Hah… None of these changes make me want to bring my Necro into a dungeon and don’t make me want to look for one to bring them into dungeons/fractals.
New traits current orientation PvP? PvE?
in Guild Wars 2: Heart of Thorns
Posted by: TheFantasticGman.9451
99% balance is around s/tPVP
1% of balance is around nerfing things like FGS, IB, and (apparently) LH
I can’t say in the 12 hours of s/tpvp I’ve played to get my Glorious medium chest piece because it’s not a dress did I see one Ele drop any conjure weapon.
This whole 3rd trait revamp is simply to make it easier for the Dev team to balance. Less traits = Less builds = Less balance needs
Well… Not to the NM line either…
Why don’t you just go play a warrior and leave us to our pets.
I’ve got one, thanks. I use it quite frequently when party composition calls for it. Perhaps you should have one too for when the situation calls for it. Maybe then you’d know playing a Warrior is absolutely nothing like playing a sword bearing Ranger…
I have all classes except Necro. Didn’t like it. There is no situation in which I would need a warrior that I couldn’t play my Ranger. You seem to like to 1111111 with sword, which is very like Warrior GS, except they press 2 a bit also. If you don’t like micromanaging pets in order to keep them alive (which is not that hard really), this is the wrong class, maybe Thief would suit you better.
Ah. “Seem” is the critical word. I like to kill things as fast as possible, and with Ranger that means, “11111” as you put it, with the sword and a cat pet. Since we are the much longer portion of DPS between the two damage modifiers on Ranger make killing things go faster since the pet isn’t smart enough to position properly and is much slower to attack. And I would think since you have a warrior you would know that Warrior MH Sword or GS plays nothing like Ranger sword. “Seems” silly to me that you don’t know the differences between Ranger sword and Warrior Sword/GS.
I’ve stated above the closest that comes to it is Thief s+d and d+d but they just aren’t as fun as the Ranger.
I can micromanage just fine and I could do it ever better if I had more control and customize options on the pet, but I don’t. Since I melee most the time and use melee pets that can’t dodge like I can, they die faster since if you press F3 they just stand next to you and get cleaved to death.
You on NA? Can you run lvl 50 fractal? Next time I’m home and running a 50 you can join in and see for yourself. Come, come! Melee Archdiviner with me
For PVP…. Sounds great. The damage modifiers sound better for PVE.
It’ll just be a matter of crunching the numbers to see which actually perform better in the separate game modes…. still can’t bring myself to pick up the BM line though in any game mode lol
I didn't want to say it but(post spec stream)
in Guild Wars 2: Heart of Thorns
Posted by: TheFantasticGman.9451
I believe they’ve gone this route with the traits so it would be easier for them to balance PVP. With less overall build options in the game there is less they need to worry about balance wise. I honestly do not think any of this has to do with increasing “diversity” because that has ALWAYS been there. All that about diversity was just lip service.
Things won’t change. There will still be optimal builds for dungeons/fractals.
Things won’t change. There will still be meta builds for PVP.
Things won’t change. There will still be the best builds for WvW.
No. They won’t have access to the Elite Specializations.
Sounds interesting. But!
Sword attack is on about a 1.5 second chain, with a little bit of post cast time, so when rampage is up, you get about 12.5% damage up- However, you give up predator’s onslaught, which is pretty much always a 10% increase, without the 2 minute cooldown. So you end up with a bit less than 2.5% over PO, but only when you have RaO active. Otherwise you’re down 10% damage, with small spikes here and there.
I don’t think it would be worth it. GS is also still much weaker than sword- it already did less damage, has a longer attack chain, and only gets a 5% compared to 10% buff in damage from traits. The Fury proc on GS also has an internal cooldown, so that’s not really reliable.
It definitely sounds like a fun build to try, and I don’t see it being unviable, but there are some tradeoffs. You get a large burst to start, and then fall off sustained until RaO comes back up. The 2 minute cooldown might be killer though.
Bro, get outta my brain. lol
Summed up my thoughts perfectly.
Depends on if “Damage & Condition duration is increased while moving.” applies on having to have the SB equipped or to any weapon you have equiped. I could see taking it over Strider’s Def if I’m using GS instead of sword.
too much pve discussion here, making my head hurt.
Was this a PVP thread? I still wish they had a [PVE] or [WVW] or [PVP] tag you could put on threads when you create them so I didn’ thave to bother opening up threads that were PVP related… because topic subject lines don’t spell it out often enough.
