Showing Posts For Tommyknocker.6089:

Blighter's Boon, The hero we needed.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I love the trait, but it more or less makes the spite tree mandatory due to the might stacking. In WvW it will be a must have skill even without the spite tree, but personal buffing elsewhere will be tougher.

If they were to give us an alternative boon in all the trait lines, it would make me much happier. For example I for one would not lose any sleep over losing soul comprehension if it gave any boon in shroud upon using any skill. As a defensive line that trait is quite lacking at the moment.|

Answered Prayers

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I’m not saying these changes won’t be a huge shock to the system; they will be.

But honestly it is about time the least mobile of all the classes got the damage to keep those that use us as pinatas leery of mistaking us for free kills. We will still be a slow lumbering profession, but woe to those that we can get within our grasp.

Even if they revert some (hopefully none) of the announced changes the fact that we have a dev willing to listen to us is paramount to a miracle to this old necro. Keeping us informed as to why he changed things means much more to me due to the transparency than I was remotely hopeful for even two weeks ago.

Edit: Now just make the core class more desirable in PvE, please.

(edited by Tommyknocker.6089)

[Bugg] Not receiving credit for capping

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I’m sure most of my guild has experienced this at one time or another; extremely annoying after a 2 hour garri fight btw. But as you have said it only happens rarely so passing it along as a bug report would be hard for Anet to pin down.

Unfortunately this is just another feature we have to deal with in the life of a WvW player I suppose.

Answered Prayers

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I love this too much.

I will want to remind everyone for the next beta where these changes go live, to remember that when we play necromancer we are already used to being around average. The changes may feel like a lot at first and powerful, but that would be because we are used to playing a class that has consistently been kept in not that much good of a place overall, consitently having to fight our own mechanics as much as we fight our foes. To no longer have to fight our mechanics will feel strange as a necromancer and inherently powerful. Please do not confuse this with being “OP”. We most likely won’t be overall (with the possible exception of one or two skills working beyond the intended) when we take as step back and do comparitive analysis of them with other classes. So as we go into the next beta, let’s keep in mind to compare our efficiency on the larger picture than narrowing it to just a before and after feel.

Prior to the next BWE:

Necro: Akin to the mushroom as they are generally kept in the dark and fed manure .

Can’t bloody wait for these changes to go live!!

Focus needs some love?

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Posted by: Tommyknocker.6089

Tommyknocker.6089

does anyone actually use focus?

if yes, wvw roaming or pvp or pve?

I used it with dagger during the BWE test in PvE. The 4 skill allowed me to not only stack a ton of vulnerability (in close range) but also gave descent LF gen. I used the skill 5 for the chill, although only if everything else was on cool down.

Not that the GS is getting another source of LF and death spiral is getting a more reliable vuln stack ability, it will be retired to my bank once again.

Once it gets a rework on 4 (bouncing the full distance) and 5 (casting time) then I may be tempted to use it rarely, but the competition is VERY stiff with the warhorn currently winning the race.

Answered Prayers

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Posted by: Tommyknocker.6089

Tommyknocker.6089

No way in hell some of these changes stay.

You are most likely right. However making us UP (definatly) one beta and OP (to be determined) another beta makes for a good way to test for the middle ground. I’m looking forward to the final build though.

Answered Prayers

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I honestly can say I love the changes; the fact that we have a dev that listens to us is just (very delicious) frosting on this cake.

I am currently awaiting a tube to be flash frozen in to awake the next beta weekend, but for now I’ll just clean the drool off my keyboard. I will have to wait and see but I do believe the attrition portion of the class has been FINALLY answered though.

Bhawb's Reaper Feedback

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Just a bump and a request from Bhawb.

Seeing as the Devs followed your post on this issue, would you please make a comprehensive post in regard to other weapon sets if you have time?

I know there are many, many good suggestions on these forums already, but they are quite spread out over many posts (and years) distilling them down for easy dev perusal might be just the thing to get them noticed.

Thanks.

Deadly Strength

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Try removing Signet of Spite from your utility bar.

^ This. Maybe sometime in the future signet passives may work in DS/RS, but for now just ignore any passives a signet may give you while in DS/RS.

What do you expect from your party?

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I like both answer xD.
But them don’t help me

You might want to try the dungeon forums then (probably get moved there anyways).

I’m just a filthy casual though so take my answers with a grain of salt.

