The warhorn offers something no other weapon set offers : pull and knockback( well staff gust not that great really), I live wildfire and dust storm, cyclone and the rest…I just hate lightning orb
I must agree with Rain, the applied changes are very good with some practice tempest becomes a force to be reckoned with even in 1vs1, between a tempest/water/arcana and fire/water/arcana ele it really comes down to skill.
The warhorn weapon set is quite solid in my opinion,minus lightning orb which really needs changes.
The traits are good, possibly earthen proxy should change..oh I love rebound, most useful elite in pvp for me so far
Overload are situational with nice effects but fire overload radius too small and too risky for this reason to use
Overall tempest for me is 8 out of 10
Traited shouts will become a good option. They give might/weakness/aura/heal and as instant can be used while overloading/channeling. This is a nice mix of party support, defence and a bit damage. It can be used as shout build or in aura builds. Its not fully focused to one thing so its impact might not be so noticeable, but it will do so much things that the whole party sustain is boosted.
There is a drawback. To get a viable impact you should put at least three shouts on your toolbar. Best all three aura shouts. So you forfit all cantrips or stunbreakers. This means the shouts must compete with traited cantrips to be viable.
And with the rest of tempest being no match for other spec lines this means make aura shouts good or tempest is done.
Eye of the storm is a stunbreaker, so running 3 shouts would be the equivalent of 3 cantrips set up in that regard ( CF, LF and AE as the only stunbreaker )
Deimos Tel Arin.7391
ya all never stop complaining when warrior was being nerfed into the ground.
so yes, i will not stop either until ele is nerfed into the ground.
Ele nerfed to warrior levels? Lol that would be a buff definitely not a nerf, is this Deimos even serious? Do you really play war bro? I can make my war as to never die if so I desire while still able to crit like a madman…but then again you may be talking about esl tournies ?! Pff I would be perfectly happy to see ele out of all your top teams forever…..but*"nerfed"* to warrior levels, I’m dead serious
Ele nerfed to warriors level?….Dude how much money (RL money) do you need to support your cause? Just PM me for real
(edited by Supreme.3164)
ofc you get flamed for playing fresh air because you’re playing “a useless spec instead of d/d”. you basically get flamed for everything on ele atm.
what website is that, that displays your games/wins? looks interesting
I have to disagree here, never been flamed when playing Fresh Air :p
’Cause any noob can kill you in their sleep and with any build :-)
How do you win as Fresh Air build from thieves and mesmers?
If they are counters (which they seem to be), how do you do as well as you can?Especially fighting thieves as this build makes me feel like pulling my hair out :P.
Almost all my abilities require a target, so I cant AoE anything when they stealth.
I dont seem to have enough cooldowns/tanky survival, to get through their resets.Any tips are welcome.
I enjoy the playstyle of Fresh air, so I would like to improve.
The upcoming change to Dragon’s tooth I welcome.
Ground target makes it better in most cases.
What can I say bro?…..your only chance against mesmer/thieves is to play d/d because the skills don’t require target and you can cleave through the kittening stealth abuse.
You will never kill a decent mesmer/thief with scepter ele even if buffed…..
Now beware of those “pro” players who will come here telling stories about their unmatched killing spree on fresh air, they never show a single video…just fantastic stories
If you want ranged burst….forget ele and play something else
MadRabbit must be another one of those legendary heroes who can wipe a whole team while playing ele with a hand behind their back…too skilled for us…but we need a video to show the world your powerful gameplay so us ..well me can learn from your master level skill
carrying games is sometimes different than what you’re actually supposed to do with your role. when trying to carry soloQ games with ele it’s more efficient to go for side nodes instead of supporting teamfights. if your team members suck you can support as much as you want but if they die all the time and don’t kill anything you will die in the end aswell.
If your team die because they suck..the enemy you face suck just as much because they don’t double you on side points once wiped your team at mid, in this instance Random is correct, it’s easier to carry pugs with a dps class rather than try to support clueless players who die easily anyway
http://dulfy.net/2015/09/26/gw2-twitchcon-skill-balance-update-preview/
Is this a kittening joke.Burning fire not giving might will pretty much 100% remove zerker ele from the game, while cele ele will hardly even care.
How stupid do you have to be to think that cantrip might is actually going to hit cele? 3 stacks on 60 second cooldowns that a cele build will only pop defensively?
