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By all means, if in 2-3 weeks no one has found a counter to diamond skin on the necromancer profession, then yes d-skin is broken and should get nerfed. Give it some time. its literally only been 12 hours. no one said this was an easy flip flopping of 2-3 traits. its going to take an entire re-think of many of your builds.
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ITS OUR TURN BABY!
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this video can explain to you exactly whats going on.PS: diamond skin has not shut down the necromancer class, just the necromancer condi builds. (just so that is clear)
Please tell me when was the last time a power Necro killed an Ele.
Especially given the fact we can no longer Chill, Cripple or Fear you to catch up with your mobility.You’re thinking a little too simple tho darling. Baby you gotta think outside the box. What you’re feeling right now is similar to what i was feeling when eles got nerfed and other professions got buffed. I was forced to think outside the box, and experiment.
There is no “outside the box” here. Necros have no hard CC outside of the three conditions I listed (plus one Immob, which is also a condition). A dagger Necro simply cannot stay on any Ele with a pulse long enough to do damage.\
I don’t care that they nerfed condition damage builds. I care that they nerfed the few skills Necros had that could let them land damage/prevent escapes.Yea, you shouldve heard me in the forums when eles got nerfed. Its all part of the cycle man. You’re soon going to realize that this is intended, that it’s eles time to shine, and that necros time to shine is coming to a close now. That doesn’t mean that necros are going to be completely useless, cause i stuck it out with ele and in a few weeks i found something half-way decent to carry me through to this patch. If you dont like the type of balancing anet does, that means theyre actually succeeding. Thats just the nature of imperfect balancing.
I’m well aware that Ele’s have suffered. But an eye for an eye leaves the world blind.
I’m not asking for the removal of Diamond Skin. You can keep it – but a version that doesn’t ruin everything Necros are about.
fortunately you have attacks that do damage and damage is what counters diamond skin. if the ele is outhealing you, that means hes full bunker and he cant kill you anyway. if he IS killing you, that means he is zerk spec and you’re power necro builds are going to rip him apart. give the meta some time to shift.
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ITS OUR TURN BABY!
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this video can explain to you exactly whats going on.PS: diamond skin has not shut down the necromancer class, just the necromancer condi builds. (just so that is clear)
You see all those points in the video where he discusses how “perfect imbalance” is good, but you don’t want things that are broken? Diamond Skin is what he is warning about.
No, youve almost understood it, many many people are going to use diamond skin (Including i), and then people are going to look to find counters against it. you can’t possibly say diamond skin is broken without giving it 2-3 weeks to settle in while people build to counter it.
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ITS OUR TURN BABY!
![]()
this video can explain to you exactly whats going on.PS: diamond skin has not shut down the necromancer class, just the necromancer condi builds. (just so that is clear)
Please tell me when was the last time a power Necro killed an Ele.
Especially given the fact we can no longer Chill, Cripple or Fear you to catch up with your mobility.You’re thinking a little too simple tho darling. Baby you gotta think outside the box. What you’re feeling right now is similar to what i was feeling when eles got nerfed and other professions got buffed. I was forced to think outside the box, and experiment.
There is no “outside the box” here. Necros have no hard CC outside of the three conditions I listed (plus one Immob, which is also a condition). A dagger Necro simply cannot stay on any Ele with a pulse long enough to do damage.\
I don’t care that they nerfed condition damage builds. I care that they nerfed the few skills Necros had that could let them land damage/prevent escapes.
Yea, you shouldve heard me in the forums when eles got nerfed. Its all part of the cycle man. You’re soon going to realize that this is intended, that it’s eles time to shine, and that necros time to shine is coming to a close now. That doesn’t mean that necros are going to be completely useless, cause i stuck it out with ele and in a few weeks i found something half-way decent to carry me through to this patch. If you dont like the type of balancing anet does, that means theyre actually succeeding. Thats just the nature of imperfect balancing.
:)
ITS OUR TURN BABY!
![]()
this video can explain to you exactly whats going on.PS: diamond skin has not shut down the necromancer class, just the necromancer condi builds. (just so that is clear)
Please tell me when was the last time a power Necro killed an Ele.
Especially given the fact we can no longer Chill, Cripple or Fear you to catch up with your mobility.
You’re thinking a little too simple tho darling. Baby you gotta think outside the box. What you’re feeling right now is similar to what i was feeling when eles got nerfed and other professions got buffed. I was forced to think outside the box, and experiment.
:)
Diamond skin… needs some actuall skill to pukll it off…
Please continue.