Why don’t you just go play a warrior and leave us to our pets.
I’ve got one, thanks. I use it quite frequently when party composition calls for it. Perhaps you should have one too for when the situation calls for it. Maybe then you’d know playing a Warrior is absolutely nothing like playing a sword bearing Ranger…
Did they say when the balance patch was going live?
Because they have asked before for feedback prior to releasing balance patches and did jack-squat with said feedback.
Pets don’t suck. Ranger players, on the other hand, do. With specializations it will be easier to spec into Beast Mastery line. Anyone who’s ever kittened about their pet has obviously never specced 6 into Beast Mastery and saw the results of giving love to your pet. Or they refuse to use the Heel/Stow function in trying to manage combat/ooc scenarios.
Cool story, bro. Yeah, pet’s suck. That’s why so many complain. Sure, if it was just a few, then we could write them off as bads, but it’s been legions of people complaining in the Ranger subforum and in the CDI over the past 2+ years. You missed the CDI you say? Perhaps you should go read through the 66 pages. And perhaps, while you’re at it, go back through the Ranger subforum and read all the threads about Pet Suckage. They acknowledge it in the CDI and admitted (Jon Peters did if IIRC) they won’t/can’t make them better because they’re tied (meaning they use the same code) to general Mob AI. So, that means they have to be decoupled (use diffrerent code) from Mob AI and they said, again in the CDI, that it would simply be too much work to do that so they will continue to band-aid it. I’m not holding my breath it is going to be any better in HoT…. What I do believe is possible is to have an Elite Specialization that outright replaces our F1-F4 with pet specific buffs. Meaning, you chose a bear for F1 you get toughness buff, jugar for f2 you get a damage buff, etc. That I do see happening… At least I see it happening after certain Devs leave Anet.
I’ve specced into beast mastery and even something as fragile as a cat can perform well in Arah or Fractals. People who say pets suck don’t bother allocating any traits for their pet, largely because the traits now (and the preview traits for specializations) are all over the place. ANet needs to redress the placement of traits for rangers to make speccing into Beast Mastery a good thing.
I’ve specced into it as well then I was immediately disappointed and I was slower to kill things when I did, hence why I do not use it. I mean, the point of the game is to get the healthbar of something as fast as possible. I have fun completing that goal quickly. I guess your definition of “preform well” resides solely on the pet surviving. For pets to meet my requirements of “preform well” I need the AI to basically know exactly what I want it to do. I need the pet to know where to stand to attack, not run through AOE like they’re mentally challenged, and know how to path correctly… which is impossible no matter how many points I put into the BM line. Besides, I shouldn’t have to triat 6 pts into a line to make the profession mechanic not suck. That is unacceptable. If I chose to put 6 pts into the BM that should make the pets amazing, but it doesn’t. It simply makes them somewhat acceptable. I guess you’re easily pleased with the pets. I am not.
Those points, Lugh, I can 100% agree with.
Meh.. Most of my 95% zerker build on my Ranger is still intact. Infact, because I use Scholar runes it should be better than before because I’ll be in M/S/WS with Bark Skin helping me stay above 90% HP.
Seems like, still, it’d be better for solo and not for team party comps. Because if I have a party that is already able to stack 25 vul I’m going to run sword+axe or sword+wh/GS instead of sword+axe/SB. Unless the Number Crunchers figure out that SB, when traited, puts down more DPS than GS…. but then if I’m running sword I want to run GM that buffs my sword damage and not my SB because my sword will definitely out DPS my SB.. in which case I will want to run my GS instead as backup.
Post HoT patch this may change but just for the Trait Patch I suspect I’ll be running LB or GS over SB.
Cool.
I might give Wilderness Knowledge a shot then.
I wish I could forget PVP existed in this game but I get reminded every effin balance patch.
I guess you’re talking PVP? Because in the PVE that I play, uh, no.
Not sure about that, if you go LB u most likely want The GM trait for LB, if you go SB you can take – Predator’s Onslaught which is in PVE a flat + 10% damage for both you and your pet. With the SB GM trait thats extra 10% dmage bonus, standing from behind thats extra 10% damge bonus and now bleeds stack above 25 so thats extra damage.
SB might shine.OFC you can take a LB build with the new Quickdraw for double RP -(If you swap weapons, might work with double LB , i’m not sure).
Lots of possibilities.
