Showing Posts For TexZero.7910:

Just glorious!

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

First, you can earn unique rewards once per week from raids

So we’re taking a big step back i see.

I thought this was supposed to be challenging and rewarding. Not a giant slap in the face.

If a group is capable of farming your challenging content they should be able to do so. If you’re going to impose a limit it should be daily to be more inclusive, not exclusive like you’ve said your goal is.

As is why would i ever do another raid the same week after my weekly loot box ?

So they make it daily instead of weekly. This will just make them spread out the rewards you would have gotten weekly across those 7 days. However, this means you have to do 7 times the work for the rewards.

Is this really a bad thing ?

You mean a game gives players multiple chances to play and doesn’t alienate players to a one off schedule ?

I mean this from the perspective of a player in a guild who is going to be setting up raids for a ton of people.

I will do it, but there’s virtually 0 reason to bring others back outside of a guilt trip, and that’s not cool.

Just glorious!

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

First, you can earn unique rewards once per week from raids

So we’re taking a big step back i see.

I thought this was supposed to be challenging and rewarding. Not a giant slap in the face.

If a group is capable of farming your challenging content they should be able to do so. If you’re going to impose a limit it should be daily to be more inclusive, not exclusive like you’ve said your goal is.

As is why would i ever do another raid the same week after my weekly loot box ?

HoT account upgrade or client upgrade?

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

the only upgrade is to HoT.

They don’t sell the base game anymore as an individual item. All current copies are just HoT (base game included).

Make sense ?

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

They’ve already stated like 5000 times….

No gear treadmill or invalidation.

Yes a new shiny is coming, but it is just that a shiny. Not a stat stick.

What is going on? Why is GW2 so boring?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Post like this are the exact reason why the NPE was in part horrible for the game.

In the beginning the game was far more enjoyable, and less press 1 profit. Apparently that was too hard for “new players” and some people had some metrics that said we had to make things so easy even a caveman could do it.

Free Base Game and WvW

in WvW

Posted by: TexZero.7910

TexZero.7910

Limit them to EoTM.

There is no reason to have them on the Borderlands / EB map.

(edited by TexZero.7910)

2 Months and Farewell Fractals.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Did the reward structure need a revamp? Certainly. It’s not surprising it was changed. But now, being rewarded for completing 3×15 minute maps is going to be the same kitten 40+minute runs is just breaking my heart.

what’s the different between 3×15 minutes maps and 1 40 minutes maps?

The difference is it wont be 1 40 minute map….

It will be 1 5 minute map, and you’ll get rewards. Which is pretty dumb.
Fractals were designed as a challenging experience, which is why it’s the only content we have with a legitimate gear check. The turns what is supposed to be their end game dungeon experience into a carnival fairground ride where everyone gets a ride. Hardly what one thinks of when we’re talking end-game.

where are people even getting the information from.

All they said is instead of doing 4 small dungeon, you can choose to 1 or whatever you desired. Not to mention they talk about daily. They never even said you can choose which level is the daily.

They never even say the rewards for doing 1 dungeon is the same as doing all 4 right now.

https://www.guildwars2.com/en/news/the-brand-new-fractals-of-the-mists-legendary-backpacks-ascended-salvaging-and-more/

https://forum-en.gw2archive.eu/forum/game/dungeons/Static-fractal-schedule/first#post5334949

Pretty straight forward, that’s how people got the information.

They never said anything in that post. Just because you can choose the level. Don’t mean you’ll get good rewards for it.

You might be forced to do speicific levels like level 64 since it’s the daily for that day.

You didn’t read did you

“One of the core changes we’re making is that each fractal run will only consist of one island from a static list instead of the current rotation of three random islands with a random boss fractal. This change to “1 fractal = 1 island”

and

“Additionally, we’ve simplified the current system of daily reward chests into a system of new daily fractal achievements that have been separated into three distinct difficulty ranges: 1–20, 21–50, and 51 and above”

So instead of 50,40,30,20,10 for each reward tier, we have the above.

