You can play anything in PvE content and get away with it.
Yes, and the fact that playing anything other than a tiny number of builds is considered “getting away with it” rather than being able to challenge yourself to the fullest with a character build of your own design is exactly why this game is completely broken in its current state.
The fact that the game is so easy that you can succeed with a bad build doesn’t excuse the fact that so few builds are good.
There’s plenty of good builds. They just aren’t the most optimal….feels like im beating a dead horse here. Might be you’re pushing the non-existing issue though.
The fact that you can legitimately run whatever you want into PvE shows that it is perfectly balanced. Sure your average encounter time may be longer than others but that is your choice.
Notice that word, choice. It’s not an illusion, you have it. You can chose what you do, and by doing so your results vary. This is what we call balance.
here is a crude drawing of a balance scale for you since the concept is seemingly lost on you.
| Optimal —-—-(sub optimal)———Mediocre———-(Poor)—————-Not Plausible |
Consider that in this game i cannot think of any build that falls into Not Plausible…that leaves Poor and above and guess what they all work in PvE.
Shocking i know.
Who would have guessed that there’s around 8 optimal builds(in PvE, more in PvP and WvW), 1 for each class and literally hundreds of others that range from sub optimal to poor that are completely viable.
I’m merely reiterating what Anet themselves has stated their own vision for the game to be. As in they at no point wanted defined conventional roles (HEALER, TANK, DPS) to exist. They’ve done exactly that. They want support, damage, and control to be their version of the trinity with every class being sufficiently capable of one or more of those roles. Guess, what ? They’ve met that goal.
You can’t point to any character that is currently considered to be powerful in high end PvE and nail it down to any such thing. They just all do everything and all in the same gear to boot. Build diversity in this game is so bad that half the classes aren’t even considered to be high performing, let alone a wide variety of gear and spec choices.
The game currently has 8 classes, every class has 60 possible spec combinations, and there are 3 major stat categories. That’s almost a thousand possible builds before we even start looking at specific stat breakdowns, weapons loadouts or trait allocation.
You know how many of those are considered to be top tier right now? Four! A mere 4 different builds are “meta” for PvE. Maybe a dozen others are considered to be pretty decent.
It’s completely irrelevant what you want to call the roles in this game when they simply don’t exist. There is no diversity in the builds that people use if they care about performance, no way to distinguish yourself from other players in any meaningful way, and no depth at all in the character builds.
You’re the one stuck in outdated thinking because you can’t seem to get it through your head that this isn’t about whether or not you can play as a healer, it’s about whether or not you can play as anything other than the same old boring meta builds at all if you don’t want to impose a skill ceiling on yourself.
You can play anything in PvE content and get away with it.
It’s just not as fast as running full zerker or the current meta builds (which some include condition damage variants) that are out there.
Every single game runs into this issue. People theory and math craft the most optimal way to play it.
That doesn’t mean every other way is wrong, it just means that given the same time and same conditions one set will be stronger than the other, and that is perfectly fine.
As per imposing a skill ceiling on oneself, every build does this. Not just meta builds. Every class and build has its own set of skill floor and ceiling attached. So whatever you’re attempting to prove here is moot.
Pretty sure that covers just about every and anything. To me it really seems like you’re asking for a different game and that’s a choice for you to make not for the devs to change to your whims.
I hope the address siege humping and PvDoor more than GvG.
It’s supposed to be large scale castle warfare. Not sit in a tower/keep/etc… all day and man the (arrow cart / ballista/ treb/ cata/ golem)
Those all take the PvP element out of the mode and kill what could be fun.
this should answer your question
Sorry, but no matter how many times you claim to be, you aren’t the arbiter of what this game is about. It means a lot of things to a lot of different people and this assumed authority you throw around just makes you sound like you have no real arguments. The devs haven’t stated anywhere that they very specifically don’t want anyone to be using healing power in high end PvE groups, on the contrary, from everything we’ve been reading about HoT they seem to be very interested in expanding the kinds of characters that are useful to a group of skillful players.
I don’t claim to be an arbiter of anything.
I’m merely reiterating what Anet themselves has stated their own vision for the game to be. As in they at no point wanted defined conventional roles (HEALER, TANK, DPS) to exist. They’ve done exactly that. They want support, damage, and control to be their version of the trinity with every class being sufficiently capable of one or more of those roles. Guess, what ? They’ve met that goal.
If this isn’t what you like fine, i get that you’re entitled to your opinion on how weak something is. However, just stop thinking it’s not by design.
