Showing Posts For The Game Slayer.7632:

Silver tier ranked matches - 26 lost matches

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Posted by: The Game Slayer.7632

The Game Slayer.7632

With that Mesmer I get Top Kills at least once in three matches, mate. I know what I am doing.

Hahahahahaahahahaahahahahaahahahaahahahahaahahahaahahahahaahahahaahahahahaahahahaahahahahaahahahaahahahahaahahahaahahahahaahahahaahahahahaahahahaahahahahaahahahaahahahahaahahahaahahahahaahahahaahahahahaahahahaa

I am a teef
:)

Condition relief

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Posted by: The Game Slayer.7632

The Game Slayer.7632

(and please understand that I play nothing but power builds.)

That’s a lie you dirty Condi teef

shhhhhhh you know me too well bb C:
it would be a travesty if anyone saw my teef vids on youtube via signature link. cough

I am a teef
:)

Condition relief

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Sure, but then you’d need to remove condition cleansing. There’d be 0 point to condition builds. (aka useless.)

Sounds like a classic l2p case.

(and please understand that I play nothing but power builds.)

I main warrior, I have no trouble with condition but that doesn’t mean that’s it’s ok to have this condi spam in game. Notice how I said damaging conditions meaning that professions will still have access to cover up conditions. And it’s a given that if you lower the amount of condition you would have to lower the amount of cleanse.

I completely understand your proposal. I simply put forth one small consequence of the proposition you put forth. Your proposal is in a nutshell asking the following: “Hi anet, I sometimes enjoy your game. I had an idea to make my happiness with the game increase. Let’s completely revamp an entire system that exists in the game without consequence of all of the delicate balance decisions that were made for the first 5 years of the game. Please comply.”

You’re in the minority. A vast minority. You’re asking anet to redesign the entire game for you, and to do it perfectly and sustain the balance that’s been achieved.

Another random thought that crossed my mind…

What happens if you take poison away from other professions? You unintentionally increase sustain across the board by a vast amount. (Remember what poison does…)
Not to mention all of the constant tweaking to the amount of condition cleansing all skills would need. I mean, there’s so much disaster that would follow such a radical change that the simplest solution to the problem would be for you to learn how to play the game better.

I am a teef
:)

Condition relief

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Sure, but then you’d need to remove condition cleansing. There’d be 0 point to condition builds. (aka useless.)

Sounds like a classic l2p case.

(and please understand that I play nothing but power builds.)

I am a teef
:)

Continued Account Sharing Investigations

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Posted by: The Game Slayer.7632

The Game Slayer.7632

it was scummy and they knocked all out of decent teams that deserved higher rewards by knocking them out earlier than they shouldve in the tournament by a combination of doing the minimum qp in order to knock out higher seated teams and also by the unexpected factor of unrecognizable pvers playing on a top tier level and getting the jump on people.

Obviously the fact that they won should be enough evidence for everyone to agree that it was Abj.
But the “solid” evidence youll need to actually take action is up to you after repeated offenders continue to make a mock out of you.

I feel like the worse part is them breaking the TOS via act sharing, AND the fact that a lot of them were dishonored for months after match manipulating in s5/6/7.

To me, it’s common sense that if you get banned for an entire season that you shouldn’t be able to participate in and pvp events during that ban. The fact that they not only participated in the tourny, but also profited immensely from it by breaking TOS is perma-ban worthy at the very least. A good roll-back on the titles and rewards is also in store, but we all know what anet is going to do.

Anet: “You boys did a very bad thing to our game. You ripped out the integrity of our pvp events, made other players quit, made us look foolish, and cost us money. For that, we’re going to give you a few weeks of dishonor to really think about what you did. We hope you can think about what happened and change your behavior in the future.”

It’s a joke. No, it’s a literal meme.

Can someone please make a meme for me? Someone, please go make a meme about this.

I am a teef
:)

Continued Account Sharing Investigations

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Why would someone risk getting their account permanently banned, for such a silly thing as a monthly tournament.

because a gw2 act is ~$30 and being paid $400 is substantially larger than $30.