Meanwhile lightning flash/cleansing flame burst builds lose 6-9 might for the burst.Not to mention they kittening nerf our only active defense. Blind CD up. Vigor CD up.
Yay, everybody is now even more forced to run water cele or get blown up instantly.I’m kittening done. The elementalist devs have no idea what the kitten they are doing, and its painfully obvious. They do this every time the elementalist gets a strong build. nerf everything except that build to kitten on the class as a whole, so players are even more forced to play that one build and nothing else. There has literally been one competitive tier pvp ele build since the start of the game.
TL;DR: Blind CD up. Vigor CD up. Instant might removed. How is this anything but ANet saying “you want to not play cele? kitten you”.
Elementalist don’t get a strong build from time to time….it has been the same one since the beginning of time, go water/arcana/cantrip or go die in a pit
I do hope s/d becomes viable and i do hope d/d ele remains viable.
When was the last time any ele build was viable, not underpowered or not overpowered?
mmm…pretty much never xd
If s/d would become really viable then ..you know already the drill ^^ :" too much dmg for the sustain, QQ" and this would happen as soon as a s/d ele manage to kill a thief, mesmer or engy whatever.
Right now most try hard forum warriors will tell you that scepter fresh air is perfectly viable and 90% of them will tell you that they main fresh air ele and normally win 100% of their encounters against any class ( ofc do not except videos or whatnot to prove anything lol)
When a forum warrior tells you :" your class has viable builds", it means that he can personally beat all of them with min effort more than min effort and he’d be here asking for nerfs ..true story
P.S lol will save his message just in case….s/d ele become viable enough to kill his engi build..be ready for his fireworks later
(edited by Supreme.3164)
I do hope s/d becomes viable and i do hope d/d ele remains viable.
Sure you do…
http://www.papatodd.com/wp-content/uploads/sites/17/2014/07/Hypocrisy-Meter-Clean.jpg
Why did you link your own results?
Why are you even still posting?..you’re just asking for nerf here and there, for a change you should tell us what is your idea of balance how would you create a game where every fight is 50/50
Chances are..you won’t ever answer this question…‘cause you can’t, no forum warrior ever did
Balance = “state of equilibrium” so..
Ele has too much sustain/damage? How much is enough against necros, mesmers, thieves, guard etc etc in order to maintain a so called “50/50” scenario at equal skill level?
I dare any forum warrior/armchair developer to answer this question, really for the last time anet doesn’t balance anything..they simply change things to calm the angry mob, any change made is always unrespectful of the skill level involved on both parties involved as your profession ( whichever it may be) take far less skill that you believe in a form or another you all rely on braindead mechanics ( stealth, insta burst with no tell, chainable invulnerability, chainable low Cd CC etc etc)
I do hope s/d becomes viable and i do hope d/d ele remains viable.
Sure you do…
http://www.papatodd.com/wp-content/uploads/sites/17/2014/07/Hypocrisy-Meter-Clean.jpg
..hmm..maybe in 3-4 years from now you’ll get a rework on glyphs for ele..hang in there
lets just wait for tuesday
. i just cant believe that after all this fuss about ele (they even acknowleged its way too strong and will seriously work on it), they release the balance patch that lowers vigor uptime from 170% to 120%, keep burns the same (even buff them in many cases), add 3 secs to ashes and shave 2-3 stack of might. that all equals – exactly the same meta^2 ele as before, no difference whatsoever. Theres just no way they do that. They previewed the fire line, the real fixes that address the real problem – sustain, are coming on tuesday.
It has never been the devs intention to completely remove ele from GW2 who ever gave you that idea? :-)
They are even buffing scepter and that should make semi burst builds finally viable so…why do you even still complain?
(edited by Supreme.3164)
I see that I’ve gotten a few responses. Let me adress them in a respectful manner.
First off, I “main” engineer, but I also enjoy necro,thief and elementalist.And with thief and engineer in the current meta I have to work for my kills and support the team. On the D/D ele, I can force people off point, 2v1 and not really worry about me dying because I wont.
This is however not exclusive to just elementalist.
What has happened is, some professions such as ele, mesmer , necro, burn guard has the option to burst really hard while getting saved by defensive mechanics, interupt, stun.
Thief used to have that, since all they could do was burst and stealth, blink away. But since alot of these popular builds are focused on more burst, the thief actually falls out and is now viewed and played as a support capper/Spotter/party stealther ect.
