Showing Posts For TheFantasticGman.9451:

Not a fan of Revenant...

in Guild Wars 2: Heart of Thorns

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

That is true, but I figured that people who weren’t fortunate enough to get into the BETA would want to hear our first impressions of the new features.

What new features are you talking about that haven’t already been shown? We’ve already been shown the Rev. Did you have more than two Legends to choose from? Did you have more than three trait trees to choose from? Did you get to use weapons that were not shown in the Rev reveal?

And “weren’t fortunate enough…” lolwut? Fortunate enough to be an unpaid game tester? To be a dot on a map for testing purposes? Heh… Chuckled pretty good when I read that.

Speaking from a PVE-only point of view…

My Personal Impression Of Beta

in Guild Wars 2: Heart of Thorns

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

LOL… Half of the OP was complaining about movement in the new map and the other half was complaining about forums and people on the forums. Awesome.

Speaking from a PVE-only point of view…

Ranger Staff

in Guild Wars 2: Heart of Thorns

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Well, actually support is exaclt the thing ranger is missing. So, I think that it fits perfectly on ranger. DPS you say? as if Longbow/Sword+WH was not enough of dps for a ranger.

FTFY……………

I dislike S/Wh, unless I am playing wxw ^^ .

Well, heh, regardless, GS is not as good as S+WH for DPS…

The only thing missing is the ability to put away your pet during a fight. Necro can have multiple pets out or none during a fight. If they can balance Necro like that they can do the same with Ranger.

Except minions are healing/utility/elite skills of the necro. The ranger’s pet is his profession mechanic. Asking them to balance around not using the pet is like asking them to balance around not using death shroud or attunement changing or burst skills. It is not going to happen. Too many ranger traits, ranger weapon skills and ranger healing/utility/elite skills rely on using your pet.

Necro minions are more like GW1 Ranger pet from what I’ve read.

Regardless, they could still change the pet mechanic significantly in a future elite spec. If there are enough trait changes in the Ranger and future Elite Spec we could have builds that are void of pet traits and instead focus on the Ranger. There could be a future elite spec that changes the pet mechanic in a buffer like Guardian’s F1-F3. You could apply each pet family a certain set of buffs/boons to each of the Function keys. For instance: bear family could grant aegis+protection to you and allies. Anything is possible. And of course, since it would be done through an elite spec you wouldn’t have to play that elite spec if you wanted to keep your pet. You would still have Ranger or Druid specs to use if you wanted to keep your pet. It would literally be a win-win situation.

Speaking from a PVE-only point of view…

Do I have to sacrifice a virgin?

in Guild Wars 2 Discussion

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Just buy another account when the next sale comes out and hope it has a better RNG baseline than your current account.

Speaking from a PVE-only point of view…

Pet Mechanic FIX

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Ah, if there was only another class with the exact same weapon set, skills, and utilities so it played exactly like the Ranger without a pet. Sadly, there is not… so rolling another class isn’t another option if you enjoy playing your Ranger.

I’d be fine with the aurora idea that was brought up in the CDI long ago. Choose 1 pet class for each F1-F4 and depending on the class of pet you are granted an aurora for it when you hit F1-F4. Bear family for F1 could grant aegis+resistance, cat family could grant might+fury, spiders/devourer families could grant speed+protection, and drakes family could grant might+protection, etc. to you and your allies of course. Since you still get to keep the pet aspect I could see something like this happening in a future elite spec.

Speaking from a PVE-only point of view…

(edited by TheFantasticGman.9451)

inspecting and dueling

in Guild Wars 2 Discussion

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

You should care if for no other reason than it’s exactly what we don’t want here.
For you to bury your head in the sand and not know how the other games have gone toxic due to the exact features others are requesting, you’re asking for nothing except to perpetuate the same toxicity here in GW2.
It’s called learning from others mistakes before it’s too late.

edit: wow. I need to learn to spell…

Again, I don’t care. “Toxicity” your refer to is a personal characteristic of the person playing. They are going to be toxic people no matter if gear inspect is here or not. It’s already built into their personality and will find an outlet no matter what. Having gear inspection will only cause toxicity in someone who isn’t normally predisposed to it if someone is trying to join a group that the group doesn’t want them to join. It really is that simple. The gear inspect only allows people to make sure they play with like minded individuals. And who are you to deny them of that? How high is that horse you ride? Don’t want to have your gear inspected? Don’t join those groups. This doesn’t have to be complicated. Bottomline: gear inspection doesn’t cause elitism or toxicity, the player does that.

