Showing Posts For The Game Slayer.7632:

+25% Movement Speed

in Guardian

Posted by: The Game Slayer.7632

The Game Slayer.7632

I still feel a Signet of Speed would be the way to go. If I want to sacrifice an ability for speed then that is a fair trade off.

Sacrificing so many other things that the runes on armor give you seems a bit unfair. We are already the hardest class to equip.

When they finally update this class, I hope they give us this option.

I replaced my thiefs signet with the rune. Utility Slot is worth WAY more then a rune set.

It depends on which rune set you are comparing, however, I can 100% agree with that. I bought traveler runes to free up my eles signet. This is such an amazing rune set.

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+25% Movement Speed

in Mesmer

Posted by: The Game Slayer.7632

The Game Slayer.7632

Pretty sure it was DRIPPING with sarcasm…

just because you sacrifice a set of runes for speed, doesnt mean that other classes DONT sacrifice a utility slot, or trait for extra speed when they could be running something much better. Don’t wanna hear “Oh, a rune is not enough!” Thats crap, stop it. You can have that passive 25% now. i actually bought a full set so i WOULDNT have to sacrifice a utility slot. <-ele

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Endure Pain and retaliation

in Warrior

Posted by: The Game Slayer.7632

The Game Slayer.7632

oddball question but if you have Endure Pain up and retaliation, does retaliation still deal damage to those attacking you?

retal is way too broken literally

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If u wanna nerf warr then...

in Warrior

Posted by: The Game Slayer.7632

The Game Slayer.7632

- Fix the broken necro crap high defense 3 fears 2 invul skills 4k armor 30k hp
high burst trough condiiton
- fix thief perma stealth perma blind non sense
- fix engi that has everything like everything to win a fight that no ther class can win
- fix the broken spirit ranger
- fix the annoying mesmer clones and their burst

When u do all this stuff then im willing to accept the nerf without QQing because everybody knows that CONDTIONS rule pvp nd who has the highest condi dmg?
yea necros and engi so no QQ for once warrior can pwn some nubs in hotjoin
or WvW and ppl start to QQ. Healing signet OP really? do we have anything else besides high HP pool? When u get owned by skullcrack please l2p the only good build that warrior has its SS/LB coondi . Im thiered of QQ threads about warr moboility and damage and stuff . We are a melee class do u udnerstand that son? Without gap closers how im supposed to hit a ranged class? By the way you can either interupt and
or dodge the 30 min animation of every weapon set that warrior has acces to just saying and its the mostt predictable class with thieves.

Oh i forgot 1 thing can you please show me a tpvp team that uses a warrior? no you cant because its still a worthless class when it comes to organized pvp .

+1

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Didnt get my 100% world completion reward

in Bugs: Game, Forum, Website

Posted by: The Game Slayer.7632

The Game Slayer.7632

you get two gifts of exploration and thats it, but, are you sure you got EVERYTHING? does it say you missed one mere point of interest?

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Focus. Make some noise!!!

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

Reduce cooldown on air 5, earth 5, change the skills on fire, and modify the water skills to function better.

agree on everything but earth 5. earth 5 is incredibly strong, it is fine how it stands. however, still,
+1

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Elemental Attunement

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

hi im a infrequent ele player (playing gw2 on and off) but from playing ele I was just wondering
this trait -> elemental attunement
When attuning to an element, you and all nearby allies gain:
Fire: might
Water: regeneration
Air: swiftness
Earth: protection

I was wondering why this trait wasn’t naturally part of our class mechanic (like automatically have it without having to trait to get this)

I mean if this became a part of our class mechanic, wouldn’t this encourage attunement swapping more for newer players? (I mean when I first started a year ago I didn’t really find a drive to switch to the different elements til later levels)
But obviously now I understand that we are heavily reliant on changing attunements to perform to normal standards

I feel that if this passively became part of our attunement swap
then that would clear up a free adept slot for something else. (i just feel this trait should have been part of our class mechanic making it more beneficial than just another weapon swap)

+1 and bumping as well.

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Elementalist GM Trait Ideas (Unique!)

