Showing Posts For StickerHappy.8052:

Minimum to craft legendary backpiece?

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Posted by: StickerHappy.8052

StickerHappy.8052

Division wise. In 1 year.

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Bug In Meeting the Asura

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Posted by: StickerHappy.8052

StickerHappy.8052

Wrong forum I guess. post In PvE subforum

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Mesmer needs a massive nerf.

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Posted by: StickerHappy.8052

StickerHappy.8052

All this thread proves is that Anet should delete PvP from the game and ban everybody who has ever played it.

They have somehow managed to create by far the worst community I have ever seen in a online game who actively hate the idea of learning even the basic mechanics of the game let alone the individual classes. All you people do is sit on the forums 24/7 complaining that absolutly everything should be nerfed. You base your opinion on a mix of whatever the last streamer you saw decided they liked playing and what was the last class to kick your kitten in hot join. The Guardians who run around PvE spamming 1 on staff to tag for loot know more about how the game plays then you people.

Your insufferable whining destroys any half interesting skill or trait so everything becomes bland and brain dead which because they refuse to even make tiny skill splits between modes spreads to PVE like kittening cancer so the game mode people actually play can never evolve and has to be as brain dead as you want PvP to be.

I’d tell you go play something more your speed like afking for hats in TF2 but you have already destroyed this game so whats the point.

Yeap.. Delete PVP..

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afkers and people throwing matches

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Posted by: StickerHappy.8052

StickerHappy.8052

I am not pro and I do not expect my teammates are the best.
FOX…

and clearly you never will be pro, should stick to amber where you belong. =)

FOX might be miles better than you though…

Just saying…

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People are complaining bout condi mesmers?

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Posted by: StickerHappy.8052

StickerHappy.8052

That bullkitten has been there in WvW for a long time. What bugs me about it is that you can play defensive and still win 1v1 fight (and be quite an annoyance in some TFs too). It’s very confusing (and not just because of NaN NanN stacks of confusion) and dodgy build.
But the matter of the fact is, why do I see so many condi mesmers running around on diamond/ruby while I only encountered one d/d thief yesterday.

Because Condi mes still has portal? and team utility like Moa.

And thief has what?

You’ve just answered your original question

Nope, I think you need more reading exercises.

I am referring to the condi spam.

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People are complaining bout condi mesmers?

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Posted by: StickerHappy.8052

StickerHappy.8052

That bullkitten has been there in WvW for a long time. What bugs me about it is that you can play defensive and still win 1v1 fight (and be quite an annoyance in some TFs too). It’s very confusing (and not just because of NaN NanN stacks of confusion) and dodgy build.
But the matter of the fact is, why do I see so many condi mesmers running around on diamond/ruby while I only encountered one d/d thief yesterday.

Because Condi mes still has portal? and team utility like Moa.

And thief has what?

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Mesmer Condition Removal Problem

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Posted by: StickerHappy.8052

StickerHappy.8052

Lastly, those specific suggestions on improving our condition cleanses were tongue in cheek. Obviously, it requires a bit more than simply tacking on an additional condition removed from The Pledge, but the point is to provide alternatives that have pros and cons worth being considered in the first place. Of course taking the pledge would mean slotting yourself into another trait line. This is a small example of how diversity works, because you’d have two lines where you should have decent condition removing options. Let’s not get into the minutia of this specific trait though.

See I don’t understand why you would be so opposed to weapons gaining condition clears when that would ultimately give you more build diversity than having to be tunnelled into 1 or 2 trait lines.

Really curious too.

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The Root of The Matchmaking Problems

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Posted by: StickerHappy.8052

StickerHappy.8052

Here are the problems with the current matchmaking system:

1.People start in the same divisions each season instead of keeping their previous seasons.

2.Impatience from players instead of allowing the system to sort itself out.

The attached screenshot has quite some close matches. I’m T2 sapphire (just one more win until T3) though the games before today were a DuoQ and some TrioQ with someone who’s in ruby (we even had some primordial legends on our team so that helped things along).

Just keep at it, as we improve we face tougher opposition and isn’t that how it’s supposed to be?

Starting in the same division is not a problem. For me the problems are:

1) Forming teams around your MMR and giving average MMR to new player.
2) Having safe points making it possible to grind higher than you should.

Remove these 2 and you will have a far less frustrating skill based ladder.

You forgot that Matchmaking should also take into consideration the MMR of the opposing team, not just your teammates.

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People are complaining bout condi mesmers?

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Posted by: StickerHappy.8052

StickerHappy.8052

Yet noone is complaining about evade spamming condi thieves that literally takes 1 button to play 90% of the time?

Just curious tho.

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The Root of The Matchmaking Problems

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Posted by: StickerHappy.8052

StickerHappy.8052

^ How could agree giving new players average MMR, this is one of the major reasons why you see oblivious people in matches.