Yes …1vs2, just come and 1vs2 me and my friend or even a random PUG and we record it, I always make this offer, nobody ever accept
P.S And yes ele may deserve nerfs but…so do others, you can’t power creep all the rest and then gut the ele, just look at the specializations and the power creep necros, mesmer and engi will get…ele got tempest yeah..
(edited by Supreme.3164)
Talking about core mechanics?
Ele core mechanic is sustain ‘cause he ain’t got anything else, without the sustain to differentiate them from the rest…tell me why anybody sane would touch an ele. nobody would touch an ele with a 2m long pole.
Ele is hard to kill ‘cause we can’t press 222… and do 10k dmg from 1500 range, because we can’t press double god mode and press 1-2 with a giant axe and crit people for 5k+, we can’t CC lock people to death with 10s+ skill, we can’t stealth burst the world from 100 to 0 in 2-3s, we can’t block all day.
Ele got nothing outside sustain
And btw..nobody can’t 1vs2 decent players..nobody, everybody say it but nobody shows a single video, but we have plenty of videos of @Phntaram getting 100-0 in 2s during esl matches while being 1vs2, wanna watch?
One more thing, during last WTS ROM even if briefly switched to shoutbow..and he was able to stall Phanta on point for all match while sitting at 90% HP.
Pls post a video of you playing fresh air against anything but hotjoiners…’cause against them I can play a naked trap ranger and win with 100% HP
I guess some players are just too narrow-minded to realize how OP D/D Ele is/has been. No wonder they’re living in a vacuum when all they play is Ele.
Some eles would like to play fresh air scepter but guess what?….players carried by stealth block any profession from playing burst, some others won’t play staff because they haven’t got an ESL team to defend them against stealth abusers..but hey as soon as eles get a build that can kills stealth abusers…we become OP and must be nerfed…..what is it d/p thief whatever? Did a d/d ele steal your puppy?…yeah cry a me a river while you camp stealth/burst because that’s totally legit (or so mesmer/thieves believe)
Your post is full of errors mate. Don’t worry, I’ll help you out.
For those who enjoy their classes even when you could not 1v4 in SPvP…
For those who keep going despite the general hated for the class due to imbalancing issues and become nothing more then a balanced class with good damage
Rest is fairly accurate.
Ele hasn’t always been the meta. We have fallen in and out from one balance patch to another. There were periods where we were barely able to compete even as bunker builds.
These last few months after specialization change, the one Ar/Water/X cantrip build got out of hand, and that’s getting its deserved nerf. I agree that people who main this build is complaining too much, but at the same time, it’s not like ele as a whole has always been doing what you claim it does.
You’re wrong saying that people complain about the nerfs ( save ice bow nerf thread maybe), you can clearly see that are still people who want several more nerfs on ele, like they want ele to become a walking free loot bag
Aside from multiple ice bow nerf threads, I also see 3 threads on the front page complaining about nerfs on eles.
And as frustrating as the ele-haters might be, they were created because of an clearly imbalanced build. As an ele who chose not to play the Ar/Water cantrip build I also wished for nerfs to that particular build, and that’s from someone who understands its strengths and weaknesses, and still could beat them quite frequently.
Other people who’re not as familiar about the class would only see this unkillable ele who hits like a truck. Hardly a surprise they don’t look at things from our perspective and just wants things to be gutted.
You must not forget other professions power creep( including future elite spec) as right now any other build outside water/arc/cantrip stands zero chance against anything, no matter how much somebody comes here and say :“I can play ele without water/arcana/cantrip”.
I say:" prove it with a video, no words", at 100% I can jump on any other profession right now and 100 to 0 ANY ele who doesn’t play water/arcana/cantrip..like without that set up you have less than zero sustain lol.
Like try a fresh air ele( an example of ele with cantrips/sustain),….I can kill him with a rifle war almost or soldier amulet trap ranger
You must understand the perspective of those who wish to keep playing the profession in a competitive way.
A smart player that he’s frustrated with ele would suggest an alternative to the current design to the devs but…90% of forum wars asking for nerfs are just “players” whose asinine level of play is concealed while spouting vitriol and ignorance on the forum
(edited by Supreme.3164)
Your post is full of errors mate. Don’t worry, I’ll help you out.
For those who enjoy their classes even when you could not 1v4 in SPvP…
For those who keep going despite the general hated for the class due to imbalancing issues and become nothing more then a balanced class with good damage
Rest is fairly accurate.
