Yes, DH needs help, but it also needs more counter to the traps. One example is that trap cooldown should start once triggered, not when it is placed.
This won’t happen, cause all “trap” skills share this mechanic.
It would be better working of “daze” fix and set em as “instant” skill, not persistent.
Shadow Trap would like a word with you.
As a primary rifle user, I have to say that the changes are up and down.
The lack of ALL attacks not piercing, including auto bothers me a tad. It was one of the perks to using Crack Shot. Being able to hit multiple enemies even whilst skills were on cooldown at least made it somewhat usable imo.
As for the Brutal Shot change, will have to see how that fares. More defensive skills for rifle aren’t bad, but I worry about it being an annoyance. However, I would have hoped they’d have improved Rifle Butt instead, which I think the roll would have been better suited for. Not to mention a fix to its rather finicky hitting.
Adrenaline gain never really was much of an issue for me on rifle, especially with the vuln change prior to grant extra ticks.
To be honest, I don’t think Charr would care either way. They are a rather militant race, as long as it doesn’t interfere with the warband and their duties I don’t think many have too much issues.
However, with that fact; you aren’t very likely to hear Charr announce much about their relationships to begin with. It’s not really something they consider overly important or deserves too much attention. So, even if there was, not many would know likely due to the fact that it’s rarely ever a topic of discussion among them.
That and relationships in a warband don’t always go over well especially with deaths being quite aplenty in various regions for Charr. Having more likely of a chance of having stronger ties with those in their fahrar than one’s they’d develop personally as love interests.
Overall, gender and orientation has been of little issue in modern charr society. As seen with their warband makeup and armor designs being fairly unisex. Male or female, gay or straight. As long as you aren’t a gladium or deserter I don’t think they’d care and carry about their days.
As a last resort, you can hit “Clear All Decorations” in the guild panel, but it literally means ALL. So, that could be problematic if you got alot. Beyond that, not really.
Gotta concur with the post above me. If killing Mordy was as easy as walking up to him and smacking his snout, why the hell did we need a Pact anyways? Clearly it being destroyed wasn’t too much of a problem.
Hell, SCARLET was more of a threat to Tyria and the world and was actually more of a built up fight than the pathetic jungle dragon was. Which is quite sad given how much I loathed Season 1.
Which surprisingly enough makes all the efforts of that crazed sylvari look even more pointless. Woo, you awakened an elder dragon. Whats that? “You’ll see Caithe, Tyria needs me”?
No, not really. Taking out Mordy was easier than Pre-Patch Teq.
There was so much they could have touched on, so much they STILL can. Yet I have a feeling this is going to play exactly like the end of Season 1 and we’ll be left grasping at straws and people going “Don’t worry! It’l be in the next story release! Right….?”
It’s getting tiresome.
It can take a while for it to appear. I bought 3 copies of HoT and 2 of them immediately got theirs same day, and it took over a week for the 3rd.
Chances are if its hitting the 2nd or 3rd week, I’d send a ticket to CS to help you out.
I’m not so bothered by the mantra damage nerf so much as that lovely background cooldown being removed. It was very handy, think I’ll miss that more than anything.
Grenth has come to reap the souls of the unworthy.
On a serious note;
1. Unfortunately I don’t have any specifics on time besides patch day. (6/22/2015)
2. Talonblaze.3175
3. Lion’s Arch
4. Postern Ward at the Lion’s Shadow Inn
5. Waiting for night and attempting to enter the Inn.
6. Not available, sorry.
7. Death animation was that of dying through damage, (As a warrior would through Vengance or NPCs.) rather than a down or falling death.
8. The issue occurred right after loading from Eastern Ward Waypoint. Took a few moments as I was jumping around the inn impatiently. Without warning, all the players and NPCs near the Inn immediately disappeared. A moment later, I died through the visual above with no indication.
Whilst I would agree with moving the trait, this still unfortunately wouldn’t make Rifle viable in PvP.
