Consigliere
The Dragoon Brotherhood
Anyone else experience this (total not accumulating)?
He was probably talking about vigor
Aye, but I don’t see how that is overpowered considering some of the other boons and available buffs in the game…
It’s not every other class. It’s the classes with build in evade in their abilities that probably made you make this thread… such as thieves and rangers.
and Mesmers and Guardians and Eles
You misunderstand. Guardians don’t have an ability that evades in itself. Same for Eles.
Should have made the holograms take more punishment… like require 3 people to kill at the least…
It’s not every other class. It’s the classes with build in evade in their abilities that probably made you make this thread… such as thieves and rangers.
I wanna know who made a decision to have a class with a undodgeable combo that can deal more than 60% of anyones HP while being invulnerable… that’s the state of mesmer.
I am disappoint…
I want all runes that give buffs to have the time limit of the buff capped at 10 seconds before boon duration. Can we please get the long duration 20 seconds + with boon duration removed from tpvp pretty please they are too powerful. Buffs should be something you look to use at most opportune time not someting you have up most of the time.
Different classes work differently. If your suggestion came true, every class would have same base HP and base armor.
It would be balanced if instead of smart selfdestructing projectiles that chase you, the clones acted on the last known position when pressing the shatter button (like dragon tooth, comet etc.)
So… We should spend time generating our clones and phantasms. Then we should detonate them and all people would have to do to negate the main source of damage from any shatter mesmer would be to take a step back?
I fail to see how that possibly could be balanced.Here is one for after patch>
Tier S:
RangerTier A:
Ranger Pet +
Engineer +
Guardian +
Mesmer =
Thief =
Elementalist -
Necromancer -Tier B:
WarriorTier C:
n/aSo eventhough mesmer (according to you) is in the same tier as most other classes, we clearly should be nerfed?
I fail to understand your logic.
You seem to think the shatter build is the only viable one. I put Mesmers as equal on overall. I also didn’t say anything about nerfing. I think the healing aspect of Mesmers should be improved, but that’s not what this topic is about…
Shatter is dodgeable of you practice. Instead, nerf phantasm mesmers. Theif damage is so loose it is impossible to dodge and the damage is much too high. Mindwrack is the most balenced methode of dealing damage.
It would be balanced if instead of smart selfdestructing projectiles that chase you, the clones acted on the last known position when pressing the shatter button (like dragon tooth, comet etc.)
7k damage on smart projectiles is not balanced in a game where your abilities and actions can be disabled for over 3 seconds by that same class.
Nothing about shatter clones screams smart in my opinion. They’re pretty well televised when they’re about to shatter and the running animation couldn’t be more obvious. That, and the fact that they can’t shatter while running makes it pretty easy to avoid.
By smart I mean chasing. It’s essentially a fire and forget. And I always find myself taking damage before the shatter animation, so imo a 1/4 second animation for a fire and forget, 7k dmg on a less than 15s timer is not long enough, when most other classes have around a 40 second cooldown for similar bursts from singular abilities.
I think it should be a smart projectile and same with dragon tooth. This idea comes from the currently well balanced mesmer shatters. IMO it can still be dodged when timed, so…
Shatter is dodgeable of you practice. Instead, nerf phantasm mesmers. Theif damage is so loose it is impossible to dodge and the damage is much too high. Mindwrack is the most balenced methode of dealing damage.
It would be balanced if instead of smart selfdestructing projectiles that chase you, the clones acted on the last known position when pressing the shatter button (like dragon tooth, comet etc.)
7k damage on smart projectiles is not balanced in a game where your abilities and actions can be disabled for over 3 seconds by that same class.
Maybe not 7k (which mesmer EASILY does now on shatter) but mug did 4k at the least. One of the hardest hitting abilities for an Ele is Firegrab, which misses easily and target has to be burning, and even on crit specced glass cannon, you might have gotten lower than 4k damage and NOWHERE near 7k. And I am talking semi-viable build(like current mesmer shatter) and not some kitten one trip pony.