Due to the trait allocations, water attune is going to be either at half or less of its healing level. That leaves us with only our 6 skill to effectively keep us above the threshhold. Does the ele want to use his main heal to heal 1k health to maintain immunity when it could be healing for 6k of his health? what this also means is that the ele could try to maintain pressure instead and then lose his immunity, or he could stop his rotations and precisely decide whether or not to heal. which leaves you room to
A-rupt
B-continue pressure
C- heal yourself
D-set up anything your heart desires.The skilled part lies with in the decision making process of when and when not to heal. It will take a very skilled ele to maintain his CD’s on his healing abilities and to judge if he should save them because a physical class is right around the corner, ETC, it goes on and on and on. Necro is just 1-1-1-1-1-1 scepter.
Really? That video looked sooo hard for the ele. Timing the non-use of his healing skill (it never got used) and just hitting damage constantly with some dodges thrown in.
Condition necros were difficult to counter, but it was possible with good play. Diamond Skin is impossible to counter without a complete rebuild.
You’ve never played an ele, I can tell. Go ahead, roll a D-skin ele. I’ll laugh when you get steam-rolled.
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Diamond skin… needs some actuall skill to pukll it off…
Please continue.
Due to the trait allocations, water attune is going to be either at half or less of its healing level. That leaves us with only our 6 skill to effectively keep us above the threshhold. Does the ele want to use his main heal to heal 1k health to maintain immunity when it could be healing for 6k of his health? what this also means is that the ele could try to maintain pressure instead and then lose his immunity, or he could stop his rotations and precisely decide whether or not to heal. which leaves you room to
A-rupt
B-continue pressure
C- heal yourself
D-set up anything your heart desires.
The skilled part lies with in the decision making process of when and when not to heal. It will take a very skilled ele to maintain his CD’s on his healing abilities and to judge if he should save them because a physical class is right around the corner, ETC, it goes on and on and on. Necro is just 1-1-1-1-1-1 scepter.
:)
(edited by The Game Slayer.7632)
Wanna play full condi easymode ?Take the risk of running into a diamond skin ele. Full condi cheese necro is too OP to feel sorry for them imo.
- golf clap * Its about time somone said it straight to these peeps. Took the words out of my mouth. ITS ABOUT TIME ELES GOT SOMETHING decently USEFUL!!
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Whens the last time i used anti toxin spray, or .. LOL … Tornado. Or even Glyph of Elemental power? When I say use I mean ‘seriously’ use for pvp and consider it good and that i would want to use it again.
I’ve started taking Tornado in pvp. It’s pretty good with a full zerker build
haven’t tried glyph of elemental power, but I’m thinking it’s probably actually pretty good. you can get permanent weakness on your opponents with it, or huge uptime on chill. and it’s a stun break. which doesn’t really have good synergy with the rest of the skill at all, but hey
if its a stun break i can start to see how it could be abused.. if it works the way i think it does. theres kitten icd on goep , so its going to be crap until that gets a buff
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Whens the last time i used anti toxin spray, or .. LOL … Tornado. Or even Glyph of Elemental power? When I say use I mean ‘seriously’ use for pvp and consider it good and that i would want to use it again.
I’ve started taking Tornado in pvp. It’s pretty good with a full zerker build
haven’t tried glyph of elemental power, but I’m thinking it’s probably actually pretty good. you can get permanent weakness on your opponents with it, or huge uptime on chill. and it’s a stun break. which doesn’t really have good synergy with the rest of the skill at all, but heyI run GoEP, it’s a relatively short cooldown on a stunbreak (especially when traited with Quick Glyphs) and can spread around a fair bit of condition from ground-targeted multi-tick skills. Also has synergy with Glyph of Storms, particularly the lightning storm with its large number of strikes – the storm attacks on conjured weapons might be similarly effective?
no, the reason GoEP sucks so bad (and you may not know this) is simply because it has kitten icd. You can’t do any of the things you said, even though, it would be pretty nice if it did. I may try it come dec 10th, but the 5s icd is seriously a killer on itself.
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That is definately not a bad skill. That is really good actually. Healing, blasting, AoE damage in ONE spell.
Huh no, It will be about twice less healing than Ether Renewal in practice, AoE damage will be negligible.
Only the blast is interesting, but at the price of losing half your healing, no way.
Ether renewal when interrupted goes on full CD unlike other heals, is an amazingly long channel, and provides nothing else other than healing and condi cleanse.
Arcane brilliance is a blast finisher, very hard to interrupt (3/4s cast is nothing), does damage, and has a TON of traits to boost it, like making it able to apply immob, chill, burn, or weakness (or maybe it’s blind).
I PERSONALLY like ether renewal more, but arcane brilliance is FAR from a bad heal skill, it has a ton of potential with and without traits.
