After a short break from playing gw2 and coming back to it from other MMOs. You guys seriously don’t know what it means for an MMO to be grindy. Guildwars2 has it pretty good. If you’re upset, go try out other mmos and see for yourself.
Hey, well, there’s cow crap in the water over in India, so we shouldn’t complain about turds in ours? Bugger off.
There’s cow crap in every water, everywhere in the MMO world. There is grind in any game you can mention. Appreciate the fact this one is less so.
I have a philosophy in life, and it goes a little something like this – if you’re willing to tolerate crap, you deserve all the crap you’re willing to tolerate.
I’m tolerating it just fine. My character is decked out in ascended gear, no problem. When I feel there’s too much grind, I’ll stop playing. Clearly I don’t feel that way now. I’ve been through the grind of WoW, EQ and EQ2 – which is why don’t play those games anymore.
Accept the fact that those that invest more time into a game are going to get more out of it.
LOL, “grind” in WoW.
In 2 weeks of raiding Warlords I’m already on my full raid itemset. In a month I had my upgraded legendary ring.
You don’t know grind. Even the legendary weapons at worst took 3 months, and they were GUARANTEED, not some RNG crap randomly gifted to people so that you could work toward the weapon without needing to play the Auction House game.
GW2 is ALL grind. They say items are optional. Well duh, everything in a game is optional, and when most of the activities and skins released in the game are “optional” and made to be huge gold grinds to drive their gem store exchanges, is when people get tired of this game.
I don’t play this game to farm gold or play the auction house to get what I want. If I do fractal 50 everyday, I should get my kitten skins. Not every other century because of the horrendous RNG.
In all my hours of gampleya I have not seen a single precursor. My friend got 2 precursor drops. The second he sold to fund completing his Twilight while I had to work for 4 months to grind up gold to get mine.
This game is one big casino with every kitten “optional” content addition being implemented via RNG black lion boxes to drive up their gem sales.
In 2 years they didn’t release a single additional dungeon with extra armor and weaponsets. Every “new” skin was either the 183791263823th backpack piece or a 0.03872% drop chance helm.
2 kitten years of not a single dungeon with explorable paths, and they haven’t even fixed the ones already ingame! Arath is still full of exploits as are most of them.
Clearly you never played vanilla WoW. Or a couple of the expansions after that. I loved faction grinding.
Oh, and I raided Onyxia 40+ times. Guess how many times I saw the T2 warlock helmet drop? Everything in a game is not optional. If you couldn’t get gear to help on a raid, you were a liability at best. I wonder why the guild I was in always gave the best armor to the main tank first. Because they couldn’t do the raid without it.
Funny really. If I were maxed out in a game in two weeks, I would be bored out of my mind and not want to play it either.
And you even mention, that in 4 months of playing, you earned enough gold to get your precursor. The game’s been out for 2.5 years. Why such a rush to get an item you can easily view as a long term goal? Your post is utter trash.
After a short break from playing gw2 and coming back to it from other MMOs. You guys seriously don’t know what it means for an MMO to be grindy. Guildwars2 has it pretty good. If you’re upset, go try out other mmos and see for yourself.
Hey, well, there’s cow crap in the water over in India, so we shouldn’t complain about turds in ours? Bugger off.
There’s cow crap in every water, everywhere in the MMO world. There is grind in any game you can mention. Appreciate the fact this one is less so.
I have a philosophy in life, and it goes a little something like this – if you’re willing to tolerate crap, you deserve all the crap you’re willing to tolerate.
I’m tolerating it just fine. My character is decked out in ascended gear, no problem. When I feel there’s too much grind, I’ll stop playing. Clearly I don’t feel that way now. I’ve been through the grind of WoW, EQ and EQ2 – which is why don’t play those games anymore.
Accept the fact that those that invest more time into a game are going to get more out of it.
After a short break from playing gw2 and coming back to it from other MMOs. You guys seriously don’t know what it means for an MMO to be grindy. Guildwars2 has it pretty good. If you’re upset, go try out other mmos and see for yourself.
