As the title of the thread says, it’s just my opinion.
While I’m very much looking forward to the big feature patch in April, and as much as I enjoyed the improvement of the living story, it’s been a year and a half now. While some zones have gone through minor changes, they’re relatively still the same zones.
The game needs something new and fresh to look at. I personally feel that the game is getting quite stale at this point. I’d be curious as to what others thoughts are on this. To prevent a lock, please keep it civil.
If you’re not playing the game, why are you here on the forums constantly spewing negativity?
Probably because the game is not in a good state? He/she bought the game, he/she has as much of a right to state his/her opinion as you.
Who are you to judge people if they should or should not speak their minds.
The game not being in a good state is an opinion, not fact. I’m enjoying the game just fine. I think ESO and Wildstar are jokes of MMO’s. But hey, that’s just my OPINION.
In any case, I did not say expansion in my original post. I said “expansion sized”. Features are all said and good, but this game needs new zones and they need to do it this year. I love the game, but it IS getting stale at this point.
GW2 is pretty much done…
Look forward to a GW3 within the next 2 years.
Guild Wars 3 takes everything you love about GW 2 and puts it in a instanced world…
lol.
I didn’t play GW1 so I have nothing to compare to. Sounds like a game I would have loved. But yeah, literally everything that drove the hype train up until release has gone out the window. Theres literally nothing left in GW2 that I was looking forward to pre-release. The concept of open world adventuring has been left to the naieve few that kid them selves into believing that completing dynamic events all alone is amazing, or then kid themselves into believing(and thus try to make me believe via weasel wording) that there actually ARE a decent amount of people adventuring and completing events in open world just for the fun of it. This is totally not true, and I’ve guested on a dozen worlds to prove this to myself. Theres no one in fireheart rise completing events. There is no one in timerbline falls completing events. There is no one in Lorners Pass completing events. The people playing this game are either hanging out in main cities since LA is destroyed, WvW, dungeons or funneled like sheep into the flavor of the week LS release. Arenanet’s initial vision of this game did not work out as they had hoped but they did absolutely nothing to help it along, even before LS. Now that we have LS funneling us into one or two zones, forget about the rest of the world. Their open world dynamic event adventure game concept is dead.
Its the sad but true reality of the game that I wish the people wearing rose tinted glasses would see.
If the upcoming big feature release does anything to foster true open world adventuring and gameplay without herding us like sheep into one or two zones(i.e. encourage us to play WHEREVER we want to and be rewarded for our time equally), I would consider coming back. But right now, this game is a shell of what it was and what it could have been.
If you’re not playing the game, why are you here on the forums constantly spewing negativity?
As Colin mentioned in this blog post, “Due to the size and scope of the final four story releases in season one, the next round of major features will be bundled together into a large “feature only” release that will come after the first season of the Living World 2014 has finished.”
More information on this feature release will come available after the current living world arc wraps up.
Mark, if I give you a cookie, will you tell me early? =D
So I’m curious.
If the rumors are true, and this expansion sized patch is coming April 2nd, will you guys post at all at what might be coming in it? Surely if the patch is that size, you guys must have a ton of things that are done and ready to go with it already.
I enjoy playing a rifle/elixir engineer. But what frustrates me is the RNG associated with two of them.
Elixir U’s toss and the ability on Elixir X.
I’d prefer to be able to choose which ability I get on U. And I think rampage form is way more powerful than tornado form. Tornado simply doesn’t do enough.
Also I think many of the elixirs are generally weak to begin with.
Are these seeing a lot of changes?
Hey there, had a question for support about harassment.
We had a member removed from my guild not too long ago. Said member joined another guild on another server – now the other guild leader is consistently guesting to our server and trolling our members in map chat. He’s been reported on multiple occasions, but nothing seems to be done – what more can I do? This harassment is near constant and it’s growing old and very tiring.
Thank you for your help!
- Hence the 500 BoH.
You do realize you can have 500 Badges without even joining WvW once?