See how the daily reward chest actually changed …..

2 Months and Farewell Fractals.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Making things long does not in any way change the difficulty of the content.

I feel like we’ve covered this. Each path isn’t really that long 10-15 minutes even with the most disastrous of groups. This equates to roughly an 45 minutes….I know not everyone can dedicate that time, but maybe that just means this sorta content isn’t meant for them. Time spent while not difficulty does show dedication to learning and that is important. Removing that will only further some of the cases of player ignorance when it comes to dungeon / path specific mechanics.

To put this in perspective, i’ve been in groups where 2/5 players spent the 90% of a run on their back and it still did not take longer than 15 minutes per path.

I feel like you just debunked your own response.

You’re claiming that the length encouraged players to learn and spend more effort to get better. Then you gave the example I would have posted, that people get carried through daily without getting any better or knowing much at all.

Not really, I’m saying while you can carry. The amount of people wanting too or needing to be carried will go up. Due to them not putting in the time or effort to learn the encounter.

That’s problematic. As is fractals are in a decent spot, challenging enough to not be dull, and just long enough to warrant doing them. Shortening that length down to accommodate more people who wouldn’t otherwise bother isn’t healthy.

2 Months and Farewell Fractals.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Did the reward structure need a revamp? Certainly. It’s not surprising it was changed. But now, being rewarded for completing 3×15 minute maps is going to be the same kitten 40+minute runs is just breaking my heart.

what’s the different between 3×15 minutes maps and 1 40 minutes maps?

The difference is it wont be 1 40 minute map….

It will be 1 5 minute map, and you’ll get rewards. Which is pretty dumb.
Fractals were designed as a challenging experience, which is why it’s the only content we have with a legitimate gear check. The turns what is supposed to be their end game dungeon experience into a carnival fairground ride where everyone gets a ride. Hardly what one thinks of when we’re talking end-game.

where are people even getting the information from.

All they said is instead of doing 4 small dungeon, you can choose to 1 or whatever you desired. Not to mention they talk about daily. They never even said you can choose which level is the daily.

They never even say the rewards for doing 1 dungeon is the same as doing all 4 right now.

https://www.guildwars2.com/en/news/the-brand-new-fractals-of-the-mists-legendary-backpacks-ascended-salvaging-and-more/

https://forum-en.gw2archive.eu/forum/game/dungeons/Static-fractal-schedule/first#post5334949

Pretty straight forward, that’s how people got the information.

2 Months and Farewell Fractals.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Making things long does not in any way change the difficulty of the content.

I feel like we’ve covered this. Each path isn’t really that long 10-15 minutes even with the most disastrous of groups. This equates to roughly an 45 minutes….I know not everyone can dedicate that time, but maybe that just means this sorta content isn’t meant for them. Time spent while not difficulty does show dedication to learning and that is important. Removing that will only further some of the cases of player ignorance when it comes to dungeon / path specific mechanics.

To put this in perspective, i’ve been in groups where 2/5 players spent the 90% of a run on their back and it still did not take longer than 15 minutes per path.

2 Months and Farewell Fractals.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Did the reward structure need a revamp? Certainly. It’s not surprising it was changed. But now, being rewarded for completing 3×15 minute maps is going to be the same kitten 40+minute runs is just breaking my heart.

what’s the different between 3×15 minutes maps and 1 40 minutes maps?

The difference is it wont be 1 40 minute map….

It will be 1 5 minute map, and you’ll get rewards. Which is pretty dumb.
Fractals were designed as a challenging experience, which is why it’s the only content we have with a legitimate gear check. The turns what is supposed to be their end game dungeon experience into a carnival fairground ride where everyone gets a ride. Hardly what one thinks of when we’re talking end-game.

2 Months and Farewell Fractals.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

But it’s clearly not that unapproachable for some people. I’m all for making it more inclusive but I don’t see why they removed the option of completing 4 in a row.

Include a single fractal at like the lower levels 1-20

Have 2 or maybe 3 maps for 21-50..

and then the higher scales 51-100 having 4 again for example.

