Wait, so he doesn’t want nonrandom ways to acquire a Precursor, he just wants the randomness made even more restrictive?
We’re done here.
He deserves a statue as a reminder to everyone of who made the reconstruction efforts possible, after Kiel’s complete and utter failure.
Oh don’t blame her.
Blame Queen Jennah. After all, Lion’s Arch is part of Kryta, and isn’t it her duty to protect Kryta? And since she didn’t, isn’t that negligent?
I don’t think it was the weapon being tested, but the defenses, much as Konig’s piece of dialogue implies.
Exactly. It was the Breachmaker she was testing, not the Marionette. The Breachmaker was her defense.
No.
I don’t think it was the weapon being tested, but the defenses, much as Konig’s piece of dialogue implies.
He can have a statue or monument when the drop rate of Black Lion Keys increases. Until then, buy Consortium instead of Black Lion – you can see where the money’s going! Rebuilding Lion’s Arch, which is something Black Lion Trading Company could be doing . . .
. . . if it wasn’t run by a gladium who let greed become his motto over honor.
I don’t think I’d rather remember Tybalt, I’d rather remember those who stood in defense of Lion’s Arch during the last battle in the Krytan Civil War.
Besides, Tybalt was just an apple hawker and not a member of some secret order dedicated to information gathering and spying. That’s just a tale told by someone who had too much ale.
Yup and they’re using the cheapest building material available, mithril and elderwood.
Green Wood, I think, is slightly cheaper. Elder Wood is used in promotion to Ancient Wood after all.
Also, less likely to burn, more pliable a building material, and gives those poor perma-Queensdale people something to do.
. . . I need this mini.
I also want a grown fox for a pet for my Ranger. Because why not?
Depends on how the crafting is done. Is it Mystic Forge based crafting, where you need no Profession skilll values? Or is it 500 level (whyyyyyy, when all Gifts are 400? Not to mention, the 500 level recipes are . . . I think . . . all Ascended.) crafting recipes?
Or is it “crafting” without actually relying on anything other than, say, finding and doing things and “crafting” by making it?
Who’s making fun of dead children? Where do you people come from?
Ascalon. How about you?
To those who think no apology is necessary, you are simply wrong. This type of black humor has no place here. The dev’s made a mistake and they need to acknowledge it. Bobble heads, etc., while annoying did not allow comparisons to a mass murder. Certainly some took no offense, but for those who did the development team needs to apologize in some manner.
. . . black humor?
Okay, I’ll bite. What’s the supposed black humor? Pretending to be a propeller airplane after Harrison Ford’s accident?
. . . yup, time to give up on this game for good. Not due to ANet, though. I think it’s time to get serious about the whole writing hobby.
. . . this reminds me of the good ol’ Desire Sensor trying to get a Heavenly Lao Shan Scale. Oh how epic that fight was at first, and how lame it becomes on repeats.
And other than that I would reluctantly give you Zojja, if I can see Caithe and her lover die a miserable death.
I’m okay with killing off Faolain, unless you’re talking about Canach. In which case, no. You can’t have him.
Sad part is, we already tried getting rid of Rytlock. He just came back. ( Probably to shill more Super Adventure Box. )
Okay, if you want Destiny’s Edge back, you have to let me murder Zojja first.
Why stop there, there are plenty of other Asura…
Because that one . . . irritates me.
Besides, given enough time the entire asura race will kill themselves. Haven’t you seen the fractal where it happens?
You know what, I’m all for just riding into town and murdering the whole Captain’s Council, and making it part of Queen Jennah’s domain.
And we can come up with a special fate for that backstabbing, lying, manipulative charr gladium Evon.
Okay, if you want Destiny’s Edge back, you have to let me murder Zojja first.
Tacky as hell adults. Most adults I know don’t have that cheesy crap coming out of their mouths.
I’m not talking about snuggling or physical affection. I mean the actual lines. Especially Marjory to Kasmeer.
. . . yeah my brother is getting married this summer, and I’m going to disagree with you here, Zenith. There is all kinds of corny, cheesy lines which come out semi-regularly from either one. There’s also a whole lot of blatant “we are sleeping together” lines, as well.
Then Magnus needs to get his stuff together and fix it and Evon shouldn’t be selling passes to it until that happens.
Besides, where did you see that it was Magnus’s? I’ve seen it implied a lot in-game that it is Gnashblade’s, and the wiki doesn’t say regardless.