Well, then theres another thing then about the traits that i see. While you can spec for the skill to do many things (and all your other arcane utils as well), that means you would be going deep into arcana and NOT choosing the other amazing traits as we know. (EA, vigor, ele attune)
In other words its a double edged sword. We can’t have our cake and eat it. Which is fine, but it will be the players part to choose which he thinks is better, the original 3 traits, or arcane related traits. For me it will simply be about play style, but to be completely honest, i wouldnt give up EA for more condi applicaiton. Interesting play. but thats it, only interesting. Not better than we have right now. You can agree with me, or agree to disagree, but then there will always be the fact that this skill can be countered unlike the others. You can talk about ether renewal and how you can rupt it, but i tend to always run rock solid in my builds, to cover it. a 15s cooldown is best as it gets as well.
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“Just” an extra blast finisher.
The Elementalist gets a healing spell that blasts fields and damages in AoE. That is definately not a bad skill. That is really good actually. Healing, blasting, AoE damage in ONE spell.
Like all utilities, it has its place.
Arcane Brilliance may not be the 1v1 healing skill -choice for PvP. But that’s it. Because a skill has counter-play opportunities, doesn’t mean its design is faulty. Get off of your high horse, thinking that you know all about game design and kitten. More skills will follow. Just calm your kittens and try to not be a pretentious kittenhead for once
Alright dude, un-necessary remarks. Fortunately i don’t stoop to other people’s level. Yes, because a HEALING skill has a HUGE counter play to it, it definitely means its faulty!! No other healing skill is remotely close to this one, and in this case that is a bad thing. Yes, like all utilities, it has its place. Whens the last time i used anti toxin spray, or .. LOL … Tornado. Or even Glyph of Elemental power? When I say use I mean ‘seriously’ use for pvp and consider it good and that i would want to use it again.
You seriously shouldnt consider the damage to actually be of any use but to proc anything. the damage is .. Gross.
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Assuming this is how it is going to be upon release, i sincerely hope that the skill doesnt rely on actually hitting your targets.
Like RTL.
Yes, while an ele is healing, simply dodge to negate his boost cause he didnt “hit” you.
Things like this need to be thought out, not shoved out due to deadlines. (just like RTL was NOT thought out. Dodge the rtl and it goes on 40s cd).
Poor design on devs part. Please reconsider this entire skill.
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Well it heals based on number of people it hits. Hooefully has no aoe cap. Knowing anet it will heal for 3k base and an additional 500 per hit. 5 man cap. 40s cd
if this new healing skill has its cooldown anywhere above 20, it cant even begin to compete with ether renewal.
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Lightning flash when traited = remove 1 condi, give 5s of regen+ vigor, 3 might stacks, and 32s cd.
Id take l-flash any day over blink. so no thank you.
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You would have to make the full fractal capacitor first, infuse the book (if you want the extra agony slot), then transmute the skin from capacitor to the stats from the infused book.
Ah, alright. I was hoping to save an extra 250 ectos by doing what i suggested. But yes, what you’re saying should definately work. Ill probly take the safe way(youre sugestion) unless somone HAS done this before and can verify my method. Thanks guys!
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OP i wouldnt worry about it. If you are running a nice dps spec, then so be it. and if its staff, you’re also doing something right. staff is best dps and utility for dungeons.
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Food is a crutch. You should feel bad you are using it.
to be completely honest, that really doesnt make any sense. thats like saying stats are a crutch and that i should run around armorless and rune-less. traitless too. i use food because other people use food and i want to be on a fair gaming ground with them. so no, i dont feel bad for utilizing stats everyone else uses too.
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will i be able to take a prototype fractal capacitor and transmute it with a celestial backpiece like that one and then forge the capacitor into a beta capacitor and then the fractal capacitor and still keep the celestial stats?
Somone help me dont want to spend all this money just to have its stats reverted after forging.
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(edited by The Game Slayer.7632)
I like it, but I will just point out this will destroy the 1-hour food buff market, which are far more expensive to craft than their half hour or even 20 minute equivalents.
Well theres the thing, the supply and demand will most likely equal theirselves out. Demand goes down, supply goes up, so prices should initially go down and then slowly rise back up and level off. To say the 1hour food buff market would be completely destroyed is not entirely true.
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if you find a good build, shouldnt share it. it tends to get nerfed when people abuse it. that could be why many people arent sharing. as ozii said frownyclown has sucha build.
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if you want to make a build about chill, play an ele. I can put on about a minute of chill every 40s. (aka perma chill) use elemental surge trait and then arcane power while in water, signet of water, and then use a bunch of +chill duration runes. (for more chill applications, you can equip more arcane skills.)
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I joined. My friends gameslayer magikfox lightningblazr melanin you guys join too
i joined then left cause im having some issues deciding which guilds to keep/drop. ive weaseled myself to 4 guilds now, you can send me a re-inv you care to.
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Give me 3 seconds and ill load you up with more condis than a necro could dream of. and i can reapply them really fast, every 10s.
