:)
:)
You’re comapring the best condi class to the worst condi class, and you still somehow make it sound that the worst condi class destroys the best condi class. Nice propaganda.
:)
Sigils are definitely NOT the problem because nobody can use them to any greater effect than anyone else. Every time someone say s “but they have fast weapon swaps” they completely ignore the fact those sigils have a cooldown that limits activation to being no more often than theives, mesmers, rangers, guardians, and necromancers can activate them.
I am aware of the ICD of Battle Sigil, for instance. However, Engie, Ele, and Warrior use them more efficiently because they swap so frequently they are nearly guaranteed to use it off CD. Other professions rarely swap weapons the second they come off CD because there is such a high penalty (being locked out of that weapon for 10s) to doing so.
So then what if we increased the ICD on sigil of battle to 15s, or just higher in general, are you saying non ele/engis will rarely complain as well since it doesn’t affect them much?
I hope they wouldn’t, but we both know the answer to that.
:)
We all know em but I think many people are confused about which ones really are actually hard counters
I’ll start
Med Guard vs d/d zerk Thief
You continue
FTFY
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I completely agree. I made a post about this months ago. It didn’t get too much attention, but this would certainly spice the game up a lot. Maybe they could add new traits for minor traits and allow us to pick them. I think the game might not be ready for such a huge change to minor traits with regards to being able to pick already existing traits in place of the minor ones.
So, new minor traits to pick from in each line, yes. Please.
:)
You see that little buff icon in the eles skillbar thats orange and has little flames coming off the the buff icon? It says fire attunement. So watch out. New players don’t usually pick up on this right away, but thats normal.
You could also blind, dodge, evade, block, daze, stun, weaken or go invulnerable. You can literally pick one out of the 8 options I listed, (bonus points for 2 or more), and the eles burst is largely mitigated. Now the next part is hard to do sometimes against a player with everything on cooldown. You probably already do it every day. All you need to do is sneeze in the general vicinity of the ele, and he/she goes down.
:)
I already have bleed stacks by then and sneak attack/dodges adds more.
You’ve likely never played a Mesmer without condi cleanse have you? I cant give up utility for a unreliable cleanse that’s bugged 50% of the time.
Walk out of the caltrops. Seriously, why are you using the word exploit? How long have you been playing the game?
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Ive been running a 5-6-0-0-3, full signets, basi venom, d/d build. you know, the one with all the might from the signets and stuff. I was wondering if there was any other build to make backstab be higher? I’m only reaching about 9-11k backstabs, which isnt bad at all, but i was wondering if there is any other build for a thief that can hit higher than that. I’ve seen people hit for 15+k. How do they do it?
Please don’t give me advice on how to play thief, or what i should do in order to win. I dont care about winning or how effective it is. I want to know if theres another build that can surpass this one numbers wise. Anyone?
Edit: For sPvP only-
:)
I am very much for OP’s suggestion however I’m skeptical of how effective this would really be.
Well, it would be a good starting place. We don’t want to nerf entire professions into the ground, like anet tends to accidentally do sometimes, right?
:)
If immobilize stacking was a huge issue you’d see top teams abusing it all the time.
Immob stacking rarely happens in high tier play because players know staggered immobs are stronger since they require multiple cleanses.
This game is not solely balanced around high tier play. If something is broken, fix it.
:)
Seems kind of unfair to pretty specifically target 2 professions like that.
Well, that’s the point. It’s supposed to specifically target those two professions. They are the two professions that everybody is crying about.
:)
So warrior is already balanced around it and not OP anymore
now you want farther nerf to fire field and some people even want to nerf might stacking and runes.Watch warrior fall in to oblivion if anet listen to you people and ill be laughing so hard.
So perhaps Warriors get some buffs to compensate? I forsee small buffs coming to the profession anyways.
Exactly. I would be surprised if they didn’t receive any small buffs in the future.
:)
To all those crying nerf; I tend to think if you think something should be nerfed, try playing it yourself for a few days and then see if you think the same. I’m not saying there isn’t a case for it, I just think often people cry nerf because they often lose against players that have developed more skill – and to succeed at all with ele you do need to have developed some good reflexes and timing.
One might try to defend the ele by pointing to it’s light armor, but the near 100% uptime of protect make such a argument weak as said protection is worth CLOSE to 2750 armor (through calculations done a long time ago, 2750 is roughly 30% reduced damage to a medium armor class). Meaning that in reality the ele is boasting nearly 5k armor on a near “permanent” basis. In comparison, that is 650 more armor then a heavy armor class can achieve even if using full ascended gear, food and stacks in WvW.
That say’s A LOT.
I don’t think you understand how armor or protection works at all. Nor how long eles get protection for.
Saying eles get near 100% uptime on protection is like saying necros have near 100% uptime on deathshroud.
Stop lying, and stop over exaggerating.
:)
It’s many thieves only stunbreak, use it for that only. Or if you need to run. It should never be used for offense, much how like lightning flash on ele is. This is just my opinion.
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2) If the bandwagon is correct, the outlier is celestial. Not runes & sigils that everyone has equal access to. Not fire fields that everyone uses; even specs w/out blast finishers will stand in teammates fields for stacks. You can’t take (for example) clerics + might stacking and suddenly be golden. Celestial works with might stacking because it has so many other stat points in everything – all you need to do is add some might and you have a great build. If there is a problem (and I’m not convinced there is) then it is with celestial.
The thing is, though, Celestial isn’t the outlier. Niether are Strength runes. Nor fire fields (though the most problematic might stacking builds do have high fire field+blast access), nor Sigils of Strength+Battle. It’s the combination of those things plus the profession’s high sustain abilities that is too strong, which makes reducing the power an exceedingly tough task. No individual part is overpowered (though Fire field + Blast is a huuuuuuge outlier in terms of combo strength), which means an effective nerf is very difficult to find.
However, Fire Field+ Blast is , in my opinion, the best place to start. It is an outlier in power of combo finishers and the typical problematic builds get 3 stacks of Might for 35 seconds per blast. That +30% boon duration from traits and +45% Might duration really amplify the power of an already very strong combo.
To clarify: when I say outlier I don’t mean OP; I mean statistical outlier specifically in terms of stat points. That is what allows it to be so powerfully well rounded when combined with might stacks. You can combine might stacks with other armor types for a big boost in power but you won’t get ‘powerful and well rounded’ like celestial does.
