You can also get 1 weapon per Auric Basin pvp/wvw reward track completion.
The two tracks also fill independently of each other so you can fill both at the same time.
Didn’t need to be inside information, just data mined from the previous SAB patch. That was when the last sell off started with supply growing from around 100.
https://forum-en.gw2archive.eu/forum/game/gw2/New-items-in-the-Mystic-Forge/first#post6120287
“A few players have noticed that new items can be obtained in the Mystic Forge since last week’s update. We added a number of new items to the possible rewards for combining rare weapons in the mystic forge, including Bloodbound weapons, Aetherized weapons, Shadow of the Mad King weapons, and some orphaned skins from Living World season 1.”
Unless they datamined the future, this is not a likely possibility.
My thinking: some player knew a low level dev, and they chit chatted… Then that one player decided to be a kitten friend, and just did what you said they did. Sound about right?
More or less.
Having 250+ people all working in close proximity in the same office means things get around and people overhear things they shouldn’t.
I mean, hell, if the one post is to be believed, this wasn’t even supposed to be in the patch in the first place. Clearly, communication on this element wasn’t up to par.
Just to be clear, I’m not saying this is what happened, but anyone who thinks it’s impossible or so unlikely as to not be considerable is just burying their head in the sand.
I think they should just remove the mystic forge items patch for now, so that the economy doesn’t collapse. Otherwise I’m in concurrence that Arena Net do not benefit much (if at all) from kittening up in game economy.
Collapse what? The only thing that is effected by this is the value of the hordes of skins people have been stashing away. They gambled and lost. Maybe they’ll think twice before creating a bubble on speculation.
Nothing bad is actually happening on a global scale.
If anything all this does is give people more reasons to MF rares.
My thinking: some player knew a low level dev, and they chit chatted… Then that one player decided to be a kitten friend, and just did what you said they did. Sound about right?
More or less.
Having 250+ people all working in close proximity in the same office means things get around and people overhear things they shouldn’t.
I mean, hell, if the one post is to be believed, this wasn’t even supposed to be in the patch in the first place. Clearly, communication on this element wasn’t up to par.
Just to be clear, I’m not saying this is what happened, but anyone who thinks it’s impossible or so unlikely as to not be considerable is just burying their head in the sand.
For it to be ‘insider trading’, someone at Anet taking advantage of a secret change it’d have to be a recipe regular players would almost certainly never find out. Like…I don’t know combine 5 T1 snowflakes, a seasoned wood staff head, lettuce and bloodstone dust and it’ll drop one of those weapons.
You do realize that the whole idea this theory pivots on is that the bubble burst happened before the patch that supposedly erroneously introduced the greens to the MF table.
https://forum-en.gw2archive.eu/forum/game/gw2/New-items-in-the-Mystic-Forge/first#post6120287
I.E. someone knew such a change was coming and dumped their supply before it lost value.
I like how everyone was SURE this was some big scary dupe as their first mental option rather than “maybe the last patch added something?”
Like, if it’s not on a wiki or a reddit post, it MUST be cheating right?
Does anyone else remember what MMOs were like before wiki culture?
The problem is that things started shifting before the patch. We don’t know how many shields are out there, but it was the increased effort to sell off old inventory that put it on people’s radar. It could have a normal explanation (returning players, for example,) but in light of the new Mystic Forge recipes, it definitely looks suspicious.
We just had a 100% correct leak come out recently.
It’s not beyond a possibility that certain staff are leaking info to their friends and the right person/s found out and dumped their GGS supply before the news of the greens hit the player base.
What was the 100% leak? The patch notes?
The paste bin leak about the WvW notes that came out less than a week before the patch were all correct to my knowledge including the details about changes to the layout of parts of the Desert Borderlands.
I like how everyone was SURE this was some big scary dupe as their first mental option rather than “maybe the last patch added something?”
Like, if it’s not on a wiki or a reddit post, it MUST be cheating right?
Does anyone else remember what MMOs were like before wiki culture?