The issues with Rifle are quite deep that would require alot more rework than noted. Which is something I dislike since I love playing rifle quite a bit, but its a death warrant in PvP.
Funny thing, though. That is being sold officially via Amazon by NCSoft. Didn’t one of the Anet people post a big hoopla that the pre-order was only through Anet? Or has that warning from Anet now ended?
Well technically NCSoft owns Anet and GW2 so… I don’t see why they wouldn’t be able to sell their own game. XD
It bothered me for a bit. I have my F1 bound to a hotkey for most class abilities and whilst it works for the Steal it no longer is a quick use for the item.
It’s nice since you can use Steal even with a item in hand, so not something I’d revert since I find it more valuable than the item in most cases.
Will take some getting used to.
Crack Shot (The Rifle trait) is now in the first tier of Discipline.
The Signet precision trait was nerfed to being only when signets are activated now. Lost a good chunk of precision that way, even more so with the traitlines removing stats.
This might need further testing but I believe that Automated Response doesn’t function with Medkit in any fashion.
Worked with A.E.D and all that but I couldn’t see anything being recharged when hitting the threshold whilst using MedKit, making the trait quite redundant.
But back to the topic… shouldn’t Healing Power affect rezzing?
To be perfectly honest, i’d like to see the stat get a buff like this and actually make it a valuable stat in and outside of combat for those who are dedicated to the medic role.
Currently Healing Power comes at the cost of giving up pretty much everything with little to nothing in return, since most healing abilities scale terribly with a stat its designed for.
Would reviving slightly faster be OP? I hardly doubt it would break anything and it would make rezzing the dead alot more bearable. Would synergize well with revive traits which do tend to be a bit lackluster at times.
I’d be happy knowing there was just ANY sort of feedback with projectiles that are either destroyed or reflected.
Rather annoying to aim a shot and just have it fizzle out with no indication. Think the worst is the Mordrem Terragriff trails.
So, I’ve been reading all this awesome stuff that’s coming with HOT and even baseline for core players regarding guilds and such. However, what hasn’t been said for guilds is who can and can’t benefit from these changes?
Obviously I know already that a guild can’t even claim a guild hall without having the expansion. This is an obvious requirement given the area it resides in.
However there’s still the other things that crop up;
-Can a non-HOT enter the hall after its been claimed?
——If so, can they place or interact with any of the objects within despite such?
——If a Guild Leader lacks the expansion can a Guild still claim?
——What about Guild perks from the expansion versus lacking Leadership? (ie; players placing Mordy’s Bane.)
-Can permissions be set for them regardless?
——Does a Guild Leader lack the ability to set permissions for content they can’t access?
-Are they able to use the new crafting for the guild?
——Is there any restrictions to what they can craft if so?
-Can they use the consumables or guild benefits that are new?
——Are there any restrictions on what content if so?
Basically, if with the coming of HOT and these new Guild Hall features come into play and only those with access to the expansion can so much as get a breathe of these new changes, it will generally split up Guilds within to a degree. A Guild Hall isn’t much benefit unless the majority can access it, hardly something grand if so few can experience it as a full Guild to use as its social platform.
Considering there’s already an MF in both the Airship and Royal Terrace, I don’t think you have any concerns. Also again, that MF requires one to purchase the expansion.
There’s no need for one until a council member dies. #sorrynotsorry
That can be arranged~
(Iknowjusttheonetoo)
(edited by Talonblaze.3175)
I’m curious what Kiel’s plan would have been if Evon wasn’t there during the attack.
No weapons or supplies, LA would have fallen due to her poor decisions had Evon not been there to pick up the slack.
It was clear she had no real strategy than to confiscate his goods because Lion’s Arch was sooooooooo well defended thanks to her throwing Lionguard all over Tyria.
Also, he was the reason “Hero-Tron” even got “Hero” attached to his name due to his upgrades.