I don’t understand why the expansion is in some ways removing content.

They’ve not removed anything. If you want to do 4 in a row you can. If someone wants to chip away at the rewards you get for doing them, they can do one at a time to fit in with there play time. You “hardcore” runners could just re run swamp as.many times as you want to max your self out smart.

As I said nothing has been removed, you can do as many as you want, or you can just do the one. QQing saying its not challenging is BS. It will still be just as hard, it will just be bite size.

Not true. Reward tiers have been removed according to the blog.
Which is a problem for people who actually did each tier daily (myself and others).

It’s baffling and silly to think that they also needed to lower the bar again as it was already fairly low with the only two things needed to be done was make AR more linear growth and make the content rewards slightly better (less RNG).

Removing the core of fractals, the random dungeon aspect kills the unique experience that was fractals.

If Theif = Daredevil and Engineer = Forge

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

Mesmer – Doctor Strange
Necro – Death

Simple way to fix stale Tier matchups

in WvW

Posted by: TexZero.7910

TexZero.7910

Would 1 up 1 down work better than glicko? I’d say so.

Are people actually using seasons as a reason to keep the glicko freeze going? With winner up loser down you’d be getting the closest matchups possible still, and new opponents each week.

Any excuses about getting stomped in PPT is weak. Now that the population issues are getting worked on T2 should not get blown out by T1, nor T3 by T2 and so on.

The only real issue is people want to say “im in tier 3” or “tier 2 is like this and tier 1 is like this” which they couldn’t do anymore.

You’re joking right ?

You seriously think T3 can compete with T2, and T5 with T4 ?

Get real. It’s population and coverage which we all know is warped. Swiss style won’t work and is a poor solution that does lead to worse matches. Seasons already proved this. Just look back to last season and look at where GoM and DH are now. Ask them how great Swiss was for them.

PvE Stability Useless, yes USELESS!

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Solos content not intended for solo play.

Gets upset balance changes prefent him from exploiting broken content.

Rants on forums about PvP.

Old stability wasn’t just problematic for PvP.

Those mobs strip boons.

Ether you didn’t read the op or you don’t know the dungeon.

Or he does know the dungeon.

Just because players currently solo it, does not mean it’s initial design was meant for 1 person.

PvE Stability Useless, yes USELESS!

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Wake up devs and stop balancing this game around PvP!

Didn’t read the rest past this point. The devs have favored PvE compared to PvP since the game’s release. Saying they balance this game around PvP is a complete joke.

I can’t think of a more untrue thing to say about the balance in this game. Even Wooden Potatoes (who loves PvP) admits that one of the biggest problems with the game is that they balance everything around PvP.

Huge misnomer there, the game actually used to be balanced around multiple game types. Many skills actually functioned differently across PvP and PvE. Some of those got addressed with the Specializations patch, but not all balance is PvP based. I.E Condi changes being the biggest example of PvE.

So please don’t parrot a PvE figurehead about the state of balance.

So I want to make some zealot's armor

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

step 1

Craft any / acquire any ascended item

step 2 convert to zealots

thank me later

The exotic insignia is the most expensive part.

Zealot is the exotic name anyways, the asc is called keepers. I guess you want to make exotic gear, in which case the mf recipe for changing stats doesnt work.
If you want to craft exotic gear, you have to buy the recipes for the insignia/inscription and each gear piece from the tp, as they dotn drop anymore. I expect Anet to reintroduce the recipes at some point but i wouldnt wager on them doing it before HoT releases.

All you need is the exo insignia, the recipe still exist to create it.

So unless Anet goofed really hard, the conversion should still work.

So I want to make some zealot's armor

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

step 1

Craft any / acquire any ascended item

step 2 convert to zealots

thank me later

Zerker problem

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

so this alleged problem ….

Today, for giggles ran 3 Fractals 50/40/30 …..only thing in the LFG was “Level/Swamp”

Lets guess the results….

Did it
A) Fill instantly
B) Only have meta players
C) Fail miserably
D) Succeed without any hitches

If you guessed A and D you win a cookie.

