Showing Posts For StickerHappy.8052:

Bristleback Damage Reduction

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Posted by: StickerHappy.8052

StickerHappy.8052

ermm…..
the main point isnt abt dodging or blocking and then solve it
dodge block = use a skill or endurance bar
then u still have look out for other damaging attacks

though i personal does not have major problem with bristleback

The point is it has already been nerfed by 25%, yet people still want more? Just delete the ranger class then.

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Hung up the Thief class...maybe for good.

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Posted by: StickerHappy.8052

StickerHappy.8052

Thieves are the worst forum posters as well as the worst players.

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See ya in a week.

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Posted by: StickerHappy.8052

StickerHappy.8052

When I mentioned putting on a black strap-on to pleasure my mini Rytlock, I was told I was being racist. But I suspect that person to be an insecure charr.

Nice signature! don’t forget they are getting paid too to act like clowns.

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Mesmer Condition Removal Problem

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Posted by: StickerHappy.8052

StickerHappy.8052

One connected problem here is portal, we are so locked into that utility limiting your choices.

I see the flaw in it being a choice, tbh.

Portal should be a cornerstone of Mesmer design. It’s fancy, it’s impactful, it gives style and substance.

Why is it not locked onto an F-bar somewhere? It should not be something I can not bring.

I was literally thinking about the same exact thing, if that happens tho, every team will have a mesmer.

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Bristleback Damage Reduction

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Posted by: StickerHappy.8052

StickerHappy.8052

“It’s still working so let’s whine about it till it gets butchered”

- Guild Wars 2 PvP Forums

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Unhappy/Confused about Matchmaking

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Posted by: StickerHappy.8052

StickerHappy.8052

I’ll explain the lopsided games.

“Beginning with Season 2, matchmaking for Ranked matches will use your placement in your current league division as your primary matchmaking consideration and pair you against players who are placed in the same point range as you, regardless of the skill level (MMR) of the other people in that point range."

This is what they said how the season 2 MM system will work.

So actually to clarify something and please correct me if I’m misreading. The way the system currently works is it only considers MMR on your own team and not the full 10 players. So let’s say there’s 10 people queuing within an acceptable division range, 5 players are around 800 MMR and the other 5 are around 1000 MMR. Due to the fact that the system only considers making a team of 5 of similar MMR players at a time, the 5 800 MMR players will be put on one team and the 5 1000 MMR players will be on the other team. So what you get is high skilled players on 1 team and less skilled players on the other. Of course the result is the 800 MMR team getting stomped.

The result is you will never get a balanced team vs. balanced team like a team of 2 1500 MMR players + 3 800 MMR players vs. 2 1500 MMR players + 3 800 MMR players.

But with all said, I prefer the balanced team vs balanced team setup more.

The thing is eventually the teams will end up balanced. Or atleast so close it won’t matter. As different teams will progress at different rates. The 800mmr people SHOULD start fighting other 800mmr (or close) becuase they will be the only ones in range.

Atleast thats how I have understood it.

Eventually it will work out yes you are correct. As the 800 MMR people will be the only ones in the suitable division range so 800 MMR vs 800 MMR games will happen. The question is how long will that take though and if it takes too long is this system worth it as you’ll be playing lopsided games for a while. Another thing I’m wondering about is the decreasing player population amplifying this as well.

These are all good explanations (and questions) :]

That’s your answer? It’s better if you just straightened your stuff out. Can’t you see your customers are complaining?

It’s day 5. Way too early to tell if this needs to be straightened out at all. People are still getting into their appropriate league positions. Evan Lesh’s answer was fine.

LOL. If you were in danger control, you are the type of person to wait until there is max casualties eh?

Since the beta, we have no idea how exactly MMR works, show us our MMR and I assure you all this whining is gonna stop.

Show the MMR when being matched up. Easy. So we could see if Matchmaking is working.

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(edited by StickerHappy.8052)

Anet you need to save this season

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Posted by: StickerHappy.8052

StickerHappy.8052

It’s balanced up here in Sapphire league. Last 10 games has been a rotation issue on either team, rather than a player skill issue.

