Consigliere
The Dragoon Brotherhood
Gonna main thief if it remains as is…
Really OP? Someone tries to do this thread a second time?
Trait should be scrapped and replaced with something actually good…
And the elite shout? Wow, we get to help warriors rampage 25% more often. This is going to make ele so fun…
Honestly to not mess this up all they needed to do was give us one good elite, but now we have an elite that will only serve to recharge the elites of other classes… lol
Wow… that might be the best trolling ANET has done with the Ele class when thinking about it…
The aura healing is nice, but it wasn’t clear if it healed the Ele as well…
Overall too long cooldowns are too long, some of the shouts seemed lackluster and air warhorn seemed just bad (one skill best used for multiple targets and one for single target, it’s like they didn’t know what they wanted to do). The elite needs to be instant (couldn’t tell) and shorter cooldown (40s at least or so).
I am looking forward to testing this out, despite the obvious drawbacks. Slightly off topic below, but relevant considering I feel Eles have been left out by the devs for a long time.
Just tested the Monk class in Skyforge and it’s like they made Elementalist with melee staff, really nice and at least x2 the fun (Ele is my favorite class in GW2). There one attunement (stance) is for AOE, one is for more CC like stuff and mobility, one is for single target… Ele attunements are way more of a color change in comparison to the way different weapons handle (fire – air vs staff – d/d).
I feel this strange spiral from the Forum Warriors of complaining over Ele → nerfs → Ele becoming low tier→ buffs equal to 1/10 of the nerf made of “bug fixes” or something that “wasn’t intended” → Ele considered OP within a month → crying over Ele →…
Can anyone explain how does this overload mechanic exactly work?
So you’re in Fire Attunement (F1). You press F1 again and it begins to channel while overloading. While overloading you pulse AOE Burn and Might around you. At the end of the channel, you explode leaving an AOE Firestorm on the ground. Fire Attunement now goes on a 20 second cool down so if you leave Fire Attunement you can’t return for 20 seconds.
Don’t forget if you get interupted full cd. Luckily interupts are hard to come by and are in no way easily spammable.
Yeaaaah…
No more grinding, thanks.
Nah leveling is fine.
First GW was even better as it helps with balance.
I feel like a lot of people here have the last name Hyperbole…
At the very least the biggest and main WPs should be made available (cities and such).
And by the way, some people do find crafting, farming and running around for 100% to be a chore rather than entertainment (maybe due to the way it’s designed or in general). And yes I do have full map completion characters.
I am all for this idea. Makes it actually enjoyable to roll new characters with friends on different races instead of having to WALK all across the map as lvl 5…
So many people here are so negative about new suggestions, as if something personal is being taken away from them, and this isn’t the only thread like this.
I love broad nonsensical rules like this that somehow exclude certain people promoting their stuff about their Twitch/stream or event in GW2…
I’m inclined to agree with OP. Considering – all our weapon skills are “balanced” around us having many of them, so their cooldowns are twice as long as they should be and half as effective for a lot of other skills. Chill affects us much harder than classes like warrior.
I wont even mention that thief are effectivelly immune to the chillomancer due to how more than half their skills work.
Yes. And lol at WvW being more skilled than sPvP…
Odd… the game was introduced as a “no gear grind” one and it should have attracted people who dislike the treadmill, yet so many people defend this “work effort” for ascended and some even want to increase the stat difference.
I can finally play as a quincy !
I believe in Karl.
edit: I hate not being able to post an image…
Man I can’t wait to play as close range mobility again, just to be nerfed because of “valid reasons”!
Sigh…
As I posted earlier and was deleted:
It’s easy enough to code in visibility of characters and available targets for a command such as /duel. There are ways to code almost any option you can imagine so it shouldn’t be an issue implementing it and have it not ruining “the experience”. A duelling arena should be an obvious addition to a game with proper combat mechanics.
Wish there was an ingame pop-up on login so the whole community can vote on controversial topics instead of listening to the vocal minority.
