Showing Posts For TyPin.9860:

Is Macroing a reportable offense?

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Posted by: TyPin.9860

TyPin.9860

That’s a horrible way to see if someone is macroing. I can dodgejump indefinitely without fail with no macro usage.

Well, that depends no?
If you put a hard pressure on someone, I doubt he’ll have a time to focus on dodge jumping every single time.

Also, what’s wrong with reporting?
If you know that you do not use any macros or any 3rd party software, then why would you or anyone else alike to care about reporting, since Anet doesn’t ban without investigating and checking.

Well, point isn’t to report everyone, but when you’re sure that there is something not right.

Thing is, if people followed your method of telling, you would create a lot of extra work for the ANet team… which could flow in catching actual botters/hackers and such. The resources of those investigations are limited mainly in man power and time and your method of telling is horribly flawed as explained.

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ANET PLOX MMR system is infuriating

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Posted by: TyPin.9860

TyPin.9860

OMG sample size of 3! Matchmaking MUST be broken! Ignore the THOUSANDS of successful even matchups that happen every day!

Uh… I think you might be seeing things…

I would estimate 4/5 of my games are totally onesided. 1/10 are probably heavily one sided due to overwhelming premade on one side.

I didn’t play for a month. But played yesterday 20 matches inna row and had only a singly one sided match. Before that I remember mainly fairly even matches. There were some blow outs and face rolls, but to my experience they are rare. That’s unranked though. No idea how it is in ranked matches.

However, that all is circumstantial evidence. As long as people don’t care to educate themselves how statistics actually work, they will try to push their circumstantial evidence as proof for stuff.

loosely related side note:
Also the often thrown around statement: “I only believe in statistics that I doctored myself” (and it’s many variations, which go to such length like calling it opinionated), is highly ignorant and highlights this lack of understanding.

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Is Macroing a reportable offense?

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Posted by: TyPin.9860

TyPin.9860

Pretty much if a guy is doing dodge jump all the time which in combat is impossible to do it every single time.

So let’s say, you 1v1 someone and he’s using dodge jump often(have energy sigil+vigor) then he’s using a macro with 90% chance – there can be someone to do 5 in a row luckily, but doing 8~12 is pretty much impossible and repeating it in every combat.

Hence, anet should fix that dodge jump thing.

I have no idea what dodge jumping is?

A dodge jump is when your character jumps and dodges at the same time. There was some tiny benefit to it… but I forgot what it was.

However, simply observing someone dodge jumping all the time is no evidence at all. Even the mentioned percentages are simple assumptions. I dodge jump really often, cuz it looks cool on an Asura. And if I trained for it, I am sure I could dodge jump almost all the time, because it is not that hard. With how my keyboard works, I simply press dodge and jump at the same time and it results in a dodge jump. Doesn’t work on all keyboards though^^

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[PvP] Support Chronomancer

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Posted by: TyPin.9860

TyPin.9860

U are right. For some reason I always assumed it was AoE… but that’s only in my head^^

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[PvP] Support Chronomancer

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Posted by: TyPin.9860

TyPin.9860

Uh thx for the link. I really didn’t see that post^^

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[PvP] Support Chronomancer

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Posted by: TyPin.9860

TyPin.9860

You may not be aware but currently, the well trait has been changed and does not cleanse conditions. Because of that you do not have any AOE cleanse except for your heal.

Well, the shatter AoE cleanse and heal is good too… but what does the Well trait do now?

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[PvP] Support Chronomancer

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Posted by: TyPin.9860

TyPin.9860

Build 1 (with slow on interrupt): link

Build 2 (more Well focused): link

I was just playing around a bit in the build editor. And I came up with a boon share ChronoShatter support Mesmer. Theoretically this Mesmer has a reasonable boon uptime, boon share ability and access to slow and quickness, AoE heal and cleanses. Thus, she can support the team in multiple ways while being tanky herself and not relying on stealth.

But she doesn’t really deal any significant damage… most likely.

What do u guys think?

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Shatter traits on F5?

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Posted by: TyPin.9860

TyPin.9860

okay, cool for the info. Was thinking of those traits are worth it as Chronomancer. Doesn’t seem too convincing though^^

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Shatter traits on F5?