Hey, well, there’s cow crap in the water over in India, so we shouldn’t complain about turds in ours? Bugger off.
There’s cow crap in every water, everywhere in the MMO world. There is grind in any game you can mention. Appreciate the fact this one is less so.
Hey folks,
- The best gear/stats: This means to have statistically the best abilities in the game, you shouldn’t need to, by our definition of the word, grind. This goes for leveling and getting top gear (by our definition that’s ascended gear, legendary being an optional extra thing you can do, but don’t need to do.)- Grind: To us, grind means being required to do the same boring activity over and over again. In particular, the biggest reference we’re talking about here in traditional MMO’s is having to kill the same creatures over and over again to farm for levels or gear. In Gw2, you can gain exp and levels from a massive variety of game play, game modes, and content types. Same goes for the ability to acquire the gear to build up your characters. Similarly, ascended mats can be acquired from a wide variety of content types and game modes to allow you choice and options so you don’t need to grind to complete those goals. Our new mastery system continues to this promise as well, which we’ll go into more detail on soon.
See, this is the part of your quote that kind of rubbed me the wrong way, and kind of makes it seem that you’re either a bit jaded in how you see the game, or simply don’t want to actually admit to the fact that, yes, grinding Ascended Armor is just that, a grind.
You’re absolutely right, you don’t NEED to farm World Bosses, Champions, and Jumping Puzzles to get the drops that come from them…But then what are your other options then? Wait a month to get stuff from the Monthly Reward Track? Grind PvP Reward Tracks for them?
The other options are there, but they are so mind numbingly slow by comparison, that people feel obligated to farm the same Champion Train, World Boss rotation, and quick Jumping Puzzles to get the materials you need for your Ascended Armor, and that by it’s very definition goes totally against what you just tried to say.
I don’t have to kill the same World Boss each day for a hope at getting a piece of Ascended Armor, but I certainly did need to kill them each day back when I was working on it to get the Dragonite Ore needed to make the Ingots, just as I needed to the same for Empyreal Fragments and Bloodstone Dust.
Saying “You can do it in multiple ways doesn’t make it a grind” doesn’t work, when those multiple ways are either so unrewarding as to not be worth doing, or simply doing the same content each day to get the same rewards.
Honestly, if you really want to stand by the mantra of “You don’t need to grind to get Ascended Armor”, then there should actually be ways players can get the armor outside of crafting or paying to RNGesus that they get an Ascended Chest that has the armor type they need. Take a page out of your competitors, and let players by armor through Laurels, or offer more inventive ways to get the Armor though long quest lines or what not.
Because right now, yes, getting Ascended Armor is either a very expensive endeavor, or a very long grind of doing the same mundane tasks to get the materials needed to make the armor. Hiding behind the arugment of “But we have more then one way to get those materials” doesn’t work either, as like I said before those other methods are either just as repetitive (replacing World Boss grinding with Guild Mission grinding for Dragonite Ore, as an example) or so unrewarding (PvP Tracks), that there’s very little reason to actually do it.
So why do it if it there’s very little reason to do so? Ascended armor is a 5% boost. That’s it. The only reason you could ever need it is if you’re doing ultra high level fractals and you need the agony resist. That’s it.
Why not just play the game, take your time and make a piece when you can? Why frustrate yourself?
Because I said it many times and I’ll say it again. Want, not need, forces self imposed grind.
If you can’t dodge slow moving grenades, you’re terrible.
Man, these forums move fast. lol
Bumps!
/15char
Hey everyone! Thank you for taking the time to read this post.
[RAID] on Ehmry Bay is recruiting. Enjoy snakes? Cave diving? Temple running? Indiana Jones? Have a whip fetish? We may be just for you.
We’re a small guild and plan to keep it that way. Our roster will not go beyond 50 people. We want people to know each other, be friendly with one another and never have a stranger in our guild. The more tight-knit we can be, the better!