Suggesting anything meets resistance.
When I suggested gold be shared across all characters everyone kittenponded was a naysayer.
Then came wallets, and justice was served.
edit: I cant say responded?
There’s a big difference between suggestion a QoL and a Major balance pass which ultimately goes against the core foundation of the game.
Changes that cause content to require a healer (even if that’s not the idea, but the result) will cause a backlash amongst those akin to the manifesto storm.
That’s where the proposed changes head towards. Which is why its so vehemently being rejected.
As is healing power isn’t a bad stat. It just suffers from not being needed and the per-point investment of it being higher as targets have higher hp pools. That’s all.
It’s not an optimal build for speed clearing content, but that doesnt mean the players who enjoy it cannot use it. What it means is they shouldn’t be looking to join PUG speed clears (as ironic as that sounds) and instead look to form their own community/friends/group and play their builds without fear of backlash.
I know that’s a far stretch though as for some reason the MMO community is plagued with the Soloist mentality.
Support is already in the meta.
Bring boons, strip defiance stacks. You’ve done your job.
Support is not about stats for the Nth time.
And that’s the problem, Healing power is at the moment kind of superfluous. You don’t need it to heal effectively or provide support, for most classes it does next to nothing. My thoughts is heals needs to scale much more on healing power and have their base values rammed into the floor, so if you want your heal to be effective you have to invest in healing power, and if you want to full zerk, fine, but you better not get hit – ever.
Or its actually not a problem. The problem lies with the players who have an antiquated mindset that you need healing power to be an effective support.
fixing forum bug with post.
The AoE indicators can fade while the effect remains persistent….Not just limited to mai trin but any flame/frost encounter turned into a dungeon for fractals.
Yes….
cannot +1 enough times.
Support is already in the meta.
Bring boons, strip defiance stacks. You’ve done your job.
Support is not about stats for the Nth time.
I seem to recall a dev saying it would only effect a small portion of players…..
But atleast weekly i hear the same complaints from people.
Could be they could tweak or make the system better by using a linked method. I.E if you have been friends with said person for x time or in a guild with them for x time the amount you can send between each group increases. I don’t think that’s too unreasonable a request.
Super Adventure Box……
You forgot #5: the content is challenging… for a few weeks/months before people figure out how best to farm it and they start crying for more.
“challenge” is nothing more than a stalking horse for “I want better rewards than the unwashed masses”.
No it’s not.
“Challenge” is wanting content that will engage you and take full advantage of the mechanics the game holds.Which is why Aetherpath is the most popular dungeon path in the game, right?
It would be more popular, if it was actually rewarding.
Haha .. so classic. Not much more to say.
I’ll add some context, outside of fractals Aetherpath is my favorite dungeon.
It’s still far and away less rewarding than it should really be. But that’s poor design for you. Which is something that can be fixed with a simple patch that shifts the gold rewards for dungeons to actually encourage people to run harder content. No more getting a free 1.5g for something as easy as CoF 1 or SE1 etc…
Once you do that and then go back and polish out some of the poorly thought out pathing and scripting in dungeons you’ll find the ones people seldom do will see an influx of players.
At some point there’s only so much damage you can realistically dish out before you achieve overkill. I.E if the boss has 500k HP and you are all doing 125K adding another person is irrelevant regardless of outgoing damage. It wont speed things up, and it wont slow anything down.
Time between seconds does not exist everyone, you heard it here first, the universe pauses and jump rearranges with no continuity at second intervals. Burn all the books!
Missing the point a classic.
I admit seconds and time between them exist. What you’re overlooking is what does that even remotely matter. If you can kill something in this game with 4 people in 10 seconds is it such a big deal that suddenly when you add a 5th who doesnt conform you kill it in 8 instead of 7 ?
If it is, then by all means find the culprit. Odds are though that unless you check everyones gear you’ll likely not even notice.
Your point was that if you have 4 people doing 125k each to a 500k boss mob then there would be NO CHANGE by adding a 5th (I made the assumption the 5th wasn’t afk). I was pointing out that is a stupid thing to say, a very very very very very stupid thing to say.
Your reply should have been “lol I can’t believe I wrote that xD” … Don’t try and deflect with “missing the point” take the shame and laugh about it – got to have some self awareness when you say something silly.
I addressed the time portion in the exact same post you cherry picked from. Hence missing the point.