Ele hasn’t always been the meta. We have fallen in and out from one balance patch to another. There were periods where we were barely able to compete even as bunker builds.
These last few months after specialization change, the one Ar/Water/X cantrip build got out of hand, and that’s getting its deserved nerf. I agree that people who main this build is complaining too much, but at the same time, it’s not like ele as a whole has always been doing what you claim it does.
You’re wrong saying that people complain about the nerfs ( save ice bow nerf thread maybe), you can clearly see that are still people who want several more nerfs on ele, like they want ele to become a walking free loot bag
Your post is full of errors mate. Don’t worry, I’ll help you out.
For those who enjoy their classes even when you could not 1v4 in SPvP…
For those who keep going despite the general hated for the class due to imbalancing issues and become nothing more then a balanced class with good damage
Rest is fairly accurate.
Here my friend, a clear message from eles to all of you haters
http://i1.kym-cdn.com/entries/icons/facebook/000/011/906/your-tears-are-delicious-360x500_1_.jpg
For those who didn’t leave the profession even during the dark ages…
For those who keep going despite the general hatred and desire of many to see you become nothing more than a walking free loot bag with no damage
For those who keep enjoying ele despite all the hate whispers, noob stigma.
Suck to be constantly hated but..hang in there, GW1 eles had to endure nearly as much and for 7+ years ( well the pvp crowd was far more skilled so there far less QQ but..nvm)
Gee, now that the fire line isn’t worth taking I sure look forward to months and months of Diamondskin Eles everywhere.
No decent player lose to a diamond skin ele in PvP…if in WvW you lose to any not above average ele, on a ranger..guess what? got news for you:get better on ranger ’cause you really need loads of practice
Still not fixing the ele. We’ll just see less ridiculous burns and random blinds now, which was an emergency fix, I guess.
Also, nice Smiter’s Boon on Icebow 4.
How is it not fixed Ele?
- Sustain? Double the CD on Vigor on crit
- Might? No more might Cantrips (9 stacks)
- Burning? Huge nerf from 3 stacks 5s to 1 stack 2s
D/D Ele gonna hit like a wet noodle again. if you die to a D/D Ele after patch, its purely gameplay issue. Haters gonna hate though.
While replying to a guy who ends every forum post with “Haters gonna hate” is a terrible idea. Let’s disperse some of your ignorance.
1.The nerf to vigor on crit is not a nerf to sustain. Cantrips are enough vigor, and d/d eles will just switch to the Arcane Precision trait for extra burn/blind on crit as well as additional condi covers.
Nerf to Vigor (10s cd instead of 5s) will mostly impact DPS Ele builds as they relied on this trait for their only source of vigor.
2. No competent d/d ele blows cantrips just for Might. D/D Ele’s might-stacking comes from other sources (fire fields and easy access to multiple blast finishers) and will not be affected at all by this nerf.
D/D eles will still have 25 might, perhaps it’ll take them 5 seconds longer to get it without access to might on cantrips.
3. Let’s pretend no one noticed that Dragon’s Breath used to be 2s per stack and was “unnerfed” in a recent patch. D/D ele was still meta with 2s of burn per stack.
It’s frankly just a great skill with amazing pressure to bait out dodges/punish those without condi clear, and it takes little to no ability to land.
What if I want to play a duellist ele build with sustain and damage?
I’d rather LOSE the team support part of the ele entirely, making all weapon sets good for solo play, including STAFF how that sound “PRO” staff ele?
Still not fixing the ele. We’ll just see less ridiculous burns and random blinds now, which was an emergency fix, I guess.
Also, nice Smiter’s Boon on Icebow 4.
How is it not fixed Ele?
- Sustain? Double the CD on Vigor on crit
- Might? No more might Cantrips (9 stacks)
- Burning? Huge nerf from 3 stacks 5s to 1 stack 2s
D/D Ele gonna hit like a wet noodle again. if you die to a D/D Ele after patch, its purely gameplay issue. Haters gonna hate though.
Actually it’s 12 stacks of might but…haters gonna hate and they won’t stop whining until ele does 0 dmg and has max 5 base HP ^^
Now cele ele does close to 0 damage…so the skilless forum warriors will switch their focus on ele sustain, gladly top teams won’t be using double/triple ele anymore*so whiners will have nothing to support their "arguments*.
