(edited by Substance E.4852)
This would make sense if keys and tickets were easier to obtain, but neither are at a ywhere close to an acceptable level for this to be a positive decision.
We need better key drop rates, all the skins returned and tickets/scraps at an improved chance before going down this route if at all
Imo every chest should have a guaranteed ticket scrap, that way you still need to buy 10 keys to get a ticket so anet still makes money, but you also get a guaranteed ticket.
Not unless they up the amount of whole tickets that drop or lower the amount of scraps needed to make one.
$10 worth of gems could buy you ~2 weapons when converted with the old system thanks to the high value of gems and burn out on BLT weapons resulting in low launch TP prices..
If I can spend $10 (not all of it I know) of gems on keys and not get a weapon then the system is still terribly flawed.
Currently you need 10 scraps to get a complete ticket. If every chest had a guaranteed ticket, getting 10 keys would get you a guaranteed black lion weapon. And there’s still the small chance of getting a full black lion key drop on top of that.
True, but like I added in my edit, 800gems only buys you 6.4 keys or 7 if you buy a 5 pack and then 2 more.
As long as the drop rate for whole tickets is low enough that $10 could leave me essentially empty handed in the end, it’s a crap system reliant on gambling.
If we wanted to keep the ticket system then they should just do away with scraps and make it so you get a guaranteed ticket drop every ~6th box opened with maybe a very low chance of a bonus one as part of the normal loot table.
There’s no reason BLT weapons should ever cost more per unit than the NPC weapons/standalone weapons do in the gem store.
(edited by Substance E.4852)
This would make sense if keys and tickets were easier to obtain, but neither are at a ywhere close to an acceptable level for this to be a positive decision.
We need better key drop rates, all the skins returned and tickets/scraps at an improved chance before going down this route if at all
Imo every chest should have a guaranteed ticket scrap, that way you still need to buy 10 keys to get a ticket so anet still makes money, but you also get a guaranteed ticket.
Not unless they up the amount of whole tickets that drop or lower the amount of scraps needed to make one.
$10 worth of gems could buy you ~2 weapons when converted with the old system thanks to the high value of gems and burn out on BLT weapons resulting in low launch TP prices..
800gems only buys you 6 keys with a bit of salami left over.
If I can spend $10 (not all of it I know) of gems on keys and not get a weapon then the system is still terribly flawed.
(edited by Substance E.4852)
Without going into details I know for a fact that long-term this is better for the economy.
Sure ya do…
Forcing people to buy gems to get BLT weapons now?
I’d rather blindly buy games during the Steam Summer Sale I’ll never play than gamble for gem store trash…
The perfect fix for materials, especially low-tier cloth and leather, would be to stop scaling up weapons and armour drops in low level zones to player level. That way you could go to low level zones specifically to get low level gear, which would salvage to low level materials.
As it stands now, equipment drops in low level zones are a mix of player level scaled and zone level scaled, and I don’t understand why.
Because that satisfies both needs. Can you get area-level items? Yes. Can you get your-level items? Yes. You win both ways, unless you get greedy and want area-level items at twice the rate. I don’t see a problem here.
Twice what rate? What does this even mean?
Am I getting twice the loot when I play a lvl 80 zone? All the drops are lvl 80, there are no low level mats or items sprinkled in.
Aaand Overwatch has 100k viewers (500k on launch yesterday). I know it’s a new game and they had a huge marketing/advertising campaign, but still- 2.5k and 500k is a pretty big difference…
It’s Blizzard, marketing and hype. The game honestly is just Team Fortress 2 with more characters and less game mode, but people will play anything Blizzard put out even if it’s rock simulator 2016 and praise it to the death.
And TF2 was MASSIVLY successful but is also old and tired and people want it’s play style with a fresh face. I know you seem to have a hate kitten for anything Blizzard, but OW is popular because it’s a good game that people enjoy playing.
Plenty of people crap all over Diablo 3 and Heroes of the Storm is no where near as popular as DotA2 or LoL.