Celestial is certainly part of the problem. We can agree on that. However, celestial is something all professions directly use. Indirect use of something can be regarded as something that is okay to nerf if it is a problem. For example, fire fields. Only two professions get real, direct use out of fire fields. They are engis and eles. Sure, every profession can get use from fire fields if they help blast it or stand near the blasting, but they by themselves cannot make a reliable fire field. Might from this combo much more dependent on fire fields.
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Lol. The last thing we need is for Necros to become more OP. NTY.
You need to re-evaluate your skill level if you think Necromancer is overpowered.
Don’t mind him. He thinks every class except thief is OP. Either that, or he’s and explicit troll. It seem’s he’s trying to get back at all the professions that claimed thieves were op back in the day.(and still are)
:)
I think it is a terrible to suggest nerfing the amount of stacks per blast AND the duration. Perhaps one or the other, but not both at the same time.
Yes, and that is what we’re discussing. Thank you for your input.
:)
For 2 years hambow was never complained about either. Everything has it’s own time and place and rather than discuss everything at length, perhaps better we just discuss issue’s as they present/reveal themselves. This is exactly what is happening here. When it was not an issue it was not discussed, however as it becomes more and more of the meta and is being purposefully build by players. It is becoming a issue that is being seen commonly in all area’s of what little Pvp currently is on offer. You see it in hotjoin, soloQ, Tpvp and wvw roaming. It is currently an topical issue. Much the same as you didn’t see anyone complaining about global warming 20 years ago. The problem was always forming, however it has currently come to head and needs to be discussed now before it gets worse.
You forgot the part about how warriors received some buffs. Then hambow was proclaimed an issue. Fire fields receive no buffs. This is my reason to feel justified that the field ddeserves no nerfs. My suggestion is to change the things that were nerfed that make it an issue.
You are ignoring the fact that the only classes that utilize fire fields are eles, engis and wars. You can’t view fire fields as something that all 8 professions use like runes or sigils. It’s quite the opposite.
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Diamond skin(immune to condis above 90%) + stone heart(immune to crits while attuned to earth) in the same build.. Holy kitten.
:)
Xae:
Ok, different approach:
now you are able to stack 25 stacks of might. This means 875 power-condi damage. Equal to 1750 primary stat.
after the change you would have – let’S say – 17 stacks of might. This means 595 power-condi damage. Equal to 1190 primary stat.
That means 560 less power.
A full zerker build has around 2500 initial power. So you loose 15% dps. That is tough you might say…
But if you could reach 25 in the past you likely will do over twenty stacks after…
20 stacks give: 700 power.
25: 875700+2500=3200
875+2500=3375That’s 5% less damage.
So… as I said a 6 minutes fight would last 30 seconds longer…
P.S.: not counting the condition damages here… sure they help…. But in PvE dungeons
they are unimportant…
And it’s important to note that might in general is not being nerfed in the slightest, only the two professions with many fire fields/blasts. Guardians staff 4 is still giving the same exact duration and amount of might, FGJ from war will be the same, ETC.
:)
Come to this thread and discuss this possible nerf idea. I feel it bodes well for everybody.
https://forum-en.gw2archive.eu/forum/professions/balance/Nerf-Fire-Fields-here-s-why/first#post4527534
No body complains about bunker eles, that is, unless those bunker eles are also killing you. This is a huge reason why they are killing you.
:)
It’s the battle sigil not the field blasts.
Sorry, but pretty sure you’re wrong here. If it were the Sigils, then any profession would be might stacking like eles, warriors, and engineers because all professions can use them at the same efficiency (sigil cooldowns).
Everyone only thinks it’s some clean cut answer of “this” specifically is making it OP. But Battle Sigils don’t allow for high might stacking, neither does one person blasting a field. Take an evasive arcana ele, they’ll set up the fire field, blast once in water, then dodge+earthquake to blast twice in earth. That’s 9 stacks of might, which is about equal to the average stack of might obtained via Sigils IIRC. So 9 might on a hefty cd or requiring constant swapping+boon duration is not alone very noticeable and no one complained about it. People are complaining that they stack so that you can reasonably obtain 18+ might stacks by devoting your cds, traits and weapon sigils to achieving higher might.
People need to stop complaining about blast finishers or battle sigils or whatever because when they’re alone, no one ever said anything and both provide almost the same amount of might when used at full efficiency. Someone put two and two together and realized that by using something that synergizes with their class they could make that aspect of the class stronger. The reason you don’t see everyone doing it however is because no other classes build around boons whereas Ele and engineer in particular are very boon-centric classes.
You’re only counting the ele’s weapon skills there. Most D/D ele builds run 4 blasts, frequently 5 including the three on weapons. That alone is 15 stacks of long duration Might to the Ele and any allies nearby. Factor in Fire Aura (Might when struck) and Strength Runes, you’re looking at 20 Might before even touching sigils.
Sigils aren’t the problem because everyone can use them at the same efficiency. The ICD prevents anyone from ever getting more than 3 stacks every 9 seconds. The Might stacking everyone complains about is much more than that.
As for “no other class builds around boons” Ever played a Guardian? They fart out boons like there’s no tomorrow.
Engi and ele are the only two professions that really benefit from might stacking in PvE. They both have multiple fire fields with MANY blasts. PvE would not be hurt from this change. The boons from every class, including ele and engi, would be left untouched.
Last time I checked, Ele has about a total of 10 fire fields with a total of 15 or so blast finishers. Engi nearing the same, about a total of 3 fire fields with a total of ~10 blast finishers. Warrior has a lot of blast finishers too, but only 1 fire field. Then the rest of the professions have nearly no fire fields/blast finishers in the same build.
Remember, this is not a nerf to might itself. This is a nerf to fire fields. If ANYTHING, it would let other builds viability be brought up from not only engis and eles, but from every other class too. Then, because of fire fields, celestial engis and eles have come to be regarded as too strong. We all know celestial + might stacking is a superbly strong combination. This is one the ways to tone it down without destroying eles/engis/runes/sigils directly.