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

These are Grandmaster Traits
This is to encourage people to not go into just x/x/x/x/30 and they can be viable without it. Switching to these greatly improves your stats to make up the loss of stats you get from being an elementalist. For example attuning to earth with Aspect of the Golem puts you in heavy armor like a Guardian, while attuning to fire makes you like a Necromancer.

Vitality of the Pheonix
33% of your condition damage is vitality when attuned to Fire.
10% of all burning damage additionally heals the elementalist when attuned to fire, this is not affected by healing power. Lose 25% of your health when you swap attunements.

(I just realized, I could light up several players and heal for a lot, so I lowered it from 33% to 10%.)

Aspect of the Golem
33% of your power is toughness when attuned to Earth.
Earth Spells are instant cast and do 25% more damage while attuned to Earth.

Claws of the Ice Wolf
33% of your healing power is power when attuned to Water.
Chill opponents for 1 second when struck by a critical hit. Cannot trigger more than once every 2 seconds per opponent.

Tornado Armor
33% of your power is precision when attuned to Air.
Gain a charge when struck and disabled while attuned to Air. At 25 charges, you are invulnerable for 2 seconds. (You lose all charges on down or attunement swap.)
Damage: 681 (1.75)?
Knockback: 250
Combo Finisher: Whirl
Range: 400

+1. A few of the things you said are quite ridiculous, but the idea in general is to be attunement focused into 1-2 attunements. This needs to happen.

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Focus. Make some noise!!!

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

As we all know, there are only 3 / 8 skills inside the focus set that are acceptable. Earth 4+5 and air 4. All the other skills are completely lackluster. Make some noise, keep this thread bumped for a good time, we need focus to be buffed. cmon!!!

Side note – Question to ele players : Would you be okay if anet completely changed some of the focus’s skills? Or completely re-worked focus and gave it completely different skills? How about changing the other 5 lack luster skills? Which is water attune, fire attune, and 5 on air. MY ANSWER…………….
YES! (for all 3 questions it is a yes!!! a RESOUNDING yes!)
Again- Point of this thread is to make some noise, let us be heard, focus is reallly bad concerning the other 5 skills.

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all you really need to do for an ele

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

At least we learnt where we were going wrong.
Most if not all of us use all attunements, according to Sharp, all the ele he`s seen only use fire.

/faccepalmdeskfloor

They were talking about how they wanted rangers to have more control over pet skills, but jsharp said that would be too complex for new players to learn. then they brought up the argument of the ele or engi being complex as well, then jsharp said most new eles are in one attunement like fire. i believe thats where you may be getting confused, he didnt assume everyone who plays the class is a noob.

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all you really need to do for an ele

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

Annnnnnd i just finished watching that live stream. i can officially say that anet really seriously does not look at d/d or focus. yeah. cause focus is completely viable for anything. /sarcasm

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all you really need to do for an ele

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

Here are is a screenshot for the guy whos asking about my stats
Edit: it says 17,700 for my health, but im only at 19k because its friday and my wvw bonus is up-ing it, sorry for mis-com.

Attachments:

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all you really need to do for an ele

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

Good talking guys, lets keep it constructive and informative. keep the conversation going! something needs to be done.

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all you really need to do for an ele

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

im sitting on my ele (note that i do not do spvp, i do wvw) and on my ele i ahve 52% crit chance, 1,006 healing power, 59% crit damage, 2,115 attack power (total), and 19k health with 2.2k armor (also total). Full traveler runes.

How? I am guessing you are 30 into Water, Full P/T/V gear, maybe a few ascended items as well. With 20into Water and P/T/V armor (not accessories, rings and such) and Valk Dagger/Dagger i have 17,000 health

I currently have 29% Crit Chance(Auras, attune swapping gives fury so it becomes 49%) 245healing power, 2,085Armor and 2,554attack with 60% Crit Damage. Currently running with no Runes yet as i have yet to find the right set.

Rings: Zerker Masterwork
Back: Magi’s Rare
Earring: Karka shell(42 into all stats), Zerker Masterwork
Amulet: Zerker Rare

Nah, no pvt at all. if you look at the dungeon gear for hotw, youll see a set of gear with the stats of this “precision/vitality-healing power(major)”. get a full armor set of that, two zerk weps, celestial amulet, and look up on trading post “Claw of the Howling King” and “Operatives Creed”. Thats how i achieve those stats. there is also the fact that i go 20 water, 20 arcana, 30 air. it works really nice for me, since, i really do think that power does not matter when you crit something. so despite pathetically low power, im still hitting 1k-4k crits for most of my skills. i also use exquisite beryl orbs with the trinkets.