Now, probably matching a necros output of condis, i also have more healing, much much more mobility, and 20k health with 3k armor.Lol. Okay man. Necro is condition king. What a nice opinion you got there. And I also have my opinion’s. I disagree completely with you, you can’t change my point of view, and you disagree completely with me, I can’t change your point of view. To say anything else and ‘claim’ you are right and not me is ONLY what you say. Same to be said with me.
I mean disagree all you want, but it doesn’t change that the statement you made is false. Necro delivers all conditions in one button, not to mention corrupts boon hoarders like no tomorrow.
You’re having a hard time accepting that on the basis of conditions alone, you are very wrong.
But listen to logic. Necro base available conditions > ele base available conditions. Necro with runes and sigil = ele with runes and sigil. Necro condition traits > Ele condition traits. Add all that up and yes, necro is much better at conditions.
If you want to make the claim that your condition build can outplay a necro condition build on the basis of elementalist fundamentals like boons and mobility, that’s fine. You can make that claim ALLL day and I won’t bother you for it, but your above statement is so false it just isn’t funny.
I hope you understand.
wow, i really did say that, oops on my part. i honestly meant to say that my build can do so much better because my build is not reliant on one trick pony slots like your signet or corrupt boon stuff that can be evaded when you know the animations.
It was pretty funny watching you go to town on that statement though
Successful troll was successful.
(i was toying you around budday)
:)
(edited by The Game Slayer.7632)
Here is the build i use
(NOTE- sigil of torment on first dagger, it wasnt in the editor)
http://gw2skills.net/editor/?fEAQJAoYhEmgbux5wjDIEFmgLMeICjQHWUMD5AA-jUBBUHgZSFRjtsuIasKZER1KlYSBso0I-wYou can also switch out the LF for Signet of Fire, or glyph of storms(cast in earth only). But i think LF is one of our best tools for escaping, even without the SB.
only thing you lack in proper condi removal. ER isnt reliable enough to just rely on that(though you can, but its easily interrupted, but you can use a “retreat” to heal and cleanse)
There is not enough AoE condi application. No where near the amount a d/d can give in my build.
If you havent noticed i run rock solid (one of the best traits ive ever used), and i use that to protect my ER cast. It also can be used for stomping. I never get rupted on ER due to rock solid.
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Two subjects for my post. I love the guild name and the sig tag. I’ll be joining the guild of course. If you get a chance before I do, send me an invite.
And:Just not a fan of hyperbole. You can’t keep up with a class that has easier and earlier access to it when you have to build just to match it. Runes/Sigils are irrelevant because a necro can put on those same runes and sigils.I never put down condition elementalist build.
TL;DR – A necro can put more pressure, sure, but to say that necro simply blows ele out of the water is foolish.
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Give me 3 seconds and ill load you up with more condis than a necro could dream of. and i can reapply them really fast, every 10s.
Now, probably matching a necros output of condis, i also have more healing, much much more mobility, and 20k health with 3k armor.Hopefully I cleaned up what I didn’t want in my post.
GameSlayer. Necro is the condition king. Please stop arguing. Ozii has a great point. You can’t base a build on runes and sigils. Necros can use the same things.
The thing I’m trying to say is: Necro is inherently better at conditions. There’s no dispute.
You made an outlandish claim and Ozii was just trying to explain, while ele can be viable in conditions — yes he did say they were viable — they aren’t as powerful as necro without supplementation.
I’m an ele who literally bought EVERY gear combination possible. I’ve played ele for a very long time. I know that conditions are quite possible, but they’re not the best of what ele has to offer.
Lol. Okay man. Necro is condition king. What a nice opinion you got there. And I also have my opinion’s. I disagree completely with you, you can’t change my point of view, and you disagree completely with me, I can’t change your point of view. To say anything else and ‘claim’ you are right and not me is ONLY what you say. Same to be said with me.
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Can you turn the icons back on for each condition?
I can’t tell bleed from burn. Or cripple from chill.The main problems we face are that the durations are all extremely low, and if we want condition duration and damage, going 30 fire and 30 earth, means you can’t swap back and forth, and basically have a spec that can’t even perform. Fresh Air would have to continue in those 2 attunements at the 30 point mark for each attunement. ie. Fresh Fire/Earth variants.
Other than duration, and horrible spec. options to make such a build, all of the applications can easily miss due to simple kiting from the enemy because they are all ground AoE, and channeled. Churning Earth is amazing, but it takes forever. Most of the time you try to use it, it is easily interrupted, or you get bombarded with various AoEs/ incoming conditions trying to get it to go off.
I said it before that I think cond. damage and duration should both be in earth or fire exclusively. Fire would make more sense, since earth fits toughness better. But you still need both trees to maximize a condition build.