:)
While nerfing Fire Field+ Blast might hurt PvE, it honestly wouldn’t be by much. It also might allow for some other specs to creep their way into dungeon metas because stacking 25 Might for the entire fight is currently so easy. Nerfing the field+blast Might stacks will make that more difficult, opening a door for other build possibilities.
WvW wouldn’t be touched at all if the duration is untouched, since so many blast finishers go off anyway.
Thank you, +1.
Also, this could be split for spvp and pve/wvw.
:)
Again, this only applies to fire fields. (note, this also could be an spvp only change.)
If you nerf might stacking to say, 2 stacks instead of 3 and cut the duration by 33% from base, this would solve so many issues. (the numbers can be tweaked, really.) The damage from certain specs would be reduced to an appropriate level. We don’t need to nerf celestial, battle sigils, strength runes or classes.
Professions like engi, ele and war are the only ones who have decent access to fire fields+blasts. These are the problem classes. Correlation much? If might stacking via fire fields were nerfed, the problematic classes would be brought in line while not nerfing might for other classes.
Agree? Disagree? And why?
:)
(edited by The Game Slayer.7632)
http://wiki.guildwars2.com/wiki/Lava_Font
http://wiki.guildwars2.com/wiki/Symbol_of_Faith
http://wiki.guildwars2.com/wiki/Symbol_of_Judgment
http://wiki.guildwars2.com/wiki/Symbol_of_Protection
http://wiki.guildwars2.com/wiki/Symbol_of_Swiftness
http://wiki.guildwars2.com/wiki/Symbol_of_Wrath
http://wiki.guildwars2.com/wiki/Glyph_of_Storms
http://wiki.guildwars2.com/wiki/Fire_Bomb
http://wiki.guildwars2.com/wiki/Smoke_Bomb_
http://wiki.guildwars2.com/wiki/Poison_Grenade
http://wiki.guildwars2.com/wiki/Choking_Gas
http://wiki.guildwars2.com/wiki/Caltrops
http://wiki.guildwars2.com/wiki/Uncatchable
http://wiki.guildwars2.com/wiki/Combustive_Shot
http://wiki.guildwars2.com/wiki/Impale_
http://wiki.guildwars2.com/wiki/Acid_Bomb
http://wiki.guildwars2.com/wiki/Napalm
http://wiki.guildwars2.com/wiki/Box_of_Nails
http://wiki.guildwars2.com/wiki/Purging_Flames
http://wiki.guildwars2.com/wiki/Entangle
http://wiki.guildwars2.com/wiki/Muddy_Terrain
http://wiki.guildwars2.com/wiki/Frozen_Ground
http://wiki.guildwars2.com/wiki/Ice_Spike
http://wiki.guildwars2.com/wiki/Static_Field_
http://wiki.guildwars2.com/wiki/Ring_of_Fire
http://wiki.guildwars2.com/wiki/Flamewall
http://wiki.guildwars2.com/wiki/Ice_Storm
http://wiki.guildwars2.com/wiki/Firestorm
http://wiki.guildwars2.com/wiki/Well_of_Corruption
http://wiki.guildwars2.com/wiki/Well_of_Darkness
http://wiki.guildwars2.com/wiki/Well_of_Power
http://wiki.guildwars2.com/wiki/Well_of_Suffering
http://wiki.guildwars2.com/wiki/Fetid_Ground
http://wiki.guildwars2.com/wiki/Chaos_Storm
Well kitten.. We are all exploiting. Good point OP. Nerf all these skills too.
(did I miss anything?)
/thread
:)
(edited by The Game Slayer.7632)
elementalist in this game is just a huge disappointment, it needs an enormous redesign and i’m talking characteristics and philosophy.. hypothetically, even if what elementalist has gotten from arenanet is top of the food chain, i doubt it appeals to the majority of elementalist players..
But it’s not the top of the food chain. Lol.
In your vast knowledge of ALL game modes who is the top?
Again, just read near the end of page 2 of this thread, I listed 7 links to threads in which each one described a class as being ridiculously OP. 7/8 classes being described OP with the exception of thief (surprisingly) all on the first and second page of this sub forum. Who is on top is not a fact like you think it is, but a subjective opinion of the players.
I didn’t ask for a fact…. nor did I attempt to state one…. so let’s try this again.
In your opinion gathered from your vast knowledge of ALL game modes who is the top?
No class is on the top. There are only players who are on the top.
You are avoiding answering the question. And I’m not even one of the people who is saying ele is op.
I gave you my answer. Stop patronizing people. You sound condescending.
Do you know what patronizing means? That is not an answer it’s a cop out.
99.9% of your posts are condescending while it seems your only experience in pvp is in wvw zergs so even if I was condescending you deserved it.
I’ve repeatedly given you my answer. You blatantly ignore it. It seems you don’t care at all for my answer, only the credibility to what I might say. So be it.
The only thing I do is small man roaming in wvw and spvp. I cannot stand zergs, anything above 5 people is repulsive to fight in. Stop assuming things.
Seriously, develop some reading skills, re-read my posts.
:)
To prove my point, the other day I decided to become god mode and so I dusted off my ele. I went into the KOTH arena and won every one of my 1v1s for a good 15-16 rounds straight until finally Booms beat me with CELE engi.
#Balanced
You tell me a plan on how to nerf d/d in sPvP without affecting WvW and PvE at all.
Just add new pvp modes. Simple and efficient.
easy:
Slightly reduce healing power scaling on Healing Ripple (sPvP only)
Slightly reduce healing power scaling on Cleansing Wave (sPvP only)
Add an internal cooldown of 5 seconds to evasive arcana (sPvP only. This would also bring said skill more in line with other effects on dodge)
reduce vigor duration on Renewing Vigor from 5 to 3 seconds (sPvP only)Now you still have good sustain. Just not an ridiculous abundance of it.
There is already a 10s icd on evasive arcana.
:)
Warrior nerf is fine, don’t know where all the warrior nerf to garbo statement come from. D/D ele on the other hand is too good at everything, every top team wants em and everyone and their mother can play them bcuz of how stupidly easy and OP it is.
Duel servers are infested with d/d ele, top level teams are all infested with d/d eles, bunker guardian made useless bcuz of d/d ele. What more evidence do yo uneed?
That argument sounds suspiciously familiar. Also all your evidence isn’t really evidence at all, because real evidence is backed up by fact which you haven’t presented any, so yeah… And really? Duel servers? Good evidence you got there.