Whyyyyyyyy of course you deserve the rewards from maps you didn’t participate in, didn’t help with in any way. Didn’t contribute one keystroke in. And Anet should also send you 1000 gems a day. Let me guess, generation Z? Your comments of entitlement only hurt the side of the argument you’re on. lol please stop.
-You have to do events to get keys.
-Said events all contribute to activating pylons, and thus, unlocking armors, thus helping to complete their respective metas.
-Most who do this still help kill the Octovines. They don’t just trawl the LFG menu for a Tarir that just ended.
This silly entitlement argument is just absurd on it’s face.
hoping this gets noticed and fixed as well. people who abuses it are the ones defending it on forum right now.
I’m defended it and I’ve never done it. I don’t even have a second character with Ab unlocked.
But, then again, I actually understand how little of an issue this is outside of it’s apparent ability to rustle many a jimmy for no real reason.
One of the issues with player housing I have experianced in other games that have it , is what to do with the houses when the player leaves the game.
You can easily end up with the equivalent of deserted cities full of abandoned houses.
MMO companies are reluctant to take someones house for the same reasons that they dont delete your characters even if you havnt played for many years.
Having played FF14 I can see what you are talking about but I think this stems from devs trying to satisfy the vocal minority that cry about needing to be able to lord their swag over others rather than an inherent problem with housing.
Thus, we get a system where houses are in a neighborhood of sorts where you are essentialy forced to look at other’s property when interacting with yours.
While instanced housing won’t appeal to vapid narcissists, it will help avoid the terrible “subdivision” problem. It would also allow Anet to let us build houses in multiple locals so you can have a beach house in S Kryta or a nice cabin on the side of a mountain in the Shiverpeaks.
I am pretty sure it is only become widespread recently. AB has been like so since start of HOT and yet only recently people start to complain about it. Isn’t it amusing? For more than 6 months, no people complain about it and only now? It seems that anything that became widespread will get complain soon after. Just like the spider farm during the start of HOT.
People have been doing double or even triple loots for months with people actively asking in map chat for anchor parties. This was never some secret thing that just suddenly popped up.
I don’t recall the first time I saw this happen but I’d feel comfortable saying it was before I took a big break from the game back in January.
The only thing that is sudden is the people all kitten over it for no apparent reason and the fact that you can do more runs since the treasure rooms stay open longer now.
without this farm, ecto will be 1g by now, well, i dont mind, i have many stacks of ecto in my personal bank waiting to be unleashed to the world at the right moment.
Lol the ectos generated by this farm are a drop in the ocean.
You need to work on your maths.
Feel free to share yours first.
Now, I know some people may jump in here and claim that Dailies are meant to push us out of comfort zone and go explore more content
Was this goal? Really? I thought dailies were just designed to get us log in, in the hope that we would buy something from the gem store?
The “Advent Calendar” log in items are for this purpose.
The actual “Dailies” Achievements are meant to spread out the population to make the game look more alive. Without them, you would run into what a lot of MMO’s had in the past where the newbie area had some new players in it and as you got closer to the mid level areas, the population would slowly drop out and the game would feel dead whenever not in town.
Daily “4 Activities in ____” are the reason lot of maps see any serious activity at all outside of new players or people rushing through map completion.
Its not a perfect system, but until Anet gets their kitten together and makes enemies only drop loot that matches their level, it’s really all they have to get people to actually play (not just run node paths) in low level maps.
So i have been running protect me instead of glyph of equality…why is glyph of equality the meta over protect me?
Instantaneous, 2s, AoE daze is incredibly powerful. It also works with Verdant Etching which is still a plus even after the nerf.
Does signet of the wild affect af regen?
It does.
You also get Af generation from regen food if in WvW, though Mussels Gnashblade is probably a better choice overall.
Yesterday the numbers of viewers was about 1900 when i joined.
I think one of the problems of low viewers is ppl are focusing in ingame pvp rather than watching it. I’ve joined twitch after my daily dosis of pvp.