4.) It doesn’t. Matchmaking only takes into account Pip Difference and divisions for opposing teams. What are you talking about?

i actually have not seen a single clueless teammate this season. im nowhere near pro, but 0 teammates have gone beast first on forest since the season started. bad/tilted/alting/ragey people yes, but not clueless. it may have something to do with having to be rank 20 or whatever before ranked unlocks, and possibly all the mmr boosts that one gets from ranking up, since im 80.

as for 4, he was unclear, at least from my possibly bad reading comprehension. when you win or lose your mmr is adjusted according to who you fought. its not so much matchmaking as match ending, but you dont lose a lot of mmr when you lose a match you are expected to lose, just a pip. avoiding matches with drastically different mmr teams is the area of not doing a hard reset on divisions, not the area of restricting matchmaking and increasing queue times without dealing with the more important issue of keeping the good players out of divisions that are too low for them.

edit: this league is not a ladder, its a grindfest race. as soon as every baddie grinds it out to ruby, the slightly better players will farm them to hit diamond, and the pros will farm the slightly better players to hit legendary, and so on, ever increasing in division, because it is a race, not a ladder.

It is a grindfest now, which totally should not be the case. Its a league for crying out loud.

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The Root of The Matchmaking Problems

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Posted by: StickerHappy.8052

StickerHappy.8052

^ How could agree giving new players average MMR, this is one of the major reasons why you see oblivious people in matches.

3.) Resetting is ideal, now everyone has to fight everyone including top players, naturally they will rekt most players but this is a good thing because they can progress faster. At the same it’s fair for them rather than facing top tier players and then you see baddies progress faster. This is the reason why Leagues is a ladder.

4.) It doesn’t. Matchmaking only takes into account Pip Difference and divisions for opposing teams. What are you talking about?

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(edited by StickerHappy.8052)

The Root of The Matchmaking Problems

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Posted by: StickerHappy.8052

StickerHappy.8052

Yep, but you can now in season 2 fix this yourself by making a team. That wasnt possible in season 1. Which is an improvement, I guess.

And as I said… those teams you are facerolling there… they grinded to end of sapphire, and shouldnt really even make it to ruby atm. But they do, because of the failsafes until ruby t1.

So they will hit their max at ruby t1 – for now – until better teams have moved on.

If you match them only against “winnable” teams, they will keep on progressing, even though they have reached their maximum for now.

If you match good teams only against good teams, then some of them will stop progressing way before they should.

Just imagine, not even being out of amber and already having ESL finals worthy matches only.

So we could all agree that these stuff needed to happen:

1.) Have A preaseason
2.) Reset everyones MMR to 0
3.) Do not give new players Average MMR
4.) Take Into consideration total MMR of enemy team too on top of your own team mmr. Ex: 1500 Total MMR for team A vs 1480 Total MMR for team B
5.) Enjoy Leagues

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Druid Look

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Posted by: StickerHappy.8052

StickerHappy.8052

Atm i have a Mix of Gem store Vipers gear gloves shoulders , random boots can’t remember which.
layline chest,legs,mask looks very nice with the Aura magic effects.

i’ve added my weapons as a Nightmare staff you could use the orrian staff skin instead + Rustooth sword (its just my Fav sword) with the Orrian dagger .

im all Murky/jungle shades of green/ small hints of dark to medium purple with in which the Orrian weapons drip Poison effects.

its got two combined looks All misty druidy and poison themed , i’ll post a pick if you want later on.

Pls do.

I was also thinking about getting bifrost + Legendary wings backpack for that celestial look

getting on it , going to try and do a short Video clip to capture the auras too .
im running on a odd resolution 1000p 1920by1080 with scaling because im using a Widescreen HD Monitor so a screen shot will look ugly.
im working on Nevermore atm its going to take a while onto vol 2 but the mastery grind/lack of Free time is slowing me down

Hey ^sticker , This is good enough Quality video i think looks ok when i played it back .

Nice dude, btw which of the layline pieces actually give the aura effect?

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The Root of The Matchmaking Problems

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Posted by: StickerHappy.8052

StickerHappy.8052

My team was in top 8 of ToL 3

There were 4 pools in ToL btw. Being top 8 in one pool doesn’t mean top 8 of ToL, it means you’re top 32 overall.

Top 8 in our division, where Soak and Big world were there. Point is, I had experience playing in an organized team.

I bet you, those 2 teams were very good. and you know that.

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The Root of The Matchmaking Problems

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Posted by: StickerHappy.8052

StickerHappy.8052

With a below average mmr you will – at the moment at least – have a quite high chance of getting matched against a higher mmr team. But thats simply because its a ladder, and you are with your below average mmr too far up compared to your fellow below average mmr players, because you grinded your way out of sapphire into ruby.