The problem is that things started shifting before the patch. We don’t know how many shields are out there, but it was the increased effort to sell off old inventory that put it on people’s radar. It could have a normal explanation (returning players, for example,) but in light of the new Mystic Forge recipes, it definitely looks suspicious.
We just had a 100% correct leak come out recently.
It’s not beyond a possibility that certain staff are leaking info to their friends and the right person/s found out and dumped their GGS supply before the news of the greens hit the player base.
It’s a condi build.
The overwhelming majority of your damage is from burns and some from bleeds, not from the piddly damage axe does to a single target.
Axe auto could do 0 damage and would probably have a negligible effect (assuming one isn’t a neurotic minmaxer) on your total dps in a fight against a raid or dungeon/fractal boss.
You still have the option.
And also – outside of raid content you do use axe #1 if you can. It can increase your might stacks up to 25. It can also deal damage to targets immune to conditions.A condi build can’t do that.
Naturally – the most DPS that you can squeeze goes out of conditions but that changes nothing about hybrid DPS and uses of axe.
You are right. 90% of it’s damage goes from conditions. Which means……. Why no one uses Wanderer / Dire / Rabid / whichever condi (only) stats ? Probably because even the power portion matters. Which naturally promotes and proves the idea it being hybrid.
It’s still a condition set though.
Even the ele scepter does some damage on auto. You would really have to go out of your way to find a build that does enough condition damage to function but no skill damage to an enemy, if such a build even exists.
Same goes for the inverse. Plenty of power builds have some condition damage with them. I doubt many here would consider S/A-LB a hybrid build because of the bleeds from Sharpened Edges and the Lynx or a dagger thief a hybrid because they poison on auto.
The reason then Sinister and now Viper’s is the optimum set is because there is no 3rd stat for condition damage. If you don’t need to bring extra defensive stats, there’s no reason to not just slap on a power/precision boost. Even if you have 0 bonus ferocity and are hitting on a condition weapon that doesn’t do much damage to begin with, it’s better than nothing.
It’s not a commentary on the strength of hybrid builds as a concept, it’s about that fact that Power needs 3 stats to optimize damage while condi only needs 2 and the core tenant of minmaxing is to squeeze out every possible drop of performance.
Whether a weapon is hybrid or not has nothing to do with how you use it. A knife doesn’t cease being sharp because you decided to cut your bread with the back side of it. If the weapon has a mix of good power and condi options in its set of skills, it’s a hybrid weapon. Period. You can use it for a pure power or condi build, but the fact that you can use it for both only proves what I said.
You said that viper or sinister were hybrid, and made no mention of axe. Axe is clearly hybrid, but a viper ranger using axe in PvE is pure condi.
Totally useless semantics, but whatever.
See, I guess to me that isn’t pure condi, because you can still use the autoattack, do decent power damage cuz Viper has power high. You might not choose to, but the option is there.
Edit: If you were doing the same build with Rabid or Dire, that to me would be a pure condi build, because you don’t have the power to make the AA useful.
It’s a condi build.
The overwhelming majority of your damage is from burns and some from bleeds, not from the piddly damage axe does to a single target.
Axe auto could do 0 damage and would probably have a negligible effect (assuming one isn’t a neurotic minmaxer) on your total dps in a fight against a raid or dungeon/fractal boss.
Just no to compensation for this stuff. Things change, prices change. If they compensate for this then they should compensate for all sorts of other stuff and suddenly we are playing Compensation Wars, and the devs become reluctant to change anything because of all the “virtual paperwork” it will cause.
Those pixels are not real and are subject to change (and are, actually, worthless…).
They do compensate for things like this. See: Commander Tags and Twice Told Legend.
The changes made duplicate tags completely worthless and duplicate legendaries rather pointless in most cases. Neither one got any easier to obtain from the outset. Tags are 3x the price they were before the change.
My suspicion is that levels are actually meaningless in this game.
2.5 out of 3.5 GW1 games were basically all max level content. So, ya, Anet isn’t a company that really believes in a “become a walking god” level system.
