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WvW Dissolve Servers & Embrace Megaserver

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Posted by: Swagger.1459

Swagger.1459

I think that I’m starting to understand the devs more and more.

I made a post last night about some game messes and lack of communication, but I think I may just have to start trying to put more trust in the devs.

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WvW Dissolve Servers & Embrace Megaserver

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Posted by: Swagger.1459

Swagger.1459

So 12 posts about one word that was taken out of context…

Meanwhile the rest of the 10 main messages just sit there…

Pretty sad and point proven yet again…

This community won’t grow…

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Reboot the Base Map Mechanic & Population

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Posted by: Swagger.1459

Swagger.1459

@Deli

For some reason…I think you’re misunderstanding the Globe Concept & how it really impacts fighting.

I understood it just fine thanks. All I see is the exact same thing we have now, with an overemphasis on ppt and coverage and multiplying the number of maps by four (which would indefinitely lead to most maps being emptier than they are now), instead of facing the reality that most players play for the fights and could care less about the score.

If your answer to it is to allow switching between “globes” (I’m assuming the intent is for more variety?) then it won’t work because EU has plenty of variety right now.

I’m pretty sure most of us do understand too, Diku.

I fully agree with your post Deli, nothing more than the same old same old stuff that keeps everything the same old unfortunately.

And yes, players are there for the fights like you said, not to count ppt just for the sake of ppt… Does there need to be some type of scoring? We all agree yes, but players want to bash on other players and get some loot bags for it ultimately. Not just stand in empty zones beating up a door for meaningless numbers and rewards not worth mentioning…

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WvW Dissolve Servers & Embrace Megaserver

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Posted by: Swagger.1459

Swagger.1459

Ok

Fifteen characters.

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WvW Dissolve Servers & Embrace Megaserver

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Posted by: Swagger.1459

Swagger.1459

Put a series of words and phrases into better context please.

Also, read the entirety of the post for the main messages…

Let’s not niggle about the use of A word and take it out of context…

“Enjoy the benefits of megaserver” and “enjoy megaserver” are two different things… The key word there is “benefits”…

Additionally, I’m not going to continue a discussion about a singular word taken out of context…

Edit- and this is precisely the “noise” I’m talking about in the big post I made…

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WvW Dissolve Servers & Embrace Megaserver

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Posted by: Swagger.1459

Swagger.1459

Go back and look at my edit… Players are enjoying/gaining/reaping/ the benefits of MEGASERVER TECHNOLOGY.

It has nothing to do with their level of personal enjoyment…

There is a difference….

When players are going for events and there are lots of people there to complete it… They are enjoying/reaping/gaining the benefits of MEGASERVER TECHNOLOGY in action….

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WvW Dissolve Servers & Embrace Megaserver

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Swagger.1459

So now that we have negotiated one sentence and the meaning of words like “enjoy” and “reaping” in megaserver context, let’s all look at the whole post and think about it before the next series of discussions…

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WvW Dissolve Servers & Embrace Megaserver

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Posted by: Swagger.1459

Swagger.1459

According to the devs, most wvwer accounts participate in pve where they enjoy the benefits of megaserver…

Who said that wvw players are enjoying it and not enduring? I couldn’t find any source for it, and I personally hate megaserver even in pve.

Who said that these wvwers don’t enjoy pve? Who said anything about enjoying it or not? The point is… for whatever reason they enjoy/are reaping/gaining the BENEFITS of megaserver… That’s the main message…

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WvW Dissolve Servers & Embrace Megaserver

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Swagger.1459

It’s kind of amusing seeing the “save server identity” and the anti-megaserver comments…

According to the devs, most wvwer accounts participate in pve where they enjoy the benefits of megaserver…

Spvp players gain the benefit of megaserver.

Eotm is always packed and players are enjoying the benefits of megaserver.