Nope, the problem is that people don’t care about e-sport of this game and it is just waste of anet’s money. Look at WoW… Ppl play PvP there, but don’t need any esports or tournaments to do that
What’s funny is wow is starting to do esport too, and pvp in that game sucks balls. But they will still get high views because its wow.
No they watch it probably because it’s actually fun to watch.
Even people who like GW2 don’t watch GW2 pvp and it’s not because they’re too busy with playing it. They just don’t want to watch a chaotic mess of passive effects and faceroll AoE spam.
Trying to watch GW2 pvp is like trying to watch an animated Jackson Pollock painting only that would actually be interesting to look at.
The easiest way to get rich in GW2 is to never spend any gold. After playing 10k hours you will easily have 100k raw gold on your hands that way.
With trading those 100k gold could easily be 500k gold.And have 30 accounts feeding you about 1500 gold/28 days (or about 19k gold a year) for logging in.
I excluded options like convertig gems to gold or extra accounts since that obviously skews the results. I think it costs less than 10k USD to buy 100k gold with gems to gold option at the moment which is a pocket change for plenty of people. If you have disposable income and value your time trading gems for gold is obviously the best way to get gold. Farming gold yourself means you value your time at only like 1 USD per hour.
Having a easy income of 1500 gold or so a month also means it’s easy to say things like, “don’t spend gold and you’ll be rich.” Easy to say but not really useful to tell people to not spend gold in a cosmetics based game.
I think it costs less than 10k USD to buy 100k gold with gems to gold option at the moment which is a pocket change for plenty of people
I’m not surprised at all that you think 10k USD is pocket change.
I feel bad for anyone who can just kitten away $10k and can’t think of anything better to do with it than buy currency in some online game.
What is there to do in GW2 these days that keep you progressing your character? What drives you to continue to log in, farm events, etc etc. Is it masteries or something?
The first and the second part seem oddly related for people.
What keeps me logging into TF2? Certainly not the progression. :P
GW2 was built around mostly eliminating the treadmill, or at least make it non-required to the game.
That’s a false analogy.
TF2 is a PvP game (mostly) meant for people who enjoy shooting at other people online.
Progression isn’t necessary nor even usually wanted in such a game type because the “fresh content” feel primarily comes from facing off against new people.
Sure, new maps help and are needed from time to time, but there’s a reason people love Payload or de_dust (aware that is a different game) and will play that mode or map all day, every day.
Progression, or a sense of it, it paramount in an RPG’s PvE. Without it, you are effectively asking your playerbase to play the same game over and over again, having essentially the same experience every time. Even the most die hard fans of FF7 or Skyrim can only play the games so many times in a row before getting tired of it.
If people get tired of a single player RPG it just sits on their shelf/library for a while. If people get tired of an MMO RPG, it loses it’s community and may very well shut down from lack of funds, ceasing to exist as a playable game ever again.
Without a constant stream of things to shoot for in PvE there isn’t much of a reason to log in unless you like PvP/WvW. It’s kind of the reason there was such a massive slump in the months leading up to HoT.
(edited by Substance E.4852)
That’s what happens when you have a PvE reward in PvP.
Anyone could have seen this coming from a mile away when The Ascension was announced.
Actually it is a PVP reward.
It may be a PvP reward in the sense that you have to complete pvp to get it but it’s main appeals of the legendary stat swapping and legendary status are essentially PvE elements.
In PvP, being able to play well comes far before having expensive gear or half a dozen auras.
PvE’ers didn’t flood the mode when they added new HoT themed rank finishers nor would they if Anet added more pvp exclusive finishers in the future.
The same exact effect occurred in every WvW tournament. PvE’ers flooded the mode to get the achievements and the rewards.
TLDR: Put something exclusive in your mode that PvE’ers will want and they will flood the mode. A vast majority of the people who PvE wouldn’t give 2 kittens about Leagues if the wings and nameplate icons didn’t exist.
That’s what happens when you have a PvE reward in PvP.
