:)
:)
Yes you are missing something.
The scepter/dagger combo is quite powerful with some condition damage gear.
My leveling build is s/d with water,air,fire,earth signets and FG.
An example PvE encounter without preparation would go something like this:
Open with DT
Ring of fire,
Switch to earth
Auto attack as long as the fire field is up,
Earth 2, for the extra armor and a later dps burst
Auto attack till burning is about to expire.
Pop fire signet to maintain burning.
Use earth three and air signet for blinds to reduce damage
Rinse repeat.My build is fire, earth, arcane.
Condition Ele just isn’t a thing.
No, no, no, no. Condition scepter ele just isn’t a thing. Mainhand dagger condition ele IS a thing. and a great one at that. try it out.
:)
Ehh, I wouldn’t want it to auto-refresh. Sometimes I’m just running around in the open world (where consumables are usually unnecessary) or just chatting in town. No point in wasting my consumables if that’s the case. But I agree that a quickslot to put food and buff items would be a great QoL improvement.
Well, of course, you don’t need to have any consumables in there. You would have the option to take them out if need be. Otherwise, it would be counter-productive.
Taking them out when they’re unneeded would just put me back into the same situation as going into my inventory and clicking on the items I want to use though.
Maybe a toggle on the quickslots that switches on “Auto-consume”?
That would actually be perfect!!!
ARENA-NET REPLY TO THIS THREAD PLEASE ON YOUR OPINION !!!
:)
Seems reasonable as long as you need to restock the consumable supply in the normal manner (that is to say, craft or buy them as you usually would). Anet has established that pure convenience items that don’t actually confer an advantage are good options for the gem store. The only issue I can see is if a significant number of these types of items eventually became available it may begin to cause some ill will between those who would like the feature but not enough to pay the going rate for it and those who have purchased it. I think we’re a long way from that being a concern right now though.
Yup! you would need to re-stock from the trading post or craft it again when the allotted amount is empty.
:)
Only skill with a double CD. One of a kind. It’s a piece of poo..
Fixed that for you. Unless it was sarcasm. Which it was. Nonetheless.
:)
So….you’re annoyed that if an opponent negates your attack, you don’t get rewarded for it?
I…uh, k.
I’m annoyed that it’s the only skill that has it’s cool-down time dictated by what the enemy does.
Come on dude, what if thieves backstab went on 20s cd if it missed. Or a mesmers shatter going on double cooldown if it missed. Or wars rush on Gs going on 40s if it missed.
You see what my point is?
:)
As a d/d Ele, the only Ele I could not defeat was a full bunker s/f. We fought a few matches. It was funny because everyone that came between us died. He went undefeated. I died only to him. They were memorable fights. He was close to dying many times, but focus has enough defense to allow heals to win by attrition. Most of his hits did not make contact, but eventually my dodges and heals ran out every time.
On what server was this on? I still haven’t met a single good s/f Ele that my burst s/d Ele can’t defeat. I really would like to encounter them
I fought a good s/f ele two days ago. I still beat him on my condi d/d spec, but he surprised me.
When you find an ele using a focus, you may as well have won the lottery.
I really love D/F and I’d like to start experimenting with it in PvP, but I’m not nearly confident enough with my skill. I feel like if I make a single mistake on my Ele I’ll instantaneously keel over dead.
Unfortunately thats how it is with focus. The CD’s are so long, and that’s one reason for your issue.
:)
Ehh, I wouldn’t want it to auto-refresh. Sometimes I’m just running around in the open world (where consumables are usually unnecessary) or just chatting in town. No point in wasting my consumables if that’s the case. But I agree that a quickslot to put food and buff items would be a great QoL improvement.
Well, of course, you don’t need to have any consumables in there. You would have the option to take them out if need be. Otherwise, it would be counter-productive.
:)
As a d/d Ele, the only Ele I could not defeat was a full bunker s/f. We fought a few matches. It was funny because everyone that came between us died. He went undefeated. I died only to him. They were memorable fights. He was close to dying many times, but focus has enough defense to allow heals to win by attrition. Most of his hits did not make contact, but eventually my dodges and heals ran out every time.