Some of you want fuller bl, bl, bl and EB maps, yet still think the segregated server idea is good…

Also, you see the word “megaserver” and assume that means eotm gameplay mechanics… “Megaserver” = more players being placed on the same map… And that’s what you all want but fight against… Not logical… Not rational…

“But if we had a free server transfer”…. And left other servers with less wvw population…

“But if we took out auto upgrades”… This won’t make a difference…

“But if we just closed down and merged servers”… You mean the servers where thousands upon thousands upon thousands of players are enjoying pve and not interested in wvw… just for the benefit of YOUR wvw experience… Pretty nice and selfish of some of you to destroy pve communities for the sole benefit of YOUR wvw experience…

“But we don’t need rewards because true wvw players fight for server honor and don’t need rewards”… Meanwhile you are in pve building up your ascended equipment to gain a competitive gear edge…

Not logical… Not rational…

The devs are sitting back and looking at and compiling a list of wvw complaints, then looking at some of your suggestions going… Huh? What? Really?… And this is probably why it’s standard protocol to not talk and just find their own solutions because there are very little viable solutions being offered or presented… And what decent solutions pop up occasionally get drown out by the “noise”… So the devs just ask some friends and family members to give the green light on stuff and call it a coding day…

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so 52 games in a row lost? how is that?

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Posted by: Swagger.1459

Swagger.1459

The devs usually swoop in and verify such things so we shall see if indeed this person lost 52 times…

Also, winning and losing are dependent on teams, you can’t single out 1 player and call them bad when there are 4 other people to account for.

Also, players are tanking games on purpose from what I’m reading…

Either way, professions and leagues and spvp as a whole, seems like a mess as per usual. And the root of all these problems is what’s been neglected for three years… profession development and combat mechanics…

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lots of mess, little communication

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Posted by: Swagger.1459

Swagger.1459

While we can all agree gw2 has some really great elements, I think most of us can see a lot of “messes” around the game…

Wvw mess…

Spvp mess…

Raid mess…

Guild mess…

Scribe mess….

Economy mess…

Ascended crafting changes mess…

An expansion should make a game feel “fuller” and more “rich”, but many things kind of feel duct taped on and more of a mess…

I honestly suggest that some strong communication take place soon considering there does not need to be any real superultraclassified secrets anymore… It’s not like we need to keep wvw stuff a complete secret because we already know more is coming… We have a raid so it’s not like they have to hide all things raid… It’s not like we didn’t know the economy wouldn’t get shaken up… It’s not like we didn’t know they were going to change ascended crafting.. Err wait, scratch that last one

I get that we can’t get promises, but at least players could gain a better sense of where things are going, what specific areas are being addressed, things being worked on that are 100% going in or some options being thought about at least…

Something? Anything? Maybe???

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WvW worth coming back after the Expansion?

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Swagger.1459

I sincerely hope that what is going on with wvw is a big wake up call for the decision makers…

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Reboot the Base Map Mechanic & Population

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Swagger.1459

Some great ideas in here. I wonder if we will see anything like this. 1 thing though is why would you separate in time zones when each team would be looking for 24/7 coverage?

I’m almost certain the devs will not implement an idea like this. They are already a YEAR into behind the scenes wvw stuff and Colin said that all engineers are working on THE project. There is no changing course.

There are too many flaws with the “globe” idea. Too many globes to choose from. Weekly restrictions to what globes you have access too. Too much spreading.

I mean IF gw2 had wvw population numbers in the millions, then you could probably do a massive scale “global theater of war” idea like this, but there are way too many “slim pickings” in population across the game to do that.

This idea is more of an moba fit than anything really. Could it be made to work IF that’s what was implemented from the very beginning for gw2 wvw? Maybe, but that’s a really big maybe…

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Reboot the Base Map Mechanic & Population

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Posted by: Swagger.1459

Swagger.1459

Yeah I agree, need to bring back the old maps. New maps are pretty and all, but they’re just not practical for WvW. Way too big for the population the game mode still has.

I would love to have the old maps back now until the big wvw update.

The devs have mentioned the old bls will come back so I’m assuming there will be some type of rotation. I’m sure they have a snow map in the works too… Maybe some new versions of EB… Guess we will have to see.

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WvW Dissolve Servers & Embrace Megaserver

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Posted by: Swagger.1459

Swagger.1459

Please discuss Megaserver based solutions here.

Reserved for Lead Topic Contributor – Swagger.1459

Reserved for discussion by Swagger.1459

Reserved for Topic Links by Swagger.1459

@Swagger
I’ll be honest. I don’t have the resource to manage & maintain this Topic thread & hope you will help with this endeavor.

I’ll be looking for PMs from you to Update the Top 3 or 4 postings of this Topic Thread.