You do realize you can buy all your levels without having to WvW once?
I think the skins are gorgeous. The hearts aren’t overdone. It makes me think of the Queen of Hearts from Alice in Wonderland and her soldiers.
First it was rage how the first one was terrible and now the second one is terrible. Can’t win.
You guys are being trolled.
I’m only rank 12 and don’t PvP a ton. I have fun with my guild goofing around in our custom server and I have played a great deal of WvW.
I have talked with people quite a bit about it though, and it seems like this game is really built around that while some builds are very powerful, there seems to be other builds out there that completely destroy them.
So, essentially, there’s a lot of scissors to some build’s paper to other build’s rock, etc, etc.
First off, what are your thoughts on that?
That leads me to my next point. IF that is true, do you think some classes and/or builds are ultra powerful because in 5 on 5 games, you have a low chance of getting a build that counters it? For example, I used to play “that other MMO” and except for arenas, there was no battleground map with less than 10 players on each team.
Do you think that if they introduced maps with more than 5 players on them, that might help alleviate or increase the balance issues BECAUSE you have a greater chance of getting a player that might counter that other strong class or buid?
I’m honestly curious of your opinions, if what I said made sense.
The question is, would you guys be game for this? No achievements, but you can go in to any activity game with people you designate or your guild. Crab Toss, Southsun Survival, etc.
They could give you Keg brawl with guildies, but you would not be able to progress any achievements while in the guild version. Would you still want to play in the guild mode?
Yes, absolutely.
Let guilds plays games such as Keg Brawl with just people in the guild.
Pleeeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaase.
I’m looking for confirmation on whether this will be a seperate PvE map in addition to the WvW map, or a combination of both.
Did you have enough people to do each lane? No problem with each boss in terms of DPS and platform distribution?
Has anyone beaten the Marionette by beating all the first five lanes right in a row?
Or did one lane purposefully skip going in and reinforce the others with people?
I really didn’t find it hard – we got to 2/5 and most people had no clue what to do. Now, that argument I have for Teq and the Wurm, but that’s for another thread.
Oh man. What a fun fight. Defending the lanes, going into the kill the champion. (which, if you read his text, isn’t hard to figure out how to do.)
And the music was EPIC. Please include that music again elsewhere!
Thanks for the fun encounter guys. I can easily see how it’s done by a zerg, but still difficult enough to provide some challenge.
So people complain because Anet shares some info with you so it can be discussed by the community and it was released too early.
OR.
They complain because nothing was discussed and there was no communication.
If I were Josh, I would simply stop posting here. There is no battle he can win. Frankly some of your attitudes are outright ludicrous.
This just kittenes me off.
I don’t think anything can be “fixed” in WvW until you can figure out a way to fix server imbalance, whether through buffing lower populations or whatever.
This thread really needs to be locked. The dead horse has been beaten into mush. If you think Anet lied that badly on the manifesto and it upsets you that much, go play other MMO’s that are much worse than this one. Thanks.
I am amused by the constant comparisons to just one game, GW1, and the attempts to justify the glacial pace of actual new expansion content by pointing out all the things GW2 has to do that GW1 didn’t.
Compare it to a real MMO. Everquest 2 launched in 2005. It had underwater content, combat. Quite a lot of it actually. It had jumping and content that required it. 24 classes. Far more races. More dungeons, more quests, more overland area. Housing. Raids. Open instances. Open world bosses. Actual in-depth crafting. More graphics options. Flexible UI. Far more guild management tools. Mounts. World events. Seasonal Events. And with all of that, SOE has managed to release full boxed expansions on an average of once a year, and has expanded the “features” of that game with every single one of them.
That is what GW2 is going to have to do to have the longevity, in this genre, as the Everquest franchise has had, and continues to have. GW2 needs to step up to the plate to play in the big leagues.
In so many ways ANET has the potential to be a force in the MMO world for many years.. IF they take the changes they have made mechanics wise and then adapt and adopt what has been very successful for the industry as a whole as well.