Anyone could have seen this coming from a mile away when The Ascension was announced.
A new stun break on a class whos only stability is 1sec casts and not stun breaks, is hardly a justification for a nerf by even the most diehard ranger hater.
Dude, how long have you been playing Ranger? You seriously believe Anet actually bothers to think Ranger nerfs through? They basically just either take what haters say on face value or balance based on sterile spread sheet data since none of the balance team actually plays the Ranger to any significant extent that they actually know what we can do in a real world setting.
They might as well be trying to balance the WoW Hunter or FF14 Summoner for all the personal familiarity they constantly fail to demonstrate.
Not trying to be an kitten or anything but people need to stop assuming Anet approaches balance from our “side of the glass” perspective.
As well summed up as anyone could…
…so I don’t see why they would nerf Seed of Life.
Because it’s Anet. Sounds stale to hear, let alone, say that now but it’s undeniably true. They think in the most extreme and perfect-case scenarios; taking little to no consideration as to what a player loses when opting to obtain said extremes, while only focusing on the gains.
In their heads, it probably ran like so:
Druidic Clarity, 4 Glyphs, Verdant Etches, Celestial Avatar Form ready, Brown Bear, and Healing Spring or Heal as One + Soldier Runes.
They looked at that extreme case scenario and thought we had the potential of so much condition cleanses, both personal and group, and decided that something had to be reduced that wasn’t already nerfed.
Not defending the nerf, but 4 years of seeing and hearing as to why something is nerfed, you get a sense on their train of thought, regardless of how off the rails it can be.
(edited by Substance E.4852)
This is what seems to happen from my experience.
-Player enters (or the map becomes) too densely populated for mini’s and they are thus hidden.
-The mini will remain hidden though still checked to appear and will reappear if the map opens up or the player leaves.
The system works as intended.
The problem arises when you throw gliding into the mix.
If you glide while the mini pet menu is open you’ll notice that the pet is unchecked temporarily while the glider is deployed and will reappear when you land.
Do this in a densely populated, no minis allowed, map and for some unknown (likely bug) reason, the box will remain unchecked, even after landing, forcing you to manually reactivate the pet when you switch maps or the zerg moves on.
Whatever causes the bug has been in game since HoT launch and subsequently makes mini’s all but unusable in HoT maps since they frequently get populated to the point that minis get disabled and the near constant need to glide means they will need to be reactivated manually after the fact.
Ice Trap either has to become a pure utility trap, or needs damage buffed ten-fold (just an expression).
Ya I don’t think anyone has ever disagreed that it needs stun break or something more on it.
It just needs more damage, not some completely unrelated effect like a stun break. All that kind of kitten ever amounts to is more reasons for Anet to look at Ranger and go “but it’s so survivable already, better nerf something” and suddenly we lose something else that’s much more important.
Pro Tip:
Just because something is nerfed, doesn’t mean something has to get buffed as compensation.
I don’t think “pro” or “tip” mean what you think they mean…
The main thing that prevents me from wanting to give ANet money is simple – if I’m paying a company to play a game, I want to enjoy it. I don’t want to pay a company and then feel like I’m going to work each time I log in.
And now you know why MMO’s are dying out in the western market.
McRib
I wish they would bring back McStuffins. Does anyone else remember those?
I have a feeling the McRib simply isn’t sustainable at the price point over a long period of time. They’d likely have to increase the cost per sandwich to make it as profitable per sale as a Big Mac etc such that people just wouldn’t buy it often enough to bother.
Isn’t counters good though?
Not unless there is a third element at play that forms the RPS triangle.
In GW1 Rangers were meant to counter spell casters, spell casters were meant to counter Warriors, and Warriors were meant to counter Rangers.
They didn’t necessarily counter each other directly, but offered elements that kept each type in check in 8v8 fights.
Unless there’s a third element in play, all you end up with is a situation where you lose automatically because you brought rock to a paper fight and scissors was never an option.