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:)

Match Manipulation - Solo/Duo Is The Problem

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Posted by: The Game Slayer.7632

The Game Slayer.7632

I think it’s funny how OP thinks solo/duo is the reason people manipulate matches. That being said, I do agree that these problems exist, only that the solution OP has in mind is laughable.

I am a teef
:)

So when are the crashes going to get fixed?

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Posted by: The Game Slayer.7632

The Game Slayer.7632

this…….. my game crashed for no reason as i swapped chars pre match. now it wont let me back in, and, it will be a loss.

I am a teef
:)

Legendary Armor in PVP

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Posted by: The Game Slayer.7632

The Game Slayer.7632

well, I dont care about the stats, I just would like to have the skin. Why should good looking skins be available only for pve´rs?

Because anyone can get it. Just go do some pve and work for what you want. EZ.

I am a teef
:)

Finishers and tokens for Top 250

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Stupid idea. Every time something like this gets introduced a lot of players feel they need to use any possible way to achieve those things.
It will just make the bad community in spvp worse. Make it available over dedication, not over something you can exploit with friends or with hacks.

So, let’s not find ideas and new ways to incentivize competition? Yea, no. The only chance any pvp community has is through competition. Especially this one.

I am a teef
:)

Thief conditions [Build]

in Community Creations

Posted by: The Game Slayer.7632

The Game Slayer.7632

They are obviously legit as they were the 10 best in NA. Don’t bring up the “past” players as an argument. It’s best of current and they were the best. If people who used to play want to be considered the best, then they need to be there otherwise, forgotten them already.

Such a silly argument.

Are you talking about NA?.. Guys hes talking about NA. LOL.

..

LOL

I am a teef
:)

Thief conditions [Build]

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Posted by: The Game Slayer.7632

The Game Slayer.7632

It’s probably effective for silver/gold. Cool vid, but only staff/d/p thief are viable in plat+.

I am a teef
:)

This game develops bad feelings

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Posted by: The Game Slayer.7632

The Game Slayer.7632

It’s not that simple when you have very little control over your party composition especially when terribads that only play 1 class will refuse to swap and MMR is all over the plce. My problem is definitely not self improvement lol none of t his would be an issue if I could just take a full team of friends into pvp who actually know how to play.

The current system is not competitive AT ALL. Duo queue is a complete joke, who the kittenhought of that lol people asked for solo q and team q to be separate, not this garbage.

There are terribads on both teams. Better MMR is not going to solve your discontent with the game.

Your problem is not self improvement? Really? So you are the best you can be? Why aren’t you God of PvP then?

I am a teef
:)

This game develops bad feelings

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Oh you forgot the greed to 3-cap when you have a comfortable margin, and then everyone wipes at far and your team gets snowballed.

So long as people rotate properly, going for a 3 cap is not a ‘wrong’ thing to do. It might be a l2p issue in gold. But maybe it’s because I’m a thief and most of the time my team knows to split the map to make my presence far more of a deadly factor. I’ve never played with slow and tanky comps, only against them.

I am a teef
:)

Im Deeply Worried About PVP

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Esports are the worst thing to happen to the game. It’s good it’s over

How, exactly? Enlighten us Mr. PvE’r.

done pvp since the game came out, Not only pve, way to just assume kitten though. Because for the millionth time, anet balancing around pvp killed every other game mode, left some classes broken OP and some broken UP, and the damage of that still remains with no fix in sight.

What, is this your alt?

Anyways, I find it really cute that you think all your pve problems were the result of balancing for all 3 game modes. I can make the same case for raids destroying pvp balance. And it’s pretty obvious that your a casual pve’r when I look at the message history for the forums.

Besides, there are a lot of skills that have been split for pve/pvp. So your general complaint about balance is short-sighted. I understand that splitting was something relatively new, but so are raids. There is no reason to complain about pve balance before raids since there was no challenging pve content. (Please show your casual-ness by comparing fractals to raids.)

And, to be honest, let’s be real about the pve side of gw2; Obviously the pve side isn’t dying as much as the pvp side, but the pve side of gw2 was dying because there wasn’t a huge grind around before legendary armor. Even now, legendary armor is not even a real ‘grind’ compared to other MMO’s.