Which is why Im re-iterating over and over, to take a break if you are on a constant loosing streak and constantly blown out of matches. Let your fellow below average mmr players catch up to you. Those with a certain grindy mindset will get there. Just some not as fast as others.

Well, no, I wasnt. But now that you mention it… if you cant see the benefit of dueling someone with the counter build to your teambuild… then, Im sorry… but you really arent as good as you think.

Im not even commenting on that “top 8” ToL3.

And anet probably didnt reset mmr because kickoff period would have taken too long for mmr to set itself to correct value. Its why you need pre-season for that.
Also, tbh, Im kinda glad. All those mmr tankers from last season got punished for it now. Way to go anet !

Oh yea do not get me wrong, I told you I am not suffering from losing streaks now (sapphire I did)

But again, do you not agree the MMR should also be taken into consideration for the opposing team?

The reset I could understand, but you are forgetting that Anet also gave average players average MMR.

Average mmr to new players was a huge mistake.
Not having pre-season was also one.
And the impact of loosing against a lot higher mmr team should have been lessend by not taking away a pip, but taking away winning streak bonus.
MMR doesnt get downadjusted by much, so that is already implemented.

I hit a wall, too, in sapphire. I got matched with the weirdest people… then again in ruby a few days later… so I just gave up on soloqueue and it has been so much better ever since.

Oh wholeheartedly agree.

So inherently the matchmaking is basically flawed, MMR reset in season 1 was a mistake, now again in season 2.

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The Root of The Matchmaking Problems

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Posted by: StickerHappy.8052

StickerHappy.8052

With a below average mmr you will – at the moment at least – have a quite high chance of getting matched against a higher mmr team. But thats simply because its a ladder, and you are with your below average mmr too far up compared to your fellow below average mmr players, because you grinded your way out of sapphire into ruby.

Which is why Im re-iterating over and over, to take a break if you are on a constant loosing streak and constantly blown out of matches. Let your fellow below average mmr players catch up to you. Those with a certain grindy mindset will get there. Just some not as fast as others.

I am not getting blown out matches, If you look at my pic, We were the ones who facerolled the other team.

How does that happen? Clearly the other team were really below average players waiting to be slaughtered. No one akitten, they were just really bad. and this is a full pug vs pug.

That is why, those blowout matches should not happen if MMR faced you with even skilled opponents.

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Raid Builds

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Posted by: StickerHappy.8052

StickerHappy.8052

Okay, give me guys an good original build then, I just despise metabattle a lot

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The Root of The Matchmaking Problems

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Posted by: StickerHappy.8052

StickerHappy.8052

Well, no, I wasnt. But now that you mention it… if you cant see the benefit of dueling someone with the counter build to your teambuild… then, Im sorry… but you really arent as good as you think.

Im not even commenting on that “top 8” ToL3.

And anet probably didnt reset mmr because kickoff period would have taken too long for mmr to set itself to correct value. Its why you need pre-season for that.
Also, tbh, Im kinda glad. All those mmr tankers from last season got punished for it now. Way to go anet !

Oh yea do not get me wrong, I told you I am not suffering from losing streaks now (sapphire I did)

But again, do you not agree the MMR should also be taken into consideration for the opposing team?

The reset I could understand, but you are forgetting that Anet also gave average players average MMR.

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A different view

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Posted by: StickerHappy.8052

StickerHappy.8052

A league system is a way to match equal minded and skilled players with and against each other. Its similar to a ladder in a way.

A league system isnt a journey from A to Z where getting to Z is guaranteed.

I highlighted the part which is actually FALSE. Matchmaking and MMR only takes into account your teammates

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The Root of The Matchmaking Problems

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Posted by: StickerHappy.8052

StickerHappy.8052

If the brackets for matchmaking are set to +/- 250, and the deviation from perfectly calculated mmr is at around 10%, then you can easily get someone that should be considered a slightly below avg player mixed in with the average crowd at 1500. You also can get put in with the average crowd as a slightly above avg player….

Yasi, pls read my post before. MMR is not taken into account when chosing the 10 players pool for creating a match, the only criteria is the pips range of all players (which must fall inside a maximum range of, apparently, +/- 15 pips).

The MMR is used only to stack the teams: the 5 lowest MMR players in one team, the 5 highest in the other.

And that’s what causing the problem.

I’ll highlight this part right here. Yasi keeps ignoring it. No matter how good you are, it only plays a factor of the MMR. The matchmaking should also match you with even skilled opponents, that way there is a 50/50 chance of winning.

And Yasi, we can put a lot of numbers here for MMR but it is still wont be enough to actually correlate to skill.

Sure win percentage is a good modifier, butANET DID NOT RESET MMR AGAIN for whatever reason.

