The cash shop is pervasive now. There are people who want to spend money to get stuff rather than play the game. My sons are both like that, because that’s the environment they grew up in.
They see a new game, they buy the game and then spend money on downloadable content or in the cash shop or whatever. That’s how they’re trained to think.
Not having the ability to do that could hurt the game, because people will have less options. As nuts as it sounds, not everyone wants to play a game they’re playing.
They’d rather take short cuts with cash.
That sounds like a personal issue your kids have that you’re projecting onto others.
Illconceived Was Na beat me to the punch. Everyone knows that the odds are always in the casino’s favor, but they still flock to them. Greed will always trump sense.
It’s not about greed. It’s a flat gambling addiction. People chase the high of that possible rare win. The very fact that it’s so hard to pull of is what makes it so intoxicating.
It ruins people’s lives and affects their friends and families. Not so much in games with hard limits on spending but absolutely in ones that have no ceiling.
It’s not something that should be encouraged on principle or on the fact that it incentivizes manipulative practices because it’s easy money.
Why put the effort into creating great, creative things people can by directly when some “uber rare bauble” item in a lottery box will net you far more money via whales and addicts?
Add teleport to torch 4 and your utility is met.
Btw change the dagger throw skill to sonething like heartseeker to make dagger more useful.that would be dope but i bet they’ll wont do that. parrenlty the next expac is giving ranger main hand dagger, hopefully there’s something like a blink on there
Pretty sure that’s still a completely unfounded rumor. We could get hammer and a “bunny thumper” spec for all we know.
Getting a power melee weapon that isn’t a clusterkitten of mixed use mechanics would be a nice addition.
If you swap pets, after warhorn, does the unblockable effect apply to the 2nd pet?
It’s a boon applied to the currently out pet. Swapping pets will not transfer the boon.
It works the same way the damage buff from “Sic Em” does essentially.
I’m not sure what the problem is? You’re describing a normal GW2 balance patch.
Can’t believe someone can’t acquire 200 thick sections a day. Oh that’s right, lets not spend any coin to get what you need.
People like getting direct rewards for actions performed in game. It’s much more satisfying to slay a monster for what you need than to RP a lumberjack and trade logs for it instead.
This isn’t a hard concept to understand.
You do get loot for killing things, though. Events, Bosses, Fractals, dungeons, and all kinds of heroic stuff gives you loot to sell. In fact, just about any activity in this game does.
And you missed my point entirely.
The issue is you’re still farming trash to sell, to buy someone else’s RNG for basic tier crafting materials that have no direct farm.
The “2 blues and a green” meme exists for a reason.
Anet has a long track record of not caring how crappy ranger is in WvW. None of this surprises me anymore.
Nerfing the crap out of leash range was still probably the biggest nerf we’ve ever gotten in WvW aside from anet giving nearly every class easy projectile hate.
The spec was already useless in group with front line ele’s and guardians who knew what empower was.
God forbid we have decent access to stability.
Already can’t get into parties with Guardians in WvW because they are reserved for GREN classes.
Anet nerfs our personal stability and only thing we brought to a zerg.
If there’s a logic to these actions, it’s completely over my head.
Only in GW2 can the on staff economist come on the forums and literally say that many items suffer from a perceived value rather than a true market value, only to be followed up by yet another “ectos are too low because reasons” thread…
Can’t believe someone can’t acquire 200 thick sections a day. Oh that’s right, lets not spend any coin to get what you need.
People like getting direct rewards for actions performed in game. It’s much more satisfying to slay a monster for what you need than to RP a lumberjack and trade logs for it instead.
This isn’t a hard concept to understand.
is this nerf for pvp too or just pve and wvw ?
This shouldn’t affect the meta PvP Druid build, hell, it might even buff it depending on how they alter the ratios (could also be a nerf if they fail to adjust the ratios enough though).
It’s almost certainly going to be a nerf.
Lowering the base healing to the point where you need to be fully decked out in healing power gear to be functional in raids means, that at best, we can hope for something in the middle of what zerk vs magi gives us now.
Anet clearly wants people to use full healing gear in raids, any ratio that puts us even higher than now means people will be able to get away with going zealots instead (rip druid player wallets and quartz prices). Allowing for that kind of defeats the purpose of what they are explicitly trying to accomplish though.
