match up. Defensive stats keep you alive so you can deal more damage over time. Offensive stats kill enemies faster so they deal less total damage to you. Bad.
The only place MF is balanced is in solo play where killing enemies slower is a trade-off for getting better loot. However since most of your damage and survivability comes from your base stats/weapon dmg/armor, it is definitely a better trade-off to use MF gear in solo play. So this forces people to use MF gear in solo play for best results. Bad.
All arguments based on skill being more important than gear stats here are void. Yes I agree that skill is more important. However we are looking at this purely from a gear standpoint, where skill is NOT a variable. Unless there is a correlation between skill level and tendency to use MF gear, which there isn’t so far, one should not consider skill level in this argument. For proper comparison, ALL non-MF variables must be considered equal, and that includes skill level.
And can someone point me now that better loot? Cause 97% of players skip half the dungeon and ALL farming spots have been NERFED. So where is that better loot?
Subject alpha is stupid also. After you get the hang of dodging rhythm it’s just mindless bashing.
And witch boss isn’t?
I presume this is viable builds, and this is very easy to answer!
Rangers – they have none!
Rangers are actually in pretty decent shape. Hint – use a melee weapon.
Eles OTOH….
Try melee rangers in 40+ fotm, lol
So everyone who “chose” to wear MF gear did so SOLELY because they clearly WANTED to be less useful? Ah yes, and there is the explanation for 90% of this thread. People in MF “chose” to kitten over everyone else who is in better stat gear. Every.. single.. person. So from this I take that everyone hates MF wearers not because of the loss of stat, but more so because they do it ON PURPOSE to mess with people.
That’s EXACTLY the problem, the are doing exactly what you are saying here.
And I will continue to watch zerker builds and people with legendary’s get downed while I am in full exotic MF and using skill instead of relying on my gear to save me. And I’ll continue raising all those hardcore DPS’ers in my farming area with my full MF on because they think their silly 3rd stats counters their lack of skill.
So all MF users are better players, is that it?
Because I have some news for you: the skill of MF users follows the same pattern as anything else: there are good players, average players, bad players. Except the MF user will perform worse than someone with the same skill but better gear.This.
And what’s the point of MF? Everything in this game is 1) (Super) easy to get
2) Super grindy or got by super luck or not getting caught while exploiting (when some ban hammers came early)
So what do you think you will get with MF in dungeons? Just run CoF if you need to buy something.
So I’ve barely logged on in the past month, I have several 80’s, the grind for a legendary doesn’t interest me (as I personally feel they are all hideous looking, and not worth the effort put into them. Just my opinion of course.) I’m bored out of my mind.
5 man DPS centric dungeons aren’t doing it for me, and WvW is extremely uninteresting to me at this point due to the lack of tactical battles, small skirmishes being unimportant, and lack of owner ship feeling when claiming a Tower/Keep etc.
So my question is simply this.
When will we get large scale cooperative play that isn’t a mindless Zerg, such as raids? Something that encourages a balance of dps and support players and requires tactics and skill? I want to engage Zhatain (or another Elder Dragon.) with a small army of friends (Say 10-20, and real players not NPCs) in battle, not just click and auto shoot him from a gun ship losing any epic feeling the encounter had up until that point.
GW2’s combat system with content developed for tactical large team play that encourages a mix of support and dps players could be amazing… so where is it?
(and no current Dragons are mindless zergs and do not count.)
When ESO comes out i guess. (and Neverwinter)
I’m gonna miss trolling those guys, but guess it’s price i have to pay so we can get better in EB.
Love these topics, human intelligence at “best” + saves you time from kicking.
Can i have your…..oh you don’t have any anymore…
1 Guardian in MWF http://www.youtube.com/watch?v=F584fBpXvno&list=UU-3XDOw6ZrMT-zSVYgVj31Q&index=1
:D
Guard Winz
Hahahahaha +10000
Just gear check them and kick, there are many spots in dungeons you can see how they preform and guess the gear, hell so many of them are too d……. and still wear same 6th rune for MF. (that bird spawning)
Cause I’m Batman.
Is it a secret to ask how do you keep your pugs so organized and motivated, and I assume in TS, too – VZ? Does a common language help a lot?
No its that they share a mutual lack of ambition which enables them to rally and chest beat over the most hollow of “victories”.
When Deso was on top only thing they shared is WP to base.
This topic again? Time to update block list i guess.