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The Root of The Matchmaking Problems

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Posted by: StickerHappy.8052

StickerHappy.8052

Because neither you, nor me are high mmr and the pool of just below average mmr and just above average mmr is biiiiiiiiiiig… with lots of fish that dont necessarily have the exact correct mmr. Mind you, not talking about outliers (those getting carried by luck to a higher than average mmr at start of season thanks to getting avg mmr when starting fresh). Those arent THAT often in matches tbh.

No Im talking about players that just grinded their way into a slightly below average mmr, with tons of games, but without actually really improving their game. Rather just getting lucky once in a while, getting carried to victories because their teammates adjust to them. Those taking cookie cutter approach of always going 4-1, or never glance at minimap during a fight to see whats happening on other points. They will get carried every other match by someone constantly rotating side points, or someone adjusting teamcomp to fit 4-1 approach.

Players that got a slightly inflated above average mmr because they are queueing with friends/guildmates that will always tell them exactly what to do and which build is best for it… without actually learning anything from it.
They will try to do what works with their friends, but without them, it doesnt. Because the team isnt flexible enough in soloqueue… and lets be honest, most soloqueue games you get at least 2 chiefs, trying to do their thing instead of just bowing to someone elses strategy, no matter if its good or not.

List is endless… as is the amount of avg mmr players.

So this is exactly the point of my post.

  • We need something concrete or constant criteria for correlating MMR and Skill, that way we will get more balanced matches if the source of players you are gonna get are from a SPECIFIC set.

You said it yourself, “not exact MMR”.

One thing I could suggest is:

  • Make Comms available built in in the game, so when you enter a match, everyone will be in Comms.
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The Root of The Matchmaking Problems

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Posted by: StickerHappy.8052

StickerHappy.8052

@ALL

I’m not whining or anything, just trying to figure out some solutions. I am in Ruby myself and that’s the only thing I need for the legendary backpack.

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The Root of The Matchmaking Problems

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Posted by: StickerHappy.8052

StickerHappy.8052

I give up. You just dont want to understand it. But in case you do… please carefully read all I posted. Not just keywords. Word for word

And in case you dont believe me…. read this:
https://www.guildwars2.com/en/news/pvp-league-season-two-changes/
official source…

Okay please explain to me the phrase “Same Skill Level As Your Own” What is that? Countless of matches you and I had teammates who have no idea what they are doing. Why is that?

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The Root of The Matchmaking Problems

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Posted by: StickerHappy.8052

StickerHappy.8052

StickerHappy, I get your frustration, but please, at least try to not contradict yourself every second post.

If mmr is accurate or not doesnt have any influence on enemy team, since matchmaker currently matches teams according to mmr only internally – meaning, mmr of enemy team is not taken into consideration, only pip range.

So, as long as you dont have a really high mmr, you will get blowout matches every now and then, every time theres enough players for a team with a higher mmr to be assembled.

Why did they do that? Because otherwise everybody could reach legendary just by grinding out games, since they always go against enemies that match their own skill level.

Of course there are some outlier, either people getting carried by luck to ruby and getting increasingly better mmr due to getting matched with good people.
Which influences directly the opposite… people getting those carried players on their team due to their inflated mmr… and loosing games because of them, sliding down more and more into unrecoverable mmr hell.

Solution MMR hell: make your own team, avoid mmr all together.
Solution blowout matches throughout: wait another week or so to reduce the chances of getting matched against really good teams even more.

Make a team? That’s not even a solution. If you make a 5 man, chances are you’ll be facing better teams and premades bec you have high collective MMR.

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minions...so many minions

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Posted by: StickerHappy.8052

StickerHappy.8052

People use the word “spam” way too loosely. 1 Reaper can spawn at most 6 of those Shambling Horrors, and only if they hit 5 targets. The skill is no more mindless than any other skill in the game, and they are easy to destroy in a teamfight. I get you all are on a witch hunt against Reapers, but these nerf requests are getting ridiculous.

2 necros that’s 12. With 1 shout. Plus Death Nova, Plus Bone minion. = ?

if they hit 5 targets? LOL. Mesmer clones? Pets? other AIs? Other Minions? Gyros? It is very easyyyy to cap…

Whoah whoah whoah, we were talking non-mm reapers here using a shout. Can’t just throw in Death Magic. And anyways, multiple mesmers have been causing clutter since the dawn of the game. But I get it, DOWN WITH REAPERS right? I’ll go grab my pitchfork and tin foil hat. ^.^

Clones disappear when shattered tho. Can be easily killed, way easier than minions.

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minions...so many minions

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Posted by: StickerHappy.8052

StickerHappy.8052

People use the word “spam” way too loosely. 1 Reaper can spawn at most 6 of those Shambling Horrors, and only if they hit 5 targets. The skill is no more mindless than any other skill in the game, and they are easy to destroy in a teamfight. I get you all are on a witch hunt against Reapers, but these nerf requests are getting ridiculous.