If we could bump everything to a min of 5s, instead of 1-3s, we’d be doing a lot better. 5s of CC conditions: shocking aura, magnetic aura. 5s blinds would mean we can’t be easily kited while receiving damage. 5s of burn and cripple.
And lastly, the range on most of the conditions is far too short. Water 3 in dagger main-hand doesn’t do much of anything. Both auras can be waited out in dagger off-hand. We spend more time using these auras for traited protection and fury, than for their cc potential. Air 15 is great. Why can’t the cripple from earth, and flame blast effect from 15 in earth/fire have the same range coefficients? So we can keep up the pressure. Plus the fact that dagger earth 3 misses countless times, despite the wiki stating that it’s unblockable. This needs to be 1200, and actually unblockable. I’m not saying you should be able to land it through immunities or stability, though.
You really haven’t played the spec yourself if you really meant what you typed here.
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Lmao I actually watched the video… Wow, that’s… Unsettling, that you guys think that you’re running good builds.
O and btw I love how you got straight up destroyed when that engi came in and made you both run like little girls lol. Good stuff good stuff. But hey, you’re happy with your build and that’s what really counts.
Have you personally ran the spec yourself?
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Do they? I know that on crit sigils do infact share cooldowns, but somone recently told me that On SWAP sigils and on crit sigils also share Cd’s.
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ERRR … was formerly “ELEMENTALIST 4 LIFE” am now “ELETISM 4 LIFE”.
Can’t we all be friends and not argue condition vs the usual? (although the discussion is rather interesting)
Just not a fan of hyperbole. You can’t keep up with a class that has easier and earlier access to it when you have to build just to match it. Runes/Sigils are irrelevant because a necro can put on those same runes and sigils and has much better traits to support a condition damage build that is why it will always have the advantage in condition damage. It has easy access to all those conditions before you throw runes/sigil/traits into a comparison.
I have dueled Frowny Clown on my ele and I lost to him I stated that in another post and he runs a similar condition elementalist build to GameSlayer. When he put it out there in his first video I posted that I can see it being viable. I never put down condition elementalist build.
My Mesmer and Thief both have stealth but I wouldn’t make the ridiculous claim that a Mesmer is better at stealth than a Thief because I threw on runes of infiltration.
No, I never said ele was better at condi tho either. I said ele could almost match necro as far as pressure goes. Frownyclown runs a similar build yes, but what i do in my build is this : i get after buffs, a static 2,300 cond dmg. then might comes into play. this makes my burn (which is the center of the build) hit for 900-1000. I get burn on, then switch to all my other attunes to apply cover condis. I can apply 6-9 cover condis on TOP of burn, and do that every 15s or so. Thats the extent of this build. Necros have poor accessibility to burn, while eles have the best accessibility to burn. I simply take advantage of that. you do your damage with bleed/poison/terror, while i do my damage with burn and minor amounts of torment/poison/other cover condis. we can stack the same amount cover condis too.
TL;DR – A necro can put more pressure, sure, but to say that necro simply blows ele out of the water is foolish.
:)
(edited by The Game Slayer.7632)
You cant throw up random numbers in the air and expect them to stick. Thats like saying a war and his 100% crit dmg will hit me for 20k with 100blades, so obviously, wars are better at anything damage wise since they can 1shot people with hundred blades.
But, wow man, im really not gonna argue with ya. lol.
What lol? You just compared direct damage with condition damage?
News Flash:
Bleeds, Burning, Confusion, Poison do the same damage no mater the class you play if you both have the same condition damage.
Ease of application is what makes engineers and necros better than everyone else at condition pressure.
Youre leaving out stability, the fact that things are cleansed, evading, etc. You can’t throw things into a void and compare them like that and have solid and substantial results. But.. im done after this post. I’m talking to a wall.
Send me an invite to that guild youre talking about!
:)
Well, i disagree to an extent. I’m talking more along the lines of wvw. A full dire geared ele, with d/d, is pretty amazing. I can apply every condition available except for fear using runes/sigils.. give me 3 seconds and ill load you up with more condis than a necro could dream of. and i can reapply them really fast, every 10s.
Now, probably matching a necros output of condis, i also have more healing, much much more mobility, and 20k health with 3k armor. condi eles do exist, and theyre good, dont put them down. if youve done a s/d-f condi ele, youve done it wrong obviously.
There is no way you have ever played a necro and make that statement. It is impossible for a elementalist to match a condition necros output. Engineers and Necro’s are on another level when it comes to condi pressure. Necro’s have a signet with 6 conditions 5 with a base duration of 10 secs and 1 condition that lasts for 5(blind). Every rune or sigil you can put on necro can put on and necro’s condition duration trait line is pretty good and their condition damage line is pretty awesome unlike eles earth and fire lines.
