Showing Posts For The Game Slayer.7632:

Guys! Omg what if....

in Thief

Posted by: The Game Slayer.7632

The Game Slayer.7632

I figure the huge crying masses are doing enough to get warrior nerfed that I don’t need to add my input in very often.

You’re name perfects your post. I lol’d.

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Guys! Omg what if....

in Thief

Posted by: The Game Slayer.7632

The Game Slayer.7632

The only difference is that in the case of warriors there are no false accusations. warriors are really OP

L2P noob. Make a warrior, play around with it. Find out what a warrior does by playing one yourself.

ok you called me noob. I have over 100+ tPvP wins with my warrior, of course it’s not the only class I can play but I am sure I have a better knowledge than you on how to play this class. How many tPvP did you have? How many tPvP did you played on your Warrior?
I am honest when I’m saying that this class is so overpowered compared to anyone else. I have my personal experience supporting me, I don’t play many hotjoins if not for a quick testing, so my knowledge comes from tPvP only and I can compare Warriors to at least Thieves, Necros, Rangers and Guardians since I usually switch between those classes when I play with my team, and I can assure you that the warrior is the most easiest faceroll class I have ever played. And in conclusion I am not just talking of that perma stun\regen build that everyone and his mother already knows, there are even more OP builds around than that one. I would say that the warrior is the most completed class reguarding viable tournament builds that can be made.
Now go back to play your PvE mate and thank you for remember me I am still noob compared to better and more experienced players, of course I am not talking of you.

If he has 200+ wins on his warrior in tPvP does it make his argument much stronger than yours?

in that case we can start a discussion on a solid base, cos both of us can bring valid points in the discussion based on the real experience, but since he doesn’t have any tPvP experience while I have on many different classes and still he is calling me “noob” not the opposite, well yes my point is more valid than its. I can compare thief, Necro, Ranger, Guardian gameplay to warrior and I can say Warrior is OP compared to these classes.
I never said I am pro and never called other “noobs”, actually I even admitted I am noob compared to more experienced players, what I’m saying is that tPvP experience matters a lot. But usually the less experienced players are the ones that fill their arguments with trash talking.

Ah. but the entire basis of this thread is what Zacharry(op) had posted. I was simply showing you the other side. Now you see. I hate thieves, but hey thats me and Ill get over it. Throwing the L2P argument is by its fundamentals simply discrediting the other players experience in the game. I literally wreck warriors, I don’t see how they’re a problem. But yet you do? Maybe its a L2P issue? See? Back to square one. You see how all these people defend thieves by saying ‘L2P’, and, that’s an okay argument to use apparently. Its in your signature. And you cannot deny it. But wait until someone tells you to ‘L2P’ against another profession that you clearly think is overpowered and you go crazy I think this is the point that the OP was trying to get at. The L2P argument is only as credible as the person who uses it, and somone who uses the L2P argument shouldn’t ever use it against another profession, or else they’re a hypocrite.

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Focus. Make some noise!!!

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

Reduce cooldown on air 5, earth 5, change the skills on fire, and modify the water skills to function better.

Modify the water skills to actually provide healing?

Since condition removal is currently within earth.

That would be convenient. I didn’t notice that particular discrepancy until I used staff for a while, and then switched back to D/F and found that my water skills didn’t provide much self-sufficiency by comparison.

yea, Cone of cold isnt really the best healing skill around and that is literally the only healing skill to be had in that setup. its pretty bad when you look at the bigger picture. a jack of all trades roll needs a little more healing in water than a pitiful 800.

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One real solution to wVw- suggestion

in WvW

Posted by: The Game Slayer.7632

The Game Slayer.7632

Why don’t we have gates act as walls, and ignore player damage. all it currently does is encourage those 100 man blobs. If a dev will respond, that would be nice. Im looking for a constructive conversation as to why or why it wouldnt be a good idea.

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Guys! Omg what if....

in Thief

Posted by: The Game Slayer.7632

The Game Slayer.7632

The only difference is that in the case of warriors there are no false accusations. warriors are really OP

L2P noob. Make a warrior, play around with it. Find out what a warrior does by playing one yourself.

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Don't nerf. just buff.

in Warrior

Posted by: The Game Slayer.7632

The Game Slayer.7632

Instead of nerfing wars and necros, which are at the moment the two most powerful classes according to the fotm, how about a-net just works on the other classes to bring them up to par? Doesn’t that sound reasonable? How do you wars feel about this?

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All minor adept trait suggestions(5pt)

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Posted by: The Game Slayer.7632

The Game Slayer.7632

I like these ideas very much Game Slayer, although the fire trait could use a higher ICD. The way you have it our 5 point minor trait is better than the necro’s 30 point gandmaster major trait, or the engi’s 10 point major trait. Other wise they all look like great ideas.

yeah, thanks, and ofc. i was just throwing out numbers to show you the suggestion was all. they can be tweaked all they want. except for air, honestly, its a horrible speed buff. 20% seems reasonable.

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All minor adept trait suggestions(5pt)

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

numbers would probably need a balance… but idea of scoothing mist-like buffs is very interesting

yeah, the numbers are just a formality to give you an idea of what this suggestion entails. They can be tweaked till all’s blue, im just more interested in having be like soothing mist. Again, fulfilling that jack of all trades role that anet wants us to be.