What do you expect from your party?

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Beer
Pot
Good looking women
Hot tub

You know the usual, I love the dungeon theme BTW.

If you mean in game, a friendly group willing to help each other with whatever skills they have. I’m not picky.

Reaper Changes for Next BWE

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I have but one word for these changes:

SPLERT

How many necros do you have

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Posted by: Tommyknocker.6089

Tommyknocker.6089

2 currently. One I have buffed with 6ish days of WXP for running WvW with my guild, the other is a PvE (reaper) or will be when it is released.

New trait system Good or bad?

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I agree to a certain extent. If I want an optimal build that performs well in most situations the new system does that better. If I like to theorycraft and find that one gem in the sea of garbage then the old system worked well for that.

My only problem with the new system is that I feel most of my current builds are just clones of everyone else’s and I may as well be a robot behind the keyboard. I preferred the choice of experimentation myself; but then again there is only so much you can change in traits when 99% of all content is done with full zerkers anyways.

Wishlist for future Expansions

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Posted by: Tommyknocker.6089

Tommyknocker.6089

2nd expansion?

At the rate we are getting information for the first one, I am not sure I will be alive by then..

But on the off change that I am, I’ll take clicking full stacks to consume.

(edited by Tommyknocker.6089)

what Movie Monster is your Reaper?

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Currently the blob, but someday I hope to become pyramid head.

Waiting on the next beta!

I think people underestimate reaper

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Tommyknocker.6089

Well we were pretty good back when they first introduced dumbfire, but IMO we never should have been given fire anyways. Chill was and still is what should be our staple ability as it chimes much better with the whole death theme.

Dumbfire gave us one good build at the time, and because it was good they nuked it from orbit and made many of our other abilities garbage; I’m looking at you reduced fear duration.

I for one will be quite pleased if Robert can put us on even ground with the other classes in all game modes. Not just in WvW zergs where we are actually wanted.

Wait.. Our fear duration used to be longer? O.o

No, it wasn’t. It actually got increased in the Dhuumfire patch (Doom used to be 1 second no matter the range). Fear duration on Necro has never been reduced since launch.

Terror, however, did receive a 17% damage nerf.

Thanks, I was looking for the actual patch notes, and you are correct. Terror was what was nuked, sorry for the error.

(edited by Tommyknocker.6089)

I think people underestimate reaper

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Well we were pretty good back when they first introduced dumbfire, but IMO we never should have been given fire anyways. Chill was and still is what should be our staple ability as it chimes much better with the whole death theme.

Dumbfire gave us one good build at the time, and because it was good they nuked it from orbit and made many of our other abilities garbage; I’m looking at you reduced terror damage.

I for one will be quite pleased if Robert can put us on even ground with the other classes in all game modes. Not just in WvW zergs where we are actually wanted.

edit: fixed an error in my post.

(edited by Tommyknocker.6089)

Candy Corn Gobbler requests.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

The changes are a really harsh nerf to people who bought this item for wvw exp. You used to get anywhere between 7-12 hours of wvw boost out of 250 candy corn, now you barely get 2 hours. That’s an 80% nerf, and a little extreme in my eyes.

For other boosters the overall duration per stack of candy corn hasn’t changed as far as i can see. It only yields 7 or 10 minutes per buff, but you get that buff twice as often since different booster have been combined, so the total effect remains approximately the same.

Still crying for that wxp though…

Once my 6.5 days of WXP boost runs out I will just do what I did before and sit in my home instance for a day watching movies and clicking on it occasionally. The reason I will wait till my current one runs out is due to the fact it don’t stack with the new buff so it is a waste of time. I have gotten quite good at timing out the 5 seconds timer by now. Although the buff is reduced time, I cannot see this tedious, repetitive, and brain numbing task being much worse anyways; I’ll just watch a few more movies.

Is anybody currently happy with wvw?

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Posted by: Tommyknocker.6089

Tommyknocker.6089

My guild only rallies about twice a week now (maybe), so I generally just go into WvW for the dailies. I just join whatever tag is up at the time and leave after getting them done.

So am I happy? Not really.
Am I bored? Heck yea.

WvW needs more life and it seems to me that golem week demoralized many of my guildies into finding other things to do.

Add pvp to all maps...

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Add an option where you can “flag up” and fight other players who also decide to “flag up(not regular players)”, it would make map completion actually fun! The idea here is that only people who chose to “flag up” can fight each other, having no affect on people who are not “flagged up”.