So today this happened after not having played a while:
I don’t mind the extra headgear, but it doesn’t go away no matter what I am wearing and it’s only visible on my screen (confirmed with friends).
Swap weapon should be added ONLY if out of combat (for the staff guys yo).
Normal weapon skill cooldowns are needed though.
Not sure what this passive AOE is that you speak of…
Our only hope is that they have something cool in the new trait line that compensate for the Arcana nerf.
Stopped reading here. Not sure what kind of kitten Ele you want to see…
Maybe they can finally reverse the pre-release/beta damage nerfs Ele got, so at least we have 1 role? I’d honestly need to see all the changes implemented before I can say we are over/underpowered or anything that would make sense.
So while other classes get useful stuff as baseline, we get Elemental Attunement as a GM trait… logic.
Otherwise I love the changes and never used the trait anyway so eh…
I keep seeing the same kitten quoted by people “5 seconds of Aoe protection in 10 seconds cooldown” and similar. Uh NO it is NOT. No one attunes just for the boon and then attunes back right away (that’s the only case where it would be remotely close to 10s). Attunements are not kits and are a class profession. It’s like me complaining about ranger pets being too stonkk kitten kitten .
Again, if I started listing everything about what every class could do it would be deemed too strong…
I like how people post random abilities for nerfing the heals and boon durations without thinking that it’s a class with low base HP with little to none other active defense (like stealth or mass evades). Also like how people mention Signet of Restoration but not warriors Healing Signet. All the changes would be fine if Eles got the base HP of a necro…
It’s easy to see who on this thread has fought D/D and knows what to do and who doesn’t.
Except the two I mentioned can do a variety of things exceptionally well. Mesmers are nowhere near the level of absurdity as the two mentioned. When you have access to ALL of that, it’s an issue. Elementalist’s were not nerfed into the ground since beta, in fact they were the kings of spvp at launch so I don’t know where you’re getting your facts from.
Edit: And if you believe all professions have to compromise something, you’re delusional.
Well I played Ele since Beta and I get my facts from all the patch notes for all the nerfs since then (the first one was to damage, then cantrips change, the more recent ones were to mobility/range and cooldown timers etc).
And yes all classes have an Achilles heel.
LOL
That’s why these discussions are useless
Some say Celestial OP nerf the amulet
Some say Engi/Ele OP nerf traits/weapons/skills
Some say Sigils and Runes are OP nerf thoseWho actually has factual evidence with numbers of what is actually OP? ANET
I have some facts right here.
Ele: These are just SOME of the examples.
-At least 65% up time on vigor/regen/protection/swiftness/might
-Access to significant amounts of CC (Frozen burst, chill aura, shocking aura, updraft, magnetic grasp, earth quake)
-Highest AoE burn up time in the game with little-to-no investment involved(drake’s breath)Engineer: Again, just SOME of the examples
-Highest block up time of any profession
-Instant-ranged KB that also cures movement-impeding effects.
-Little-to-no visual representation when spamming grenades at feet.
-Uncounterable application of burning upon crit.
-Excellent mobility due to 100% up time of swiftness.These are just some examples from the two apex predators on top of them being inherently tanky(due to celestial or rabid for Condition Engineer).
Edit: I hope we never focus on a meta to where every profession can utilize celestial efficiently, this leads to a very boring meta where setting up burst will be insignificant and long, drawn-out fights will reign supreme. We need to go back to the Zerker meta.
If I started listing all specific things all classes can do when specced correctly, we’d be here all day. Elementalists has been nerfed into the ground since BETA because people can’t learn to play… You might as well list mesmer there because they have too many “get out of jail” cards /s…
If classes with high base HP can get amulets that compliment perfectly their stats for a build, why should classes which are in the middle or less get the shaft for their builds?
Whether the devs intended, the facts are that every class has a weakness and you can’t just pick the golden class and build to beat them all. All builds and classes have a compromise (thieves have easier time vs some classes, warriors vs others and so on). I am not saying what you are if you disregard this fact – I am nice like that.
Your question was, “Are elemetalists better now?”.
This has been answered many times here already. The answer is “Yes”.