We’re also going to be very picky in our recruiting. We only want the best, mature, relaxed and funny people that we can get. Come have a good time and leave drama at the door!
We plan to touch every aspect of the game. From deep dungeon running, to PvP and WvW. We’d like to form a pvp group for the new Stronghold map coming out.
We have guild forums, a guild FB page, a mumble server and we’re currently unlocking guild missions – going to be unlocking Rushes soon.
If you’d like to message me in game and chat with me about it, please do! My name is Maksyn and my account name is Stark.1350. We’d prefer people only on Ehmry Bay or those willing to transfer.
See you in game!
I’d like to add it took me THREE MONTHS in Everquest to GRIND for my legendary, because I NEEDED it/was REQUIRED to have it for raids.
btw, they already said you will need the new masteries to succeed in the new challenging content. which im not saying is horrible, but welcome your required progression to advance back
If they’re setting up masteries similar to WvW masteries, getting them will be easy.
“Grinding” is perception. You can get a majority of the materials you need for ascended armor, just by going through each of the maps on your toons or even doing the LS content.
No you can’t, not due to the sheer volume required. To get the mats in any sort of timeframe requires grinding for the mats and gold.
And what timeframe are we talking about here? It’s so stupidly easy to make gold, buy mats, or get mats from doing events, it’s ludicrous.
GRIND IS SELF-IMPOSED WANT. There is nothing you NEED in this game, thus nothing you have to GRIND for.
It’s amazing how easily things come to you, if you just log in, play the game, do a variety of things, and after a month, see how much loot you’re swimming in.
there is a daily craft limit, one can assume you should be getting enough materials to do this once per day.
how much loot you are swimming in is irrelevant, its what you can do with said loot. I ll tell you that a month of 1-2 hour per day play will not give you enough resources to craft full ascended, unless that 1-2 hour per day play happens to be the most effecient farms in the game.
If you can’t get enough stuff to craft ascended and you play 1-2 hours per day, you’re doing it wrong. And if you consider yourself a casual player, which is fine, there’s no need for you to get it anyway unless you’re doing level 30+ fractals.
So again. Want is a self-imposed grind/source of frustration.
What defines tank or healer?
Is a tank defined as aggro control? Well that probably isn’t going to happen in this game – HOWEVER, I’ve seen many a class that can sit there and get beat on repeatedly without any issue.
I’ve also seen many “healing” specs in this game. Staff guardians, water elementalists, elixir gun engineers. Why not roll one and be a “healer”?
I’d like to add it took me THREE MONTHS in Everquest to GRIND for my legendary, because I NEEDED it/was REQUIRED to have it for raids.
“Grinding” is perception. You can get a majority of the materials you need for ascended armor, just by going through each of the maps on your toons or even doing the LS content.
No you can’t, not due to the sheer volume required. To get the mats in any sort of timeframe requires grinding for the mats and gold.
And what timeframe are we talking about here? It’s so stupidly easy to make gold, buy mats, or get mats from doing events, it’s ludicrous.
GRIND IS SELF-IMPOSED WANT. There is nothing you NEED in this game, thus nothing you have to GRIND for.
It’s amazing how easily things come to you, if you just log in, play the game, do a variety of things, and after a month, see how much loot you’re swimming in.
People who think this game is grindy are part of the now-now-now-me-me-me generation.
Ridiculous. I’d die to see them play Everquest.
D/D elementalist needed to be nerfed, badly.
They were experts at catching people, experts at escape, experts at sustain, experts at damage and experts at survivability.
You can’t tell me that’s not ridiculous.
The “trinity” system is an archaic system that needs to go away.
The problem you’re pointing at has nothing to do with RNG. Players ignoring Tequatl once they’ve got the weapon(s) they wanted would actually mean that the event is not competitive on the game wide market.
Most items/materials in the game are tradeable, so any player can sell the outcome of performing some activity A and then use the profit to buy some unbound items that are rewarded on another activity B.
If A happens to be much more profitable (and not specially more difficult or prone to failure) than B, then we might be looking at some serious design failure.
