| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |
Sadly they’ve been veering more and more against alts, so I wouldn’t be surprised if they limited it to one per account.
Which is completely illogical from a marketing point of view. Alts are crucial to a good mmo with a cash shop, especially one such as GW2’s Gem Store to where most items for sale are vanity and convenience. I should think they’d want to make more money, not cripple any potential sales like their current strategy does.
I may have gotten this but 800 gems is far too much for this kind of content. That’s like a monthly subscription and I don’t think that’s worth a month in subscription fees.
What you said is completely contradictory. If you bought it, it’s priced correctly. That’s how supply and demand works.
They didn’t say that they bought it, they said that they may have been interested in buying it had it not been as expensive as it is, that had it been less expensive they’d have probably picked one up.
That is also in line with my feelings on the subject of Infinite Gathering Tools; I don’t mind “Soulbound on Use”, but at 800 Gems each…thanks, but no thanks. If they were 200 Gems each I’d be buying dozens of them. At 800 I won’t even be buying one.
Again, ArenaNet…people are more willing to make many smaller amount purchases over a single larger one, even if it ends up costing more in the long run. At 200 Gems each, I’d happily spend 6000 gems to outfit 10 characters with a single set of Infinite Gathering Tools, instead I’m spending no gems.
I’d also have no problem with buying additional versions of the infinite tools on each of those 10 characters when they are released or made available. I’d swap out to whichever I felt like using at the time. So also buying each variation of each Infinite Gathering Tool across 10 characters would really add up.
Infinite Gathering Tools
10 Characters
3 Infinite Tools Each
3 Variations of Each Tool (when made available)
18,000 – # of Gems I’d spend @ 200 Gems per tool
22,500 – # of Gems I’d spend @ 250 Gems per tool
ZERO – # of Gems I’ve spent and will ever spend on Infinite Tools that cost 800 Gems Each
And that’s just on Infinite Gathering Tools and not even getting into what would have been spent on pieces from a single set of Gem Armor had armor pieces been sold individually in the gem store instead of as full sets.
99% of marketing is psychology.
(edited by StinVec.3621)
KOPPER already nailed it on page 1. (heh, “nail”, “coffin”, that’s soooo punny)
Seems that this “box” is the doorway to the Mad King’s Labyrinth:
Unfortunately, one must search all consumables for food results to be displayed.
This and other BLTP issues are outlined in this thread:
Pulled from my Tracker – Living World/Game Update Bugs thread.
One thing I ran across for this issue is, if you are running nVidia graphics, you can set up another profile in the utility that swaps your primary and secondary monitors only when this application launches. This would allow it to load on your other monitor by temporarily making it your primary monitor only while the game is running. Closing the game swaps the profiles back to your current primary monitor being the primary once again.
Note:
Though I’ve heard that upon closing the game and it reverting your current primary monitor back to primary again can cause issues of icons be reorganized, but it shouldn’t be a problem on Win7 or 8 systems as the icon placement is supposedly remembered. Though one could also use Stardock’s “Fences” program (I highly recommend this program on all Windows systems), or “Enterra IconKeeper”, though I’ve never tried that one.
AMD also has this feature in the CCC for display configurations per application.
Another thing to check:
Move/copy your Gw2 shortcut to the desktop of your secondary monitor. Perhaps the game will only run fullscreen on the display it was launched from.
Also, what is the desktop resolution of the secondary display set at?
Perhaps it is not set to or is not capable of running at the resolution that is defined in Gw2’s graphics options in-game. If you can, make the desktop resolution on your secondary monitor the same as your primary monitor/what is selected in the in-game options.
Also, regarding the Windows Key + Left/Right
It should be Windows Key + SHIFT + Left/Right while the game is open and at fullscreen to move it between displays as long as the secondary display can display the game at the selected resolution.
(edited by StinVec.3621)
You mean the dialogue that includes talking about the boar, and then the guy says “That reminds me, did I tell you my wife’s pregnant?”
It seems to be ok on Eredon Terrace for the last few days.
It may be a server specific issue and they’d probably want to know what server you are on if that is the case.