GW2 probably could have worked without one at all though I doubt anyone has yet figured out a good way to preserve that feeling of progression without levels or increasing stats.
It sort of worked in Factions and Nightfall but both of those games used the unique “100% of content is group content” mechanic to make progression feel real through harder enemies.
It’s not something that translates well into a game with no hard trinity, where nearly all over world content is designed to be solo-able if necessary but also scale with a group properly at the same time.
The idea that leveling will then make some content so harmless as to invalidate it, is a dated concept that has no place outside of single player games. All it does is kill a massive amount of your content for people who are done leveling and pleases no one but the few who actually enjoy curb stomping mobs that they couldn’t possibly lose to.
(edited by Substance E.4852)
If you think MF’ing bows till a Leaf plopped out is in anyway “harder” than crafting a Leaf, then I just don’t know what to tell you…
I’m a casual player and I only have time to play gw2 for about one hour per day. The queue time essentially prevents me from playing WvW, which is the only part of the game that I really enjoy.
Queues weren’t even this bad on launch weekend for me. I’m a casual player on a fairly casual server and I liked it that way.
EoTM have no qs
go play there for one hour a day, its 3 hours per match there 24/7
the match on Worlds are a week look, so EoTM suits your playstyle
dont stress yourself too much on WvW, its just a game bruhOutside of Anet devs, who considers EoTM WvW?
A worthwhile point if tonight’s events hadn’t actually forced EotM to be used for it’s intended purpose for the first time since pretty much ever.
Hello BG,
No we do not hate you, it’s just that it is a big change for a lot of us; a change that we are unhappy about. Let me explain why though:
1-Queues: ET hasn’t had to deal with queues in a very very long time; most of us don’t even remember what it feels like :P That in itself was enough to tick people off. Adding to it we understood that we wouldn’t be able to play on Fridays and Saturdays which is when the majority of ETers play so what’s the point for them to play WvW anymore? We had 1 or 2 people lucky enough to make it in at reset and by the time I logged off at 2am we had a grand total of 6 people in.
2-Identity: ET has built quite the community over the years running PvE, PvP and WvW events regularly, having an amazing team speak, great commanders. So, for a lot of us, it feels like that’s being erased overnight as we are now guests to a party we can’t even go to. We spent the evening in EotM…
3-Not what we though: A lot of us thought the world linking system would involve linking servers of similar populations which we would have been fine with (IE merging tier 6,7 and 8 together).
4-A giant middle finger: Furthermore, a good portion of ETers aren’t originally from ET. Some of us come from a diversity of higher tier servers because we enjoy the the game play of low-pop servers even with the drawbacks. Some of us paid real money to get away from high-tier servers so if feels like a giant middle finger from Anet without any consultation on the matter whatsoever.
Sincerely,
Ahoskova, an ETer who’s looking forward to play with BG regardless.
Ya, as many have said here this is 1000% not the norm on BG.
I’m not exaggerating when I say that a week prior to the WvW update, you wouldn’t see a queue outside of EBG, even on many Fridays.
Even back in the hayday of WvW, queues were only monstrous on reset night and usually dipped, or disappeared entirely on the weekdays outside of certain large guilds’ 2-3 primetime raid hours.
The trick on T1 is to get in right at reset on Friday by spamming the LA portals right before the maps open and to log on as early as possible on the weekends. Even with the “new shiney” effect in play this week, there is a pretty good chance that you will be able to play on Saturday (today) if you log in by around 6pmE. Most guilds tend to form up around 7-8pmE.
It’s also worth keeping in mind that just because it shows 30 people in queue, that doesn’t mean there is an impenetrable wall to entry. You will move steadily down the line and will likely get in in under an hour.
This is especially true in EBG which is filled with pugs who often only play for a short while and will often leave if their server isn’t doing well.
This might not work is certain guilds want to try and jam a blob of 60+ people on EBG, but that isn’t very common.