On what server was this on? I still haven’t met a single good s/f Ele that my burst s/d Ele can’t defeat. I really would like to encounter them
I fought a good s/f ele two days ago. I still beat him on my condi d/d spec, but he surprised me.
When you find an ele using a focus, you may as well have won the lottery.
:)
In PvE some ele builds have the most damage in the game. FGS when abusing fiery rush can go over 100k damage, LH build has steady auto attacks for 10k, glass cannon staff build can hit 6-8k in fire. You can also be halfway decent at surviving with the right trait setup and hit like a wet noodle.
Fixed that for you.
:)
I understand that we are the Jack of all trades class. I can understand that completely.
(this is a RTL talk btw)
Ride the Lightning did need nerfing, yes.
But this is a skill which is dictated by your enemies actions. If they block, evade, go invuln, or you’re blinded, this goes on full CD.
NOT COOL.
This is the only skill in the game where its own cool-down is completely dictated by the enemies actions!!! (see pic for my reaction)
Nonetheless, please look at Ride the Lightning’s nerf, and reconsider it. Think it through.
:)
I actually think there was something data-mined some time back about a gem-store item that made the next Nourishment work for 24h instead of its regular time.
Almost something like this, but it might not actually be added, time will tell.
That sounds alright, but this idea is really nice as well. I’d rather have this be implemented.
:)
As long as the legendary armor is also really hard to get, im totally fine with it. Maybe like 300g per piece of armor, or maybe even more.
:)
I would totally troll REALLY hard if these changes were implemented. Hehehehe.
:)
I have had all professions to 80 for many months but I main an engineer. Engineers fastest cool down on a stun breaker is 40s. Eles fastest cool down is 30s.
Seriously? You know ele’s have the highest Cool-down average for all their stun breakers, right?
:)
I like this suggestion a lot. One more suggestion, make the minis actually keep up with you and stay near your side a lot better. If they were to do JUST that i would be happy with minis.
:)
I would not buy this. I spend too much time without the need to use nourishments so they would go to waste all the time.
Thats okay. theres people that didnt buy the unlimited salvage kit or unlimited tools too. This is just for the people that would find this useful IE: anyone that does any sort of WvW.
:)
My dream class- Ele with everything it has plus- Mortar elite skill and RTL un-nerfed version. I think we will never get one side of my dream class, but the other side has a possibility of happening. And yes, I’m saying that mortar is that possibility.
:)
(edited by The Game Slayer.7632)
Bringing this up because of a change that may occur on the december 10th patch (stickied above) has made a matter which has been important since launch even more important.
Attunements are supposed to be the ele equivalent of weapon swapping are they not?
Why then are they affected by chill and proc confusion? More often than not elementalists have to switch attunements to cleanse, if they do not have cleansing wave (a trait which will possibly be made more difficult to obtain on december 10th), attempting to cleanse confusion kills them, as the confusion procs upon attunement swapping as if it is an ability rather than a weapon swap. Additionally, chill does far more than slow the skills on recharge, its affecting attunements prevents you from getting to skills you haven’t even used yet.
Now I’m all for something being done about cleansing wave, if a trait is flat-out required for every single build in a class, something needs to be done about it. But this needs to be fixed first or the attunement swap changes coming on the 10th may be all for naught as every player is forced in to the water tree just to keep from constantly dying to conditions.
Could you elaborate as to what the problem is?
:)
Arenanet hire this man and take my money.
I lol’d. I made a sticky to this thread. I really want this to be introduced.
:)
(edited by The Game Slayer.7632)
well you still get the +25% no matter what. You will still be 25% faster than somone else who is in combat with you who isnt running a speed signet.
:)
In my mind this is a QoL item, just like the copper-fed salvage-o-matic, or the unlimited harvesting tools. I had a thread a long time ago where my original idea was for everlasting nourishment’s, but that would ruin the economy. So then I came up with this idea.
:)
When a thief sits in stealth, they aren’t killing anything.
When a warrior is charging up a kill-shot, he isn’t killing anything. -_-
:)
So you want Anet to create an item that allows players to automate/bot their buffs?