(edited by Substance E.4852)
Someone mentioned a mechanic involving stripped boons not being able to be re-applied within a set time frame. This could cut down on the immense swath of boons being re-applied all the time regarding WvW game-play.
This is an interesting idea but a WvW where I die because stab got stripped and I couldn’t apply it again for 10s isn’t an appealing thought in the hard CC clusterkitten that is post-HoT GW2.
So we nerf the crap out of heals? That’s supposed to make things better?
This game has at least 4 -very- powerful healers. That people THINK druid is the only one is a pretty definite sign the class needs to be beaten about the head and shoulders with the nerf bat until you’re look for “a healer” from any of the 4-5 strong choices and not OMGBBQNEEDDRUID.
Oh yes, those poor revenants and ele’s. How do they sleep at night knowing people will begging them to play the dps and boon spam roles but not healer? The injustice!
The log thing is backward. As one who has actually milled my own lumber, a log should give you several planks. Just saying. Oh and pine is not a hard wood.
This is the thing that angers me the most about crafting and why I generally hate it.
I assume my troglodyte of a character, who only knows murder and war, looks at the 3 logs and just beats them against each other, screaming like a madman the entire time, until all that is left is one rough plank and a cloud of sawdust and sweat.
Don’t get me started on cooking…
Do you see the size of the “trees” we cut down? They’re saplings. Unless we are making window, door and floor trim, we aren’t going to get more than a couple of 1×3s.
LOL Kylden. Thanks I needed that laugh today
.
And Behellagh they may be small but I suppose we have a magic bottle of elmer’s in our back pocket because its three logs to make a single plank
It’s the same magic adhesive that causes our weapons to stick to our bodies without any straps or holsters. Kind of how like Link used Hylan Velcro to keep his shield and sword on his back in Ocarina of Time.
Given the original intent of “all professions viable”, each profession should be able to build for any and all roles.
That’s an almost impossibility if you want to maintain inherent functional differences in the classes, IE warrior plays differently than mesmer.
You might as well do away with the class system entirely and go for a tabula rasa system like ESO or EvE.
What can happen though, is for the game to feature a set of loosely defined rolls and each class being able to fit in at-least one of them.
This is so ignorant,
It’s still my opinion. If I invested in gear, I like to see it pay off, especially in contrast to other players whom don’t/barely bother to make that investment. On a ranger to ranger comparison, I feel this is appropriate.
In a world where your Magi ascended gear costs more to obtain than zerk ascended gear you would be correct.
RIP if you wasted money on zealots though as it sounds like that set is going to be the worst of both worlds.
None of this may apply to a video game market, as this is obviously not my area of expertise.
It more or less does and the market in GW2 is much more simple than reality or even games like EvE. Everyone has access to the sources of supply so things are kept simple.
The wrench in the works is that people tend to gravitate to what is easy and/or fun because this is a leisure activity first and foremost where wealth is almost a 100% superfluous thing. A person with 1,000g net worth is just as functional and capable as someone with 10,000,000 net worth. There’s very little hard drive to gain wealth for objective benefit here.
Thus, you end up having people shy away from things that would look good on paper but don’t end up panning out in reality. Wood is a great example. In your world, yes, people would flock to nodes and the price would reach a healthy equilibrium as intended by the devs who placed the nodes and made the recipes. In reality, people just don’t want to mindlessly do circuits around maps mining trees over and over and thus the price for some logs is much higher than others. Same goes for ore like platinum.
It’s also worth noting that the average gamer likes playing fantasy adventure games to slay the monster for treasure. Not many play these kinds of games to RP a lumberjack/miner who shows up to gather his daily quota to earn a salary.
MMO gamers love grinding but it’s because more mainstream games aim to trigger the Pavlovian response with infrequent, but still reliable, drops. A slow trickle of wealth that can be turned in for a reward down the line doesn’t trigger this even if such a system is much less RNG heavy and thus “more fair”.
(edited by Substance E.4852)
If the most noticeable changes are made to Druid healing and Mes/Rev Boon duration…. there is absolutely no hope for you guys left. /gquit
Druid ARE a healing class the fact that ppl made them into high in dps classes that can still heal well (mostly self heal) is a problem that needs to be fixed.