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WvW Roaming

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

both defensive gear and offensive gear.

this, +1, or you could run some hotw spend some money on TP and get this kind of gear.

Precision/vitality-healing power(major). i run 30 in air, 20 in water 20 in arcana. get full prec/vit-heal gear for all trinkets and all your gear. then run zerk weps with blood sigils and run lifesteal food. I come out with 50% crit chance and 50% crit damage with about 19k health. i hit hard enough to assume im not a bunker, and i survive kitten i really shouldnt survive. play around with it, but the key is finding a mixed set. eles can pull off condi, definately, but its way too hard/complicated for a casual gamer. stick to crit builds for an ele. we already hard enough as it is to play, dont make it harder, lol

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Rune of the Traveler

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

i use traveler runes to free up signet of air. i can run full cantrip again

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all you really need to do for an ele

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

How about upping the basic health? 10.5k is pathetic considering the damage we do and our armor is in need of a touch up. Conjures WONT fix thats wrong with the class.

yeah, were at the bottom of the health and armor chain. i understand. im sitting on my ele (note that i do not do spvp, i do wvw) and on my ele i ahve 52% crit chance, 1,006 healing power, 59% crit damage, 2,115 attack power (total), and 19k health with 2.2k armor (also total). Full traveler runes. The power is pathetically low, but power doesnt matter when you crit(or atleast i dont think it does). Either way, im critting reallllly hard still. i throw in some blood sigils and lifesteal food, and then run s/d. this is pretty much the ONLY build ive found to work for me. its tanky as hell, steals abunch of life, and often critting most of my skills in the 1k-4k area. 4k’s being fire grab and churn, etc. ive got like 1800 hours on my ele on my 2000 hour account, so i atleast know a thing or two bout eles, haha. yes, while health and armor buffs would be nice to bring us on par with other classes, im afraid it stands that that will never happen. anet is planning to nerf conditions, (idk how, they are only buffing and buffing and buffing condis with most recent being dire stats), but when the condi meta is toned down a bit, we will be able to use signet of restoration for those amazing burst heals once again. however, going back to conjures, seeing as how bad they are at the moment i know it seems they cant buff/tweak conjures due to the horrible state theyre in right now. But, give us a buff to a system which has all those extra skills we could have in our utilities to accomplish true versatility, so that, when condis get nerfed then we can feel truly versatile again.

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Why is everyone complaining about S/d?

in Thief

Posted by: The Game Slayer.7632

The Game Slayer.7632

i main an ele, and literally hate thieves with a passion, but i dont find s/d thieves to be a problem. i agree with op on this one, surprisingly.

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all you really need to do for an ele

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

work on conjures. the devs just really need to work on conjures. and that is pretty much all we need. revamp the system of how conjures work. do something. change it. hell, nerf conjures tbh, because, atleast theres some attention going to ele class. im kidding, ofc. but they really need to be looked at. they are pretty pathetic, seeing that i never use conjures, ever, just because of the design, not the skills.

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[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: The Game Slayer.7632

The Game Slayer.7632

Everlasting nourishments!!!! Asap!!!! I hate having to refresh mine in wVw every 20 min…

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condition meta needs to be fixed

in WvW

Posted by: The Game Slayer.7632

The Game Slayer.7632

High damage while being greatly spec’ed into surviving (condi builds) is pretty much the gw2 definition of overpowered. With recent nerfs to a lot of the classes in the game in regards to condition removal, condis have been allowed to take over and assume that overpowered state its in. Give classes more options to condition removal without greatly sacrificing their build, let toughness affect condition damage, let invulnerable skills affect condition damage, introduce a new boon along the lines of “Resilience” that reduces cond duration or cond dmg on you by 50% (or x % , with atleast decent access to on a lot of classes if not all), or you could tune down condition damage in general. There. I’m not even a dev, and theres like, 5 solutions to one problem that i just thought of from the top of my head. It can’t really be that hard to SEE that conditions are a problem right now, and to actually do something about it as well.