I played ele for a long time, it was my very first class. I haven’t played it in a while but I remember some of the mechanics and I know what I was fighting against.
So you fought an untraited Ele that randomly got protection without armor of earth?
D/D still works great and is viable. Most people who are complaining about its nerf are bads that need to learn to play. If I can jump on my D/D ele with green gear, and roll face on 2 people, (Although 3 or more is hard, especially with green masterwork gear).
So can you. I’m not specially skilled, neither are all my opponents terrible as statistically speaking, at least some have to be decent or better when you count how many people you encounter.
Kill shot is hard to avoid in big groups yes, but I must ask if you’re dealing with someone else already, why so many Ele’s expect to get off in 2v1’s easy. If its a 2v2 situation, I would ask your friend to occupy the warrior. I often find many misguided Ele’s thinking they should be able to solo groups alone. No class should, not to any half decent group.
Anyway, I don’t wanna bring a debate to this topic, more so, I wouldn’t quit on D/D, still works great. One of the more fun and viable sets on ele
That’s how I feel though.
Also, I can understand the need to get an overview but you should keep comparisons minimal in balancing. The problem is, every class has different mechanics and functions which work in different ways. To compare an Ele to a warrior is silly. Warriors have more damage but that’s all they have, and it has been proven time and time again that due to sustained healing+perma protection any Ele worth their salt can tank people better than a warrior can with use of skills and evades due to vigor up-time.
Ele as a class has its issue as every class does, and I feel its best to look at the mechanics themselves rather than compare damage to another class, for one the damage is far different in access, functionality and methodology. If any class had to be a good balance base though, its not warrior. They are tremendously good in pve, are the worst class in spvp, to the point people will openly mock you for playing them and decent in WvW. The 2 most balanced Classes right now are arguably Mesmer and Guardian who fill their roles very well in all game modes and excel at a lot of different areas. Its generally best to aim for their status quo in PvE, PvP and WvW.
I read literally – “I think Eles are fine in WVW and if you don’t agree with my opinion you are bad.”
No I tell you go and try a 30 30 10 0 0 build in tpvp and let me know how you do.
Half of the nerfs are not in PVE/WVW, so take care when you speak.
We already got the 5 sec cooldown nerf. When all classes get 5 sec cooldown on cond application we can talk more nerfs…
PVP: Ok here’s the deal…bunk vs bunk = nobody dies. Bunk vs glass = glass dies. Bunk vs thief = thief dies.
Is there something wrong with this picture? Maybe that glass doesn’t have a chance vs bunk and ANY thief doesn’t have a chance vs bunk?
Example 1: Ele with massive regen and acceptable damage…constantly uses util to bring to full life every 20-30 seconds, has melee stun, 2 knockdowns, protection, and that’s BEFORE traits.
Stopped reading here… Before posting about another class, how about you learn it…
While my arcane wave does 4x less damage than wrack I am signing this. Tired of having a ranged caster class out DPS the melee caster and be completely over the top compared to staff Eles…
(edited by Swim.6830)
People in beta complained about the damage of Ele on everything so it got nerfed from back then. Yes Mesmers are fine with double damage and mind wrack doing up to 4x the damage of arcane wave… Yup seems balanced…
Well,I can tell you. I spend almost all my time on my Ele min maxing Ect and a build ive done is amazing
0-20-20-10-20. It gives me bolt to the heart and air cool down. In earth I have the earth shield and earth cool down.in water I have cant rips give regen and vigor.and in arcana I have the buff on attunement and the arcane shield.
My 7-8-9 are mist-arcane shield-teleport. And my armor is zerker w beryl gems and my trinkets are exotic cav with beryl jewels.
This build gives me a plethora of things . Buffed…1800toughness,3200 attack,15khp,38% crit plus fury is always up so that 58% and 110% crit damage.
This build is amazing for wvw and I’ve never seen anyone else with it. I have a ton of survivability .i hit hard and with all my toughness when I do get hit its not for much.
Y’all let me know what you think of this build….I’m S/D by the way.