Diku

Diku, I understand you have put a lot of effort into your ideas and I respect that, but I respectfully request that you not take quotes from different threads and reply to them in different places. I also respectfully request that you not nominate me to be a lead or representative about a topic you created without asking me first. This is not my topic, I’m only a contributor. I’m not the topic author, you are, and I had zero responsibility with you creating this thread. Additionally, what you are doing is misleading to myself and other, and what you are doing takes comments and intent completely out of context.

Despite all your good intentions and hard work, your posting methods like these do not promote healthy discussions, idea sharing and debates.

Thank you.

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Reboot the Base Map Mechanic & Population

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Posted by: Swagger.1459

Swagger.1459

Thanks, but I’m talking about this topic and providing relevant feedback to this topic. Really, enough with the personal agenda directed at me and replying to posts I put here into a completely different thread.

Read what I write and put it into context here in this thread. I say something then provide reason why I said that something and provide alternative solutions or commentary.

You all may choose to not reply to my comments, but if you do comment, focus on my post. Not me personally. Stay on topic and put things into better context by simply taking the time to read and understand the messages.

I’ve been nothing but civil and honest with my feedback, enough with the personal “attacking”, quoting of forum rules and assumptions.

Also, I’m not going to say “a nice list of suggestions” just to get diku’s approval. If (s)he wants to post a topic on the community boards (s)he will have to accept all forms of feedback whether it agrees or disagrees.

I do not agree with these suggestions, provided my reasons why, showed better alternatives, and pointed out that it’s too late in the game to change course for the devs JUST LIKE Sekai did… Yet Sekai is thanked and praise just for saying “nice list of suggestions” while I’m singled out as disruptive when I’m mirror many other sentiments by other posters in this thread… That’s disengenuous and also not contributing to the civil discussion and topic at hand.

There is nothing about this idea that bears merit the more I read, and that’s well within my right to comment on. At least I’m providing feedback, not just saying “-1 bad idea” without any reasons why.

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Role of greatsword

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Posted by: Swagger.1459

Swagger.1459

GS was awesome to get the dodger daily finished fast!

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Dueling in WvW ... not a good place?!?

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Swagger.1459

All red names are fair game… Never pass up on a loot bag… Never!

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Ranger is dead

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Posted by: Swagger.1459

Swagger.1459

Are there legal heal “meters”? Would be nice to know some of those numbers

This damage meter can be used to look at almost any kind of combat performance, including healing, damage taken, condi damage, and direct damage.

Awesome, thanks! I’ll search for it out on da webz.

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Swagger.1459

I could see some of these ideas functioning better for a moba style game, but not an mmo.

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Ranger is dead

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Swagger.1459

Why the hell do we need a heal meter. To prove ranger shines in one area that isn’t really needed. It doesn’t matter if rangers can heal for 1 million while other classes heal for half that because they will also be dealing damage equal or great to what they heal.

It’s about having access to, seeing and gathering personal combat stats for many great reasons…

There are tons of factors that go into combat and numbers don’t lie. Would help with build building and allow players to provide factual information to discuss profession stuff.

Don’t be afraid of the meter, it’s ok. It’s all ok

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Ranger is dead

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Swagger.1459

I have used the jaxnx dps meter quite a lot and yes… It is enlightening. Although this meter is innacurate it gives a general sense… Condi ranger on a target golem does about 6-6.k dps with brief spikes up to 7. Power ranger is simply abysmal at around 5k. I’m sure others will get this higher, as i don’t claim to be amazing. This is vs a stationary target with no outside buffs and raid builds (none of that stupid self might stacking) which maximizes condi and power dps. Compare this to a condi zerker which can maintain 10k dps vs a golem with a much much easier rotation or rev that can do 9 with auto attacks.

Imho power ranger DPS is so pathetic there’s no point in bring it to raidz at all. I’ve also run condi druid against VG and noticed some things. Dps in phase 1 is good, as the boss doesn’t move. Your dps is still lower than other condi classes ofc, but you can pump out GoL quite often and make use of spirits. Is this good enough to make up for lower personal dps vs another condi class? vs a straight condi ranger? I have no idea.

In the split red boss is basically anti condi. Pet can’t do dps and you have less people to buff. Condi druid also has no cc….

After this the boss moves around and your dps tanks. You can still maintain decent GoL uptime.