Speaking from a PVE-only point of view…

inspecting and dueling

in Guild Wars 2 Discussion

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Well, if I put up a LFG zerker dungeon/fractal meta build and then you come in with your hambow warrior completely disregarding the LFG description, then you should be kicked because you didn’t read the LFG. If I put up a LFG run whatever you want then bring your hambow warrior all day. Both groups have the right to include or exclude who they want to group with, and a gear/trait inspect tool will greatly help both groups by allowing people who want to play together to play together.

And what you will end up with is the same kind of elitist attitude that you find in WoW. Great way to turn the community into one that mimics WoW.

Original reply was lost

I have never played WoW. Don’t intend to. I don’t care about this community that you are referring to.

The only people gear inspect threatens are the leechers that get carried. PHIW can group together and play how they want without fear of or using gear inspect. Problem is when Efficients are trying to get through content quickly and PHIW comes into their group when they advertised for another Efficient. PHIW gets kicked. PHIW comes whinig to the forums that elitist jerks kick them for …. drumroll … playing how they want and not reading or flat out refusing to conform to the LFG. So, if you aren’t leeching runs and being carried, then gear inspect really won’t have an effect on you.

Speaking from a PVE-only point of view…

(edited by TheFantasticGman.9451)

inspecting and dueling

in Guild Wars 2 Discussion

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Well, if I put up a LFG zerker dungeon/fractal meta build and then you come in with your hambow warrior completely disregarding the LFG description, then you should be kicked because you didn’t read the LFG. If I put up a LFG run whatever you want then bring your hambow warrior all day. Both groups have the right to include or exclude who they want to group with, and a gear/trait inspect tool will greatly help both groups by allowing people who want to play together to play together.

Speaking from a PVE-only point of view…

inspecting and dueling

in Guild Wars 2 Discussion

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Sweet. No key = Kick from party

Speaking from a PVE-only point of view…

inspecting and dueling

in Guild Wars 2 Discussion

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

I would love to have gear/trait check.

Dueling, sure, if I have the option to auto-decline.

Speaking from a PVE-only point of view…

Allow Trolling in game and forum

in Guild Wars 2 Discussion

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

I kinda figure this entire thread for a troll.

I guess… but it’s neither funny or entertaining.

Speaking from a PVE-only point of view…

I found the place most toxic people gather

in Guild Wars 2 Discussion

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

I miss the QD champ train

Speaking from a PVE-only point of view…

Chain Whip and Mad Scientist outfit available

in Guild Wars 2 Discussion

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

So whip is not actual whip? No thanks.

Speaking from a PVE-only point of view…

Ranger Staff

in Guild Wars 2: Heart of Thorns

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Well, actually support is exaclt the thing ranger is missing. So, I think that it fits perfectly on ranger. DPS you say? as if Longbow/Sword+WH was not enough of dps for a ranger.

FTFY……………

Speaking from a PVE-only point of view…

Beta started....

in Guild Wars 2: Heart of Thorns

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Oh, you were just hoping they would have added it to the stress test. Gotcha.

Speaking from a PVE-only point of view…

Beta started....

in Guild Wars 2: Heart of Thorns

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Ranger still looked to be using the old trait setup… :-/

Don’t know why anyone thought they new elite specializations or the new trait system would be available. It’s a stress test, that’s it. They didn’t say new elite specs would be available, and IIRC, they said they wouldn’t be but the Rev would be.