P.S, nerf the ridiculous runes of perplexity. kittening make the game work, i paid $60.00 for a game that doesn’t work half the time? Seriously? You’re going to introduce a set of runes without even thoroughly testing them to see that maybe something in the coding possibly might not work? If you didnt know by now, let me tell you. The ICD on runes of perplexity doesnt work. you can rupt all day and get ridiculous amounts of confusion.

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[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: The Game Slayer.7632

The Game Slayer.7632

Everlasting nourishments?

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Everlasting nourishments- Idea is out there!

in Black Lion Trading Co

Posted by: The Game Slayer.7632

The Game Slayer.7632

Make it happen

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Future of All 8 professions/classes in gw2.

in Guild Wars 2 Discussion

Posted by: The Game Slayer.7632

The Game Slayer.7632

To any dev-
Will there be any new weapon releases?
Will current weapons be spread to to other classes in the future?
Feel free to give as little info as possible, as I know you cannot “lather” us up for new things in the game in case things did not go as planned. However, I know that you guys said new traits+utility skills would soon be thrown in, this only triggered my curiosity for weapon skills too.
Thanks

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What i want to see for an ele

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

I want to state that i love the ele to death and am working towards an incinerator for him. 1500 hours played says something too. i used to main this char with great honor.. now its sitting on my log in screen.. ive alted to my thief and i am pretty sure when i get incinerator i will probably just store it, wait to see if ele does get some buffs.

Back to original subject- I want to see aura’s be more accessible! Mesmers get clones and phantasms, wars with burst skills, thieves with stealth, engineers with.. turrets i guess? probly toolbelt and kits , then theres rangers with pets, necroes with life force, and then guardians have virtues. The few things that seperates us from the rest is that
1- we are the only class with lowest armor and health
2- we have auras that we barely get to use
3- granted we do have 4 attunements, but due to the sub-par nature of our skills that we have, having double the amount of decent skills cannot really justify not having a good set of skills. so then there are conjure weapons which do not have a good system set in place at the moment, then auras.
4- All the other classes are almost centered around their special “thing”. Which is fine, but ele’s are no where near centered around auras. (a disparity i might add.)

It’s those 3 things that set us apart from the rest of the other professions. Give us more traits involving auras, make them our thing!! They don’t really feel that way to us. I sware this is all you would need to do to make ele better/fun again. the auras themselves are fine, they need no buffing what so ever. One thing tho, make then able to be stacked, just like stealth and multiple clones. That could help. And if auras ever did get buffed, all you would have to do to not make them game changing is only allow one or two on at a time.

So those are my two cents, take them or leave them. I look forward to good things for an ele in the future! Or atleast i hope.

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(edited by The Game Slayer.7632)

Healing Signet needs to be toned down

in Warrior

Posted by: The Game Slayer.7632

The Game Slayer.7632

I will trade this for protection anytime.

No you wont..you wont because you can get protection from teammates and become truly unkillable.
Btw why is resto signet weaker (and heavily nered) for ele??Last time i checked d/d elementalist needs to be in close range as well and i dont see anywhere a berserkers stance..You know using your heals requires having control of your character..a d/d elementalist will probably end up stun locked or feared with almost half warriors health less armor and active defences that cant match up of the new toys warrior got..and protection wont mean a thing when you die to bleeding and burning
(offtopic but i wanted to get it out of my system :P )

So you are an elementalist having healing problems?… i think i have seen everything right now.

And i will trade healing signet for protection… I WILL.

Saying an ele always has amazing healing is like saying a war always has amazing dps. You most likely main-ing a war, should know, that you need to run zerker/ dps traitlines to do good damage, just as an ele HAS to run clerics/bunker traitlines.

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So does ANET still hate Ele's?

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

Erm, how the hell did RTL nerf hit S/D more then D/D?

With S/D you can still hit players from range, with D/D you`re stuck at short range, hence D/D got hit most from that dumb nerf.

, the shortest DD eles have is 240.

Its actually 180, but im a technical kitten so dont listen to me. lol

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So does ANET still hate Ele's?