Simple fix to Fractals
- Increase exotic and rare item drop %
- Make fractal weapons sellable
- Bump the level in which fractal weapons drop to 30+
- Make it so fractal weapons drop out of all the end chests, not just the daily extra chest
- Scale the precursor drop rates. Make it so level 80 fractals have the highest drop percentage of precursors in the entire game. (not from mobs but the giant chests after each fractal part)Simple Fix to dungeons
- Add a unique weapon (or weapon set like fractal weapons) to each of the dungeons (tradable). This weapon or weapons will only drop from the last chest. You will still have your token system but this will bring more traffic into the dungeons that nobody runs. On top of that its an incentive to keep running the dungeon to make money.
They just need to keep rewards like they were before nerf and finally put boss specific drops. (not chest after boss, but from him)
What about an alternate non-fractal line of infusions?
Currently all blue infusions are +5 stat, and +5 agony resist. That’s awesome if you’re running fractals, but if you aren’t you went through a lot of crafting headaches for that one extra stat point over the laurel version.
What if there was an alternate line of infusions that had MF in stead of Agony resistance? Similary, other non-combat stats like gathering bonuses, karma bonuses, and other such things are nice targets for infusions since they’d be essentially an extra utility stat in the same manner as agony resistance.
This would also allow some non-essential vertical progression that isn’t combat effective, which would give people something to do with all that loot that has real character advancement value without creating a power imbalance that makes people feel like they NEED to grind it (and subsequently complain at length about said progression) as you could have higher rarity/difficulty acquisition infusions tack on additional adventuring stats like:
Adventurer’s Malign Infusion
Fine
+5 Condition Damage
+5% Magic FindMasterwork
+5 Condition Damage
+5% Magic Find
+5% KarmaRare
+5 Condition Damage
+5% Magic Find
+5% Karma
+5% GoldExotic
+5 Condition Damage
+10% Magic Find
+5% Karma
+5% GoldAscended (Exotic + Gift of Ascension in the MF)
+5 Condition Damage
+10% Magic Find
+5% Karma
+5% Gold
+5 Agony Resistance
So another grind?
Hurrah! No CoF nerf. Guess we can CoF for another patch or two.
Or until the end of time.
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Did you really think they will nerf this? EVERY harder dungeon is heavy nerfed loot wise, if they nerf this most people that run dungeons will:
1) Find next supereasy 4 warr + mes dungeon (se, coe p1 maybe)
2) Quit game for goodHas their recent tendency shown that they care about their “hardcore” players running dungeons?
Check Fractals.Seriously though, it’s very likely that the nerf-hammer will hit it sooner than later; if they restart their “dungeon renovation” project which made the new AC.
How do they care? Heavy nerfing the loot at 48+ FotM and disableing you to progress past lvl 50? Yea i see how they care.
Bad players whine, good players get loot nerf.
Easier dungeons 4 zerk warriors + guardian/mesmer
Harder dungeons 1-2 guardian 3 zerk warriors, maybe mesmer
Why are Necros bad in Fractals?
I switched to Necro after a friend started playing Guardian with me in Fractals, and I feel like my Power / Pre / Condi gear lets me do a lot of AoE damage.
It’s true they don’t have any projectile reflect, minimal friendly buffs, minimal condition cleansing (compared to a Guardian), but if you already have a Guardian or Mesmer doing tons of projectile reflect and condition cleansing, it just seems to me like a Necro is a good choice for damage and debuffs while being more durable than the a Thief or Warrior (you can even DS the Agony damage).Well, I guess without some way to record combat logs and parse them, we’ll never really be able to intelligently discuss DPS classes
Necro is far from bad in fotm, but 97% of necro players are. (Wells!!!!! Use it….)
I’m doing 48 daily, rewards are joke now, max 3-4 rares, 1-2 cores.
2 zerk runs in cof and i get more money
Oh yea, 2 zer runs=10-12min
48 dily = 1h30min – 2h maybe +
Just remove it already or put Magic Find inspect option or something, it’s getting tired to kick at middle of the fractals.
I don’t see how anyone could even get to 20 without using glitching or exploits. I just did Fotm lvl 16 and our last level was the giant with seals. We messed up on the glitch where you keep a certain chanter alive so a whole lot more don’t spawn in the (alternatively destroy 2 seals part).
How is this glitch?
And you can kill them both, just use LoS and stack in corner.
As a necro this will never happen
Is it really that bad for a necro? I tried the class at release and couldn’t stand it.
We’re slow and our stun breaks are on long cooldowns so there is literally no way for us to get away from an enemy zerg or anyone unless you find friends
Good necro can control zergs with well placed wells
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And plague + other AoE are great too, did i mention epidemic with 12s CD?Do let me know when any of that makes a difference when you’re alone
Do let me know when being alone makes difference in WvW.