When HoT release, ele haters will be finally shutted down, other classes will take the place of most hated profession..and in the end I will be still grinding noobs into submission with my ele ^^
(edited by Supreme.3164)
Seriously if you lose to any ele outside pvp conquest where you need to sit on a small circle..you need to uninstall now and go play tetris on the original gameboy
Can’t wait for the league system to go live. Then we can (hopefully) finally distinguish good players from those wannabe-know-it-alls.
So you need to be a good player to be able to dodge anything an ele throws at you when not forced in a small circle?hmmm
I do believe you just need to know how ele works and have some “practical mind” but..whatever
So am i good?
It may be because I was TOP 40 on the pre-December patch leaderboard? But I have no way to prove it, all infos have been deleted, should you find a way…PM me and will tell you the name of my other account
Anyway…my statement stay :if you lose to any ele outside pvp conquest where you need to sit on a small circle..you need to uninstall now and go play tetris on the original gameboy
Be careful about what you wish….the league system as I already hope myself will bring much of the forum QQ to a swift conclusion
Top of every gamemode?…xd
I kill eles in wvw while sleeping on my bed and controlling the keyboard with a chopstick attached to my toe…now try that with mesmers and thieves, stealth camping is a no brainer
All they had for it was the ring of fire and with that “fixed”, it’s outrageous to still ask for more nerfs.
Seriously if you lose to any ele outside pvp conquest where you need to sit on a small circle..you need to uninstall now and go play tetris on the original gameboy
Regards
ele/ranger/warrior main
P.S more than anything I truly enjoy the tears of haters, I simply love the subtleness of anet…L2P it ’s a clear message given in form of fair nerfs and buffs
(edited by Supreme.3164)
Did people think that Anet would have turned ele into a free kill walking loot bag because of their whining?
wow haters gonna hate
http://orig00.deviantart.net/ae57/f/2013/171/4/a/haters_gonna_hate12221_by_lord_iluvatar-d69w84z.gif
Anet just cant balance the elementalist right:
problems with d/d ele was its regen/condi cleanse, not it’s burning.
Burning damage was a global problem, and it is much worse on guardian than on ele and you didn’t even nerf it there? Guardian ticks can go over 6k/second.Now the fire line is back to being a crappy line for the wrong reason and might on cantrips, which was essential for staff builds using fire (just to keep damage on par with air line) has been nerfed because of d/d problems.
Change GM trait if you want might in fire line that bad…
A picture say it all…
https://primarycarepeople.files.wordpress.com/2015/04/it-feels-good.gif
Me being thankful for the expensive ranger investment as I’ve gained a large net profit ^^
http://cdn.meme.am/instances/500x/53712344.jpg
Thank You anet^^
from the twitchcon announcement – “Join ArenaNet developers for a discussion about Guild Wars 2: Heart of Thorns features, a preview of upcoming skill balances”
oh yeah, HoT release will include a balance pass (suck it pessimists with your talk of weeks/months after HoT for balancing). They will preview it on fri/sat, we even get a month to complain ele nerfs are not nearly enough and ranger nerfs are unjustified :P
Just over a month away from the end of this ele nightmare. Rejoice, set your timers, rearrange your keybinds back to pvp setup, pvp gonna be fun again.
All will be forgiven devs
P.S. But if balancing doubles evasive arcana heal, removes CD on blinding ashes and makes frost aura permanent under 95% health im going to be upset
What balance patches ever do for forum warriors?
Forum Warrior =" Profession Apple is OP, pls nerf, worst game ever, fire the devs"
Anet=" we balance patch today" – Apple nerfed
Forum Warrior =" TY, you’re the best devs ever, game is balanced, best game ever etc etc"
2 days later……Forum warriors still celebrating from their moral victory, by trolling the forums :" haha Love the tears from apple players, loool your tears sustain me"
….meanwhile Banana was buffed during the balance patch and now…
Forum Warrior =" Profession Banana is OP, pls nerf, worst game ever, fire the devs"
Anet=" we balance patch today" – Banana nerfed
Forum Warrior =" TY, you’re the best devs ever, game is balanced, best game ever etc etc"
2 days later……Forum warriors still celebrating from their moral victory, by trolling the forums :" haha Love the tears from banana players, loool your tears sustain me"
….meanwhile Orange was buffed during the balance patch and now…
Forum Warrior =" Profession Orange is OP, pls nerf, worst game ever, fire the devs"
Anet=" we balance patch today" – Nerfed Orange…..but Apple got buffed again to keep the game alive (LOOOOL)
Basically..why bother asking for nerfs?
dmg (burn) is just slightly OP. Sustain needs to be hit hard, its the real problem. water/arcana – crit-hit those lines with a huge nerf-hammer earthshaker. Eles are OP because no class can kill them, and even 2v1 ele can out-sustain almost indefinitely with timely disengage/re-engage (at full health after 4 secs
) and/or kiting a bit. 3v1 it still takes a lot of time and ele still has a excellent chance of just disengaging.