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

Are you serious right now? So what if it happened or not? The point is that it is possible as demonstrated by the Xunleashed video. This is a stupid argument. The nerfs happened, no one who plays an ele with any regularity is happy. There is nothing that fighting with each other will accomplish except to prove that you’re a bigger idiot than the other guy. Whether Anet hates the ele or not is irrelevant, if you don’t like the way the game is designed then don’t play it. No one wants to here about your boohoos over the nerfs.

*I have a level 80 ele before anyone accuses me otherwise.

Are YOU serious right now? Of course it matters if claims are real or not. Referencing a video from months ago does not prove a thing about the current class. It only proves that there is NO ONE currently doing well on an elementalist in WvW.

You can continue to make all the crazy claims you want, but the reality is you can’t show a post nerf video of an ele doing well because the class was destroyed.

Look dude, the class was NOT destroyed. I can still play my ele with fun! Yeah, it got nerfed pretty hard in terms of wvw roaming. But that doesn’t make it destroyed.

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Buff arcane precision please.

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

Arcana 25 traitline. Not sure what the chance to apply a condi is, but its pretty bad. i almost never see any condis pop from it.

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Wars healing signet

in Warrior

Posted by: The Game Slayer.7632

The Game Slayer.7632

Total Armor: Light=920 Medium=1064 Heavy=1211
The difference between Light/Medium/Heavy Armor is about 150 Toughness per tier, less then you get with a Signet buff.

Please don’t type on these forums unless you know what your talking about, thank you

150 toughness is not even 5% damage reduction, 300 won’t be 16%.

Toughness facts
Heavy armor classes get +36% armor by adding 798 toughness
Medium armor classes +39% armor by adding 798 toughness
Cloth classes +42% armor by adding 798 toughness

Y’know, I’m okay with people being an kitten to me about subjective ideas, but when it comes to mathematics, you’re really screwing with the wrong guy here.

For a medium armor class, adding 150 toughness results in:

(1980)/(1980+150) = 1980/2130 = ~92.96% of the damage you would’ve taken originally, or about 7% damage reduction.

Also, I stated that 300 toughness from the base for a light-armored class is about 14% reduction in damage, not 16%, but nonetheless:

(1836)/(1836+300)= 1836/2136 = 85.96% damage from previously, or about 14.04% damage reduction from base (I said 14.2% originally because of a slight error in the amount of armor I thought that lightly armored classes have. Nonetheless, the difference is only extremely small, about .16%).

Of course, you didn’t even factor in kittening base toughness into your numbers, which is hugely problematic. Grow the hell up.

Where the hell are your kitten equations? Don’t spit in the face of half a year of research into the game when your pebble-sized brain can’t even comprehend basic division.

+1

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Prec/vit- healing power build?

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

So there is some gear with those stats. you can buy dungeon gear for it, and some trinkets on TP. There are also a few weps with these stats. Wondering if any ele has used this before, i am aiming to get this kind of gear and try out some sort of tanky/life steal build utilizing blood sigils, omnoms, and vamp runes.

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Flamewall

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

While I agree flamewall needs some fixing, I don’t find it to be the horribad skill everyone says it is, but it might just be how i play. I use it solely to set up combos if I’m solo, or slap it in the middle of my group to help them achieve combos (this is pve, wvw. I don’t play ele in pvp because I suck at it, I prefer ganking people with my thief lol). If you’re trying to use it like a ring of fire, then yes it’s gonna fail. It’s not a ring of fire, so stop trying to use it like one. When I get ready for my combos and bursts, I will swap to fire, cast DT then still have plenty of time to get flamewall down before it lands to get the combo and follow with pheonix and dodge out. The fact the burning on it is so unreliable is negligible. It will still do burning a little, and works even better when you’re throwing it into the middle of blobs. So it seems people are using it in the wrong situations as well as trying to play it like a ring of fire. Just remember before you flip your desks in rage though, I do still think it needs reworking, but it can still be playable now if you make it work for you.

I can agree with you, its not that bad, however, in terms of pvp it really is that bad!

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Signet of restoration

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

I’m WvW player and I don’t excluding it in any of my builds in last months. And I see plenty of players using SoR.
You do realise talking that you don’t use it won’t change anything? It’s still one of the best healing skills in game and undoubtly best healing skill for healing power based builds.

