Consigliere
The Dragoon Brotherhood
One problem i see with this. You are calling it stealth. Its invisibilty. If i see someone running towards me and ‘stealths’ and suddenly he disappears from view, he didnt sudden jump into shadows or moved quietly, he went invisible.
Thieves can have stealth. They cant have invisibilty.
Finally someone gets it
This isn’t a small discrepancy, though, Artificer. It’s HUGE. Not even a close contest. I play both, and the amount of damage my Warrior can put out without being full Berserker compared to my D/D backstab Thief in full Berserker on a single target makes me cry.
Not sure if bad thief or good warrior…
to the guys defending this feature – how would you like it if RTL didn’t go on cooldown if it was blocked or missed in the same manner??
Thats a terrible comparison… If you miss RTL you still get the gap-closer/opener (most even use it to miss, thats why the changes). BS (or any stealth attack) dont give thiefs anything if they miss and need to be performed on a limited time (3-4 secs after sucessful stealth)…
Want a better comparison?
– How much CD and adrenaline costs a missed eviscerate? do you get the leap if you miss?
– How many times can you try to hit (burn) someone with FoJ before it consumes its charge?
– If you miss your first strike do you still have “opening strike” on the next one? Even if that Swop just got you 1500 closer to target?The list goes on…
yes, while it doesn’t give anything, the thief is still stealthed which is a big plus. Also using RTL with no target is not the same as missing one or having one blocked. But if you feel RTL is giving me something I’ll change my example with Firegrab, or any non gap-closing ability.
to the guys defending this feature – how would you like it if RTL didn’t go on cooldown if it was blocked or missed in the same manner??
Laugh as I constantly keep him blinded and dazed with my D/P set up. Honestly if an ele is constantly trying to RTL me, they’re going to find out just how quickly their health bar starts going down.
Goodie. This should be implemented right away then to balance things out. Maybe it should be like this on all abilities on all classes.
Ranger was better even before RTL nerf…
to the guys defending this feature – how would you like it if RTL didn’t go on cooldown if it was blocked or missed in the same manner??
You guys are overreacting. Most people are complaining about aspects of sword dagger that existed pre-patch. Where were the calls for nerfs then?
Before the patch there wasnt youtube videos on S/D builds…
Now there is…NERF YOUTUBE VIDEOS!
Same happened to eles… so now you can prepare your anus.
Here is one for after patch>
Tier S:
Ranger
Tier A:
Ranger Pet +
Engineer +
Guardian +
Mesmer =
Thief =
Elementalist -
Necromancer -
Tier B:
Warrior
Tier C:
n/a
(edited by Swim.6830)
Stealth was already nerfed. This was due to an unbalanced “perma-stealth” Thief troll build. Now with that said, let’s breakdown your complaints one by one:
• Time to analyze your enemy
This is done before a Thief or Mes goes into stealth. If the target is squishy, you attack. If it’s a Guardian, you run away. Simple.• Cooldown reduction
This was the nerf. No more perma-stealth trolling.• Movement closing
Part of the purpose of being stealthed. You can run away or move in for a hit. Nothing wrong here.• First strike advantage
Part of the purpose of being stealthed. You can run away or move in for a hit. Nothing wrong here.• Untargetability
Part of the purpose of being stealthed. You can run away or move in for a hit. Nothing wrong here.• Scouting undetected
Part of the purpose of being stealthed. You can run away or move in for a hit. Nothing wrong here.Summary – Stealth is a part of the game. If you’re unable to come up with effective strategies to counter it, it doesn’t mean it’s unbalanced or broken. It means you need to get better. There are many ways to counter a Thief or Mes, but being that I play both, I won’t discuss them (for fear of people learning how to kill me).
So to sum up, you’re telling others to get better with no help while cowering behind and being afraid of having to become better yourself… seems legit.
Oh and perma stealth still exists. I can still get hit multiple times by a thief before they are revealed in sPvP, and once they are revealed, they have the best mobility and can simply come back stealthed in 4 seconds. So we have inherent top mobility, almost top survival due to current stealth mechanics, evades and whatnot and also top tier damage and conditions. Seems balanced…
Ah, so this is how thieves do not get affected by my shocking aura lately. The stealth makkes the target immune… and the cooldown procs on the aura, so they can continue with the 2 second burst without consequences…
Nope, was right from spawn and on side point. For the second fight I had fought in mid, healed up and jumped from top of clocktower and killed by guard from half HP
Working as intended… unless you want arrows to have a bent path…
This thread made me laugh so much! Thanks guys, you’re awesome!