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All minor adept trait suggestions(5pt)

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Wouldn’t that make the game susceptible to the same issue World of Kittencraft had? As in, bring a shaman because they have Time Warp that nobody else has?

Then again, I do like the idea of turning them into Soothing Mist-like buffs so they stay around for a few more seconds.

I suppose flame barrier would have to be tweaked a bit. But, granting a little regen, a little speed, and a little toughness to your allies is something almost any class can do at the moment, just in different ways.

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All minor adept trait suggestions(5pt)

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

Just posting to give a suggestion . Give feedback as necessary
Soothing mist is good- This is the type of idea i want to spread to the other 5pt traits.
Stone Flesh
This is now a buff on your bar- Lasts 5 seconds, Re-applies itself every 2 seconds. Radius 1200 just like soothing mist, max 5 people. Gain toughness based on level. Keep it the same.

Zephyrs Speed
Also a buff on your bar- Lasts 10 seconds- Re-applies every 3 seconds.
Radius 1200 , max 5 people. This skill no longer grants a 10% increase to speed, but instead, will grant 20% instead. This is to insure that people who use swiftness will surely be a bit faster, but also as to make this not entirely useless.

Flame Barrier
Buff on bar, lasts 5 seconds- re applies every 2.
Radius 1200 max 5 people.
There is no longer a chance to grant burning on being hit. It is no longer restricted to melee. Instead, any damage done to you, whoever the source was gets burned for 2 seconds. Internal cooldown of 3 seconds.
One With Fire would obviously have to be changed to something else.

Note- Arcana shall remain the same. These changes are to help the ele fufill its jack of all trades role, as well as give eles more support options for much less trait dedication.
Give feedback, be constructive/critical.

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Would Rangers be OP if...

in Ranger

Posted by: The Game Slayer.7632

The Game Slayer.7632

Yeah, I already know that this is going to be a crazy question to ask, but I’m asking it anyway…

IF rangers could choose to go into combat without their pet and gain all bonuses of skills or traits that would normally affect them AND their pet.

for example: Troll Unguent would grant about 1500 health per second for 10 seconds on the same 25 second cool down. Heal As One would grant the ranger about 12k health… etc. With maxed out healing gear/traits in Pve, you’d get 2k hp per second from T.U. and around 16k for Heal As One.
Signets would basically be the same only you wouldn’t need the signet of the beastmaster trait to gain both effects… Already this is insanely OP

If the healing were to be reduced somewhere between 25%-33% and there was an option available so u could fight w/out your pet, how would it fare? or should I just shut up because I have terrible ideas…

The option to leave your pet out should be there. but no bonuses should be granted or reduced because of it.

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Why give stealth then nerf it?

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Posted by: The Game Slayer.7632

The Game Slayer.7632

There is an anti-stealth this and that….
So where is my anti-armor trap?
Where is my block images.
Where is by magic suppression?
Where is my pet killer trap?

Its not like stealth is OP…unless of course you run into people using “enhanced” stealth….with an external enhancing program.

I’d rather have built in evasion than stealth.

Youre argument isn’t based very well. You say “wheres my anti armor trap?” yet there are such things in the game. Vulnerability is anti-armor. You talk about magic suppression, yet the thief uses magic himself and the most obvious magic suppresion are interrupts which arent even limited to magic. The counters to other classes are there, but you choose not to see them. You understand that sick’ em is the ONLY hard counter to stealth, as opposed to everything else which has more than 1 hard counter.

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Thief is OP !! Nerf it !!!

in WvW

Posted by: The Game Slayer.7632

The Game Slayer.7632

Yes Thief ….

15k of damage with 1 skill. Not bad XD
Neither full zerk with backstab i can do 15k of damage.

This will be a good one

/popcorn

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dagger/dagger or dagger/septer for WvW?

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Posted by: The Game Slayer.7632

The Game Slayer.7632

You’re kinda pinholed into going dagger/dagger. Despite nerfs to RTL, cleansing wave, and other traits that synergize with dagger/dagger, its best to still do this. Unless however, you can find a way to wield a scepter in the offhand. No one has really tried a dagger/scepter build though.

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is ele on par with other classes?

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Of course ele is on par

That’s why absolutely no eles were used by any teams in the last major Tournament which I can’t remember the name of.

Because we’re so

On par..

And can accomplish one aspect of combat better than any other classes..

Dying..

It just takes more work, but just because it takes more work doesn’t mean it’s not capable of doing things. People play wars or necros ( and a few others ) in tournies because theyre much more easy to play than an ele. Don’t confuse more work with inability.

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Focus. Make some noise!!!

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

Reposting some ideas.

FOCUS
Flamewall

  • Now chains into another skill: [Heat Wave]

Heat Wave

  • Cast-time: 0
  • Recharge: 20 seconds
  • Your Flamewall riles up and damages and knocks back foes attempting to cross it.
  • Damage: 256
  • Knock-back: 100
  • Duration: 1 second

Fire Shield

  • Recharge reduced from 40 to 30 seconds.
  • Now counts as a Blast Finisher.
  • Now creates a [Lava Font] at your location if you combo this skill with a Fire Field.