TLDR; A lot of people came back to wvw because of the change hopefully many will stay, but likely not all will. This isn’t how it normally is for us in T1 either. Not in over a year at least.
Comparing simply aa,
The staff aa is “strong” in its attrition. Its impossible to blind or weave a beam attack that’s ticing over 2x a second and pierces.
Longbow aa you can blind and weave most of its dmg short of the ranger just standing still and letting their character auto-face. Not to mention the level of projectile hate ingame atm.
So which aa is better?
-Longbow aa @ >1200-2000 range.
-Staff aa @ 0-<1200 range.But in truth the better aa is the one that comes with what you need on said weapon set.
-dmg/stealth/cc/aoe cc
-heals/mobility/projectile hateWhich aa is better is irrelevant.
throw hands in air THIS
Why the hell is anyone uses the autoattack on those weapons for anything other than filler. You use the weapon for the WEAPON, not autoattack. Get off GW2 if you’re using staff auto as your attack of choice.
Considering two to three of our weapons have pretty much all their damage on the auto, it’s not hard to see why people think this way.
I have no particular bias for or against mounts. If the time was put into them the could be a nice feature. However the time to do that has come and gone. With all the existing stuff there really isn’t a place or the development resources available to add mounts.
So I’d much rather Anet put their development efforts into other areas of the game such as improving WVW, adding fractals, etc.
Different people do different things to be honest. Animators aren’t going to have anything to do with WvW revitalization or most of the content in new fractals for instance.
We also know there is a new xpack in early’ish development right now. This is really the best time to be voicing opinions on what kinds of new novelty things we want to see in the next xpack.
It might not have that much offensive power to it but whirling in a smoke field and spamming blinding bolts will certainly make it much safer to root yourself during the duration.
If there was any field to use it in on a power build in pvp, smoke is probably the one.
Unless that game already has a system for getting around faster. I’m talking about speed increases, not WP’s. Mounts that circumvent the choice to spec for speed or not are not a good thing in a game where the build system is already spotty on opportunity costs.
lol ya we wouldn’t want to shatter that very fragile and oh so important open world pve balance.
We could always disable them in dungeons and other instanced content but that might make us EVEN MORE like WoW.
This is a real catch 22 if I’ve ever seen one…
yep, sword does not stick to the target, the second and third attack does not follow. also it does not cleave: the second and third only hit one target(manly) although i could be wrong there.
The skill rotation hits the same amount it did before 3-1-3. It doesn’t make much sense to limit stab to 1 target for balance reasons but it’s the same set of skills minus the leaps.
They could just buff the kitten damage of ricochet so it’s either a half competent power weapon, or they can add two bleed/3 torment stacks to the autoattack to make it a proper condi weapon.
They could but the damage is actually pretty good for a ranged weapon on our class if you’re fighting two targets and can hit your initial target twice per attack.
How long do you think the weapon would last in pvp when people are getting hit with 4 bleeds or 6 torment per throw simply because they are within 900 units of their ally?
While the skill could be better it’s by no means any kind of real handicap.
Warhorn needs much more help to be relevant than the axe does, in either hand.
I don’t know if the light whirl finisher is worth much though. How does it work? Do the projectiles have to hit something to cure conditions? If so it might be a waste of a whirl finisher.
They do but if you are essentially close enough to hit them with WD plenty of bolts will hit the target.
But ya, whirl finishers are pretty bad all around to be honest. Its the same effect as projectile finishers for each type but without the ability to actually aim them in any meaningful way.
Every time someone farts out some comment like “Mounts have no place in GW2!” or “Mounts will ruin the game!” I’m just sitting here on my flying carpet wondering what their definitions of those terms are…
If this is the case for other servers it may be worth holding off on world linking to see if this is a short term effect.
It is a short term effect. People are going to be naturally curious about the changes and new rewards. Plenty will stick around but no where near enough to invalidate any plans to halve the server count. T8 is still going to be T8 because there is no one playing down there.
While I think pairing NA servers with EU servers probably would have been a better idea, this system is going to be a boon overall.