So I fought an Ele 1 on 1 with my Warrior and lost.
Our fight lasted no longer than 40 seconds (judging by my elite cooldown), however in my combat log I saw burning 68 hits for slightly above 20k dmg if I remember correctly.
My question is, shouldn’t burning tick only once per second, even if reapplied, or does it tick on TOP of my current condition?
Are conditions supposed to work like this?
I noticed a similar thing when fighting a Guardian with my Ele, where I had taken some falling damage and from half health he burned me down in less than 10 seconds, but the log showed 30 hits burning ?!?
(edited by Swim.6830)
prepares popcorn
So… uh this is the next class to get nerfed after a buff?
I’ve told Jon Peters in-game that elementalists’ stunbreakers shouldn’t all be cantrips, and he agreed. That’s good pvp news to eles for a future patch.
I want my arcane wave to stunbreak…
Don’t worry! Now I’ll mess you up with my regen warrior! Haven’t lost to a Necro yet (before Patch) so prepare to start posting again!
Don’t forget the nerfs on Spirit Watch:
- Ride the Lightning distance is reduced by 40% while carrying the orb.
- Tornado move speed is now correctly reduced while carrying the orb.
- The orb is dropped if the orb carrier uses an invulnerability skill.
- The orb now spawns 10 seconds after match start instead of immediately.
- Increased altar commune time from 2 seconds to 3 seconds.
All of those nerfs hit the ele really hard. There is absolutely no reason to use an ele as the orb runner anymore. Well done Anet, well done…
Meanwhile, the ranger zips by and got buffs to the pets… WHILE TANKING AND DOING TONS OF COND!
Also what if all shouts broke stuns, removed a condition and applied regeneration and vigor, and shieldstance/endurepain prevented condition damage, and mending removed all conditions, and dodging turned you into optimus prime
Pretty much actual ele’s state, since 4+ months ago..oh you forgot healing on those dodges and being able to disengage and refull on demand too…
You might want to read through before you post…
Also what if all shouts broke stuns, removed a condition and applied regeneration and vigor, and shieldstance/endurepain prevented condition damage, and mending removed all conditions, and dodging turned you into optimus prime
I love you…..whats awesome is you literally explained ele’s current situation….and yet they whine because of inc nerfs….hell i swear to kittening god ive heard an ele say autobots roll out! :P
Well sure, but only if you spend 30 in Tactics and 30 in Discipline. Oh and reduce the damage of all skills by half.
NOW you are on the same level as an Ele…
The ignorance of some people…
I’d like to point out that half of the OPs points currenlty apply for Ranger and thief as well, especially the disengage part…
Also I cannot dodge 4 times in a row (vs heartseeker spam for example) and I do not have godly invluns, second HP bar, godly evasion (some of which rightout ignore immobilize).
You argument is like saying “lets reduce the Necro second HP bar to 40% of the current one, they should learn how to dodge”. Or maybe have abilty evasion/invuln. applicable only once every 10 seconds, so they learn how to dodge…
By the way, these changes wont affect MY build in the least, but they will affect 80% of the current Eles.
I am not for or against, but I wanted to point out that the current way thief works, essentially negates a while condition – chill…
Oh sure…show me a thief disengaging from an already lost fight, healing to full in 3 secs and go back again and again…and again
you know you can dodge while stealthed and thus be invulnerable? add a fact that enemy dont know what direction you move and stealth dont reduce movement speed and its win
or swap to shortbow and port away, if you are smart enough to keep initiative for it when fight is getting lost…
I think he assumes that thieves have to stand still while stealthed and thus cannot move away to avoid AOEs.
A build doesn’t make the player. If you don’t believe that, then you are not at a level to try and hide super secret builds…
Besides, we will see more diversity.
I like the OPs post and to be honest I usually never spec more than 10 in arcana. However a lot of people do spec to 30 because of the attunement cooldown reduction, so maybe that has to be addressed as well…
Most annoying thing about fighting an ele is getting them to 10% watching them disengage and come back a moment later full life, something no other class can do.
Thief can.