And warriors are garbage compared to what they were before. Because people like you always complained about how they were so amazingly good at everything yet in reality they were only good at some things.
But I digress, it’s easier to complain on a forum about how something is op instead of trying to adapt your gameplay and making yourself better.
warriors are only garbage in the hands of garbage players, all they did was raise the skill ceiling a bit on the class. Also if you actually read carefully i said they are rampant in duel servers while also outclassing bunker guardian, you know the class and spec that is designed for team support only. Is it that hard to understand?
A class that trumps all in 1v1, thats why everyone plays it in duel server while also having the best team support in the game. What weakness does it have again?… shatter mesmer?.. please, if i hear someone say that i probably die from laughter.
Your problem is that you think other people besides you care about duel servers. I’m not sure why you keep bringing them up. And you still haven’t shown any evidence to support your claims, either.
All top NA team had subbed out bunker guardian for d/d ele not evident enough?.. i thought this was obvious.
inb4 hur dur that isn’t evidence
Oh, right, cause guardians were op as well. A balanced class replacing a balanced class? Ok?
It takes a class that is stronger than “balanced” to replace a balanced class within the same role or else why even replace it.
Do you even know balance bro?
What you’re asking for is not balance, just so we’re clear. You’ve shown your bias.
I’d bet a dollar that you were one of the people constantly kittening about warriors before they got nerfed into the ground, too.
Are you really one of those people that think warrior was balanced before nerfs?.. your right in that i was advocating for warrior nerfs. As a warrior main myself, it was pretty obvious that the class was above “balanced”. but hey you can keep pretending warrior was nerfed into the ground, it just shows that you have no idea what you are talking about. The “nerfs” to warrior, i don’t even notice it 90% of the time, if you aren’t kittened and don’t miss like all your burst you still able to beat pretty much every profession.
And if guardian isn’t balanced and ele is replacing them. Wouldn’t make them even more imbalanced?.. Do you even know why bunker guardian is all getting replaced in teams?.. its because everything “support” related bunker guardian does, a d/d ele does equally good or better while outputting way more damage and have alot more mobility.
At this point I still don’t know why i reply to you and the OP when both of you clearly don’t know kitten about the game.
Explain to my why the absolute necessity for a guardian on every team is balanced, and when they get replaced, it’s now imbalanced? Haha… The double standards are strong in you!
:)
Warrior nerf is fine, don’t know where all the warrior nerf to garbo statement come from. D/D ele on the other hand is too good at everything, every top team wants em and everyone and their mother can play them bcuz of how stupidly easy and OP it is.
Duel servers are infested with d/d ele, top level teams are all infested with d/d eles, bunker guardian made useless bcuz of d/d ele. What more evidence do yo uneed?
That argument sounds suspiciously familiar. Also all your evidence isn’t really evidence at all, because real evidence is backed up by fact which you haven’t presented any, so yeah… And really? Duel servers? Good evidence you got there.
And warriors are garbage compared to what they were before. Because people like you always complained about how they were so amazingly good at everything yet in reality they were only good at some things.
But I digress, it’s easier to complain on a forum about how something is op instead of trying to adapt your gameplay and making yourself better.
warriors are only garbage in the hands of garbage players, all they did was raise the skill ceiling a bit on the class. Also if you actually read carefully i said they are rampant in duel servers while also outclassing bunker guardian, you know the class and spec that is designed for team support only. Is it that hard to understand?
A class that trumps all in 1v1, thats why everyone plays it in duel server while also having the best team support in the game. What weakness does it have again?… shatter mesmer?.. please, if i hear someone say that i probably die from laughter.
Your problem is that you think other people besides you care about duel servers. I’m not sure why you keep bringing them up. And you still haven’t shown any evidence to support your claims, either.
All top NA team had subbed out bunker guardian for d/d ele not evident enough?.. i thought this was obvious.
inb4 hur dur that isn’t evidence
Oh, right, cause guardians were op as well. A balanced class replacing a balanced class? Ok?
It takes a class that is stronger than “balanced” to replace a balanced class within the same role or else why even replace it.
Do you even know balance bro?
You blindly disregard the very real possibility that guardian might not be balanced.
Every team no matter what needs a guard? Is that balanced?
Do you even know balance bro?
:)
This topic has been dead for months. Leave it that way. Everything has been rebutted and clear answers have been given on how to fight eles.
:)
It isn’t just drakes breath that needs nerf, The sustain of eles needs to be looked at. No class should be able to heal from 10% to full constantly especially while having perma protection.
Those are some seriously inflated b-sh$#ed numbers and statements. As if eles could even do precisely what you said, since when is that a problem? Guardians ACTUALLY can go from 10% to 100%.
Perma? Seriously? more like 40-50% when fully traited. Get it straight.
:)
Warrior nerf is fine, don’t know where all the warrior nerf to garbo statement come from. D/D ele on the other hand is too good at everything, every top team wants em and everyone and their mother can play them bcuz of how stupidly easy and OP it is.
Duel servers are infested with d/d ele, top level teams are all infested with d/d eles, bunker guardian made useless bcuz of d/d ele. What more evidence do yo uneed?
That argument sounds suspiciously familiar. Also all your evidence isn’t really evidence at all, because real evidence is backed up by fact which you haven’t presented any, so yeah… And really? Duel servers? Good evidence you got there.
And warriors are garbage compared to what they were before. Because people like you always complained about how they were so amazingly good at everything yet in reality they were only good at some things.
But I digress, it’s easier to complain on a forum about how something is op instead of trying to adapt your gameplay and making yourself better.
warriors are only garbage in the hands of garbage players, all they did was raise the skill ceiling a bit on the class. Also if you actually read carefully i said they are rampant in duel servers while also outclassing bunker guardian, you know the class and spec that is designed for team support only. Is it that hard to understand?
A class that trumps all in 1v1, thats why everyone plays it in duel server while also having the best team support in the game. What weakness does it have again?… shatter mesmer?.. please, if i hear someone say that i probably die from laughter.
Your problem is that you think other people besides you care about duel servers. I’m not sure why you keep bringing them up. And you still haven’t shown any evidence to support your claims, either.