And, the worst of it all is that you’re actually advocating for the death of a large part of the game in which you play. Yea, the games dying. And people like you deserve to drown on the sinking ship that is gw2. You helped cause this. Sooooo…. Be careful what you wish for.

I am a teef
:)

This feeling in high-lvl Platinum

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Posted by: The Game Slayer.7632

The Game Slayer.7632

The extent of gw2 strategy…far and mid or close and mid. How exciting! lol, yeh not really

Yea, no.

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:)

-lose +win

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Yea it’s just easter, brother. I fell from 1730 to 1570ish. Like 10 game loss streak all by 100 points or less because of uncarryable circumstances. Also solo-q. Really dumb decisions by me. Solo-q on easter weekend…

I am a teef
:)

1v1 Community in PvP

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Posted by: The Game Slayer.7632

The Game Slayer.7632

And how many 1v1 servers are there right now? Just a handful? So that’s like 10-20 people at any given time participating in the 1v1 servers? No, those numbers aren’t really impressive in the slightest.

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:)

This feeling in high-lvl Platinum

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Posted by: The Game Slayer.7632

The Game Slayer.7632

You know, in retrospect, I was solo-qing for all those losses. It is also easter weekend… Soo..

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:)

Im Deeply Worried About PVP

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Esports are the worst thing to happen to the game. It’s good it’s over

How, exactly? Enlighten us Mr. PvE’r.

I am a teef
:)

This feeling in high-lvl Platinum

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Posted by: The Game Slayer.7632

The Game Slayer.7632

@Saerni, it very could be. But the thing is this; High platinum lately has been really bad lately compared to earlier in the season, or in S5. I just had a 10 game losing streak where like 9 of the games were lost by 100 points or less. Really unlucky day? Yes. But some of the factors that contributed to the loss were just completely preventable. I’m seeing rifle engis, rifle wars, core guards, MM necros, FA scepter eles, zerk mesmers, warhorn eles, d/d condi thieves, and p/p thieves. That was only for today, and off of my recent memory of like 15-20 games.

I actually dropped so low (from 1730 to 1560) that I was able to 1v2/3 as a d/p-dash thief, effectively hard-carrying the few games that ended my really unlucky and unfortunate losing streak. Now, I’m confident that I can easily climb back up, but there is no competition at the highest level of play right now. There’s people purposely treating it like unranked and running kittenty builds. I already bought a WoW account. I’m learning druid right now and the pvp in that game is not only more lively, but the infrastructure is just complete. GW2 combat is far superior than any other MMO, but its severely lacking in terms of competition right now. And people like me are leaving. S6 will be my last season unless Anet announces some sort of tournament.

I am a teef
:)

All your +5s are cute

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Why are you playing at 6-7 am? No wonder you’re getting so little. Play during prime time and you’ll get +10 per win and -15/20 per loss. (I’m r19 right now.)

Maaaaybe you should have read the whole thread first. I play at nearly all times of day depending on how my work schedule shifts. My average is 2-5 NO MATTER WHAT TIME OF DAY I PLAY ON.

Are you EU? Because the time of day does indeed matter if you’re on NA.
And if you are on NA, then you would only get those numbers in prime time if you were Nos or Naru. (And you’re not nos or naru.)

I am a teef
:)

No ESL obligation, let's fix pvp now

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Why do you think balance was fixed around esl obligation? Furthermore, why do you think that all of a sudden all of your perceived problems are going to be fixed after the current events?..

You just have a personal agenda that doesn’t really have any logical basis, other than “I don’t like the current gw2 pvp balance.”

I am a teef
:)

(edited by The Game Slayer.7632)

All your +5s are cute

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Posted by: The Game Slayer.7632

The Game Slayer.7632

It might not be as extreme as this but most players but the worst of the worst are seeing stuff like this happen. The player base is too small and the gap in skill level between players in a given match can be huge. And the game is going to expect you to carry these bads and when you do you will be rewarded minimally and when you can’t carry and lose your going to get wtfpwned with a much large rating loss.

Yea but hes playing between the hours of 5-10am. This whole thread is silly.