2 necros that’s 12. With 1 shout. Plus Death Nova, Plus Bone minion. = ?

if they hit 5 targets? LOL. Mesmer clones? Pets? other AIs? Other Minions? Gyros? It is very easyyyy to cap…

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(edited by StickerHappy.8052)

Unbelievable

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Posted by: StickerHappy.8052

StickerHappy.8052

Find someone to duo with rather than solo. This will reduce your frustration significantly.

I myself winstreaked to sapphire T4 and got stuck a bit. Then I started to duo and got another winstreak to ruby T4. Then I mixed solo/duo into diamond.

We duo que everyday. The 3 other baddies you get tho…

I was partied with shovel and sticker when they were close to getting to diamond. We had a full party and i think we went 3-1. We crushed 2, close game on 1 and did decent vs the team we lost too.

Its just hard because alot of us dont play a ton of games. So it kind of sucks to see sticker, shovel and kanto fall back in tiers when they were so close. Its odd because we were not in TS but when we were full party it was easy and everyone kind of knew where everyone was going. And everyone could call out what they didnt like rotation wise.

Even when we were in a party of 3 it was bad because the 2 other players just were not on the same page as us. I mean at this moment i only play 3-4 games at most during 1 sit. If our 5 man team that day decided we were gonna do it. We probably all could of hit diamond after 4-5 more games.

We even duoed, Trioed, quad yesterday and that other PUG members have absolutely no idea what they were doing (one engie kept going far the entire time and dying over and over again)

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Scrappers needs NERF.

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Posted by: StickerHappy.8052

StickerHappy.8052

Did anyone watch the finals?

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Mesmer Condition Removal Problem

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Posted by: StickerHappy.8052

StickerHappy.8052

Fixing Thread…. Fixing….

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Unbelievable

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Posted by: StickerHappy.8052

StickerHappy.8052

Find someone to duo with rather than solo. This will reduce your frustration significantly.

I myself winstreaked to sapphire T4 and got stuck a bit. Then I started to duo and got another winstreak to ruby T4. Then I mixed solo/duo into diamond.

We duo que everyday. The 3 other baddies you get tho…

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Mesmer Condition Removal Problem

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Posted by: StickerHappy.8052

StickerHappy.8052

No I understand that completely. The point I was trying to make was before we were limited due to non baseline IP and having to have DE.
Post HoT was better with Chrono with loads of build variety until Anet nerfed everything and made condi spam meta. Now in this meta we are restricted to building around our cleanse, which in most cases is Inspiration.
This, therefore is limiting our build variety by forcing us into specific traits. Sure you can run whatever floats your boat, but will it be viable in tourney play? Doubtful.

It boils down to the fact that no one wants Mesmer to be anything other than a noob killer. And it’s good at that but with so much potential to be more. But do devs want that? Nope and it’s obvious. Making a condi meta is just one way to keep Mesmer down.

Not just mesmer. Druids have poor condi cleanse unless you take Wilderness Survival, Which eventually kills your pet. Glyph condi removal is horrid, so you are only left with Druidic Clarity when you enter AF (which after that, foes can now start to bomb you)

The thing is, IF mesmer had like mechanics that have condition clear it would be a little more feasible running without cleanse.

Again I’ll use this example again. Ele Earth focus 4 removes 3 conditions (Untraited). While Torch Removes 0 (only 2 if traited) Even without Diamond skin, Condition removal is a no brainer.

Another example, Ele’s Water Traitline also has condition Removal. 3 Traits in fact. Now the ele can either Run Water OR Earth. Fire Also Has condition Removal.

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(edited by StickerHappy.8052)

Ruby Division. This season...

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Posted by: StickerHappy.8052

StickerHappy.8052

/15chars

— I can’t find any word to describe how bad it is. So, I left my post blank.

It is horrid. Ruby players playing like ambers.

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The Root of The Matchmaking Problems

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Posted by: StickerHappy.8052

StickerHappy.8052

How do you compute someones skill level?

This is exactly the problem. The MMR is supposed to do that. If the MMR was reset this season (which they did not do during S1 as well), maybe we will have a more accurate W/L ratio.

Another thing is that, If MMRwas a bit accurate, you will have really close matches and none of those 500-<100 matches (assuming no one DCs and PUG vs PUG)

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(edited by StickerHappy.8052)

Raid Builds

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Posted by: StickerHappy.8052

StickerHappy.8052

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Druid Look

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Posted by: StickerHappy.8052

StickerHappy.8052

Atm i have a Mix of Gem store Vipers gear gloves shoulders , random boots can’t remember which.
layline chest,legs,mask looks very nice with the Aura magic effects.

i’ve added my weapons as a Nightmare staff you could use the orrian staff skin instead + Rustooth sword (its just my Fav sword) with the Orrian dagger .

im all Murky/jungle shades of green/ small hints of dark to medium purple with in which the Orrian weapons drip Poison effects.

its got two combined looks All misty druidy and poison themed , i’ll post a pick if you want later on.