All top NA team had subbed out bunker guardian for d/d ele not evident enough?.. i thought this was obvious.
inb4 hur dur that isn’t evidence
Oh, right, cause guardians were op as well. A balanced class replacing a balanced class? Ok?
:)
Please anet, nerf eles. They are kitten to your game in their current state. The evade on burning speed and blast finisher on frozen burst is just too much to handle. Take those away, and nerf signet of restoration so that it promptly takes out 1 copper out of your inventory every time you cast a spell. Of course, that would need some tweaking. The healing would need to also be cut in half to keep things balanced.
From,
-a thief player.
:)
Please nerf. Thank you.
From,
-a thief player
:)
elementalist in this game is just a huge disappointment, it needs an enormous redesign and i’m talking characteristics and philosophy.. hypothetically, even if what elementalist has gotten from arenanet is top of the food chain, i doubt it appeals to the majority of elementalist players..
But it’s not the top of the food chain. Lol.
In your vast knowledge of ALL game modes who is the top?
Again, just read near the end of page 2 of this thread, I listed 7 links to threads in which each one described a class as being ridiculously OP. 7/8 classes being described OP with the exception of thief (surprisingly) all on the first and second page of this sub forum. Who is on top is not a fact like you think it is, but a subjective opinion of the players.
I didn’t ask for a fact…. nor did I attempt to state one…. so let’s try this again.
In your opinion gathered from your vast knowledge of ALL game modes who is the top?
No class is on the top. There are only players who are on the top.
You are avoiding answering the question. And I’m not even one of the people who is saying ele is op.
I gave you my answer. Stop patronizing people. You sound condescending.
:)
no class should be able to stack 15-25 might easily. this should be a team effort.
Except many classes can get 20-25 with strength runes. Thief, guard, ele, engi, war. (ranger with axe now.)
:)
elementalist in this game is just a huge disappointment, it needs an enormous redesign and i’m talking characteristics and philosophy.. hypothetically, even if what elementalist has gotten from arenanet is top of the food chain, i doubt it appeals to the majority of elementalist players..
But it’s not the top of the food chain. Lol.
In your vast knowledge of ALL game modes who is the top?
Again, just read near the end of page 2 of this thread, I listed 7 links to threads in which each one described a class as being ridiculously OP. 7/8 classes being described OP with the exception of thief (surprisingly) all on the first and second page of this sub forum. Who is on top is not a fact like you think it is, but a subjective opinion of the players.
I didn’t ask for a fact…. nor did I attempt to state one…. so let’s try this again.
In your opinion gathered from your vast knowledge of ALL game modes who is the top?
No class is on the top. There are only players who are on the top.
:)
elementalist in this game is just a huge disappointment, it needs an enormous redesign and i’m talking characteristics and philosophy.. hypothetically, even if what elementalist has gotten from arenanet is top of the food chain, i doubt it appeals to the majority of elementalist players..
But it’s not the top of the food chain. Lol.
In your vast knowledge of ALL game modes who is the top?
Again, just read near the end of page 2 of this thread, I listed 7 links to threads in which each one described a class as being ridiculously OP. 7/8 classes being described OP with the exception of thief (surprisingly) all on the first and second page of this sub forum. Who is on top is not a fact like you think it is, but a subjective opinion of the players.
:)
elementalist in this game is just a huge disappointment, it needs an enormous redesign and i’m talking characteristics and philosophy.. hypothetically, even if what elementalist has gotten from arenanet is top of the food chain, i doubt it appeals to the majority of elementalist players..
But it’s not the top of the food chain. Lol.
:)
This just actually happened today. It tickled my heart to see how angry this guy was!
I’m jealous of you for getting that QQ. I woulda had sooooo much fun with that fella
Oh, believe me, If he didn’t block me I would’ve had so much fun with him too
He and his staff ele friend chased me half way around the map, me purposely not leaving. I decided to try to 2v1 them and when it was clear that it was a stalemate, as both had too many condi clears and they did too little damage, my other friend in the party came to help me 2v2 them. We won, and he joined our party to say what he said, and that was it
This QQ is definitely the best for me. It was straight anger. I couldn’t stop laughing!!
:)
This just actually happened today. It tickled my heart to see how angry this guy was!
:)
i main guardian but now engi what does that have to do with anything
Engis are ridiculously OP.
1- Can stack 25 might perma (one of only two classes that can do this)
2- Passive perma burning through ONE master trait is OP AS fk!
3- Tool kit shield block ON TWENTY SECOND CD Wth?!
4- Grenades can apply SIX CONDITIONS AT ONCE! How is that not OPP??
5- Elixirs make you invis so you can leave WHENEVER YOU WANT without fear of dyin
6- Second to guardian in terms of support!!! AoE might, aoe healing, AoE stealth, AoE regen, AoE CC! AoE Everything!
7- Rocket boots TO ESCAPE ANYTHING!!
8- WEAKNESS+BLEED ON AUTO??! REALLY?
9- Perma weakness OP OP OP! Conditions for days!
10- SUPPLY crate one hit win button!
11- most CC in gameee! masters of stun lock 4-6 CC skills IN EVERY BUILD! Blowback rifle(CLEANSES crip/chill/imob (wut)), pull magnet, ram gadget, blowback AND stun on SHIELD FOR TWO BUTTONS + REFLCT wth?!
12- Turret Heals for 7k every 20s and clears two condis (wut? lol!) (15s cd if you pick up) and Perma regen!
13- Extremely tanky in team fights, don’t even bother, would rather try to go for a necro/guardian first. That’s saying a LOTT
14- You can actually burst! 8-10k blowback+rifle jump/blunderbuss! LOL
15- Perma vigor! Hey, why not engi? a lot dont have this.
16- you can actually not die on point, many engs are god mode, dont try.
17- has STEALTH for stomps and ELIXIR S for stomps! OP
18- AoE poison for 30+ seconds with grenades.. rly.. op.
19- AoE chill for 15+ seconds too^ How is not op?
20-wins every 1v1, period.1. no they dont
2. yes this is very op compared to kitten cd weapon skill
3. this is actually op
4. 4* using 2 master traits and a sigil not an earth dodge roll
5. has a cast time and can be destroyed by projectile destruction (ring of earth lel)
6. no aoe might. 2k healing on 20s cd. indeed it has stealth. no aoe regen. no aoe cc. indeed it has nades.