You have spent the rest of this thread trying to argue that this answer is wrong, and that elementalists are a weak profession. Why did you ask question if you were so sure of the answer? Trolling?
To be blunt: You are a year away from the game. What do you know? You are outta touch with whats going on right now.
I’ve been back for a couple of weeks now.
Are elementalists better now? Slightly yes, but mostly the same as they were, with other classes being tweaked.
Elementalist is average at best, and people saying that its a “TOP” class, should really stop with that rubbish.
What makes the class seem like TOP, are the handful of players that can play it really well, but same can be said about any other class that is being played by that good player.With Elementalist, you either go full 6 water and 6 arcana, trying to compensate for your horrible damage with overhealing the damage you are receiving, and blowing cantrips to survivive longer, or you run Fresh air zerker and you die in 2 shots, while dealing somewhat decent damage, comparable to a warrior.
This
We should have a thread with the top 10 most useless skills too.
PVE Eles are king. PvP, only the meta cele build, but then everyone else can do the same with more than one viable build so…
Do they really not work or is it simply a display bug?
As far as i know many stat enhancing traits (or skills like Lichform) dont show the change in the hero panel but work just fine…
Edit: I just tested Zephyr’s Focus and it seems to work just fine (doesnt stack with vigor though). I guess like almost all toughness enhancing traits Obsidian Focus works but doesnt show in the hero panel (but i didnt test it so who knows^^).
Don’t worry, it’ll be changed back to not working in next patch so that it is “as intended”…
Another class not being affected by chill…
Interesing considering the fact that he has cd’s on weapon skills. But meh who cares. Lets jump on OP NERF IT ASAP HYPE TRAIN
NERF DEMON LEGENDARY ELITE IT SPREADS EBOLA!!!
The class is all about the utilities and it’s 2/3 of the abilities just like thief.
Another class not being affected by chill…
It depends which part of fighting them you got issues with. I usually had issues with the CCs, and this helped a lot. I don’t use the “meta” build though, so…
This will be more useless then… along with many other similar abilities/traits that give just a short uptime.
Considering the amount of CCs and lack of immunity timers like some other MMOs this change makes no sense…
Don’t worry OP, the only class that gets nerfed each time is Eles
Only way to balance stealth as it is in this game is to put a CD of 30 secs… as a start
A: Vingador
Bcdefg: everything else
Yeah a fix is needed…
Added pathping here. Facing same issues as my previous post here. The game is unplayable for a few days now due to this (returned recently).
(edited by Swim.6830)
Your location
Bulgaria – Sofia
Time and date of incident (plus time zone)
just now, 21:40GMT+2 (Sofia)
Game World
Seafarers Rest
Brief description of what you’re seeing
Ability delay (1-2 seconds, sometimes more), chat delay, movement difficulty, error messages stating I couldn’t connect to login servers on random occasion. Happens in all PvE maps I tested so far and Mists PvP as well.
The fact that the ele has lackluster elites is a part of the balance tbh. You shouldn’t feel entitled to something as strong as supply crate just because engi has one. A profession is balanced as a whole. Doesn’t mean all elites should be equal.
The reason engi has such one of the strongest elites and one of the strongest healing skills is to make up for their lack of traditional utilities, since they’re forced to run kits most of the time.
The reason ele has average utilities and bad elites is because we have 20 weapon skills at any given time.
The buff to glyph of elementals is actually HUGE for pvp. An on-demand AoE 6.7K heal? Let that sink in for a moment.
I’m sorry but the 20 skills argument doesn’t work here. Those 20 skills are already balanced in their own right to compensate for the 10 of other classes (MUCH higher cooldowns, lackluster in many cases including damage for some skills, choreographed and easy to dodge). It has been said over and over in the Ele forum.
In GW, an Elite was a kittening ELITE and kitten happened!
A utility has to be something beneficial in some way, and if not all utilities are on the same level – something has gone wrong in balancing.
Yes classes should be different and excel in different things as a WHOLE, not in micromanagement.