We can debate if its the best/ not best, but thats a matter of opinion. I can get so much more out of ether renewal, granted i dont get interupted from its very obvious cast signature. I could use glyph, but i dont fancy the high cooldown. I used to love SoR, but that nerf hurt a lot. I only tend to use it when i rarely run that 30 in earth with a signet build for written in stone. (awesome trait btw) But hey, im glad to see somone else’s opinion on this.

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Signet of restoration

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

You’re kidding right?
It’s so good that it got nerfed on sPvP. Few patches back I was afraid they will nerf it for WvW as well, but gladly they didn’t.

It’s not used in any of my builds anymore, and i can’t think of the last time i’ve seen another ele using it. Generally when a skill isn’t used nearly at all, there might be something wrong with it.

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Wars healing signet

in Warrior

Posted by: The Game Slayer.7632

The Game Slayer.7632

The difference between wars and eles is that eles need to spec for survival, so they lose a lot of damage. wars just naturally have survival, and if specced for survival can go a lot further with that. or they could run damage specs and be as tanky as an ele specced into survival while doing 10x more damage.

This…. is… idk. Just going to ignore this thread now.

The classic “you win, but I’m a sore loser” closer.

It’s more like they realize that no amount of common sense or logic is going to change your mind because you are not looking at it objectively. Why waste time on arguing with someone who just constantly spouts off made up numbers and ignores the facts?

I can say the same for you, but youre the one getting off topic with personal attacks now.

It is not a personal attack, it is a valid observation. That is why they left. You asked, I answered. They gave you facts, you spewed inaccuracies.

I never asked anything from you. You tell me I spew inaccuracies, yet you spew them yourself. Whether or not it’s up to you to decide whether your own observation is deemed valid or not is not the point of this thread.

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Wars healing signet

in Warrior

Posted by: The Game Slayer.7632

The Game Slayer.7632

The difference between wars and eles is that eles need to spec for survival, so they lose a lot of damage. wars just naturally have survival, and if specced for survival can go a lot further with that. or they could run damage specs and be as tanky as an ele specced into survival while doing 10x more damage.

This…. is… idk. Just going to ignore this thread now.

The classic “you win, but I’m a sore loser” closer.

It’s more like they realize that no amount of common sense or logic is going to change your mind because you are not looking at it objectively. Why waste time on arguing with someone who just constantly spouts off made up numbers and ignores the facts?

I can say the same for you, but youre the one getting off topic with personal attacks now.

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Wars healing signet

in Warrior

Posted by: The Game Slayer.7632

The Game Slayer.7632

The difference between wars and eles is that eles need to spec for survival, so they lose a lot of damage. wars just naturally have survival, and if specced for survival can go a lot further with that. or they could run damage specs and be as tanky as an ele specced into survival while doing 10x more damage.

This…. is… idk. Just going to ignore this thread now.

The classic “you win, but I’m a sore loser” closer.

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Wars healing signet

in Warrior

Posted by: The Game Slayer.7632

The Game Slayer.7632

Whirling Axe healing me for 9750 with no healing power!? YES PLEASE!

More like, it would heal you for roughly 1750, with a 3 second cast time, without being able to gain that kind of healing for another 20 seconds (ASSUMING you hit every single attack). In 3 seconds of healing signet you gain 1200 health. Disparity much?

LOL… you should of seen why Omnomberry Pies were nerfed bub.

And soon you will see why sig of healing will be nerfed soon bub. LOL

Yes, because Healing Signet (a perfectly balanced skill) is so comparable to Axe 5 giving you a second pretty much full heal every 20 seconds (or whatever the cooldown is, can’t remember atm). lol

Since when is 1,800 health 5.5k health..??

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(edited by The Game Slayer.7632)

Wars healing signet

in Warrior

Posted by: The Game Slayer.7632

The Game Slayer.7632

And btw high health means a LOT .Especially in a class that has the moility to reset fights by going out of combat or the damage to do wonders the extra seconds that health will provide him..Warriors arent the poor puppies the once were :P

It really doesn’t. I’d easily trade the health for vigor every time I crit and some on demand protection. lol

That is your opinion. an extra 10 thousand health is an extra 10 thousand health. Whether you want to trade it in for whatever, it doesnt change the fact that vigor does not directly correlate for survivability, and eles cannot get that much protection to begin with, unless you’re running one specific build spec’d directly for survival. The difference between wars and eles is that eles need to spec for survival, so they lose a lot of damage. wars just naturally have survival, and if specced for survival can go a lot further with that. or they could run damage specs and be as tanky as an ele specced into survival while doing 10x more damage.