If B is the only source of some desirable but marketeable item, then there’ll be some hope for that content. On the other hand, if the profit comes from rares, crafting materials and other common and widespread items (which is the most common case), then there are serious chances on B being abandoned by most of the playerbase and only those who really like it to remain.In the current state, Tequatl caters only to players that satisfy at least one of the following:
- They want some Tequatl exclusive skin(s).
- They enjoy the bossfight enough to give up loot for it.
However, with a proper bump on the loot, the event can easily become interesting for a much wider population, even if they’re not interested in Tequatl hoards at all.
If the activity is competitive profit wise AND has a chance on exclusive skins on top of it, then we just shift the problem from some piece of content to another. Fortunately, this is something which a token system has an easy solution for. Lets go into specifics:Lets say that Tequatl RNG loot is set to 1/50 chance of a Tequatl hoard and another 1/50 chance of a random ascended weapon box.
First of all, that random weapon box is terrible loot.
Ascended weapons can be obtained by crafting through a process that can be reduced to gold for the most part and which doesn’t rely on RNG, so any player looking for a specific weapon would be better performing any other high rewarding activity.
Since developers seem to want some alternative way of obtaining ascended gear, we would introduce it later but, for now, we will merge those droprates so there’s a 1/25 chance of getting a hoard.We can split this 1/25 chance into two smaller ones. 1/35 and 1/88 could work.
1/88 would be the new chance on getting a Tequatl Hoard by pure RNG. We keep it just because receving some unexpected loot is always welcomed.
The 1/35, on the other hand, will be converted on tokens for a guaranteed Tequatls Hoard. That is, players will receive a token each time they succesfully take the dragon down and there’ll be a merchant somewhere who will exchange 35 of them for a weapon box.This is the place where we will reintroduce the alternative method of getting ascended weapons. The same merchant could, for example, offer each specific weapon box for a higher amount of tokens, lets say 50-60.
This means that, even if the player is not interested on Sunless weapons/skins, they would still have some nice use for the tokens, which adds to the overall profitability of the content for those not interested on its exclusive rewards.
On top of this, for those interested on fast profit, each token could be also exchanged for lets say a bag of t6 crafting materials.As we can see, a token system can not only coexist with the RNG but also allows to balance rewards so an activity remains competitive for every single player, no matter if they’re interested or not on the exclusive goods it offers.
Let me guess. You’re one of those people that feel precursors should be obtained this way as well. Where everyone in the game can have everything. I’ve always supported the fact that “Life’s tough, not everyone is going to get everything” in an MMO.
On a side note, people do the Tequatl fight because he does give quite a bit of loot and he was nerfed enough that he’s easy enough to do now with a random group in your instance.
Why does everyone need more than one coat? Alts?
Would a reasonable solution to this be that rare pieces are able to be sold?
I’m getting a little tired of reading all the complaints about RNG. Here’s why.
Why does RNG exist? To keep you playing of course. Let’s take Tequatl as an example. Let’s remove RNG and say, after 5 runs, you earn enough tokens to get his skin chest from him. Let’s say you’ve also finished all the achievements. Would everyone keep doing Tequatl again? I’m willing to bet that Tequatl would see a significant drop off in attendance, due to the fact there’s nothing more to gain.
This is not a monthly subscription game. Don’t tell me you didn’t feel a greater urge to play a game that was taking $15 dollars a month out of your wallets to make sure you were getting something out of it vs. not having to pay per month. Even then, raids included heavy RNG. Unfortunately for you, that RNG was for gear you actually needed to progress. Thus forcing you to keep playing.
RNG exists in GW2. It has to exist for them to make money. That is why there is RNG in the gemstore and RNG for certain items. To keep you playing, thus increasing your chances you might pick something out of the store. Or buy more things from the store to get that one special item you crave.
But there’s a stark difference. RNG in this game exists for things you WANT. Not things you NEED. Gear is relatively irrelevant and any tiers you need to get to are done without RNG.