You’re assuming adding a fifth player is such a boon when in reality, in the grand scheme of things it can mean as little as 1 second. If that one second matters then your faster than superman.
Honestly how hard a concept is it to grasp, the only reason people care about zerk is for speed clearing. Which was the entire point i made.
Thanks though for your wonderful analysis on deflection when its great to see your reading comprehension is at 0.
At some point there’s only so much damage you can realistically dish out before you achieve overkill. I.E if the boss has 500k HP and you are all doing 125K adding another person is irrelevant regardless of outgoing damage. It wont speed things up, and it wont slow anything down.
Time between seconds does not exist everyone, you heard it here first, the universe pauses and jump rearranges with no continuity at second intervals. Burn all the books!
Missing the point a classic.
I admit seconds and time between them exist. What you’re overlooking is what does that even remotely matter. If you can kill something in this game with 4 people in 10 seconds is it such a big deal that suddenly when you add a 5th who doesnt conform you kill it in 8 instead of 7 ?
If it is, then by all means find the culprit. Odds are though that unless you check everyones gear you’ll likely not even notice.
I think the message that most players should be taking from this thread is that simply because celestial makes all of your stats “okay” does not mean any of them are good or even great…. and the only time you will really truly reap the benefits of celestial gear is in a scenario other than general pve.
Or you have a class that can utilize all of the cele stats and already have a group with sufficient stats as to not warrant going any other stat combination.
Please, oh endowed one, enlighten me with the knowledge you possess which evades me and the rest of the veteran community as to which class is better off running celestial stats over berzerker’s (in general pve).
Reading on these forums is certainly strong i see.
I said certain classes yes, the two predominate ones being Ele and Engie. They both can utilizes the stats far greater than any other class out there. Does it make it optimal, no.
It also means that should a party as stated above already have sufficient damage output, it doesn’t matter what stats you bring. To prove this all you have to do is go join a “zerk only” run where they never ask you to ping gear and wear any other stat.
9/10 times you wont even get the odd look.
That is your reasoning? You essentially stated that it doesn’t matter if you are running less optimal stats since you can be carried by a majority zerk team. LOL
If a team of 4 zerkers are capable of completing a dungeon without a 5th person, imagine how much faster and smoother things would go with a 5th party member who is actually contributing the same amount as everyone else.
How can you even attempt to use this to justify the use of gear that provides less optimal stats?
In the game, there is no group content that a veteran player has not repeated over and over and over and over again. There is no more stopping to smell the flowers…. and the only reason anyone does COF p1 (for example) for the 600th time is for the money.
When all you want is the money, you want to get from the start of the dungeon to your money as fast and as efficiently as possible.
Otherwise you are just wasting minutes of your life one dungeon or fractal run at a time.
All the healing power toughness and vitality in the world will never make a run go any faster…. and any gear with those stats is a waste in an optimal group.
See this is the common misconception of the people who think they understand the speed run crowd.
You claim they aren’t contributing as much, which is solely based on the DPS output. Imagine for a second that each of the 4 you claim are zerker are playing perfectly (unrealistic). At some point there’s only so much damage you can realistically dish out before you achieve overkill. I.E if the boss has 500k HP and you are all doing 125K adding another person is irrelevant regardless of outgoing damage. It wont speed things up, and it wont slow anything down.
Now then since we know that every zerker isnt playing flawlessly, lets get to what adding another person who is providing even the slightest support can do.
Healing – Keeps your party above the 90% threshold allowing your scholar runes/ traits etc to stay in effect
Of the two classes i mentioned both Ele and Engie can do this frequently enough and provide near permanent uptime on sustain boons (prot/regen) for the party.
Again not claiming to be optimal, but claiming viable. Does it matter if the dungeon is completely 200nanoseconds slower ? If it does then please by all means kick the guy. But i’m almost 90% sure you or any other speed run player would be hard pressed to know who in the group isn’t holding their own if you aren’t a pre-made and havent had everyone ping their gears to begin with.
I think the message that most players should be taking from this thread is that simply because celestial makes all of your stats “okay” does not mean any of them are good or even great…. and the only time you will really truly reap the benefits of celestial gear is in a scenario other than general pve.
Or you have a class that can utilize all of the cele stats and already have a group with sufficient stats as to not warrant going any other stat combination.
Please, oh endowed one, enlighten me with the knowledge you possess which evades me and the rest of the veteran community as to which class is better off running celestial stats over berzerker’s (in general pve).
Reading on these forums is certainly strong i see.