Yet some people still can’t rotate eh? lol. Sapphire here too..

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Unhappy/Confused about Matchmaking

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Posted by: StickerHappy.8052

StickerHappy.8052

I’ll explain the lopsided games.

“Beginning with Season 2, matchmaking for Ranked matches will use your placement in your current league division as your primary matchmaking consideration and pair you against players who are placed in the same point range as you, regardless of the skill level (MMR) of the other people in that point range."

This is what they said how the season 2 MM system will work.

So actually to clarify something and please correct me if I’m misreading. The way the system currently works is it only considers MMR on your own team and not the full 10 players. So let’s say there’s 10 people queuing within an acceptable division range, 5 players are around 800 MMR and the other 5 are around 1000 MMR. Due to the fact that the system only considers making a team of 5 of similar MMR players at a time, the 5 800 MMR players will be put on one team and the 5 1000 MMR players will be on the other team. So what you get is high skilled players on 1 team and less skilled players on the other. Of course the result is the 800 MMR team getting stomped.

The result is you will never get a balanced team vs. balanced team like a team of 2 1500 MMR players + 3 800 MMR players vs. 2 1500 MMR players + 3 800 MMR players.

But with all said, I prefer the balanced team vs balanced team setup more.

The thing is eventually the teams will end up balanced. Or atleast so close it won’t matter. As different teams will progress at different rates. The 800mmr people SHOULD start fighting other 800mmr (or close) becuase they will be the only ones in range.

Atleast thats how I have understood it.

Eventually it will work out yes you are correct. As the 800 MMR people will be the only ones in the suitable division range so 800 MMR vs 800 MMR games will happen. The question is how long will that take though and if it takes too long is this system worth it as you’ll be playing lopsided games for a while. Another thing I’m wondering about is the decreasing player population amplifying this as well.

These are all good explanations (and questions) :]

That’s your answer? It’s better if you just straightened your stuff out. Can’t you see your customers are complaining?

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4 reapers 3 scrappers in every game

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Posted by: StickerHappy.8052

StickerHappy.8052

Don’t the devs get paid or something? If my employees were this lazy might as well fire all of em, bad for the business.

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Best soloque carry class in your opinion?

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Posted by: StickerHappy.8052

StickerHappy.8052

Rev and Scrapper. Overtuned Classes.

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Anet you need to save this season

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Posted by: StickerHappy.8052

StickerHappy.8052

They also need to nerf Scrappers and Necros if they want to save this season.

No revs?

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A picture of the new meta

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Posted by: StickerHappy.8052

StickerHappy.8052

Necros and Scrappers a insanely over powered, how have they not been super nerfed yet?

Honestly this season is so much worse than last season.

Necros are okay, Revs and Scrappers should be nerfed soon.

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Debunking The Matchmaking problem

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Posted by: StickerHappy.8052

StickerHappy.8052

I am not using the number of matches as an algorithm or coefficient for MMR values, the key is if you have 5k+ Matches, I am gonna assume that you are very experienced in pvp, and as such, you will most likely get teamed up with those level of experience.

Being experienced at PvP does not mean being good at PvP, nor does being inexperienced mean you are bad. A player who started at the beginning of season 1 can be just as good as a pro-ranked player, if they came in with good skills and learned the unique elements of GW2 PvP. A player who started at launch and PvPs constantly could still be awful if they lack the tactical mindset and manual dexterity to perform at a high level. Number of games played proves nothing.

Absolute NONSENSE.

When playing a game or doing an activity for long periods of time, you unconsciously absorb the skill and knowledge of said activity. At a high level(or any level!), you can be good individually but you will always fail if you won’t have a good team behind you.

Trust me, I have over 2000 games. I KNOW what I’m doing.

Agreed. Ohoni what you are saying is absolute nonesense. It requires time to know how to counter classes, depending on the meta too. People cried and cried over mesmers because everyone said they are hard to fight, Quickest way to counter them is to play them which again REQUIRES TIME.