Overall i think a well played condi druid is viable for VG but not optimal. remember that if you have a healing druid they’ll also have spotter and spirits. I believe the bugs with them are fixed now for what it’s worth.

As for gorseval…. There’s no point in bringing any dps ranger when other classes can do so much more dmg with much easier rotations. The timer is tighter and you need to bring more damage. Stacking is also easier as there’s fewer mechanjcs to split people which makes the healing druid’s buffing and healing easier to distribute, so the second druid is less necessary. Why bring a condi ranger when you can take a condi warr that does more dps and is easier to play? 20k dps on the meter vs gorse on my first day with condi warr essentially spamming zerk mode and lonbow skills… I will get that even higher easily. Why bring power ranger when literally everything else is better?

Imho ranger is in sad state. We have revs that dish out 13k autos and condi classes pumping out 20k bleed and burn ticks with much more forgiving rotations than ranger. Healing druids are destined to become obsolete when raids get to farm status and druid continues to be the most nerfed class.

PS 23k RF is not strong when other class can do itthat dps in two autoattacks in 2s.

These are all reasons why we need official dps/healing/combat info meters/graphs/thingamajiggers…

The more transparency we have, the more we can grow and improve professions in the long run because then we have factual information to discuss.

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Ranger is dead

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Posted by: Swagger.1459

Swagger.1459

Are there legal heal “meters”? Would be nice to know some of those numbers

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Swagger.1459

The only thing I’m provoking is discussions about your topic.

I keep reading through the idea and I can’t really find a solution to support. Wvw needs more players pushed together not apart.

We also need to make a less complex system for the devs to create and the players to use. The sheer coding, juggling and changing is not really feasible. The players also do not want confusing and covoluted either.

Currently the devs have been working on wvw systems for a year, and have all engineers slaving away at keyboards… If you see what the devs have been dropping in game all along, we can already kinda see what direction wvw is going. Theories and ideas are good to share, but we are already a year into the secret wvw project and I’m pretty sure the direction they are coding is completely different than the “globe” idea.

I would support this idea if I could find something that would move us forward, but I see it as more of the same that won’t save wvw at this point. Perhaps this could be a gw3 wvw system, but for gw2 it’s not realistic at this stage.

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Reboot the Base Map Mechanic & Population

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Swagger.1459

I’m opposing your idea which is well within my right and providing contrasting ideas as feedback. I do not agree with you so I show the areas where I do not agree and show you my solutions so you can see them HERE.

So I oppose your “globe” idea.

I show you what would be a better idea.

You look at my idea in comparison you yours.

We discuss things.

That’s GROUP discussion and leaning and sharing.

You see the word megaserver in my post, or a specific word in someone else’s post, then quickly take that word and sort it out to the many many multiple topics you are trying to separate out. It’s important to read the entire feedback from a poster and put it into the context of this thread they are commenting in, and to comments of other posters.

You cannot select a word and assume the entire post doesn’t belong, you take the entire post and analyze it, learn from it and discuss it.

If you happen to find something you don’t agree with, as we all do, that’s well within your right, but the issue is that topics are interrelated…

This is not just “pro globe” only posters can post. This is a discussion topic, just like any topic, that posters can agree, disagree, ignore, comment on, love, hate…

Some of us, myself included, oppose this idea and have been kind enough to prove you reasons why.

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Swagger.1459

No I’m having a civil and mature debate and discussion about this topic. Just because you do not agree with my feedback, does not mean my feedback isn’t relavent.

I’m sorry you don’t agree, but labeling me in any negative way is disingenuous. Debate with me or my feedback, but let’s keep it on all things topic related please.

Edit- additionally, I comment on elements of this topic, to another poster in this thread and provide my feedback. That is having a discussion. I’m opposing your idea with my own simply and that is on topic.

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More money milking

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Swagger.1459

Somebody is getting coal in their stocking this year…

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Swagger.1459

I have provided feedback that opposes and contrasts your ideas. I do not agree with the “globe” concept and certain other elements you are suggesting. Instead of just saying that “I think your ideas are bad” and waking away, I disagree and provide what I believe to be a better solution.

Your “globe” concept will not work to the benefit wvw or address the needs as we speak. You are free to disagree with my comments and have a debate about these interrelated topics or ignore them entirely. I much prefer to have a productive and healthy debate.