It’s possible that you have a damaged or corrupted game file.
Try to run your game once with the " -repair" command line argument added to the end of the “Target” field of the shortcut. If there is a damaged or corrupt game file, perhaps it will be repaired by doing this.
I’ve only ever seen Texas.
This is the old version of this dedicated thread for these issues.
The proper thread, “Stuck in the map or seeing map art issues”, is currently stickied and where issues of this nature should be reported in.
Josh Davis, you had locked the old version of the “Issues with character art, weapons, or armor” thread so the current stickied one would be used to report those issues. Would you (or another mod) lock this thread as well to prevent it being used to report issues that belong in the current sticky thread, please?
In your options, do you have the “Double-click to Attack/Interact” option checked?
Having this checked requires a double left click to attack or interact. Un-check this box to switch it back to a single left click to attack.
Sorry, I had that information wrong. I thought you were trying to make it target and auto-attack with a single left click, which isn’t possible. If you want it to be a double left click to target and attack, check/enable the “Double-click to Attack/Interact” option if it somehow got disabled.
It is:
(edited by StinVec.3621)
I believe they are Guild Shoulderplate Armor.
They both have nearly the same appearance, except the design pattern and shape of the plates are slightly different. The Guild Shoulderplate Armor also seems to have a darker tint with the same dye, as well as having a slightly less reflective metal surface.
(edited by StinVec.3621)
Morning, Josh. Welcome back to another fun week with us, the bug crowd.
Thanks for hopping right in on things.
(edited by StinVec.3621)
That thread has also be locked. Not sure what that means for the status and future of the issue. Another player in that thread stated, “Developers in yesterdays stream said its not a bug.” So the situation may be considered to stay as is and as intended if that is true.
(edited by StinVec.3621)
It’s possible that you have a damaged or corrupted game file.
Try to run your game once with the " -repair" command line argument added to the end of the “Target” field of the shortcut. If there is a damaged or corrupt game file, perhaps it will be repaired by doing this.
As an update, the loud, piercing bang sound did end up blowing my headset speakers a few weeks ago. I now play with little earbud headphones instead of my expensive subwoofer headset until I can afford to buy a new set.
THIS is the main thread on this issue.
As well as THIS thread.
It has been an issue since the game launched, at least, and has never received attention. The loud, piercing sound did end up blowing my headset speakers. I now play with little earbud headphones instead of my expensive subwoofer headset until I can afford to buy a new set. :\ Shame this has never gotten any attention or response of any kind considering it can physically damage a player’s equipment.
Linked map would be a lot better if it was fully zoomable so that you can tell where the locations are- at the moment they are blurry blobs on the map which doesn’t really tell me where the chests are.
But a good effort nonetheless, hopefully someone will improve on it when they hae run it a few times.
Many thanks.
EDIT: a lot of these are jump puzzles so if like me you don’t like them then you won’t have a happy time- in an hour I collected 4 emp frags from 4 JPs, 2 of which I loathed so much I quit.
Would be useful to indicate on the map which are JP’s so they can be avoided and which are either open, or guarded by veteran, champ, etc so people can target the ones they want (and maybe someone will come out with a complete guide to running around the maps and doing all the non-JP ones in a reasonable timescale.
2 ways you can zoom in on that map image:
First thing to try would be to use the ‘Dye Remover’ on all dye areas of those pieces and then close the Hero Panel to save the changes. See if the changes are saved and then re-dye to your liking.
Someone else mentioned recently in the “Issues with character art, weapons, or armor” sticky thread that their aetherized sword (Ilex) from the TA Aetherpath also is not glowing for them.
Also reported by someone else: https://forum-en.gw2archive.eu/forum/support/bugs/Charr-Thieves-missing-blurry-dodge-effect
Most TP issues are related to some temporary GW2 files where removing them will allow them to be recreated and the TP to function properly again.
Make hidden files visible and clear the game cache
—note—
By “window menus” I mean up at the top of the window where it says “File Edit View Tools Help”. If that bar does not display in your window for you along the top, then click the drop-down arrow next to the word “Organize” and then click on “Layout” and select “Menu bar” to enable showing of the menus (attached image #2).