Speaking from a PVE-only point of view…

Ranger Staff

in Guild Wars 2: Heart of Thorns

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

OP doesn’t understand ranged vs melee DPS. I stopped reading.

Is it just me or does Ranger staff seem like it’s melee?

Doesn’t look like it from the ONE skill we have seen used. However, from some datamining we can see that the Rev staff skills are melee.

Speaking from a PVE-only point of view…

IMO Barrage needs to Immobilize not Cripple

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

In PVE you use it in conjunction with the Grandmaster for the damage modifier, so as long as cripple stays on LB#5, then whatevs as the kids say now a days.

Speaking from a PVE-only point of view…

Healing Spring: Make It a Signet

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

How do know know it wouldn’t work well? You were just saying that you like the skill sword can take to use, right? Why not give this a shot? I think you would like it. If they end up nerfing it for balance, then I guess you would be right. But if they buff it for compensation, then I think you could be surprised how potent this could be.

Because Anet’s track record with Ranger has a lot more black eyes than it does bright spots. I’m done putting faith in Anet or holding hope that they’ll not screw it up. I ended up disappointed far more times than I have delighted by their balance decisions. My glass was half full for the longest time, but until certain developers leave the company (such as Jon Sharp did) I refuse to get my hopes up again. On top of that, it’s a lot harder to get Anet to reverse it’s decision on balancing (since we have to wait minimum of six months between balance patches) than it would be to get them just not to screw it up in the first place.

Speaking from a PVE-only point of view…

healing spring should be a trap.

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

In other words, the secret is being optomistic — but not having high expectations.

That’s a fine line you walk, sir. I can respect that.

Speaking from a PVE-only point of view…

Before you Nerf Healing Signet

in Warrior

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Active on that warrior healing signet is pretty pathetic. I delay use as long as possible.

Speaking from a PVE-only point of view…

HoT stats customisation

in Guild Wars 2: Heart of Thorns

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

All it’s accomplishing is killing variety.

That was the point. It’s a lot easier to balance if there’s a lot less variety.

Speaking from a PVE-only point of view…

Dont Nerf Zerk Meta

in Guild Wars 2: Heart of Thorns

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

They’re not gonna directly Nerf Zerker gear in any way, I’d wager. The only way they could directly nerf it would be through nerfs to Power, Precision or Ferocity which will hurt more than just the PvE Dungeon meta..

Right. They aren’t going to do it because they want high risk (which is no matter how much the Risk Deniers say otherwise) to have high reward.

They might, however, design encounters that are more difficult to deal with using Zerker gear, or simply more efficient to deal with through use of other gear. We can only speculate on this but it’s safe to assume that anything ANet throws out will probably be completely doable in Zerker gear still.

MetaZerk will still be MetaZerk because MetaZerk really only refers to dungeons/fractals. So, unless they are going to redesign all the dungeons and fractals to require us not to use zerk, then MetaZerk will remain… Of course, if zerk is made just viable and not optimal, then another gear stat set will become optimal… THERE CAN BE ONLY ONE!!!

Speaking from a PVE-only point of view…

Pet skill recharge rate

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

If it has happened to me I haven’t noticed it.

Have you posted in this in the bug subforum?

Speaking from a PVE-only point of view…

Healing Spring: Make It a Signet

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

The complexity is not needless. You are impossing that thought. Making it more difficult will make it better because it will raise the skill cap for the skill (something this game needs more of) while also, and more importantly, raising its potential power. Doesn’t saying “I need it when I hit the button” sound dull to you? There are already so many skills that do that. Sure it wuld be harder to time, but then it would also be balanced accordingly for an even higher payoff. That, coupled with traps allowing for potential double activations, would make this skill crazy strong when used correctly. I’m not saying this skill has to be more complicated (devs may not go in that direction), I’m just saying that the added complexity would help provide a combat reward for players who play more skillfully than those who don’t — further incentivising personal skill improvement among the Ranger playerbase.