And to all Ele haters – I’ll just beat you up with my warrior for extra epic trolling…
Elementalist is virtually immune to conditions
just a correction, elementalists are virtually immune to small amount of conditions, they have quite a lot of removers due to cantrips with water traits, but they all have LOOOONG cooldown, if you can spam enough conditions (and necro, engi or even a trap ranger can), ele cant remove them all and if one of them is poison, they die quite quickly then
Irrelevant. The Necromancer struggles to acquire 14 stacks of bleed and possibly some poison/chill. The Necromancer is made to focus on quality, not quantity, which apparently doesn’t work at all against a semi-competent Elementalist. It is literally impossible for me to beat an Ele 1v1 on any of my condition builds. They outlast my conditions and end up killing me with burn or raw DPS.
You are trying to stack them too fast… try to wait for when they use their best cond removals and then blast them with conditions. Also Chill is your best friend and Necro has tons of access to that so…
like who the hell is this Stealth guy? you are on every single thread about eles telling others to l2p and calling them QQers, i mean, what have you accomplished in this game that others havent? what makes you thnk you are so good that you can tell everybody to l2p? And you are so deluded from the thruth its incredible! According to you, eles are not op on mobiloty, they’re not op on healing, they’re not op on group buffing healing etc etc, no super easy(like the easiest class to play on the game), “no mang, ele is balanced!”. I wouldnt be surprised if you said eles are UP.
I can’t speak for him, but I’ll tell you what I’ve done repeatedly.
I beat any bunker Eles I’ve met tPvP with my Warrior so far (about 200 total tournament games and 30% played with Warrior)…
I played mine last night. I can still kill any class I’ve come across in tPvP, but I’ll admit it takes 10x the effort compared to my Ele or Engineer.
I suggest the OP reads the forums a bit more before posting topics which have been discussed to death. Next time I will copy paste my arguments from my previous answers, as those have still not been answered.
As a last note: When a bunker Ele does 6k Firegrab, you have my persmission to cry!
OP has no argument, just an opinion.
It’s like saying “Shatters need to be adressed a.s.a.p.” with no argument as basis.
Just fyi, if this damage was nerfed, how are we supposed to handle all the AI support classes like ranger, mesmer and pet necros, which bring PvE into the PvP arena? This comes from assuming you run one of these classes and got stomped, or you got targeted by multiple classes and their AOEs.
If it was the latter, you would have died anyway…
One last note: what do you consider a strong AOE? I doubt anyone here can make an Ele AOEing for more than 4k without making a glass cannon build, which compared to 9k backstabs, 8k heartseekers and 4k shatters seems perfectly balanced in my opinion…
I had a random DC last night in tPvP and the game let me back in as soon as I re-selected my character. Then we won.
You can’t have kitten internet and want to be competitive at the same time (assuming your DC was longer than few minutes).
It counts as a loss on your rating. It will start counting as a loss by the next patch. April 30th at the latest.
Yeah, but that doesn’t discourage players from leaving if they see a losing match (that can actually be turned around). Something additional to that one loss needs to be done.
I don’t want to give too many spoilers, but it’s a good time to come back.
lol what? Its just as boring as ever.
As a main Ele I have to say → I am having fun with my warrior right now!
And I am dead serious.
It SHOULD count not as one loss but 2 or 3… getting really tired of 4v5s today… especially ones that could have been won otherwise.
Here is some food for thought.
What if the most balanced classes at the moment are Warrior, Thief and Necro?
These are classes that can spec for good damage, or spec for defense, but are not unkillable (i.e. current meta Guardian and Ele + others arguably) and their strengths are not as ridiculous as with other classes that currently might feel frustrating to fight against. Fighting as these classes seems to require a bit more skill to be competitive at the moment.
I am not saying remove bunkering, but honestly at the moment, it doesn’t require enough skill to be balanced and the unkillable Guardian/Ele/Ranger/Engi can fight almost forever, while Mesmer has no weakness besides mobility (non issue while fighting as dmg output is so high considering they are ranged, even as bunker spec + the portal).
I am simply trying to think out of the box here, so do not take these opinions as harsh (I doubt half of them myself all the time).
What does everyone think?
I like how people assume the OP lagged out and not the thief…
The ignorance in this game is absolutely hilarious.
-D/D Elementalists are glass burst-
- They have a higher burst than Thief. And it’s AoE.
- Yet they have the survivability of a bunker Guardian
- They have better mobility than a Thief
- They have stronger conditions than a Necromancer.
- They have 4 weapon switches on short cooldowns
- They have the best condition cleanses in the game. And they’re AoE.