Since the leak seems to be legit at this point, it’s pretty obvious that Anet plans to pair up servers in such a way that they both equal a “Full” server. I doubt we are going to see any pairings that end up sticking a T1 and T2 server together for instance.
An inferior, less mobile version of the engineer as the bulk of the DPS did not come from the axe, but rather Bonfire from the torch. Bleed DPS is garbage in terms of DPS contribution relative to burning. Which is why the strongest condi classes in PvE also have the strongest burning uptime.
The difference is the ranger relies on a boss being stationary on bonfire to do damage, and he can’t cleave his axe or torch conditions onto other spread targets like engineer or necro can.
Ya, I’m well aware of what fuels the DPS in double bonfire.
I’m also well aware, as you are, that it was a build that utilized axe in the main hand. While it might be feasible to use sword now without the glue when in raids or high fractals, you probably aren’t going to make up for the bleeds which literally leaves only one option.
Just because the auto is turds doesn’t mean the weapon isn’t the optimal choice.
The auto on staff and GS are both pretty kitten in a lot of cases and yet they are both very solid weapons for other reasons.
(edited by Substance E.4852)
It’s much worse in WvW where the main strength was being able to port a downed out of 10 red rings. They could have kept the 1200 range and made it 180 seconds and I still would have brought it in hairy situations.
It’s not as much of a loss now that Warriors are good again and thus banners will be dropping a lot once more along with the stab changes making it much easier to push through CC bombs, but it felt good to really bring that hard support that no other class could.
(edited by Substance E.4852)
You don’t seem to understand that hybrid builds in PvE SUCK because players stack one stat or the other.
Why do you think they don’t intend these changes for PvP and WvW, which is where those weapons have traditionally been used?
Because PvE deserves more weapon variety than just mainhand sword and longbow.
The entire game’s balance is slave to PvP; it’d be nice for a change if they actually gave a kitten about PvE rangers.
Condi build is Axe/Torch and Raids will have you playing with staff in a lot of cases so we have plenty of variety.
If you really want more variety, then ask for them to make dagger more interesting or make warhorn better.
Sword auto 3 seems to hit behind you as well.
lol the whole chain does. Would be really great for going nuts in a group of enemies if 2 cleaved.
So did they not buff the damage on crossfire? Was anyone using any of the other skills on SB for their damage?
the poison volley dmg buff isn’t bad. Not amazing but not bad.
Whirling Axes is crazy dmg right now, but you will never guess what it still doesn’t combo with…quick draw…yeah I don’t even know how since they reduced its cast time.
My game keeps crashing, can you move while using it now or are you still rooted?
Still rooted.
I don’t understand the logic. They vastly improved PoS for pvp purposes and obviously recognized the dps on WD was pathetically low. Why do they still think a 3s melee root with nothing but projectile reflect and retaliation as a defense is going to see serious use?
The initial strike looks really awkward on the human male, like he’s doing something really unnecessary with his wrist that also looks quite painfull.
The stab on 2 is nice and clean.
The little spin flourish on 3 is really nice. Good to see some fancy action was kept intact.
Really dislike this change boring as hell and lost functionality. The weapon is a lot slow and quickness doesn’t help at all. I suspect that there is a lot more aftercast with is not affected by quickness from what I understand.
We shall see how many of us actually use this weapon now.
-It’s not slower, or if it is it’s only detectable via timing animation frames from what I can tell.
-Quickness does help, this is just flat out wrong to say.
Not telling us much and then delivering a solid update that makes people happy (or as happy as they can be after the Legendary Weapons news) does a lot to convince people to be excited for future updates.
Not telling us much and then delivering a poor update would be somewhat worse. Guess we’ll find out soon. It would not surprise me if they make a change that totally break WvW, lol.
It’s certainly a dicey situation to be in but I think it’s the right call.
A poor update will be a poor update no matter what. Building up expectations will just lead to people falling harder.