I guess you haven’t noticed but the game is for casual players… which is why it’s not an esport no matter how hard they try. They aren’t about adding any type of complexity (=complicated) needlessly. That is why we haven’t gotten additional pet controls. Remember? Jon Sharp said they didn’t want to scare away new players to the Ranger by overwhelming them with additional pet controls and Jon Peters hasn’t disagreed with that statement. Somehow, someway, someone snuck in a keybind for active/passive, which was awesome. We are getting a dumbed-down trait system because the one we have now is too hard to balance. So if the Devs are making it easier for themselves to balance the classes, what makes you think they are going to make anything more complex for the players? And what are you talking about skill cap? Look at the main hand sword. Many, myself included, consider it a fun high skill (because you really need to time your dodge in the animation chain well along with making sure you time it to get out the way of the AI attacks) weapon, but many (arguably as many that like it) want it “fixed” so the leap doesn’t root you in place. The general playerbase takes the path of least resistance, which is the least complicated/complex way to do things, so why would they take something that is not complicated and works really well, and make it complicated and potentially not work as well? Because, yes, it is equally likely that they will nerf it to compensate for usage with runes, etc.

Speaking from a PVE-only point of view…

Idea for a new Ranger Elite.

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Mate, just because you don’t like PvP or WvW, doesn’t make those skills worthless. So what if they are less than awesome at killing AI mobs who don’t do anything but stand there and take damage while being defiant? Not all skills are DPS-centric.

But are they really worth that much in the other game modes? The problems I have with the transforming skills isn’t neccessarily the DPS, it’s about how slow, clunky, and unresponsive the transformation skills are. One skill that does work well with the transformations is the radar for traps skill during the guild event…

Most PVE ain’t worth a cow patty to be honest ¯\(?)

I was generalizing… And, of course, that’s just an opinion just as mine would be that “Most WVW/PVP ain’t worth a cow patty to be honest”. It is what is. It would be different, though, if skills were split, didn’t balance purely from pvp, etc., but that’s not the way it is, so. That being said, I run almost wholly dungeons & fractals, then WBT when I need ecto, and a little bit of SW when I need emp frags. Of course, like many others, I’ve done many other things in PVE like LS1 and LS2, guild events, etc., none of which would benefit from having transformations of any kind, that’s painfully clear.

You better believe though if they gave Rangers the ability to morph allies it would be used ALL THE TIME. You think LB #4 trolling was abused? HA! I could only imagine if we had the ability to morph allies…

Speaking from a PVE-only point of view…

(edited by TheFantasticGman.9451)

healing spring should be a trap.

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Like I said, it depends on how it is implemented is how it will play out. If they do it right and not make it worse, then great, but I’ve seen “fixes” go wrong, such as the SB.

And being “incredibly pessimistic” is much more realistic than being “incredibly optimistic” about them not screwing things up. I repeat: anyone whose been playing Ranger a long time should know this already.

Thanks for caring for my well being. I smile plenty. Don’t you worry your little head about that… especially when I twist the throttle on a ’14 zx10r

Speaking from a PVE-only point of view…

Is there a lack of meaningful content?

in Guild Wars 2 Discussion

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Doing something else besides GW2 for a while is a valid option. Just brainstorming here…

Like riding a motorcycle… a 2014 kawasaki zx10r for instance. Thrills for months so far for me. Nothing like screaming down country roads at excessive speeds dodging deer, potholes, and rednecks.

Or go fishing? That’s a fun time activity that you can do and get plastered even more so if you can fish in your backyard.

Speaking from a PVE-only point of view…

(edited by TheFantasticGman.9451)

Idea for a new Ranger Elite.

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Then we will agree to disagree then because Snow Leopard is terrible as is Take Root and there’s never a situation in any PVE from open world to dungeons to fractals where they should be used outside of trolling the group you’re in.

From a wvw roam point of view Snow Leopard has saved my kitten a few times when a roam team/mini zerg gives chase.

Dash range 1600×2 & prowlx2 (5sec stealthx2) within one cd. Plus it’s fun to stealth>dash>knockback up to five off a cliff/keep wall.

and Lich Form op

Glad that they have function in W3 or PVP, but they are still worthless in any PVE.