I said certain classes yes, the two predominate ones being Ele and Engie. They both can utilizes the stats far greater than any other class out there. Does it make it optimal, no.
It also means that should a party as stated above already have sufficient damage output, it doesn’t matter what stats you bring. To prove this all you have to do is go join a “zerk only” run where they never ask you to ping gear and wear any other stat.
9/10 times you wont even get the odd look.
It would be more popular, if it was actually rewarding.
You mean like unique skins and extra chests of loot and such? :P
You mean chest that pretty much always contain 2 blues and a green…..
and have as good a chance at those unique skins as getting a precursor to drop. Sure.
Get this, your T1 servers may or may not have good players. What they do have is 24/7 coverage. That is all that allows them to stay T1. WvW ranking is and will always be a numbers game. It has nothing to do with individual skill.
I absolutely disagree. Numbers isnt everything. I know that none of the top tier servers have 24/7 coverage. Im on Blackgate, a server that, just last week, placed first against Jade Quarry the server with the largest SEA coverage in the tier plus they team up with Tarnished Coast, every week, and Blackgate is gonna do it again this week.
So you’re completely oblivious to the fixed placing T1 has ?
Gotcha explains alot. Continue on.
WOOOSSSSSSSSSSSSSSSSSSSSH
Re-read the post. You missed the point.
When you “alliance servers” you get into the EoTM problem of it being not their server, so why should they care.
Wouldn’t they care to show the other worlds what they are made of and what they can do? They can have more people to strategize and play with in order to have a new experience out side of the same match ups every week. They can challenge themselves by taking on players or guilds of other tiers. Wouldn’t it be great to find that they could stand up to or even beat enemies of higher tiers?
You’re a special kinda of person aren’t you…..
I mean i knew T1 had some snowflakes, but kitten dude, the sheer amount of special you exude is enough to make the course of the polar ice-caps reverse time and the effects of global warming.
Get this, your T1 servers may or may not have good players. What they do have is 24/7 coverage. That is all that allows them to stay T1. WvW ranking is and will always be a numbers game. It has nothing to do with individual skill.
Which is why Aetherpath is the most popular dungeon path in the game, right?
It would be more popular, if it was actually rewarding.
RNG is not a good method for rewarding challenging content.
That is the issue with Aetherpath (outside of its obvious AI issues and bugs).
BTW, the ping number we show in the client on the options screen is probably different than you see in other games. We should name it something different. Traditionally the ping time is the time it takes for a packet to get to a server and back. In our case, it is the time to get to the server, get processed by the game map you are in, and then sent back. So our misnamed “ping” is much more variable than most ping numbers because it includes game processing time.
reason you see different numbers from a dev above.
No, god no.
The absolute last thing WvW needs is a tournament. Let alone an EoTM-esque tournament where every one is anonymous.
Sure, allied worlds wont know each other at the start, but when a tournament like this is announced the top and second tier servers are the most likely to reach out to their allied worlds and as time goes on allies can become less anonymous. When new guilds come to my server my guild commanders make contact with them and try to work with them. It doesn’t always work out but when it does it feels great.
EoTM points don’t count towards mist war and the only impact they have on the mist war is a batch of supply and because of that small impact players are more inclined to stay anonymous.
WOOOSSSSSSSSSSSSSSSSSSSSH
Re-read the post. You missed the point.
When you “alliance servers” you get into the EoTM problem of it being not their server, so why should they care.
No, god no.
The absolute last thing WvW needs is a tournament. Let alone an EoTM-esque tournament where every one is anonymous.
4-6 days it would have been faster thanks to all of the call of the mist buffs that have been active.
I think the message that most players should be taking from this thread is that simply because celestial makes all of your stats “okay” does not mean any of them are good or even great…. and the only time you will really truly reap the benefits of celestial gear is in a scenario other than general pve.
Or you have a class that can utilize all of the cele stats and already have a group with sufficient stats as to not warrant going any other stat combination.
Could we, like, have this option every day?
Every time this happens threads like this pop out. It’s not like, you know, have pvp or wvw dailys you can do in 15 min, but lets qq on the forums, like, every time.
Can we have our old dailies back that never had any complaints at all? I just finished getting the double fractal daily and I would’ve done it anyway and I still think it’s moronic that anyone even entertained the idea let alone implemented it.
You mean the old dailies, or the original daily system ?
Because if you’re not aware this is the 3rd revamp of the system. Don’t expect it to change again to cater to such an insignificant player base.