Small sample size, but whats the problem again ?

Right the vocal minority not forming their own group.

PvE Stability Useless, yes USELESS!

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

next time try running d/f and triple cantrip.

you wont die or have stab issues during that part ever.

Zerker problem

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

its not a question of can they dodge everyone can do it as i said but new players don’t know the content , they don’t know " When to dodge" so them using Zerker or glass gear from the get go , is like giving a Child a Knife and Expecting them to be Smart with its use or safe.

The analogy is so bad it hurts.

You don’t teach kids to play chess on a monopoly board do you ?

So why would you teach them to play the game in a manner that gimps their ability.
The best way to learn is to be given all the tools needed to achieve success. In this case that includes the proper gear, and teaching from players who know what to do.

Simple way to fix stale Tier matchups

in WvW

Posted by: TexZero.7910

TexZero.7910

It doesn’t work that way because everything is population based.
The players legitimately ruined any shot of a swiss style bracket system working the moment season 1 launched any many people flooded to t1/t2.

will ghastly grinning shield destroy $?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

as with all items it depends on how its re-introduced.

Re-introduction itself isn’t necessarily bad, yes the market will obviously shift, but whether it crashes or not depends on a number of factors.

Rewards Revamp needs to happen.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Better idea, just globally improve rewards based on the length and difficulty of a dungeon.

Ignore the rest, because records are player made and utterly irrelevant to the vast majority of the player base.

Are we killing WvW?

in WvW

Posted by: TexZero.7910

TexZero.7910

Stacking should be improved with the new population calculations, but it wont “normalize” for quite some time (overstacked servers will remain overstacked until people leave). Personally I still think people clinging to low tier servers are making a mistake, as a community we should migrate up, abandon low tiers and mark to Anet that they are not OK and could be removed (ie shuffle up to increase average population). If they find that all servers are full when HoT come out, after low tiers are taken out of the picture? Well just raise the entire bar a notch.

But it wont happen. Either way, WvW is not exactly dead. It is a lull before HoT, yes. The new borders should shake things up. Whether that’s good or bad for the WvW community is another thing.

Lower tiers will disagree with you and so will anet.

Migrating down improves and normalizes performance for everyone. No more “5 second lag spikes” while the server attempts to calculate every floater in the area.

The entire notion that lower tiers are empty is because people who used to be on them flooded upwards during season 1 for rewards, blame seasons for that non-sense.

A question to our community at large

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

A world where the difference between these specs is so minimal, that when you join as any of these DPS specs, that the speed clear community has no reason to want to kick you.

Again forcing yourself onto others…..

Seriously, stop it.

If you don’t want to conform to the Speed Clear community. Don’t conform to it. Play your own group your own way. It’s not hard.

Trying to force a meta shift to appease the vocal anti-meta minority, is not what will fix your problem. Fixing you fixes your problem.

Move champions request

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Kill them ?

I mean, that’s far and away the easiest way to move them.

So does everything have a staff now?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

It should have been (insert weapon here)

A question to our community at large

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

I want to rid the game of the “zerker meta” not the speed clear crowd.

We know.

So instead of thinking this is Mc Donalds, go do your thing at Burger King and have it your way.

Hence why everyone is telling you, form your own community/group, build etc and play however the flying spaghetti monster you want to.

Stop trying to force your singular philosophy onto others and stop trying to invalidate their gear and work.

Do keys drop anymore?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Yes, but you’re far more likely to get them as rewards for map completion than as a random drop.

A question to our community at large

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

So you’re looking for another fix to a non-issue.

If you really really really don’t like the common meta, fine great.

Start up your own groups, form your own community, there’s nothing wrong with this and its how progression happens. It’s how “new metas” come to exist.

There is nothing wrong with multiple viewpoints and playstyles, there is however something incredibly wrong when one side of either argument forces their style on another.

As is the “meta” groups don’t do this, it’s a completely voluntary task some players have done. What i’ve yet to see is then anti-meta group attempt the same, instead they seem to be all bark and no bite.