So, the lesson of the day. Control your desire to want things that you don’t factually need, which in turns controls your frustration over RNG.
I think Bosses should be harder and have tokens like dungeons with loot vendors. Make each fight as epic or more so than Tequatl, with chest for that RNG bonus drop of Tequatl’s Hoard/Mini/etc., but award tokens for the event; 1 for fail and 3 for win. Then, if you haven’t been lucky enough, you can cash in your tokens for one of the unique drops after running the event so often.
It’s luck and progression all in one.
This is neat in theory, but before Teq got nerfed, no one did him because he was too hard and too much work was necessary to get people to listen to you to get it done. Only TTS did him then (pre-nerf) and only TTS does the triple headed wurm now.
Is this RNG discussion based solely upon obtaining one item in the game, i.e. the precursor?
It shouldn’t be. We shouldn’t be discussing rewards or items specifically, we should be discussing systems as a whole.
I’ve played the game since release, without breaks. I’ve led a massive guild. I’ve participated in just about everything the game has to offer.
I can’t think of an instance in this game where RNG has a major affect on anything, save for what you might get out of black lion chest or a dye pack – in that instance, a free to play game has to use it to make money, or at least more than just offering straight up dyes for sale.
The only complaint I’ve ever heard in reference to RNG is the precursor hunt, which I’ve always found somewhat obnoxious anyway. I’ve always viewed a legendary as a long term goal and if people treated it as such, there’d be a lot less complaints about it. It’s actually really easy to make money in this game and buy your precursor outright and I’m not talking about flipping the trading post. Unfortunately in this now-now-now-me-me-me generation, that hardly seems plausible anymore.
In regards to a system as a whole, I see how it’s necessary for this game.
Is this RNG discussion based solely upon obtaining one item in the game, i.e. the precursor?
This thread just needs to be locked. Everyone giving their subjective opinions on games they prefer over the other gets you nowhere.
Absolutely no to raids.
I would expect there would be significant changes to WvW and significant additions to PvP.
As for PvE, new maps definitely. New heavy class. New playable race. With the sylvari being turned on, I can see the tengu here. New dungeons. etc.
I’m curious what you feel difficult content is and how you would design it for this game.
Keep in mind there are no raids – so you have to deal with a zerg. I think Anet is getting the right idea in finding ways to split the zerg up.
Take Marionette, this new Mordrem boss, the 5 bosses after the forts in Silverwastes, the Triple Headed Wurm, etc. Even Teq to some extent when you have to defend.
None of which have automatically succeeded without so much a blink of an eye. Problem with the megaserver though is while trying to command, get a bunch of people attempting to listen so you can win. It’s frustrating, work, and a lot of time and effort. And when it doesn’t succeed, it’s even more frustrating.
Now things like Liadri were difficult, but people found specific builds that made it easy. And people find specific builds and teams that make dungeon runs easy.
So, try this. Stick with one build. And use it everywhere. PvP. WvW. Dungeons. World bosses. Don’t switch things up to make fights easier – see if you can master one build across everywhere. I think you’ll find it’s harder than it is.
It was a good ending.
The only down side is that ANet is still enamored with the darn twigs. twig twig twig twig It would be nice if the Charr or Norn or, heaven forbid, humans were the hub of the story instead of the boring twigs.
And see, I think the “twigs” are pretty fascinating, so….
Of course you do. I wouldn’t expect a staff member to not toe the company line. That would be silly.
It would just be nice to see another race stand front and center.
There are plenty of other opportunities for this to happen. The norn deal with Jormag. The charr, Krak. The asura, Primordius. One could argue the humans had Zhaitan, but there’s still a sea dragon out there for that.