Yup. Having to constantly check your nourishment times and pulling up inventory is annoying. I came to play the game, not play my buff times.
Simple enough though, right? Wouldn’t affect the economy one bit, or alter anything.
Whats your take on this idea?
:)
(edited by The Game Slayer.7632)
The Black Lion Auto-Feeder!
(The name should be changed, but this is just a formality.)
Buy this Snazzy ole’ auto-feeder for 800 gems today! This is an account upgrade! When you upgrade your account with this neat device, you gain two extra storage slots- but here’s how it works!
Put in your ‘wrench’ type nourishments in one slot, and when they run out they auto-refresh as long as theres 1 or more in the slot!
Same with your ‘apple’ type nourishments!
I don’t see how this would affect the game in any way, as it is a clear QoL item.
:)
Title says it all. Need i say more?
where have you been? This is said to be one of things going to change on dec 10th. Its also in the thread here in the ele forum on the dec 10th notes.
Sorry bro, that dec 10th thing has several hundred replies, something i dont have time for. ill delete thread
:)
If anyone loses to an ele due to this trait, you were going to lose anyway. It really shouldn’t be on anyone’s radar.
I wouldn’t say that. A dire or rabid necro direct damage is exceedingly low. If you have ever tried to kill an engy with the sister trait who is under 25 percent with no current conditions on you would understand. We lose access to three interrupts as well in that range.
I don’t mind though. It encourages hybrid builds which is better than the current state of affairs. I just wish our hybrid builds had better traits and options
wow whoa whoa whoa…. Engi has inherently 5k more health than us, and more armor too. not to mention the straight on void comparison of 25% = 10%. Not to mention also how theyre applied in the battle. One is in very beginning, when ele’s health is only high, the other when the engis health has 1/4 left (which is a LOT compared to 1/10)
:)
Right now I am thinking 85% on diamond skin as high health eles could break this at 80% imo.
There is another alternative:
instead of 100% immunity go for something along the lines of:
75% condition duration reduction while above 75% healthPersonally I’d still prefer to see GM traits be actives not passives, eg:
Reflect 1 condition on attuning to earth, earth attunement is recharged when afflicted by a condition when not in earth attunement, 6sec CDThe way the dev’s see this trait to be, it wouldnt begin to scratch to fit the role its supposed to be. This trait would be hard-countered by condi duration on the opposing side, rendering this useless for a DPS ele looking to be immune to blind/weakness/cripple/chill/immob. All it takes is a little counter- play on the enemies side. You really under-estimate the raw damage put out by a complete condi based build.
Necromancers have incredibly low direct damage on their condition weapons; without conditions they can average at best around 500 damage per second until they break through Diamond Skin, and that’s if they’re blowing all their cooldowns, meaning they won’t have much of a condition burst when they break through.
So with DS being 90%, we’re looking at the necro needing around 3 seconds of uninterrupted DPS on an ele with x/x/30/30/x and no vit on gear. Presumably the elementalist has defensive capabilities as well; all weapon sets possible have crowd control, staff and scepter/x have blind, the elementalist might have near-permanent regen (with no poison to bring it down because Diamond Skin!) and a source of protection. If the ele is not in water attunement they can heal 1.5k+ instantly if they drop below the line. Can’t forget dodges either; luckily for the necro in this matchup, projectile reflect doesn’t do much to him. Soothing Mists + Regeneration alone bring the necro’s effective DPS down to 290. We’re getting close to the point where the ele just needs one 1.5k heal every 5 seconds to stay immune to conditions, and that time is increased by 1 second every 10 by dodges. Protection gives the ele 7.5 seconds between heals, but it’s not necessarily permanent.
Heck, Ether Renewal renders the necromancer entirely pointless until the cast finishes, and that’s on a 15 second cooldown, so just that, regen and the free heal for attuning to water could probably wall off the Necro forever. Doubly so if the ele is running gear with any defensive stats at all.
It might be easy for some professions to break through Diamond Skin, but it’s pretty much a hard counter to the entire condition necromancer build at present. Using a utility slot for a minion is just about the only thing a condimancer can do to get enough DPS to break through, and that just makes the minions an ele’s prime target.