Freezing Gust

  • FUNCTIONALITY CHANGED
  • Cast-time: 2¼ seconds
  • Recharge: 25 seconds
  • Channel a freezing gust over target location that chills foes. The final gust of wind immobilizes foes if they are already chilled.
  • Damage (4x): 336
  • Chill (4): 1 second
  • Immobilize: 2 seconds
  • Radius: 240
  • Range: 900
    • Movement interrupts channeling.

Gale

  • FUNCTIONALITY CHANGED
  • Cast-time: 1½ seconds
  • Recharge: 40 seconds
  • Channel a cone of wind in front of you that blinds and cripples foes before knocking them down.
  • Damage (4x): 336
  • Blind (4): 1 second
  • Cripple (4): 1 second
  • Knock-down: 2 seconds
  • Range: 600
    • This skill hits up to 3 targets.
    • The final damage tick is the tick that inflicts knock-down.
    • [Healing Breeze] cone

Obsidian Flesh

  • FUNCTIONALITY CHANGED
  • Recharge reduced from 50 to 40 seconds.
  • Cast-time increased from 0 to 2¼ seconds.
  • Rip stones from the ground around you, damaging and crippling nearby foes while enveloping yourself in stony armor. This spell’s strength is determined by how long you channeled it.
  • Damage (4x): 672
  • Cripple (4): 1 second
  • Armor duration: 15 seconds
  • 0 – 1 second channel: +50 toughness (15 seconds); -25% incoming condition duration (2 seconds)
  • 1 – 2 second channel: +100 toughness (15 seconds); -25% incoming condition duration (3 seconds)
  • Full channel: +200 toughness (15 seconds); -25% incoming condition duration (6 seconds); Protection (3 seconds)
  • Radius: 180
    • Now chains into another skill: [Obsidian Flame].
    • Caster only gains bonuses upon releasing this spell’s channel; bonuses do not accumulate during the channel.

Obsidian Flame

  • Rend your obsidian flesh, damaging and bleeding nearby foes while creating a ring of obsidian in the ground. After 2 seconds, your ring flares up, damaging foes within it with power derived from the strength of your Obsidian Flesh armor.
  • Cast-time: 1 second
  • Rend damage: 229
  • Bleeding (5): 5 seconds
  • Radius: 240
  • Ring (stage 1): Damage: 256; Burning: 1 second
  • Ring (stage 2): Damage: 408; Burning: 2 seconds; Blind 2 seconds
  • Ring (stage 3): Damage: 571; Burning: 3 seconds; Blind: 5 seconds; Launch (100 range)
  • Ring radius: 240
    • Using this skill preemptively removes a user’s Obsidian Flesh toughness bonus. This skill becomes unavailable when a user’s Obsidian Flesh bonus fades.

Why weren’t you hired into a-nets balance team… They need you. Matta’ a fact, get your cat in there. A-net needs people like you. Now wheres that +1000 button?

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is ele on par with other classes?

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

today i dueled with a warrior for quite some time and he told me that all classes are almost on par right now but it just feels so much harder on elementalist than on some other classes. so is elementalist underpowered or do i just suck?

Ele is on par with other classes. We just used to be overpowered for some time, but then we got nerfed, and while a certain few nerfs were un-warranted, we are very capable of beating anything.

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Suggestion: Stick with one stronger Element

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

I strongly agree with this, and commend it. SO LONG AS it is only an option to do this kind of thing. I would like to go back to dancing with all 4 attunements , or, very least, not get forced to do this.
Seeing as a-net wont even allow an option for rangers to get rid of their pets or control the other skills with in the pets, I don’t see this happening soon. But talking about it never hurt anyone.

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The sad state of WvW a cookie cutter story

in WvW

Posted by: The Game Slayer.7632

The Game Slayer.7632

and Staff Elementalists (Healing, Support, Utility) down my throat because they are the easiest, no brain professions to play in WvW zerging.

Whoa, have you even played an ele? I hope you didn’t seriously mean that.

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A Key 'RTL' Problem

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Posted by: The Game Slayer.7632

The Game Slayer.7632

lets try to think of a new way to re-balance ride the lightning. I can still use RTL to escape from people, it still has its uses. but i hate getting punished for having used it “correctly” ,that is, trying to hit somone with it when they evade, blind, block, or invuln. The current RTL needs to be swept away, and a new one needs to take form.

There isn’t a need to have a split cooldown anymore, but if they are stuck on one:

“If there is not an enemy in a 300 radius at the end of the skill, the CD is increased.”

Dodge/block/aegis/invuln/slight range-change no longer an issue.

While the nerf hurt pretty badly, unfortunately, it was needed. and also while i agree with it not having a need for a split cooldown, as youve stated, they are stuck on it. the suggestion you gave would perfectly fix the problem ive been having, which is when using it correctly, still getting punished for it. +1 to you

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PLS Reduce CD of Armor of Earth

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

If it was brought down, it would reduce the necessity for water traitline, which is something A-net wants to do, right?

You would think that wouldn’t you.