One more thing, when engi enter a group fight, use thumper turret can immediately knock almost every opponent, and apply protection for team mate, then target one easy target ( necro engi or ranger) >tool5>pry bar> (opponent dodge) rifle 32 through wrench and rifle 4 (3 first then 2 cos sometimes miss) stand up rifle 5 land on him rocket tool belt shoot under ur foot then deploy rocket and overcharge it if opponent panic, it’s a confirm knock down. If opponent fight back in between even better, cos it’s a chain, and he or she will eat all. Usually this target will try disengage. Engi either elixir or block in between somewhere. Anyway so far I felt this combo is quite ok.
Sometimes it can also initiate by using supply crate then u can save thumper tool belt skill before overcharge shoot
I am fully aware of what you can do as pretty much any engineer build, meta or not.
Point is : TURRET Engi builds is a suboptimal build, there are build that are BETTER in so many ways.
Turret builds have their uses, but they are not good in the current PvP setup.
I completely disagree with this.
If anyone logs into the game and pops open their maps, and takes note of the area of Maguuma, it’s massive. Freaking massive. And if you look at the map of GW1 in that area, there’s many zones there. So far in this last LS, they gave us two half maps of zones – combined together they’re not even as big as Brisban.
Don’t forget they could release all of those zones at once. Also don’t forget, they could be holding off on new pvp maps and WvW updates for that expansion, should there be one. There’s really a lot they could do with it.
When was the last time you saw anyone stay alive on a oil pot or cannon. Traditionally these things would be further back as to limit how much could be rained down on them.
In game it would be nice if both got the iron hide bonus & oil pots were moved back slightly.Oil mastery actually protects the person on it. It also reflects projectiles which is rather nice. Overall the mastery is really good, I don’t have anything to add to it. Cannons are a different story – they were fine before siege disablers, now they need a buff.
The shield only lasts about 3 seconds with a ridiculous cooldown period. Once the shield is off, you still get nuked down after.
I think a lot of comments on here are people seeing different views based on server population. Being on a low-mid server, there are periods where nothing is happening. There are periods where there’s no defense and fully upgraded keeps are wiped away in 30 seconds. From what I’ve seen, when attackers outnumber the defenders, the attackers will win 99% of the time.
I understand WvW as little more than a run around karma train. You must be on a big server.
I appreciate your opinion though.
I’d also like to add, given the increased difficult this would obviously have on attackers, to increase rewards for taking something over.
I wanted to compose a comprehensive list of thoughts and ideas for WvW – have people add to the list or detract from, and give thoughts and opinions on others.
I think we can all admit that staring at the same maps for the last two years is getting old.
Oddly, a lot of these ideas stem from EotM.
1.) Use the different terrains from EotM for each of the borderlands. One server will be jungle, one server will be desert and one server will be winter, with each of the borderlands having debuffs against the enemy based on the terrain.
2.) Borderlands should have more choke points and areas to force battle. They should favor the defender – after all, you are in THEIR borderlands.
3.) I never understood why enemies started off with a tower and a camp in your own borderlands. It is YOUR map. Enemies should start with nothing and have to fight their way into it. Also, why do enemies get siegerazor? That doesn’t make any sense either. You are attacking an enemy borderlands. There’s no siege to raze.
4.) Get rid of the random towers and keeps and make them more unique. Maybe one tower could be the foundry, one tower could be the hangar, another tower be something else and so on, each offering unique NPC defenders, upgrades and defensive abilities. I had one thought where Hills or Bay could be an asuran research center, offering the defensive capability of the laser cannon from Skyhammer. Guarded by golem NPC’s and other asurans. etc.
5.) I always thought the garrison should be near impossible to take and should be equipped with all the defensive capabilities all the unique towers and keeps offered. And the way to finally take garrison would be, if you took over say that asuran research center, the laser cannon defense on the garrison would be disabled and so on and so forth. This is somewhat similar to Alterac Valley in WoW, where you have to kill tower lords to weaken the final boss.
6.) Make upgrades mean something. And if it makes a building that much more difficult to take, make them cost more and take longer. Currently most upgrades are useless. Fortified walls help, if you can get there. Reinforced gates are a joke. And adding more veterans that die in a blink of an eye don’t help at all. Camp upgrades are even more useless. The only decent camp upgrade is double doly’s – the rest are just plain stupid, since they still can get flipped in seconds.