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All your +5s are cute

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Why are you playing at 6-7 am? No wonder you’re getting so little. Play during prime time and you’ll get +10 per win and -15/20 per loss. (I’m r19 right now.)

I am a teef
:)

Why didn't you all just boycott S6?

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Posted by: The Game Slayer.7632

The Game Slayer.7632

It would be really nice if all the toxic forum posters would stop playing s6. I agree! Boycott it! The rest of us are having a whole lot of fun!

I am a teef
:)

Ghost thief needs to go.

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Which means the ONLY way to fix this is to make applying damaging conditions cause reveal.

Do you mean that the application of damaging conditions cause reveal? IE: Someone walking into a thief trap would reveal the thief who layed it.

Or the damage from conditions themselves would cause reveal? IE: Poison ticking for 100 damage for 10s from steal would have the ability to effectively keep a thief out of stealth for 10s?

I’m completely fine with the former. The ladder would completely obliterate stealth as a mechanic, and thereby send all game balance into chaos.

I am a teef
:)

Ghost thief needs to go.

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Stealth is fine when you are forced to reveal yourself to actually kill your opponent. This ghost thief build is 100% stealth and can still kill you. That’s absurdly broken.

I disagree. A 3s window to kill an attacker with a host of evades and teleports before they go back into stealth for long periods of time is not a well balanced mechanic. Stealth stacking should be removed. At least then stealth builds would have to “come up for air” every few seconds allowing some counter play. It also eliminates the Ghost Thief.

You’re completely assuming that you can get right back into stealth every 3s after you leave it. Any form of CC will obliterate most thieves. If you take stealth stacking out of the game, you alter and change so much more than what needs to be changed. It’s like demolishing your home to fix a termite problem. It’s far from prudent.

No, its extremely prudent. Thieves need a lot of changes made to them so that they aren’t reliant on these cheese mechanics.

Oh absolutely, however nobody ever suggests other changes in conjunction with a change to stealth stacking. Its just “NERF STEALTH STACKING” and that’s pretty much it. Which leaves us to respond with a laugh, as in order for a change to stealth stacking, many various other buffs would need to be made, and nobody wants to think about buffing a profession that they’re peeved about, even though it clearly would need some after the nerf they are requesting.

Oh, so much this. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

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Ghost thief needs to go.

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Stealth is fine when you are forced to reveal yourself to actually kill your opponent. This ghost thief build is 100% stealth and can still kill you. That’s absurdly broken.

I disagree. A 3s window to kill an attacker with a host of evades and teleports before they go back into stealth for long periods of time is not a well balanced mechanic. Stealth stacking should be removed. At least then stealth builds would have to “come up for air” every few seconds allowing some counter play. It also eliminates the Ghost Thief.

You’re completely assuming that you can get right back into stealth every 3s after you leave it. Any form of CC will obliterate most thieves. If you take stealth stacking out of the game, you alter and change so much more than what needs to be changed. It’s like demolishing your home to fix a termite problem. It’s far from prudent.

I am a teef
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Are Thieves OP?

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Posted by: The Game Slayer.7632

The Game Slayer.7632

I’ve always believed that it’s inherently unfair that any class can stealth when there are no or few skills to physically break those using it, out of it. To then provide a class with stealth the ability to deal massive burst damage is a recipe for frustration

I’ve always believed that it’s inherently unfair that any class can have dozens of blocks and invulns not only actively, but also passively. Then, to also provide that class with the ability to support your team and deal massive damage is a recipe for frustration.

(Why are you necro-ing a dead thread?..)

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NA pvp dead or almost.

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Nah, not really. The minimum games requirement is keeping a lot of players off the leader boards for now. Just wait until the end of the season. Top 250 will be ~mid plat 2 or higher. Mark my words.

I am a teef
:)

Why I sit And Chuckle....

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Posted by: The Game Slayer.7632

The Game Slayer.7632

What?

Eh…just a rant on kittening. But the ghost thief part was based off people I talked to in game who run it. If I or they are wrong please elaborate as it appears you are a “Teef”

Oh, ok. I see now. Eh, ghost thief isn’t really a problem in spvp. It is a problem in wvw. But wvw is wvw, so whatever.

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Why I sit And Chuckle....