The amount of players who wont do dailies based on 2x fractal is smaller than the overall PvP population and we know how much attention they get
Why is it acceptable for PVP players to get their dailies done in fifteen minutes without ever having do to game modes they don’t like, but unacceptable when PvE players want the same thing?
TIL Fractals and Dungeons aren’t PvE……
Come on man, you didnt really just go there ?
Did I say that? No, I don’t think I said that. Nope, its not up there.[/quote]
Why is it acceptable for PVP players to get their dailies done in fifteen minutes without ever having do to game modes they don’t like, but unacceptable when PvE players want the same thing?
You may want to remove that comment then, because you clearly went there.
Maybe they should just put in a “Dispense Daily Reward” button.
No dailies required. Gives the same reward, but puts a 24hr symbol of a crying baby over your head until the daily reset…
They did this.
What do you think log-in rewards are? That’s why this is all so absurd. People want to play not even 10% of the game to get their few AP, when everything else about the former rewards is already given automatically.
It’s… at what point did, to those thinking this is an unfair combination of dailies, ‘get the reward’ supersede ‘play the game’ in your head, people? At what point did Pavlovian training win out and you started pushing that log-in button just for the 10 AP?
Preaching to the choir, my friend. It just blows my mind how people can still get upset that they gasp have to do something they don’t want to, to get marginal additional rewards. (EDIT: When I said Daily Rewards I meant the new ones ie 10AP/3shards)
I’m just waiting for the day when you can simply type in what level character you want. How much gold you want. What skins you want unlocked. How much AP you want. What legendaries and ascended gear you want. And then load your character up with it from character creation…
But I’m sure somehow people will complain that it isn’t fair they are forced to type in that information manually and Anet should automatically max everything out for them.
Why is it acceptable for PVP players to get their dailies done in fifteen minutes without ever having do to game modes they don’t like, but unacceptable when PvE players want the same thing?
TIL Fractals and Dungeons aren’t PvE……
Come on man, you didnt really just go there ?
- Double Fractals which defy natural gameplay, and yet exclude dungeon groups.
Please elaborate on this. How does fractals defy natural gameplay ?
Are people who play them an anomaly now ?
Are that somehow accessing something that shouldn’t be there ?
Lets be real here the ignorance from that statement is beyond belief. Plenty of people run fractals daily alongside doing other dungeons. Perhaps coming out of the world boss train shell wouldn’t hurt the crowd that thinks Fractals defy normal gameplay. Heck they may actually learn something by doing them other than press 1.
You know very well, as do I, that that is not what the OP is asking for.
He’s just asking to not find himself having to do either PVP, WvW, or fractals, that’s all.
He’s not asking for the available, openworld PVE dailies to be made any easier than they currently are (let alone non-existent).
Why does it bother you so much, anyway?
It’s just dailies.
It bothers people because the entire point of dailies is for people to go out and play the game.
Not only that, this change would ultimately be yet another unwanted change pandering to a very very vocal minority that would leave the game in a pretty bad state.
There’s casual, then there’s club penguin levels of automation….. Which is exactly what people want to avoid.
Right now there’s plenty of options even when it’s daily double fractal. So why again should anet swap things up ?
After all it’s just dailies ? If they are just dailies what warrants the need to change it ?
they probably should get pistol range baseline.
At the same time however, ricochet doesn’t need to be part of that package. It can easily be rolled together with the current ankle shot trait.
That’s nice and all but who cares.
We all know the most important announcement is going to be Revenant underwater specializations….
Oh i kid. We all care. Hopefully its some form of dungeon delving (like actual multifloor dungeon with a non-linear approach) and platforming/puzzle elements.
The combat itself really wont change much if any, outside of smarter AI (IE it wont chase you, wont sit in the red circles, can dodge etc…)
I can assure you that I’m not a kid.
I’ll try again…
My point is, that your supposed “solution” here, is not a solution to the actual issue.
It is (at best) a partial solution to the issue of dealing with other players’ poor attitudes.
What it is not, however, is a solution to the fundamental issue, which is that of unexceptable imbalance between the various “choices” available.
How is this any more imbalanced than say…
“Daily Ascalon Events completer” & “Daily Harvesting”
You can do both in the same zone can you not ?
Not really.
I have no need for spirit shards.
If it does get done, it’s because im playing normally. Otherwise, i could care less.
If you could care less than that means you care at least a little.
Have a nice day.