Another way to do Steps 3, 4 and 5 to make hidden folders visible is:
Dev response on the issue: https://forum-en.gw2archive.eu/forum/support/bugs/Female-Asura-hair-mesh-bug/2961143
Hmm. I’ve been using http://us.gw2stuff.com/ to find events. Yeah, they aren’t happening all the time, but most times I check I can find at least one happening soonish. For instance, right now a Tequatl is about to start in 15 minutes. I’d still say that gathering 500 dragonite ore is a lot easier for players that run dungeons, than 500 Empyrial Fragments are for players that run events.
There are plenty of emp fragments around that don’t involve events. Here’s a map I found (not one I made). Admittedly some are a lot easier with a thief.
Very true. And that’s a nice pic. Good find.
I get most of mine from those small world chests that you can get across multiple characters each day. Too bad for me I destroy them as I do not intend to waste any coin in crafting and have no interest in those so-called “Legendary” weapons or the New Gear Tier! aka “Ascended” weapons.
(edited by StinVec.3621)
http://guildwarstemple.com/dragontimer/
Does that one work or is it everything based off of the EU api?
This is the one I use and I’m on NA Eredon Terrace. It’s accurate.
Thanks, Mod, for moving this thread to Bugs.
However, there is already a bug report on this issue. This thread being moved to Bugs caused the existing thread to fall off of page 1. Perhaps it’d be a better idea to merge them?
https://forum-en.gw2archive.eu/forum/support/bugs/Keg-Brawl-going-past-11-points
This issue has been reported as affecting human females as well:
https://forum-en.gw2archive.eu/forum/support/bugs/Chest-armor-overwriting-glove-skins
I have this listed under the “Functionality” seciton of my Tracker – Living World/Game Update Bugs thread. From the thread I made reporting this issue, I have still been unable to find any self-inflicted conditions that advance the daily task.
Functionality
To Devs,
The issue being reported is that, unlike other former Magic Find-statted items, new drops of Delusion have not also been updated to have a predefined set of stats and be “Soulbound on Use” and tradeable. This results in this specific weapon skin to no longer be obtainable via the Black Lion Trading Post.
Here is a comparison example of the issue:
(edited by StinVec.3621)
Jazzllanna recently reported this same issue of Karma being noted on the booster info tool-tip, but not being included on the actual buff the booster gives you.
There was no response from devs on the subject of the whether the bug is that it is listed on the booster info and shouldn’t be, or if the bug is that the buff doesn’t give the Karma boost as it should.
:\
The only times I’ve seen this same issue happen before with other skills to where it appeared to have been unlocked but was non-functional, was that there was still one more kill needed to unlock the skill despite it appearing to be fully highlighted as if it were unlocked.
Try to do one more kill with that weapon in each of the attunements to see if the #5 skill unlocks on them.
Quite welcome. Happy to have helped.
Did this issue happen to have been fixed in any of the recent builds? I didn’t see it mentioned in any patch notes.
Or will it be in the October 15th update if it hasn’t already been fixed?
It is a common issue, do not worry. ArenaNet has refunded the cost of the duplicate Ascended ring for others in the past that had this same issue, but you must first file a Support Ticket by clicking “Ask A Question” at the top-middle of that page and filling out the required information and explain the situation.
Good luck to you in your quest for a refund.
I primarily encounter this issue of attempting to revive only resulting in my character to keep turning partially side to side, by happening upon a random “dead” person on the side of a slight hill and several people there with me are also unable to revive the person.
It is possible that dying on unlevel ground or a slight incline/hill can be linked to the issue of being unable to be revived if others have also experienced it primarily with a dead person on an incline/hill as well.
This issue was just reported recently by another player who noticed this undesirable change to that armor of only the hand portion of gloves to now be displayed.
https://forum-en.gw2archive.eu/forum/support/bugs/Chest-armor-overwriting-glove-skins
Hi, therakiel.