A 3 sec invulnerable and 5 bleeding plants is stronger then you know.

Then you must be speaking about W3 or PVP, because that ain’t worth a cow patty in any PVE.

Speaking from a PVE-only point of view…

healing spring should be a trap.

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

I could deal with the above… assuming I could still get it just about as fast as I get it now.

I love it as is. Don’t want it to be a trap that needs activation. The only reason to take it over ungent is for the fast initial burst and reliable water field. You are usually dropping it in battle followed by a quick leap or pet swap to blast it. It needs to be reliable to be used like this…

Yup. I share the sentiment. I use it just as much for the heals as I do for the condi cleanse and water field. Making it have a arming time and conditions to whether the water field activates or not… terrible terrible terrible. That’ll have a significantly bad impact on my use of HS in PVE group content.

The arming time is like half a second at most. Half a second. Not to mention the only “conditions” is for you to be standing over it….don’t you do that already? Kinda feel like you are being overdramatic :\

It depends on how it is implemented. Don’t you know that it isn’t written in stone? Yup, everything is still up for change. So, they could put a trigger on it that someone in the healing spring AOE has to be below a certain HP % before the water field activates. That’d be terrible. I drop HS becasue I need the heals, water field, and condi cleanse most of the time and I need them right now when I drop it. I need that water field to be there as fast as it is now, not slower. As far as I know it’s still the best water field in the game. It’s great for pug fractals and dungeons. It sucks they are “fixing” something that isn’t broken… just like the SB long ago. Anyone who has been playing a Ranger for a year should always be hesitant and keep expectations low when it comes to changes coming.

Speaking from a PVE-only point of view…

Healing Spring: Make It a Signet

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

When I drop HS it’s because I need it right then and there, not because I need it within a minute… I like it just the way it is, but that doesn’t matter as it is going to change for better or worse. It’s most likely to get turned into a trap that has arming time and blah blah crap. Oh well. I’d really really like a healing Signet like malice or the Guardian signet. Either one I could deal with quite nicely.

You could still drop the trap right then and their. The only difference would be a slight timing alteration that would allow for complex and powerful placement and rotation. Heaven forbit it will actually make you think

Adding needless complexity doesn’t make it better. Not sure why you think making it more difficult to use makes it better. That’s a weird train of thought I can’t get on. I already did the thinking to know when I need to time my HS. I need it when I hit the button. Not sure why you want to make HS artificially harder to use when it doesn’t have to be.

Speaking from a PVE-only point of view…

Idea for a new Ranger Elite.

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Then we will agree to disagree then because Snow Leopard is terrible as is Take Root and there’s never a situation in any PVE from open world to dungeons to fractals where they should be used outside of trolling the group you’re in.

Speaking from a PVE-only point of view…

Next time tell us the test duration first..

in Guild Wars 2: Heart of Thorns

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Or maybe people should stop thinking about betas as preview events and accept that they are actual tests and as such doing short burst is logical and makes sense?

Yup, that’s why people farmed for an unpaid game tester position. They’ll be working for free…. Suckers lol

Speaking from a PVE-only point of view…

Still Hyped for HoT?

in Guild Wars 2: Heart of Thorns

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

I’d say the feeling is less ‘hype’ and more ‘game is boring until xpac’

FTFY…. Well, not so much fixed but made it fit how I’m feeling about it. I pretty much got off the hype train when I realized there would be no new content until HoT was released and since there’s no date for that… It’s just same ol same ol and that gets old.

Speaking from a PVE-only point of view…

what exactly is wrong with Spirits?

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Came here to add about the % being bad and should be 100% (if not more since they are killable) like warrior banners… but it looks like that was covered already. Oh, and it looks like it was covered that they die, easily to a sneeze AOE.

Speaking from a PVE-only point of view…

Idea for a new Ranger Elite.