Evon was pretty much the only NPC that wasn’t blind to the Scarlet attack, hell even the Pact didn’t even raise a finger and Trahearne felt that after several of Scarlet’s attacks at major places that she wasn’t a threat.
During all that, still had his services up and running for other heroes to utilize for their needs and emergencies even during such a chaotic time.
Tsk, with people accusing him of sneaky practices of “blackmailing” Hero-tron when such practices are what keeps him up to date on foolish decisions of the Captain’s Council and prepared for when disaster strikes due to such incompetence.
I have the same issue as well, regardless of which toon, LA is inaccessible.
Other areas loaded into are perfectly fine.
Rather annoying it closes back to the launcher too.
Moa is what I consider to be an anti-elite.
Especially with the state of both Rampage, Tornado and Lich with the recent elite changes.
Moa is one of the few elites that has a high risk, high reward factor to it. If you manage to get it off, you deserve it. Especially since even if a foe is Moa’d they still have plenty of chances to survive or fight back.
You miss/blocked/evaded/blinded/reflect/LoS with Moa, it goes on full cooldown. There is no second chances. 3 minutes before you can use it again.
Lich on the other hand, you activate it and most of the time a foe has to either waste alot of their valuable utilities to prevent getting nuked from Lich’s simple auto attack or run away/LoS. Which still leaves the Necro free to hammer on someone else nearby for its full duration.
The only time a Necro elite is ever put on full cooldown without being completed in duration is the Necro cancelling it manually or Moa.
Most of the time I use Moa for it being an “anti-elite” actually.
With how many Necros and Warriors spam Rampage and Lich these days, being able to deny them such powerful capabilities is quite a boon alone or in a teamfight. Their 3 minute elite for your 3 minute elite. Sounds fair.
You are giving up a personal/team escape option with a shorter CD or a team fight speed buff option over a single target denial, longer CD which has many counters.
Up until the outcry, T1 cultural human light armor WAS available and modeled for all the races.
Problem here was that it was via the gem store.
Doable? Very much so. Will they? Very unlikely at this point.
Well, considering there are few charr to begin with (the least played race in the game according to Anet statistics), then add on to the split of male and female, then couple that for those who either buy gems or had kits saved….
I’m sure its likely just a lack of players who invest in such more so than the bad styles. Considering the population difference between races, this doesn’t surprise me too much.
That and if they wore helms, you’d never see it anyways.
Just imagine it; a Celestial Shout Minion Mancer Reaper with perma-chill…
Death Novas everywhere, condi cleanse comming out of their nose while keeping everyone on the point due to their ability to drag and keep people in combat
Fearing the Reaper yet?
Moa.
Solution to most annoying MM builds, Lich and shroud users.
Gee guys. Reapers kill things. Don’t we all kill things? Aren’t we all reapers? I’m confused!
It’s high concept. You wouldn’t understand.
I would argue that this game’s PvP and WvW are there purely for players to fight against players. There is little to no lore involved in the WvW game mode.
Although WvW is acknowledged by several NPCs within the game, even beyond those just camping outside the portals in LA. So its integrated into the world at the very least. It’s not like say, waypoints which were recently pidgeon-holed into the story whereas prior there was no acknowledgement of them in the world.
Distinction in Applied Jumping was a SAB title along with the other various jumping titles. Unfortunately they are unobtainable until/if they re-release SAB.
On the plus side, should have given you a decent amount of AP.
I’ve done it with 3.
They’ve toned down the difficulty quite alot since when I first played and redone it several times on various toons.
Your team comp should make it especially easy overall as long as you aren’t too careless.
Where was that one post saying about if a Guardian Sylvari commits suicide, are they a successful dragonhunter?
Cracks me up.
How is this relevant for this discussion?
In regards to the Dragon Hunter being morally conceptual. You can follow the quote links.