I certainly hope so. it would be a step in the right direction as far as what a-net wants to do for ele. a buff to what would seemingly make cantrip ele more powerful, really wouldnt make cantrip ele that more powerful. It would do more good as far as allowing more diversity in traits and really opening up ele’s by making armor of earth flexible to be able to use without a much needed reduced CD trait.

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Burning

in Thief

Posted by: The Game Slayer.7632

The Game Slayer.7632

Where are we on this on thief i quite frankly think it is unfair that evry other class has some sort of access to this powerful condition. except maybe the gunk stolen skill thatll apply it if ur stupid enough to stay on it? I really want burning since there is no plan in the near future to move away from this condi spam meta i request a burning type of access so we as condi thiefs can compete with the meta you seem to be perfectly fine staying on.

yeah lets give ele’s poison while were at it. Maybe torment too. And stealth! give eles stealth! Yay!

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PLS Reduce CD of Armor of Earth

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

I completely agree with this change. It needs a serious CD reduction. A lot of warriors used endure pain when it was at 90s cd just as a lot of eles use armor of earth at a 90s cd. Wars got a CD reduction to 60, and they use it about the same amount. I’m fairly certain eles would still use it about the same amount if it was changed to 75s or so. 15s is really not that big of a deal considering its at 90. Though, I will admit, I can’t stand using Armor of Earth unless I have 20 in water for the CD reduction. If it was brought down, it would reduce the necessity for water traitline, which is something A-net wants to do, right?

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A Key 'RTL' Problem

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

Thats rhetorical, was it worth a thread? But the problem is: how does it detect the skill was evaded or blinded or blocked? The game has no way of telling, my thoughts on the matter are: they failed to implement the way it was written on the paper. Don’t take my words as doom and gloom, they’re jokes.

lets try to think of a new way to re-balance ride the lightning. I can still use RTL to escape from people, it still has its uses. but i hate getting punished for having used it “correctly” ,that is, trying to hit somone with it when they evade, blind, block, or invuln. The current RTL needs to be swept away, and a new one needs to take form.

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Focus. Make some noise!!!

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

ive ran very bursty d/f builds and they do kitten d/d eles unless they are complete bunker then you will stalemate but d/f is very strong for duels

im not saying focus is completely horrible at all though, im saying dagger is much better, and that focus should be brought up to par with dagger. focus can be useful in 1v1’s but unfortunately, spvp AND wvw do NOT comprise of mainly 1v1’s. focus lacks some much needed team play skills

yea i definatley agree with you, updraft is way better than the air knockdown on focus…. swirling winds is amazing but other than that dagger is way better for team play

I feel that the real problem is inherent in these 5 skills- Water attunement, fire attunement, and Gale. They all need serious improvement.

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A Key 'RTL' Problem

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

This is the exact kind of behavior im talking about. Maybe it hasnt crossed your mind yet, but have you ever thought that ALLL those other times where people brought up RTL, that maybe, just maybe, they were being just a little bit rude and accusatory towards a-net?
If the ele community could ONCE have a real discussion about a nerf, then MAYBE we would get a Dev to answer us. Instead most of you ele players don’t have the forethought to understand that developers are PEOPLE like you, not machines. Put yourself in their shoes, i mean that.

I must agree with dreztina. You are being considerably naive in your statements. Ride the Lightning has been the subject of many posts dedicated to asking, demanding, and/or begging for the nerf to be revisited and reversed. These posts have ranged from positive to negative, constructive to toxic.

While the attitudes of each poster was different, they were all treated the same. These posts did not receive any visible acknowledgment from Anet.

Now, it is possible that the Devs are watching this forum. It is possible that they are indeed listening and considering our thoughts. Unfortunately, we do not have the proof that say this is indeed what is happening.

ArenaNet is lacking in the customer service department. Feelings aside: This is business. The customers are unhappy. They need to start communicating with their customers; and they need to go beyond hosting 30min to 1 hr “tutorial” streams.

On topic, I applaud your effort to address an issue that has been plaguing the elementalist community. However, I must agree with TheGuy. When it comes down to it, the elementalist has too many core issues. Even if RTL were reverted, the fix would be similar to applying a single band-aid to multiple gunshot wounds.

Would you, or would you not agree that this issue of it being evaded/blocked/blinded is a rather serious one, is all I’m simply stating. I’m not here to talk about the class as a whole, if you want to talk about the class as a whole go make a thread with that sort of topic in mind. This is about RTL. All I’m asking is that we talk about RTL. Nothing more, nothing less. Don’t you agree about this problem? If so, state your reasons. If not, elaborate.

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Pausing Buffs

in Suggestions

Posted by: The Game Slayer.7632

The Game Slayer.7632

It would be nice to have an option to pause buffs that are applied, particularly a birthday or gemstore buffs. There could be a penalty of x amount of minutes for each pause. The reason I make this request is with the Que’s for WvW right now if you are unlucky and get a disconnect shortly after popping a buff then you wasted your money cause odds are you won’t make it back into wvw before your buff wears off. If we could right click and pause them however we might lose a few minutes but the entire buff woudn’t be void cause we spent an hour in LA wait or farming in pve with a wxp booster that was giving us nothing.

great suggestion to a minor, but nontheless, real problem. +1

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Neutrality in WvW

in Suggestions

Posted by: The Game Slayer.7632

The Game Slayer.7632

People still camp JP’s? lol..