7.) I think each tower or keep should have more than one area you have to capture, and not just a giant blob rush through the gate and to the useless keep lord. That way the zerg is forced to split up. Also, keep lords and NPC guards should be somewhat difficult to kill, not just free loot bags.
8.) I hate, hate, hate, the one hour timer on siege. I understand it, but I hate it. I don’t know how to get around this. It’s especially worse on servers with low populations.
9.) I’d like specific, battle feel type music in WvW. Make it feel more energized and “stressful”. I’d also like it to look more battle ridden. Broken siege, etc, that litters the landscape.
10.) If you won’t change the fact that classes can cast spells on top of walls, pretty much negating cannons, oil and even where AC’s can get placed, then defenders on top of the wall should have increased defense and offense. They have the height advantage – this just makes simple sense.
11.) These are ideas mostly for the borderlands, though some can be applied to EBG. I haven’t thought about EBG except I’d like to see Stonemist become more unique.
12.) I don’t understand the skritt or centaur areas in the borderlands. Why not actually have them do something, like be mercenary camps you can capture or something. Instead of having them just run to a camp, have them send out patrols that are marked on the map.
Anyway, just some thoughts.
Hey everyone.
I’m an engineer that enjoys playing defense and is looking for a new home. Willing to transfer off of Ehmry Bay. I refresh seige, build lots of superior seige and communicate with guild leaders and those in the map of enemy movements.
If you’d like to ask me anything, please feel free.
GW2 need a good expansion or two because EQ NEXT is coming, its like free copy of GW2 with world destructions and almost same classes…..just wait and see.
I would be very surprised if everquest next was released in 2015.
That’s where I’ll be going when it is released, 2015 or otherwise.
The servers seem to shift back and forth a lot with populations.
For me, it’s just getting old. Same old maps. Same old nonsense. If you don’t have the coverage or population, the matches are never competitive. Boring loot. On lower servers it seems to becoming more like EotM – no one defends and just rotates taking things, since you can take a keep in about 30 seconds.
..by just tossing tournaments around. Same with PvP.
I don’t understand the delay.
I don’t understand the wait.
And I certainly don’t understand the complete lack of word on ANY direction these game modes are going.
There have been a billion suggestions and CDI’s.
I’d like to start seeing some results.
How do you guys feel about keep lords that are actually somewhat difficult to kill? What about guards in general? Should they still be as easy to mow over as they are now?
If you cannot stop rams, even on a wooden gate, you did not prepare properly.
Unless you have someone in the tower/keep at time of attack (assuming no white swords), it doesn’t matter how prepared you are for it. Trip rams on even an upgraded gate burn it down in seconds.
1.)
2.) The ability for any class to drop AoE of any kind, or mesmer illusions, or necro minions, on top of the walls, needs to be removed. Arrow carts could still be built as an offensive countermeasure.
?What… This is silly, the rest of your post I is arguably decent, but this… Why do you think people shouldn’t be able to attack you while you’re trying to defend? Realistically, yes the people defending should have the advantage but not that.
Explain to me how you can justify from a lore perspective: Why my ele can call meteor showers down to strike the ground, but not an elevated platform (in a tower?)
Then explain to me how you think we’re going to build that AC (with a small group mind you,) while their cannon is shooting at us?We all get it, White swords are important for people trying to defend things. However you don’t need to give the defense every single advantage to give them a fair fight. As it is there are servers that PPT all day long and refuse to leave their towers/keeps unless they out number their opponents 2 or 3 to 1. Some of the things you’re suggesting would make it down right impossible for an equally sized group to force into the tower or keep and make their opponents fight.
Because it makes oil/cannons and even AC’s irrelevent when you get melted trying to use them. And given there is usually less defense in a tower than the attacking force, once the gate is down, the fight is over because the NPC guards and the keep lord are completely useless. Which adds to my list:
7.) Make keep lords difficult to kill. They’re nothing but loot bags.