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Posted by: The Game Slayer.7632

The Game Slayer.7632

What?

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Rangers sustain.

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Posted by: The Game Slayer.7632

The Game Slayer.7632

You were just getting outplayed.

Why did you make a video showcasing rangers sustain when in the very beginning of the video you show the result of 2v1 where in which you won? And why did you bm the person? A 1v1 ALONE vs your build is his hard counter already!

Then you go on to 1v2 and die on node with no kiting. What exactly are you trying to prove with this post here?

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Anet fix your horrible MMR system!!!!

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Posted by: The Game Slayer.7632

The Game Slayer.7632

look at this kitten

Looks like a kitten close game If I ever saw one. The inability to take responsibility for losing is a common theme with people in bronze/silver/gold.

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:)

Thank you, Anet! (Not sarcasm.)

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Posted by: The Game Slayer.7632

The Game Slayer.7632

I just want to start out by talking about my history with gw2. For the first year of the game, I pve’d and did a little bit of wvw. Nothing too major, just enjoying the game as a regular casual would.

For the second year, I stayed mostly in wvw. I mostly played ele and engi, and I wasn’t the best, despite me thinking I was at the time. (lol.) I could rotate and spam skills with d/d ele, 1 shot people with s/d ele. I could disengage with RTL whenever I wanted. (Oh, the old days.) Things were fun. So I stayed in wvw. This was pretty much my life in gw2 for most of the time.

Fast forward to ~august of last year. Then, I started playing thief. I joined a roaming guild, learned from some of the best, and honed in my mechanical skills. (To which I’m still improving to this very second, but before then I was at a plateau since the beginning of the game.) I could never get into spvp because I didn’t enjoy the game mode of conquest, nor did I enjoy facing 4 man pre-mades. It was dull. Then season 5 happened. Prior to season 5, I had only played 400 spvp games since launch. After season 5, I was sitting at 900 games played, and found myself ending up in top 250. Holy. Crap. I had never learned so much about this game until s5. Solo-duo queue made this possible. Someone like me can enter pvp and compete. You bet your kitten kitten I’m doing s6 right now and last time I checked I was ~r 90.

I just visit these forums from time to time and all I see is negativity. I don’t know what s1-4 was like. I’m not sure if people complained as much in s1-4 than what they do right now. I mean, the forums are just a place for people to go to vent, anyways. It’s not really a surprise. This thread is really just a thank you to the pvp devs. Thank you for opening up spvp to all players with solo-duo queue. I can’t express my appreciation enough, really. Yea, it’s not perfect, obviously. Nothing is perfect. But you guys are pushing the pvp in this game in a great direction. Keep up what you’re doing.

To the players: Please, I understand that we’ll get a proper poll again at the end of s6 to see if we keep solo-duo queue, but if you agree with keeping solo-duo queue then respond to the thread stating where you stand. If you disagree, then do the same. I find it unlikely that I’m in the minority on this, but I just want to get a litmus test right now because I very well might be… I’m not really sure.

Thanks!

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Why do top PvPers fight in map chat?

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Because every single time things go nicely, people aren’t congratulating everyone all the time. This is just negativity bias, and another sad attempt to belittle this pvp community.

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[Discussion] Epidemic STEALTH NERFED

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Nah, conditions were never meant to be a primary source of damage…

Nonsense.

Well if you bothered to read the entire comment, you’d understand the point. Allow me to re-iterate so you can understand.

Conditions were never meant to be stronger than power damage.

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Change Protection Boon- 100% damage reduction

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Posted by: The Game Slayer.7632

The Game Slayer.7632

This is beyond ridiculous. Diamond Skin was not changed because of Resistance, otherwise Resistance would have been given to eles in some way shape or form, yet it wasn’t.

Resistance is extremely broken, always has been and always will be in its current state. Regardless, your insistance on defending such a broken boon is irrational, so I won’t be continuing this “discussion” any longer.

It was given to everyone via boonsharing, mallyx revs, and durability runes. But, you’re missing the point here. There will always be ways to deal with conditions in this game.

You asking for complete removal of resistance is the equivalent of someone asking for complete removal of any skill that blocks power attacks. It’s laughable.