5k games is a lot of games dude, I have no idea if someone still sucks so bad after playing these number of games.

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(edited by StickerHappy.8052)

Debunking The Matchmaking problem

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Posted by: StickerHappy.8052

StickerHappy.8052

To be honest I have no problem with Matchmaking this season. Season 1 was so bad that you get people in Ruby who have no idea what they are doing.

Ruby was the filter level that you could get to with grinding but that you weren’t going to get past if you were a higher level so of course it had bad players in it. Your statement proves nothing.

It does actually, MMR was not reset thats why bad players were only facing bad players. Now that MMR is set, everyone is fighting via divisions

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Debunking The Matchmaking problem

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Posted by: StickerHappy.8052

StickerHappy.8052

This is also my win streak, 100% solo q. Maybe I am just lucky? I have no idea.

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Debunking The Matchmaking problem

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Posted by: StickerHappy.8052

StickerHappy.8052

5k+ matches eh? That’d be less than 1% if they are still around. I mean how much more elitism should be displayed in this forum before some of you get your butt soaked in reality that many of us do not play this game as a job?

Getting new people in the game is good; it’s not bad. And that’s exactly every single online game wants and needs. That said, for leagues, ANET probably should have created a barrier of entry – Rank 80 would have sufficed.

Now show me yours Stickerhappy.8052.

I mean no offense, I am generally curious coz If Anet said MMR works by placing you on the same skill as your teammates, 5k worth of games is a lot meaning, you are already an experienced pvper so your teammates should be prolly the same If that’s what the Matchmaking intended to do.

If this isn’t the case, I do not even think there is proper Matchmaking

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Debunking The Matchmaking problem

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Posted by: StickerHappy.8052

StickerHappy.8052

Hmm… I am guessing maybe the pvp population at those times might be really low so they match you with baddies just to fill your roster. I mean that could be 1 thing.

What were your experiences, are your teammates really bad or the opposing team is really good?

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Mesmer Condition Removal Problem

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Posted by: StickerHappy.8052

StickerHappy.8052

A lot of people are suggesting awkward workarounds to a real shatter condi cleanse problem, rather than admitting the truth, that there is a problem. A problem that has become more amplified since the introduction of elites.

Exactly, now that condi spamming is worse than ever.

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Mesmer Condition Removal Problem

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Posted by: StickerHappy.8052

StickerHappy.8052

Solution: Make condition removal be located on weapon sets like Ele Earth Focus 4 or Thief Sword so You are not pigeonholed into running Inspiration

I’m a bigger fan of making our current skills/utilities better instead of introducing new mechanics that will inevitably need to be re-balanced anyway. We have plenty of condition removal. They just aren’t worth taking for a variety of reasons that need to be fixed.

One connected problem here is portal, we are so locked into that utility limiting your choices.

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Season 2, pain and agony.

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Posted by: StickerHappy.8052

StickerHappy.8052

It means they have brain … not like others… if we loose, but I saw everybody did all that he could, I say nothing, I even enjoy it, but when 2-3 plays good, at my or legendary phase, and the other 2-3 player is emerald type, no brain, than I want to climb the walls…
There is no enjoy, and it will remain the same.. ppl will remain in ruby with solo queue forever…
Don’t tell me to get gut, ’cauze I f smash your face, when I played with 4 pre-made legendary type players, we smashed them, I was the best player there…there is no chance to solo queue and expect to win/climb divisions after you reach ruby, no more, nada ,ever…

brain? Baddies got the Primordial Legend title in season 1 because of the Matchmaking and those exploits.

It just means they grinded the hell out of season 1

Title does not equate to player skill

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Debunking The Matchmaking problem

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Posted by: StickerHappy.8052

StickerHappy.8052

To be honest I have no problem with Matchmaking this season. Season 1 was so bad that you get people in Ruby who have no idea what they are doing.

So to all those people complaining, (Almost 4 years of pvp and I have never seen you guys once in game)

Could you kindly post a screenie of how many matches you have?