So we nerf the crap out of heals? That’s supposed to make things better? Ive got some bad news for you if you think a full heal spec is going to be even more powerful after this update. Their aim is to gut base healing and boost stat effects such that you now need to spec full healing to meet base functionality.
All this change does is further solidify the Druid as a pseudo 10th class, rather than a spec that builds upon the base class, now with it’s own special armor set that’s needed for it to even work as advertised.
(edited by Substance E.4852)
It is pretty clear that ML is becoming a real cancer in this game. It should have been removed a long time ago but for some reason they let it continue. Hopefully they will remove it soon before the damage is long lasting.
It is pretty obvious that getting 60 rares in 20 minutes is over the top.
And what is your reasoning for this aside from “muh feels” and/or “Muh ecto hoard value”?
Ectos are a central commodity in the GW2 economy. A substantial change in their value affects the value of nearly everything else. Ascended gear, legendaries, unique skins. You name it and ectos are involved. The devs have said multiple times over the years that they try to keep the value of ectos stable and high to keep items in the game from becoming worthless. If ectos dip much further items with prestige and long term goals will evaporate and the long term stability of the game will suffer.
So “muh feels” it is.
Worthless is also a subjective term. What someone with 5 digits of gold in their wallet and tens of thousands in assets thinks is “worthless” is a far cry from what the average normie thinks is worthless. Even 15s ecto would still present a large effort on their part and they make up the vast majority of players and people who actually buy gems with money and not gold.
It is pretty clear that ML is becoming a real cancer in this game. It should have been removed a long time ago but for some reason they let it continue. Hopefully they will remove it soon before the damage is long lasting.
It is pretty obvious that getting 60 rares in 20 minutes is over the top.
And what is your reasoning for this aside from “muh feels” and/or “Muh ecto hoard value”?
Rumor has it was leaked during last LAN. Bristleback and Smokescale getting hit.
If that’s true, it’s on the edge of virtual animal cruelty. It’s starting to feel like an abuse.
Don’t worry. I’m sure we’ll get a balanced offset of one less second on moa heal cooldown to compensate.
We won’t even be able to tell a difference.
I main druid in a hardcore WvW guild (size 15-25 per raid) on FSP. The statement that Druid is somewhat unplayable or does not bring as much to a zerg as other classes is simply false, even in an open raid with 50+. Although I won’t share my build, my general advice is to not play or understand it as a ranged class and forget all that stuff one would associate with a “ranger”. People in this thread have already hinted in the right direction.
That being said:
1. Almost all rangers/druids I usually encounter in a zerg (not including roaming) are absolutely worthless, bad players with bad builds, so just speaking from experience – if I had the choice between a random guardian/warrior/necro/mesmer/tempest and a random ranger, I would always choose the former. Metabattle also plays a role here – the aforementioned classes have very efficient and easily accessible builds available which are effective even if the player skill is quite poor. Not the case for Druid.2. Their tag, their rules. Yes, I know it sucks to be excluded due to prejudice and I also know that most public commanders are unaware of the potential a druid brings to the frontline, but “play how you want” does not mean “ordain how other ppl have to play”. If they dont want to play with a druid, however stupid the reason for that, it is their decision.
3. Picking off stragglers with pew pew was a quite effective thing to do back in the old meta where focus parties were still a thing. At the moment, not so much.
4. As I said, Druid has amazing potential, but it is way harder to implement. It requires people to stay focused on tag, multiple Druids dont scale as well as i.e. multiple guardians or necros and they most of the time need additional stab from guards. It puts more restraints on party building and more responsibility on party members to do their job well. 3 uncoordinated Guardians + X is way safer than 2 uncoordinated Guards + 1 Druid + X.
My final advise: Get a guild and dont rely on people to change just because you want them to.
If you were going to berate everyone as “doing it wrong” but then not share “the secret correct way” of doing it, you wasted you time writing that wall of text.
I’ll wait if they improve the pets and ranger-pet synergy and then consider it.
I wouldn’t hold your breath.
I believe all backpieces work this way.
Correct, it’s been this way since the beginning.
I like it, but my only gripe is what to pair it with. ranger’s mainhand options are quite….bad.