No thanks, I want nothing to do with being followed around a map being told “flag up chicken” or something similar till I am forced to WP out. Even blocking these players would get annoying quite quickly. Keep the PvE maps friendly (well as friendly as they can be) and take your desire to gank to WvW or into PvP where other like minded players await your talents.

Candy Corn Gobbler requests.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

According to this link he is still receiving karma, so we still get it rarely.

Candy Corn Gobbler requests.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

According to the their own wiki:

http://wiki.guildwars2.com/wiki/Candy_Corn_Gobbler

It mentions all the boosts it can apply. I may be wrong here, but if they were selling it as only a transformation toy then they choose a kitten poor way to advertise it!

BTW they have not changed their own wiki and it still says it provides karma. Also if they changed anything about this from their original design it behooves them as a company based upon customer service to inform us first and let us exchange it if we are unhappy.

Thorough Review of SPvP Reaper (w/ pictures!)

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Say 2%/2%/4% normal,
4%/4/%/8% if target is chilled

These values seem relatively appropriate. Considering the slow, telegraphed attack speed of the greatsword, I still doubt this would come close to competing with dagger levels of life force gen in PvP.

Hence the suggested change to GS3, if it gave a decently long chill to start with, your attack speed would be less of a problem. Also a chilled foe would give twice the LF gen.

This most likely won’t give the same results as a dagger, but after all the numbers could be tweaked even further.

And poof! There go my Karma boosts

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I would also like either the 1 hr timer reinstated for the enchantment powder conversion boosts or my bloody gold back along with the original boosters! I’m good with the gobbler, although I would like the karma buff reinstated. I am not pleased that the boosters that gave me an hour timer yesterday have been reduced to 1/3rd of their value today.

I understand that you want players to use the store to buy these things, but must you kitten over some of the long term players in the bargain?

the 1 hour time boosters didnt change at all!

people explained it above already:
you can still chose 1 hour versions of any of the existing boosters (except karma)
and in addition you can also chose the new boosters as 20 minute versions

only bad thing that happened is that they removed the Karma Boosters as a choice

I stand corrected, I had checked only one first booster (the XP one) and it said 20 minutes, I not not realize that 2 different versions were available when you click on the enhanced boosters (one is rare quality now). Upon using the correct one, I did indeed receive the 1 hour buff. However I do wish they had included more info on the patch page to reflect this, and the karma removal.

And poof! There go my Karma boosts

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I would also like either the 1 hr timer reinstated for the enchantment powder conversion boosts or my bloody gold back along with the original boosters! I’m good with the gobbler, although I would like the karma buff reinstated. I am not pleased that the boosters that gave me an hour timer yesterday have been reduced to 1/3rd of their value today.

I understand that you want players to use the store to buy these things, but must you kitten over some of the long term players in the bargain?

Edit: I jumped the gun on this post as explained further below.

(edited by Tommyknocker.6089)

Candy Corn Gobbler requests.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I’m not 100% sure, but the wxp bonus seems included in the new ‘global exp’ bonus. A wvw guard just gave me 30 wxp, with no outmanned buff or other buff. Isn’t it normally 20 wxp?

According to the wiki:

http://wiki.guildwars2.com/wiki/World_Experience

Yes guards do indeed give 20WxP.. thanks.

edit: Looks like in about a month I will again sit in my home instance and watch a movie (or 3) while I buff myself….lol.

(edited by Tommyknocker.6089)

Candy Corn Gobbler requests.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Please don’t give us XP boosts on level 80 characters since it does nothing atm.

Also, is it really true that it doesn’t give wvw boosts anymore?

I just checked it, it doesn’t seem to give (add to) the blue WvW xp icon nor does it stack with it with the new +50 yellow one (for +100). I have over 6 days stocked up with the blue one, so I am not sure if it gives 50% in WvW yellow one only (it does say all game modes though). It seems it is just a change of icon, but I would like it is someone lets me know if the new yellow XP booster works for WvW, just to be sure, thanks.

The Solution is Simple...

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Posted by: Tommyknocker.6089

Tommyknocker.6089

…snip @Tommyknocker Please no if anything mesmer should be like other classes.