- They have the best healing in the game.
It’s OP as hell on paper, and OP as hell ingame.
If we are the jack of all trades, then the Elementalist is the master of everything. Don’t flaunt about your nonexistent knowledge of Necro or Warrior, I play every class and know how each class handles. Elementalist is irrefutably overpowered.
Nerfing Might across the board will accomplish kitten near nothing.
Wow someone understands what jack of all trade means! Amazing. Too bad other players who are hellbent on protecting elementalist in its current form will agree with you.
By agreeing to such ridiculous statements, based on NOTHING with 95% incorrect information, you sir just went full kitten #8230;
I just roll a Guard, bunker Symbol Build, with 10/0/30/30/0,Divinity Runes,Cleric amulet with 14k health, using GS/ Mc/Shield. First time playing a Guard, FIRST TIME ever, and I can hold against 3 player (1 thief,1 Engine. 1Eles) pretty relaxing for like 5 mins bf going down… A thing that I could never achieve with my Eles… And peop,e complain Eles being unkillable and too much healing. I could do so much more with Guard, passive and active Health Generation (Virtues), Shout give Boons and Heal and removes Condition,dodge give heal, Mace 2 give heal and Active Healing Skill.Elite Trait to Reset Virtues for Constant Regeneration. Compare to this much healing, and they complain Eles healing too much. Using the same Cleric Amulet, I think my Guard is Outheal my Eles way much more
Okay. Now try to kill some1 (decent) in a 1v1. Try do rush from mid to side node in less than 10 seconds. Try to engage when you’re near death while 2 guys try to catch you. Try share offensive and defensive boons with your mates. Show me your ~5 combofields and blast finisher (not sure how many actually)… I dont care if an Ele can hold vs. 3 baddies for 5minutes, but I care when the ele engages after 2mins and is back 15 secs later with full hp…
The re-engage part is done much faster by thieves, so not sure what is left that you’re complaining about…
Guardians have quite enough bubbles and combofields too (show me a d/d ele with 5 different combofields pls).
Tell me which basic boons an Ele is sharing that a shout guardian (as in example above) isn’t sharing, keeping in mind only one boon is shared from an Ele at a time, which is on attunement (and this has to be specced).
People here a mix matching the best of all Ele weapons, while disregarding that an Ele can only use one weapon set at any given time…
It’s like saying “Oh the range of the thief is so OP combined with the high damage and teleports, combofields and conditions they can stack on you while being stealthed”
Good luck killing a bunker ranger with that in tpvp…
I have run this before, survivability is right-out OP, but you wont be able to kill much unless the opponent is kitten
I am usually running http://bit.ly/118eDA0
Currently also testing a more riskier – http://bit.ly/11MMG2n
As an Ele I can’t even test builds without being accused of botting in tPvP…
Here are a few pics.
(edited by Swim.6830)
ability to deal burst damage at the same level as a zerkers ele with a valk ammy/zerk jewel.
The potential damage is the same between valk/zerk because the power and crit damage are the same on those amulets. Where they’re different is in precision and the likelihood that those high numbers actually pop up. Valk is going to crit 1 in 3 attacks, and zerk with crit on 2 in 3 (both with fury)
The choice between zerk/valk is ~22% average DPS vs ~22% damage mitigation from toughness, and 284 vitality or healing.
Oh, and they have AoE protection on demand, one of the most underrated things that an ele has.
Who underrates Elemental Attunement? A poll on the ele forums rated it as the most important trait/ability that the class has no matter what spec you’re running.
But the idea with valks is that if they get decently lucky and crit on their certain abilities they’ll do as much damage as zerkers.
I seriously dislike it, but I know the overall damage is lower. It’s just that when you get crit 3 firegrabs in a row it can get slightly frustrating because it’s a sacrifice that doesn’t seem to sacrifice anything given you’re lucky enough.
You make it sound as critting 3 firegrabs is the same as critting 3 heartseekers. Firegrab is on 45 sec cooldown and easily misses against a well moving opponent.
i think the damage in the pictures are not according to stats posted
imo*
+you don’t know if the other player is glass with +150% crit dmg/50%crit chance or not
Damage is with those stats and you can’t get more than 62% crit damage in sPvP (unless specific traits?)