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Swagger.1459

To me, any successful WvW overhaul would need to shift the core focus of WvW from ppt/score to the aspect of WvW the majority of players enjoy the most: the combat. Objectives and siege are just mechanisms to get fights.

How does your proposal achieve this?

Anything else, no matter how good it is, will ultimately fail as ppt/score does not and cannot retain players. The past three years clearly show this. Additionally, Anet needs to fess up and close low pop servers. Server stacking happens because people want to join active servers. And having 24 NA and 27 EU “globes” each with 4 maps (totaling 204 maps) is just going to exacerbate this. Everybody is going to coalesce around less than a dozen “globes” in each region leaving everything else empty.

You are correct about the PPT on its own. Substantial rewards based off of PPT (like event/meta event rewards in HoT) would go a long way I believe.

I’m not a fan of closing lower population servers personally and I don’t think anet is either… They are making a push with play for free and the expansion in an effort to fill up servers. Plus closing and merging servers shows signs of trouble…. Megaservers maps are the sneaky way to hide true population numbers because it gives the illusion all is well and gets more bodies in the same place… Do I believe that anet could close and merge? Yup, absolutely, but will they? No, I don’t think so. That’s why ALL signs point to a megaserver style wvw as tested and implemented through the rest of the game…

I’m not going to go into specifics, but I believe having 4 megaserver maps (bl, bl, bl, eb) with a high population cap per map should be able to do the trick… We could talk about certain thing like lumping 12 NA servers together for one set of megaserver maps and 12 for another set…, but the needlessly overcomplex concept of having all these globes, separate servers, globe picking, globe hopping, globe restrictions… provides ZERO solution to the core things missing like you are mentioning/hinting…

I also think that the eotm timed matches design would be a smart thing to do because it rewards you for your time and effort for that match. So let’s say for example… Mega wvw is broken up into 3 eight hour matches…. Scores are independent and rewards are independent… At the end of the month the devs could compile all the independent red vs blue vs green scores and hand out rewards… Whatever… This style eliminates complaints of night vs day vs night bouncing scores… Rewards for effort right away… Pools more players into one space…

Tournaments could be handled in a similar fashion with longer matches or just better rewards for effort/ppt whatever…

All I know is this… Wvw needs to have more like minded players pooled together in one space because more bodies IS more fun… And to have substantial rewards/reward systems because like you said, PPT can’t and won’t retain players… Nor does “server pride” anymore…

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Dragon's Stand: Client crash or disconnect

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Posted by: Swagger.1459

Swagger.1459

I’ve had three crashes so far. Two at the end of the dragon fight around the cutscene (which booted me out of the instance and could not get back in) and once while going for HP and pods….

There are issues and I think what could be done is this… Right after you kill the dragon we should be pulled from the instance back to the zone map and have the remaining map zone timer to search for pods, get HP, fight mobs…. Maybe they could add in some extra events….

Thoughts?

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WvW Dissolve Servers & Embrace Megaserver

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Posted by: Swagger.1459

Swagger.1459

EOTM releases…
WvW players: “Oh gawd please don’t ever turn wvw into eotm.” /starts making gagging noises.
2 Years later…
Some WvW players: “Oh gawd wvw is dying let’s get megaservers in here to save us.”
More gagging noises in the background, from across the hall down in the arenas.

Ding!

Anet WvW Dev1andonly: “Bwahahah, YES! FINALLY! our plan worked!, they’ve broken down and finally accepted megaservers!”
Anet PVE Dev1: “My idea to turn the rejected pve maguuma map into a borderlands map to drive them from wvw was super genius!.”
Anet PVE Dev2: “Ahem don’t forget my input on the guild halls to drive them into pve to redo their upgrades again!”
Anon dude from Reddit: “Hey where’s my gems for the alliance post?”
Anet SPvP Dev1: “Hey, can we run another golem event? the last one was super fun to watch!”
Anet WvW Dev1andonly: “Yes yes, fine fine, you all did well, flipping reset night to Saturday also helped you know. I’ve been waiting for this for two years, now… flip the EOTM switch!”

The End… or is it.

Lol

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WvW Dissolve Servers & Embrace Megaserver

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Posted by: Swagger.1459

Swagger.1459

Oh, you peeps will love it because it will be populated for everybody… My gosh, I’ve never seen people opposed to having a consistently higher population at all times of the day and night.