I am a teef
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Wars healing signet

in Warrior

Posted by: The Game Slayer.7632

The Game Slayer.7632

Whirling Axe healing me for 9750 with no healing power!? YES PLEASE!

More like, it would heal you for roughly 1750, with a 3 second cast time, without being able to gain that kind of healing for another 20 seconds (ASSUMING you hit every single attack). In 3 seconds of healing signet you gain 1200 health. Disparity much?

LOL… you should of seen why Omnomberry Pies were nerfed bub.

And soon you will see why sig of healing will be nerfed soon bub. LOL

I am a teef
:)

Wars healing signet

in Warrior

Posted by: The Game Slayer.7632

The Game Slayer.7632

Heavy Armor is almost nothing in this game btw…

The difference between heavy and light is 15% reduced damage. Dont tell me that is nothing . Then there is double the health pool. You cant honestly say double the health pool is nothing either.

Very overblown…

The difference between light-medium-heavy is basicly only 250-150 toughness, which is a piece of armor. That is pretty much 1-4% max.

When you get to higher levels, or SPVP, the difference is miniscule.

You’re very wrong on that. it is -7% damage reduction from medium to heavy, and from light to heavy, it is -15% reduction.

I am a teef
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Wars healing signet

in Warrior

Posted by: The Game Slayer.7632

The Game Slayer.7632

Whirling Axe healing me for 9750 with no healing power!? YES PLEASE!

More like, it would heal you for roughly 1750, with a 3 second cast time, without being able to gain that kind of healing for another 20 seconds (ASSUMING you hit every single attack). In 3 seconds of healing signet you gain 1200 health. Disparity much?

I am a teef
:)

Wars healing signet

in Warrior

Posted by: The Game Slayer.7632

The Game Slayer.7632

Heavy Armor is almost nothing in this game btw…

The difference between heavy and light is 15% reduced damage. Dont tell me that is nothing . Then there is double the health pool. You cant honestly say double the health pool is nothing either.

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Signet of restoration

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

Wars got a nice buff to their healing signet, which they needed, but i need to say that we need a buff to our signet too. thieves also got a buff to their healing signet. Theres a reason no one is running signet of restoration.

Suggestion : A way to help buff the signet without increasing direct healing from casting spells- Add another effect of some sort.

- You could have the signet grant you 50 health every time you are struck.
-increase activated healing a bit?
-Have the signet scale more with healing power, or have it scale less and have it actually heal more. either would be a slight buff.
-Reduces damage for every condition on you by 4%, (or x% ) something along the lines of that. We have lowest health and lowest armor, we need more survivability to compensate.
-or a much better idea i just thought of, You are healed for 300,400, or maybe 500 times the cast time of every spell you cast. For example, if it was set at 500 times the casting time of your skills, anything that would cast in 1/2 second would heal for 250. anything that would cast in 3/4 a second would heal for 375, anything that took 1 second would heal for 500. This in my opinion would not be overpowered because we are already stuck at such low survivability with our health and armor. Instant cast spells are either 1- ignored or 2- set at a standard of 100. This would much better reflect the aura of restoration in Gw1, which , imo, was a brilliant design. I really do favor the last option i just mentioned.
Discuss!!!!

Edit: The 1st, and 4th suggestions could also be nice ideas for possible traits too!

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(edited by The Game Slayer.7632)

Wars healing signet

in Warrior

Posted by: The Game Slayer.7632

The Game Slayer.7632

yes, they miss wrote it, jsharp even said this on the warrior forums. Did you think healing signet need a nerf rather then buff?

Considering wars have highest armor and highest hp in the game, sitting at 400 health per second is quite literally ridiculous.

In arenas it’s balanced. The slightest bit of coordination will still wreck a warrior with healing signet up, let alone an actual premade team focusing the warrior down.