You just end up in a situation like the dragon hunter is in where their signature weapon is basically useless because of all the projectile hate Anet put in to appease the cry babies complaining about Ranger longbow back in the day.
if you’re going to play ranger in PvP after this patch then prepare to be a bunker.
The more things change, the more they stay the same…
I don’t know id the dude in charge of the ranger is simply testing our patience with those continuing nerfs with no real improvements (and no the new sword animation chain is slower than older (worst DPS) and is still bugged not cleaving up to 3 targets).
Anet doesn’t have specific people in charge of each class. It’s just a small team of like 2-4 people if I recall correctly.
Everyone they brought on for the elite specs are now doing other content. Possibly even the new elite specs at this point.
It’s why they did such a reasonably good job with the elite specs but do a kitten poor job with regular balance passes.
Many a guardian would disagree with the “reasonably” comment…just saying
Eh they had their fun blowing up newbs in pvp and nearly ruining WvW completely for a while at least lol.
I don’t know id the dude in charge of the ranger is simply testing our patience with those continuing nerfs with no real improvements (and no the new sword animation chain is slower than older (worst DPS) and is still bugged not cleaving up to 3 targets).
Anet doesn’t have specific people in charge of each class. It’s just a small team of like 2-4 people if I recall correctly.
Everyone they brought on for the elite specs are now doing other content. Possibly even the new elite specs at this point.
It’s why they did such a reasonably good job with the elite specs but do a kitten poor job with regular balance passes.
It is like precursor low chance chance to drop. Otherwise the boots would go for 1g each because the demand for it wouldnt be there.
Because clearly their only two options were 75% and 0.000075%
Not to be funny but you can control right click a skill and have it auto-cast. No botting needed, no macro’s just what Anet give you.
Pretty sure that doesn’t get counted as an input just as “R running” into a wall won’t let you afk for 30 minutes in WvW though I could be wrong.
Howsabout you don’t try to exploit the game?
Ahah. No, this isn’t any exploit. ArenaNet designed this game and all its skills and mechanics. Exploit is a bug or game glitch you’re using to further your advantage despite being a violation of the rules.
None of what’s happening here is breaking the rules and we’ve been confirmed many times that it’s not a ban-able offense.
I’m going to be blunt here. What’s going on is that ArenaNet’s system is ineffective at catching real 3rd party apps, and so they have a primitive “catch-all” type of program in place that detects when you’re not really giving a bunch of inputs and yet you’re still in combat and evading the afk timer + earning loot.
We just need to move some of the 70 people from eXpac 2 to designing more effective anti-3rd party identifiers for base game.
Pretty sure it’s a paltry thing for them to see someone moving or using a skill on a regular, inhuman, interval so as to evade the AFK timer.
The reason they don’t have some automated system is specifically because such a system would make it difficult to program such that it catches bots with regularity but doesn’t katamari up heavy grinders along the way.
After nearly 15 years of online gaming it’s been my experience that when someone claims they got banned for behavior that got them false flagged as a bot, what they really mean is they were botting or w/e and got caught.
What rubs me the wrong ways is the lack of armor in this game ever since the original release of Core GW2.
Not enough armor in the game, not enough armor in the gem store – what are they even doing?
Making more goofy outfits with giant shoulder pads you can’t toggle off and wings because Wing Wars 2.
I also remember the terrible reason they gave on these very forums for not giving us capes.
Apparently capes obscure too much of our character and ruin our capacity to see our character and immerse ourselves in the world. Or something like that.Then we get these ridiculous wings, furniture backpieces and so forth.
Such a sham.
As far as I can tell, pretty much the only reason they haven’t done it is because the resources it would take to accurately create or imitate cloth physics such that the cape collides with our toons rather than clip into them the way every other cloth/hair rig does.
This wouldn’t even be that big of a deal since I believe the capes in GW1 clipped in the same way. The problem comes from the fact that the Charr stand in a hunched over posture and unless you want their cape to be a buttcape, there’s really no way for it to drape across their backs.