You’re still comparing tornadoes to something like a crocodile running around in your house that just ate your dog and is trying to eat you. Do you still not see the difference?
Yes, one can be controlled, captured and and dealt with in a peaceful manner by the appropriate professionals without further problems. Except the ones who would simply blow it away, then would have people like PETA on their kitten .
So if that’s the comparison you are going to make, then technically it should be Tyria who should be the one’s with the moral obligations of pondering of even killing these beasts? A crocodile doesn’t know any better. It has no morals. It is not evil.
Yet is killing it right simply because it was going off it’s primal instinct? Especially since there could be alternatives.
If anything, the fact that Tyria has simply decided to off the dragons rather than subdue them (and didn’t even try to either), shows their own lack of morality.
They are anything but animal control.
The only reason the Tyrian’s aren’t villians is because they are unfortunate victims, and haven’t protected or educated themselves properly. But they are far from saint’s in this whole ordeal.
Try again. PETA and various other rights activists beg to differ. And what about all the dolphin killings for fins?
It’s the reverse of what we have in game. “Nature” in the form of living, breathing, beings trying to kill society.
There’s alot of problems using this argument, especially in relation to the world of Tyria.
Nothing is stopping heroes from slaughtering countless critters for some greens or blues after all. No discrimination there. Adding to that, NPCs still poach, hunt and do plenty of the same crimes as they would say on Earth. The only difference is, they aren’t the dominant force in the world as humans are on Earth.
The roles actually aren’t all that reversed actually, just the fact that Nature actually has a powerful force behind it, albiet killable. The dragons don’t have any morals. Just like tornadoes or earthquakes. Hence why they are considered forces of nature. Is a tornado evil? Are there those who wish to destroy all tornadoes for the havoc and destruction they place upon the world?
But there’s gravity in game just like in real life… and air and the Sun and all these things you know. So yeah why is gravity not working on Tequatl? Did he buy something from Trading Post that I didn’t?
When getting stomped by a huge giant merely inconveniences a person as they slump over, pull out a few silvers and proceed to a floating glowing crystal only to beat it again; I would think the rules of physics and most other things are very different in comparison. Gravity DOES work. Hence why it isn’t flying all the time, but its nowhere near the same extent as it would be on earth. After all, a fully suited armored person/cat/twig can jump just as easily as a guy in silk clothes after all.
Applying real earth logic to an undead flying creature in a fantasy setting of a different universe.
Strong arguments there.
It’s a dragonhunter in name only. You could call it any <Prefix> Hunter and nothing would change.
The Hunter is probably one of the longest rifles in the game. Next to probably the Charrzooka. It’s an exception to the rule over the majority of rifles.
Personally I find the Vigil rifle to be the perfect size and length for a Charr character without it being uber tiny or ridiculously long.
I don’t hear you complaining about Warrior’s name when “everyone is fighting a war against the dragons”. To use another game as an example, Diablo 3 has Demon Hunters despite everyone killing demons at some point in the game. There’s plenty of potential inspiration for how the Guardian elite spec became Dragon Hunter, and surely people haven’t been exposed to enough of it with the stances they’re taking. I’ll say it again, a lot of the concepts mechanically and thematically were likely taken from Dragoons, Monster Hunter, and DnD. Dragon Hunters were seemingly formed as a SWAT team against the dragons. A more specialized and highly trained force to deal with the larger problems of everyday Tyrian life. We haven’t really seen anything from the other professions suggesting that they’ve decided to specialize against the Elder Dragons, Mesmers are fiddling with Time and another is going to be doing a whole lot of yelling. Who knows how effective that’ll be… I mean, it worked for the Dovahkiin, but he’s probably more of the exception than the rule.
And who’s to say the Dragon Hunters aren’t the best at what they do? Are you referencing the mechanics of not just the Guardian spec that hasn’t been released, but every other profession and spec which we still know so little of? They haven’t even released the traits for the Chronomancer, let alone the other specs or even the final numbers for all the proposed trait changes of the base classes. What kind of time traveling sorcery did you use to gain that information?