It’s not quantity, it’s quality.
I’m just literally screaming because the server I’m on is that bad (it’s #1 EU).

Oh, you peeps will love it because it will be populated for everybody… My gosh, I’ve never seen people opposed to having a consistently higher population at all times of the day and night.

It’s not quantity, it’s quality.
I’m just literally screaming because the server I’m on is that bad (it’s #1 EU).

Well so far we have neither quantity or quality unfortunately…

Server merges/a higher population won’t save wvw – the population diminishes because wvw is broken.

So having more like minded players in one space will not help wvw?

Good luck finding them.
If you like karma trains though you might be satisfied with more people – but then again you could just play EotM for that.

Most of you always equate megaserver with eotm.

Megaserver is a map mechanic that pools players.

Wvw has more meaningful objectives and gameplay, 4 maps that need to be coordinated and tournaments…

Wvw mega and eotm will be two different things just like they are now…

More people = more coverage over 4 maps…

Unicycle racing is different than car racing right? Just because it has wheels doesn’t make it the same…

I just explained you that my “full” server is only karma train.
If you think a bit more about it: 1) Most mechanics of wvw are broken, leaving nothing but karma train, 2) people are leaving wvw big time, why? 3) those who stay will do what? right karma train.

Unfortunately you posts you made no such reference to your server being “ktrain”.

I understand there are things broken, but population disparities in segregated servers are the core roots of all evil…

You need to mentally separate mega server eotm and what a megaserver wvw would be like…

More peeps in wvw going for meaningful objectives with meaningful rewards coming and tournaments will make it different…

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Posted by: Swagger.1459

Swagger.1459

Most of you always equate megaserver with eotm.

Megaserver is a map mechanic that pools players.

Wvw has more meaningful objectives and gameplay, 4 maps that need to be coordinated and tournaments…

Wvw mega and eotm will be two different things just like they are now…

More people = more coverage over 4 maps…

Unicycle racing is different than car racing right? Just because it has wheels doesn’t make it the same…

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(edited by Swagger.1459)

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Posted by: Swagger.1459

Swagger.1459

So having more like minded players in one space will not help wvw?

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Posted by: Swagger.1459

Swagger.1459

Additionally, asking for one free transfer does nothing except allow players a free token to move to stronger wvw server and makes and even greater disparity in numbers.

Also, why would we need a free transfer with your “select 3 globes this week” model anyway?

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Posted by: Swagger.1459

Swagger.1459

Oh, you peeps will love it because it will be populated for everybody… My gosh, I’ve never seen people opposed to having a consistently higher population at all times of the day and night.

It’s not quantity, it’s quality.
I’m just literally screaming because the server I’m on is that bad (it’s #1 EU).

Well so far we have neither quantity or quality unfortunately…

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Posted by: Swagger.1459

Swagger.1459

I’m am making comments related to population stuff and “population” is in your title. You want higher rates of participation, or the illusion of a thriving population, then your ideas do not work. megservers address you desire to fix population issues, not segregated globes and weekly lockouts…

These topics at interrelated and would appreciate you not doing a copy/paste followed by reply that is quoted to a completely different thread.

I respect your hard work, but not being directed to a completely different thread and having quotes possibly taken out of context because you quote them from the original place and just comment on them elsewhere.

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Posted by: Swagger.1459

Swagger.1459

Unfortunatly diku’s globe segregation ideas are not the right answer at all. We already see the effect of so much spreading of the population. eotm is a test bed as well, and a successful one at that for participation. “Globes” with weekly restrictions do nothing except exaserbate the current problems with population differences.

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Swagger.1459

I do not agree with your over complex idea that segregates the slimming wvw community anymore than it currently is.

By skimming through, you are asking the devs to replace one segregated wvw for another segregated wvw.

Pve is megaserver for reasons.

Spvp is megaserver for reasons.

Eotm is megaserver for reasons.

Wvw should be megaserver for many reasons, not segregated and restricted globe servers.

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Swagger.1459

A sincere question, is this thread, that is three pages long, solely for your comments alone? I’m sorry, but it’s not. You are more than welcome to address my posts with some form of discussion, as is my right, but I can’t be directed out to a different thread when my purpose is to comment on a post you made here.

I do respect your hard work, but a third page relevant comment is hardly hijacking anything. I’m very sorry.