Like 30% less sustain overall is good start (30% nerf in sustain – ele is still meta, probably strongest class, but you have a chance to beat one if you play better). Every class (outside full bunkers ofc) should be able to kill the ele, and ele should be able to kill every other class (thats why you dont want to nerf ele dmg too much). Let skill be deciding factor. Any build i ever played i could always go into a fight against any other class and have a good chance of winning if i play better (maybe a few individual hard counters here and there). Except for ele, ele just outheals (outsustains) everything with minimal effort and eventually you die, skill never comes into play.
Slight burn nerf, massive sustain nerf – winning combination
Skill based?
The ele sustain should switch focus from passive to active, the only way eles win currently is by outs-ustaining the enemy with passive traits as the damage is so subpar that an ele would never win in a quick fight.
With no burst potential whatsoever the only way to win is through attrition; by switching sustain from passive( traits ) to active( block/evades on moderate CD) and increasing the damage potential, an ele would have a concrete chance to win fights other than by out-sustaining the opponent.
To simply ask to keep the subpar damage while removing the sustain…it’s ridiculous
UGH not another one of these burns op threads again….
Burns are not OP. All they do is use up your cleansing. You don’t have any? Well too bad, you deserve it for not adapting or for being greedy towards increasing your damage output with your traits and utilities
Burn guardians are not OP, let them be. Burn guards and engies make the game more challenging. And no I don’t play high burn stacking classes.
These burn builds are child’s play to counter compared to a much much much more dangerous build that I know of but luckily under-represented atm.
Yes, yes they are. Just because there is ample counter-play around them does not mean that they aren’t op. The real issue isn’t so much burn, but rather certain culprits (D/D ele’s ring of fire, and guardian’s purging flames for example).
If someone manages to get 4+ stacks of burning on them, then perhaps they do deserve to get roasted to a crisp, but stacking said burns should not be so easy as just throwing down purging flames on burn guard, watching people rack up 3-6 stacks of burn with that alone. If they don’t cleanse it (which many don’t until they figure out your a burn guard), they lose half of their hp. Are you telling me that this kind of damage output on such a short cd isn’t op?
It’s a L2P issue! You simply deserve to lose if you walk in and out of ring of fire and purging flames
I can sit with a full bar of torment, poison, bleeding and some confusion and just watch it slowly tick as long as I don’t take any major physical hits I have ample time to recover. Getting hit with burning is like getting hit with four trucks and a city block on fire.
And that’s great!
Condition damage is the by far the best way to deal with stealth abusers, I can only hope that anet takes the best choice by slightly nerfing burning and buff the other condis so that it will possible to keep the strong pressure on stealth abusers or straight killing them in the process.
You really should fear bleed/poison stacks as much as burning…hope anet deliver
Nerf Burning Speed radius so eles have to actually pay attention to range. It’s really dumb when they charge past you with Burning Speed and still manage to hit because the radius is massive.
Whoever decent enough get even hit by burning speed?
it depends on how skillful the ele is with burning speed.
Its easy to avoid the burning speed coming right at you… just dodge out the way…
But its tough to avoid the burning speed -> lightning flash on top of you…that you can’t do much about unless you can perfectly time dodge when the ele teleports.
The ele is in fire…and at distance from you, that much is already enough information to decide the rest
Thieves asking to efficiently 1vs1 all other classes that must invest in defense, while they can focus entirely on the offensive because stealth is already a strong defensive mechanic and their attacks can be spammed thx to initiative
Hold on…..why the hell should I even play any other profession if a thief can simply 1vs1 anybody, run faster than anybody, decap better than anybody and stealth reset any fight?