Pls do.

I was also thinking about getting bifrost + Legendary wings backpack for that celestial look

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Mesmer Condition Removal Problem

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Posted by: StickerHappy.8052

StickerHappy.8052

You don’t need condition removal as a mandatory function to make Mesmer work.

Know your enemy first and foremost and learn to disengage when you need to.

This is false. I do not know on what MMR you play at but in High MMR matches, you might as well just afk if you do not have any cleanses.

Knowing your enemy is like 5% of the equation. You will never ever beat any condition class without a cleanse. It’s impossible. (Assuming equal skill)

Every class needs condition removal of atleast 1 source.

What you said makes you sound like a bad player who needs a crutch.

Again, I do not know what MMR you play in, so I am assuming you are facing average players.

And you’re clearly a bad player. Case in point, this thread.

Okay, 1v1 my ranger with no condi cleanse. Let’s bet gold on it. NO condi cleanse means no sigils either.

And please no PU.

I can understand the condition cleanse stipulation. But still the hate on pu???

If it’s a 1v1 why would you need PU? I don’t care much for PU because I love Bountiful Disillusionment too much now over it but if you have to rely on PU to win then you’re as bad a player as phokus claims Stickers is.

This is basically the definition of scrub logic. While stickers is right that you’re not going to see PU in most competitive matches, claiming that a win to PU is a false win is nothing other than creating false win conditions that have nothing to do with the actual game.

Oh yea. Lemme ask you pyro, am I delusional that Condition removal is required in competitive pvp matches?

So in the past, you could play power shatter with minimal/no condition removal. You played it as hit and run with ample stealth; engaging rapidly, bursting rapidly, disengaging rapidly. This worked, mostly. If an engineer or necro or trap ranger or something got the jump on you, you died without any question.

Power Mesmer is not viable in the current meta, and so neither is that tactic. Any sort of condie build has a much longer time period of engagement that they need to be impactful on a fight. This is true for power interrupt builds too, not that they’re viable either. Needing to stay in a fight longer means you can’t just blink away in stealth and nurse yourself back to health every time an engineer sneezes on you.

If you run without any condition removal in this meta, you’ll generally end up dead or dying most fights. You won’t accomplish anything useful outside of adding screen clutter. A single necro mark can incapacitate you for most of a fight without removals. What are you going to do with chill, poison, and weakness on you for 10 seconds? What are you going to do if the necro spends 3 seconds to cast more than 1 mark? What will you do when an engineer walks by and covers a point in condition aoe?

Essentially, taking no condition removal means that you can’t fully engage into any fight. Fighting on any point will be abject suicide, and you’ll be eaten alive by many current builds in a 1v1 scenario. Phokus argues that you can just disengage when necessary to stay alive. This is technically true, and will result in you awkwardly standing between points accomplishing nothing for most of be game, hoping that nobody notices you slowly bleeding out in the corner.

With that said and done, what are your suggestions? Really curious to hear em.

I run dueling/ill/chr (mistrust) with the heal well for cleansing (blink, precog, portal) against teams without reapers. I run insp/ill/chr with the heal well and shatters for cleansing vs teams with reapers. Ultimately, you need the removal, so you take insp. It sucks, but you do what you have to.

Which exactly is the problem, a lot of Mesmer potential is lost via traitline combinations bec ultimately you have to take Inspiration.

But don’t get me wrong, several classes also fall into that 1 required traitline scenario.

But you know Stickers this is pretty much the same problem we had before HoT just slightly different. You couldn’t run a shatter build without full investment to get IP, which only left you 8 points to go else where. And taking IP meant no MtD, but taking MtD was like hamstring in yourself because you couldn’t self shatter.
Now IP is baseline but we can only go into 3 trait lines and our condi clear is no better than it was before, just needed more.
Basically the full potential of Mesmer lies within its traits, possibly more so than other classes, but because of game design we tend to be constantly limited to whatever Anet decides we can have. Of course, other classes have the same problem, but I don’t think it’s as bad. Could be. Dunno

I completely agree. But you are missing the most important point.

Condition spamming is worse now compared to that of Vanilla Shatter mesmer times

Before you can run without cleanse or Run lyssa (post patch) and it will be okay, now the condition spamming is super braindead.

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To Those Complaining About Match Making...