I am not using the number of matches as an algorithm or coefficient for MMR values, the key is if you have 5k+ Matches, I am gonna assume that you are very experienced in pvp, and as such, you will most likely get teamed up with those level of experience.

UNLESS, there is no sufficient pvp population pool playing at that time.

This will be the key in finding out if MMR is really flawed or just an “get good” issue.

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Season 2, pain and agony.

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Posted by: StickerHappy.8052

StickerHappy.8052

This is unbalanced, anet says it will be after the good players climb, guess what, all good players battle at sapphire with each other like me, I’ve had many battles with primordial legends, so how do you climb?! When I beat them up to?( I’ve won many times agianst them) How do those primordial legends climb? And how the f will I climb in ruby? With only 4 man pre-made, I tell u how!

Primordial Legend does not mean anything.

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Interrupted During Blurred Frenzy

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Posted by: StickerHappy.8052

StickerHappy.8052

How does that happen? I have been slick shoed out of it so many times.

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I'm Going to say this for the Thousandth Time

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Posted by: StickerHappy.8052

StickerHappy.8052

if it’s balanced for pvp, it’s balanced for pve

But it doesn’t go the other way around. That’s why we need a split.

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Mesmer Condition Removal Problem

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Posted by: StickerHappy.8052

StickerHappy.8052

You don’t need condition removal as a mandatory function to make Mesmer work.

Know your enemy first and foremost and learn to disengage when you need to.

This is false. I do not know on what MMR you play at but in High MMR matches, you might as well just afk if you do not have any cleanses.

Knowing your enemy is like 5% of the equation. You will never ever beat any condition class without a cleanse. It’s impossible. (Assuming equal skill)

Every class needs condition removal of atleast 1 source.

Okay, go right ahead and grab generosity sigil.

Generosity sigil? I was talking about Class condition removal. Generosity sigil is RNG, you cant control when you want to use it. you know this right?

Swap to sword use blurred fenzy or shatter > done.

> Removes 10 vuln
> Still have 8 burn, 7 bleed, 5 poison, chill, and immob
> Dies

My original reply was to him saying “condition remove of at least one source”.

I do think generosity qualifies “one source” especially since many good mesmers ran it a while back as a sufficient source of condition removal. Now, of course the condi spam is heavier now than before- this is a problem on its own.

Some mesmer condi remove is decidedly kitten like phantasmal disenchanter too.

We are talking about the present. Did that point even elude you? The problem still remains, we are pigeonholed into inspiration to have a decent viable build in a competitive team match. Solo q does not count. Portal is another locked utility

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I'm Going to say this for the Thousandth Time

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Posted by: StickerHappy.8052

StickerHappy.8052

But “it confuses people”

yup thats it and force you to read your traits and kills

What I’m saying is, iirc a dev stated this as one of the main reasons why pvp/pve/wvw balance split isn’t going to happen which is… well.

Sheesh.. last I read, they were going to split PvE and PvP.. but that was more than a 1 1/2 years ago :P

How is nerfing a skills damage ratio “confusing for players”? ….

We wanted to be able to control the pet via f1-f4 like a true class mechanic. They also said, It will confuse players.

Really? Are 90% of population base mentally challenged?

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Empathic Bond Please

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Posted by: StickerHappy.8052

StickerHappy.8052

Then we are just at bad game design then. There is no reason to take anything but defensive lines given how much damage our pets can do with their independent stats. Not to mention how much survivability/damage everything else has.

If you go full defensive traits then you lose a good chunk of your own damage. Yes our pets can put out a lot of damage but on the other side of that, if they die (and they die quite easily) then they’re out of the fight for nearly a minute and then you’re completely kitten for damage.

Eura, this is actually my point, If you put EB into NM, you do not have any damage traits. you go full defensive. If you put EB into MM, you will have the best of both worlds in 1 trait line DPS and Sustain.