My point was that at he knows how to buff things so maybe he will be up to the task of buffing us up as well; sorry if that was unclear. Also IMO he went a bit overboard on the mesmer elite, but that is a completely other discussion.

The Solution is Simple...

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Posted by: Tommyknocker.6089

Tommyknocker.6089

In all honesty they did listen to us adding the stun break for FitG, and they did reduce the vulnerability stacks on consume conditions (should have removed them IMO). Both mentioned on the forums beforehand BTW.

It remains to be seen with the next beta weekend what changes they are willing to make to the reaper. This forum has blown up over the weekend with TONS of suggestions and even TTH wrote an article about the current state of the reaper.

I for one would be happy if they were to incorporate more discussion with us, but I’ll give Robert the benefit of the doubt for now. If can only hope that he gives us the same treatment as the mesmers got; most there seem to be very pleased.

Thorough Review of SPvP Reaper (w/ pictures!)

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Nice summary Jackalrat.

My suggestions:

How about GS1 giving LF gen, but when we hit a chilled foe it doubles the value given?

Say 2%/2%/4% normal,
4%/4/%/8% if target is chilled

But I would still like to see the damage upped a bit (at least to dagger levels) to compensate for the kitten slow speed. The vulnerability could be moved to this weapon too, say:

3 stacks 10s/3stacks 10s/6 stacks 10 seconds (total is the same as GS3 was)

GS2 still needs to have it’s damage upped as was mentioned in another thread, you don’t get the benefit of deadly perception and crits could be rare for a finisher.

GS3 instead of giving more LF gen or vuln could offer the chill instead in a cone 240 range as it is FAR to short now. It is a faster attack and if it applied say a 5 second chill on a 10 second timer would be an awesome opener for the weapon giving a well needed leg up for LF generation.

GS4 is should not root you initially and instead be an aura around you.

GS5 needs attention and generally has a hard time hitting your opponents, be they one or many. The LF gen should stay on this skill.

This may sound a bit over the top, but if you are going to be the slow movie monster, you need to be dangerous to get near IMO!

Edit: and kitten hard to escape from!

(edited by Tommyknocker.6089)

Will they announce WvW Legendary backpacks?

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Anet has all these nice shinies for spvp and pve because it is really easy to score an individual’s accomplishments, be they killing champs or other players or winning matches. Before anet can think about giving out desirable rewards for wvw, they need to first figure out how to quantitatively score the things we do in wvw. How many “points” should be awarded for wvw activities like winning fights, taking objectives, etc. It is the nebulous, never-ending nature of wvw that makes a reward system challenging. Also, anet has to be careful to not create a farmable reward system that will pull in primarily pve players (aka rallybots) and ruin the game for us primary wvw players.

I know we all like to complain about how anet doesn’t care about wvw. It is pretty obvious that wvw rewards are laughable compared to spvp or pve. However, if getting better rewards means a bunch of wvw noobs flood the maps during prime time and I spend an hour in queue, i’d rather anet keeps wvw as it is.

I understand and agree with everything you say here. My only problem is that we have been having to deal with whatever scraps we are handed for going on 3 years now. I can see that monitored achievements are much easier to track and reward. You would figure though that after going this long waiting, and still waiting some more, they could have at least given us easier to attain titles (baby yak slapper… lol).

And I fully understand that the bots are a problem to ANet, and farmers already have the higher ranks thanks to EotM. But IMO they have had more than ample time to make changes for the better. If the last event with the golems has shown us anything though it is that they don’t even understand their own game mode as well as those that play it. I am still hoping they put some emphasis on making WvW be as well designed as the other areas (with commensurate rewards), but sadly I’m not sure how many of my guildies will still be here by then. /rant

(edited by Tommyknocker.6089)

Death Shroud F1 and Reaper F2

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Posted by: Tommyknocker.6089

Tommyknocker.6089

While interesting…

Why would you not pick Reaper if it added bonus Shroud?

It’s not alternate playstyle, like Elite Specs were announced to be (although we have Chrono), it’s just level up.

After some thought on this matter I too don’t think it would be a very wise decision. If this elite spec allowed the use of both shrouds it would make them be mandatory for any serious player, and thus we would become pigeon holed even further into one of only a few possible builds.

If greatsword had better LG gen and was less clunky overall, I could see me using a staff as my offhand thus giving me one viable range option for when I need to attack from range. As it sits now though I find I am using axe/focus for the needed vuln, LF gen they offer.