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Posted by: TyPin.9860

TyPin.9860

I didn’t have a chance yet to try the Chronomancer. But does anyone know what Master of Fragmentation and Bountiful Disillusionment does for F5 on Chronomancer?

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Why I don't GW2 any more... random jerks

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Posted by: TyPin.9860

TyPin.9860

don t play league of legends then ahahah

Yeah, I heard^^

Anyway. Just to test, if my perception is warped… I played a series of games today… and to my surprise, after having played like 20 games inna row, there was no single such jerk to my perception. I will delusionally imagine my post made all PvP jerks nice^^

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Why I don't GW2 any more... random jerks

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Posted by: TyPin.9860

TyPin.9860

I am actually positively surprised. I expected way more negative/troll reactions to my initial post, although there were some…

However, I wanna make one thing clear. It is not this one specific player that upsets me. Even though this match was a peg on which to hang my story. There were games completely free of idiots… but many games are filled with them. Hiding the chat isn’t my thing, because I like to communicate and coordinate in PvP…

Those idiots are not specific to GW2, I am well aware (Having played PvP in GW1, SC2 and GW2). But at one point I am simply fed up. As a casual player, I am not playing on the highest levels of PvP and it eludes my, why I need to be on top, to be free from those type of players. It has nothing to do with giving up or needing to live in a bubble. I play GW2 not as a mission, a job, a statement or anything along the line. I play it to have fun, to relax and the entertain myself.

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Why I don't GW2 any more... random jerks

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Posted by: TyPin.9860

TyPin.9860

Yeah, I know… it’s somewhat childish of me… don’t mind me, just wanna QQ a little^^

Was not playing GW2 for a month or so. Went back to play some PvP. Played one game unranked and it was a pretty good game actually.

But then there is this person… he was in my team and had to verbally bash everyone. First “the enemy team was all scrubs”, then the “warrior has no idea how to warrior”, then the thief was doing something wrong… only he knows what… Then nobody “stomps”… when there is nothing to actually stomp… and so on…

Finally we lost, because they killed our lord, when we had like 450 points and we all “should go back to hotjoin”…

I know, he may just be one bad apple in a fight of 9 other civilized people. But I don’t wanna have to deal with idiots, when I am back home entertaining myself with a game. And PvP is about everything I do in GW2… so I don’t GW2 any more…

It’s a petty… after all I payed for the expansion… but it’s just too tiring for me.

Why aren’t manners a thing in the internet?

EDIT:
Maybe PvPing in guild arena will be better. I’ll wait for that. So I can actually somewhat influence with whom I play…

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(edited by TyPin.9860)

The Mantra Recharge

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Posted by: TyPin.9860

TyPin.9860

Uh, I am with Embolism and Photoloss. Great suggestion.

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The Mantra Recharge

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Posted by: TyPin.9860

TyPin.9860

There are several threads already partially addressing this. But they also include other stuff and I wanna only talk about Mantras without the complaints of nerfing or the other stuff.

We all were pleasantly surprised how Mantras worked after the last big patch. The Mantra started already recharging after you had initially prepared the Mantra charges. This allowed you to sometimes immediately prepare Mantra charges again, after you had exhausted them. Many believed it was a not listed buff to Mesmers and I personally told a friend: “I love this. If it was up to me they can nerf everything Mesmer has, but Mantras should remain like that”…

Well, as it turns out it was a bug and was now fixed.

But I personally would love Mantras to be reverted to their “bugged state”. It opens up more strategic options imo. If it would be too strong, I would agree to an increase of the Mantra’s cool down.

But being able to recharge a Mantra immediately in the early minutes of a PvP match for instance makes Mantras very attractive to use. With the cool down in between and the very long charge time it makes mantras unattractive. Also in combination with the Mantra trait nerf it leads most likely to an increase of the the use of Deceptive Evasion again.

With this single bug fix, mantras have become very unattractive again (imho). I am not saying useless. But Mantra focused builds are now again at a serious disadvantage with needing to wait for their recharge in addition to the already significant cast time.