Yeah now try balance that build for sPvP…
given that eles have 4 weapon sets it would be a little to strong in my oppinion
and you can still run it without the 30 in arcana
I’ts kind of the point of having 4 weapons sets. Its’ what makes the class its own. Rangers have pets, necros have double HP bar etc etc. I am 100% behind the OP suggestion.
While a class can 3 shot and if hit, stealth and heal over 60% of its health with no risk, this game wont be balanced. I am not bashing, just using an example.
This and the dude talking about ranger underwater downed state. We are talking about balance in tourneys between decent players and not in hotjoins on bad maps. Thanks.
@Hakkz beside putting a bunker guard on kyhlo at tower I have to agree bunker guards aren’t necessary. Granted their team support is helpful but by no means necessary.
Balance is not exclusive and these builds are even worse in tPvP. When you say balance, you can’t say “Oh just this class vs this class and in this ring and rules rules rules, maps maps maps”. Balance involves everything. When you understand that, please post again.
While a class can 3 shot and if hit, stealth and heal over 60% of its health with no risk, this game wont be balanced. I am not bashing, just using an example.
Keep it up Zoose!
This community is more afraid of a nerf than even thieves… As an Ele I am kinda ashamed of these guys.
I am not going to complain about too much evade and infinite stealth, but make it so it doesn’t make the thief immune to shocking aura, it’s such kitten BS… (same goes for all passive trigger effects on stun that the thieves avoid via the smoke combos re-stealth after attack)
The aggressive playstyle reminds me of my build, but for D/D http://en.gw2skills.net/editor/?fEAQJAoYhEmIblx4gjEAEFm0yogIiHPYhElCzA-TsAA0CnIeS9k7JzTynsPNw4gxEDA
Why does arena-net not change the current stacking of might on various classes. Imo it’s completely overpowered, especially where condi’s are concerned.
examples atm which imo are imbalanced is the Elementalist, HGH engi and in some circumstances, the warrior.
No way on earth should classes be able to stack might and maintain it for long periods of duration.
A bit of a moan or a rant i know but i don’t understand why the game developers don’t intervene on what seems game breaking use of runes with particular specs.
I don’t see why they shouldn’t be able to stack might when the base damage is so low compared to.. oh I dunno thief and mesmer… their builds is made to stack might, same as build that are made to stack bleeds, perma stealth and so on.
Thing is the damage would be fine if not more then fine if they took runes that were just a full set that only had the one level for might duration… but they take three different rune sets at level 2 giving 60% might duration+boon duration from traits the condition damage is more dangerous than a Mesmer or thief because Mesmer may have AOE damage but only one target is really going to feel the brunt of it. Thieves have very high single target damage… as intended… The might stacking especially in HGH gives high AOE damage plus 100%uptime on almost full stacks of might and about 75% uptime on fury which gives them 100% access to AOE burning+all other conditions (nearly) which is why this build is over the top especially.
I’ve always wondered why they didn’t cap things like that. Like lets say whatever runes and stuff that gives % bonuses, cap it at 50% max in total (i.e. taking into account the spec as well). This goes for everything, from conditions, to run speed and maybe even crit damage and damage bonuses (in the case of speed this could have the passives stack and ACTUALLY BE USEFUL). Also having different caps will help balance the game much easier and not have some kitten 2 shot builds, or kitten I cannot die…
Why does arena-net not change the current stacking of might on various classes. Imo it’s completely overpowered, especially where condi’s are concerned.
examples atm which imo are imbalanced is the Elementalist, HGH engi and in some circumstances, the warrior.
No way on earth should classes be able to stack might and maintain it for long periods of duration.
A bit of a moan or a rant i know but i don’t understand why the game developers don’t intervene on what seems game breaking use of runes with particular specs.
I don’t see why they shouldn’t be able to stack might when the base damage is so low compared to.. oh I dunno thief and mesmer… their builds is made to stack might, same as build that are made to stack bleeds, perma stealth and so on.
I feel that Mesmers can do so much more damage when specced as glass cannon, while still having higher survivability than Eles glass. Why aren’t the base HPs swapped already?