This isn’t true at all. As of right now I’m taking reaper because it’s new and I think it’s awesome, but I’m honestly not sure if it’s even better than baseline necro. Dagger warhorn is better than gs hands down. Reaper shroud feels .. stronger than deathshroud, but I lose an entire traitline to use it. Using reaper almost forces you to use soul reaping. You either lose slite, thus your damage, or blood magic, which lately has become our staple. The more I’m thinking about it the less I’m liking Reaper actually

And that of course is your prerogative but my post was in regard to having both shrouds available to you, not the merits of GS (that currently need tweaking). What I was saying is that currently without any buffs to the numbers a dagger/wh (whatever offhand) reaper with sprite/soul/reaper would be what many players would run if they got both DS and RS in the same build thus being pigeon holed. Other trait lines although made better somewhat in the last patch will not compare to the overall gain the class would get with the extra shroud skills IMO.

The ability to have both a very strong range and a very strong melee build at the same time would make most other builds pale in comparison. The condi variant would use curses in place of spite of course and most likely scepter/dagger with staff for LF gen, but in all it would be similar.

Will they announce WvW Legendary backpacks?

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I’m pretty sure the strategy here is “we want for you to experience all the game not just WvW!”… so even if you don’t want it, go run fractals!

Actually the message here is:

“We don’t care if all you like in GW2 is WvW. Hence we will force you into game modes you may have tried but don’t like in order to get items and skins you do.”

Bhawb's Reaper Feedback

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Death’s Charge – Needs to function like a targeted leap

Very bad idea. Coming from a WvW perspective i used that skill numerous times to escape or for general mobility, very useful, please not more targeted stuff.

Agreed on this. A better solution might be to keep it like it currently is, but if it impacts with a target you stop and blind. (Plus add a range indicator like on FGS)
That way you keep the full mobility, but get a bit more control over it as well.[/quote]

I’d settle for if you have a target selected it “leaps” to said target to do it’s attack, if not, it functions as it does now; thus you get the best of both worlds. You can set auto target in options to refine this.

Death Shroud F1 and Reaper F2

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Posted by: Tommyknocker.6089

Tommyknocker.6089

While interesting…

Why would you not pick Reaper if it added bonus Shroud?

It’s not alternate playstyle, like Elite Specs were announced to be (although we have Chrono), it’s just level up.

After some thought on this matter I too don’t think it would be a very wise decision. If this elite spec allowed the use of both shrouds it would make them be mandatory for any serious player, and thus we would become pigeon holed even further into one of only a few possible builds.

If greatsword had better LG gen and was less clunky overall, I could see me using a staff as my offhand thus giving me one viable range option for when I need to attack from range. As it sits now though I find I am using axe/focus for the needed vuln, LF gen they offer.

YSiM Buff?

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I too would like to see the numbers get adjusted. As they sit now the lifeforce gen is ok, but if I am going to give up consume conditions for it (and the condi to health aspect) it had better be at least a contender.

A sliding scale would be a nice start, but don’t fudge the base number, if anything I would like to see it raised to least 5k and an additional 300 extra per enemy hit (5 enemies = 6.5k heal). If this seems like to much remember we are tanking 5 enemies for these numbers and it is a drop in the bucket to the damage we are taking in that scenario. If need be lower the LF gen to 3% per enemy hit, but the heal portion has to at least compete for me to even look at this as my “go to” heal.

Edit to add: If need be increasing the cast time to 25 seconds would suit me fine, as I usually sit in DS for 10+ seconds anyways. I won’t see a big difference if it was upped, but PLEASE no longer that 25s.

(edited by Tommyknocker.6089)

General Reaper Feedback

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Posted by: Tommyknocker.6089

Tommyknocker.6089

…snip 5. “Arise!” sucks. It’s useless for literally everyone: Jagged Horrors are lousy with multiple foes and a 40 second cooldown to summon just one is laughably awful. Even Minion masters don’t want to run this shout. Scrap it entirely and replace with something else. My suggestion is “No escape!” knocks foes down and gives the Reaper super speed (2 seconds +1 second per foe struck). Takes inspiration from the fact that the horror movie monster catches someone because they tripped. snip…

OH PLEASE Anet make this so! No escape would be the perfect replacement and would fit the theme so well. +1 just for this suggestion alone.

I feel so EVIL!!!