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New Season, Same Old Trash.

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Cya.

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PSA: how to handle conditions in wvw

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Conditions are so OP in wvw, which is why most people run condi builds.

I ftfy.

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Change Protection Boon- 100% damage reduction

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Consider that it might’ve been changed because of the advent of resistance. The two aren’t exactly directly related, but the point is that the tools for dealing with condis have always been there. And you want to get rid of resistance, which is laughable.

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Change Protection Boon- 100% damage reduction

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Diamond skin doesn’t even use resistance. You’re grasping at straws here, and quite heavily.

No, not in it’s current iteration. I’m talking about old diamond skin where it made you immune to conditions.

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Change Protection Boon- 100% damage reduction

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Resistance is the root of the problem. You can pretend like it isn’t all you want, but that won’t make it true. And of couse resistance wasn’t touched. The Devs implemented this within a week, 2 weeks max. That’s not nearly enough time to address a Boon and rebalance the effects of changing its effects or even removing it entirely.

Once you consider their responses in the last AMA about balance, where they repeatedly told us they didn’t have time to do it, you must be insane to think they would have had time to actually address resistance since the last patch.

But go ahead and keep deceiving yourself into thinking epi was the problem. It was nothing more than a symptom of a clearly broken boon.

Ok then, that’s fine. Get rid of resistance, but bring back old diamond skin and old automated response.

(see?..)

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[Discussion] Epidemic STEALTH NERFED

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Posted by: The Game Slayer.7632

The Game Slayer.7632

The resistance thing was necessary because of how detrimental demon stance revs were to zergs. They would absorb all the conditions from allies around them, then necros would just target them with epi and cause mass downs once the resistance ran out.

A change that would have helped revs more would have been removing resistance and redesigning Revs legends. Resistance can still be corrupted and revs are still kitten out of luck.

No single boon should be powerful enough for you to ignore all condition damage, on top of ignoring all soft CC and other effects from conditions. And now that same boon also makes you immune to 1 skill even being used on you.

This needs to end. Resistance needs t be removed at this point, not continuously made stronger

Nah, conditions were never meant to be a primary source of damage. And if there are builds where it was the primary source, they were never meant to perform better than power. (Which is what we’re in the midst of at the moment.)

If you want to kill someone using conditions, you run the risk of the other player using resistance. (Which there is still counter-play to, as you can boon strip.)

If anything, the power creep of conditions have made the casual player-base more spoiled in thinking that conditions are a viable means of skillful play.

Did you all forget about the past versions of these traits/utilities?

https://wiki.guildwars2.com/wiki/Automated_Response
https://wiki.guildwars2.com/wiki/Diamond_Skin
https://wiki.guildwars2.com/wiki/Berserker_Stance

Resistance simply replaced traits similar to those things. Except, there was no counter to diamond skin. No counter to berserker stance. No counter to automated response. There is a counter to resistance. The game is pretty balanced right now when compared to a few years ago.

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Change Protection Boon- 100% damage reduction

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Right, but condi builds still viable despite resistance offering total immunity. This wouldn’t be true for power builds with a 100% protection buff.

I’m not saying they’re isn’t justification for different approaches to resistance, but it’s not a straight comparison with protection.

its the only boon that directly does kind of the same thing with resistance but then again aegis is a more similar boon.

Also you cant exploit protection while you can exploit resistance and we see it with the epi bombs

Again, the problem is epidemic, not resistance.

Also, his point is that you’re trying to compare an apple to an orange. It’s pointless.

Condi builds are very much viable even with resistance offering 100% immunity. Protection offering 100% damage reduction would make all power useless. (I’m simply re-iterating his point.)

Epidemic is absolutely NOT the problem. The problem lies almost entirely with resistance and the absurd amount of condis it allows you to stack on yourself, and the rest of it comes from how freely condis are handed out by every build now. Without resistance, you wouldn’t be able to stack this many condis up on someone before they died, so epidemic wouldn’t be able to transfer ~70+ total stacks of condis at once. The root of the problem is resistance and the proliferation of condis.

Resistance is just way too powerful to be a boon. If it has to stay in the game it needs to be turned into an effect. But ideally it should be removed completely.