This would be pretty bad with axe but would be decent with sword in WvW. To make it even better I’d say dump the condi removal on #5 and have it give aoe stability to allies instead.
Granted, for this to even matter our next spec has to be good in zergs on at least the same level as druid (hopefully a lot more) but it’s a start.
I see the positive in this means more content sooner. That being said, could mean content not tested enough and could further hurt game. If Anet puts money where mouth is that they listen to community/etc. GW2 could easily rebound with next expansion/updates that fix/balance game.
Potentially but lower income means they can’t have as many people working as hard as they used to. Look at what happened to HoT when they were running on revenue that was even higher.
It’s also pretty clear that the 1Q boost was likely due to their huge gem store sale. Nothing else was going on at the time outside of SAB (which was free and had minimal GS tie-ins) and I doubt the changes to HoT caused a massive amount of people to finally cave and buy it.
Pumping in more things to do might get more people playing again but it doesn’t necessarily mean they will be paying again. That’s the primary advantage of a subscription system vs a microtransaction one.
My Mesmer mainly wields phantasm weapon skins.
While It would be cool, if you could add a special sheathe/draw animation to those, I also think a simple option to toggle show/hide sheathed weapons, would be equally as imersive, while being easier to implement.
This way it will add a tiny, but awesome immersive feeling, when wielding magic composed weapons, such as chaos and phantasm skins.
This also gives players the ability to better enjoy the look of their backpieces, which I for one, had to work hard to get (I got chaos of lyssa).
It is a little annoying when my sheathed two-handed weapons, clip with my backpeice.
While we do spend a lot of our time fighting, it would be nice, to be able to enjoy some backpeices in their full glory, while running about out of combat.
Would also be nice if this option, only affected your own character, so if others have chosen to show their sheathed weapons, they would still NOT see yours, if you yourself have toggled “hide”.
Have you considered the impact of this on PvP and WvW?
~EW
Pretty much everyone runs the same 1-2 builds per class in pvp and mostly the same for WvW.
Someone might try and use this to throw a curve ball but Anet hasn’t done much of anything to encourage meta mix ups with the last patch so it’s a pretty safe bet what your opponent is running when you see their class tag.
You (I’m assuming you are against having the invisible shoes, apologies if I’m wrong), on the other hand, who owns a bicycle, points out that it’s unfair since cars and bikes are all methods of transportation, why should it be that cars are 100x more expensive? The answer to that question: It is designed that way. It’s not like somewhere out there there’s someone who has an “all toggle-able character.”
Lolwut?
Cars cost significantly more than any bicycle because they cost more to design, test, build, and advertise.
There is no omniscient being that decried that all cars should cost x% more than bicycles.
There was a person/s who sat down and decided that invisible boots should be rarer, thus significantly more expensive, than any other boot or armor skin for that matter.
This is not the result of any natural force, this was a conscious choice on the developers part to make 20 minutes of work obscenely hard to get for no other reason than to encourage gem2gold sales.
No, honestly.
Compared to everything else I play druid has wayyy too much sustain for its damage output.
You misspelled warrior there.
Does Jormag keep the shiverpeaks cold or is he there because they are cold? Will events focused on him bring ice and snow to other maps? Once he is taken down does that mean the Shiverpeaks will no longer be ice and snow?
Whole area was cold in EotN. It’s probably arctic levels of cold now but it was always a boreal forest/taiga biome.
Anet has retconed the kitten out of the world map but I think it’s safe to say that the HoM is in the same relative location to other world landmarks jut to give an idea of where this is on our current map.
I DISAGREE and Im going to make you read this post.
A point-blank catapult would still damage a wall because physics actual exist and it’s silly to think it shouldn’t.
Catapults are not a problem in WvW.
Cool beans.
We’ll just need a few specific things also changed because “realism!”
1. Burning now lasts indefinitely and can not be removed from catapults (or other wooden siege) without placing a water field on it.
2. Each firing now requires supply to be spent to simulate a supply of rocks.
3. Turning a catapult now requires 3-5 people at a time to turn it as superior catas are clearly staked to the ground with no wheels or pivot. 1-2 if norn, 6-8 if asura.
4. Priming the catapult now takes much longer to realistically reflect the time it takes to reload in reality.
5. Over 50% damage to a siege implement will now disable to to reflect it’s inability to function with extreme structural integrity problems.
