Survivability is a must for the class due to hp scaling and sustaining, do not touch that. If they need a nerf on damage fine, but don’t fix what isn’t broken.
Thank you.
Yeah… but I still feel they’re missing potential on open world. Festivals should take place in open world!
This skill behaves horribly, since it follows along the ground could you please change it to work like Shockwave?
I don’t understand much what people expect from yearly events such as Halloween and Wintersday. See I’m just curious about this, but why you tag them as Copy & Paste? Adding activities isn’t a simple task might you not know, what I think they can add is another instance, or more instances for story-telling, and revamp rewards. The core is well-done and very enjoyable.
I just hope they focus more on open world, make something that happens ONLY in open world instead of Labyrinth, pull players to walk around, etc. This farming enclosed in instances is very bad, it feels bad. People farm so much that they only see bags popping out, and proceed to open them, and while they don’t get anything rare or valuable they rant about RNG, because farming nonstop focus on RNG testing and frustration.
Spread the focus!
That’s why I firmly believe we should NOT get legendary armor with sparkling effects and leave that to trinkets. We already got flashy legendary weapons, if we put more sparkle (and see I like glow) we’ll get blind. It will get to a point that’ll be unbearable.
Already discussed and a modification is being worked on.
This. And yes, it is a MODIFICATION, not an addition, since that’s how it was in the first place.
I thought John Smith teaser thread was about these jewels tbh. I thought about a hard to craft recipe thrown in mystic forge… we got Reaper of Souls instead.
I don’t mind effects, but they could be more discrete and weapons should have better designs.
…And have no problems with delays getting started. Just means you’re busy working on making/keeping us happy in other areas of the game
.
Hi Blaeys,
I am very much looking forward to it to and I really appreciate your last sentence. You hit the nail on the head. Thanks for your understanding.
Chris
Blaeys’s sentence is so true … for 1.5 years ago. Even end-game raiding has been suggested (now) years ago :-/
Don’t be like that. They’ve improved many areas, some of which we don’t even get to know (client performance, WvW culling, several crashes across many many many hardware configurations, etc). I ask a lot from ANet, but I do recognize their effort (and passion! SAB <3).
I think a gem store utility pack (or packs) would be a great idea. Some things it could include:
-insta level 80 toons (if you’ve leveled to 80 at least once)
-infinite crafting tools
-skill unlocks
-max weapon/ armor (stats only not rarity/skins)
-free map travelSome will argue that this is P2W. At this point of the games progression, these are more convenience items. ex-No one is going broke on picks or map travel. Only a small minority of brand new players would reap any kind of advantage. That would be fine as they are behind the curve anyway.
Moreover, you could charge well for it. I could see people dropping $50 or more for such an option. Does anyone else like the idea? What else would you be willing to pay for in such a pack?
Dude, it is already pay to win.
Specifically, why do you feel that way?
Well very simple.
You have to pay to get the game, you can only win if you have the game, so it is pay to win.
Not sure if it’s for the laughs, or just problematic.
I feel bad for those who waste their time and materials to see such thing.
(to whom it may concern)could be said about almost any forged named exotic. Beauty is in the eye of beholder.
Well said, sir. Well said.
Good Evening,
A couple of things.
1: The next phase of the CDI will be delayed until this weekend or Monday due lack of available time on my part.
2: whilst I am very much looking forward to the raid discussion and chatting with you all about it I do want to make it clear that this last CDI has been excellent, with maturity and collaboration throughout. So to be clear unnecessary comments about ‘True Gamers’, ‘Elitists’ and ‘Dress Up Players’ won’t be tolerated.I just want to make this clear so we can all have a healthy discussion and design out a Raid System proposal that is born out of GW2’s core mechanics, personality and community passion.
Looking forward to having a great discussion with you all.
Chris
Thanks for this. I really can’t stand people judging other people as “real” gamers, or carebears because they prefer one aspect of games to others. It’s demeaning and unnecessary.
Glad to see it won’t be tolerated in the raiding thread.
Agreed. I always hated that behavior. Hopefully people will then realize that there’s no need to be rude, the game isn’t adding new tiers, so we’re mostly going to see cosmetic-related stuff.
josh foreman <3
We should create a Joshua Foreman appreciation thread!
Legendaries may confuse new players, colors and lights, I suggest we remove them all.
I suggest a refund if they go that path. A heavy refund for gold spent.
Legendaries in the gemstore plz
They are already.
´´Hears heavy footsteps coming from across everywhere.´´
I didn’t refer to open world piñatas guys… I meant REAL INSTANCED RAIDS. They are possible, but they’d have to work out AI and enemy design, and at the time it seems to me it’s hard (take for example that new AI consultant who’s been hired recently).
Somewhere deep inside I still believe in ANet. Please ANet, don’t let me down.
ANet isn’t reinventing the wheel, it’s just that GW2 lacks holy trinity (and of course that’s definitely NOT a bad thing) and therefore challenges, enemy AI design, and difficulty has to be sorted out altogether, or else you get crap uninteresting “challenges”. They simply won’t create instanced raids the same way because their systems are very different from other MMOs (to an extent).