7. obviously not going to be running this based on what youre saying
8. obviously not going to be running this based on what youre saying
9. obviously not going to be running this based on what youre saying
10. 3min cd.
11. i listed cc’s with 1 weapon set, you listed cc’s with different weapon sets and 3 different utility skills. in reality, engis have 2 ccs. (maybe 3 with shield)
12. 6k* 1/2 uptime on regen*. Yeah 8 cleanse per minute is sooooo great compared to 25 cleanse per minute that eles have.
13. one of the squishiest targets to focus actually. sure harder than zerker but is squishier than all other cele/rabids
14. this is true. its too bad you dont even know the real combos clearly youre clueless.
15. 60% uptime actually
16. look at 13
17. true
18. also on a 30s cd
19. this is true
20. not even close to trueso lets see where you weren’t right at all:
1,4,6,7,8,9,11,12,13,15,16,20lets see where you were right but were exaggerating stupidly
2,10,14so in the end you were right that:
passive burns
supply crate is auto win 1v1
chill nades hit hard
poison nades last long
S lets you stompclearly these 5 things makes engis beyond overpowered
you see how ridiculous you sound now? I was copying you.
:)
i main guardian but now engi what does that have to do with anything
Engis are ridiculously OP.
1- Can stack 25 might perma (one of only two classes that can do this)
2- Passive perma burning through ONE master trait is OP AS fk!
3- Tool kit shield block ON TWENTY SECOND CD Wth?!
4- Grenades can apply SIX CONDITIONS AT ONCE! How is that not OPP??
5- Elixirs make you invis so you can leave WHENEVER YOU WANT without fear of dyin
6- Second to guardian in terms of support!!! AoE might, aoe healing, AoE stealth, AoE regen, AoE CC! AoE Everything!
7- Rocket boots TO ESCAPE ANYTHING!!
8- WEAKNESS+BLEED ON AUTO??! REALLY?
9- Perma weakness OP OP OP! Conditions for days!
10- SUPPLY crate one hit win button!
11- most CC in gameee! masters of stun lock 4-6 CC skills IN EVERY BUILD! Blowback rifle(CLEANSES crip/chill/imob (wut)), pull magnet, ram gadget, blowback AND stun on SHIELD FOR TWO BUTTONS + REFLCT wth?!
12- Turret Heals for 7k every 20s and clears two condis (wut? lol!) (15s cd if you pick up) and Perma regen!
13- Extremely tanky in team fights, don’t even bother, would rather try to go for a necro/guardian first. That’s saying a LOTT
14- You can actually burst! 8-10k blowback+rifle jump/blunderbuss! LOL
15- Perma vigor! Hey, why not engi? a lot dont have this.
16- you can actually not die on point, many engs are god mode, dont try.
17- has STEALTH for stomps and ELIXIR S for stomps! OP
18- AoE poison for 30+ seconds with grenades.. rly.. op.
19- AoE chill for 15+ seconds too^ How is not op?
20-wins every 1v1, period.
:)
I’d start to nerf drake’s breath, too much burning for 5 sec cd skill.
The entire fire attunement has a lot of burning but #2 is the main problem.
4 stacks of 3s burning is ridiculous, 4 stacks of 1s would be more balanced.
Not really.. It’s fine. you’re telling me you can’t cleanse one condition?
12s of burning every 5s from only 1 skill is fine?
Are you joking?
Might stacking only amplifies the problem, burning is always the first damage in the list when you fight an Ele D/d because there is simple too much burning in his rotation.
It’s the main reason because Ele D/D celestial is op on node.
Stop pretending like what you what you’re saying actually makes sense.
It takes anywhere from the MINIMUM of 10s to 18s or so for me to switch back into fire attunement after I’m done with it.
Yes, the skill has a 5 second cool-down.
No, it is not used like you think it is.Drakes breath does not get used every 5 seconds, but rather every 15 seconds or so.
Stop thinking of attunements like they’re engineer kits. That’s ridiculous.
Not to mention the ele only gets 12s of burning on you if he hits with ALL FOUR HITS.
If you switch every 15s on fire (medium average) you have always a 100% uptime burning. Yes you can remove it of course, but many classes don’t have a 15s CD condition cleanse and elementalist can cover burning with other condis like Chilled, poison (from doom sigil), weakness, bleeding, immobilize.
You’ve got to be kidding me. What you’re explicitly asking is that elementalists not be able to do any damage to you at all.
Elementalists access to weakness, immob and chill all last 5 seconds or less. Bleed lasts 8 seconds. Meanwhile necromancers, thieves and mesmer cover conditions last 10-15+ seconds.
You’re blanket statement of “many classes don’t have a condition cleanse every 15s” is a complete lie to give yourself confirmation bias, which also serves to prove that you just want to faceroll.
“you always have 100% uptime on burning” Really? Can you stop straight up lying?!?
(prove my point more by mentioning sigils
)
Dude it’s math sorry, try to count how many burning sec. you can put on fire attunement every min. 10s and stop to refuse the reality
I’m not really interested to speak with people who wants to defend the undefendable.
Look this topic
Written by a very experienced elementalist
He spoke about drake’s breath (main source of burning) and Lightning Whip nerf(main source of sustain).
If you’re blind and you don’t want accept the reality is not a my problem.
Have fun.
I’m really sorry you can’t formulate your own reasons for your own statements. You refuse to adapt, because there are plenty of counters to ele. Your refusal to adapt leads you to keep getting beaten by them, and I can see why you get so mad and come to the forums to cry.
Learn to play.
Have fun.
:)
I’d start to nerf drake’s breath, too much burning for 5 sec cd skill.
The entire fire attunement has a lot of burning but #2 is the main problem.
4 stacks of 3s burning is ridiculous, 4 stacks of 1s would be more balanced.
Not really.. It’s fine. you’re telling me you can’t cleanse one condition?
12s of burning every 5s from only 1 skill is fine?
Are you joking?
Might stacking only amplifies the problem, burning is always the first damage in the list when you fight an Ele D/d because there is simple too much burning in his rotation.
It’s the main reason because Ele D/D celestial is op on node.
Stop pretending like what you what you’re saying actually makes sense.