It still sounds like a corrupt nVidia display driver despite all of the steps you took to update everything. The problem with display drivers is that updating or reinstalling them tends to not solve the problem of a corrupted/broken driver as the damaged file may not even be replaced with a driver update/reinstall. It is always best to fully remove any existing display driver before reinstalling or updating the drivers.
The best thing to do is to fully remove the display driver and then install the latest drivers again. The trick with nVidia is that some elements (Display Drivers) must be uninstalled first before removing other nVidia programs and drivers. So always remove the Display Drivers first and separately, followed by a reboot, before uninstalling any other nVidia components or drivers.
You will need to:
STEP 1
STEP 2
STEP 3
STEP 4
in Account & Technical Support
Posted by: StinVec.3621
I’ve been having an issue with my mouse right clicks focus as well.
I was in Arah yesterday with my guild and suddenly whenever I tried to move my camera with my right-click, it would make my character run. If I’m lucky, I can sometimes move my camera up to an aerial-view without my toon running, but that’s all I can manage with luck.
It also requires multiple clicks to open up the windows when right-clicking on certain items.
Though, I can move my camera only by pushing down on the right-side edge of the RMB.
Edit: I’m using an Azza gaming mouse.
You may be interested in scrolling up a few posts to see the graphic I attached that seems to be the cause for the problems you’re experiencing as you seem to have an extremely degraded/worn case of what I outlined.
Main thread for this issue:
Mouse losing focus -right click to turn not working [Merged]
The face definitely resembles that horrible piece of Rox artwork where she looked like a human in mid-transformation into a werewolf ala ‘An American Werewolf in Paris’ (awesome movie).
http://whyigame.files.wordpress.com/2013/08/roxstillooksweird.jpg
That loading screen was such an insult to her and to her species.
Unfortunately it does appear when equipped and is strongly visible. I just bought shiro’s coat and can see it. It hasn’t been fixed, unless if there’s some steps needed to fix this on my own.
My apologies. I’ve seen the red lines in almost every preview of an item but have never seen it being present after being equipped. I thought I was adding to your report by pointing out it is only visible in preview (I was misled by the inclusion of only preview screenshots), but your report was actually of them being visible when equipped. I hope that red line issue is looked at and corrected quickly.
Happy belated birthday! I just happened across this a wee bit late.
Open your world map. In the bottom left corner is an options menu to check/un-check what elements to display on the map.
Does this solve the issue?
Jonathan Sharp, thank you for all that you do and the rest of the teams as well! It is so very much appreciated!
Regarding your statement of:
“Can now tab target if your character can see the target (Was dependent on camera before)”
My question is this:
Is your use of the word “see” used with the meaning of “in the actual line of sight of the character”, to where one cannot tab target/target nearest an enemy due to obstruction of the character’s line of sight? Or “see” meaning “in the direction the character is facing regardless of if the enemy is above or below them and is also obstructed by the environment”?
I ask this because, in the situation of an enemy being in the direction my character is facing, but it is below my character and obscured by the edge of a cliff, will it still be a viable target for tab target and target nearest as it currently is in the game?
I do not feel that an enemy that is not visible in either my character’s line of sight, or even my camera’s line of sight, is far below my character’s position and is also obscured by ground/walls/boulders should be a viable enemy to be selected via ‘tab target’ or ‘target nearest’, especially since attacks on this obscured enemy will not land due to being obscured.
Also, target nearest tends to target this enemy that is far away from me, below me, and obscured by terrain instead of the 3 that are eating my face right in front of me or right next to me.
Will these changes correct this undesired targeting behavior?
Well, ‘calling out’ another player’s name on the forums is against forum rules and you will likely be infracted for doing that.
Making personal insults and attacks against other forum members will also get you infracted.
Your thread will likely be deleted and you will be infracted for your behavior.
You may like to re-read the Forum Code of Conduct and also the Game Rules of Conduct to ensure that you conduct yourself in a manner that abides to the forum rules.
Here are a few that I’ll bring to your attention from the list that you agreed to abide by:
edit
(Just to note, the post this was a response to has been removed. Due to my failing to ‘quote’ the post this was responding to, this one persists. I’ll just leave this here though so as to encourage acceptable forum behavior in this discussion)
(edited by StinVec.3621)
It’s possible that you have a damaged or corrupted game file.