And I am well aware how to mitigate the damage, I was just showing examples from the other side.
i remember someone (karl, J & J) who has mentioned somewhere (SotG) that in one patch (march 26th) there will be somewhat (boonhate) against something (bunker ele/guard)
im wandering why everybody – even the QQ community – forgot about it.
maybe we can get a dev reply on boonhate? (feels kind of dreaming away…)Because Boon-hat for me personally has no priority and I think for A-Net too.
Second reason is because there are much bigger issues at the moment, as incentive, balance, custom-arenas, observ-mode, bigger tournaments etc. etc.The list is endless….
i totally agree with the priority.
but don’t you think, if addressed right, boon hate could counter eles at least a little bit?
and eles are definitely an issue tbhActually i prefer to balance a class rather than just give options to counter them.
Actually i prefer to balance a class rather than just give options to counter them.
That says it all. Here it is people, a competitive player that prefers to have a class adjusted instead of adapting.
I am all for nerfing Ele, because I bet you that the larger part of the Eles will adapt and people will still have something to cry about.
By the way I also saw a rank 50+ clicking their abilities with the mouse…
This is what’s wrong with MMO forums. You get a bunch of people who don’t even understand how game mechanics work talking to each other, and then the nonsense that they talk about become “facts” to them because they have a bunch of other terribles agreeing with it.
Yes, 0 0 10 30 30 S/D Cantrip ele with cleric’s ammy is OP. It’s a little too survivable for its level of mobility and group support. The D/D version is strong, but it has more limitations, so I wouldn’t call it OP.
All this other garbage about burst and hybrid eles being OP is just terrible players who no one should take seriously.
What makes this even worse is that many of these players claim to be elite, post their rank/team in their signature and suddenly, every one of their posts becomes an irrefutable truth. Experienced players will look past the ego, but newer players visiting the forum read a boatload of misinformation from angry players and stunts their learning experience.
The blind arrogance in these forums is staggaring, and the amount of exaggerated claims from frustrated players shows how these players generally rely on hearsay instead of trying/learning game mechanics first hand.
I actually had a lot of fun reading this at work and seeing people claim they made an argument, when they didn’t. =D
I still fail to understand why people think 2 v 1 bunker Guardian (just an example) is ok because he specced so, while if it’s an Ele…
My main was ele and now play mostly warrior and necro. If you have issues vs eles as a necro (as some QQ was posting) I have bad news for you…
Also for those assuming a bunker ele has good damage, please show me screenshot of that. Lets say a 7k firegrab (45 sec cooldown)… if you show me this, I’ll admit Ele is OP.
Yupp, sure feels balanced with some toughness on…
I like how in the first picture, you also get hit for 4k damage from a ranger’s pet.
Jupp, that also seems overly balanced, while the ranger can bunker with conditions (I changed nothing at any time, I always try to reach the 2500 armor, otherwise I feel squishy)
@swinsk.6410
I honestly find playing the standard “OP” cantrips rather boring and find myself not being able to kill anything. At the same time Ele glass cannon damage is negligible compared to 4k number 2, so I tried to go for a different build. I actually have no issues with thieves and find them quite balanced (except some exploiters that can avoid the reveal debuff and literally stay stealthed 90% of the time while bursting), but stating that their damage is normal and some toughness will help is righout lying or the OP has no idea what he is talking about.
Yupp, sure feels balanced with some toughness on…
What annoys me most about eles is they’re really not hard to play well. Just keep swapping attunements and spamming anything that’s off cooldown works just fine. Chances are people won’t kill you.
If you cannot defeat an ele that spams skills off cooldown, the problem is you.
I don’t recall ever saying that I couldn’t beat a bad ele.
But I think it’s silly that 80%+ of the effectiveness of a d/d ele can be achieved by spamming random attunements/abilities and RTLing to safety.
That top 20%… yeah. Now that’s where I’m likely to end up as a corpse.
People keep saying it’s hard to be a good ele. No it’s not. It’s hard to be an amazing ele, it’s still surprisingly easy to be a good/op ele.
Wait… so you beat those 80% you consider just spamming and maybe some of the other 20% and since you can’t win against the rest the class is unbalanced? Have you thought maybe that you are not as good as you think?
Also I found thief and mesmer much easier and much more boring. Got tired after 3-4 hours t/sPvP.
I read through all the posts and still no counters to my arguments. All I see is people crying because they can’t adapt.