Most of the Rangers I know in game run Predators Onslaught and I highly doubt they’ll stop to run the LtW. LB is just an opener #5—>#2 then melee the rest of the time. So why trait for it if we’re going to use 2 skills then never use it again? The cripple and vul from LB are much better than anything SB brings to the table for PVE. Why would you run SB if you can melee? That just seems silly. And if you can’t melee why would you bring SB if you can bring 10 stacks of vuln boosting the team DPS by 10%? Again, just seems silly. I’m sure there are Rangers that run high level fractals that’ll use SB, I just haven’t run across any of them nor know of any.
(edited by TheFantasticGman.9451)
SotF = Wilderness Knowledge?
I can’t watch the stream so if I missed it… Doesn’t say on Dulfy.net just says “Wilderness Knowledge + Sharpening Stone”.
Yes it does – they combained Sotf with Sharpening Stone, called it “Wilderness Knowledge” and put it in Wilderness survival trait line as GM trait.
Correct me if I’m wrong, as I haven’t used these traits in such a long time, but don’t you have to have Sharpening Stone on your Utility Bar for that GM trait to work? I won’t have access to the game for at least a few days or I’d check myself. IIRC, those traits that activated Utility Skills had to have the Utility Skill on the Skill Bar for them to work. Is that still true? Because if that is the still the case, I still will not use those traits because the Utility Skills themselves suck.
The skill challenges that you have completed will give you Hero Points retroactively. Those that you have not completed will need to be completed.
Good. That is a relief.
I’ll just got grind out the remaining SPs on my main account alts. That shouldn’t take but a couple of days…. :\
Pets don’t suck. Ranger players, on the other hand, do. With specializations it will be easier to spec into Beast Mastery line. Anyone who’s ever kittened about their pet has obviously never specced 6 into Beast Mastery and saw the results of giving love to your pet. Or they refuse to use the Heel/Stow function in trying to manage combat/ooc scenarios.
Cool story, bro. Yeah, pet’s suck. That’s why so many complain. Sure, if it was just a few, then we could write them off as bads, but it’s been legions of people complaining in the Ranger subforum and in the CDI over the past 2+ years. You missed the CDI you say? Perhaps you should go read through the 66 pages. And perhaps, while you’re at it, go back through the Ranger subforum and read all the threads about Pet Suckage. They acknowledge it in the CDI and admitted (Jon Peters did if IIRC) they won’t/can’t make them better because they’re tied (meaning they use the same code) to general Mob AI. So, that means they have to be decoupled (use diffrerent code) from Mob AI and they said, again in the CDI, that it would simply be too much work to do that so they will continue to band-aid it. I’m not holding my breath it is going to be any better in HoT…. What I do believe is possible is to have an Elite Specialization that outright replaces our F1-F4 with pet specific buffs. Meaning, you chose a bear for F1 you get toughness buff, jugar for f2 you get a damage buff, etc. That I do see happening… At least I see it happening after certain Devs leave Anet.
My biggest problem with Frost Spirit is that the buff is RNG. 35/70% chance is a solid kitten . It needs to be 100% guaranteed baseline, just like banners. Oh…. And stupid for them to have a health bars.
I didn't want to say it but(post spec stream)
in Guild Wars 2: Heart of Thorns
Posted by: TheFantasticGman.9451
What was that number Nike threw out before 416 possible trait combos?
Whatever it was when one removes possible options, i.e. traits, you are removing possible builds. Whether those builds are “viable” or “optimal” is a moot point because any content can be completed, given enough time, in any set of traits. No matter how you slice it, this is an overall decrease in the number of possible trait combos. When you decrease the number of possible trait combinations you decrease the number of builds available. If you aren’t capable of understanding that …
Now, when you want to throw things like “viable” and “optimal” in the equation highly unlikely we will all agree on exact numbers of possible build combinations because everyone, apparently, has different ideas on what consitutes “viable” or “optimal” then, on top of that and people value things differently (i.e. I value efficiencey over all else, Bob values fun over all else, etc.), emotions cloud people’s judgement and logic further complicating what understanding of the base concept could have taken place. So, if you remove all of your preconceived notions of what is “viable” and “optimal” and remove your emotions from the equation, you should be able to see quite clearly that limiting the number of trait options does decrease the net number of builds possible.
With all that being said I see a net gain for my Ranger main build that I perfer to use. I lost some but gained more than I lost.
Indeed, but that is just the thing. The Ranger in Guild Wars 2 is built completely around having the pet. Therefore they would need to completely rebuild it if they go with the suggestion here.
And that part in bold… that’s where they eff’d up.