It takes anywhere from the MINIMUM of 10s to 18s or so for me to switch back into fire attunement after I’m done with it.
Yes, the skill has a 5 second cool-down.
No, it is not used like you think it is.Drakes breath does not get used every 5 seconds, but rather every 15 seconds or so.
Stop thinking of attunements like they’re engineer kits. That’s ridiculous.
Not to mention the ele only gets 12s of burning on you if he hits with ALL FOUR HITS.
its every 10s lets be real. eles just have too much of everything tbh theyre ridiculously op.
It’s every ~15~ seconds. Let’s be real.
Can you actually give us a reason why you think they’re “ridiculously op” besides just stating it?
A reason? Let’s see how many reasons I didn’t forget:
1. 25 stacks of might solo, even post strength runes nerf (1 of only 2 classes that can do this)
2. Wins every single 1v1 except S/d thief and condi necro
3. 2nd to only Guardian in terms of team support. Reasons: Tons of cleanses, tons of heals, tons of protection uptime, tons of might
4. Very high mobility on both staff and d/d. Can keep up with a thief and prevent decaps if it has most of its movement cds.
5. Strong in all 2v2’s (seriously put it with any class and it will do well)
6. Stands on point (in fact it will force you off point with staff and sometimes with d/d)
7. Hard as hell to focus down in team fights. Literally attacking the bunker guardian first is preferable.
8. 650 BURN TIX
9. Water glyph elite: knocks down enemies, heals for 8k and is on a 15s cd lolwut?
10. Has AoE and Mist for stomps
11. Downed state vapor form can go through portals (icing on the cake) and remove all conditions (INCLUDING POISON!) and is the only class you most likely cannot stomp on first attempt!
12. Good ccs. d/d has updraft (knocks downed bodies, who needs overcharged banish when you have an AOE BLOWBACK!), earthquake (aoe with blast finisher), immobilize on magnetic grasp, cripple on earth dodges, chills on water 3. shocking aura. mind you this is just d/d Im not even gonna get started on staff.
13. dodge rolls op. cleansing conditions and healing on water dodge, 5s of burn (3k dmg) on fire dodge, blind on air dodge (if you dont do this youre bad at ele), and cripple/bleeds on earth dodge (that bleed ticks 90 for 15s btw)
14. You can actually burst!!! Burning speed + firegrab = 7-9k dmg LOL!
15. Perma vigor. Not many classes have this but hey if any class is gonna have it why not ele?
16. More cleanses than 5x bunker guards put together. Sure most of them are solo, but cleansing water having no icd again is OP AS FK!
thats all ive got. let me know if u guys think theres something i missed.Stop lying.
“2nd to only guardian in terms of support” Then you go on to say “more cleanses than 5x bunker guards put together”
Lol. What’s the class you main again?
ok clearly there was some sarcasm in that part I dont know why you called out that.. probably because everything I said was completely true wasnt it
No, what class do you main?
:)
Lol.
https://forum-en.gw2archive.eu/forum/professions/balance/OP-Ranger-Longbow
Ranger is op in this one^
https://forum-en.gw2archive.eu/forum/professions/balance/PvP-unbalanced-as-hell
Guy thinks necro is op in this one^
https://forum-en.gw2archive.eu/forum/professions/balance/IMO-engineers-are-OP/first
Engi in this one^
https://forum-en.gw2archive.eu/forum/professions/balance/spvp-mesmer-too-much-damage-for-its-utilty/first
Mesmer too^
You know what’s so great about all these threads?
They’re all in the first page of the profession forum.
Go to the second page, you find these.
https://forum-en.gw2archive.eu/forum/professions/balance/Warrior-75-weakness-uptime-WHYYY
Warrior^
https://forum-en.gw2archive.eu/forum/professions/balance/PvP-Thief-vs-Guard-0-chance
OH a guardian thread being OP, yay!
That’s 7/8 classes being OP in the first two pages of this forum, with thief being the only one not to be ‘op’.
:)
(edited by The Game Slayer.7632)
I’d start to nerf drake’s breath, too much burning for 5 sec cd skill.
The entire fire attunement has a lot of burning but #2 is the main problem.
4 stacks of 3s burning is ridiculous, 4 stacks of 1s would be more balanced.
Not really.. It’s fine. you’re telling me you can’t cleanse one condition?
12s of burning every 5s from only 1 skill is fine?
Are you joking?
Might stacking only amplifies the problem, burning is always the first damage in the list when you fight an Ele D/d because there is simple too much burning in his rotation.
It’s the main reason because Ele D/D celestial is op on node.
Stop pretending like what you what you’re saying actually makes sense.
It takes anywhere from the MINIMUM of 10s to 18s or so for me to switch back into fire attunement after I’m done with it.
Yes, the skill has a 5 second cool-down.
No, it is not used like you think it is.Drakes breath does not get used every 5 seconds, but rather every 15 seconds or so.
Stop thinking of attunements like they’re engineer kits. That’s ridiculous.
Not to mention the ele only gets 12s of burning on you if he hits with ALL FOUR HITS.
its every 10s lets be real. eles just have too much of everything tbh theyre ridiculously op.
It’s every ~15~ seconds. Let’s be real.
Can you actually give us a reason why you think they’re “ridiculously op” besides just stating it?
A reason? Let’s see how many reasons I didn’t forget:
1. 25 stacks of might solo, even post strength runes nerf (1 of only 2 classes that can do this)
2. Wins every single 1v1 except S/d thief and condi necro
3. 2nd to only Guardian in terms of team support. Reasons: Tons of cleanses, tons of heals, tons of protection uptime, tons of might
4. Very high mobility on both staff and d/d. Can keep up with a thief and prevent decaps if it has most of its movement cds.
5. Strong in all 2v2’s (seriously put it with any class and it will do well)
6. Stands on point (in fact it will force you off point with staff and sometimes with d/d)
7. Hard as hell to focus down in team fights. Literally attacking the bunker guardian first is preferable.
8. 650 BURN TIX
9. Water glyph elite: knocks down enemies, heals for 8k and is on a 15s cd lolwut?
10. Has AoE and Mist for stomps
11. Downed state vapor form can go through portals (icing on the cake) and remove all conditions (INCLUDING POISON!) and is the only class you most likely cannot stomp on first attempt!
