He bought both keys, shifting ownership frequently seems wrong, but simply getting back doesn’t…
When I first played GW2 in first beta weekend, I also thought this would be default behavior…
They could limit dice-rolling to party/guild chats. Not a real pain. Maybe a 8sec cooldown.
If Anet adds anything called a “Raid” I will quit.
Simple as that.
Bye-bye!
I don’t think they’ll ever rollback projectile changes on legendaries.
Please sell the existing super adventure box in Trading Post and accessible from home instance only for personal account. I will purchase it for gem
I doubt they’d sell that, and it doesn’t feel right, it’s an asura thingy! It’s well-placed in Rata Sum.
I don’t care about Infinite Continue Coin… I just miss the content.
I don’t mind reusing other maps, as long as story is well-written and we discover small pieces of old puzzles… (please show moar largos!!!)
Just a reminder: there will be a CDI on raids very soon, polish your ideas and thoughts for such thread so we can make something useful out of the discussion.
Keep in mind that the main subject is about an ADDITION called “raids”, not wiping current dungeons or instances. So if YOU are satisfied with what we have now, by all means keep playing those, but aside from pathetical rage all these hatred posts contribute to nothing.
The unnerfed and actually somewhat difficult dungeon content, after the trait-related rescaling, has been limited to 2 dungeons + fractals. So yeah.
I’d love to see something that adds content for me, instead of demolishing it (hi, megaserver and NPE!), so I really hope that small guilds will be included without the need to search for alliances and switching the representation all the time.
Thankfully no one HAS to do ANY content in the game, it’s really all optional. If I don’t like fractals then I don’t do it, if I don’t like zerged events such as Tequatl then I don’t do it, just as simple.
@Edit
And for the love of God: raids don’t imply gear treadmill, it’s simply an originally instanced content for a medium amount of people (usually 24). ANet stepped away from gear treadmill, and I’m glad they did, what I’m looking forward to is skin-based raids.
(edited by Valento.9852)
Keep in mind that the main subject is about an ADDITION called “raids”, not wiping current dungeons or instances. So if YOU are satisfied with what we have now, by all means keep playing those, but aside from pathetical rage all these hatred posts contribute to nothing.
Yeah, trinity was never required, but everything must work together: combat, counters, specific skills for specific situations, surprise elements, passive effects required (traits), tension (!!!), multiple tasks that could shift priority based on diverse criteria (random or pre-selected), random rearranging groups (like Marionette!), phasing (a TA boss that turns you into sylvan hounds for example), “disabling” players (like Archdiviner in Colossus fractal), etc.
They got so MANY elements already in-game that could be blended together to create awesome (and very difficult) experiences.
For those who are talking about Damage/Damage/Damage, follow a guild raid in WvW and you will see that’s not the case at all. Control and Support are equally important, if not more important than Damage, in a PVP setting. Lots of different stats are being used (Berserker is not the dominant stat combo) lots of skills (and weapon sets) are useful and powerful and not just a tiny few that complete the “best” PVE builds.
Mechanics are here, stat combos are here, the trinity (Damage/Control/Support) is here in any form of PVP. I believe before the Raid CDI they should do a Mob CDI, how to redesign every single mob to use more PVP-like abilities that will make PVE better and not just Damage/Damage/Damage.
I’m with you. We have many skills and there should be some kind of importance using one or another, it just feels we only have to burn the most damaging skills and be done with it. PvE became just: DAMAGE.
Hello devs? Any plans? Anything? I’m currently pulling skill/trait data from the wiki, but it’s not as clean as using a proper API…
Meh I don’t mind the look too much.
I’ll probably get a dagger or scepter for my Elementalist.
You won’t regret! Someone told me there would be a windy “woosh” sound when drawing the weapon, but I couldn’t hear anything other than the normal sound.
I love SAB, I had much fun, especially world 2 because it was hell hard! Guildies and I competed against one another, and we raced in tribulation mode, we fell too many times and raged, but then we mastered that content and it became a piece of cake, as everything else in game, just needed more practice.
Every now and then I drop by SAB entrance, miss it so much.
I like to do FotM for the skins although there’s a lot of skins I haven’t acquired yet. It gives me a rewarding purpose.
I just LOVED the daggers and grabbed one! But… then again, GemStore-related skins are growing in numbers and they are no match for several freebies released in-game. It’s a disappointment, in a few months we’ll have 2x or 3x the number of lvl80 decent skins inside GemStore. Kind of a letdown.