ANET We need a significant event pre-HoT

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

We dont want or need a WvW season.

SAB however that can come back any time.

keep the low levels out of ranked please

in PvP

Posted by: TexZero.7910

TexZero.7910

and to get to another point i do often add the low level to my friends list just to see what their score is and more often than not i find they are below 4k.

There’s not even 4k ap for PvP achievements alone….so what you’re saying is the person you’ve deemed unworthy likely only PvPs.

Congrats on making the absurd statement relating AP to skill.

Also, they will never lock off PvP by level. It just wont happen as its entire design is such that anyone can join.

anybody getting bored of open-w-pve?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Welcome to the club ?

For most people Open world content has been boring for the better part of 2 years.

Why does everyone hate Trahearne?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

This is about as close to useful as he comes…..

Ingame ping is false

in Account & Technical Support

Posted by: TexZero.7910

TexZero.7910

BTW, the ping number we show in the client on the options screen is probably different than you see in other games. We should name it something different. Traditionally the ping time is the time it takes for a packet to get to a server and back. In our case, it is the time to get to the server, get processed by the game map you are in, and then sent back. So our misnamed “ping” is much more variable than most ping numbers because it includes game processing time.

From a dev, in the WvW subforum.

Is crafting necessary for end game?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

To an extent yes it is.

For WvW/PvE content

You’ll want to have the armor specific crafting of whatever class you play at 500 to make ascended armor.

Same thing goes for weapons.

It’s not entirely required though as you can get the drops from playing, although currently the odds are low.

So it really boils down to if its something you desire now or can wait on.

PvP you can just use whatever you get your hands on as the trinket system is all that matters there (outside of wearing 3 pieces of armor for the defense check)

On making Healing Power Worthwhile.

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Posted by: TexZero.7910

TexZero.7910

I apologize if someone above already posted this… however this game was specifically designed to “not have the traditional MMORPG ‘holy trinity’ of tank, dps, and healer”.

So they made it so that nobody could heal, or even pure tank for that matter. And everyone had DPS options.

IF they buffed healing, which is a fair contention, they would “break their pledge to not have a holy trinity”.

“Not have the traditionnal holy trinity” doesnt mean tanks and healers are missing. It means tanks and healers arent required in any content.
In fact Anet tried to replace it by another trinity, DPS/control/support. And if support is not heal, heal is support.
So some classes, when specialized in support, should tend to be playable as “healer” (a la gw2, not 100% dedicated healer ok). And in fact, Ele and Engi can (and some other classes in lesser extent). But the PvE content is so trivial and the healing power so worthless, this support style is useless. Not because Anet wanted that, but because Anet failed.

You say they failed, i say they hit the mark dead on.

Outside healing isn’t required for any content, and yet it’s still entirely possible to make function in all content and game modes.

The core and crux of this is people feel its weak, and that weakness is in fact by design.

They never wanted healing or a dedicated source of it to be a primary thought, or even check box for completing content.

What they set out to do was have minor aspect of each component of the trinity in every profession. Everyone brings something to the table to assist the party in some fashion.

The only other problem being brought up in this thread is the notion that people cannot play x build because of y metagame. Again a non-issue as all they have to do to play x build is play x build and ignore y metagame entirely.

There are several groups of players who already do this, but its the select minority who come on these forums to complain about the meta that seem to not understand how to form their own groups and play with people who share in their mindset.

I'm Sparlkly! Like Loot!

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Well you know what must be done.

Someone will have to kill you and loot the body. It’s the only thing we can do since its a standard RPG trope.

On making Healing Power Worthwhile.

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Effectiveness of the #6 key on all classes gets reduced by something like 30-50%

How about, no.

Again nerfing players innate healing is the wrong way to go about this. Changing the core of the game to promote healing, just brings us that much closer to the trinity. The entire reason heals are as good as they are is to promote self reliance so we don’t need outside healers.

except that ’zerk groups maintain scholar bonuses…

Might be because they are making use of active damage mitigation tools. You know using the combat system as it was designed to be used.