Immunity to conditions is a strong effect, and while it might have a place, the threshold shouldn’t be based on damage received. Maybe hits taken, or conditions blocked, with the trait recharging over time when above 90% health, but not purely “immune to conditions until X damage taken”.
I really want to suggest this variant:
Diamond Skin: Gain a stack of Diamond Skin every [x] seconds, up to a maximum of [y] stacks. Each stack prevents one condition from being applied to you, and is then removed.This remains relevant throughout the entire fight, would be visible to opponents before they attack, has a degree of counterplay (don’t blow a big cooldown if you think the ele’s about to gain a stack or has one, use an auto-attack to remove it first), and can be broken through by all condition builds given enough time.
Look, this build that youre talking about for ele is looking like a 0/0/30/30/30 build.
With the nerfs to arcana and water, you cannot effectively survive like the image you have in your mind of an ele if they dump 30 into earth.
Not only is this build you’re talking about non-existent due to in-adequate trait allocation, but if an ele did such allocations even a 0/0/30/30/30, he would still hit like a grandpa with a rolled up newspaper.
Then if you manage to directly refute my points, then this is what you call a counter-build to a completely condi necro. Something this game has little of, and needs more.
:)
(edited by The Game Slayer.7632)
OOOOOHHHHHHH LOL… so I’m supposed to refer to a description that hasn’t been updated in a year and a half.
I’ll take an official description no matter how old over your half baked opinion any day of the week.
What you seem to be calling my half baked opinion is also a-nets half baked opinion. Lol.. You’re really trying to come to the forums and tell the dev’s and other players how it is?
This thread is ridiculous. I’m outtie.
Do not feed troll. Move along.
:)
Wake up
Perhaps you should tone down the confrontational nature of your posts a bit
No.
:)
You seem to not grasp any idea of what an elementalist is.
Jack Of All Trades, Master Of None
If you don’t like it, go play another profession. I’m really tired of people like you on the forums.You seem to not grasp that this is your own opinion given on what the class is now … no where does it say that in the class description. I am really tired of people pushing their own opinion as some god-given fact down peoples throats and doing it such a matter-of-fact fashion. People like him? No, sir … its people like you that are the issue.
OOOOOHHHHHHH LOL… so I’m supposed to refer to a description that hasn’t been updated in a year and a half.
So those devs in live streams that i watch all the time were lying when they said they wanted ele to be ‘jack of all trades’ ? The same ones that didnt update it since they publicly stated how they feel about eles? Lol you really are stuck in beta. Wake up
:)
Right now I am thinking 85% on diamond skin as high health eles could break this at 80% imo.
There is another alternative:
instead of 100% immunity go for something along the lines of:
75% condition duration reduction while above 75% healthPersonally I’d still prefer to see GM traits be actives not passives, eg:
Reflect 1 condition on attuning to earth, earth attunement is recharged when afflicted by a condition when not in earth attunement, 6sec CD
The way the dev’s see this trait to be, it wouldnt begin to scratch to fit the role its supposed to be. This trait would be hard-countered by condi duration on the opposing side, rendering this useless for a DPS ele looking to be immune to blind/weakness/cripple/chill/immob. All it takes is a little counter- play on the enemies side. You really under-estimate the raw damage put out by a complete condi based build.
:)
Okay buddy you are completely right. Everything you say is right. You know what is good and bad for this game. you know it all. Me, many elementalists, and the a-net balancing team are clearly wrong.
you just keep on at it, in your own, little world
:)
ThiBash.5634,
You and TheGameSlayer.7632 have been oozing negativity all week. What happened to you? I write an upbeat and nerdishly funny post in response to a mean poster just to read your reply calling me condescending to the meanie. If you were seeking attention, then here you go. I notice you.
Im only being negative to people like OP. I never called you condescending! That was thibash, lol I enjoyed your post. Me and thibash are two completely different people
I’m really excited for dec 10th and if you read through my history, you’ll find this to be true in my postings.
:)
You seem to not grasp any idea of what an elementalist is.