There seems to be an awful lot of name hate coming from a guy named Talonblaze
I don’t hear you complaining about Guardians when everyone is “defending Tyria” either. The difference being? Each class “specializes”. A warrior is obviously specialized in war tactics and combat. Guardians are protectors and users of light.
Never played Diablo 3 so I can’t say much. Is the Demon Hunter better at killing demons? Yes? Then good, its keeping its namesake in check, its specialized.
No? Then it fails in comparison of being a specialized class. My argument wouldn’t change there. If a Paladin is a better Demon Hunter than a “Demon Hunter” then yes, it fails.
What concepts? What mechanically and thematically makes them a dragon hunter? The only dragon thematic skill is the elite. As mentioned, that does not make it solely so. I’ve played alot of D&D and guess what? Most classes that actually were Dragon Hunting themed were actually gosh…. specialized at killing dragons! (Mind you, generally terrible at anything else.) They did extra damage to Dragons and minions, or had dragon inspired abilities. Neither of these are present.
Do you honestly think a “Dragon Hunter” is going to be any more efficient in say, the Zhaitan fights? Teq? Shatterer? Even Mordemoth? The answer is no. They would not pidgeonhole an entire specialization on a few cinematic fights. If they aren’t more efficient at tracking, hunting, killing dragons. What good are they? If they were “Champion Hunters” it would make sense for the “big-game” foes to encompass more than just dragons. But they aren’t.
Mechanically? Does Teq trigger traps? No? Oh right he’s a static object. Shatterer? Same deal. The traps can’t even touch Zhaitan so enjoy firing cannon 1 like the other classes.
That’s even IF they did have specialized abilities, their capabilities fall flat if you try and use it for even their intended purpose.
Don’t get me wrong. Do I like the bow? Sure.
Traps? Whilst I probably won’t use them, I’m not against them.
Profession mechanics? whilst hit and miss, have uses.
But there is a complete lack of what makes this role even defined other than flavourful text. Traps don’t make you a dragon hunter. A bow doesn’t make you a dragon hunter. Angelic wings don’t make you a dragon hunter.
Being more specialized and effective at killing dragons compared to the common Warrior or Guardian, is what makes you a Dragon Hunter.
Not really. Because those professions were established prior to the (current) rise of the Elder Dragons.
The Dragon Hunter, in-setting, is something NEW. A direct response to the threat of our age. While players will forge their own path with these tools, the people who developed these techniques did so for one purpose: to resist the Elder Dragons.
And yet, those professions are just as, if not better at doing the job than the supposed “Specialization”. Generally when you specialize as something, its supposed to you know, make you better than the average joe at doing it.
This is anything but.
As said, they don’t have any specific “anti-dragon” abilities.
Regardless of what they started off as, players NOW have forged their paths to fight the elder dragons. Thieves, Elementalists, Warriors, Mesmers, Revenant, Rangers and Guardians, all aiming to defeat the elder dragons.
That’s why your character is the hero, this is their mission. This is what they do. Regardless of whether or not they have a title slapped onto them or not.
The tools they developed (including these so called “Dragon Hunters”), not only work to defeating these elder dragons, but are also to aid in any other threat.
The “Dragon Hunter” does not outshine any in what they do. Supposedly, hunting dragons. Neither thematically or mechanically.
The pact, was created to resist the elder dragons. EVERY SINGLE ONE was trained to combat the dragons. They are the dragon hunters, thematically.
What does this specialization bring that makes it stand out any more than a Chronomancer being a “dragonhunter” or a Druid being a “dragonhunter”. Nothing. That’s the problem. Each of those professions could have had this name, it would make about as much sense thematically and mechanically as what’s been presented with Guardian at this time.
The name wasn’t picked out of a hat… Its a graceful bit of shorthand both summing up and evoking many elements the profession encompasses.