Living World isn’t going to cut it. Not in the long run. It’s not new, only the pace is. I’ve done temporary “World Events” in Everquest 2 since it launched.. it is their name for it. It is something to do.. between new expansion content. Temporary content is no replacement for an expansions worth of permanent content, not there, and not here.
“Edit to add this link http://www.tentonhammer.com/opinions/developers-should-steal-more”
This is an extremely poor example. I was an avid Everquest 2 player for a very long time, and their expansions were all the same. “Here’s a new area. Here’s some new railroad questing and some new levels. And here’s 10 new abilities to add to the 500 you already have. Some new raids.” I cleared each expansion in a month. Which left me 11 months of not seeing anything new.
It dose not matter how hard or easy something is, whether it be a world boss, dungeon or a living story instance, if the overwhelming majority of the playerbase is not playing the added content then that is the definition of failure. Therefore Tequatl 2.0 is a epic failure and i can only hope that these two new world bosses dont go down that same path.
Horsepoop. Most people don’t do high level Fractals either, but that hardly makes them a failure. I know for a fact, as a matter of fact, that there were at least three hard-capped groups last night doing Tequatl at reset. That’s hardly a failure. Saying people aren’t doing the content is a flat out fallacy.
Most people don’t do high level fractals, because they lack the skill to do so. I consider that “hardcore” content. Tequatl is also the same way. Most people don’t do Tequatl.
Tequatl is too far in one direction in terms of difficulty. I’ve done the TTS raids. I have to get there an hour before the overflow fills up, park there. I don’t have to be on TS, but given that it’s mostly TTS members in the overflow, I know they all are.
If they want raid content, put Tequatl in an instance. I like difficulty, but this much coordination for an open world boss is a little silly. I think he could be scaled down quite a bit, still be difficult, but still be done by a regular zerg. Especially given how we knocked Zhaitan out of the sky with technically a group of 5 (no, I don’t count NPC’s) and his lieutenant is busy destroying everyone.
We didn’t knock Zhaitan out of the sky with a group of five. A highly specialized energy beam that was designed with anti-dragon magic was employeed to do this job. That megalaser was designed by the Asurans to do exactly what it did. We didn’t actually do that. The crippling blow was made by a machine that came from one of the Asuran personal stories.
You’re arguing semantics. No one felt “heroic” knocking Zhaitan out of the sky. But given how difficult the Tequatl fight is, I guarantee you feel pretty good after a victory.
Tequatl is too far in one direction in terms of difficulty. I’ve done the TTS raids. I have to get there an hour before the overflow fills up, park there. I don’t have to be on TS, but given that it’s mostly TTS members in the overflow, I know they all are.
If they want raid content, put Tequatl in an instance. I like difficulty, but this much coordination for an open world boss is a little silly. I think he could be scaled down quite a bit, still be difficult, but still be done by a regular zerg. Especially given how we knocked Zhaitan out of the sky with technically a group of 5 (no, I don’t count NPC’s) and his lieutenant is busy destroying everyone.
Run dungeons – for what purpose?
Farm gold – for what purpose?
Champ trains – lol
WvW – for what purpose?
PvP – for what purpose?This is exactly how I feel after playing for around an hour.
I mean, I like the game, but there seem to be no purpose. No synergy between those said above.
I mean, yeah, we killed the champ. We got loot. What impact does it have on the world? none.
Yeah! Server is tier 1 on WvWvW! And? Oh we brag blah blah…
What have other games done that make you feel like you have changed the world that they created?
Is there anything that actually can be done without changing the world for people that come after you.For one, I played Ragnarok Online. We have this thing called “War of the Emperium” where your guild does a siege on a castle controlled by another guild (or guild alliance…) and this happens 1x a day for an hour. Once the time ends, whoever is occupying the castle owns it. Overnight, it has a chance to generate items needed to craft Legendary items or release items that are rare in nature (as in few players owns the items). And mind you, Legendary items here are truly Legendary. Not more than 10% of the people have them. And they have legendary backgrounds (Mjolnir, Sleipneir, Megingard….)