Best we can hope for (and by “we” I mean the many that have sounded off in the Ranger subforum and CDI that we don’t want to be shackled to a pet they can’t fix as stated in the CDI) is that an Elite Specialization comes along that replaces the pet mechanic… Like F1-F5 being auroa type buffs instead of companions and those pet stats being handed back over to the new Specialization.
I guess you’re talking PVP? Because in the PVE that I play, uh, no.
SotF = Wilderness Knowledge?
I can’t watch the stream so if I missed it… Doesn’t say on Dulfy.net just says “Wilderness Knowledge + Sharpening Stone”.
Shortbow is still going to be useless.
you do know that poison now stacks in intensity? and what’s SB #2? you also know that SB has the most ezmode stun/daze in the game, and that you’ll be able to cast it twice consecutively with Quickdraw?
That is not nearly enough to make the SB even remotely viable vs LB. I will still take LB before the SB any day.
I agree with Zenith about the minors. There are just… depressingly bad to me.
I won’t be running a BM line in my build until HoT drops and I see that the AI is actually better. There’s too much good in WS line for me since I run scholar runes.
Your rapid fire won’t be auto canceled as long as you move your camera to where your enemy is pointing at you.
Nope. All the enemy has to do is close distance and run through you. Which will be easy because you’re going to have to be in combat before you swap weapons. So unless you run double longbow…
It’s also competing with 10% damage traits.
Yeah, I’ll take 10% damage traits over Quick Draw any day. I doubt anyone who wants to be efficient with their Ranger in dungeons or fractals will be using this trait.
I know part of it was the length of the stream, but the way the presented themselves on the ranger section (along with Peters’ early comment make them seem to have something against the ranger profession in general)
Uh, that has been painfully obvious for a long time. Ever watch Evan and John Sharp on the old Ready Ups? Oh yeah. That was SO OBVIOUS that they dislike the Ranger profession. P-A-I-N-F-U-L-L-Y OBVIOUS. That’s why the awesome good things start to happen to the Ranger after John Sharp left. It’s equally obvious that Peters isn’t fond of it either, he doesn’t have to admit it publicly. The mannerisms and word choice used while talking about the Ranger (in the past) just make it plain as day to anyone paying attention. I’ll say it again: It’ll be a good day for the Ranger when Jon Peters leaves ANet. It was a fantastic day when John Sharp left that’s for sure.
I’d like some thoughts from those of you that play high level fractals with your Ranger on the traits I’ll be using (assuming they remain unchanged) when they drop:
Normal Utilities will be:
*TU or HS depending on fight
*QZ
*SotW
*Changes depending on fight
*RaO (will use Entangle for Grawl Fractal otherwise will stay on RaO)
1st Weapon Set:
*Sword+Axe or Sword+WH
2nd Weapon Set:
*LB or GS
Assuming QZ and SotW don’t change substantially I’ll still be running those on my bar pretty much all the time.
#Marksman
*Call of the Wild
*Steady Focus
*Predators Onslaught
Call of the Wild fer da boons. Steady Focus & Predators Onslaught for the obvious damage increase.
#Skrimishing
*Spike Trap or Sharpened Edges
*Spotter
*Strider’s Defense
Spike Trap for the cripple to activate Predators Onslaught (and the other two suck for melee) but after HoT drops I might switch over to Sharpened Edges. Spotter because duh. Strider’s Defense because sword 111111111111.
#Wilderness Survival
*Muddy Terrain
or
*Expertise Training
*Peak Strength
*Poison Master
or
*Empethic Bond
In Wilderness Surivial all the adept traits suck equally. I guess I’ll take Expertise Training most of the time as I can’t see when I’ll be running torch or dagger. Peak Strength for obvious damage modifier that plays nicely with Scholar Runes and Bark Skin. I’ll be running Empathetic Bond if I need extra condi removal or Poison Master if no one else is throwing down poison or if I need neither EB or PM, I’ll be running WS.
#Beast Mastery
*Resounding Timbre
*Two Handed Training
or
*Natural Healing
*Zephy’s Speed
Of course I’ll be testing out the Beast Mastery line once HoT drops since they say they’re improving the AI so much.. so… Resounding Timbre > Companion’s Might. Reducing the CD on RaO is worth it. If I’m running Sword+X I’ll be using Natural Healing, but I’m I’m running GS I’ll be using 2h Training… And Zephyr’s Speed is far-and-away better than the other two terribad GM traits in this line (although I still think ZS shouldn’t have been put in GM — that was just a grossly bad decision). All that being said I doubt I’ll run the BM line before HoT drops.