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engineer kit swap vs eles attunement swap

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

That word, mobility, it doesn’t mean what u think it means. We, engies, can spend 20 points to have perma sprint and vigor in trees we may not want to go in at all.

Aye, but its not nearly as bad as the eles necessary 20+ arcana, 20+ water in most builds simply to survive.

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engineer kit swap vs eles attunement swap

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

Engineer also has other sources of mobility.

Please, elaborate. I really want to know because I like making fun builds with my engineer.

rifle number 4, 5, and easily perma swiftness and vigor through weapon swap without cool down. I know in pvp, engineer go condition build, but in pve you can have more mobility using rifle.

The button pressing every 5s is likely to give you carpal tunnel. lol

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A Key 'RTL' Problem

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

Lol. Did you think we were having some kind of debate? I tell you what. You win. Your impressive textual prowess has overpowered me. I will continue to believe anet doesn’t give a kitten, but as I have been defeated, I shall retreat from the field of battle. You can have your civilized discussions in peace. I am sure that, with this victory and ensuing positive, unbiased conversations, we elementalists can count on this change being in the next patch. Thank you for your service.

It’s seriously not that much to ask of an at least competent player of the game to have such a conversation? I mean, one would imagine it wouldn’t be such a problem. However, here we are.

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Anyone run fractal daggers?

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

I’ve used the item code to do a preview, but that doesn’t really tell me much. How do they look on a d/d ele? Do they interact with our skills well, or are the trails lost in the effects? Are they cool enough to be worth trying to get?

ive got a fractal dagger, and yea, the trail is kinda long. you can see it almost all the time, and its a really great looking dagger. definitely worth trying to get one.

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A Key 'RTL' Problem

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

This is the exact kind of behavior im talking about. Maybe it hasnt crossed your mind yet, but have you ever thought that ALLL those other times where people brought up RTL, that maybe, just maybe, they were being just a little bit rude and accusatory towards a-net?
If the ele community could ONCE have a real discussion about a nerf, then MAYBE we would get a Dev to answer us. Instead most of you ele players don’t have the forethought to understand that developers are PEOPLE like you, not machines. Put yourself in their shoes, i mean that.

You are incredibly naive.

http://en.wikipedia.org/wiki/File:Graham%27s_Hierarchy_of_Disagreement1.svg
>_>

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Focus. Make some noise!!!

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

ive ran very bursty d/f builds and they do kitten d/d eles unless they are complete bunker then you will stalemate but d/f is very strong for duels

im not saying focus is completely horrible at all though, im saying dagger is much better, and that focus should be brought up to par with dagger. focus can be useful in 1v1’s but unfortunately, spvp AND wvw do NOT comprise of mainly 1v1’s. focus lacks some much needed team play skills

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Focus. Make some noise!!!

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

If focus lacks soooooooo much compared to dagger offhand then how come im finding a lot easier to have a teamfight presence and win 1vs1 with s/f isntead of s/d ??

1- its playstyle
2- everyone plays different and is better/worse with each different play style
3- focus has aoe projectile denying, and an absurdly long invuln. everything else is single target. how could you possibly match up gale to updraft in a team fight? or fire grab to fire aura? or ring of fire to flamewall? or churning earth for a selfish invuln?
Dagger is much better for a team fight due to high damage pbaoe skills instead of selfish skills that keeps only you alive, except for swirling winds.

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My Elementalist Redesign

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Posted by: The Game Slayer.7632

The Game Slayer.7632

+100000 love some of the things you mentioned. Of course, if every single on of them were to be implemented it would definitely be crazy. however, that being said, i hope at least a few are implemented.

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A Key 'RTL' Problem

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

Here is the issue in a nutshell it doesn’t just apply to ele but just about all early whack a mole nerfs cross class.

Early on because bunker builds and burst builds were so strong in Spvp and Anet decision that all game modes had to have the same skills lots of thing were nerfed to suit spvp. As they made drastic balance changes in each class. They slowed down and decided that deliberate change would work better at some point. As the class balance changed and things like PvE and WvW kept the bigger community Anet still decided to balance around Spvp. As their outlook changed and they moved to a philosophy of splitting skills many skills that were nerfed into the ground were never revisited.

RtL is one of the best examples of why you need to revisit balance as the meta changes. We have no clue what Anet looks at or how they balance things at all. What we do know if that they judge the meta by Spvp which they seek to balance. Most players put their PvP hours into WvW and that is the big divide. WvW is inherently unbalanced and Anet has very few plans to attempt balancing it. However, at the same time PvE and WvW are what need balancing the most.

From main had D/x auto attacks being garbage, Anet acknowledging it and promising to bring it up, then ignoring it during the, “DD ele is so strong phase” to nerfing RtL I doubt Anet even knows whats coming next.

To the OP consider how many threads have been post on this issue. Think about it a sec. Even if you want to restrain the topic to RtL the big picture is far beyond the nerf to this one skill.