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Empathic Bond Please

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Posted by: StickerHappy.8052

StickerHappy.8052

You are right I just fear that putting passive condi clear into a line that is already strong is too good. I’d much rather see empathic bond reworked and something more active pop up in one of the other lines (skirm or mm). Like GM skirm: transfer 2 condis on initial trap trigger damage or poison volley now transfers a condition for each hit or something.

So then move my suggestion to a different trait line? I think this is where you are getting at. I do not even see NM being required? Protective ward? Again it will now compete with EB.

For the record not everyone runs boon share heal as one. Only the troops who bandwagon meta battle are the ones who use it. Allies Aid? Alkore wasnt even running Allies aid so..

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Mesmer Condition Removal Problem

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Posted by: StickerHappy.8052

StickerHappy.8052

After reading all threads, Mesmer got a nice F5 meaning the rune of Lyssa or the rune of Leadership can be interesting to remove more conditions.

I’ve seen some people running the mirror heal with the rune of revenant (give resistances on heals)

https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Revenant

Well of eternity + Null field are great one after the other.

I’ll take “What are internal cooldowns for 200 please.”

Plus 2 seconds of resistance? Okay. Any decent reaper will melt you after it wears off.

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Mesmer Condition Removal Problem

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Posted by: StickerHappy.8052

StickerHappy.8052

You don’t need condition removal as a mandatory function to make Mesmer work.

Know your enemy first and foremost and learn to disengage when you need to.

This is false. I do not know on what MMR you play at but in High MMR matches, you might as well just afk if you do not have any cleanses.

Knowing your enemy is like 5% of the equation. You will never ever beat any condition class without a cleanse. It’s impossible. (Assuming equal skill)

Every class needs condition removal of atleast 1 source.

Well revs don’t have innate condi cleanse accept for staff 4 which is usually not worth casting anyways and still manage to be the most dominant profession in the game by a long shot^^.

So A revenant with no counterplay heal, 2 blocks that heal, staff block, multiple evades, Daggers that track + use the heal. Okay, I have no idea how people not see why rev is overpowered.

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Mesmer Condition Removal Problem

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Posted by: StickerHappy.8052

StickerHappy.8052

You don’t need condition removal as a mandatory function to make Mesmer work.

Know your enemy first and foremost and learn to disengage when you need to.

This is false. I do not know on what MMR you play at but in High MMR matches, you might as well just afk if you do not have any cleanses.

Knowing your enemy is like 5% of the equation. You will never ever beat any condition class without a cleanse. It’s impossible. (Assuming equal skill)

Every class needs condition removal of atleast 1 source.

What you said makes you sound like a bad player who needs a crutch.

Again, I do not know what MMR you play in, so I am assuming you are facing average players.

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Mesmer Condition Removal Problem

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Posted by: StickerHappy.8052

StickerHappy.8052

You don’t need condition removal as a mandatory function to make Mesmer work.

Know your enemy first and foremost and learn to disengage when you need to.

This is false. I do not know on what MMR you play at but in High MMR matches, you might as well just afk if you do not have any cleanses.

Knowing your enemy is like 5% of the equation. You will never ever beat any condition class without a cleanse. It’s impossible. (Assuming equal skill)

Every class needs condition removal of atleast 1 source.

Okay, go right ahead and grab generosity sigil.

Generosity sigil? I was talking about Class condition removal. Generosity sigil is RNG, you cant control when you want to use it. you know this right?

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What is your winning rate?

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Posted by: StickerHappy.8052

StickerHappy.8052

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Really just curious

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Posted by: StickerHappy.8052

StickerHappy.8052

Why does Ranger get nerfed every patchm while Scrapper and Revenants remain super strong?

Is this class bias?

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Empathic Bond Please

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Posted by: StickerHappy.8052

StickerHappy.8052

I think Eura’s point is we can’t have build diversity this way because it would make the meta druid completely immune to conditions.

A long time ago when we got stuck with all of our condi removal in a single trait line, I suggested they rework some condi traits to not be a grandmaster, and could therefore fit in other lines. For example evasive purity is fine to stack with other condi removal because it’s not going to make a crazy OP build.