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

@StickerHappy

I already edited it into a previous post to avoid double posting but here you go…

- Low tier ruby vs high tier sapphire (within 15 pips)
– Second week of the season so placement is volatile and discrepancies may or may not be high in matchups still
– Why shouldn’t a full team of Ruby players beat a full team of sapphire players?
– Did any of the players on the opposing team just give up and sit in base

Sorry if this disappoints you, but the system is working as it was explained to us.

Again let me highlight this for you:

  • I know the match is ruby vs Sapphires (Pip difference) BUT THAT IS NOT THE POINT I AM MAKING The skill level of the players DO NOT REFLECT THE MMR RATING THEY HAVE Clearly, even with the division difference, if this is Equal Skill It will not be a blowout match, and this is PUG vs PUG

If you watched the last AGs, team Six got rekt by CJ’s team, but even with that, they still manage to get 250 points even if they are outclassed and Outcomped build wise

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The Root of The Matchmaking Problems

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

How is this match up even possible??? How kittened up is the MM algorithm? ? Like really??

It’s simple, the players are taken considering only their actual pips. So they are all inside the +/-15 pips range (they must be high sapphire tiers and lower ruby tiers).

After that, the fantastic MM just stacks the team: the lowest MMR players on a team, and the higher MMR players on the other.

This is exactly the point, yet no one seems to credit your post, It does not matter how many pips difference, the problem is The skill level of teammates/opponents are not equal so you get these blowout matches.

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The Root of The Matchmaking Problems

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

This only happens when you queue in off hours like 4 am, 9 am etc. Playerpool gets too small and I think matchmaker starts broadening the mmr bracket after some time in queue.

So basically… if you have 20% longer queue than avg queuetime, you risk being the only high mmr in a team with below avg mmr. Especially in diamond atm.

But… I think there’s a max setting on how big the bracket can be… I think I read on a blogpost that they adjusted this not so long ago to be a bit tighter after people complained about it.

Actually the time is on the mini map if you look closely. it 7:48 pm clearly not off peak hours.

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To Those Complaining About Match Making...

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

I don’t think win/lose is as important as the feeling of the game. Matchmaking should leave you a feeling that you almost won this one, if only would have done a little better, not a feeling of wow we are getting destroyed, where is my team why is nobody doing something. True, there are good games but the bad ones outnumber them heavily.

I’d say that in ruby and diamond, about 60% of my matches have been within 50-100 points, 10% by 10-20 points, and the remaining 30% by 250 or more. Blowouts have only occurred when there are DC’s in my games.

The further I progress the more I’ve felt like players know what they’re doing and the matches are actually competitive on a skill level. I find players swap classes more to counter comps, rotate, and know when to take secondary objectives to provide an advantage.

Please respond to the pic I posted, and tell me those stuff you mentioned if the opposing team is already at a disadvantage to begin with.

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Raid Builds

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

PvE builds are very straight forward though. There isn’t much room for creativity because you just take a bunch of offensive support, heal people, and take either the best utility or the best damage pets. I don’t even know what else you would want to do other than use weird weapons like axe/axe or something.

I want something you know,, like Spirit support kinda thing, something kinda unique you know. haha. It’s hard to explain, I play pve With close friends so basically we can run whatever we want, We aren’t those types that are maximum efficiency elitist people either.

I’ll post an example later.

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ANET How many more posts do you need?

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Posted by: StickerHappy.8052

StickerHappy.8052

- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR

I can confirm that the Ranked matchmaking system already works this way, and worked this way for Season 1 as well. The matches in which you lose against opponents that are much higher rated than you do not adjust your MMR significantly.

- they need to add a preseason to fill the gap or to place people in the ladder based on the previous season

We are continuing to explore ideas for the upcoming off season period, as well as ways to improve overall match quality for Season 3, as we know that there are frustrations for many players (particularly during the start of the season) with regard to matchmaking for Season 2.

Erik, thanks for taking the time to join us in this discussion. You have no idea of the peace of mind that bring us the customers that someone is at least trying to address the issues of sPvP season 2.

It occurs to me that ANET could implement a survey system in which players can give feedback from inside the game by completing surveys in exchange of small rewards (this could be a powerful tool for ANET if its well developed).

SURVEY? THAT IS WHAT THE FORUMS ARE FOR.

The problem is they spend too much time and effort on reddit (WHICH IS A THIRD PARTY SITE)

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Raid Builds

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Those are already incorporated into raid builds. Why do you want to start completely from scratch?

Because.. I play builds that incorporate my playstyle into it. And I hate bandwagonning off of builds from meta battle.

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ANET How many more posts do you need?

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR

I can confirm that the Ranked matchmaking system already works this way, and worked this way for Season 1 as well. The matches in which you lose against opponents that are much higher rated than you do not adjust your MMR significantly.