I recall hearing about it during the Battle for Lion’s Arch when it was first unveiled during the evacuation period. (Along with the vast amount of complaining then too..)
Good thing it’s not his airship, isn’t that so? I believe that belongs to Magnus.
Where did ‘they’ say their model was completely grind free?
If you define different smaller farms as a grind (that depends on the person) it could be less grind and smaller junks of grind but nowhere did I see anybody say their model would dissolve all grind in the game for everybody completely.
And ANet never said their game was completely grindless either, yet . . .
If you define anything with RNG as grind I don’t think you can completely remove grind (while again that depends on how you define it. Like somebody else stated here. An item with a drop-change of 75% is rarely considered a grind while it still is RNG) but reduce it and make smaller chunks of different farms of it and combine it more with non-grindy ways to get rewards.
Which you keep saying, but you offer no ideas of how it would work other than “it just would”. In fact, I seem to recall you also said it wasn’t your job to work anymore on it other than to offer a vague idea.
As good an idea as it looks, maybe it’s just another one of those which doesn’t work out when introduced to players. I mean it’s not like there’s a shortage
of things which look fun but really don’t work that way when put to the test . . .
Hmmm.
I would expect Australia would be a good place to move to. It would probably have less dangerous wildlife after the conversion, and pretty nice beaches.
No, Anet is not some oracle that is all seeing.
You’re right, they aren’t an oracle but they aren’t stupid either … are you trying to imply they should bet against their own better judgement? THAT would be stupid.
I don’t think it’s stupid to do that, but I do think it is stupid to wager something you cannot afford to lose.
They cannot afford to lose.
You argue grind is bad, but then argue for a different way to grind.
Yeah, that’s confused me a bit too. But I must bow to the superior intellect and/or not-insane one and decree there is no grind in their model, only “selective farming”.
I don’t like asura and they keep getting shoved in my face.
I really don’t like charr, and for some reason it’s necessary I smile and pretend everything’s fine with the ceasefire.
Everything is fine. Flame Legion were the idiots that wanted all the war and death the most. The other 3 legions are killing them when and where they can. Is that not justice? Cleaning up their own mess and losing some of their own in return?
No. That is not justice.
Justice would be their homeland being invaded while it was burning to ash around them, and every single charr no matter the age or gender being killed.
There is nothing which will ever make the Searing something which can be forgotten and forgiven.
But I won’t continue this debate about nothing.
You started the debate about nothing, neighbor.
And you also missed the last third – where I outlined I agree your idea has a valid start to it. I like the concept as a whole. But it needs refinement, and it needs to be looked at. It needs to be studied from other angles and points. Since you are a software engineer, you know this. I know you do.
More work needs to be done examining, at the first, the basis of your design and then working up from there. If you don’t want that, then it’ll be just as poorly constructed as the Trait revamp and NPE turned out. Poorly executed interesting ideas.
A properly run test server will root out bugs, especially the blatantly obvious ones like the green downed state health bar, and so on.
Smaller things like a broken sigil or rune might slip through because you need a lot of people to figure that out, but really guys, stop making excuses for Arenanet on this one.
So, I need to ask, do you just assume their test server isn’t catching bugs because some visibly slip through? I mean, that’s what it looks like.
A properly run test server will root out bugs and make a nice database of them. Of course, then it’s up to people other than the testers to fix that crap. Which is why things like a green downed state health bar . . . which affects very little gets dropped to the bottom of the list while “faces render inside out” gets moved a bit higher.
Then again, much of the content already exist / gets build anyway and the reward could simply be added to it.
Heh.
“ to choose to grind there doesn’t need to be any more change ” Except that what you now define as second grind is in many cases not a grind or at the least a best a smaller farm vs the big gold grind in this game. Well like we did see previous in this comment, you see any task you don’t like as grind so by that logic I guess you are right. It just has nothing to do with reality anymore.
Stop chopping parts off my text to argue against like they’re all that I said.
“One path of grind is insulting and needs to be changed, but once we have two options to choose to grind there doesn’t need to be any more change”.
. . . which is how it came off, several times, when I mentioned there might be someone who objects to a new direct way and the gold grind. Which we all agreed on at some point was a grind which people would like to go around. But if the option for the direct way isn’t appealing, and the gold value is still beyond what they feel is okay to grind for . . .