Because of the bunker. They want the bunker to be middle-of-the-road, so that more people play guardian. If they switched HP, the bunker would be improved. I wish they would just nerf our healing and cleansing into the ground so that we are completely unviable. Then they could buff into a more balanced direction in 6 months.
When my fire attunement does 4k damage, my water dazes, my air confuses people and earth makes me immune, I will be happy (all this considering NOTHING else changes).
I feel that Mesmers can do so much more damage when specced as glass cannon, while still having higher survivability than Eles glass. Why aren’t the base HPs swapped already?
Mesmers spiking like thieves, while eles are an unknown… I think their base HP should be swapped and you have a pretty good balance.
After spending few hours my favorite Ele in spvp I feel like this class has been forgotten and utterly unbalanced right now. Please note I have played every single class and I am well aware of their strengths and weaknesses and I know other classes need some tweaking too.
Abilities
We are the most flexible class with the longest cooldowns. Yes we have double the abilities, but when you are forced to switch attunement, because everything is on cooldown, in competitive gameplay this is not always something positive. We need some normal cooldowns, especially considering the low damage we do compared to some other classes.
I will start with the popular
Ride the Lightning
Positives – fast gapcloser, fair range, not affected by slows
Negatives – the recent nerf on the cooldown, low damage (I have gotten to around 2k max, and considering I have been charged by a warrior for 4-5k…)
How is this movement ability balanced when multiple other classes have various instant teleports on shorter cooldowns and gapclosers that either do massive damage (heartseeker), or bring a gameplay mechanic (ignore immobilized)? And this is our semi-melee weapon that needs to get close and personal…
FireGrab
Positives – please name some
Negatives- does less damage than a heartseeker, misses easily, 45 second cooldown(wtf??)
Even the name of this is misleading. Before I ever used this ability in beta, I thought it would drag my foe toward me and deal damage after (opposite to magnetic grasp was at release). This simply needs to be reworked entirely.
Churning earth
Positives – Massive damage, combo finisher, okish cooldown
Negatives – Cast time, easy to avoid
I have no idea who put the slowest kitten ability on the most dynamic weaponset for this class… It should be reworked somehow, but I have no solid suggestions.
All Elites
Positives – they look kinda cool, I guess
Negatives – you never feel empowered like a necro transform, your pet sucks at anything than heal or stun, the sword feels useless
The community has had lots of suggestions and no one has listened so far, so I am not going to list them here. I just want ANET to empower our elites on a Mesmer/Necro level
Mist Form
Positives – you can move while taking no damage + all those cantrips bonuses
Negatives – you cannot damage your opponent (unless one useless trait) and you cannot use any abilities except attunements
I will only say – compare this with Obsidian Flesh and tell me if the bonuses and the long cooldown balance it out…
Arcane abilities
Positives – instant and can bring some bonuses if traited, ok cooldowns
Negatives – low damage, relatively useless
So I use a slot in my utility to put a 2000 damage ability on my hotbar… while my lightning whip does almost the same damage… Also very few synergy traits for the arcane, I am disappoint.
I can honestly go on and on, but I feel the most obvious stuff should be taken first. I also encourage any experienced non D/D Eles to have some input on the abilities (I played D/D since beta and staff rarely on WvW)
Stats and traits synergy
I can make an almost random working build with Mesmer and Warrior, but here we seem to be bottlenecked into at least 20 water and 20 arcane. Either a total overhaul needs to be done or some real heavy tweaking.
Our specialty with attunements should be on a shorter cooldown and abilities should be with shorter cooldowns. Right now I do not feel my class gives me any sort of “special” advantage that other classes do not already have(rangers got a pet, necro has a second healthbar etc. etc.)
Our specialty is apparently so good and gives such an advantage that we are cloth armor with lowest HP pool. Any spec I try to make in spvp seems to lack either health or toughness and our “special” defenses have to be specced for to be useful, and we have no room for alternatives if we want to survive more than 3 seconds vs a thief or if we want to be able to tackle a condition master.