Think about that for a second. All classes are different on so many levels. Base stats, profession mechanics,… There is no reason all elites and utilities should be created equal. You don’t just give a necromancer ‘Stand Your Ground’, or a warrior blink, you don’t give mesmer a healing signet and you don’t give an ele a supply crate. It just doesn’t work that way. The 20 skill argument is in fact a real argument. Just as the kit argument is real.
Saying it’s a real argument doesn’t make it so, I already explained how they balanced those abilities as have countless other people on this forum.
I never said they should be created equal. They should be created as an equal power equivalent to what other classes have and should be equal for the class itself (one utility for Ele shouldn’t be considered crap compared to another for Ele)
But saying it’s not a real argument does?
Obviously all ele utilities should be equal, I’m just saying not all utilities/healing skills/elites should be equal across all professions.
Already explained why…
The fact that the ele has lackluster elites is a part of the balance tbh. You shouldn’t feel entitled to something as strong as supply crate just because engi has one. A profession is balanced as a whole. Doesn’t mean all elites should be equal.
The reason engi has such one of the strongest elites and one of the strongest healing skills is to make up for their lack of traditional utilities, since they’re forced to run kits most of the time.
The reason ele has average utilities and bad elites is because we have 20 weapon skills at any given time.
The buff to glyph of elementals is actually HUGE for pvp. An on-demand AoE 6.7K heal? Let that sink in for a moment.
I’m sorry but the 20 skills argument doesn’t work here. Those 20 skills are already balanced in their own right to compensate for the 10 of other classes (MUCH higher cooldowns, lackluster in many cases including damage for some skills, choreographed and easy to dodge). It has been said over and over in the Ele forum.
In GW, an Elite was a kittening ELITE and kitten happened!
A utility has to be something beneficial in some way, and if not all utilities are on the same level – something has gone wrong in balancing.
Yes classes should be different and excel in different things as a WHOLE, not in micromanagement.
Think about that for a second. All classes are different on so many levels. Base stats, profession mechanics,… There is no reason all elites and utilities should be created equal. You don’t just give a necromancer ‘Stand Your Ground’, or a warrior blink, you don’t give mesmer a healing signet and you don’t give an ele a supply crate. It just doesn’t work that way. The 20 skill argument is in fact a real argument. Just as the kit argument is real.
Saying it’s a real argument doesn’t make it so, I already explained how they balanced those abilities as have countless other people on this forum.
I never said they should be created equal. They should be created as an equal power equivalent to what other classes have and should be equal for the class itself (one utility for Ele shouldn’t be considered crap compared to another for Ele)
The fact that the ele has lackluster elites is a part of the balance tbh. You shouldn’t feel entitled to something as strong as supply crate just because engi has one. A profession is balanced as a whole. Doesn’t mean all elites should be equal.
The reason engi has such one of the strongest elites and one of the strongest healing skills is to make up for their lack of traditional utilities, since they’re forced to run kits most of the time.
The reason ele has average utilities and bad elites is because we have 20 weapon skills at any given time.
The buff to glyph of elementals is actually HUGE for pvp. An on-demand AoE 6.7K heal? Let that sink in for a moment.
I’m sorry but the 20 skills argument doesn’t work here. Those 20 skills are already balanced in their own right to compensate for the 10 of other classes (MUCH higher cooldowns, lackluster in many cases including damage for some skills, choreographed and easy to dodge). It has been said over and over in the Ele forum.
In GW, an Elite was a kittening ELITE and kitten happened!
A utility has to be something beneficial in some way, and if not all utilities are on the same level – something has gone wrong in balancing.
Yes classes should be different and excel in different things as a WHOLE, not in micromanagement.
OP is a bit extreme with suggestions. You want to nerf profession skills just because it attunes well with the celestial amulet? Take away the celestial amulet, and those skills are not as effective. Don’t be stupid and even suggest that. It’ll nerf this class back into a point where people laugh at you for even playing one. Seriously, think before you speak.
Phantaram is one of the best Elementalists on the gw2 pvp scene. I think he knows more about what he’s talking about than you do.
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