Since no one like EB anyway, I think it’s a great time to just redo it somehow.

BTW I just beat you on your mes, stickerhappy, like 15 seconds ago.

Which one are you? haha I was running core mesmer. I have no idea how to play chronomancer.

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Empathic Bond Please

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Posted by: StickerHappy.8052

StickerHappy.8052

On one hand that also means that druid/bm/nm would be EVEN MORE of an optimal choice… Therefore killing build diversity even more.

That is only 1 possibility. This would open up MM/NM/Druid, Skirm/NM/Druid or even more core ranger builds

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Double moa mesmers

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Posted by: StickerHappy.8052

StickerHappy.8052

Lol! Mesmers are still great. Great team support with portals, moa and cc.

For example this build seems to be pretty common and doing well:
http://metabattle.com/wiki/Build:Chronomancer_-_Chronophantasma_Shatter

PS: MESMERS ARE PORTAL BOTS. Every decent mesmer will have portal. It’s a curse.

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Mesmer Condition Removal Problem

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Posted by: StickerHappy.8052

StickerHappy.8052

Or is it the condie spam way too strong in this game?

Historially, power shatter mesmer has been running around with no condie cleanse for the longest time.

That aside, I would suggest decrease phantasmal enchanter(and all phantasm skill) cast time to 3/4 sec. Bring back mantra background recharge but increase their cool downs to compensate.

That too. Disenchanter as the other’s have said is not good. It competes a utility slot. and the Bounce is RNG and not instant, can be killed too soo.. yea..

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Empathic Bond Please

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Posted by: StickerHappy.8052

StickerHappy.8052

thats good too but then you’d have to consider what if a person took Both of these Traits and the invigorating bond had a low ICD lets say 15seconds thats some very high periodic condi removal combined with the druid trait line.

i do think EB needs to move atleast 2/5 of the Trait lines need to have some form of condi Migration outside of druid also not including Evasive purity(since that only removes Poison as a damaging condi its more for Hp+mobility sustain) .

atleast then we Can’t use wilderness survival and EB(natureline) giving/having to choose between BM or druid well thats a complex Spec’ing issue .

it still makes more sense for EB to be in nature magic.

IB has a 15s ICD, so there’s no “let’s say.” Also, if you think EB being tweaked to make the condition cleanse 1 every 3s + converting a condition into a boon every 15s + Druid can be high periodic condition removal: let me remind you of what the OP wants.

With the OP’s suggestion, that’s 2 conditions lost every 10s, which is 1 every 5s, plus Druid, on top of WS and survival skills for even more. At least when EB is kept within the WS line, there’s a choice: you either take Survival skills for additional cleanses and utility or you don’t and use EB.

Which is the root of the problem. you HAVE to take WS for reliable condition removal. Only Druid has condi removal which reliable (Druidic Clarity) Glyphs are wonky.

If HS wasn’t a trap then okay. but its horrible now so..

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How many rangers feel "robbed" by druid spec?

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Posted by: StickerHappy.8052

StickerHappy.8052

It works decently well but you have very little defense (honestly I droped torch for dagger and it helped tons). The upside is 40+ bleed stacks and 10+ seconds of imob. The downside is condi necro transfering 40+ bleed stacks back to you on top of them dropping 10 other condis on you.

Also the whole celestial avatar bit is just useless due to the fact you will almost never fill your bar due to bad mechanics (thanks anet!)

This is how I know you aren’t a good ranger. There are a few builds that can pretty much have cele state nearly full every time it’s off cooldown while in combat. Don’t talk about things if you don’t have a good understanding of the class. Thanks.

Even Staff is enough.

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Mesmer Condition Removal Problem

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Posted by: StickerHappy.8052

StickerHappy.8052

You don’t need condition removal as a mandatory function to make Mesmer work.

Know your enemy first and foremost and learn to disengage when you need to.

This is false. I do not know on what MMR you play at but in High MMR matches, you might as well just afk if you do not have any cleanses.