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Tommyknocker.6089

Yeah, I agree with soldiers/cele as best amulets for a spite/SR/reaper setup, but for SR, what traits do you guys run? Do you think its viable to drop soul marks for vuln stacking (and decimate defenses)?

If you are running staff I wouldn’t drop it, but staff is garbage so put it in the trash next to greatsword, make sweet love to that new axe/dagger set, and then yes drop Soul Marks for vuln stacking. Imo it was a huge improvement to my build, because you can 100% rely on RS for your big damage using Decimate, Death Perception, and enough vuln.

I agree with all of this, however I use focus in the offhand for the extra vuln and chill. My only problem with this is I need to remember to constantly switch to my staff (ranged option) when going into RS as it makes you hit harder. I do miss the days that you could swap in DS.

(edited by Tommyknocker.6089)

could Reaper use better damage reduction?

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Posted by: Tommyknocker.6089

Tommyknocker.6089

snip… what gear build are you using on your normal necro? scepter/dagger condi with rabid?
i am currently using a glass cannon sinister condi build on my necro…im dying really fast so reaper seems like a tank in comparison lol …snip

Sorry for the late reply, I have to work weekends. I am using the standard (more or less) berserker build, with enough assassins to get me to 50% crit chance for deadly perception. I am tanky enough in WvW with it, my (current) build is as follows:

http://gw2skills.net/editor/?vRAQNBIhZakjGapxaawxG4vxBuQJ7huOshtZA0C0zoNeWA-TVSBABU8EAKUfAlqqYmSwrU+5paFEt/wCHCAAOBABAQA2ZdWn7MwRP6RP6RPaXXnDdnDdnlCYslRA-w

What Anet forgets about movie monsters

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Posted by: Tommyknocker.6089

Tommyknocker.6089

sniip…
That sounds like PvP talk. PvP is irrelevant. In PvE, it’s all about being able to get where you;‘re going with as little time wasted as possible. Once you’re fighting an enemy, chances are they aren’t going anywhere. snip…

PvP may be irrelevant to you, but as ANet balances around PvP then it would seem it is not irrelevant to them unless they split the game modes (something they said they want to avoid). But in all honestly if you use want better mobility I would suggest another class. Necro is the worst for mobility and if all you are interested in is PvE then there are much better classes for that. And IMO even if they give us a better mobility (something I highly doubt) there will STILL be better classes for mobility in PvE. For example warrior with Sword/WH GS would be quite mobile in PvE and hit much harder than a necro does currently.

I wish you luck with this suggestion, it does sound like it would be interesting fior PvE, although I would not want it in WvW as I’m sure we would pay to high a price for it.

edit: clarity

What Anet forgets about movie monsters

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Posted by: Tommyknocker.6089

Tommyknocker.6089

sniip…
That sounds like PvP talk. PvP is irrelevant. In PvE, it’s all about being able to get where you;‘re going with as little time wasted as possible. Once you’re fighting an enemy, chances are they aren’t going anywhere. snip…

PvP may be irrelevant to you, but as ANet balances around PvP then it would seem it is not irrelevant to them unless they split the game modes (something they said they want to avoid). But in all honestly if you use want better mobility I would suggest another class. Necro is the worst for mobility and if all you are interested in is PvE then there are much better classes for that. And IMO even if they give us a leap or two (something I highly doubt) there will STILL be better classes for mobility in PvE. For example warrior with Sword/WH GS would be quite mobile in PvE and hit much harder than a necro does currently.

could Reaper use better damage reduction?

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Posted by: Tommyknocker.6089

Tommyknocker.6089

corrupters fervor and armoured shroud is kinda good on a toughness build….you apply vuln very fast to get the 10 stacks…thats +480 toughness for example on a knights build – thats a lot of toughness…and 14% of it goes into power…thats quite nice, thats what, like 2700 toughness on knight in total? + 400 power…not to shaby
and chilling / weakness is protection as well…

i agree tough that spite, soulreaping and death magic have very nice synergies…im figuring out myself which one to kick out for reaper…i think for a more defensive build take death magic and than spite if you plan more time outside of shroud and soul if you plan more time in the shroud…? but at least for pve i enjoy the reaper gameplay quite a lot…

I’m running death, soul and reaper for this test weekend. But thusfar my survivability (and damage) is much higher with normal necro. I run spite, death and soul normally and it is has nice synergy with DS. RS though good is offset by the fact that I need to be in close and I lose far to much LF when in the thick of things. Not to mention the GS being too slow and gives far to little in the way of LF gen.