The more attention the better. But seriously, I try to talk about RTL only and you guys go bat-cat crazy with stuff like this. “Ohh, my profession sucks, it was nerfed into the ground. i want to be able to faceroll people again! but dang anet wont let us do that!”
If my job was to balance a video game, and my one of my sources of feedback was forums to help me do my job, i can asure you i would seriously not give in to the doom and gloom crap. You need to give un-biased conversations for a-net dev’s to read, not this subjective crap that you guys continually pour out day in and day out. Anet devs are PEOPLE like you guys are! not mindless machines that take demands from a small portion of angry customers. Put good in, get good out.
Could we at least talk about ride the lightning and express our concerns for it in a non-emotional way?

I broke it down for you no more no less. You seem to view criticism as something emotional. Really it isn’t. You seem to think everyone wants to “face roll”. Once again you are reading things that simply aren’t there. RtL is a small portion of a much bigger problem. While you may feel the utmost sympathy for Anet’s devs many of us have been through a full year of rather ridiculous swings. As customers patience can only squeezed so thin.

Re-read what I wrote as I think you missed the point. you seem to have added your own insinuations that simply are not there. RtL is really a cross class mobility question based on a pure bunker meta in WvW that simply is no longer there. Logical arguments and request for them to look into RtL have be unanswered for months. Unless Anet plans to balance things around WvW (which they have said they do not) I would not expect much change here.

No, i apologize actually, you’re response was perfectly logical and un-biased. I was simply referring the other people who responded to the thread before you and i simply clicked a response into the last person who responded which would be you.

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A Key 'RTL' Problem

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Posted by: The Game Slayer.7632

The Game Slayer.7632

The more attention the better. But seriously, I try to talk about RTL only and you guys go bat-cat crazy with stuff like this. “Ohh, my profession sucks, it was nerfed into the ground. i want to be able to faceroll people again! but dang anet wont let us do that!”
If my job was to balance a video game, and my one of my sources of feedback was forums to help me do my job, i can asure you i would seriously not give in to the doom and gloom crap. You need to give un-biased conversations for a-net dev’s to read, not this subjective crap that you guys continually pour out day in and day out. Anet devs are PEOPLE like you guys are! not mindless machines that take demands from a small portion of angry customers. Put good in, get good out.
Could we at least talk about ride the lightning and express our concerns for it in a non-emotional way?

Do you think you’re the first one to say the current iteration of rtl is bad? Do you think no one has made this thread before? Do you think this wasn’t asked about the second the information about the nerf was mentioned of the live stream where the devs lied and said it wouldn’t go on the high cd if evaded/blocked?

You’re sitting here saying hurr durr let’s be constructive guys! and not even realizing that this has been covered hundreds if not thousands of times before. There’s nothing more to go over, nothing more to say. The devs aren’t sitting there unaware that rtl is a problem. They aren’t just waiting for someone to come along and say please before they fix it.

The reason the devs won’t say a single word about rtl is because they know anything they said would make them look worse than not saying anything at all. You can try to have your little unbiased discussions all you want, but if you actually expect anything to come of them, you’re kidding yourself.

This is the exact kind of behavior im talking about. Maybe it hasnt crossed your mind yet, but have you ever thought that ALLL those other times where people brought up RTL, that maybe, just maybe, they were being just a little bit rude and accusatory towards a-net?
If the ele community could ONCE have a real discussion about a nerf, then MAYBE we would get a Dev to answer us. Instead most of you ele players don’t have the forethought to understand that developers are PEOPLE like you, not machines. Put yourself in their shoes, i mean that.

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Shortbow Thieves

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Posted by: The Game Slayer.7632

The Game Slayer.7632

I don’t understand what the rave is with that build with that as a main weapon in dungeons. It isn’t viable at all except to stack might and then you switch to S/x or D/x.

I was just doing CoE and I generally don’t care how people want to play but when I saw that the thief was using SB for a main weapon I just got irritated then I saw that she switched and had p/p as the off hand combination, I immediately voted to kick the person. No one else voted to kick her and we finished the dungeon with her but I feel that the person just wasn’t of much use.

Hell I feel a PVT condition built d/d thief does more damage than SB probably not true but if I am in the middle of it all using d/d and s/p if any other thief is coming into the room they need to step it up and learn to dodge properly.

/rant

youre taking the game a little too far Q.Q

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A Key 'RTL' Problem

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Here is the issue in a nutshell it doesn’t just apply to ele but just about all early whack a mole nerfs cross class.

Early on because bunker builds and burst builds were so strong in Spvp and Anet decision that all game modes had to have the same skills lots of thing were nerfed to suit spvp. As they made drastic balance changes in each class. They slowed down and decided that deliberate change would work better at some point. As the class balance changed and things like PvE and WvW kept the bigger community Anet still decided to balance around Spvp. As their outlook changed and they moved to a philosophy of splitting skills many skills that were nerfed into the ground were never revisited.

RtL is one of the best examples of why you need to revisit balance as the meta changes. We have no clue what Anet looks at or how they balance things at all. What we do know if that they judge the meta by Spvp which they seek to balance. Most players put their PvP hours into WvW and that is the big divide. WvW is inherently unbalanced and Anet has very few plans to attempt balancing it. However, at the same time PvE and WvW are what need balancing the most.