Knowing your enemy is like 5% of the equation. You will never ever beat any condition class without a cleanse. It’s impossible. (Assuming equal skill)

Every class needs condition removal of atleast 1 source.

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Empathic Bond Please

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Man so many traits are messed up and in lines that make no sense.

What did anyone expect? Before the specialization patch, Resounding Timbre was a Nature Magic GM trait, Invigorating Bond was a GM Beastmastery trait, Two-Handed Training was in Nature Magic and Honed Axes was in Skirmishing.

I’m personally against the OP’s suggestion. I’d rather have:

  • Invigorating Bond: Pet F2 heals and converts 1 condition into a boon.
  • Empathic Bond: While the pet is active/alive, lose 1 condition every 3 seconds.

Close the book then call it a day.

You see, we had the same exact idea when I first thought about it.

Here are the problems.

1.) Making the clear on an f2 is such very bad design. How? We have so much f2 traits that, you will have actually taunt someone with Beastly warden and get the clear. What if you only wanna taunt? So basically its like wasting a clear without any conditions you. There is too much offensive mechanic tied into our f2, merging a support one on top of that will be convuluted.

2.) Every 3 seconds is too short. You are basically making yourself immune to conditions (sorta). If it was 10 seconds, you still give your foes counterplay to condi burst you. My idea is better since you technically strengthen your pet, so even without BM your pets will kinda get stronger. The whole boon thing also synergizes really well with NM.

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Empathic Bond Please

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

I’d say the fused trait should be placed in the Beastmaster line, it’s a pet trait. It should swap places with Honed Axes as it feels more like a Wilderness Survival trait.

Whilst that’s freeing up a trait in Nature Magic, change Natures Vengeance to “Spirits take no damage and periodically give boons to allies” and add Spirits Unbound back in “Spirits have increased health and follow you”

Man so many traits are messed up and in lines that make no sense.

Swap Two-Handed Training with Expertise Training
Rigorous Training with Resounding Timbre
Merge Companions Might and Sharpened Edges since they’re very similar traits

BM is good as it is. IB is perfect for Nature Magic Since It is a support trait. If you move IB to BM, everyone will be forced to go BM too. That’s why it’s a good idea to spread the traits.

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Not starting with full AF anymore?

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

To all the people saying “no other profession starts off with a full bar,” you’re ignoring the fact that the other professions don’t have to wait for a full bar to use their skill. It takes a lot of time to fill the AF bar.

Berserk Mode requires a full bar of adrenaline for you to use it.

Sure they could wait for Berserk Mode, but they don’t HAVE to. They could use their adrenaline for the burst skills when the bar isn’t full.

Then why trait for Berserker then? 90% of the berserker trait line revolves around berserk mode, I say they are not playing it well if they use their adrenaline outside of it.

DS is the same yes you can get in DS at any life force, but you also get kicked out of it easier and faster too. AF is different you ALWAYS keep AF for 10 seconds Unless you get MoAed

PS: AF is sooo easy to get. I do not even remotely see this is as a problem. Unless you plan on 1v1ing a necro. Even Staff Itself is more than enough to get it every 10 seconds.

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Mesmer Condition Removal Problem

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

Mesmer Inspiration Line

This is such a required traitline for condition removal (with the state of conditions in the game). Mender’s Purity and Restorative Illusions. Yes you can take null field or Cleanse Mantra but we gotta remember, Any decent mesmer MUST run portal. So 2 slots left. 1 Will be left for a Stun Breaker. and the other should be a condition removal. Cleanse Mantra is Very Clunky to use, Null field is such a long CD and the condition Removal is not instant. You can still get condi bombed.

Solution: Make condition removal be located on weapon sets like Ele Earth Focus 4 or Thief Sword so You are not pigeonholed into running Inspiration

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Empathic Bond Please

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

I went with this idea also because I thought It would be Invigorating bond a viable pick rather than being pigeonholed into getting Protective Ward.

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Not starting with full AF anymore?

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

To all the people saying “no other profession starts off with a full bar,” you’re ignoring the fact that the other professions don’t have to wait for a full bar to use their skill. It takes a lot of time to fill the AF bar.