You know, that is true then. I have to agree there with you. How about other classes, like thieves malice signet? and eles resto signet? Giving extreme love to a healing signet on a class with high armor and high health, while doing nothing for thief and ele whose health is literally half that and also armor being less, i need to call that patch not cool. /:

Edit: I agree healing signet did need a buff, and this is alright. It doesnt grant them beast/god mode, lol, but they should at least be a little fair, right?

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Wars healing signet

in Warrior

Posted by: The Game Slayer.7632

The Game Slayer.7632

yes, they miss wrote it, jsharp even said this on the warrior forums. Did you think healing signet need a nerf rather then buff?

Considering wars have highest armor and highest hp in the game, sitting at 400 health per second is quite literally ridiculous.

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Wars healing signet

in Warrior

Posted by: The Game Slayer.7632

The Game Slayer.7632

-Healing Signet (Passive): Reworked the formula that this passive heal uses. At level 80, this skill goes from 392 healing per 3 seconds to 467 healing per 3 seconds with 1500 healing power.

That is the patch note. What is actually happening is that it is healing for 392-467 (healing power variable) EVERY second. not every 3 seconds.

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Trouble with the Cursor

in Suggestions

Posted by: The Game Slayer.7632

The Game Slayer.7632

I have the same problem. i agree

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Boon buffing

in Suggestions

Posted by: The Game Slayer.7632

The Game Slayer.7632

Curious as to why conditions have been getting buffed, eh, maybe they needed it? however, what about boons? I have seen no buffs to boons and i have came up witha few ideas for them as far as buffing them goes.
1- Aegis : can now stack up to two times, maybe 3.
2- Regeneration : healing effects have +15% extra healing. Or 5%, or 33% , to match poison. 33% may be way too much, but, -33% may also have been thought of to be way too much for poison. But, that is why i suggest 15 or 10 or 5%. You are the developers, you know whats best for the game. Or boost regeneration by a little. Make it’s base be 250 hps and then scale with Healing power.
3- Vigor : maybe 150% extra regen to endurance, 100% seems to be not enough. Or, vigor could be lowered to +50% extra endurance regen but it also removes a condition every 3rd condition applied to you. Or removes a condition every 5 seconds. Something like that. Or other boons could last 20% , (x)% longer with vigor.
4 – New boon : Resilience. Condition damage done to you is reduced by (x) % . Anything lower than 30 % would not be enough, atleast, in my opinion. Seeing bleed ticks for 130, and taking away, say, 20%, would leave bleed ticks at 104. Not a big difference. But, as I’ve said, YOU are the dev’s not me, just suggestions.

That is all! any other ideas for boons can be put down as responses. I hope a dev takes a gander at this, as, condition builds ARE the meta right now. Boons should be rightly buffed, only slightly, as conditions have been.

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BP/SBI/Ebay

in Match-ups

Posted by: The Game Slayer.7632

The Game Slayer.7632

So now I get to make the point of saying that you are simply a troll. I make a very valid point, yet you decide to disregard it and make a troll-y post. I am also not “defending” anything, I clearly stated that we DID exploit, (if thats even the right word). I take back that we exploited, because its not the right word, I will call it glitching, because, we never took advantage of anything. That is the definition of exploit, right? Taking advantage of a glitch? Just checked, it is. We glitched, and took no act of turning the tides in WvW in any way, the only way we could was through map chat and telling people what we saw.

I’m sure that you said nothing of your exploits in map chat, that would leave evidence that ANet could verify, and it’s not like players communicate using any other means like Teamspeak, Mumble, Ventrilo, etc…

By the way, while you’re busy looking up definitions, search for: hypocrisy.

I have morals, and cheating is something I don’t do. I am the leader of Slay, and I was in a fractals when they did this. I joined them afterwards, and my, its pretty fun Now, if you can’t see that we were merely doing this to troll people, there is no hope for you trying to understand this sort of point of view.

Or perhaps look in a mirror.

Lol, buddy, im the kind of commander that takes your north camp and upgrades it fully. Then we built trebs and treb your citadel, and while were at it, we build rams on the portal on the way out. We are trolls, and as for hypocrisy? Why dont you search up the definition of Perception. Learn a thing or two. You have a different perception of what cheating/exploiting/glitching/trolling as i. Have a good day

I am a teef
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