What Anet forgets about movie monsters

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Posted by: Tommyknocker.6089

Tommyknocker.6089

…snip
I don’t care about chill. Chill is fine for slowing enemies down once you reach them, but worthless for catching up to enemies that are already distant. And more importantly, chill does nothing to help you travel across the terrain, and Reapers need a better tool for traveling faster.

Two different playstyles my friend. I don’t give a kitten about catching anyone, seeing as stealth allows many classes to reset anytime they want to anyways. I would much prefer those that stick around pay the price; retreat becomes much harder when you are perma chilled. If i cannot keep you fixated upon me when in a fight what is the use of catching you?

If for example I catch a mesmer, what does it matter when they can simply use decoy and vanish? without chill (or other movement detrimental condition) on them to keep them nearby they can move at regular speed away from you. I would prefer those that play with the bull, get the horns. In a perfect world we would have a bit of both, but with ANet’s record on necro’s I would settle for just being the immovable object at this point.

all classes have so many things to escape and we get our chill nerf dosn’t matter if we can chill them like 75% up time they can always escape

I may be different but I see it as, If you need to run away from me, I have already won!

What Anet forgets about movie monsters

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Posted by: Tommyknocker.6089

Tommyknocker.6089

…snip
I don’t care about chill. Chill is fine for slowing enemies down once you reach them, but worthless for catching up to enemies that are already distant. And more importantly, chill does nothing to help you travel across the terrain, and Reapers need a better tool for traveling faster.

Two different playstyles my friend. I don’t give a kitten about catching anyone, seeing as stealth allows many classes to reset anytime they want to anyways. I would much prefer those that stick around pay the price; retreat becomes much harder when you are perma chilled. If i cannot keep you fixated upon me when in a fight what is the use of catching you?

If for example I catch a mesmer, what does it matter when they can simply use decoy and vanish? without chill (or other movement detrimental condition) on them to keep them nearby they can move at regular speed away from you. I would prefer those that play with the bull, get the horns. In a perfect world we would have a bit of both, but with ANet’s record on necro’s I would settle for just being the immovable object at this point.

What Anet forgets about movie monsters

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Eureka!!

Now who do I see about getting my 10000 range teleport…

They also seem to have forgotten that the movie monster almost always loses by the end of the movie; sequels being the exception of course.

IMO instead of a dash or leap, we need to have our chill ability back to what it once was (leaps etc. included). The thought of freezing your enemy in terror seems to suit the motif of the monster movie just fine IMO, but we had our chill gutted even before we had a chance to play it. I realize that 100% duration would seem overpowered, but after all are we not considered to be the one class that you don’t want to get to close to? We cannot get away so why not make up dangerous to get near?

Reaper Greatsword is BAD :/

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Any classes in this game are super for pve

My 2 mos old can pve with the best

It’s Pvp that reaper he is terrible. And ghee needs to go to ram for wow as he’s doing a terrible job for this community

Well he seems to have done well by the mes community; won’t see (m)any tears there. Also posts like yours are the reason we see very little dev attention in these forums, so please don’t insult the only dev willing to even post here now, thanks.

As for PvE, yes a child can do it in it’s current iteration and we will have to see what comes up with HoT. The GS is still far to chunky a weapon to even bother with in PvE as the dagger/wh is not only quicker, but offers commensurate (better) damage to the GS.

Reaper of anything but souls

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I’m fine with reapers shroud although I would like death’s charge to hit what you have targeted. Greatsword could use some tweaking because as it sits I feel less like pyramid head and more like the blob.

I honestly cannot see anyone being scared of the big bad horror movie monster if all you need to do to win is sidestep.

Reaper Greatsword is BAD :/

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Did anybody try Reaper GS vs. lockdown Chronomancer with all that Slow abuse?

GS isn’t worth using period, no need to make it look worse against Chronomancer.

Yep. may as well go get a coffee from the kitchen now between auto attacks.

The only difference with slow is that you can actually go out for one.

Reaper Greatsword is BAD :/

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Yep. Dagger/focus for me switching to staff for range and DS damage. With the new heal and spectral armor I can sustain fairly well (unless focused), but this slow hitting easily avoidable weapon is a lemon IMO.