- they need to add a preseason to fill the gap or to place people in the ladder based on the previous season

We are continuing to explore ideas for the upcoming off season period, as well as ways to improve overall match quality for Season 3, as we know that there are frustrations for many players (particularly during the start of the season) with regard to matchmaking for Season 2.

So basically, season 2 matchmaking is indeed borked?

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Raid Builds

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Let me explain, I was planning on creating a Druid raid build from scratch, so you guys have any ideas?

Like support with offense kinda thing, offense centered on pets, etc.

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Mesmer Condition Removal Problem

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

You don’t need condition removal as a mandatory function to make Mesmer work.

Know your enemy first and foremost and learn to disengage when you need to.

This is false. I do not know on what MMR you play at but in High MMR matches, you might as well just afk if you do not have any cleanses.

Knowing your enemy is like 5% of the equation. You will never ever beat any condition class without a cleanse. It’s impossible. (Assuming equal skill)

Every class needs condition removal of atleast 1 source.

What you said makes you sound like a bad player who needs a crutch.

Again, I do not know what MMR you play in, so I am assuming you are facing average players.

And you’re clearly a bad player. Case in point, this thread.

Okay, 1v1 my ranger with no condi cleanse. Let’s bet gold on it. NO condi cleanse means no sigils either.

And please no PU.

I can understand the condition cleanse stipulation. But still the hate on pu???

If it’s a 1v1 why would you need PU? I don’t care much for PU because I love Bountiful Disillusionment too much now over it but if you have to rely on PU to win then you’re as bad a player as phokus claims Stickers is.

This is basically the definition of scrub logic. While stickers is right that you’re not going to see PU in most competitive matches, claiming that a win to PU is a false win is nothing other than creating false win conditions that have nothing to do with the actual game.

Oh yea. Lemme ask you pyro, am I delusional that Condition removal is required in competitive pvp matches?

So in the past, you could play power shatter with minimal/no condition removal. You played it as hit and run with ample stealth; engaging rapidly, bursting rapidly, disengaging rapidly. This worked, mostly. If an engineer or necro or trap ranger or something got the jump on you, you died without any question.

Power Mesmer is not viable in the current meta, and so neither is that tactic. Any sort of condie build has a much longer time period of engagement that they need to be impactful on a fight. This is true for power interrupt builds too, not that they’re viable either. Needing to stay in a fight longer means you can’t just blink away in stealth and nurse yourself back to health every time an engineer sneezes on you.

If you run without any condition removal in this meta, you’ll generally end up dead or dying most fights. You won’t accomplish anything useful outside of adding screen clutter. A single necro mark can incapacitate you for most of a fight without removals. What are you going to do with chill, poison, and weakness on you for 10 seconds? What are you going to do if the necro spends 3 seconds to cast more than 1 mark? What will you do when an engineer walks by and covers a point in condition aoe?

Essentially, taking no condition removal means that you can’t fully engage into any fight. Fighting on any point will be abject suicide, and you’ll be eaten alive by many current builds in a 1v1 scenario. Phokus argues that you can just disengage when necessary to stay alive. This is technically true, and will result in you awkwardly standing between points accomplishing nothing for most of be game, hoping that nobody notices you slowly bleeding out in the corner.

With that said and done, what are your suggestions? Really curious to hear em.

I run dueling/ill/chr (mistrust) with the heal well for cleansing (blink, precog, portal) against teams without reapers. I run insp/ill/chr with the heal well and shatters for cleansing vs teams with reapers. Ultimately, you need the removal, so you take insp. It sucks, but you do what you have to.

Which exactly is the problem, a lot of Mesmer potential is lost via traitline combinations bec ultimately you have to take Inspiration.

But don’t get me wrong, several classes also fall into that 1 required traitline scenario.

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Druid Look

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

@Justine

Thanks, The wolf set really looked good but I play human, The Daydreamer outfit looked so good to bad it’s an outfit.

Any more suggestions for a human female? I am trying to get the Leystone Shoulder and Glove pieces.

I also have Winter’s presence but not sure if It will fit the druid.

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To Those Complaining About Match Making...

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

@OP

Care to explain this?

Attachments:

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The Root of The Matchmaking Problems

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

I do not know about you guys, I think by concept the matchmaking is OKAY, but here is the problem:

How do we calculate MMR?

  • Yes the wiki provides some explanation but the problem arises if that artificial number is a true representation of player skill.

If there is a CONCRETE, CONSTANT, CRITERIA that we will base the MMR from, I am sure everyone would get GOOD matches.

The problem we have now is X PLAYER’S MMR IS THIS (?) BUT HE/SHE PLAYS LIKE THIS (?)

If we knew that, These type of matches can be eliminated thus giving ALL PLAYERS FUN and DECENT MATCHES

Attachments:

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Raid Builds

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Any druid raid builds that are decent? Like offensive support, I checked the metabattle ones, they look bad.

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