Try to run your game once with the " -repair" command line argument added to the end of the “Target” field of the shortcut. If there is a damaged or corrupt game file, perhaps it will be repaired by doing this.
Then why even have the button in the game if no one responds and nothing gets done. Is it to give off the illusion that someone gives a “kitten”.
There are many facets to the removal of bots. If they are not removed immediately or when you want them to be removed, then there is a good reason for it. It’s not just a simple task of banning a botter you suspect of botting. It’s much more complicated than that.
First they need to verify that they are, indeed, botting. If the player isn’t actually botting and are banned for botting, then that opens up a very bad situation. Another reason is the analyzation of data of how the person is botting to then implement a way to prevent that method from being used. If they are still gathering data on this method then it would be counterproductive to remove the botter before seeing how they are managing to bot.
Report the botters, let Anet do their job.
They’ve shown that they take the problem of botters seriously and have done what has been needed to prevent future botters from having such an easy time botting.
Botters are a disease.
It’s not as simple as just banning them to get them out of the game. If they did that, then each one they banned would be replaced by a dozen more and the problem would only get worse.
in Account & Technical Support
Posted by: StinVec.3621
I tried to repro this using my Naga outside of GW2 and I was unable to. This particular Naga – I’ve had 2 – is about a month old.
Switching to my 6 year-old intellimouse optical which unquestionably has much, much more wear and tear on it resolves the problem.
This problem may be related to a physical contact glitch within some folks’ mice, but I’m just not buying that this many people have all gone clicking mad and not noticed it in any other game or desktop app otherwise.
That said, your work and theory are appreciated. More than we’re getting from Anet.
Thanks, Huz.
Some have reported it being an issue in other games and in the Windows environment as well (here and on many other websites), though it seems to be much more rare to affect users to that degree and most only experience it during GW2 play.
I’ll keep looking through aspects of hardware and software to see if I can find another cause or one that works in tandem with the issue I outlined to some degree. I was hoping it wouldn’t be of a much more complicated nature, but I’ll see what else I can dig up.
Race: Sylvari
Sex: Male
Proff: Thief
Armor: Aidan’s
Errol’s
Shiro’s
Nika’s
Reyna’s
Vatlaaw’s
Zho’sBug: All of coats mentioned above have broken texture/model. You can see a red line passing through front – middle, left – middle and back – middle.
Note that all graphic settings regarding texture quality are set on high thus this bug is not regarding some low settings.
Please fix this issue as this is one of main medium exotic coats and one of best looking ones as-well.
This model bug has been noted ages ago and nothing has been done yet.
Hope someone from AN actually will see this and take action. Thanks.P.S. Fix some weapon distances please as well, as some off-hands just float in the air.
This ‘red line’ issue is only present when previewing armor (as your included image shows them in preview) and appears on almost all armor items in some fashion when they are previewed. However, the red lines do not appear on the equipment when they are actually equipped.
edit
My statement of it only happening in the preview window has been shown to be incorrect. The issue is very apparent in the preview window of many, many items, but their report was of it also being visible on that armor after being equipped.
(edited by StinVec.3621)
If you use the ‘Guest’ feature at the character select screen you can complete this tutorial zone on a different server. This will help you advance past this bugged area until it is fixed.
“Wearing Medium Coat (Shaman Reward Breastplate) will prevent any shoulder gears from displaying.”
Shoulders not displaying in combination with that medium chest armor seems to be normal and intended behavior. Some chest armor do not permit shoulder armor to also display due to shoulder armor conflicting and clipping with the elements of the chest armor design.
Sorry. :\
If your shoulder armor with the Twisted Watchwork skin is now Soulbound and you want to move it to another character since it is not visible on your thief, you can transmute the Twisted Watchwork shoulder with a ‘Common’ (White) or ‘Fine’ (Blue) quality item to make the shoulders ‘Account Bound’. You can then transmute that item with another character’s shoulders to transfer the skin to that character.
I hope this helps you.
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