I know a fair bit about rigging but I’m not going to pretend that I know whether there’s a way for them to set up an imitation cloth rig while also having limitations on the movement of the joints to make it so they don’t move past particular point and create “imitation collision”. Basically they could in theory set it up so the rig is programmed to “collide” with a basic shell of a Charr’s back. All I can say for sure is they don’t seem to have done this with what I’ve seen of cloth/hair rigs so far. They all clip into themselves and everything else while often even stretching to a certain degree (though I think that part’s intended).
The small cape on the new shield makes it look like they might be able to make it work but when you equip it in your hand you’ll see that it looks that way because of the rigidity of the joints closer to the shield vs the end. It behaves the same in both scenarios and defies gravity when you hold it.
I may very well be talking out my kitten but this is my best guess since Anet doesn’t seem to want to spell it out for us in technical terms as to why it won’t work despite the obvious demand and subsequent money they’d make.
TLDR: Blame the hunchbacks known as Charr for why we don’t have proper capes now, and likely never will in the future.
What rubs me the wrong ways is the lack of armor in this game ever since the original release of Core GW2.
Not enough armor in the game, not enough armor in the gem store – what are they even doing?
Making more goofy outfits with giant shoulder pads you can’t toggle off and wings because Wing Wars 2.
Hahaha I have noticed lately today that I no longer have the damage to kill anything. A thief STOOD in my bristleback f2 that I had boosted with sic em. He still had half his life after it. I can no longer apply any reliable pressure to ellies. I cant disrupt the blocks of revenants and mesmers so they get to freely heal. Condi reapers are so kitten tanky that a boosted rapid fire with 25 stacks of might did less than 2k damage. Thats with a marauders amulet.
I hope you all like playing condi and bunker people. Because power atleast seems to be dead entirely. I just cant find a way to get hte damage I need to burst ANYTHING.
Edit: and Rangers Sustained damage has always been a joke.
Off topic, what does your ranger wear? your armor on Serena look so good.
Haha thanks. Bladed chest gloves legs and boots. Triumphant shoulders and either the triumphant head piece or the Mask of the Wanderer skin. Glittering weapons and its all in starry night dye color.
Attachment for reference.
Why does it look black? Starry night is blue. :O
The lighting in the pvp lobby is very dark and produces washed out colors.
Gear tends to look different based on where you are and what the base material is.
Literally, every single time I see ranger in the patch notes, its never a slight shave to an overpowered skill. It’s a kittening nerf hammer on any skill that actually works well…
How many times have pets been nerfed so far?
How about reduce the healing on CA 2 and 3 instead of the condition clear (which is much more important), cooldown, and effects.
And just for the record, pets are still useless and die quickly in large scale WvW.
I really kittening hate the patches because nothing ever goes well for ranger. Disappointed again.
Core ranger is terrible. Pets are terrible. Druid is terrible. CA is terrible… Tons of things on other professions are terrible. Roles are terrible. Support roles are terrible… Professions in this game are completely carried by freedom of movement and decent targeting.
Somebody at Anet needs to start caring about the most important aspect of the game and bring us quality classes and roles to play.
Yeah, I’m frustrated again with Anet.
To be fair, I think you are exaggerating things a bit. I wouldn’t go as far as to say things are “terrible.”
Give them time…
At the rate they’re going, Druid won’t even be a viable healer by the time Raid 2 comes out and SS/BB will both be as bad as the Wyverns.
Most pets still can’t hit a moving target. A moa under Polymorph Moa form shows this will be fixed by simply increase in pet attack skill range.
Anet instead chooses to reprogram and debug an entire skill on a pet that worked fine and nerf the damage of another…
About ready to take another 3 month break though it’s not like I’d miss out on much in the way of PvE updates anyway…
khenzy is the only one who has decent stats here tbh
It all depends on your preference and play style
I have yet to see a Druid build with higher healing and survivability than mine…but I chose to build her that way, and love it.
ofc it’s personal preference, but your a/wh and your pets will do no damage, and your sustain is really poorly optimized. like y not take druidic clarity, it’s one of the strongest traits in the game.