I have played many classes and to me the most OP build and class is a “balanced” Phantasm Mesmer, with retaliation and conditions and tons of healing. Due to the Illusions you get hit a lot more often from Retal than lets say a Guardian, and this build can do loads of damage via the Phantasms. You can also use rune of the Air for good measure as “poor man’s retaliation”.
PPl crying because in TPVP, there is no option to adapt to an ele. You can’t play garbage like “phantasm with lots of retaliation and tons of healing”. Your team will laugh at you and prolly say you should go farm hotjoin again.
And please don’t judge on other ppl if you are not that good as you think you are…Again I only see insults and no actual argument. Good job Mr Leaderboard. I bet you I can call the guildmate that made that build and you can have a fight. You won’t be able to win once…
As much as I like your sarcastic post, I have to say: This game is balanced around Teamfights and not around duels. So ye, I can come with my unkillable cantrip-ele and we will fight for 2 hours. But in a tournament your build won’t help the team.
Overall on a competitive level, the ele is just a bit too strong. And that’s the meaning of like 99% of the whole communitiy.
This game is balanced around Teamfights and not around duels.
I think this is the issue.
Just FYI, this is my Ele build I play with regularly now and I have no issues, even killing bunker Eles – http://goo.gl/3fGeg . I swap Sigils from time to time and I am still trying to find a more interesting build than the bunker.
What annoys me most about eles is they’re really not hard to play well. Just keep swapping attunements and spamming anything that’s off cooldown works just fine. Chances are people won’t kill you.
If you cannot defeat an ele that spams skills off cooldown, the problem is you.
I don’t recall ever saying that I couldn’t beat a bad ele.
But I think it’s silly that 80%+ of the effectiveness of a d/d ele can be achieved by spamming random attunements/abilities and RTLing to safety.
That top 20%… yeah. Now that’s where I’m likely to end up as a corpse.
People keep saying it’s hard to be a good ele. No it’s not. It’s hard to be an amazing ele, it’s still surprisingly easy to be a good/op ele.
Wait… so you beat those 80% you consider just spamming and maybe some of the other 20% and since you can’t win against the rest the class is unbalanced? Have you thought maybe that you are not as good as you think?
Also I found thief and mesmer much easier and much more boring. Got tired after 3-4 hours t/sPvP.
I read through all the posts and still no counters to my arguments. All I see is people crying because they can’t adapt.
I have played many classes and to me the most OP build and class is a “balanced” Phantasm Mesmer, with retaliation and conditions and tons of healing. Due to the Illusions you get hit a lot more often from Retal than lets say a Guardian, and this build can do loads of damage via the Phantasms. You can also use rune of the Air for good measure as “poor man’s retaliation”.
PPl crying because in TPVP, there is no option to adapt to an ele. You can’t play garbage like “phantasm with lots of retaliation and tons of healing”. Your team will laugh at you and prolly say you should go farm hotjoin again.
And please don’t judge on other ppl if you are not that good as you think you are…
Again I only see insults and no actual argument. Good job Mr Leaderboard. I bet you I can call the guildmate that made that build and you can have a fight. You won’t be able to win once…
What annoys me most about eles is they’re really not hard to play well. Just keep swapping attunements and spamming anything that’s off cooldown works just fine. Chances are people won’t kill you.
If you cannot defeat an ele that spams skills off cooldown, the problem is you.
I don’t recall ever saying that I couldn’t beat a bad ele.
But I think it’s silly that 80%+ of the effectiveness of a d/d ele can be achieved by spamming random attunements/abilities and RTLing to safety.
That top 20%… yeah. Now that’s where I’m likely to end up as a corpse.
People keep saying it’s hard to be a good ele. No it’s not. It’s hard to be an amazing ele, it’s still surprisingly easy to be a good/op ele.
Wait… so you beat those 80% you consider just spamming and maybe some of the other 20% and since you can’t win against the rest the class is unbalanced? Have you thought maybe that you are not as good as you think?
Also I found thief and mesmer much easier and much more boring. Got tired after 3-4 hours t/sPvP.
I read through all the posts and still no counters to my arguments. All I see is people crying because they can’t adapt.
I have played many classes and to me the most OP build and class is a “balanced” Phantasm Mesmer, with retaliation and conditions and tons of healing. Due to the Illusions you get hit a lot more often from Retal than lets say a Guardian, and this build can do loads of damage via the Phantasms. You can also use rune of the Air for good measure as “poor man’s retaliation”.
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