You . . . suggested . . . that wasn’t a problem in your design. And while you snipe at me about not discussing reality, we’re really not discussing reality. We are discussing a theoretical future. The difference is, I’m pointing out there are problems with your design and so far your response has been “is not a problem, working as intended”. With a fair amount of inferring me to be delusional.
So, I don’t know if you’re not in tune with what’s being said (I’m starting to doubt it), or if this thread is here only to let you stand on a podium and declare yourself the one and only person who can solve the problem. It’s starting to look like the latter, more and more.
I’m going to speak up one final time. And I will be as clear as I can.
Your proposition is interesting, on a root level. It looks like it has potential to actually do some good work making the world have some variety. There are still problems and pitfalls with it which you must acknowledge in order to improve on it. One of these is how other players are going to react, and how your system is bound to produce someone . . . exactly like yourself. Someone who does not like the then-current system, sees it as broken and needing to be fixed. It also holds the potential to turn away more people than it keeps if done badly, due to the nature of the system.
Then there’s the (legitimate) issue of the technical challenge here. Every alternate path of acquisition has numerous chances of technical failure. We’ve already seen several instances of where a failure creates a price point for an item on the Gold Grind which is far outside the intentional target – Final Rest and Sam. Both of these had/have legitimate technical issues which prevented them from entering the game at the rate intended. Therefore the price of them rose . . . and these are items for which there is (in fact) two acquisition paths: buy it off the Black Lion or farm/grind the events which reward them. There is very little reason to believe a third path would be impervious to having bugs, short of “insert Paypal, get item”. Something neither of us approve of.
In any case, there it is. I like your idea, but you really need to now take a step back from creating it . . . and now it’s time to figure out how to destroy it. You need to break that kitty until it screams for mama. You need to do your level best to figure out every exploitable shortcut and fill them with cement. You need to run down every result which is not what you intended, and stop them like they owe you money.
Most importantly, you need to listen. Because someone told you your tabby-kitty is broken and your first response cannot be “no, you’re wrong” just out of hand. That’s not how the process works. I know, I’ve been through it.
~
You are not doing 99 or 9999 ones. You are doing 1 task to get 1 reward in example of a quest.
And we have that now, with needing to finish the Clock Tower to get acknowledgement or rewards for finishing the Clock Tower. Or getting “All Seeing (Exotic)” from the Temple of Lyssa assault final chest. You know that’s where you need to go to get that reward, that’s the task you need to do.
It’s still a grind, either way.
“That’s so adorable to keep thinking with relation to RNG” As your hole reaction to me was only based on the RNG part of it.
RNG is random. I seem to recall hearing someone had collected data and roughly 25-33% is the drop rate of a Carapace Coat Box. Yet a lot of people haven’t gotten all of theirs yet.
By the way, the Silverwastes and Bandit Crests for Carapace boxes? Seem to be about what you’re suggesting more of.
“I’m at this point wanting you to acknowledge you are talking about substituting grind for grind ” But I’m not. At best there are parts of my suggestions (the rng part) that are smaller farms that some people still might consider grind.
Some people considering it grind means there’s still grind. We did cover this, at length, last time around.
“. I don’t see that as “superior”.” So making something more people like (or tolerate) is not superior to something less people tolerance according to you. That is fine, but then you seem to have a strange definition of superior I would think.
That’s because you’re only paying attention to a narrow band of focus, the end result. You are not seeing:
- The amount of work which must go into designing this.
- The amount of work which must go into developing this.
- The amount of work which must go into coding this.
- The number of places where a single bug can sink acquisition of one of these items. (e.g. “Sam”)
- Why people might consider it a step backwards to add redundant grind paths.
Not only do you have you own very different and strange definition for superior, this also seems to be the case for grind. Once more, while grind is personal for many people pretty much every body agrees it involves repetition.
Sigh. Allow me to break it down:
True or false. Leveling a character in a single-person RPG to the maximum threshold is grind. (Repetition being “find the enemies with the best time/gain ratio and murder them like dumping boiling water on an anthill”.)
True or false. You only need to do this once because those levels do not reset.
When you are pretty much designing your own language it’s not really possible to have a discussion with you.
When you’re not bothering to think through your ideas before lazily calling them “better”, then what’s the point in discussing anything in the first place?
“I may only have to level grind once in a single-player RPG, but it’s still a grind.” Grinding is the way you achieve something (how do you get that 1 level) now what you achieve (that 1 level, or that 1 item).
. . . um, that is what I’m talking about. Grinding. Repetition. The way I achieve something is to sit there and kill X hundred enemies until I level, then kill X+Y hundred enemies until that happens again.