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Posted by: Swagger.1459

Swagger.1459

I’m not sure what you mean. I’m replying to elements in your last post as per normal posting standards, and it’s well within my right to post comments I feel appropriate in this thread. I’m not breaking any forum conduct rules, I’m just commenting directly to your ideas and mentioning what would be better. These are discussion boards after all…

Additionally, I could have just said that I do not believe in your idea and pressed post reply. Instead, I provided you with some appropriate feedback at least.

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Posted by: Swagger.1459

Swagger.1459

Does having everything unlocked along with maxed crafting count?

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Swagger.1459

The globe idea does nothing but spread players out needlessly and is restrictive… We already have population problems…

This is more of what you need…

Megaserver wvw red vs blue vs green (like eotm).

Wvw objective based gameplay.

Timed PPT matches (like eotm) and rewards for that match based off of rank.

Bimonthly tournament (longer) PPT matches for greater rewards than regular play.

Badges of honor to buy ascended runes and sigils.

“Something of honor” match currency used to buy unique looking wvw legendary armor.

Legendary rune and sigil crafting mastery tracks.

Cool stuff for guilds.

Leaderboards only serve to promote transfers, we don’t need them. Rewards are fine enough.

Enjoy!

Edit- they will throw in all sorts of silly maps, but players will have to live with it at this point while they chase there special ascended and legendary rewards…

Edit 2- the way you format your posts is a bit much. Update the topic if need be and make replies more approachable to read. Address players by quoting them directly. Don’t add in all that additional stuff. Address who you need to address basically please.

I know you put a lot of work into it, but your formatting makes me not want to devote time to deciphering it or trying to put replies into context for proper GROUP discussion.

Good luck!

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OK, so the Proofs of Heroics...

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Posted by: Swagger.1459

Swagger.1459

Of course, because learning 1 trait line and 1 weapon is that difficult when you can insta level to 80 (with all that it includes) by tomes and crafting…

That extra couple minutes to learning a fraction of an entire profession requires a “slow down” gate…

Rev was brand new, but there were thousands of lvl 80s running around the first day in ascended gear…

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Congrats! The 1st time in the GW Franchise

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Posted by: Swagger.1459

Swagger.1459

Don’t worry peeps, they will figure out runes and sigil stuff eventually…

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Swagger.1459

Dynamic… It’s sad to see that word used to describe it… So sad…

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Posted by: Swagger.1459

Swagger.1459

That’s part of the problem with their mentaikty… Don’t promise things that area part of a larger update just to have something…

This.

I’ve said this in a few threads before, but what’s so bad about not releasing content until its in a finished state. I’ve seen open (and closed for that matter) betas in a better place that the current state of GW2.

Yup.

If I were in control I would have…

Dropped HoT and elites along with major core profession and combat changes, updates, improvements…

Drop everything in meant for WvW, spvp, tourney stuff… after HoT settles and players are geared up better (not scrambling for ascended) and everyone is familiar with the new profession and combat meta…

Drop in multiple awesome big kitten raids with kick kitten legendary armors… Along with difficulty scaling so everybody can run and have fun at their own challenge level and get rewards matching that difficulty setting…

But no, instead we get bits and pieces of 1/4 finished stuff thrown in just to have them as selling points in “buy HoT now” ads…

Edit- for the most part HoT maps, meta events, some collection and some mastery track stuff is good, elites are kinda neat but they still follow the subpar and neglected core profession and combat designs… Overall I would give this expansion a C grade with all things considered.

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Posted by: Swagger.1459

Swagger.1459

Ugh I hate seeing my own typos… I hate autocorrect and nocorrect sometimes…

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Swagger.1459

It’s very sad that we have to have instructional videos on how to use 3 skills on a weapon…

Never in my gaming experience have I ever encountered such a ridiculous thing.

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Swagger.1459

Really, why?

Guessing because of the rage there would be, if the WvW was promised an new map and didn’t get one on HoT Release.

That’s part of the problem with their mentality… Don’t promise things that are part of a larger update just to have something…

HoT was big enough to keep our characters busy, we didn’t need a new map just to have something tossed in or a raid just to say “we have raids”…

It’s best to say “we have stuff and when it’s all ready we will drop it all in” instead of seeding things in like this…

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(edited by Swagger.1459)