I’m actually more optimistic about this update than I have been about many others before. It kind of reminds me of the old GW1 balance patches that would change things greatly with little to no warning but then would include explanations as to why X and Y happened.
Anet’s biggest sin isn’t them not telling us enough before hand, it’s them not explaining why we got what we got afterwards.
It sounds like that might be what is going to happen tomorrow with the Reddit chat which will most likely happen sometime after or right as the patch drops.
Or maybe it will be a complete bomb and I’ll take another 3+ month break like I did in January. Who knows lol…
I liked Scarlet AFTER we learn why she was so crazy, everything makes more sense, and whether we like it or not Scarlet’s history will forever be remembered. (from her constant mentions in LW S2 to that poor charr coughing and cursing at her :P)
Very true.
Anet played it up like Scarlet was the Joker, messing around with Batman while his real plan was in motion.
The problem is that only works if the audience is the third party and can watch the drama unfold between them. We personally played the part of Batman, being jerked around and taunted as we tried to constantly save the day but were really doing nothing to stop the real threat.
It’s simply not a fun position to be in. Scarlet goes from a fun foil to just a massive annoyance. Everyone loves the Joker but no one loves being the one who gets the laughing gas filled pie thrown in their face.
I think if Anet had let us in on the fact that she was under the influence of a Dragon who also sort of broke her mind in the process, I think people would have liked her more since it would have felt like the whole series of incidents were building to something bigger.
It would have felt like it was part of the Dragons arc rather than another episode of “Scarlet’s Wacky Hijinks!” with everyone wondering why we are messing with some lunatic when there are genocidal super beasts eating the planet.
I think Mo’s plan this time around is to re-instill confidence in the company with the player base.
Not telling us much and then delivering a solid update that makes people happy (or as happy as they can be after the Legendary Weapons news) does a lot to convince people to be excited for future updates.
I mean, lets face it, hype has become a four letter word to a lot of people and a sarcastic, mocking meme to others. They really need to wash that away if they hope to keep people around until LS3 drops in the Fall.
It remains to be seen if this is how it ends up playing out but it wouldn’t surprise me if this was their plan.
I just hope we won’t lose any attack speed on the sword AA with this change.
The third animation looks slow enough to get a good whack of mistrust…
It’s probably just personal perception. It looks slower because there is less happening visually and the character now moves at a more realistic pace because of it.
No, it was good because you could use it to kill people. But like tragic said, the unskilled masses and Substance E couldn’t make use of it. :P
As far as me not using to “zerg surf”, ya kind of hard in T1 when an average fight has half a dozen necro fears, DH gates, and static fields all over the place. If you think RaO and SoS (which doesn’t even block condi damage) is seriously going to let you walk through the bomb of 40-50 people then all I can say is that you have never even tried it.
Best case scenario is you make it to the back with all stab stripped and half your health gone from condi Reapers. The back line focuses you and you die from 3 ele’kittenting you with fireball autos while stuck in CC.
Excuse me for running pewpew/healbot. I rather enjoy playing the class to it’s strengths rather than as some off brand sword thief.
This game also has a global TP, not a server based TP. As far as I know, there isn’t another game TP that’s within an order of magnitude of scale of this one.
While it’s structured a little differently, I’d really be surprised if EVE Online’s market wasn’t significantly larger that GW2’s. Their’s is also global, as all EVE players share the same universe (barring China).
The thing with EvE’s market, last I remember, was that it was still based around the region you placed the items on sale. There wasn’t a global market you could just access from anywhere in game. If you put up a bunch of modules for sale in Jita, some guy way off in Amarr space wouldn’t be able to buy them without flying into range of the station where you listed them.
Despite being a single shard server, the game world was still largely segmented into instances via star systems and space regions etc. It probably made for a much easier to handle system.
actually PVP was the only game mode were the leap was useful, to stick to
Zelda doesn’t have the slightest idea what he’s talking about.
PvP for sticking and also WvW is losing massive functionality. Sword gets infinitely better the more targets there are. I always bring up FrouFrou’s video where she was reported for hacking because she was bouncing around in a 1v5 or something and no one could kill her. Also in zergs, I know I’m not the only one who would “zerg surf” with stability up to pummel the backlines then quickly get back to your own zerg.