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Not sure why anyone would want “morph into something else” skills because the ones that are in game are clunky enough to warrant their deletion. When I made my first norn and did the story the snow leopard was nearly unuseable because of how unresponsive and clunky it was. I use bear form from time to time and it hasn’t gotten any better in 2+ years. Transforming in this game is terrible. The only one I find kinda acceptable is Necro elite lich form or whatever it is.

Speaking from a PVE-only point of view…

Reaper Wipes the Floor With GS Ranger

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

WHY WOULD YOU COMPARE AN ELITE CLASS TO THE BASE CLASS?

/FACEPALM

Actually… given what they’ve said about power creep in the past… we should be able to compare elite specs to base specs.

Speaking from a PVE-only point of view…

New Ranger traits evaluation

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Given your signature I assume this is all from a PVP point of view, because my scores on these trait changes differ drastically from yours but I’m looking at it from a PVE point of view.

Speaking from a PVE-only point of view…

Toggle combat pet control broken?

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Yes. Should be fixed now.

Speaking from a PVE-only point of view…

healing spring should be a trap.

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

If it is categorized as a Trap, I would hope it remains as it currently is without an activation time or needing allies/enemies to activate it.

Then it wouldn’t be a trap, now would it?

Attachments:

Speaking from a PVE-only point of view…

healing spring should be a trap.

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

I love it as is. Don’t want it to be a trap that needs activation. The only reason to take it over ungent is for the fast initial burst and reliable water field. You are usually dropping it in battle followed by a quick leap or pet swap to blast it. It needs to be reliable to be used like this…

Yup. I share the sentiment. I use it just as much for the heals as I do for the condi cleanse and water field. Making it have a arming time and conditions to whether the water field activates or not… terrible terrible terrible. That’ll have a significantly bad impact on my use of HS in PVE group content.

Speaking from a PVE-only point of view…

Healing Spring: Make It a Signet

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

When I drop HS it’s because I need it right then and there, not because I need it within a minute… I like it just the way it is, but that doesn’t matter as it is going to change for better or worse. It’s most likely to get turned into a trap that has arming time and blah blah crap. Oh well. I’d really really like a healing Signet like malice or the Guardian signet. Either one I could deal with quite nicely.

Speaking from a PVE-only point of view…

Lion's Arch - STOP NOW!!!

in Guild Wars 2 Discussion

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

You know… they could just open SAB…

Speaking from a PVE-only point of view…

Pets need balanced damage reduction

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

This would be… awesome in PVE

Speaking from a PVE-only point of view…

Pet combat mode key not working?

in Bugs: Game, Forum, Website

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Confirmed.

Not working.

Pls hot fix.

Speaking from a PVE-only point of view…

My thoughts after 18 months or so away

in Guild Wars 2 Discussion

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

PVE farm silver wastes, zerker only (even though I spend more time ressing people than pve ing) stack and ignore mechanics in dungeons, make stupid requirements of people like AP and gear for content that was never that hard to begin with cos you have to do it in less than 5 minutes.

How do you know those you are getting up are running zerk? There’s no gear check.

Speaking from a PVE-only point of view…

Reaper Shouts: "...and your allies..."

in Necromancer

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Extremely gross generalization there, Sticker, but there’d be a lot more to be satisfied about if those shouts offered SOME KIND of group support, which is one of two things that the necro sorely missed. The other, it got, which would be good cleaving DPS.

Speaking from a PVE-only point of view…

Stun Breaker w/Cast Time

in Necromancer

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Who, exactly, thought this was a good idea? Because it wasn’t.

Speaking from a PVE-only point of view…

Reaper Shouts: "...and your allies..."

in Necromancer

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

If they just added “…and your allies…” to the shouts, I’d actually be pretty alright with having a Banshee, I mean Reaper, in party for group instanced content, new or old.

Speaking from a PVE-only point of view…

Selling FOTM Tiers? That's a thing?

in Fractals, Dungeons & Raids

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

I don’t think anyones objecting to selling this time, it’s more who’d buy?

I guess people have a looooot of money though so…

Yup, no problem with it myself. More power to ’em if they can get buyers.

Speaking from a PVE-only point of view…