I play both classes though ele is my main I can kill people in less than 10 seconds on my condition necro and that burst is back ready again easily in another 15 seconds.
^ This. Exactly this.
@ Game Slayer: As I said, condi ele’s can’t hope to match condi <insert other class here>, so don’t even try. Ele’s have good burst, so capitalize on that. This is talking PvP/WvW, since it seems you agree with me that condi ele in PvE is simply ridiculous.
Condi ele in pve is redundant. dont you dare under-estimate a condi ele in wvw. in spvp its simply o-kay.
Im on borlis pass, so , if its possible, ill duel anyone who thinks condi ele is bad. ive won the last 98/100 duels, all from different people. (ofc i BS’ed the number, but i cant honestly recall the last time i lost in a 1v1)
But if you say a condi ele in wvw is bad…. or cant do what im telling you it can do… you havent tried hard enough with the build… nor have you seen a condi ele.
You are using perplexity runes. Prepare the oncoming kitten from ele’s that died from perplexity.
oh. LOL. i could have any rune in there. confusion is like a cover condi.
The torment sigil has its own ICD atm I believe so you could use another on crit sigil and they wouldn’t affect each o ther. Depending on how hard perplexity is nerfed I may try scavenger runes or orrian.
but its AoE
and i often get two torment stacks due to 7scd and condi duration. its definately a cover condi, no doubt, but it helps a lot. consider it
the other sigil is doom btw, which isnt a on crit sigil, so its not shared. you could use geomancy, whatever floats your boat
on crits share ICD with swap sigils
oh wow. i thought that only ‘on crits’ shared. guess i gotta change my build. Probably superior sigil of smoldering believe me tho, the torment is too good to give up.
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(edited by The Game Slayer.7632)
Well, i disagree to an extent. I’m talking more along the lines of wvw. A full dire geared ele, with d/d, is pretty amazing. I can apply every condition available except for fear using runes/sigils.. give me 3 seconds and ill load you up with more condis than a necro could dream of. and i can reapply them really fast, every 10s.
Now, probably matching a necros output of condis, i also have more healing, much much more mobility, and 20k health with 3k armor. condi eles do exist, and theyre good, dont put them down. if youve done a s/d-f condi ele, youve done it wrong obviously.
There is no way you have ever played a necro and make that statement. It is impossible for a elementalist to match a condition necros output. Engineers and Necro’s are on another level when it comes to condi pressure. Necro’s have a signet with 6 conditions 5 with a base duration of 10 secs and 1 condition that lasts for 5(blind). Every rune or sigil you can put on necro can put on and necro’s condition duration trait line is pretty good and their condition damage line is pretty awesome unlike eles earth and fire lines.
I play both classes though ele is my main I can kill people in less than 10 seconds on my condition necro and that burst is back ready again easily in another 15 seconds.
^ This. Exactly this.
@ Game Slayer: As I said, condi ele’s can’t hope to match condi <insert other class here>, so don’t even try. Ele’s have good burst, so capitalize on that. This is talking PvP/WvW, since it seems you agree with me that condi ele in PvE is simply ridiculous.
Condi ele in pve is redundant. dont you dare under-estimate a condi ele in wvw. in spvp its simply o-kay.
Im on borlis pass, so , if its possible, ill duel anyone who thinks condi ele is bad. ive won the last 98/100 duels, all from different people. (ofc i BS’ed the number, but i cant honestly recall the last time i lost in a 1v1)
But if you say a condi ele in wvw is bad…. or cant do what im telling you it can do… you havent tried hard enough with the build… nor have you seen a condi ele.
You are using perplexity runes. Prepare the oncoming kitten from ele’s that died from perplexity.
oh. LOL. i could have any rune in there. confusion is like a cover condi.
The torment sigil has its own ICD atm I believe so you could use another on crit sigil and they wouldn’t affect each o ther. Depending on how hard perplexity is nerfed I may try scavenger runes or orrian.
but its AoE and i often get two torment stacks due to 7scd and condi duration. its definately a cover condi, no doubt, but it helps a lot. consider it
the other sigil is doom btw, which isnt a on crit sigil, so its not shared. you could use geomancy, whatever floats your boat
:)
That’s fine man, you continue to believe that. lol.
It isn’t belief it is fact. There is no way your build can match a necros for condition pressure.
To be exact I have 1469 condition damage on my necro. Your build has 1789 condition damage.
Terror formula is 0.3 * Condition Damage + 4.5 * Level + 2
@ 1469 My terror ticks for 1032 per tick. I have 100% condition duration
Doom is 3 seconds
Reapers Mark is 2
Spectral Wall is 2 seconds.That is 6192 that is impossible for you to make up on a elementalist (or any class for that matter).
You cant throw up random numbers in the air and expect them to stick. Thats like saying a war and his 100% crit dmg will hit me for 20k with 100blades, so obviously, wars are better at anything damage wise since they can 1shot people with hundred blades.