Woow, in this comment you only come up with strange definitions and wrong ‘logic’. So when you want to drive from A or B, in order to calculate the distance you count up all possible routes. That is what you are saying here.
I love it when people try to stuff words in my mouth.
No. What I’m saying is just because you want to go from Point A to Point B, the other routes you choose don’t cease to exist just because you choose one of them. Those roads still exist, they still require maintenance, there are still other people who are using them . . . sometimes for other reasons than to get to Point B.
Also bear in mind the shortest distance path isn’t always the shortest time path, nor is a longer distance path preferable just because it has the shortest travel time. To use the same metaphor, of course. The shortest distance path currently (and continuing in your design) being “Gold Grind”.
“That adds numerous separate, parallel grinds to the game.” But there would not be any more grind going on. While again, what I suggest I do not see as grind, you do. So even this depends on how people personally would define grind.
And you spent the last few bits telling me my definition of grind was “strange” or wrong. So, explain to me why you now get to turn around and say that as an example?
Oh, by the way . . . “that adds numerous parallel grinds to the game” followed but “but there would not be any more grind going on” . . . is the height so far of you not paying attention to what you’re saying.
1/2
Or just not use it at all. The words “we’re not your unpaid testers” were used quite a bit when I played games with public test servers.
And then there was what happened to the UO test server – it became its own animal entirely, not a place to test patches.
It’s a myth that software RNG isn’t “truly random.” It’s not as random as the actual universe is…
I have severe doubts about the actual universe being random, by the way.
ding is fine. I think I already said that in the previous comment you reacted on.
What I said that was not a grind was something like quests and that is because there is one specific task (content) that rewards you one item and there is no need for repeating it.
Okay, that’s clearer that there’s no repetition. But it’s still . . . not avoiding “grind” even though you only have to do it once. I only have to grind to 99 once in a Final Fantasy game (or 9999 several times in a Disgaea game) but that doesn’t mean it’s not a grind because it’s eventually over.
All grinds eventually are over.
While there can be many reasons (depending on the person), The fact that it overall can have higher drop-rates
That’s so adorable to keep thinking with relation to RNG
Not that any of that matters. You say yourself that there is a higher tolerance for this, so people like it better. That alone should be more then enough reason to consider is a superior system and put it in and stop acting as if the current grind in this game is just fine.
No, I’m at this point wanting you to acknowledge you are talking about substituting grind for grind and calling it progress, when we started out wanting to see about removing the grind.
If I need to do one task for any reward I want, but can repeat it how much I want, or a hundred tasks for a hundred different items, but each task has a different item at the end . . . I don’t see that as “superior”. I see that as “really bad design”. Luckily, that’s the sort of thing which gets killed in development.
There is no repeating in that and repetition seems to be an elements everybody agrees on that needs to be in grind to name it grind? So that has nothing to do with semantic, if this was what you where referring to.
Once more, a grind can still be something which is not repeated. Most people want to agree it’s when you repeat something. It can also be when you have to do stuff you don’t want to do, to get the rewards. I may only have to level grind once in a single-player RPG, but it’s still a grind. I may have to grind only once for a 1% drop, but it’s still a grind.
I said people tolerate it because it’s common across many games and it’s just “part of the system” now. But that needs to be examined very . . . very . . . closely and see if it’s even necessary. Is it absolutely necessary to run a chain of connected quests for an item? This is something there are a lot of players who detest the idea of needing to jump through many hoops for their rewards instead of being able to get it another way.
Why more, at best it would be another type of grind to get the game item. (when we define those farms as a grind what is fine by me).
You’re not counting it right, is why. When you add parallel routes to something, you do not ignore all but one route when determining the amount of work which might need to be done. Why is this? Because (unless there’s a problem) everyone is going to be spreading out among the options rather than simply picking one and going along with it.
That adds numerous separate, parallel grinds to the game. You are, empirically, adding more grind to the game, but just allowing people to choose which grind they want. (And as I said before, if the Gold grind is allowed to remain, most people will stick with that due to versatility . . . if it is an option.)
It’s also a hefty workload for the designers, developers, and coders. I know people like to pretend that they can just belch out a finished product with no bugs because they’re paid to produce . . . but that’s just not how it goes. I’ll give you a proof if you want of just how much data goes into a “simple” arrangement like this.
“So, are we now saying that grind is okay, after trying to build a path around it?”