I hate to say I told you so. But the devs seem to disagree with you, and agree with me. They just nerfed epidemic.

Implying that the devs can’t make mistakes. Which is absurd.

And FYI, they made it so that you can’t hit a target with resistance with epi, which implies that resistance is the root of the problem since its the only thing allowing players to reach that many stacks of conditions without dying. All they did was sidestep the issue, and you know it. Resistance remains the root of this problem, and removing it from the game would make epidemic almost perfectly balanced.

All I’m pointing out is that epidemic was the root of the problem, because resistance wasn’t touched. The solution the devs had was clever. You can disagree, that’s fine. It seems you’re in the minority though.

I am a teef
:)

Resistance needs to go. (or be reworked)

in WvW

Posted by: The Game Slayer.7632

The Game Slayer.7632

Besides, there have been multiple threads with reasonable nerfs to epidemic that would make it more balanced. Such nerfs sound like this: making it blockable, reducing radius, increasing cooldown, adding a condition cap.

Reasonable, because people can’t deal with it?
Blockable = makes epidemic completely useless because of the stupid amount of classes that have passive blocks
Reducing the radius is stupid until you lower the radius of boon share at the same percentage. If you take away the radius from epidemic it will be useless because rev+guard have great boonshare, light fields and heals.
Increasing cooldown – look above.
Adding a condition cap. Ok, I can live with that IF we get a damage cap too. If conditions are capped again, there should be a cap on crit/ferocity or we end up in the stupid melee power stun meta – been there, done that.

And to be honest. I think it’s pretty funny that a guy who plays thief wants skills nerfed! Let’s talk about your class for a second.
Can we talk about dodge and block on daredevil, ghost thief, d/p and instagibs from your class before we touch necros? Just an idea.

you are my new favourite guy in this forum xD
dont even bother he stopped replying when i brought the rework they did to stability a while back and deleted his arguement

I hate to say I told you so, to all of you. (I told you so.)

Devs made the right move today!

:D

I am a teef
:)

Change Protection Boon- 100% damage reduction

in WvW

Posted by: The Game Slayer.7632

The Game Slayer.7632

Right, but condi builds still viable despite resistance offering total immunity. This wouldn’t be true for power builds with a 100% protection buff.

I’m not saying they’re isn’t justification for different approaches to resistance, but it’s not a straight comparison with protection.

its the only boon that directly does kind of the same thing with resistance but then again aegis is a more similar boon.

Also you cant exploit protection while you can exploit resistance and we see it with the epi bombs

Again, the problem is epidemic, not resistance.

Also, his point is that you’re trying to compare an apple to an orange. It’s pointless.

Condi builds are very much viable even with resistance offering 100% immunity. Protection offering 100% damage reduction would make all power useless. (I’m simply re-iterating his point.)

Epidemic is absolutely NOT the problem. The problem lies almost entirely with resistance and the absurd amount of condis it allows you to stack on yourself, and the rest of it comes from how freely condis are handed out by every build now. Without resistance, you wouldn’t be able to stack this many condis up on someone before they died, so epidemic wouldn’t be able to transfer ~70+ total stacks of condis at once. The root of the problem is resistance and the proliferation of condis.

Resistance is just way too powerful to be a boon. If it has to stay in the game it needs to be turned into an effect. But ideally it should be removed completely.

I hate to say I told you so. But the devs seem to disagree with you, and agree with me. They just nerfed epidemic.

I am a teef
:)

Say NO to the epi meta!!!

in WvW

Posted by: The Game Slayer.7632

The Game Slayer.7632

++++++++++++++++ up If you wvw people dislikes this current “THING”
WvW is screwed cause someone wanted extra condi in pve land.
Let our voices be heared! We can make the change!

++++++++++++++++

They just nerfed it. It doesn’t work on structures or targets with resistance. Great steps in the right direction

I am a teef
:)

[Discussion] Epidemic STEALTH NERFED

in WvW

Posted by: The Game Slayer.7632

The Game Slayer.7632

My faith in the balance team has been restored. These are perfectly reasonable changes!!

Keep up the good work dev team!!

I am a teef
:)