Like…:" Oh KK dear devs I want the defensive options to 1vs1 that tanky guy..but I want to keep stealth so I can run away easy if I ever happen to lose and I want to still have stealth so I can always engage first and never be taken by surprise, I still want initiative so I can easily access what I need when I need and..huh..give me some nuclear bombs and planetary laser cannon access just for good measure, thx"
Btw people seems to forget about pistol whip era and lyssa rune god thief before that; at that time thief wasn’t that “rare” in PvP was it?…..yeah thx god the devs didn’t forget about that
Yeah give thieves the ability to 1vs1 tanky specs while keeping stealth and initiative…LIKE HELL
P.S let’s not conveniently forget about all the specs that thieves have always kept out of PvP, WvW..TY
I think you need to take a breather and stop with the thief hate. All classes had periods of “OMG God Mode NERF NOW!” Yes even rangers had it in all of it’s brain deadness glory. But….
You remember on release those God Mode D/D eles who would completely carry a match winning it and never dying!!! Forget going back to that era thank god the Devs fixed that and NEVER bring it back!!!!!!
Wait….hold on minute……aren’t we stacking 3-4 eles a team now? Was thief ever stacked 3-4 a team?
The past is the past get over it
Valkyrie d/d ele with 13k HP carrying match?… when did you start play the game? few months ago?
Really pointless retaliation…..It’s really simple, just give up stealth, you can keep your initiative, mobility whatever; then you can ask anet to make you like ele 2.0
I really don’t care if you want a “beautiful” tanky spec to partake in a never-ending 1vs1 in the far corner of the map to satisfy your e-kitten…just remove STEALTH then you can play duellist hero all you want
Nerf Burning Speed radius so eles have to actually pay attention to range. It’s really dumb when they charge past you with Burning Speed and still manage to hit because the radius is massive.
Whoever decent enough get even hit by burning speed?
got this gem last night, laughed my butt off!
All this tell me is that…you don’t dodge, the retaliation damage and number of burn hit suggests me that you were 1vs1 a guardian inside purging flames..in which case you fully deserve to die
Well second time sarcasm is not detected…
My PvP experience is to low to make such decisions. But it was not there before and it would be the same for all.
So please declare why this is pointless. Is celestial amulet important for sPvP balance or does i just push one or two classes which are top tier or OP?Ele would still be OP without the cele amulet… it just happens to be optimal for the build…
They are would still be OP in knights, settlers, soliders, any really…..
Amulet has nothing to do with their OPness….
There are other classes that use Cele amulet and are finely tuned like cele rifle engis or cele signet necros… taking away an amulet is just pointless in the grand scheme of things… all it does it take away from other viable cele builds..
Gl recovering from condi damage burst with settle/knight
Gl recovering from dmg with amulet that lack healing power and a SoR sitting at 202 hit point for sec
Gl doing any damage given the ele extremely low dmg coefficients..
I tell you what, go play knight/soldier/settler ele vs decent players and tell us how it goes
The best one was knight ele…hmm lol
Thieves asking to efficiently 1vs1 all other classes that must invest in defense, while they can focus entirely on the offensive because stealth is already a strong defensive mechanic and their attacks can be spammed thx to initiative
Hold on…..why the hell should I even play any other profession if a thief can simply 1vs1 anybody, run faster than anybody, decap better than anybody and stealth reset any fight?
Like…:" Oh KK dear devs I want the defensive options to 1vs1 that tanky guy..but I want to keep stealth so I can run away easy if I ever happen to lose and I want to still have stealth so I can always engage first and never be taken by surprise, I still want initiative so I can easily access what I need when I need and..huh..give me some nuclear bombs and planetary laser cannon access just for good measure, thx"
Btw people seems to forget about pistol whip era and lyssa rune god thief before that; at that time thief wasn’t that “rare” in PvP was it?…..yeah thx god the devs didn’t forget about that
Yeah give thieves the ability to 1vs1 tanky specs while keeping stealth and initiative…LIKE HELL
P.S let’s not conveniently forget about all the specs that thieves have always kept out of PvP, WvW..TY
(edited by Supreme.3164)
Being high on a leaderboard means that you participated in vast number of matches with different level of skill, at that point you’ll see that what deemed as UP is not weak at all in the hands of an experienced player, likewise what deemed OP suddenly is not when facing with opponents of equal or greater skill.
Right now every cat and dog can open a thread littered with vast exaggerations, hyperbole comments and very biased, opinionated “balance” suggestions.
Except in few rare occasions where the poster is a well known streamer, you know nothing about the guy who started the thread.