So the sword is good because it can be used in harmless troll play and this fabled “zerg surfing”?
Significantly more people are crafting precursors than there has ever been and will naturally want to continue to making the whole legendary.
It wouldn’t surprise me if it’s now more profitable over time to simply sell the mats needed to make the weapon than the weapon itself.
People may also be holding off crafting them and hording materials on the hope that a massive demand spike hits when legendary armor crafting finally drops.
Population dip might possibly be the main culprit but I doubt its the only cause.
This is a cool idea. I’d also like to see a home instance airship cargo. Airship parts are the worst to obtain.
???
How? You get them out of the cargos. They are all over the map in VB and the map events just give out crowbars like crazy unlike the Keys or Chak Acid. Airship parts are the easiest currency to acquire by far.
Well me hating airship parts may be an opinion but VB is unique in that the map currency isn’t awarded in map/event participation reward chests. For e.g. in Tangled Depths I can get up to 200% participation and literally go AFK then soak up participation chests. In Verdant Brink those chests reward keys (crowbars) instead of map currency which require me to actively seek out and open treasure chests (airship cargo). As far as I’m aware, the other map treasure chests don’t even reward currency, just loot and materials, meaning opening chests is optional while VB forces you to do so. Combine this with the the fact that airship parts are used by many more things than the other map currencies and my opinion that the VB meta is the biggest snooze fest and that’s why I find airship parts the worst.
Source: Have over 20k leyline crystals, 20k aurillium and less than 150 airship parts.
So basically the system is the worst because you can’t exploit it with afk map chest rewards?
If you say so.
I just started a new legendary after seeing how absurdly cheap the precursor for the torch is. Why isn’t that worth like 1k gold? It looks amazing.
When Anet made the craftable precursors, they based the material requirements on what weapon types they were. It simply requires less stuff to make a Howl or Rodgort’s Flame.
It’s why most of the offhands are all quite cheap compared to Kudzu or Dusk and why the water weapons are dirt cheap as well.
This is a cool idea. I’d also like to see a home instance airship cargo. Airship parts are the worst to obtain.
???
How? You get them out of the cargos. They are all over the map in VB and the map events just give out crowbars like crazy unlike the Keys or Chak Acid. Airship parts are the easiest currency to acquire by far.
I just don’t see any explanation of this other than someone has figured out how to duplicate the skin.
The thing is though, if this were the case, it would be a trivial task for Anet to pop up their special game logs and see user X is listing a near constant supply of shields when they had either only one or a few prior to a set date and never had a record of buying any or receiving any as a gift.
I doubt there’s very little you do in game that isn’t recorded somewhere in some capacity. The catch is that they probably need to manually go in to investigate potential shenanigans. Suddenly spawning 1000 Ghastly shields is going to be pretty easy to spot as well as draw plenty of attention when you try to sell them.
If this were one guy duping crysocola orbs they would probably get away with it. Doing this to a shield that just a couple moths ago was going for nearly 1000g isn’t something that Anet is just going to miss.
I mean, it’s possible something fishy is going on but it seems rather unlikely.
Most of the disbelief going on probably just stems from false assumptions of how many Greatsaws and Shields there were in the game. No one outside of Anet knew how many popped out of the BLC’s in 2012 and when you couple that with the extremely limited supply added in later along with an ever climbing price tag, people just assume that there were never many in the game in the first place and the finite supply was being eaten up over time down to a very minute amount worthy of a 4 digit price tag.
Suddenly, some person/s starts selling off their supply for whatever reason (maybe they are leaving the game and just want to dump their loot?) and others start to sell their own shields as the price falls. Everyone sees this and thinks something wrong is happening simply because it contradicts assumptions that they held.