I play melee most of the time, either sword or GS. I use LB to open up the fight but after that it’s all melee if I can help it so I want to pick traits that are going to help in that regard. I’ll be running zerker gears so… I change my traits a lot according to the situation I’m going into so my build is never set in stone.
Did they change it where if you have a trait, such as Wilderness Knowledge, that requires a Utility Skill that you don’t have to have it on your bar for it to work? I haven’t used those types of traits in such a long time I can’t remember if you needed them on the bar or not but I think it was required which is why I never used them because the traits they were tied to at the time were terribad.
(edited by TheFantasticGman.9451)
Well, seems OP you are coming from a mostly PVP point of view. I like some of the changes but there’s still times I want to take two adept or two master traits since the adept traits in Wilderness Survival and Beast Mastery lines are underwhelming.
(edited by TheFantasticGman.9451)
Learn to use the F3 key? I don’t know what to say, if you don’t like pets…there are 7 other professions to play (8 if you include Revenant).
And I would play those other professions more if they were as fun as sword+X ranger, but sadly, they are not. The only one that comes close is Thief sword+dagger or dagger+dagger, but it just doesn’t feel the same. Of course, you would know that if you played any of the other classes and wouldn’t make such a silly remark.
I didn’t sum it up, someone else did in another thread in the Fractal subsection. I just C&P’d it over here.
Well, there goes my speculation on Power+Spirits being worth something. Out the window with that idea. I don’t think I’ll be going into the Beastmaster line either. Probably just the first 3 trait lines with all the damage modifiers.
Not this again…Ranger =/= Pet. If you don’t know then I cannot help you.
Now, what would be interesting is gaining stats if you perma-stow your pet. Right now we focus on doing damage while our pet is dead. What happens if we get buffs for perma-stowing pets?
It makes sense..if your pet is useless while ‘alive’ then it can be at least be useful while stowed.
That or we get the power to tell the pet to take a hike. Wouldn’t that really tick off some people in GW2?
I wonder what they did about the 1500 range though… maybe base on longbow now?
Well, did they put the Granadier 1500 range trait as the baseline for Engineer? If so then they probably did it for the LB.
Ranger
+ Troll’s Unguent: Survival, Heal As One: Shout
+ Trap has 0.5 sec delay on activation after cast
Markmanship
+ Minors: no change
+ Enlargement (SotW on 25% HP), Predator’s Instinct, Beastmaster’s bond (cast Call of Arms when swapping pet)
+ Beastmaster’s Might (activate signet refreshes Opening strike and grants might, signet cd reduced)
+ Predator’s Onslaught (added Daze and Stun), Remorseless (gain Opening Strike on gaining Fury)
+ Lead the Wind (long bow 3 traits in 1: Recharge, Atk speed, Pierce)
Skirmishing
+ Minor: no change
+ Sharpened Edges (Bleeding on crit), Trapper’s Defense (Spike trap on revive), Most Dangerous Game (gain recurring 6 Might at 50% HP)
+ Primal Reflex (Vigor on evade), Spotter, Trapper’s expertise (longer duration, shorter recharge, bigger area)
+ Quick Draw (Reduce 66% cd time of the next skill after weapon swap), Light on Your feet (Dmg and condition increase while moving, shortbow skills), Strider’s Defense (50% chance to destroy projectiles on melee attack, sword skills)
Survival
+ Bark Skin (50% less damage when HP >90%)
+ Ambidexterity (Condi buff on torch or dagger, torch and dagger skills), Expertise Training (Pet)
+ Oakheart Salve (+ 5% less damage under effect of regen, shorter cd), Shared Anguish, Troll’s unguent
+ Wilderness Knowledge (combined all Survival traits+ casting Sharpening Stone), Poison Master (pet deals 2 stacks of Poison after swapping, poison dmg increase)
+ Lingering Magic (Boon applied last longer)
+ Bountiful Hunter (more dmg per boon), Nature’s Wrath, Healer’s Celerity
+ Evasive, Vigorous Training (gain vigor when swapping pet), Windborne Notes (Call to Arms gains Regen, warhorn recharge),
+ Nature’s Vengeance (skills activated on killed and are larger), Protective Ward (gain Protection and deal Weakness on getting hit, 12s cd)
Beastmaster
+ Minor: Pets move faster, deal more dmg, swapping and pet skills recharge reduced
+ Resounding Timbre (Shouts applies Regen, Swiftness, cd reduced)
+ Two-hand training (Gsword and Spear skills), Nature Healing (pet get regen and heal)
+ Beastly Warden (Pet taunts foe on f2), Zephyr’s Quickness (pet swap grants quickness and might), Honed Axes (Winter’s bite becomes AoE, Axe skills)
Baseline: Spirits no longer move
Spirits no longer move?