For me the grind is not oke. I dislike it a lot. (It however is for those deafening it one would think?) However in my suggestion I always left the way open for people to grind.
. . . I’m not talking about the current situation. I’m talking about your proposal where you suggested there need not be more than one alternative. Because, well, the message does come off: “One path of grind is insulting and needs to be changed, but once we have two options to choose to grind there doesn’t need to be any more change”.
For me there is no problem in having items locked behind content, but it’s something those liking the current gold grind system seem to have a problem with.
I don’t have personal problems with locking items behind content either. I do have problems when some of that is “okay” and some of it is “not okay” based on what seems like an arbitrary viewpoint.
I don’t like asura and they keep getting shoved in my face.
I really don’t like charr, and for some reason it’s necessary I smile and pretend everything’s fine with the ceasefire.
I have not had one drop. I have had one Forged, and it was before LA blew up.
. . . since then, there has been many more interesting exotics which make their way into my keeping. I am okay with this.
Fire Elemental Bridge of Death.
I play a lot. But that doesn’t mean I’m chasing carrots. You’re so bent on the carrot that’s what you focus on. My focus is on my guild and helping people. That’s what I focus on.
Pretty much how I approach the game on those currently-rare nights I can get my network to behave properly and have time to play for a few hours before bed.
Drop in, look for something to do and just go off in a wild journey from one thing and tangenting off to another, until I decide I played long enough. Recently part of it is -learning my warrior.
““Esteemed Jumper’s Boots” which can only be found doing a jumping puzzle flawlessly under a time limit, even if they can be traded off? You better believe I’m going to be swearing and grinding puzzles, or swearing and grinding gold.”
This is also a good way to reward (I once even gave this example) and it’s not grinding at all. You can get it at the first go and that’s not because of some random luck, no this is skill-based rewards. What is imho a very good way of rewarding, maybe the best. If you do it 100 times it’s likely because you are not very good at them and so it takes you a long time to learn it but grinding is really something different, this is ‘learning’.
No, it’s grinding. You can call it what you like, but grind is grind. Farming is grinding too, but there’s a greater tolerance for it because it’s expected to exist.
Please don’t ruin what was a good route because you choose to do this “semantic” sparring over what constitutes grind. You started off fine saying “grind is grind”.
“here we have someone who is exceedingly eager to have things, but isn’t willing to do the work which was set out and requires another path.”
This is the weakest and most flawed excuse that keeps coming back. If you complain about grind you basically just want items to be handed to you.
Well, what you’ll wind up with is inflicting more grind into the game, under the illusion of alleviating it.
Also, please note, I didn’t talk about you wanting it handed to you. I talked about you wanting to avoid the current path of work by adding alternate paths of work. Which are still grind for someone out there.
And if you really hate one path there is still the option to grind the gold right?
So, are we now saying that grind is okay, after trying to build a path around it? Please, please tell me this is not what you are meaning here.
“This is why Gold is the standard for items which may be traded. This is why the grind is allowed to exist.”
Did anybody in this thread suggested we should take gold completely out of the game? Did anybody suggest we should not allow people to grind? I will answer that for you.. no, nobody did. So this is a nice statement but does really not add must to whatever side you are on.
I’m not on a side. In case you were wondering. I’m using this as an intellectual exercise to try to discuss things and sound them off as well as collecting what other players think about ideas being discussed.
Which is best served by lobbing ideas into the pool and seeing who bites.
Would love to have a world boss in Plains of Ashford (and honestly the Charr are the only ones left out). But probably not going to happen anytime soon or at all. ANet has clearly stated that they prefer to focus on new content instead of on old content.
They could probably turn that ghost statue fight into a world boss.
I think that’s a poor choice of placement. Better would be a world boss in the Ascalon City ruins. Who?
. . . come on, you need to ask? Someone get a list of which henchmen from Old Ascalon aren’t dead or already ghosts, then get to work
Honestly, just about what I expected to happen.
Oh, the three games I played which had PTRs? Didn’t really help alleviate game-breaking bugs or broken things slipping in every – single – patch.
I think worst was UO where the test server basically became its own other game after a couple years.
About it still being a grind but a different one. As for the RNG part that is of course personal but at the very least it’s cut in smaller chunks and then for the not RNG part it’s something you do ones and be rewarded, I don’t think that fits any definition of grind. And people can then work directly towards the items.