From main had D/x auto attacks being garbage, Anet acknowledging it and promising to bring it up, then ignoring it during the, “DD ele is so strong phase” to nerfing RtL I doubt Anet even knows whats coming next.

To the OP consider how many threads have been post on this issue. Think about it a sec. Even if you want to restrain the topic to RtL the big picture is far beyond the nerf to this one skill.

The more attention the better. But seriously, I try to talk about RTL only and you guys go bat-cat crazy with stuff like this. “Ohh, my profession sucks, it was nerfed into the ground. i want to be able to faceroll people again! but dang anet wont let us do that!”
If my job was to balance a video game, and my one of my sources of feedback was forums to help me do my job, i can asure you i would seriously not give in to the doom and gloom crap. You need to give un-biased conversations for a-net dev’s to read, not this subjective crap that you guys continually pour out day in and day out. Anet devs are PEOPLE like you guys are! not mindless machines that take demands from a small portion of angry customers. Put good in, get good out.
Could we at least talk about ride the lightning and express our concerns for it in a non-emotional way?

I am a teef
:)

A Key 'RTL' Problem

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Guys I’m just talking about Ride The Lightning, not anything else about the elementalist. Chill with the doom and gloom O_O

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A Key 'RTL' Problem

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Posted by: The Game Slayer.7632

The Game Slayer.7632

The problem with RTL was that ele had really high sustain to stick in a fight, then had mobility to get out then come right back.

They nerfed the sustain significantly, and eles mostly just melt, much faster than a real bunker: like guardian. After that, they nerfed the mobility too.

X/D ele can’t stick in the fight, and can’t get out, so they are just useless. This is why you see kamikaze burst eles see play: x/d can’t do anything else better than another class. Even general utility/support is better achieved with a guard or engie.

This won’t be fixed.

Tbh i don’t think a Rtl nerf revert would do much at this point. It’s the bigger picture that took the hit.

I’m not looking for a class revamp. Yeah, we did get nerfed. Oh well. I’m just here to express a certain concern I had for Ride The Lightning, and you read what my concern was. I certainly hope this atleast gets some attention.

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A Key 'RTL' Problem

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Hey bro, Anet just wanted to give us a new class mechanic, you need to be more appreciative of these indirect buffs to our other proffesional flavours. Dont ask me why i’m sure Rednet knows. You cant fight a lost war. The fact you have nothing to lose trivializes any strife. But it’s okay the Gem store has something for all! Peace.

Sorry man, but I’m not one of those doom and gloom guys. You must have me mistaken. I simply made this thread to express a certain concern I had with RTL’s nerfing. What you’re saying is a bit irrelevant. Stay on topic please. If you’re being sarcastic, then I’ll have you know that if you become negative, a-net doesn’t continue to read the thread. That’s their game. I ask any future post in this thread to also be positive and/or constructive.

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A Key 'RTL' Problem

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Posted by: The Game Slayer.7632

The Game Slayer.7632

The idea for nerfing rtl did sound good, as it prevents the ele from running away from fights compared to before. However there is a major flaw I would like a balancing dev to look at for Ride the Lightning.
1-The distance thing was necessary. It was a bug.
2- The double cooldown upon doing damage was not very thought out, here is why.

Ride the lightning is one of the skills that when an ele uses at a more than medium range, say, anything above 600, I would personally argue that anyone could dodge it. When Ride the Lightning is dodged, it puts the cool-down up to 40s. This has happened time after time for any ele. This skill also should have been made unblock able, however, the problem still remains for evading or invulnerability skills. No other skill in the entire game has the cool-down of their skills dictated by the enemies. Please reconsider Ride the Lightning’s nerf.

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Focus. Make some noise!!!

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Comet is fine I’m surprised people still see it in a poor light.
Gale is also fine, and it be clearer if fire flame wall, freezing gust and fire shield were up to par.

People here dont understand the difference on reach of every spell and their range
A ranged knockdown that lasts so much is a pretty good skill.If half of people here tried an actual competitive game lika a moba in their life they would understand things better.
Personally im trying to get the max out of the kit.Flame wall is at least a very long fire field,comet is great on stoping rezzers or stompers and fire shield really really works great when you are getting damage from many smaller sources of damage like pets ,clones,minions etc

Im not saying focus is bad. I’m just saying, compare it to dagger. why would you ever say water for focus is better than water for dagger. same with air. updraft is a million times better than gale anyday. RTL and winds have their places. Ring of fire is also a million times better than flamewall and fire grab a million times better than fire shield. dont assume stuff, please.

It’s not better, it’s a different gameplay.

With a dagger your mostly rely on your dps with a bit of very close range control, while with focus you rely on interupt to win.

In a 1vs1 situation, you have 0% chance to win as a d/d against a d/f at equal skill, because the d/f can cover his heal and interupt your 2 times, 3 (without any cast at 1200 range) if he’s an asura.