Another is Cabal Online – where we have this thing called “Mission War” – the more kills you have, the more “War Exp” you gain – your rank determines your reward. It happens 6x a day in a 3 hour interval. Your War Exp can also be traded for items/exp/skill points – items which would randomly generate an “Upgrade Core” which could be used to enhance items. There are 4 types of those cores, each catering to a specific item tier. You also gain a “Title” upon reaching specific War Exp – which gives you minor but noticable bonuses – such as + 500 HP, +10% resist critical hit, +30% resist critical damage – very helpful on PvP and dungeon runs.
If you are consistently on the top for 1 week, you also gain the chance to become a “Bringer” – a commander equivalent – with added bonus stat points, effects and shout – which everyone across the world can read. It’s usually used inside the Mission War for “commanding”
Oh and dungeons here have specific drops – meaning say Item A only drops on Dungeon A, and item A is needed to upgrade/craft certain item – which encourages players to actually run the dungeon – not just specific dungeons.Another game – Rising Force Online – I’ve not played this long, but there are 3 factions which competes for a specific area on where players could “mine” resources to upgrade their gear.
As you may have noticed, those are “minor” impacts, but it builds over time – thus creating an environment where players would actually want to participate to gain advantage over others. They are actually encouraged to participate. Note: Encouraged, not required.
Nice work, quoting games that you’ve clearly stopped playing despite how “cool” these features were. Two of which I’ve never even heard of, so I doubt they were even mainstream at one time.
I’ve been playing since release – never seen a precursor drop, but I’ve seen a number of guild mates pick one up.
That didn’t stop me from getting my legendary though. Frankly, we’ve all been working together as a guild and pooling resources to get everyone gold enough to get their precursor. Some have been lucky using the mystic forge.
Play the game, stop turning it into a grind and think of it as a long term goal, and I think you’ll find gold and everything else falling into your lap more often than not.
I don’t understand why people feel that they should be given something that they don’t deserve. 100% Completion is just that…completion. Asking for the WvW parts to be taken out is the same as asking for vista to be taken out.
Here’s my issue with it. It’s not about it being “too hard” for me to complete. It’s not about my not really wanting to do WvW or PvP, although that’s a little of it.
It’s that if myself and other people are just running around in there to get exploration points, we’re dead weight to the people that actually ARE there for the fight. I don’t want to be that person who’s not helping. I don’t want to take the spot of someone who wanted to participate. It’s like if there was an achievement for completing a dungeon without ever attacking anything. Would you want me on your dungeon run if I was just going to stand around picking my nose until you killed everything?
I know, in the grand scheme of WvW, one player or even 10 running around without actually participating probably doesn’t really make much difference. But some of us are … not jerks? I don’t like the idea of taking up a space to not actually do the content as it is designed.
This is by far the best argument I’ve seen against having to do WvW. This is a great post.
This is not a “great post” – it’s personal opinion and personal feeling on the matter, i.e., is completely irrelevant. People “take up space” to do the jumping puzzle and everything else and I don’t see anyone raging at them for it.
Getting WvW map completion is not hard. Be patient, work on other aspects of your legendary, and wait for the color switch to make it easy. Just keep checking the map all the time. Run in there real quick to grab a quick vista or something when your server has taken something over. Does everyone want everything handed to them these days?
I grow tired of hearing people whine and moan about the ranger class.
I get absolutely smoked by spirit rangers in WvW. There’s a ranger in my guild who is a level 50 fractal runner. And I’ve beaten every path of every dungeon in this game with the ranger class.
With all due respect, learn to play.
My ridiculously curious nature is dying for an official response. =P Does he actually say that “he will be back”?
Dead or not?
There has been no official word on this – granted, we see his body fall from the sky, but we don’t see it officially land and there are areas of Orr that are unopened.
What is going on with this?
If you’ve honestly stopped playing because of a +1 stat increase on a piece of armor, that’s your own problem. Ascended gear, INCLUDING ARMOR, can drop from anywhere that ascended items can drop.