Because they changed the way that healing effects event participation and tagging mobs for kill credit, I have no need to do damage – so that’s a moot point
You don’t get credit for WvW drops from healing allies. If that actually worked that way I wouldn’t still be getting 3-4x the bags on my marks spamming necro.
If healing allies gave the same tag4bag credit attacking did I would get dozens from every zerg wipe from just AF4 alone.
You want to know why so many players don’t use or can’t figure CC out?
Because it’s called CC. Crowd Control. Which most logical, reasoning people who don’t spend all their time gaming would take to mean controlling crowds, such as blowing back boss ADDS, or controlling the field of battle such that crowds of enemies don’t interfere during a burn phase or somesuch.
Using Crowd Control to break a “breakbar” on a single boss enemy makes no rational sense. GW2’s interface and instructions do not do an adequate job of explaining to players what enemies do, what affects them, etc. And it’s been this way since launch, with ANet’s idea of a minimal interface and excessive battle pyrotechnics from all professions.
A more concise description could read: “Use Status Control Effects to stun Enemy and take more damage.” Skill tool tips in game could actually say what effect they’d have on a Breakbar if any, or those skills could have a differently colored background or would highlight an enemy translucent blue if it affects the breakbar, etc.
If you’re going to have a minimal interface and no tutorial, along with a frantic combat system where one hit KOs occur frequently, you can’t expect players to Alt-Tab to search the Wiki for the encounter they’re currently in. It’s poor game design to have to consult a reference manual, unless you’re playing flight sims.
People just want to do the most damage and not think about a fight generally.
People to this day still get knocked on their kitten by Tequatal stomps even when they know the fight perfectly since they know where to run back to exactly before he even lands after a laser shot.
They aren’t newbies and know what the waves do and how to jump over them but they will still face tank the knock down even if it kills them by knocking them into a poison cloud. It’s simply just one more thing to do when they just want to go through the motions for some merchant trash loot.
You can spam “USE CC TO BREAK THE BREAK BAR!!!” over and over again during the Matriarch fight or Legendary Vinetooth and people will still just not even try outside of skills they use to pewpew more like Ranger longbow knock back.
Anet tends to hold sales the same time as other big sales/releases by competitors.
There’s a safe bet that they might come back in some sale early summer to compete with the Steam Summer Sale which has basically turned into one big internet-wide “vidya gaemz sale!” anyway at this point.
I don’t think it’s even in the loot table of any of the auric chests right now.
So many people do the meta event and can open every single chest now. For it to have yet to drop at all would make it even rarer than the invisible boots box and possibly the lowest drop rate in the game for any item.
Some pets are very easy to kill. That’s why they are rarely used (in PvP). Dead pet = useless pet. And it is not neccessary to kill the pets to kill the ranger/druid. If you make pets easier to kill, you can basically delete them.
No other class can lose access to its class mechanic for up to 60 seconds.
Actually, most aren’t used because they are just terrible all around and have no practical use in pvp or are just overshadowed completely by other types. Bears, devourers, and pigs are the three tankiest types and are the least used in pvp.
It’s funny because while DH might be suffering in pvp they’re basically mandatory in wvw.
Those are two completely different game modes with different rules that determine what is good.
Druid is solid in pvp and nearly worthless in WvW if you have people who can play Ele correctly.
Rev is basically just a resistance spam bot and Necros run power well spam.
I don’t think there is a single zerg build that is even close to the same as the respective class’s optimal pvp build outside of maybe rev.
“Freedom of speech” isn’t on trial here, he is free to say whatever he wants. But just like the poster above me says, there is an issue of professionalism. It’s called Pro League, not whiny kids league. I’m all for people displaying their “colorful personalities” and all that but this is just beyond what can be considered acceptable behavior and a reason why a lot of people think esports are a complete joke.