LF Fractal Join Tricks (bug)

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Sounds like you’re running into an old problem.

Use /leave to drop the party. Then go to character select, and come back on whichever character you want. Have them re-invite you. Join the fractal by selecting enter explorable mode.

On making Healing Power Worthwhile.

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Effectiveness of the #6 key on all classes gets reduced by something like 30-50%

How about, no.

Again nerfing players innate healing is the wrong way to go about this. Changing the core of the game to promote healing, just brings us that much closer to the trinity. The entire reason heals are as good as they are is to promote self reliance so we don’t need outside healers.

Thanks ANet for Nerfing "PAX Event" Admission

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Posted by: TexZero.7910

TexZero.7910

You could get beer and food from the comfort of your own home…..

Or you could have purchased a ticket, either way. This thread is silly.

Maybe, if you’re nice and shoot gaile grey a message they can do another pax event like they did for pax south. Assuming they have extra tickets.

How long to the next big thing?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

the next big game is the one everyone gets lost in

it’s called life and no, i don’t mean the board game.

On making Healing Power Worthwhile.

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

There seems to be some “basic unbalance” in GW2 system: condi doesn’t have a direct counter like power does, while all the time modifiers barely exists, and the CC simply doesn’t have any relation with attributes at all.

Condi cleanse and bonus vitality and healing are all direct counters to condi.
Toughness, dodging, blocking, blinding, and healing are all direct counters to physical damage

On making Healing Power Worthwhile.

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Vitality is mostly a passive starting point, and Healing Power grants a marginal +15-20% boost to healing numbers if one is really focused. That’s why I’m more inclined to add Healing Power to Vitality, so the combination feels more potent.

It will have the opposite effect unless the healing power scaling is crazy high in which case you’ve cause a balance nightmare.

What limits the effectiveness of healing power is that for every point of bonus vitality a player has you need 1.5x more Healing power.

As is healing power is already stupidly strong (https://www.youtube.com/watch?v=I6DKZ45a0VU) case made…. I’d love to see a zerker stand there and take it and not die.

Apothecary gear -- what is it good for?

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Posted by: TexZero.7910

TexZero.7910

@ texzero

How is it better? And in wich gametype?
You don’t find settler stats in pve, and in pvp you don’t have a Apothecary amulet.
De stats are look the same only settler has toughness as highest stat. Why was less Condi damage better again?

WvW roaming.

You don’t need condi primary, you just need to outlast your opponent. The toughness allows you to have high enough physical damage mitigation.

You can mix and match some pieces in if you want. Also, you can find settlers in PvE it’s entire only found in PvE content (Southsun specifically).

Apothecary gear -- what is it good for?

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Posted by: TexZero.7910

TexZero.7910

condi ele….

admittedly settlers does the same thing slightly better

Fractal Legendary Theory

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

More than likely.

As well as full fractal track mastery.

On making Healing Power Worthwhile.

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Now back to the topic:


USING and USEFULLNESS of attributes:

  1. As is now we have Power which scales ALL physical dmg
  2. As is now we have Condition Dmg which scales ALL condition based dmg
  3. As is now we have Precision which scale criticals which are a guaranteed 150% of normal dmg HIT
  4. As is now we have Ferocity which scales the 150% critical hit to be maximum 240+% in some builds
  5. As is now we have Toughness which can mitigate all damage by 15-45%
  6. We also have Condition Duration and Boon Duration which is no longer related to armors and builds or Traits for that matter and is now only found in runes and food. (Unless you’d consider Givers’ Weapons or Armor.)
  7. As is now we have Vitality which only adds 10 hp for every point to a maxed 20000 points
  8. And we have Healing which will affect healing, regeneration, and partial vampiric lifesteal, in numbers like follows:

You goofed hard here.

Toughness reduces all incoming physical damage, not all damage.

Conditions and Siphons(health gain) ignore armor rating/toughness entirely.

Condition Damage scales by damage, duration, lack of enemy vitality