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Rune set for Chronomancer

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Posted by: TyPin.9860

TyPin.9860

I agree. There will likely be runes connected to certain skill types. However, profession “specific” runes atm don’t benefit directly from certain skill types but support a certain concept of a profession. So I find it very likely, and would welcome it, that Chronomancer runes will be connected to either slow, quickness or alacrity. I would love to see something like this:

Superior rune of the Chronomancer:

  1. +25 Precision
  2. +10% Slow duration
  3. +50 Precision
  4. +15% Slow duration
  5. +100 Precision
  6. +20% Slow duration, when using a healing skill, nearby allies gain 2 sec of Quickness (ICD: 10 secs)

I like the idea of giving slow duration but not actually applying the slow condition by itself. Thus it limits the use of the rune set very much to the Chronomancer.

I do not believe that any rune set will grant alacrity. Robert Gee has stated that they will be very careful with alacrity, because it is very powerful. Thus, granting the buff through rune sets would kinda take the control away.

I also removed the passive quickness. I don’t believe gaining passively random quickness will be very useful.

My version of the rune set would be very useful to a Mantra focused Chronomancer interupt build (maybe it is too well cut out for that). It lets you recharge mantras very fast, synegizes with the healing mantra and makes slow application from interrupts or critical hits immensely strong.

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I am kitten. Wvw video by Obsession.

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Posted by: TyPin.9860

TyPin.9860

I find it funny that a group of 3 or 4 ppl still is vulnerable to conditions. They should be able to combine enough condi cleanses that they can walk into the camp and ignore any condi setup.

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Chronomancer still the coolest?

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Posted by: TyPin.9860

TyPin.9860

I don’t understand how anyone can say Chronomancer is the coolest when they effectively got the least new toys.

Alacrity, Quickness on shatter, slow, slow and slow, F5 and Wells. To state only a few things that may be huge game changers. The number of new toys is unimportant, the quality is what matters.

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Chronomancer still the coolest?

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Posted by: TyPin.9860

TyPin.9860

I didn’t watch the Tempest stream. But in the Ele forum ppl seem to be upset about the Tempest. Of course opinions cover the whole range… but as Guardians complained about the name/lore of Dragonhunter, the Elementalists seem to be complaining about some of the Tempest concepts (like attunement lockout^^)…

So, it seems that Chronomancer still is the best received Elite Specialization. What do you think?

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Most needed on glint?

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Posted by: TyPin.9860

TyPin.9860

Glint was a dragon. She could fly. So what is needed on Glint is a skill, that allows you to fly. We have already the wing skins^^

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You Don't Know What You Have...

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Posted by: TyPin.9860

TyPin.9860

Well sometimes one confuses luck with actual skill or patterns. I dueled a week ago or so another Mesmer in WvW. First I thought that he was just lucky, because it was kinda close and he dodged 2 of my MoDs. Then we did some duels against each other. Like 10 duels or so. And I lost all of them. Some closer others not that close. And he consistently evaded most of my stuns. This let me to believe, that he anticipates my moves and adepts accordingly or his “standard rotation” simply matched mine perfectly and I failed to recognize it. Something along those lines.

What seemed like pure luck after one or two fights turned out to be a consistent pattern.

I agree that Mesmers trend to over estimate the difficulty required to master the profession to a certain degree. It also comes down to personal preferences and play style I guess.

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Conditions

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Posted by: TyPin.9860

TyPin.9860

What do reflects have to do with conditions ?

Most Co dition damage skills do equivalent damage as direct damage skills, yet over a longer period of time. How does that make condition applying skills problematic?

Because ppl “survive” the initial attack and think they deserve to stay alive then… Almost instant 20k damage seems to be okay compared to the unfairness of 20k damage over a longer period of time…

I came to the conclusion long ago, that the principle of conditions is too much for ppl to grasp…

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Ele Vs Mesemer

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Posted by: TyPin.9860

TyPin.9860

It’s funny. The OP asks, which the professions is more op. And several replies already discuss 1v1 fights as if that was all that matters… That is not how this works ppl.

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Diamon Skin, a condi users worst enemy.

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Posted by: TyPin.9860

TyPin.9860

Who am I kidding, Anet loves their passive easy mode trash. Expect it to stay. Passive hard counters are Anet’s way of “Esports”.

And Diamond Skin was here for a very long time and suddenly just now it appears it’s way too OP and needs to be nerfed/removed?

Don’t make me laugh.

I have marked the part of your post, that has no relation what so ever to this thread’s topic.

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Diamon Skin, a condi users worst enemy.

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Posted by: TyPin.9860

TyPin.9860

snap

Plays mostly guardian and accuses others of playing face roll builds/classes.