If esports are to be taken seriously then the so-called professionals need to act as such and lead by example – this is the exact opposite of that. I for one would dearly like to see GW2 evolve and grow as an esport into a larger competitive scene but behavior like this does a lot to damage that.
You do realize most pro athletes would act the same way if they weren’t under contract to maintain a sense of decorum right?
Don’t get upset just because you suddenly have to face the reality that “pro gamers” act just like regular gamers with a massive ego inflation.
Your best bet would probably be the rawhide vest as the body armor slot. There isn’t really a ninja’y short kimono (no idea what that clothing is really called) in the game to be honest.
If you want to play around with looks, you can open up the wardrobe tab in the bank and click on the icons to preview them. Even if you don’t have the item unlocked you can still preview it.
Maybe try being creative instead of asking Anet to take something away from someone who paid for it?
I get about 3x more bags on my necro than I do on my ranger camping piercing longbow all night.
Not sure where this belly aching is coming from.
Go make a guardian and spam #1 on your loot stick if you really want maximum bags.
I think it’s safe to say that Anet has learned it’s lesson after we got dungeon rewards back, WvW is getting support again, and HoT got revamped.
They seem to understand where they went wrong, and, as much as I hate to place this at the feet of Collin, him leaving seems to coincide with this change in the studio.
MO won’t be the game director forever but I feel pretty confident that whatever the next Xpac will be, it won’t be HoT 2.0 when it comes to repeating past mistakes.
As far as the NCsoft vs Anet idea, I’m not sure. Anet has been self publishing for a while now and to my knowledge that essentially means they are responsible for their own studio income rather than getting funding from NCsoft. What level of autonomy this affords them is anyone’s guess but I’ll just assume that NCsoft is letting them do their thing as long as they meet earnings marks since that’s the simplest arrangement I can think of.
(edited by Substance E.4852)
Just when I started to have some faith in A.Net restored by their latest decisions and actions we get this…
- We learnt the lesson. A second expansion is in work and will be released as soon as possible.
Is it just me or is anyone else having a baaaad feeling about those two statements right after one another…?
I hope those learnt lessons confine on map design, boring map meta events as endgame content and to not gate story/content behind mastery grind and not the “difficulty” increase.
But this announcment somehow smells like the next xpac will be a precipitous and unfinished one
I think people are reading this the wrong way.
We see soon as possible and think “oh kitten, not another rush job…” but an investor sees that and thinks “okay cool, Anet is keeping busy and should have another big revenue injection soon”.
I mean, lets be real here. The xpac is going to come out “as soon as possible” they aren’t going to take longer than necessary nor are they going to finish it but then wait to release it. Neither make sense for a studio to do when they already saw a massive dip in revenue and player activity after a long content drought.
Soon as possible just means an optimized pipeline producing the product as efficiently as they can. It doesn’t necessarily mean they’re half assing anything or cutting corners.
The performance of HoT was not as expected. We learnt the lesson.
This part is what I found most intriguing. What lesson did they learn?
Thinks that comes up in my head.
- Not too hard content.
- Less content to farm/grind.
- Not too much vertical content where usage of spacebar is needed.
- Not to promice more than they can deliver at release.
- Not to charge as much as a new full game.
- Not to create content for WvW players, they will hate it anyway.
- Putting more focus on ammount of content instead of details.This has nothing to do what I like or not, this is something that has been complaints about in the forums.
True but a lot of that is just terribads complaining about having to actually put in effort to play the game (jumping, “too hard” mobs).
Trying to lure in raiders when they have WoW and FF14 was a mistake even if raids seem to be working out. Their other major sin was the supreme grind in the xpack in both the masteries and insane material cost of the new gear and guild halls.
As far as WvW content. It’s not to never make any stuff for it, it’s don’t make stuff for it, beta test it, and then throw 100% of feedback in the toilet thinking you know better than your customers. People told them everything that was wrong with the DBL during the whole publicity beta test and Anet basically ignored all of it.
Desert border was the superior map for fighting.
I honestly can’t tell if you’re a troll or just have no idea what you are talking about.