By the logic present, they could have easily just renamed Ranger or Thief to be a “Dragon Hunter” if that’s all that’s required. A bow, some traps and a cause. (Heck, they are probably better at it too.)
At least it would make more sense for them thematically as well. Especially when the only ability dragon related in any fashion is ONE skill. Hardly profession extension worthy. Nothing else shows that this profession elite is any better or even specialized at hunting what its titled, nor even related. It’s like calling an Elementalist a “Dragon Hunter” because his Fire Dagger 2 is “Drake’s Breath”. There’s nothing Dragon-y otherwise, nor does it improve on killing that specific foe better than a warrior’s greatsword 2.
The title (because that’s all it really is), was slapped on. It’s meaningless.
I have mixed feelings on this myself.
Name is lackluster. I saw a plethora of names before the reveal that were 10x cooler and appropriate than what was given. But whatever, I’ll just continue to refer my Guardian as a Guardian and ignore the elite name altogether.
The virtue changes are promising, especially Courage. Adding in a bit more active play to them, even if Renewal sounds a bit of a pain. Good idea for sure.
Happy to have a longbow as part of the new weapons, but worried about it being well… a worthless ranged weapon. We’ll see how it goes there.
Very unlikely I’ll even be touching traps.
Why would I give up the much superior support and offensive capabilities of the other Guardian skills? Especially when they don’t require an enemy to walk over them, don’t have a delay timer upon activation (if they are continuing with the changes of traps to the Guard spec as well) and IF the traps provide party support, requires said party to be on said traps or near them which can be counter productive. (If so, what makes them different from an inferior Symbol?)
It seems weird. Would probably only spec for this Elite for the Virtue changes and the bow. If the bow turns out to be as useless as the traps are expected to be, I probably won’t use the spec.
I’d actually have a use for my “Flames of Kryta” outside of the Pirate JP in LA.
Doesn’t always have to be uber dark, but making it a bit more so would be welcome.
Honestly, as a charr I’ve never actually lowered myself to about mouse level to check the comparisons. Hard to tell from way up here.
Unfortunately no. There’s a long process to delete a toon to get true confirmation that one does wish to delete them for safety reasons.
However, if an item was deleted from say the Gem Store, you might be able to contact support regarding the item.
For those worried about how immersion breaking it is and how immature it would be:
You can already remove ALL your armor in PvP. Removing it doesn’t really make a difference with most things being tied to the amulet.
I don’t really see people running around naked as often as you might think.
Give me a reliable weapon that will proc with CI like Longbow and I’ll ditch it. Pin Down isn’t something I’d keep it for.
Do you get Phantasm Haste then? If you do then the swap should not affect you.
But then again you are free to pick both the Domination and Illusion line when you prefer greatswords, the change is for those builds that don’t use greatswords.
I don’t. Haven’t touched the illusions tree. Currently I’d be using with the new setup, if everything stays as is;
Empowered Illusions, Furious Interruption, Greatsword Training
Duelist’s Discipline, Blade Training, Harmonious Mantras
Mender’s Purity, Restorative illusions, Shattered conditions
Should give you a semi-idea from that.
Currently I’m probably one of the few odd ones that has taken Empowered Illusion, along with the Greatsword trait for its notable recharge and power capabilities.
I’m one of those weird oddballs that runs a Mantra Phantasm build though.
Hearts were never always visible. Hearts were uncovered when you got into a certain range. At most they might have moved some so location for uncovering is different but that is really minor.
When you generally “discovered” an area (which is usually a large chunk of the map), hearts will be revealed to you.
However, the NPE has purposefully hidden hearts that do not activate unless you are within immediate proximity.
Take Ashford plains, right outside the gate.
You can move to various parts of the map and hearts will be revealed to you.
However, if you don’t jump right into that cow pen or talk to a scout, you’ll never know a heart was there.