Is the sword still highest DPS? I mean, after the animation dps nerf…
I doubt it’s enough to make that much of a difference and they buffed the damage on WD so you pretty much have to use sword to use the /axe skills.
Fighting against well played chrono power shatter and equilibrium revs that hit like trucks..can seriously test your resolve to learn to this class…plenty of deaths kitten but that feeling of accomplishment after you pull off that victory…after hundreds of timed dodge to avoid getting bursted down instantly.
The OP should try ranger against real players..but not matter what, people will cry for nerfs because they lack the humility to recognize their shortcomings
Just an aside, today I finally caved and gave hammer rev a go. I’ve been playing meta staff/sword for a while now and my mind was literally blown.
Just comparing weapon damage between rev hammer and ranger long bow with the exact same amount of power(2.5K) and (240%) crit dmg, the damage gap is so large, at times 3x higher. With amount of buff support(but for the party not just my self) and similar mobility, I cannot see my self going back to ranger/druid any time soon.
but but but… rangers have amazing pets that bite things for 10k and the druid can easily handle 2-4 players at a time with their godly skills!
God I miss the old days of pre-nerf Jaguar when we did have pets that bit (mauled) things for 10k.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Substance E.4852
Why do raiders get this perk?
The answer to this question is every issue in HoT.
The answer to this is in every game ever: There is a something you have to do to get the reward to finishing that something. Maybe people are to accustomed being told that they are winners for just participating, but that’s not how life works or games for that matter. Raiders get this ‘perk’ simply because they have done what is necessary to get it.
Nah people are just accustomed to playing a game that didn’t heavily incorporate raids.
If this were a feature of the game at launch then your argument would hold water.
Everyone welcome the newest troll to the ranger forums
Druids are over-performing a little bit. Everyone and their mom has one in wvw for roaming.
By that logic thieves need to be nerfed onto the stone age since they’ve been the go to roaming class for years.
The only reason the GS is considered a “defensive” weapon is because it sacrifices damage on it’s auto for evade on the third swing.
They could potentially swap the autos but not only would that make 1h sword an incredibly broken evade spam machine, it would also pigeonhole everyone into using GS on any power build and lock out all the offhands as 1h sword would tickle enemies with it’s lack of auto damage and spike/burst damage.
There’s no real solution other than to take the evades off the GS and buff it’s total dps with to the level of S/A or above it and make the 1h sword’s strength it’s evade spam and versatility.
I doubt many would sacrifice the evades for more dps on GS though to be honest and 1hs is probably near the upper limit of what Anet deems acceptable for the player half of the Ranger’s dps.
i knew gw2 would suffer like this from the beginning, you cant build an mmo on purely cosmetic rewards
Ya, I mean, you say that, but…
Somehow “chose to max out their dyes” is being twisted into a reason to get left out of the best part of the birthday gift, like those people did something wrong which makes it justifiable to not consider rectifying the situation. The petty meanness of it is palpable.
No people just choose to not care about your rich kid problems. It’s not petty to not empathize with those who have more than you. It’s entitlement to assume you deserve empathy though.
The best you can do as a ranger is try to harass their backline eles with longbow, but if any of them have a brain and guardians/backline revs bought their projectile reflects/deflects on top of ele magnetic aura, you won’t do much of use.
The amount of magnetic auras and wall of reflections that go up in an average battle make pewpewing all but impossible these days.
It was fun back when they first buffed RF but people have long since learned how to deal with it.
GW2 is not a real world economy.
Things getting cheaper does not adversely affect anything but your “investment portfolio”.
Your personal wealth < enjoyment of the player base as a whole.
An issue that literally only people who’ve unlocked most, if not all, limited edition rare dyes have?
We’re reaching first world problem levels that shouldn’t even be possible.
Attachments:
Right? You’d think one of them would have received a change to create an ice field (cough) Polar Bear and it’s ridiculous 45-second F2 (cough).
At this point I’d rather they just make the Arctodus not terrible.
Largest predatory land mammal that ever lived is the worst pet in the game?
https://en.wikipedia.org/wiki/Short-faced_bear
B;izzard has always pushed more frequent and comprehensive balanc e patches than Anet in all of its games, it’s nothing new.