Jack Of All Trades, Master Of None
If you don’t like it, go play another profession. I’m really tired of people like you on the forums.Every profession is a “Jack of All Trades” because every profession is designed to bring damage, support and control in every game aspect,
You are so naive. You’re entire argument is completely illegitimate due to this single statement. You confuse the saying “Jack of all Trades” with bringing things to the table; ie damage, support, control. Every class can heal each other, but if you had a brain cell you would think to yourself for a second and say “I wonder who brings more healing, a heal-way guard or a thief.”
Every profession CAN bring things to the table, but other professions are really bad at doing it. You really made yourself look like a fool by saying “every profession is a jack of all trades profession”.
The elementalist can do everything, and is halfway decent at it. We have decent control, decent healing, decent support and boons, decent mobility, decent damage ETC. But there is nothing that we are amazing at, like a heal-way guard, or glass cannon warrior.
Let’s compare another class to get it through your skull.
A thief is bad at healing, decent at damage, amazing in mobility, amazing in stealth, and bad with support and boons.
Shall I continue? Or can I at least safely assume you have played this game for more than a week?
:)
Let’s compare some of the elementalist skills and traits with other classes with similiar skills/traits. This was taken from Terra Dactyl.2047
Teleports:
Mesmer Blink: 30s cd, breaks stun. Can be traited for 1200 range.
Elementalist Lightning flash: 40s cd, doesn’t break stun. Can’t be traited for 1200 range.
Thief Let’s not even go there.Invurnable:
Elementalist- Mist form: 3s invuln, 75s CD. Can’t use other skills during vapor form, can’t cap points. Can’t trait for automatic mist form at certain hp threshold.
Engineer- Elixer S: Same as above, 60s CD. Can trait to get a second elixer S automatically.
Warrior- Endure pain: 4s invuln, can use other skills and cap points. 60s CD. Can trait to get a second endure pain automatically.Gap closers
Elementalist- Ride the lightning: 20s CD / 40s if you miss, lag, get blocked or your opponent dodges
Warrior- Rush: 20s cd. Period.
Ranger- Swoop: 12s cd. Period.Traits
Gain vigor when delivering a critical hit.Mesmer – Critical Infusion: 5 Points needed.
Guardian – Vigorous Precision: 5 points needed.
Elementalist – Renewing Stamina: Moved to Master tier (20 points needed) = Mind blown…
You seem to not grasp any idea of what an elementalist is.
Jack Of All Trades, Master Of None
If you don’t like it, go play another profession. I’m really tired of people like you on the forums.
:)
I think we have gotten as loud as we can get. I have no doubt in my mind anet saw this post. It’s just a matter of time now before they do something. It seems tho that this patch was focused entirely on traits for us, which was a huge thing. the new baseline CD on attunements will make for more build diversity and new traits will be fun to mess around with. They are listening, just give them time i hope.
If most of the changes they have proposed go through, they will actually hurt the ele more than help it.
I will disagree, therefore no one will really know. We can definitely agree on focus tho
:)
In the Dec. 10 updates proposal, offhand focus didn’t get any changes, or even so much as a mention.
Perhaps we need to be louder?
I think we have gotten as loud as we can get. I have no doubt in my mind anet saw this post. It’s just a matter of time now before they do something. It seems tho that this patch was focused entirely on traits for us, which was a huge thing. the new baseline CD on attunements will make for more build diversity and new traits will be fun to mess around with. They are listening, just give them time i hope.
:)
Summation of high risk concerns for elementalist.
………..
I still believe there is work to be done at the grandmaster tier in Fire at the very minimum and that Air and Water are the only truly good grandmaster choice right now. There are also still a handful of just terrible traits that will still get looked at, but we felt like we were already bordering on changing too much.
Thanks,
Jon
P.S. bug fix for Lingering Elements is coming on Nov. 26th as well.
Thanks for participating in the thread, let’s get a good and meaningful discussion that will help you guys enact positive and balanced changes. Don’t be afraid of changing too much when a lot needs changing.
First of all, try Diamond Skin at 80% and see if anyone takes it. 90% is kind of pointless, esp for a grandmaster trait. I don’t even know if it’ll see much play at 80%.