Berserk Mode requires a full bar of adrenaline for you to use it.

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[Suggestion] Creating Build Diversity

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

As I have played numerous classes for a very long time, I noticed that the traitlines themselves are limiting/ killing build diversity.

Here are some examples:

Mesmer Inspiration Line

  • This is such a required traitline for condition removal. Mender’s Purity and Restorative Illusions. Yes you can take null field or Cleanse Mantra but we gotta remember, Any decent mesmer MUST run portal. So 2 slots left. 1 Will be left for a Stun Breaker. and the other should be a condition removal. Cleanse Mantra is Very Clunky to use, Null field is such a long CD and the condition Removal is not instant. You can still get condi bombed.

Solution: Make condition removal be located on weapon sets like Ele Earth Focus 4 so You are not pigeonholed into running Inspiration

Necromancer Soul Reaping Line

  • Another Required trait line especially if you want to take Staff. With all the blocks present in the game (revs, mesmers, etc) You just have to take this trait, leaving the other 2 impossible to pick. Another Biggie on this trait is vital persistence. Since Death Shroud is the Necro’s mechanic, again you have to take this trait because necros lack damage mitigation, If you don’t, Death Shroud will just melt stupidly fast leaving you vulnerable.

Solution: Make the Unblockable Marks Baseline, I believe this is not OP since as I’ve said there is just too much blocks in the game and few reliable unblockable attacks. OR Make GS Better so not everyone is shoehorned into playing Staff. For Vital Persistence, might as well make an innate 10% damage reduction when in death shroud, then nerf the trait.

Ranger Wilderness Survival Line

  • This is the most face palm trait lines of all. 2 Condition Removal traits competing for a GM Spot.

Solution: Fuse Emphatic Bond with Invigorating Bond
Your pet takes 2 conditions off of you every 10 seconds and converts them to boons onto itself. Your pets’ F2 heals allies. Radius 360. Cooldown 15 seconds

I believe the boon conversion synergizes really well with Nature Magic and it does not kill the pet. Having the switch from WS to NM will offer more choices to the ranger instead of going WS where 2 of our condition removal traits share spots as a GM trait. Nature Magic is also the support line, Fusing EB with IB makes IB a decent pick over protective ward.

Warrior Discipline Line

  • This has been stated many times that fast hands be made baseline which I completely agree. Honestly that’s not all, The condition clear on swapping is the very good which is bolsters warrior’s defenses against condis, So far we only have Cleansing Ire for that WHICH NEEDS A BURST SKILL TO HIT. Adrenaline on Swap is also huge on this one. Another required trait line.

Solution: Make Fast Hands Baseline. Introduce Sigil of Cleansing to PvP. Or Make Condition Cleanse sources on weapon sets like Ele Earth Focus 4. Spread out Adrenaline Sources on weapon Sets make them more reliable (Mace 2 Block grants adrenaline, but only If you don’t block an attack, how reliable is that?)

https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Cleansing

These are pretty much REQUIRED trait lines in pvp, and in a sense decides if a build is viable or not. Again this is bad design and limits build diversity.

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(edited by StickerHappy.8052)

Empathic Bond Please

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Please Move this to Nature Magic So we can have build diversity

Fuse Emphatic Bond with Invigorating Bond

  • Your pet takes 2 conditions off of you every 10 seconds and converts them to boons onto itself. Your pets’ F2 heals allies. Radius 360. Cooldown 15 seconds

I believe the boon conversion synergizes really well with Nature Magic and it does not kill the pet. Having the switch from WS to NM will offer more choices to the ranger instead of going WS where 2 of our condition removal traits share spots as a GM trait.

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(edited by StickerHappy.8052)

Not starting with full AF anymore?

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Well this makes fighting a necromancer in a 1v1 at the start impossible

Actually, its an even fight, its not that hard. Do not hit him when he has spectral. But mostly its kiting/ pet burst and interrupt the heal.

Assuming you run LB/Staff.

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