And Final Fantasy XIV is the only MMO out there besides Wildstar which has classes with DPS well between 5-10% of each other.
This is the only atrocious current MMO that has some classes doing triple the DPS of others.
I will point out that both Blizzard and Square have bank accounts that are so ridiculously large as to make this comparison completely unfair to Anet.
Anet has a Farmville style cash store and they’re making 2 outfits a month, I’m not concerned for their wallets.
That doesn’t even begin to compare to Square having the longest running consistently producing fantasy game franchise ever, or Blizzard having the most successful MMO ever based on a wildly popular series of RTS games, in addition to another wildly popular scifi RTS series, and a now a moba as well. They have the money, the manpower, a wealth of experience, etc etc etc.
Those studios are independent from the other things that those companies work on. Do you seriously think blizzard is using overwatch money to fund WoW or that Squeenix is using their other game sales to fund FF14? If neither one of those properties could stand on it’s own via their sub fee systems, they would just shut them down.
The reason they have good balance patches is because they actually hire people who know what they are doing and actually care about doing their jobs. Not people who fart out some half-baked pet tweaks the night before.
A little patience isn’t much to ask.
yeah I mean it’s only been 4 years, c’mon guys be a little patient…
^^^^^This
Compared to how long has WoW been running? or FF 11 then 14? Comparatively, yes. 4 years is a short period of time. If you’re gonna compare it to these, at least understand the scale you are comparing it to.
11 had nothing to do with 14 and 14 was so atrocious at launch they had to take it down and rework nearly the whole game. A Realm Reborn came out on August 27, 2013 making it a year younger than GW2.
Anet also has years of experience with mmo design via GW1 so don’t try and act like they get some “greenhorn” free pass.
Apologies. I was unclear. I was referring to Realm Reborn as 14. I am well aware of how bad it was at launch. However, the fact that they could recover from such a colossal failure does prove my point. I don’t think Anet could have survived that, no offense to Anet.
In response to Substance E, yes I do think they used money from previous projects to get newer projects rolling. That’s how corporations work. Money from the success of Warcraft fueled Warcraft 2, which in turn fueled 3 and frozen throne, which all fueled WoW. Along with the success of the starcraft line. Which all fueled their ability to have Blizzcon. And launch Heroes of the Storm.
GW2 was funded initially by money from earned from GW1. That’s just how it works.
I won’t go through the final fantasy series, I don’t have all day.
You are right in that if those products failed after launch to be self-sustaining, they would shut them down (like the original FFXIV). But I never suggested otherwise.
Your entire point is that we can’t compare the balance/maintenance if the games due to their company size.
If you want to make this about the budgets that funded the initial development of each title then go for it but that has nothing to do with balance years down the line.
(edited by Substance E.4852)
Riddle me this, do we need that many Moa’s?
Seriously? Consideration should have been made to look at the overall code of pet mechanics, fix the current household problems and honey do list, then add unique pet abilities for X, Y, and Z pets…
I’m okay with multiple moas.
The real question is why does every single “arctic” themed animal’s F2 inflict chill?
Stop. Just stop. They have already said time and time again WHY they cant, and its a good sound reason. Stop making topics like this every week.
“We don’t want to put in the effort” is a good sound reason?
Wew…
“the manpower, time, and money required to do this thing, would make the end result cost way more than any sane player is willing to put into it.”
do YOU want 5000 gem pricetag armor sets?
Armor sets, when Anet still put forth the effort to make them, were priced the same as the outfits are.
and now that they are so many more, that makes thousands more combinations that have to work. it baffles me that you people dont seem to understand that they have to make it work and not clip with EVERY SINGLE POSSIBLE COMBINATION OF 6 PIECES + WEAPONS + BACKPACK. thats millions of combinations that they have to troubleshoot and match. what part of “this isnt feasible anymore” is too hard to freaking grasp?
Wut?
There’s no danger of boots clipping with a helmet, that’s just beyond silly.
Pretty much every base armor clips when you mix and match parts. Everyone knows this and accepts this nor does Anet care. You literally can not equip a 2hand weapon and a backpack at the same time without clipping aside from 1 or 2 packs and god help you if you play Charr.