But, wow man, im really not gonna argue with ya. lol.
:)
Well, i disagree to an extent. I’m talking more along the lines of wvw. A full dire geared ele, with d/d, is pretty amazing. I can apply every condition available except for fear using runes/sigils.. give me 3 seconds and ill load you up with more condis than a necro could dream of. and i can reapply them really fast, every 10s.
Now, probably matching a necros output of condis, i also have more healing, much much more mobility, and 20k health with 3k armor. condi eles do exist, and theyre good, dont put them down. if youve done a s/d-f condi ele, youve done it wrong obviously.
There is no way you have ever played a necro and make that statement. It is impossible for a elementalist to match a condition necros output. Engineers and Necro’s are on another level when it comes to condi pressure. Necro’s have a signet with 6 conditions 5 with a base duration of 10 secs and 1 condition that lasts for 5(blind). Every rune or sigil you can put on necro can put on and necro’s condition duration trait line is pretty good and their condition damage line is pretty awesome unlike eles earth and fire lines.
I play both classes though ele is my main I can kill people in less than 10 seconds on my condition necro and that burst is back ready again easily in another 15 seconds.
^ This. Exactly this.
@ Game Slayer: As I said, condi ele’s can’t hope to match condi <insert other class here>, so don’t even try. Ele’s have good burst, so capitalize on that. This is talking PvP/WvW, since it seems you agree with me that condi ele in PvE is simply ridiculous.
Condi ele in pve is redundant. dont you dare under-estimate a condi ele in wvw. in spvp its simply o-kay.
Im on borlis pass, so , if its possible, ill duel anyone who thinks condi ele is bad. ive won the last 98/100 duels, all from different people. (ofc i BS’ed the number, but i cant honestly recall the last time i lost in a 1v1)
But if you say a condi ele in wvw is bad…. or cant do what im telling you it can do… you havent tried hard enough with the build… nor have you seen a condi ele.
You are using perplexity runes. Prepare the oncoming kitten from ele’s that died from perplexity.
oh. LOL. i could have any rune in there. confusion is like a cover condi.
:)
I didn’t expect a mesmer to be able to bunker either, but my guild-member found a bunker spec which can literally bunker 5 people on a point.
I have learned not to count anything out, people are creative and those are the kind of people I would like to be working with.
Some people are just stuck in the cookie cutter system. And that’s okay. But when those people tell other players how it is, that’s just silly.
:)
Well, i disagree to an extent. I’m talking more along the lines of wvw. A full dire geared ele, with d/d, is pretty amazing. I can apply every condition available except for fear using runes/sigils.. give me 3 seconds and ill load you up with more condis than a necro could dream of. and i can reapply them really fast, every 10s.
Now, probably matching a necros output of condis, i also have more healing, much much more mobility, and 20k health with 3k armor. condi eles do exist, and theyre good, dont put them down. if youve done a s/d-f condi ele, youve done it wrong obviously.
There is no way you have ever played a necro and make that statement. It is impossible for a elementalist to match a condition necros output. Engineers and Necro’s are on another level when it comes to condi pressure. Necro’s have a signet with 6 conditions 5 with a base duration of 10 secs and 1 condition that lasts for 5(blind). Every rune or sigil you can put on necro can put on and necro’s condition duration trait line is pretty good and their condition damage line is pretty awesome unlike eles earth and fire lines.
I play both classes though ele is my main I can kill people in less than 10 seconds on my condition necro and that burst is back ready again easily in another 15 seconds.
^ This. Exactly this.
@ Game Slayer: As I said, condi ele’s can’t hope to match condi <insert other class here>, so don’t even try. Ele’s have good burst, so capitalize on that. This is talking PvP/WvW, since it seems you agree with me that condi ele in PvE is simply ridiculous.
Condi ele in pve is redundant. dont you dare under-estimate a condi ele in wvw. in spvp its simply o-kay.
Im on borlis pass, so , if its possible, ill duel anyone who thinks condi ele is bad. ive won the last 98/100 duels, all from different people. (ofc i BS’ed the number, but i cant honestly recall the last time i lost in a 1v1)
But if you say a condi ele in wvw is bad…. or cant do what im telling you it can do… you havent tried hard enough with the build… nor have you seen a condi ele.
:)
Here is the build i use
(NOTE- sigil of torment on first dagger, it wasnt in the editor)
http://gw2skills.net/editor/?fEAQJAoYhEmgbux5wjDIEFmgLMeICjQHWUMD5AA-jUBBUHgZSFRjtsuIasKZER1KlYSBso0I-w
:)
Well, i disagree to an extent. I’m talking more along the lines of wvw. A full dire geared ele, with d/d, is pretty amazing. I can apply every condition available except for fear using runes/sigils.. give me 3 seconds and ill load you up with more condis than a necro could dream of. and i can reapply them really fast, every 10s.