Cooldown reduction traits don’t mean the same for elementalist as for other classes, we’re not weaponswappers who use 2 weaponsets (and some classes use 1 for 80% of the time), we swap attunements constantly. No one is going to take 20% in all lines, that would make for a horrible spec. Make them stronger in the 30% region for specialisation at the master trait level, or more accessible to open up some 2/2 options.
Cantrip mastery is one of those things that needs to be accessible. Elementalists need survivability options since glass cannons are as glass as they get, and they don’t do the damage of other class specs. The reliance on cantrips is a symptom of a different survivability problem with eles, not the problem itself. Speaking of which, LF stunbreaker, needed, come on it’s obvious that it needs it, it’s blink.
Also I think you need to have at least one attunement per weapon giving some decent single target damage. Looking at staff personally but those autos are just wack.
Also revisit some of that D/D stuff. I don’t know if you play D/D but it’s just not up to par right now, it needs roamer capability or what is it for.
Right now I am thinking 85% on diamond skin as high health eles could break this at 80% imo.
Also thinking 25% cooldown on the alacrity traits so we can move slowly. If we go 30% and have to nerf after that I would not be happy. The diamond skin thing is possible for dec 10th. The cooldown thing on alacrity traits is more likely to be the following patch because it has a lot of testing requirements that concern me.
Jon
Jon, this is insane talk. Damage immunity is incredibly powerful and hard counters many builds. It’s not good gameplay.
If you’re insisting on doing this, then be equitable and make direct damage immunity traits available at the grandmaster levels for necromancers and engineers.
See how silly that sounds?
Damage reduction is one thing, but complete immunity..? Why are you doing this?
Its condition immunity. Not damage immunity. You are seriously under-estimating your basic attacks with their raw power in a complete condition based build.
Don’t you dare compare one class to another. Don’t even dare.
:)
Arcana IX Windborne Dagger- Movement speed increased by 15% while wielding a dagger in the mainhand and and extra 10% while wielding a dagger in the offhand.
this trait does not work what so ever
:)
You don’t know what gameplay will be like in december 10th, no one knows, and you proclaim to know? You know the future, yea? lol…. and you call me a fool… all i know is that any change is good especially when it looks good compared to what the ele is now.
By the strictest definition, no one knows anything but that they think.
But if you do think, just a lil, you can start to see how two 30 point mediocre condi clears, and some mild nerfs to d/d won’t improve gameplay.
Sure they are a start, Anet realizing that eles need condi clears in other trees is great!!!
But these are just very bad ways to go about condi clears.
Entirely passive and ineffective.
I disagree strongly. There was never any nerfing going to d/d. It is just a fail-safe for a power-creep. You associate d/d with arcana, which is odd. Arcana is Arcana.
Opening up offensive trait trees with a few defensive mecahnics is going to change gameplay enourmously. Compared to earth/air/fire, since when did we ever have any offensive perks to choose in water/arcana? Think about that. You’re not the one thinking it through. Let me tell you the answer , it is NEAR NONE.
:)
LET DIAMOND SKIN BE WHAT ITS SUPPOSED TO BE COMING DECEMBER 10TH… When ele’s get nerf/buffed people complain.. Our water and arcane trees practically got hard-nerfed. This will introduce some serious counter-play when you fight a diamond skin ele.
Are the people who are afraid of diamond skin seriously saying they cannot deal 1-2k damage to somone and THEN apply condis?
Do not pull some silly crap where you let the arcane and water nerfs slide and then change up diamond skin in a negative way before december 10th. This patch looks amazing, I wont have to be pin-holed into water/arcana as much anymore.
If diamond skin proves to be ridiculous come december 10th, then nerf it next patch. Give this at least a chance for the majority of the players to taste it.
:)
Please please please please please please please please PLEASE make
Windborne Dagger work out of combat as well!
Otherwise its still very useless and will never be touched by a D/D.
If you make it work out of combat as well then it may get used.
That is all
:)
1) RTL is STILL BUGGY. Now players get punished double when the bug occurs.