I understand this class is difficult to balance, but we need some drastic changes. Right now there are better bunkers, direct damage dealers, kiters, boon masters, condition masters, minion masters, healers. The only thing we can do is cleanse conditions, and even my Warrior does that better right now…
Also for a class that is supposed to be flexible in combat, I can’t find that switch between direct damage and condition damage, or damage and bunker, or anything with anything WITHOUT changing my traits and amulets.
Am I wrong in all this?
Please speak up fellow Elementalists.
TLDR: I feel this class is pointless and we need drastic changes NOW!
So I want my Firegrab to be able to do 7-8k damage on targets with 1500 or so toughness when I spec for damage (which means 4-5k normal builds).
OR reduce cooldown to half.
Ouch, what’s up with that build?
Stats got a bit messed up since I was dead. Crit change and damage were at about 30 each and toughness was 100 pts more.
You think mesmer is annoying to fight?
How about some new thief builds which can re-stealth MULTIPLE times after doing damage (read as in 1/2 second later) and take you to 10% within 10 seconds. Also they are specced burst, but mind you, they can heal about the same as Eles did before nerf, in case you actually damage one… Also because of the stealth thing they do, they work around any stun aura or other effect that might otherwise affect them if they CC someone (not sure if new bug or just now popped up).
Also considering other pet classes that bring much more clutter, I find mesmers enjoyable to fight in current meta (both as Ele and Warrior)
Allies: “Help 2 inc!”
Necro: "On my way! runs at normal speed “forget it, can’t make it in time.”
Hoooold ooon!!!
Ahw kitten…
Well it seems conditions re-apply themselves as I assumed. After 20 second fight (AT THE MOST) with an engineer I get 42 burn hits.
Is this intended?
You can move away from it, so no I don’t think it’s a problem. I realise that it’s usually used right after a tp/root but it’s one of the reasons to have a stunbreaker.
It autofaces, unlike 100 blades…
If mistform rooted Eles but was on a 10 sec cooldown, everyone would scream…
So I want my Firegrab to be able to do 7-8k damage on targets with 1500 or so toughness when I spec for damage (which means 4-5k normal builds).
OR reduce cooldown to half.
…meanwhile Thieves can stun for over 2 seconds now… keeping someone locked forever…
Answer: No since they are cleansed as last come last removed, so in principle you can hold someone immobile forever if you know how to stack your conditions for instance.
31
As if rank has a single thing to do with skill level. I know some r40+ Hot Join Heroes that I’d love to see you take on your team against me.
Rank has everything to do with skill level.
And rank has everything to do with QQ’ers. When I see people complain about BM Rangers and Orb runners. Chances are they are rank 20 < and haven’t perfected their own build to counter those pesky BM Rangers.
Meanwhile BM ranger: hmm, I’ll perfect my build to counter X build!
Nope, LOL.
F1 F2 dodge dodge evade dodge
I also like how that argument didn’t work for the Eles, instead LOLOL nerf!
I think op want to show us something : There is something wrong with rangers atm .
And thats not only on spirit watch , on every map rangers are a real problem , they are way too powerfull and doesnt requires any real skills to be effective.
THe trap rangers are even a joke , since they gave the perma haste to the auto attack bow some month ago.
so know im asking a question to all the esport boys : How to get a real esport with such imbalances ??oh wait , esport is for games that requires REAL skills to play , like Wc3 was , like Sc2 or lol is.But not with the current balance update we have , that only take in count crying noobs that cant play a class properly , so they just make 20 thread a day to nerf/upgrade smthing useless , and the worst part is : they get the changes to make them happy and keep playing the game.
What is your sPvP rank?
Rangers have everything. They can have a lot of survivability and do good damage and slow down enemies with their bows(long range and cripple conditions) and pets(conditions an fear or cripple depending on the pet you choose).
And the pets always have a lot of health even if they use dps pets and not a bear. Problem is the pet is very strong like there were 2 people with teamspeak fighting you together instead of 1 ranger + pet.
What is your sPvP rank?
ALL have a counter build, and the ranger?