8.) Towers/Keeps should have areas you need to capture and hold before you move onto the next objective. Therefore, zergs and blobs have to be split up to do so.
9.) In reference to my scouts in the first post, maybe have more sentries placed throughout the map that call out enemy movement.
1.) There are improved rewards for sitting at a tower doing absolutely nothing. Or some way of getting said person rewards for doing so.
2.) The ability for any class to drop AoE of any kind, or mesmer illusions, or necro minions, on top of the walls, needs to be removed. Arrow carts could still be built as an offensive countermeasure.
3.) Increased damage needs to be given to those on top of the walls.
4.) In most medieval sieges, defenders had the advantage over attackers. Too often, triple rams on even a reinforced gate, melt it in seconds. Additional upgrades to gates. Additional upgrades to main keeps in general (not towers). Keeps should be hard to take and maybe additional rewards to attackers for doing so. Maybe even limit two rams per gate.
5.) Maybe an upgrade to keeps and towers that allow scouts to be made that warn of attackers.
6.) Something to be done with camps. Even with white swords, camps can be cleared in the blink of an eye, even fully upgraded.
More thoughts/suggestions?
But not enough to keep me playing.
I’ve been playing since release. 2 years now. I’ve been an avid supporter of this game since forever. Spent more money than I care to think about. And while living story has temporarily changed or modified some of the zones we’ve been staring at for the past 2 years, and added a whopping one (southsun), I need something fresh and new.
Dry Top was neat – but it was and still is being released so slowly that I’m already burnt out on going to that zone. WvW hasn’t changed except for one new map that’s a giant yawn fest. And PvP hasn’t changed, save rewards. Same maps. For 2 years. (except the one everyone hates)
An MMO needs more substantial change, more frequently. This is the only MMO I’ve ever heard of that hasn’t released a major expansion in it’s first 2 years. With seemingly zero plans to do so in the near future.
Time for a break. This is my feedback.
You guys move more slowly than Blizzard does.
Out of curiosity, is Dry Top the only new map we’re going to get for this living story?
If not, how many more maps are coming?
I usually don’t agree with Vee Wee but at least he makes me smile wich isn’t really the case of other posters. But I wonder why you would be detrimental to your team for your own fun. If you’re perfectly aware of turrets limitations in dungeons, you’re purposely making your own fun more important than the 4 other guys’ experience. It’s not like you’re forced to use meta or anything, but bringing the right utilities will save everyone’s day.
Most dungeon paths are fine with turrets. Some are terrible. For those that are terrible, I respec for that fight and move on. Which is what I just said. Learn to read.
I ignore Vee Wee as well.
I run my turret build in pvp because I enjoy it. I help my team by being incredibly powerful. I know my weaknesses and I know what counters me. I can be a bunker at home, decap far or wreak absolute havoc in mid. I’ve beaten skilled players and I’ve beaten noobs. My turrets survive longer than people think and I am setup to unload blinds and conditions, plus giving me tons of vigor to constantly dodge and survive, while my turrets wear you down. I regularly beat most engineers that come at me.
I run turrets in WvW because the reflective shield causes absolute havoc in choke points. I can put a thumper behind a door and knock someone off their ram. I can put turrets on top of walls and have them shoot down at people. And they are excellent in open field fights with all the buffs they give my party and the fact they’re not really paid attention to.
I run turrets in dungeons because again, the shield causes havoc. Not all fights are good for turrets – some are downright awful. But I still enjoy it and have used turrets in every dungeon path, respeccing as necessary in case the situation needs it.
I play it because I enjoy it. This is a game. The goal is to enjoy it. I do not care what your opinion is and if you think turrets only dominate the noobs, I look forward to melting your face some day.
Kudu died at the end of CoE story. So who is their leader now?
Is Anet planning to be there? I saw nothing about them on the schedule. Any announcements planned if so?
Sigh. Who cares about the item being account bound.
Does that mean the tag is account bound then?