This is my biggest issue with it. I gave up managing the cooldown a long time ago, because it gets randomly stuck on invisible things half the time I use it. (For example, if I RTL to a gate in wvw, sometimes it’ll hit and do dmg, and sometimes it’ll just stop about a foot out from the gate, for no apparent reason, and I just sit there as a ball of energy until it times out.) I’ve also noticed that if my target moves, and I actually “end” RTL right on top of another player, it won’t do the damage or have a short cooldown. It appears to ONLY work if you hit your original target. I don’t want it to get stuck on every single player, as it wouldn’t work to escape anymore, but I do think there’s room for some tweaking on the mechanic.
My preference would be a flat 20 sec cooldown (well… 15, but that’s a pipe dream ). It removes all the irritation from trying to manage something where the biggest variables aren’t under your control.
+1
15charrs
:)
….
- Earth XI – Diamond Skin. This trait has been redesigned. Conditions cannot be applied to you when your health is above the threshold. 90%.
…without any build in mind i see this making problems when elementist engages condition bunkers and has at least some sort of selfheal. means this alone kills all pure conditions bunker builds. what isnt a bad thing imho. at least u need to use carrion amulett or someone to help bring him down to < 90%..
but i dont want to know how that goes for bunker eles. with this u can only engage them via raw dmg.
However our health pool is already so very low that you need to do very little damage to get below the threshold. 2k MAX. Not only that but it is a grandmaster trait in a weird tree.
:)
Elementalist I like these changes very much so. Question for Windborne Dagger.
-Will you allow the speed boost to work out of combat just like warriors does?
I feel that it will allow some of the d/d ele’s mobility back while not buffing say a D/F build or S/D build.
The d/d ele will not have to rely on signet of air for mobility and open up more diversity in utility bar.
:)
Enginer with there mobility
i lol’d.
:)
The only difference is that in the case of warriors there are no false accusations. warriors are really OP
L2P noob. Make a warrior, play around with it. Find out what a warrior does by playing one yourself.
ok you called me noob. I have over 100+ tPvP wins with my warrior, of course it’s not the only class I can play but I am sure I have a better knowledge than you on how to play this class. How many tPvP did you have? How many tPvP did you played on your Warrior?
I am honest when I’m saying that this class is so overpowered compared to anyone else. I have my personal experience supporting me, I don’t play many hotjoins if not for a quick testing, so my knowledge comes from tPvP only and I can compare Warriors to at least Thieves, Necros, Rangers and Guardians since I usually switch between those classes when I play with my team, and I can assure you that the warrior is the most easiest faceroll class I have ever played. And in conclusion I am not just talking of that perma stun\regen build that everyone and his mother already knows, there are even more OP builds around than that one. I would say that the warrior is the most completed class reguarding viable tournament builds that can be made.
Now go back to play your PvE mate and thank you for remember me I am still noob compared to better and more experienced players, of course I am not talking of you.If he has 200+ wins on his warrior in tPvP does it make his argument much stronger than yours?
in that case we can start a discussion on a solid base, cos both of us can bring valid points in the discussion based on the real experience, but since he doesn’t have any tPvP experience while I have on many different classes and still he is calling me “noob” not the opposite, well yes my point is more valid than its. I can compare thief, Necro, Ranger, Guardian gameplay to warrior and I can say Warrior is OP compared to these classes.
I never said I am pro and never called other “noobs”, actually I even admitted I am noob compared to more experienced players, what I’m saying is that tPvP experience matters a lot. But usually the less experienced players are the ones that fill their arguments with trash talking.Ah. but the entire basis of this thread is what Zacharry(op) had posted. I was simply showing you the other side. Now you see. I hate thieves, but hey thats me and Ill get over it. Throwing the L2P argument is by its fundamentals simply discrediting the other players experience in the game. I literally wreck warriors, I don’t see how they’re a problem. But yet you do? Maybe its a L2P issue? See? Back to square one. You see how all these people defend thieves by saying ‘L2P’, and, that’s an okay argument to use apparently. Its in your signature. And you cannot deny it. But wait until someone tells you to ‘L2P’ against another profession that you clearly think is overpowered and you go crazy I think this is the point that the OP was trying to get at. The L2P argument is only as credible as the person who uses it, and somone who uses the L2P argument shouldn’t ever use it against another profession, or else they’re a hypocrite.