Scrap that asura crap, that has nothing to do with focus and dagger. Gale and comet are very unreliable to be used as an interrupt on an ele who is healing unless its ER. they are both a 3/4s cast. one heal you cant even interrupt since its a signet. you seem to forget dagger has two interrupts as well, and while they may be melee distance, since the only heal that you can rupt is ER you will have time to run up to that other ele and do said rupt.
Not to mention the massive damage and much better mobility dagger has to focus. Fire grab? CE? quake? frost aura? cleanse and heal? If youre saying two ranged interrupts trump two melee interrupts, cleanse+heal, mobility, massive damage, (highest for ele in one shot) and a much larger fire field, then sure thats on you. you can say that. but you look just silly when you do. Dagger is so much more versatile than focus. and yes, its a play style. but when given to players of equal skill the dagger will win every day.

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ANET LOOK pls :)

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Please do something about focus, or do something about Ride The Lightning. Thanks for reading and considering our concerns!

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Our mobility is back...baby!

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Hello everyone, just wanted to fill you in that we can now do better than our old RtL, and don’t need firey greatsword to do it. In fact, any weaponset can get the mobility it wants. “But how?” you ask. Simple: just take your trusty lava axe.

Now with the lava axe, you get a 1200 range evasive retreat every 15s, plus an additional 550 range leap every 15s. This even combos well with one with air!

How you do it:

cast lava axe—>swap air (for swiftness/one with air)—>hit turn around button—>burning retreat (will go about 1500)—>turn around—>flame leap (will go about 700)—> profit (you can either drop the axe to get your RtL/burning speed, or keep it to do the burning speed/axe leap again!

Best of all, this works even if you are an s/f turtle, d/d, or staff. Staff even has its own burning retreat, and might be more mobile that daggers now (burning retreat is on a 20s cast time, whereas RtL is on a 40s when used for mobility).

Just bind that turn around button somewhere easy (mine is on Y) and be zipping around like the good ol’ days in no time!

The king of mobility has returned!! Suck on that, warriors!!!

You seriously seem to not understand that conjure lava axe literally has a 60s cooldown.

I understand, but I don’t mind holding onto it while running around and dropping it. Also, it gives sufficient escapability without taking conjure firey greatsword. The movement skills are on only a 15s cooldown. Try it out and you will be really happy with it!

Also, Avead, One with air works best with conjures b/c otherwise you swap to air for the proc and try to swap right out again (no leaps in air), which is very tough to do. With conjures you can hold it and run, then swap to air to increase the movement skills. If you are d/d, the trait would be wasted b/c you would swap to air—>RtL and have no more super-speed.

one of the reasons conjures will never be good is because of their atrocious cooldown, duration, and uses. its a “new” rtl, sort of, but not really because its a wasted utility skill. cantrips are almost needed to survive. its a “new” rtl with a 60s cooldown. and that is NOT enough to convince me to swap out my life saving cantrips.(and signet )

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Our mobility is back...baby!

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Hello everyone, just wanted to fill you in that we can now do better than our old RtL, and don’t need firey greatsword to do it. In fact, any weaponset can get the mobility it wants. “But how?” you ask. Simple: just take your trusty lava axe.

Now with the lava axe, you get a 1200 range evasive retreat every 15s, plus an additional 550 range leap every 15s. This even combos well with one with air!

How you do it:

cast lava axe—>swap air (for swiftness/one with air)—>hit turn around button—>burning retreat (will go about 1500)—>turn around—>flame leap (will go about 700)—> profit (you can either drop the axe to get your RtL/burning speed, or keep it to do the burning speed/axe leap again!

Best of all, this works even if you are an s/f turtle, d/d, or staff. Staff even has its own burning retreat, and might be more mobile that daggers now (burning retreat is on a 20s cast time, whereas RtL is on a 40s when used for mobility).

Just bind that turn around button somewhere easy (mine is on Y) and be zipping around like the good ol’ days in no time!

The king of mobility has returned!! Suck on that, warriors!!!

You seriously seem to not understand that conjure lava axe literally has a 60s cooldown.

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Focus. Make some noise!!!

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

Comet is fine I’m surprised people still see it in a poor light.
Gale is also fine, and it be clearer if fire flame wall, freezing gust and fire shield were up to par.

People here dont understand the difference on reach of every spell and their range
A ranged knockdown that lasts so much is a pretty good skill.If half of people here tried an actual competitive game lika a moba in their life they would understand things better.
Personally im trying to get the max out of the kit.Flame wall is at least a very long fire field,comet is great on stoping rezzers or stompers and fire shield really really works great when you are getting damage from many smaller sources of damage like pets ,clones,minions etc

Im not saying focus is bad. I’m just saying, compare it to dagger. why would you ever say water for focus is better than water for dagger. same with air. updraft is a million times better than gale anyday. RTL and winds have their places. Ring of fire is also a million times better than flamewall and fire grab a million times better than fire shield. dont assume stuff, please.

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Conjures will never be viable until...

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Well.. Lets finish the title. Keep it constructive, don’t cuss out a-net, just throw out some ideas. keep the hate away. The second somone makes a bad post towards a-net they dis-continue to read the rest of what it has to say. so please , dont ruin it for the rest of us

conjures will never be viable (in my opinion) until they add more traits for them, make them insta-cast, and get rid of charges. How about you guys ?

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