Hell, maybe the reason the staff isn’t moving is because there was a significantly smaller supply of staffs that spawned in 2012? There’s no reason to think there is an equal amount of all three weapon types and it makes sense when coupled with the fact that Necros and 2 melee staff classes are going to want a scythe staff while a giant cartoon chainsaw and a shield (any shield really) has a much smaller appeal when the allure of the “badge of how kittening rich I am” is removed. Sometimes even that’s not enough. Look at how many thief mains there are in the game who are swimming in gold yet still didn’t bother getting a Quip or Dreamer.
If someone dumped 300-400 scythes on the TP, they would probably be eaten up pretty quickly. The price would almost certainly plummet from 5000g but you probably wouldn’t see 200+ sitting on the TP at ~300g for very long either.
TLDR: Anet has the ability to see who is listing what on the TP. If there really is a dupe, it has probably already been fixed and no one is buying up the now extra supply that Anet decided to not remove from the TP for “reasons”. It’s extremely unlikely that said dupe is still in effect. If Smith can see a thread criticizing the functionality of the TP code, he can see a thread pointing out weird kitten happening to the GGS.
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It looks like they removed Kick. I’m not sure what they actually did to prevent the “rooting” problem, so whether they killed the weapon or made it awkward to use I can’t say for sure.
Both kick and pounce would move you forward enough to lock you into a movement path, preventing you from performing any other action. You can see the same effect during GS2 and Staff3. Both are longer duration but have the same effect. To my knowledge, only swapping weapons will allow you to cancel the animation mid channel.
Changing the skills so they no longer move the character means you now have full range of movement and action during the entire chain in the same way a thief or warrior would.
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I would just save them. If there are any changes to the boxes I highly doubt it will be Anet actually making them worse than they already are.
The root has always been the scapegoat this change isn’t going to really help those of you that have issue with the weapon you either can or can’t stay alive in melee range while doing damage. This will help those occasional deaths that occur once you kill a target and are near a ledge but, with gliding its more of inconvenience.
The root is a factual problem. You can “get gud scrubs” all you want but it’s a problem all the same.
No one said it’s impossible or even “hard” to use in PvE, What it is though is annoying. Annoying = not fun and most of us play games to have fun. And frankly, who gives a kitten if they change it and you lose the leap in PvE? It was useless in nearly all content. This is nothing but a net gain in PvE.
If all you can say is the change is meant to appease baddies in PvE then you have no weight to your complaints at all.
New area? Let me guess? The textures will be as bad as the ones in HoT and the perfomance will drop drastically like it did on the new maps?..
Describe bad because they did a kitten good job with the art and design of the HoT maps.
So… when are we getting on ships to Cantha, Elona, the ancient ruins to the West and the faraway lands to the east?
When you cough up cash for expansion #2 likely.
Anyone thinking we are going to get new continents without a price tag attached is living in a fantasy world.
The ability to strafe and dodge at will without sacrificing dps on our strongest power weapon.
You edited before I could post a snarky rebuttal reply!
Anyway, yeah the ability to dps and strafe etc is nice but a lot of people liked the charm and playstyle of the current Sword.
Lol
I like it as well but the glue makes it a giant hassle in so much of the new content of the game that I would trade our dynamic animation for “Slash, Poke, Slash Again” if it meant we could do the same dps without the hindrance.
The one thing on my mind is whether we’re also going to get some kind of damage or cripple duration buff to it since, with the leap gone, there is no real way to keep on a moving target since we have 0 gap closers or positive movement skills on the Sword kit.
We’re actually the only class that doesn’t have a positive movement skill on the sword.
I think it remains to be seen if this will actually open up the sword as a viable power option in pvp, but it will certainly make it much better in pve where such issues don’t really exist outside of chasing that kittening treasure shroom around.
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While it would be nice to see the change I wouldn’t hold your breath to be honest.
Anet probably wont revisit water combat until we have to kill the Sea Dragon, if we ever get that far.
So we are losing the ability to stick to the target what are we gaining.
The ability to strafe and dodge at will without sacrificing dps on our strongest power weapon.
(edited by Substance E.4852)