I will disagree. When thieves say El Toopy because the person its being directed at has shown no experience with the profession nor any desire to gain any. The goal of shoving L2P in someone’s face is to get them to learn by experiencing the class first hand.
This is true with any profession as well. Learn the profession by playing the profession to the point where you understand it enough to almost read it.
Oh but the semantics are so plain my buddy. We are saying the same thing with different words.
:)
The only difference is that in the case of warriors there are no false accusations. warriors are really OP
L2P noob. Make a warrior, play around with it. Find out what a warrior does by playing one yourself.
ok you called me noob. I have over 100+ tPvP wins with my warrior, of course it’s not the only class I can play but I am sure I have a better knowledge than you on how to play this class. How many tPvP did you have? How many tPvP did you played on your Warrior?
I am honest when I’m saying that this class is so overpowered compared to anyone else. I have my personal experience supporting me, I don’t play many hotjoins if not for a quick testing, so my knowledge comes from tPvP only and I can compare Warriors to at least Thieves, Necros, Rangers and Guardians since I usually switch between those classes when I play with my team, and I can assure you that the warrior is the most easiest faceroll class I have ever played. And in conclusion I am not just talking of that perma stun\regen build that everyone and his mother already knows, there are even more OP builds around than that one. I would say that the warrior is the most completed class reguarding viable tournament builds that can be made.
Now go back to play your PvE mate and thank you for remember me I am still noob compared to better and more experienced players, of course I am not talking of you.If he has 200+ wins on his warrior in tPvP does it make his argument much stronger than yours?
in that case we can start a discussion on a solid base, cos both of us can bring valid points in the discussion based on the real experience, but since he doesn’t have any tPvP experience while I have on many different classes and still he is calling me “noob” not the opposite, well yes my point is more valid than its. I can compare thief, Necro, Ranger, Guardian gameplay to warrior and I can say Warrior is OP compared to these classes.
I never said I am pro and never called other “noobs”, actually I even admitted I am noob compared to more experienced players, what I’m saying is that tPvP experience matters a lot. But usually the less experienced players are the ones that fill their arguments with trash talking.Ah. but the entire basis of this thread is what Zacharry(op) had posted. I was simply showing you the other side. Now you see. I hate thieves, but hey thats me and Ill get over it. Throwing the L2P argument is by its fundamentals simply discrediting the other players experience in the game. I literally wreck warriors, I don’t see how they’re a problem. But yet you do? Maybe its a L2P issue? See? Back to square one. You see how all these people defend thieves by saying ‘L2P’, and, that’s an okay argument to use apparently. Its in your signature. And you cannot deny it. But wait until someone tells you to ‘L2P’ against another profession that you clearly think is overpowered and you go crazy I think this is the point that the OP was trying to get at. The L2P argument is only as credible as the person who uses it, and somone who uses the L2P argument shouldn’t ever use it against another profession, or else they’re a hypocrite.
LOL where I have said that I cannot kill Warriors? I was just saying that I have experience in tPvP (not WvW) with different classes, something that you don’t have, and I can compare those classes and actually I admit that the Warrior is the most faceroll class that can accomplish many different roles in tPvP with easy and still kill anyone else 1v1.
L2P was used by thieves towards those people that showed their lack of knowledge and still cryed river on the forum.
I don’t cry river, Warrior is actually one of my preferred tPvP class, but I don’t lie by saying that this class is fine.You can wreck warriors in WvW? fine
Wanna try to wreck my warrior 1v1 then while I hold a node and make point for my team?
Or in a team fight while I support my dpsser teammates using shouts heal and warhorn skills? crazy right? Actually this build was overbuffed too in the 15th october patch.
Well when you wanna have a try, give me a shot
What a good argument you hold, huh? What about when you tell people to learn to play against thieves when they have a solid argument like you do? Do you see what I am saying? You can’t seriously say warriors are OP and be credited with such a claim when you hold a double standard with the thief profession. It all then simply boils down to my word against yours, AKA opinion.
:)