I’m not watching the stream so if anyone can clarify that’d be great.
And yeah, my Ranger build (my favorite in the game) thankfully will not change much.
Conclusion:
play the way we want you to play is the new motto. From the effective killing of rune customization, to outfits, to the new trait system — it’s a pretty natural progression.
That’s been their motto all along… It was just their internal motto. That’s the only way any of the changes they’ve made over the 2+ years can make sense to those that are not … mentally challenged.
Considering what I’m seeing what they have done to the other classes I fear greatly for the Ranger traits getting mauled
The more they make changes in PVE based on PVP the more the Devs push me away from this game.
Yeah, but it also says that if a character has world completion done then they’ll have enough to unlock everything. I don’t want to do world completion again. It was PAINFULLY BORING. So much so I did it once two years ago and haven’t done anything close to it since. That’s how painful it was. Hopefully the 465 pts will be enough to unlock the traits I need for DPS builds so I won’t have to do any map completion.
You don’t have to complete the world. Just the skill challenges. No hearts, pois, vistas, or wp’s required. Being level 80 plus doing about 65 skill challenges gets you everything but the Elite spec, and further skill challenges get you that. I think it was 35 points or so for a full trait unlock? So 110 skills done on top of level 80 and you have all you need.
I do wonder how future Elite Specs will work if the challenges run out.
Yeah… and I’ve done all those already. That’s why I haven’t redone them on any of my toons unless I happen to be by one for another reason already. I’m not fond of the idea of needing to grind out additional skill challenges to get the traits I need. Why can’t we have what we had two years ago when for a little bit of freaking coin I could have all the traits I wanted !?!?!?!
I’m not thrilled about having to relearn it all. I liked the system that was in place 2 years ago when it was much easier to get all the traits for my toons. Now, I just get the bare minimum that I need for DPS builds. No more. I bought two spare accounts to mess around with but I’m not doing anything with them until they put out this new trait aquisition system… I did like it before that if I wanted to, and could afford it, I could just bypass all the BS and get my traits with coin (and didn’t need 400g+ back then either).
(edited by TheFantasticGman.9451)
(and it won’t be Ranger/Druid, since we already know about that one).
Sad because we know next to nothing about it except that Druid gets staff. That’s really all we know about the Ranger specialization. Granted: those two things are more than we know about other classes’ specializations.
Exited about changes and the possibilities.
in Guild Wars 2: Heart of Thorns
Posted by: TheFantasticGman.9451
Yup, mine included.
I think they’re dumbing down the trait system, honestly, and selfishly so while selling it as an “improvement”.
Yeah, but it also says that if a character has world completion done then they’ll have enough to unlock everything. I don’t want to do world completion again. It was PAINFULLY BORING. So much so I did it once two years ago and haven’t done anything close to it since. That’s how painful it was. Hopefully the 465 pts will be enough to unlock the traits I need for DPS builds so I won’t have to do any map completion.
Depends on how bad they’re getting the nerf hammer where the future for them lies.
Bummer that Jon Peters thinks that Ice Bow damage is insane. Can’t wait for him to follow John Sharp.
Yeah, I can’t watch the stream so I’m on Dulfy but it’s not getting updated with all the good bits.
I’ve been telling my guildies for awhile now they’ve slowly been killing PVE because of PVP balances.
someone explain how icebow is dead now
That’s what I’m waiting for. Why is it dead? Are they nerfing skill 4 into nothingness?
Without explaination this thread is worthless.
???
I’m assuming something from the twitch stream?
Confirmed… so what?
What’s the specifics about it? What weapon does it get? What traits does it get? What elite does it get? Name doesn’t mean jack without other specifics.
Don't you do it anet! (spec blog feedback)
in Guild Wars 2: Heart of Thorns
Posted by: TheFantasticGman.9451
The twitch today should be quite interesting. Sadly, I have a freaking meeting about 30 minutes in and wont be able to catch it. I freaking hate my new project
Don’t feel bad. I’m offshore and won’t be able to watch, at the earliest, until Monday or Tuesday… Maybe even Wednesday or Thursday…. or the following Saturday/Sunday at the latest.