And I’m going to start this off by saying I don’t want free loot either.
I love a good challenge. There’s nothing that gives me more of an outstanding feel than having completed one.
But in the open world, we have two different extremes of difficulty.
We have world bosses like Shadow Behemoth and Maw that are mind numbingly easy (still). And then we have Tequatl, which is painfully difficult.
If a world boss is going to be in the open world, it needs to be difficult, but not in the sense that it requires everyone to be on voice chat, in the right locations, parked in Sparkfly for a long time before spawn, all perfectly coordinated and everyone knowing what to do, because if these things don’t happen, it’s likely going to fail. There’s a reason why TTS was formed – their single goal to kill Tequatl, which they do regularly, but that coordination and goal remains the same for all of them – it’s very difficult to get that in a regular server attack.
If people want Tequatl that hard, put him inside of an instance. If he remains in the open world, I feel he needs to be toned down – I don’t think his mechanics in general need to change, but it should be beatable more than once in a blue moon. If he is toned down, drop his loot rarity back to the old days. Make him spawn less.
I think some of the world bosses that exist now have decent difficulties. I think Grenth is a good example of this – a world boss that can destroy zergs, but isn’t impossible to kill either. I like how the new Golem works. And the new fire elemental. I still think some world bosses need to brought up in difficulty – Shadow Behemoth, Shatterer, Jungle Wurm and Maw.
Open world bosses should be beatable by a zerg, but they should have zerg busting mechanics. These mechanics should be recoverable, but still make the fight incredibly difficult. If you want fights that require as much coordination as Tequatl currently does, it’s time to introduce raids. Anyway, just my two cents.
Read on, but I think this sums up our guild the best:
http://www.youtube.com/watch?v=6ZO1clIPtb8
- make sure to crank it up to HD and the volume! And pause it at the end.
Not long ago we went from leading a 100+ server zerg on all the temples in Orr and the enraged Karka Queen, to clearing all of our guild missions. Then we all turned into jellyfish and ran around WvW for fun. Followed by a 10 vs. 10 guild pvp night with lots of friendly trash talking on vent. All of this was done over the span of 4 days.
In the end, this guild is a casual bunch of semi-crazy (and I use the term semi loosely) people that enjoy hanging out with one another and having a fun time, while still kicking booty when we need to. And in the times when the game gets the better of us, we just shrug, smile and move on to the next adventure.
In the end, we’re looking for people who really want to be part of this guild. It’s the reason why we ask for majority representation. The only other requirement we have is that you be on vent for guild missions. Otherwise, stick with the unwritten rule of “don’t be a kittenbag” and you’ll fit in just fine.
We’ve done other events like jackalope hunts, costume brawl races, naked beach parties, naked kite parades, belcher’s bluff contests and all sorts of whacky things, all for prizes.
Other guild benefits include us having a facebook page, vent, our own private pvp server and the fact we all work together to help each other get our legendaries. (That last part will come when you’ve been in the guild a while).
I hope you’ll consider us – feel free to message me anytime in game! My name is Maksyn.
I’m a Dungeon Master. I’ve beaten every dungeon path with every class in the game, rangers and thieves included.
I think “learn to play” fits here pretty well.
Are there any plans to add more missions? Specifically puzzles, since there are currently only three of them. I still find these quite enjoyable to do, but I’d like to see more of a variety.
FTL forums! Man these things move quick.
Read on, but I think this sums up our guild the best:
- make sure to crank it up to HD and the volume! And pause it at the end.
Not long ago we went from leading a 100+ server zerg on all the temples in Orr and the enraged Karka Queen, to clearing all of our guild missions. Then we all turned into jellyfish and ran around WvW for fun. Followed by a 10 vs. 10 guild pvp night with lots of friendly trash talking on vent. All of this was done over the span of 4 days.