For all you know, the OP of a QQ thread is somebody using a subpar build and goes against players with an optimized build, goes against them possibly without even pressing the dodge button once
Have you got the means to prove otherwise?…no you haven’t
Meanwhile I have screenshots showcasing the “pvp performances” of some the most “famous” forum warriors that while adepts at talking big, they really got nothing to show in terms of skill….pm me if you want some of these screenshots.
In the previous system it was very easy to “de-bunker” any attempt from inexperienced players to start a QQ thread; you’d go on the leaderboard and discover that this guy had like 100 games of which he lost like 70%+…….
You can call me an elitist jerk but…during the period of the previous leaderboard, the pvp forum was far less toxic respect to now…ask yourself why
One of the main benefits of the previous leaderboard system was the ability to keep the PvP forum under control , because it was possible to relate a forumer to its position on the leaderboard and from there to determine whether or not his/her complaint was worth listening; the lower you were on the leaderboard …the less credibility your claim had.
This is something currently missing and this something that would drastically reduce the number of OP threads popping out every day about any class or mechanic.
I really hope that the League system will bring back that sense of “elitism” that any PvP centered game really needs to grow and maintain any sort of order regardless of the scale.
There is a reason why I hate to use anything but birds(with one exception:marsh drake); it’s because all other pets have rooting animation on basically anything, by that I mean that there is at least 0.5s before any attack is executed, this will result in a net 70% dmg loss from given pet on average considering a moving target ( which is in this case any human player ).
Why is that only birds can hit moving targets with efficiency?
Maybe this is just a personal assumption and I may be wrong but really it seems to me that nothing can match birds agility/speed and damage.
i love how taunt goes through invul even lol
Which invulnerable? I know it doesn’t go through renewed focus, elixer s (which according to wiki is supposed to be an evade), or mistform.
It doesn’t get through stances, obsidian flesh, distortion also….many claims about Taunt are pure lies but I do admit that Taunt goes through dodges
How do you deal with condis? Because lattely i only see condi glass canon builds around, and it the RNG cleanse and so low HP… How can you manage?
I use -36% condi duration food and “heal as one” to keep my life up, I may run SoR and use it in extreme cases but more than anything I dodge/block the big hit skills from condi classes; I can 1vs1 a necro condi/power without wasting a single dodge ^^ and eles( the ones I met so far) get beaten down quite easily
Tried to use this build
http://gw2skills.net/editor/?vNAQJATBnUqANsg1CCctgh/gaf9FIA+0o4H+ufrhZ4ijKKC-TVSEABvo+TN7P0rSIAuAA+pEcJlCRpsgNdBYpEhMA9bB-w but no good results 1vs1 except vs eles, necro, engie and other rangers
Wars always beat me on this build and against thieves it may go both ways
I have to switch to stealth trapper ( fire/spike trap ) to kill thieves, mesmers and warriors meh…
P.S the eagle pet is used to spam weakness, the loss of dmg respect to owl is not that terrible thx to bleed
Well in wvw over 80% of mesmers are PU condis..that say it all
Using burst tank build and can’t prevail against GS/axe warriors…can more easily win against eles, engi, necros or thieves than this warrior build.
Any tips?
When somebody praise the spec of another profession he doesn’t personally play..it usually means that this spec is very easy to kill..would this spec be competitive… they’d call it OP..
I don’t mean to sound rude but that sounds like a contradiction…
If somebody praises a spec they don’t normally play, then it’s because the spec is not easily killed.
This is in the competitive scene.Everyone shares the same experience.
Everyone that does not main the spec, share this experience.
People who main the spec, say the same thing.
.
Non competitive… well.. everyone thinks everything’s op so it doesn’t matter.
Was in relation to Tempest; while other specializations create new roles and viable builds, the ele specialization is just a watered down version of the kind of support the profession does already.
No new ways to sustain yourself
No new ways to do damage
Still unable to leave water/arcana/cantrips
When somebody praise the spec of another profession he doesn’t personally play..it usually means that this spec is very easy to kill..would this spec be competitive… they’d call it OP..
. i just cant believe that after all this fuss about ele (they even acknowleged its way too strong and will seriously work on it), they release the balance patch that lowers vigor uptime from 170% to 120%, keep burns the same (even buff them in many cases), add 3 secs to ashes and shave 2-3 stack of might. that all equals – exactly the same meta^2 ele as before, no difference whatsoever. Theres just no way they do that. They previewed the fire line, the real fixes that address the real problem – sustain, are coming on tuesday.