It fits my definition of grind, which is “I am repeating this lousy task hoping for that item to drop so I can get on with my life”.
Do I need it? Probably not. Could I get by without it? Probably so. Why am I wasting my time? Because I want it, and this is the way to get it.
Miniature Ice Elemental drops 4% from that enemy? Grind me up some elemental killboxes and get to work. “Esteemed Jumper’s Boots” which can only be found doing a jumping puzzle flawlessly under a time limit, even if they can be traded off? You better believe I’m going to be swearing and grinding puzzles, or swearing and grinding gold.
And honestly, I might not want to get these things. Especially if they’re only cosmetics. I’ll just wave goodbye like the Mini Polar Bear in GW1. But other people will want them, will see it as a grind, and will see it as unreasonably included.
I mean, case in point, just look at the original poster . . . here we have someone who is exceedingly eager to have things, but isn’t willing to do the work which was set out and requires another path. Okay, let’s do that. Now what happens when the next person comes along and doesn’t like either path? “So sorry, too bad”? “Get your big boy pants on and get to work”?
Or do we then have to demand a third . . . fourth . . . ninth . . . hundredth alternative acquisition path?
This is why Gold is the standard for items which may be traded. This is why the grind is allowed to exist. Because, like it or not, any player can . . . in theory . . . apply themselves to getting Gold enough to buy things which can be traded.
I would like Black Lion Chest items (boosters, merchants, etc) obtained after the patch to stack with the same versions of itself that were obtained before the patch.
Yeah I noticed that too . . .
His point is simple … add more ways for people to grind so they can choose the method that suits them. The problem is that it’s not the method that’s the issue because we have MANY methods we can choose to earn rewards. The REAL issue is that there is a gold standard. The unfortunate part of these ‘grind’ threads don’t recognize that this will always be the primary reward in the game.
Well there needs to be some form of primary reward structure/use otherwise you wind up with an . . . interesting . . . type of economic system. (Been party to at least three in my MMO years.)
And my point above was more simple – as long as it is possible to just mindlessly grind gold and get it? There’s little point to alternate paths since a significant people are going to take the path of least mental resistance. Why?
. . . because Gold can be used more broadly. If they change their minds halfway, or something else comes along they want to buy, they can alter course and throw Gold at those things. Harder to do when it’s not interchangeable.
I would like all “charge” items like gathering tools of the same type, and salvage kits to stack to 250.
I also know that’s not really going to happen since the Mystic Salvage Kit exists.
The problem is that they are not “stacked” nor are they even charges. They are single items which “break” after a set number of uses.
You can’t stack two broken hammers to make a less broken hammer.
While that may just be a technicality, it is the reason these things never ‘stacked’ in the first place.
Yes, I understand, I’m not an idiot.
On the other hand, I found myself accumulating a ton of gathering supplies in the Silverwastes.
I would like all “charge” items like gathering tools of the same type, and salvage kits to stack to 250.
I also know that’s not really going to happen since the Mystic Salvage Kit exists.
That letter is part of the Personal Story step she was doing at the time: http://wiki.guildwars2.com/wiki/Unwelcome_Visitors#Trivia
I know, but her not noticing the mail until few days later added to the puzzlement. You must agree, it looks a bit worrysome until you reach the last sentence.
. . . honestly I giggled on seeing and hearing about this. It’s just so . . . perfectly asura
Anyway, yes it’s choice, just as it’s choice to play this game. I also choose not to do this grind. But I would like to work towards the items. Just not by grinding gold for 90% of them but by actively working towards them, having fun doing that. I also did this in other MMO’s. Grind is not the only way. The other ways to do that I gave in multiple other comments. Liadri would be one example.
You’re simply replacing one grind with a variety of others, I’m going to point out again. Some of which people may not want to do.
Sure, we can keep the old Gold grind in there . . . but then what’s the point of the other ones if players can still just say “screw it” and grind gold rather than take the other path?
And another. Really missed these…
. . . oh goodness it derailed again into discussing whether it’s optional or not.
You know, you’d think after eight pages it’d stop being a thing to bait the OP into this argument which is off the original topic. Well, you would if you haven’t been around the forum at all this last year.
Sigh.
. . . When’s the Dragons of Tarkir pre-release again?
Do you all realize that the time needed to write these big amounts of tekst could also have been used to grind and reaching your goals ? XD :P
Not in my case. Heavy traffic, like someone streaming video off a computer to a television, renders GW2’s behavior kind of unstable.