Also your distribution shows me you have barely any Mesmer experience. So how do you know what is required to play LockDown?

Doesn’t matter. The issue is not that I have trouble with diamond skin Eles. I don’t even notice if they use that trait. It has close to 0 consequence for me. That doesn’t mean I won’t call out a badly designed trait.

You on the other hand seem to be very fond of Ele, if I interpret the colors right. Makes me wonder, why you defend Diamond Skin…

This is pathetic. You accuse me of something, that actually seems to be the case for you. Text book example of projection.

People who live in glass houses shouldn’t throw stones. Case closed xD

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Easiest solution to PU

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Posted by: TyPin.9860

TyPin.9860

I actually like the idea of stealth not stackable. Skills that rely on stacking could get their own stealth item (lice Decoy once had… oh good times. Decoy once was immune to revealed^^) and remain stackable. Like shadow refuge. Those things must be mentioned in the description of the skill of course.

That’s a pretty intuitive way to convey this. If Prestige, Decoy Veil and MI all have stealth effects with different names, they’d be in effect in parallel instead of stacking in duration.

Yeah, this was the case with Decoy in the beginning of GW2. If you would sit in stealth and pop decoy, it would not stack, but have a parallel effect with the decoy icon. And if popped early enough, decoy stealth would run out, before you regular stealth (from MI for example) would end.

So we could give all stealth skills their own stealth, which will be shown with a stealth icon using the skill’s image. Stealth from SR and conbo finisher on the other hand could remain with the usual stealth icon and keep stacking with itself.

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Open Letter To Anti-D.S. QQers

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Posted by: TyPin.9860

TyPin.9860

1. Elementalists have the lowest health pool and weakest armour. Even with vitality runes, the threshold an elementalist has to keep themselves immune from conditions is a maximum of about 2,500 hp. After that, they’re under 90% hp and vulnerable to conditions. If you can’t deal that much damage, then Diamond Skin is not the problem.

I stopped reading after this. If you open with such a logical ducey then I don’t expect the rest of you post to be of any more worth.

Just read through it again… do you see the problem?

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Diamon Skin, a condi users worst enemy.

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Posted by: TyPin.9860

TyPin.9860

@Doomdesire:
Lol, bitterness detected.

@Tyreal:
That seems a good way to adapt. But it might not be possible for every profession (besides the sigils of course).

I’m not the one kittening or having trouble with a trait that is completely worthless unless you run pure condi

Let me guess, PU condi mesmer?

You guessed wrong. Power LockDown.

Oh right, so the other blatantly faceroll mesmer build.

Funny info for you: I did use power lock down before the patch. And I still was able to win most of my 1v1s. Also my over all win rate in PvP matches did actually not change. But this is a weak indication, if we assume the match making in GW2 works as intended.

LockDown is far from being a face roll build. Spamming MoD into Stability. Bursting while opponent has invuln and such things do not only cut ur dmg. Your dazes stuns are also defensive tools. And anyone with good stabi access will roll over you, if you apply “faceroll” tactics.

But this is something you won’t understand it seems.

Anyway, I am now curious what you play?

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(edited by TyPin.9860)

Diamon Skin, a condi users worst enemy.

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Posted by: TyPin.9860

TyPin.9860

@Doomdesire:
Lol, bitterness detected.

@Tyreal:
That seems a good way to adapt. But it might not be possible for every profession (besides the sigils of course).

I’m not the one kittening or having trouble with a trait that is completely worthless unless you run pure condi

Let me guess, PU condi mesmer?

You guessed wrong. Power LockDown.

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Keep pushing

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Posted by: TyPin.9860

TyPin.9860

Yesterday in WvW I dueled a warrior on a lock down build. We had like a dozen duels with a very even win/loss rate. The last duel we had was so very intense. We fought for what felt like ours in that duel. I often was close to dying but could somehow survive, once with like 10HP.

And then there came this moment. When you go jogging, do you know the feeling of:“oh my, I am can’t run a single step any more”? And do you know, when you keep pushing, that suddenly you can jog for so much longer while feeling super energetic? I had a feeling like that yesterday in the duel. Suddenly everything felt so easy. I could do what I wanted, and it did actually work. It felt like controlling the fight completely. Maybe he was also a bit exhausted, but I felt like a spike of endorphins. I was able to punish him through rampage and finally downed him.