Ranger is a Tank who can kill all no ranger in 1V1 (or maybe engi)Ranger :
-Dodge with weapons 80% of the time
-Protection on dodge (endurance)
-Perma regen
-Terminator pet : TANK + DPS
-Best condition remove
-Big aoe burst on torchRanger >ALL.
What is your sPvP rank?
I think the one nerf anet needs to give Rangers is in the condition removal department. Just like they did Eles cos their condi removal is RIDICULOUS!
If all you guys do is nerf healing spring, that’ll still be great.
Smh….when it comes to condition removal…Ranger is one of the worst classes.
I see this thread as L2 kitten ue.
While some arguments are indeed a L2 kitten ue, most aren’t. You might want to state your rank before asking for one…
I want to be able to swap attunement while downed and have access to 12 more abilities while downed.
hello, my name is ele and i would really like to give up my burning speed tickling dmg after the initial burst because it attacks multiple times per seconds for 100 dmg only, that is less than retal and kills me against hgh engis.
why are there any skills in the game doing less dmg than retal? what is the benefit of it? in fire attunement i can manage to lose 60% of my hp in 3 seconds to retal by attacking 1 person. because of burning speed ticks and triple projectile autoattack.
Burning speed is fine as it is, after all, we do get a fire field with its use and the burst damage can be pretty amazing , regarding retaliation, it is advisable to recognize retaliation boon on guardian before attacking, save the multi hit skills for the time where the guardian has gone through all his utilities and skills that grant retaliation( symbol of wrath, dodge that chain pull)
Punitive mechanics are here to wise us up, ele also got really punitive mechanic:
scepter/focus condition ele against ranged/mele opponents for example or shocking/frost auraOn a guardian, you don’t have to recognize the retaliation boon. Chances are that they have retaliation running.
Retaliation uptime on Guardians, or guardian-powered teams is… well insane. Lots of light fields, which get lots of blast/leap finishers.
Just to add that auras don’t proc on each hit and actually have a cooldown. Go figure out why… I wish retal and confusion worked in this way…
OMG is this for real? Do you guys really think we’re FOTM?
Shut up about conditions already, ranger’s condition removal is laughable. Our pet dies from our grandmaster traited condition removal, the signet active we have kills our pet and the heal requires you to stay on top of it and is on a 30 cd cooldown.
Yepyep, you shouldn’t be allowed to post anymore because of your ignorance. The ranger’s bow doesn’t have “perma haste”, it was NERFED to from 0.5 to 0.54s, and the haste effect on it was bugged which meant it wasn’t 100% but 70%ish. That’s a NERF not perma haste.
Big aoe burst on torch? WTF? I dont even..
The ranger was probably out of combat on swiftness while you were in combat and chilled, and without even checking your buffs you slammed your keyboard screaming NERFF while ragedrooling on the table
Not sure if serious or troll…
And yes ranger is probably FOTM right now
Base HP is bit too low to my taste statwise, otherwise I am open to interesting builds.
and the ele can be a better tank due to its mobility. where have a seen this before, you guys need to adapt like the ranger has.
Also, tell me how a ranger is better than an ele when the ele can decide when are where the fight happens?
How is a ranger more powerful than a mesmer?
How is a ranger more powerful than a necro?ele has half of ranger mobility AT THE MOST… if mobility is same as tanking for you, then thief must be best tank in the game…
The thief has stealth, not mobility.
I stopped reading here. You clearly have no understanding of this game. My argument still stands.
Any ranger mind telling me how often their glass cannon pet actually dies in tpvp? Just curious as most oets got buffed…
and the ele can be a better tank due to its mobility. where have a seen this before, you guys need to adapt like the ranger has.
Also, tell me how a ranger is better than an ele when the ele can decide when are where the fight happens?
How is a ranger more powerful than a mesmer?
How is a ranger more powerful than a necro?
ele has half of ranger mobility AT THE MOST… if mobility is same as tanking for you, then thief must be best tank in the game…
Ranger stating that ranger is bad… where have I seen this before… A good ranger right now can kill any class while tanking with the best in-combat mobility… while having an invincible pet…
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