This fanbase has such a case of Stockholm Syndrome that people seriously think armor design for video games is some black magic sorcery…
Stop. Just stop. They have already said time and time again WHY they cant, and its a good sound reason. Stop making topics like this every week.
“We don’t want to put in the effort” is a good sound reason?
Wew…
B;izzard has always pushed more frequent and comprehensive balanc e patches than Anet in all of its games, it’s nothing new.
And Final Fantasy XIV is the only MMO out there besides Wildstar which has classes with DPS well between 5-10% of each other.
This is the only atrocious current MMO that has some classes doing triple the DPS of others.
I will point out that both Blizzard and Square have bank accounts that are so ridiculously large as to make this comparison completely unfair to Anet.
Anet has a Farmville style cash store and they’re making 2 outfits a month, I’m not concerned for their wallets.
That doesn’t even begin to compare to Square having the longest running consistently producing fantasy game franchise ever, or Blizzard having the most successful MMO ever based on a wildly popular series of RTS games, in addition to another wildly popular scifi RTS series, and a now a moba as well. They have the money, the manpower, a wealth of experience, etc etc etc.
Those studios are independent from the other things that those companies work on. Do you seriously think blizzard is using overwatch money to fund WoW or that Squeenix is using their other game sales to fund FF14? If neither one of those properties could stand on it’s own via their sub fee systems, they would just shut them down.
The reason they have good balance patches is because they actually hire people who know what they are doing and actually care about doing their jobs. Not people who fart out some half-baked pet tweaks the night before.
A little patience isn’t much to ask.
yeah I mean it’s only been 4 years, c’mon guys be a little patient…
^^^^^This
Compared to how long has WoW been running? or FF 11 then 14? Comparatively, yes. 4 years is a short period of time. If you’re gonna compare it to these, at least understand the scale you are comparing it to.
11 had nothing to do with 14 and 14 was so atrocious at launch they had to take it down and rework nearly the whole game. A Realm Reborn came out on August 27, 2013 making it a year younger than GW2.
Anet also has years of experience with mmo design via GW1 so don’t try and act like they get some “greenhorn” free pass.
(edited by Substance E.4852)
What they should really do is just get rid of half the ascended rings and trinkets (convert those you have to the equivalent). There is no purpose to having 2 of each stat combo anymore, since they don’t have either a gameplay or cosmetic purpose anymore.
Most of the ascended trinkets have lore tie-ins and would be a shame to just cull half of them.
Nothing is really gained and a lot of immersion is lost.
I don’t think they could cull them even if they wanted to but to remove the “unique” tag/function is a good option towards that.
I’m sure they could if they wanted to but there’s no reason other than to cut back on clutter which is a poor excuse. No one relies on ring drops for usable loot and the menus are far from too crowded though they could stand to separate the pairs via tags so one doesn’t have to hunt for a specific stat set if new.
I do agree on the “uniqueness” though. It never made any sense and even less when you consider that some classes can equip 4 of the same “legendary weapon” at the same time if they really wanted to.
Well yes they “could” remove half of them but then the question is which ones? Some people may be attached to certain ones due to lore or just how they look in their equipment page. So I really don’t see a “need” to cull them. But the unique thing – got to go joe!
I think you’re misunderstanding my position here.
I’m not saying they should but I do agree that they could. Whether people would be happy with the change is another matter entirely though I doubt many would be happy with most either uncaring or angry.
What they should really do is just get rid of half the ascended rings and trinkets (convert those you have to the equivalent). There is no purpose to having 2 of each stat combo anymore, since they don’t have either a gameplay or cosmetic purpose anymore.
Most of the ascended trinkets have lore tie-ins and would be a shame to just cull half of them.
Nothing is really gained and a lot of immersion is lost.
I don’t think they could cull them even if they wanted to but to remove the “unique” tag/function is a good option towards that.
I’m sure they could if they wanted to but there’s no reason other than to cut back on clutter which is a poor excuse. No one relies on ring drops for usable loot and the menus are far from too crowded though they could stand to separate the pairs via tags so one doesn’t have to hunt for a specific stat set if new.
I do agree on the “uniqueness” though. It never made any sense and even less when you consider that some classes can equip 4 of the same “legendary weapon” at the same time if they really wanted to.