After that fight I was literally shaking… It was an awesome moment and the most fun I had since the release of GW2. I never had a game, competitive or not, that could make me feel so exhausted and energetic at the same time^^

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Mesmer Domination OPness?

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Posted by: TyPin.9860

TyPin.9860

I have been fighting a warrior yesterday in WvW with a Dom/Duel/Insp lock down build. After he defeated me the first encounter we had some duels. It was over all very even concerning the win/loss rate.

After like 5 or 6 duels I realized, I had switched out Domination for Inspirtaion, instead of Chaos for Inspiration (because I wanted to try some Inspitation in my build). So I played like Dom/Duel/Insp, but actually I was on Duel/Chaos/Insp the whole time. This explains, why the stuns I expected from confounding suggestion didn’t occur^^

Now people claim the strength of Mesmers came from traits like power block and confounding suggestions. I must say, the experience from those duels goes against that. After I realized the mistake and switched back to Domination and dropped Chaos I expected a huge performance boost. But that boost didn’t really appear. Over all nothing really changed in our fights.

I know this is nothing more than episodic evidence at best. But it let me to believe, that the issues aren’t actually what people claim them to be. And nerfing certain domination line traits (like CS) would not actually change much in the long run, I believe.

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Hello? Balance Team? Anyone home?

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Posted by: TyPin.9860

TyPin.9860

Serious question? What’s taking so long to make changes to mesmer and dd ele? There have been countless posts at this point with ideas on how to improve it.

What’s taking so long to make changes to guardian and warrior? Or buff rangers?

You guys are hilarious. Just because a bunch of baddies comes to the forum and complains about 90% l2p issues ANet should jump the gun? Take it easy dude, it’s just a game.

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Mesmer Separate Queue

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Posted by: TyPin.9860

TyPin.9860

Are people sick of being stunned mercilessly? Being 100-0ed from stealth? Having mesmers teleport, invlun, and stealth away? I found a resolution that won’t take the next six months to somewhat, partially balance!

Put mesmer as a separate queue, similar to how you can queue separately for stronghold

Nooooooooo that means I have to fight other Mesmers. I don’t wanna be subjugated by those people^^

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Diamon Skin, a condi users worst enemy.

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Posted by: TyPin.9860

TyPin.9860

@Doomdesire:
Lol, bitterness detected.

@Tyreal:
That seems a good way to adapt. But it might not be possible for every profession (besides the sigils of course).

[ROSE] – Fissure of Woe
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Easiest solution to PU

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Posted by: TyPin.9860

TyPin.9860

I actually like the idea of stealth not stackable. Skills that rely on stacking could get their own stealth item (lice Decoy once had… oh good times. Decoy once was immune to revealed^^) and remain stackable. Like shadow refuge. Those things must be mentioned in the description of the skill of course.

I agree that hidden caps are not a good idea. I always hear that this and that only stacks to a certain degree, but I never remember which stacks how long/often, because it isn’t mentioned in the game anywhere (unless I read it over).

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Diamon Skin, a condi users worst enemy.

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Posted by: TyPin.9860

TyPin.9860

@Provost:
And this is where the problem lies. People talking of condition meta and the “need” of countering it with a ridiculous amount of cleanses on top of condi immunity. Is it an advantage? Yes! Is it needed? Not in the slightest.

This is what I suspected all along: A general (and irrational) dislike of conditions what makes people okay with diamond skin in its current iteration.

Why is there no trait that gives immunity to physical damage when HP at 90%. Physical damage is generally higher and easier to apply and its effects are way faster.

[ROSE] – Fissure of Woe
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The greatest Mesme Expert

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Posted by: TyPin.9860

TyPin.9860

You weren’t the first here, jumping to this kind of conclusion. As I said to the others: trolls be trolls

EDIT:
Also, I wasn’t kidding. I am indeed biased towards Chaos’ position, because I respect him and his kind of thinking. That being said. Kidding and exaggerating are not the same thing.

I have no need to safe face in front of a gaming community and certainly not in front of you. You don’t even now my face. Feel free to think what you will. Your post makes clear that neither will you understand my position, nor do I care if you will. Have a nice day sir xD

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(edited by TyPin.9860)

Diamon Skin, a condi users worst enemy.