(edited by Valento.9852)
Guardians have this: http://wiki.guildwars2.com/wiki/Improved_Spirit-Weapon_Duration (Adept tier trait that increases Spirit Weapons duration)
Could elementalists have something similar in the future? You could put in Master tier due to Elementals’ skills being somehow better than Spirit Weapons’.
/runs
Sooooo I heard that your mystic forge chances for a precursor are increased by the first two #’s in your account. Name
So in my case, increased by 76%.
No wonder I get such good returns.
I drop one precursor a day.
Lol not at all. Random is random, it’s just as bad as it sounds.
I agree with OP… I just wanted to say that if one game doesn’t provide what you want but it’s the closest, there will always be another one coming out to further fulfill your needs.
See, I was about to give up playing MMOs, then GW2 came out and I fell for it although I still believe the game lacks intelligent challenge content.
They’re pretty much aware of the issue, but I think it’ll take at least 1 more year being optimistic. They’ve announced changes for THIS year but nothing really changed, so…
once I witnessed a guy who unironically requested 7k + AP for STORY dungeon. I’ve played plenty of MMO’s but nowhere was the PVE community so rabid. You are mostly automatically scrub and kitten simply because you are in that dungeon for the first time.
Just don’t generalize it too much. I myself enjoy taking newbies through dungeons, whenever I have the time.
I just hope they don’t dumb down anything else… plenty of stuff for casuals or people who dislike difficulty. I guess most of the content is only “hard” in the sense of farming, but combat difficulty is very low. :/
Why would you want someone in your party that is a low level? They can’t use skills or traits.
If this kind of behavior grows… ANet will feel a kick in the kitten for the latest changes.
Infinite Coin 600 Gems it’s so awesome.
Can you please stop? That purchase will be usable when they turn SAB back on again. I feel bad for Josh when I read this kind of complaint, hope to see World 3 soon.
These forums need mandatory drug testing.
Just this. Farewell.
Why can’t they just open up the old one then once every year, not like thats going to require any more work…
That content touches economy because of dropped skins, somehow they monitor every effect a content may have on the overall game.
Well, that’s a pity. I had heard this Super Adventure box was cool (youtube vids make it seem like epic fun) sad I won’t be able to experience this
You will, just not now.
I like the tasks for some collection achievements, but others are… well, there are good ones, they can be inspired by those. Trash Collector is fun (met quite a lot of people doing this yesterday, it felt nice).
The first year had a really nice instance. I didn’t like the instance from the second year as much but it was different. A few changes to the jumping puzzle, and a few new achievements, but much of the same content.
Labyrinth still there too?
Last year it was, but no one really knows what’s going on this year.
The PvP activity was there too and the Mad King’s Jumping puzzle. It’s a lot easier now that you can’t be blocked by Charr and Norn.
Say for yourself! I still have a hard time doing that.
Well it’s easier anyway. I didn’t beat it the first year but I beat it last year.
I know, I’m just bad at that JP. lol
The first year had a really nice instance. I didn’t like the instance from the second year as much but it was different. A few changes to the jumping puzzle, and a few new achievements, but much of the same content.
Labyrinth still there too?
Last year it was, but no one really knows what’s going on this year.
The PvP activity was there too and the Mad King’s Jumping puzzle. It’s a lot easier now that you can’t be blocked by Charr and Norn.
Say for yourself! I still have a hard time doing that.
On the OP’s question: I believe we’re getting the very same things, and the drop rate for the weapons will be A LOT low (it’s one of the most expensive skins on TP).
(edited by Valento.9852)
Miss SAB so much, but I take Halloween (it’s Halloween after all!). Looking forward to it, as well as changing back the skill lock by level stuff.
every time i’ve logged on since the patch there has been a “fix the fix that broke the fix” download.
That’s rude. The game is almost 100% uptime and fixing stuff only requires relogging. How long has it been since you last had to wait a whole day for the ever famous “weekly maintenance”?
Why not maybe create alliances that share earnings, or some kind of relationship that doesn’t solely rely on representing? It may further help in WvWing too.
What are you talking about, my game now runs at constant 60 fps, pre patch it was like 45.
Same here!
Your son needs a game that gives him an actual challenge. So it’s probably for the best.
HAHAHAH I laughed hard at this. Thank you!
This “self correct challenge” is really annoying. I never had to appeal to this kind of stuff to get decent challenge, it gets to a point it’s hilarious.