Now, probably matching a necros output of condis, i also have more healing, much much more mobility, and 20k health with 3k armor. condi eles do exist, and theyre good, dont put them down. if youve done a s/d-f condi ele, youve done it wrong obviously.
There is no way you have ever played a necro and make that statement. It is impossible for a elementalist to match a condition necros output. Engineers and Necro’s are on another level when it comes to condi pressure. Necro’s have a signet with 6 conditions 5 with a base duration of 10 secs and 1 condition that lasts for 5(blind). Every rune or sigil you can put on necro can put on and necro’s condition duration trait line is pretty good and their condition damage line is pretty awesome unlike eles earth and fire lines.
I play both classes though ele is my main I can kill people in less than 10 seconds on my condition necro and that burst is back ready again easily in another 15 seconds.
That’s fine man, you continue to believe that. lol.
:)
There are some builds out there that are working for ele. Just gotta put more effort forth. Try out condi ele, dire gear is OP.
this quote from Game Slayer is a perfect example of why I should join a teaching guild, gasmic. ill be on in half an hour and pm you for an invite (assuming no rep req, right?)
we’ve got to convince these people that stupid stuff like condi ele just doesnt work. in a pve context, I’ll be happy to prove that both the s/d + lh and the staff metas do higher damage. in a pvp context, you’ll never be able to match the condi damage of other classes (think necro), so dont even try.
I don’t agree with this,
Our purpose would be to explore different possibilities for the elementalist and work together to optimize and theorycraft to come up with different effective ways to play with yourself.
We’re not here to prove that Elementalists are underpowered or broken, we’re here to show everyone that Elementalists are very much playable to a very high skill level.Gameslayer, would you share this build/setup with us? :P
Sure, give me a moment.
:)
There are some builds out there that are working for ele. Just gotta put more effort forth. Try out condi ele, dire gear is OP.
this quote from Game Slayer is a perfect example of why I should join a teaching guild, gasmic. ill be on in half an hour and pm you for an invite (assuming no rep req, right?)
we’ve got to convince these people that stupid stuff like condi ele just doesnt work. in a pve context, I’ll be happy to prove that both the s/d + lh and the staff metas do higher damage. in a pvp context, you’ll never be able to match the condi damage of other classes (think necro), so dont even try.
Well, i disagree to an extent. I’m talking more along the lines of wvw. A full dire geared ele, with d/d, is pretty amazing. I can apply every condition available except for fear using runes/sigils.. give me 3 seconds and ill load you up with more condis than a necro could dream of. and i can reapply them really fast, every 10s.
Now, probably matching a necros output of condis, i also have more healing, much much more mobility, and 20k health with 3k armor. condi eles do exist, and theyre good, dont put them down. if youve done a s/d-f condi ele, youve done it wrong obviously.
:)
the devs want this trait to be versatile, and it WILL be versatile, imagine this- Youre a full glass s/d ele and you ahve 30 air 30 earth. you have diamond skin. for your opener, NO WEAKNESS, NO BLIND, NO IMMOB/crip/chill!!!!!!! thats amazing! the -25% would not make this happen!
:)
Rtl needs a 20s cd. it then also needs to be affected by cripple and chill. now it can be countered.
:)
Does anyone have any thoughts as to what we can do to help out the elementalist community?
I wont mind hosting different Elementalist workshops to help teach new elementalists.
Any other thoughts?
There are some builds out there that are working for ele. Just gotta put more effort forth. Try out condi ele, dire gear is OP.
:)
I saw a post in the dec 10th thread about this-
Here is a suggestion!!
(thanks to Zelyhn.8069, who is the person who came up with this idea)
Make the boons that elemental attunement gives out, become part of the profession itself. They are not given to allies, and then make the trait have the ability to apply it to nearby allies like it already does right now.
:)
(edited by The Game Slayer.7632)
Bumping ;D
/15char
:)
I’m annoyed that it’s the only skill that has it’s cool-down time dictated by what the enemy does.
For the record, any enemy that uses chill affects all of your skills in the same way. Are you annoyed at them as well?
You see what my point is?
Yes and I agree with you. I don’t see the point of the effect either. It seems too artificial and complex, to solve an issue that is allowed to roam freely on other professions.
At least you agree. The chill condition in my honest opinion is really overpowered, but it has its counters too. I can just cleanse it. at least that’s something i can control to at least some extent.
Not only can i cleanse chill, but almost every class can use it inherently and if not inherently, then every class can use it through sigils and runes.
:)
(edited by The Game Slayer.7632)
Does anyone see any way it could give a realistic advantage to some one using it?
:)