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Posted by: TyPin.9860

TyPin.9860

Imagine a 5-bunker team. Is it a problem that there are totally specs that a 5-bunker team just couldn’t kill?

Imagine a PVT warrior without a source of Poison hitting like a wet noodle and thus being unable to out-DPS a cele ele’s basic rotation no matter how hard he CCs or concentrates his “burst.”

Folks act like “conditions” and “direct damage” are supposed to be two sides of the same coin, but they forget that condition builds aren’t going all-in on damage. They’re typically really tanky and hard to bring down, while still being able to do good damage and even “burst,” to a degree. The price of that is cleansing, which is an all-or-nothing removal mechanic. Diamond Skin is just uber-cleansing that you can’t overload by bringing a second teammate with a trivial understanding of timing.

Not sure about the coin comment. That metaphor could be interpreted in so many different ways. However, condi builds are tankier, granted, but conditions can be cleansed. So the tankiness is already balanced with lower DPS. I mean, you basically made the same case.

Now on top there is a passive condi immunity trait. But for direct damage, which is considerably higher (putting the over the top burning aside), there isn’t such an equivalent (if there is, I missed it).

Why is that okay?

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The greatest Mesme Expert

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Posted by: TyPin.9860

TyPin.9860

Aren’t we cheerful.

Nice exaggeration on “drooling worshippers who can’t be bothered to think for themselves”…

Hardly “hero worship” – more like “players whose style or forum/in game personality you enjoy and who you feel you’ve learnt something from/respect”.

well let’s see….

Yesterday I saw the thread title “Offhand Sword is Better Than Ever” and I was like: Blabla dude, keep talking. I am not interested."

Today I saw the thread again and realized that Chaos Angel wrote it… so I went to check it out^^

I am sorry Mesmer community, but no matter what you say, in my mind Chaos Angel has the final say^^

oh look, since a specific guy wrote something it must be right. you know, the same guy who once said on a podcast that support isn’t very good in dungeons, which is about as misinformed as people who said CC wasn’t despite it being completely broken and busted to hell.

or like how “warrior axe dps is better than gs because strife said so”.

or “everything I say is right since I’m in an elite dungeon guild” – uhhh, yeah, no.

I know it’s the internet and I know it’s not easy to see if some1 is completely serious or exaggerating for the effect.

But seriously, as some1 accusing others of not being able to think, you didn’t really think more than a half second yourself about that post, did you?

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Diamon Skin, a condi users worst enemy.

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Posted by: TyPin.9860

TyPin.9860

I have the suspicion, that some people are defending Diamond Skin in its current state, because of a general dislike for conditions. Imagine if there was a trait to give immunity to hard CC and physical damage when your health is above 90%. Would that be an okay thing?

Also, currently it is no issue to design a 5man power damage team. Imagine a 5 man condi damage team. It would already be disadvantageous in the current meta, but would be utter useless against one ele with diamond skin.

Personally I’d like to see gradual change. On high HP diamond skin would offer a high condition duration reduction (100% reduction for instance, so that it can only be overcome by condition duration bonus traits/gear) and the lower the ele’s HP are, the less this duration reduction would be. But it would be gradual. Like 20% lower reduction each 10% of HP, starting with 100% condi reduction on 100% HP and dropping to 80% condi reduction at 90%HP and so on. (maybe the numbers need tweaking^^)

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The greatest Mesme Expert

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Posted by: TyPin.9860

TyPin.9860

I read the “no own opinion” statement now twice here. No idea, what to think of that. I’ll have to ask Chaos about it^^

Trolls be trolls.

EDIT:
Also: Expert =/= Authority.

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The new confusion - just another dot ...

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Posted by: TyPin.9860

TyPin.9860

Hm… I wanna disagree, just because I am in the mood to… But I find nothing wrong with this suggestion. Indeed it is an awesome idea. I am all for it.

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why do people hate mesmers?

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Posted by: TyPin.9860

TyPin.9860

“Why do people hate mesmers?”

They don’t! Everyone loves Mesmers. They might believe to hate us, but that is only an illusion

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Revenant felt weak, but...