Not really.
I have no need for spirit shards.
If it does get done, it’s because im playing normally. Otherwise, i could care less.
Good thing they can wear 3 pieces and hide them
You have to wear chest, leggings and boots to get the armour. None of which you can hide.
It’s a compromise they can still hide 3/6
How dare you ruin their Nudist beach moment.
Again making damage have diminishing returns isn’t whats needed either.
Here’s a hint, players need to adapt and stop thinking this is a trinity based combat system.
Damage is fine, support is fine, condi’s are more than fine. What’s not fine is the user.
Good thing they can wear 3 pieces and hide them
There is still a configurable grace period for allowed disconnect time. The old dishonor system required players to be present when victory is declared, but that is no longer the case.
Have you addressed the old issue of punishing the entire party of a queue should 1 member disconnect ?
Condition damage is already strong, if not stronger than Direct Damage.
The only reason you don’t see it is because for the damage to take effect you need to wait for it to tick over. During that time any creature champion or above in PvE will have reduced effectiveness from them. Meaning you have to apply them faster than otherwise would be normal, or have increased duration food/sigils so the cleansing isn’t higher than your uptime.
Additionally cutting defenses and damage doesn’t solve the “zerker” problem. The only real way to address that is to improve the AI in the game and add more Mobile encounters. As is spiking a target that cannot/will not move is too easy. Coordinated groups already do this by stripping defiance and utilizing the already strong “Deep Freeze” from Icebow.
But hey control isn’t strong right ?
Maybe just maybe it’s not a system flaw its a player perception flaw. As in you still don’t get the mechanics or how to manipulate them into your favor.
just fix ogre wars and any other events like it that have no true fail / reset condition.
Problem solved.
Basically, the “choice” is toe the melee line, or be treated like a noob, kicked and/or insulted.
Or form your own party… Stop pretending only people asking for zerk runs can do that. There is a very clear and obvious choice, stop pretending to be a victim when you’re just being lazy.
Don’t think you read my post properly.
Making your own groups is both something you shouldn’t have to do, to avoid these kind of issues and also something that won’t even, fully, solve the issues, even if you do.
It’s just papering over the cracks…
It is if you don’t want to work with that group of players. Teamwork is an absolute mandatory element of fractals. If you cannot or will not listen to people who are asking you to do something to improve the overall experience for everyone, then yes form your own group. It does solve the problem, because then you can do whatever you want.
I’m saying this as a frequent fractal runner who does 50/40/30/20 daily. Far more often people dont read, or care and that takes away from others time and gameplay. Don’t be that guy. No one likes that guy.
When it comes to people not liking rangers, its because they have a very real stigma attached and nothing more. It’s a class with a very very very low skill floor and a moderate skill ceiling leading to a lot of mediocrity. That said i’ve been in fractals with rangers of all skill levels so i’ll give them a shot so long as when i ask them to not shoot themselves in the face they don’t shoot themselves in the face (happens far too often)
I’d like them to fix that, i should have the choice to be able to do dailies without have to suffer some content i actually don’t find fun.
Suffer ?
The only suffering i have happen in fractals is when people don’t read the LFG advertisement.
The Queens gauntlet is the most horrible, circular event ever. To underline this feature, it is even shaped like a circle. Please, no more of this nonsense…^^
you mean the pavilion.
The gauntlet was easily there best subset of encounters. Until people started to abuse a bug to beat Liadri.
To not be a weaker focus…..
I mean this nicely but the two items fill the same role currently, and focus does it better.
Point taken everyone. Hopefully a dev will read all 27 pages of merged forums posts and take into consideration at least one of the good ideas.
Well, isn’t that one of the reasons why they selected the forum specialists? To read the forums and pass on the good ideas?
This gets into a problem though….
Specialist though they may be, that doesn’t make them beings capable of determining whose idea is good.
After all they are no different than you, me or Colin at the end of the day. Human and capable of making errors in judgement.
So there for, no one can really spot a good idea.
Or every idea is good…the implementation and feasibility is something else entirely
Point taken everyone. Hopefully a dev will read all 27 pages of merged forums posts and take into consideration at least one of the good ideas.
Well, isn’t that one of the reasons why they selected the forum specialists? To read the forums and pass on the good ideas?
This gets into a problem though….
Specialist though they may be, that doesn’t make them beings capable of determining whose idea is good.
After all they are no different than you, me or Colin at the end of the day. Human and capable of making errors in judgement.