Items in GW2 are either GemStore-related (free of RNG) or ridiculous RNG for doing silly things such as open a bag and good luck with lottery.
I must say I LOVED this, it’s clearly a small well-thought step towards cosmetic progression that’s been asked for quite a while now.
This change is so bad it actually hurts my eyes when I look at it.
But the funny thing is, they (ANET) act like children now: “Dont hit us we did it for the new players”. LOL
SHAMEFUL DISPLAY.
Indeed! That’s what I’m hearing in TS every now and then.
I didn’t know about gem conversion change. I only came to know now, and I feel so much disappointed… guess it spoiled the fun for me.
If you mix tickets with natural RNG, it feels like a “critical hit” chance (lol bad wording there). It’s actually cool.
Only things exclusive are GemStore-related (eg. Sclerite Weapons). Nice move.
They don’t have to INCLUDE/ADD a custom option, they need to undo this crap to how it was before!
Just wanted to add my 2 cents or rather.. keep them. First you could buy some gems to buy a cool outfit and then spend whatever was left on gold. Which made getting the outfit even more worthwhile. Now you would be stuck sitting on gems forever. And if you wanted to trade gold for gems, you could just do some calculations and get exactly the amount you need.
Hope Anet will add the option to fill in a custom amount of gold/gems to trade.
Add?? You mean change back! It is just how it was and how it should be. This change doesn’t make sense, it’s been reproved in my community, my guild, and several alliances.
I really don’t think NCsoft has anything to do with this.
I fully agree. I believe it’s ArenaNet’s move this time. This is the most ridiculous thing I’ve ever seen related to Guild Wars 2, and clearly a step in the wrong direction. They want us to be forced to grind even more for small things, or ultimately want to skyrocket gem prices for every item in GemStore.
I’m so furious right now that I’ll just leave this thread, and before I’m tagged for ranting: do as others already suggested, undo this change and leave it as it was before. Thank you.
Stop faux-guessing and get in early on the REAL answer:
Infinite Continue Coin + Box o’ Fun + 250 Thin Leather + 250 Bloodstone Dust = Portable Super Adventure Box
My body is ready!!
I get this all the time. They are very mean to me.
Chris
I’m so sorry, Chris. I would hug you, but I blame you for anything that was ever wrong with the game by default.
And that is how it should be. I completely understand.
Don’t mean to be evil, but that’s a relief! Keep up the good work!
Guys, you are so mean! You should be locked along with Mad King’s son.
Let’s throw four complainers into the Mystic Toilet and see what happens.
Why’d you do that, man? Enjoy Halloween!
Guys, you are so mean! You should be locked along with Mad King’s son.
I would like to throw 4 Anet Developers into the Mystic Toilet.
HAHAHAHHAAH XD
First non-weapon legendary?
Oh. My. God.
Happy Holidays to you to.
…
Me to!
…
I am looking forward to getting into the action with everyone to.
…Chris
Chris, you’re killing me. “Too.” “Too.” :-P
I’m not a grammar kitten but I was about to say the same!!
I pretty much understand gemstore items during fesitivities, but there’s been too many throughout the months, specially skin-related. So… this time I won’t complain.
You could put a say, 15 sec CD on it.
It would make it useless, it’s already dependant on chilled… what could be done is to lower weakness/regeneration durations though.
See, I like new metas based on strict conditions. This one would put Signet of Water into play, as well as Frozen Ground and Frost Aura, or some sigils.
I’d love more references to Castlevania series, such as Castlevania: Symphony of the Night.
I’m guessing by frozen you mean Chilled? Cos there’s only 1 skill in the game that freezes lol
The problem with the second trait I think is that with it you can quite easily end up applying permanent weakness even on bosses, which is otherwise only something you can do by giving up a lot of DPS.
I know! I exaggerated because it felt good haha, but I’d lower that to 5sec (since instances of weakness add up to duration, and others could apply several 1sec weakness instances for example).
Trait: Fortified
Elementalist/Earth/Master/Major
Description: When HP drops below threshold your toughness is increased according to your level.
Tooltip:
Threshold: 33%
Attribute Increase: (4 * Level)
Trait: Scorching Leap
Elementalist/Fire/Master/Major
Description: Whenever you dodge through enemies, you apply burning and bleeding to them.
Tooltip:
Maximum Targets: 5
Burning: 3s
Bleeding(x3): 10s
Additional: They could implement a fiery effect (but not like Fire Shield), like making the ele a burning ball burning in flames during dodge.
Trait: Melting Specialty
Elementalist/Water/Master/Major
Description: Whenever you strike chilled foes you and allies gain regeneration, and enemies are weakened.
Tooltip:
Maximum Targets: 5
Regeneration: 5s
Weakness: 10s
I’ll post more when I come up with ideas, these could be tweaked and give fresh cool choices.
(edited by Valento.9852)