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Posted by: TyPin.9860

TyPin.9860

Well, the rev is weak and has several issues. Maybe it’s only the staff as melee weapon, what fascinates me so much. I am not sure…

If rev becomes more viable, then I might simply switch main to rev… the idea is awesome and they have a Ritualist like theme, which is awesome as well^^ On the other hand… Mesmer becomes chronomancer… ahhhhhhhhhhh… so many things to consider^^

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Revenant felt weak, but...

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Posted by: TyPin.9860

TyPin.9860

Revenent felt very weak. There are many threads already addressing this. However, I must say as a main Mesmer, I somehow don’t wanna go back to Mesmer. For some reason I really enjoyed playing Rev. Don’t know if it’s the old energy mechanic, the style of the class or the animation… it somehow is fun, even though I feel hugely underpowered.

I actually most enjoyed staff, with staff #3 and staff #5 being my favorite. I think this profession has potential. And there are many very good suggestions in the forum already on how to make it more viable.

Personally I am looking forward to testing the next iteration of Revenant.

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The greatest Mesme Expert

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Posted by: TyPin.9860

TyPin.9860

Well… you obviously reacted nonetheless^^

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The greatest Mesme Expert

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Posted by: TyPin.9860

TyPin.9860

I admit it. I am totally biased. A good example is the following:

Yesterday I saw the thread title “Offhand Sword is Better Than Ever” and I was like: Blabla dude, keep talking. I am not interested."
Today I saw the thread again and realized that Chaos Angel wrote it… so I went to check it out^^

I am sorry Mesmer community, but no matter what you say, in my mind Chaos Angel has the final say^^

Now this is the time to honor your favorite forum hero. Who is the greatest Mesmer expert in your opinion?

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Revenant Feedbacks [merged]

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Posted by: TyPin.9860

TyPin.9860

Fighting Revenants as Lock Down Mesmer doesn’t seem to be really an issue so far… but I have absolutely no clue how they work…

And finishing them with slow on you takes epically long. For some reason I enjoy that^^

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9k Mage Strike

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Posted by: TyPin.9860

TyPin.9860

It would be nice if more than a handfull of Mesmers would actually admit that their profession has been overbuffed.

Where in the world do you think this is realistic? I was advocating some Mesmer nerfs some time ago in the Mesmer forum and I main Mesmer. But I had to deal with a lot of backlash from some members of the Mesmer community. Not saying the majority was like that. But they are there. I bet you won’t ever find more than a hand full of ppl admitting their main profession was overbuffed.

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Thief (Mesmer) mobility promotes imbalance.

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Posted by: TyPin.9860

TyPin.9860

@Dojo:
One sided argument is one sided.

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(edited by TyPin.9860)

Why are mesmers still going around unchecked?

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Posted by: TyPin.9860

TyPin.9860

I agree that it is definitely easier with Mesmer now than pre patch. I personally always loved lock down, however, pre patch I very often went shatter, because lock down felt lackluster.

Thing is, people are still very… well ignorant to how things work. I mean, why is it that I in full zerker gear survive most Thief and Mesmer burst when I am focused but when I focus Thief or Mesmer both die in seconds?

But the actual issue is, imo, that as lockdown with the right setup you can be very survivable AND super offensive. The weakness application from Power Block is super strong, even if you get jumped by a Thief. Actually Mesmer can be offensive and defensive with several builds atm. It is a different kind of survivability that is actually weaker than warrior stances or blocks from warriors or guardians. But the fact, that it allows for easy repositioning on a ranged class or offers stealth, which many players can’t deal with (here lies a big l2p part), makes defensive abilities of Mesmers seem so strong. There are still classes with similar burst and better survivability around (looking at you warrior). But people have become so used it that it became not an issue, even if this issue still persists.

I believe in high tier Mesmer is more or less even. I mean, if a top team wins with 2 warriors, no1 says anything. But if there are 2 Mesmers, than clearly Mesmers must be OP. In top tier many issues are actually l2p and I believe people are learning to adept a bit already. In mid and lower tier however Mesmers have an even bigger advantage than ever before (in mid and low tier Mesmer were always viable before). And most of the players complaining are very likely from those tiers.

What people are demanding is but not that simple. If my assessment is correct and Mesmer is more or less even in high tier, than nerfing anything Mesmer has might lead to make Mesmer weaker in high tier. I have seen sensible suggestions and I have seen idiotic overnerf suggestions. Personally I am waiting and hoping ANet takes their time in rebalancing things instead of over eager overnerfing.

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