In the end, this guild is a casual bunch of semi-crazy (and I use the term semi loosely) people that enjoy hanging out with one another and having a fun time, while still kicking booty when we need to. And in the times when the game gets the better of us, we just shrug, smile and move on to the next adventure.
In the end, we’re looking for people who really want to be part of this guild. It’s the reason why we ask for majority representation. The only other requirement we have is that you be on vent for guild missions. Otherwise, stick with the unwritten rule of “don’t be a kittenbag” and you’ll fit in just fine.
We’ve done other events like jackalope hunts, costume brawl races, naked beach parties, naked kite parades, belcher’s bluff contests and all sorts of whacky things, all for prizes.
Other guild benefits include us having a facebook page, vent, our own private pvp server and the fact we all work together to help each other get our legendaries. (That last part will come when you’ve been in the guild a while).
I hope you’ll consider us – feel free to message me anytime in game! My name is Maksyn.
On another note, how do you feel about those builds in PvE? Dungeons and the like?
Alright, I’ll take a look at those – I appreciate the help!
Sadly I’ve never thought about tossing Elixir B before using rifle #4. Ugh.
I’ll try dropping potent elixirs for HGH then and see how that works.
I’m using rifle because I enjoy the playstyle. I know there isn’t a build that really succeeds everywhere, but I’m sort of looking for one that can get me through any area I plan to play in without changing it up too much.
Why grenades or bombs if I’m not traited for them though?
Hi everyone!
I’m not much of a min/max type player – it makes my head hurt – but I still like to make sure I have my build set right to maximize what I’m doing.
Currently I run rifle/elixir.
My accessories are berzerker and my main set is knight’s. Power/Precision/Toughness.
I run six runes of the traveler.
I run Elixir B, Elixir H, Elixir S, Elixir U and Elixir X.
In Alchemy, I run Cleansing Formula 409, Fast-Acting Elixirs and Potent Elixirs.
On my weapon, I have the 5% increased damage rune.
What can I change/switch around to help maximize this build? What food would you recommend?
I appreciate the help all, thank you.
What’s that phrase again? Mountain from a molehill? Hm..
I really enjoy WvW and I really like it when there’s some epic battle for a tower, keep, or massive open field battle between two big groups of people.
But those are rare times.
And most times it’s just independent zergs running around and capping towers and keeps without even blinking an eye.
In short, it’s just too easy.
No one plays defense, because there are no rewards for it. So I’m willing to bet no one has put their points into cannon mastery or oil mastery. Likely arrow cart or ballista, but even the former gets nullified from ram mastery. So I’d hedge my bets that most people are focused offense – so you have superior blueprints now, with bonus to offensive points and guard killer and everything else, and towers and keeps fold like paper, even fully upgraded.
What’s the point in upgrading anything? Guards are completely useless. Won’t even slow down a zerg one second. Reinforced doors are completely useless – superior blueprints and ram mastery still melts them like nothing. Fortified walls, if you can get them when you’re not the dominating server in the matchup, are nice, but take forever to get to. Sure, you can dump seige everywhere for defense, but unless someone is there refreshing the timer (and not getting any rewards for doing so), it gets boring and old.
TL;DR – It’s too easy to flip camps, towers and keeps.
1.) Doors need to be looked at. Fortified doors maybe?
2.) Guards clearly have no point at all. Upgrade them further perhaps?
3.) I’d like to see some type of portable seige weapon that can be moved (albeit slowly) around the battlefield whose soul purpose is to destroy zergs. Some kind of asuran lightning cannon, that the closer people are together, the more damage they take and the more the lightning jumps from one person to the next. This weapon won’t do any damage to towers or keeps.
4.) Currently there is ZERO point to upgrading camps beyond possibly the increased supply delivery. I’m not sure what can be done here. More upgrades maybe?
5.) There has GOT to be SOME way to reward defenders more. And I understand the refresh timer on siege, but MAN is it annoying.
Who knows. Maybe I’m way out of left field and maybe one could make the argument that this would just help dominating servers dominate more, but does it matter at this point? It’s just too easy. Thoughts?