12. Good ccs. d/d has updraft (knocks downed bodies, who needs overcharged banish when you have an AOE BLOWBACK!), earthquake (aoe with blast finisher), immobilize on magnetic grasp, cripple on earth dodges, chills on water 3. shocking aura. mind you this is just d/d Im not even gonna get started on staff.
13. dodge rolls op. cleansing conditions and healing on water dodge, 5s of burn (3k dmg) on fire dodge, blind on air dodge (if you dont do this youre bad at ele), and cripple/bleeds on earth dodge (that bleed ticks 90 for 15s btw)
14. You can actually burst!!! Burning speed + firegrab = 7-9k dmg LOL!
15. Perma vigor. Not many classes have this but hey if any class is gonna have it why not ele?
16. More cleanses than 5x bunker guards put together. Sure most of them are solo, but cleansing water having no icd again is OP AS FK!
thats all ive got. let me know if u guys think theres something i missed.
Stop lying.
“2nd to only guardian in terms of support” Then you go on to say “more cleanses than 5x bunker guards put together”
Lol. What’s the class you main again?
:)
Ready? I can make my words bold and caps too.
YOU CANNOT NERF AN ENTIRE PROFESSION BECAUSE OF ONE STAT COMBINATION. NERF ELES BECAUSE OF CELESTIAL, AND YOU ALSO NERFED ZERK ELES, CLERIC ELES, DIRE ELES, STAFF ELES, SCEPTER ELES, ETC.
And nobody complains about THOSE types of eles. Because they’re not broken either.
So think of another solution before you get more mad.
so you put words in my mouth while proving you’re too biased to contribute anything of value. great job.
you’re feverishly defending elementalist as a profession at every opportunity you get while ignoring logic almost entirely. you’ve even gone so far as to make another thread trying to garner support for the ridiculous idea that all imbalances are caused by gear alone. you even ignored my post on what to change if we were for some reason to ignore the fact that elementalist’s mechanics are at equal fault here and decide not to address them.
so until you can actually prove that celestial d/d ele’s imbalance is 100% caused by gear and that this gear is invariably just as broken irrespective of profession your idea that elemenetalist is completely innocent and should remain untouched is entirely senseless, especially when you already have admitted that the profession is at fault here as well:
It is the classes fault, you’re right. But don’t nerf things like drakes breath or boons or water/arcana trait lines for celestial/might stacking. (by boons I mean anything other than might.)
Nerf celestial/might stacking. Not the profession.if you want to discuss drake’s breath with other posters go right ahead, but don’t drag in your discussions with them into ours.
so you put words in my mouth while proving you’re too biased to contribute anything of value. great job.
you’re feverishly attacking elementalist as a profession at every opportunity you get while ignoring logic almost entirely.
My good friend Carighan.6758 touched on the reason people think eles are OP.
He states that “Problem is that some runes are so strong that the classes become imbalanced as a result of being able to utilize them or not utilize them.”
What I’m stating is that when a profession appears to be overpowered in celestial+strength runes, but not overpowered in half zerk half cavaliers gear, then it’s not the professions fault. The profession may be able to utilize celestial and strength to a great degree, and yes, that may be imbalanced, however any nerfs received should not also affect other stat combinations, when, they were balanced to begin with and then causing them to become underpowered.
Nerfing celestial, might stacking and a few runes/sigils is the solution. Especially when this same exact problem is shared with warrior and engineer. Another solution is for you to learn to play as well.
But you guys say “nerfing celestial isn’t fair because other classes can use them too.”
But that’s not a problem, you know why? Celestial is not viable for a thief. Or necro. Or ranger. Etc. Those professions never use it and probably never will.
If celestial gets nerfed, those classes will not feel it. Certainly, you don’t see dire eles running around in wvw, or cleric necros in tPvP. That’s just not a thing. It is not viable.
:)
I’d start to nerf drake’s breath, too much burning for 5 sec cd skill.
The entire fire attunement has a lot of burning but #2 is the main problem.
4 stacks of 3s burning is ridiculous, 4 stacks of 1s would be more balanced.
Not really.. It’s fine. you’re telling me you can’t cleanse one condition?
12s of burning every 5s from only 1 skill is fine?
Are you joking?
Might stacking only amplifies the problem, burning is always the first damage in the list when you fight an Ele D/d because there is simple too much burning in his rotation.
It’s the main reason because Ele D/D celestial is op on node.
Stop pretending like what you what you’re saying actually makes sense.
It takes anywhere from the MINIMUM of 10s to 18s or so for me to switch back into fire attunement after I’m done with it.
Yes, the skill has a 5 second cool-down.
No, it is not used like you think it is.Drakes breath does not get used every 5 seconds, but rather every 15 seconds or so.
Stop thinking of attunements like they’re engineer kits. That’s ridiculous.
Not to mention the ele only gets 12s of burning on you if he hits with ALL FOUR HITS.
If you switch every 15s on fire (medium average) you have always a 100% uptime burning. Yes you can remove it of course, but many classes don’t have a 15s CD condition cleanse and elementalist can cover burning with other condis like Chilled, poison (from doom sigil), weakness, bleeding, immobilize.
You’ve got to be kidding me. What you’re explicitly asking is that elementalists not be able to do any damage to you at all.
Elementalists access to weakness, immob and chill all last 5 seconds or less. Bleed lasts 8 seconds. Meanwhile necromancers, thieves and mesmer cover conditions last 10-15+ seconds.
You’re blanket statement of “many classes don’t have a condition cleanse every 15s” is a complete lie to give yourself confirmation bias, which also serves to prove that you just want to faceroll.
“you always have 100% uptime on burning” Really? Can you stop straight up lying?!?
(prove my point more by mentioning sigils )
:)
Is this possible to make a viable condition build for elementalist? If someone were to build a condition set, what would be better? Rabid, Dire, or Carrion? Which weapon set would offer the most condition damage application? Or is an ele condition build just a pipe dream?
It’s a pipe dream for tPvP/sPvP.
But not for WvW.
d/d is great for condi in wvw. Go dire. Aim for 50-100% condi duration through givers weapons, traveler runes and food. go 0/0/4/4/6, use rock solid and the typical water/arcana traits. voila, you have a pretty good condi ele build.
:)